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Vectors
A vector is a quantity and direction of avariable, such as; displacement, velocity,
acceleration and force.
A vector is represented graphically asan arrow. The length represents the
magnitude (quantity) of the vector, the angleshows the direction.
Vectors can be multiplied or divided by a scalar.
If A = 5 m
A scalar is a value with no direction
then 2A is:
(10 m)
Vectors can be added to find the “net” resultant
A
B
Connect vectors “tip to tail”
A + B
To find the magnitude of the resultant vector, use the Pythagorean Theorem a2 + b2 = c2
To find the direction of the vector, use trig.
functions
tan = opp/adj sin = opp/hyp
cos = adj/hyp
6 m/s2
1.5 m/s2
magnitude: c2 = a2 + b2 = (6 m/s2)2 + (1.5 m/s2)2
c = 6.18 m/s2
direction: tan = opp/adj = 1.5 m/s2 / 6 m/s2 = .25
= tan-1 (.25) = 14°
Measure all directions from the positive x-axis
If no logical “x-axis” exists, explain yourcoordinate system. (i.e.: 20° ahead of downthe field)
A vector can be broken down into its x and ycomponents
38°
x comp
y comp5 m
cos 38° = x comp / 5 m x = (5 m) cos38° = 3.94 m
y = (5 m) sin38° = 3.08 m
You can add vectors that are not perpendicular by adding their x and y components to make a right triangle,
and find the resultant
5 m
75°
25°
x = 5 m(cos 75°) + 4 m(cos 25°)
4 m
= 4.92 m
4.92 m
y = 5 m(sin75°) + 4 m(sin25°)= 6.52 m
6.52 m
magnitude2 = (4.92 m)2 + (6.52 m)2 mag = 8.17 m
direction: tan = 6.52/4.92 = 53°
Find the resultant vector’s magnitude and direction
29°
5 N
19°
7.5 N
3 N