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VISITOR 4 Visitor 4 combines the capabilities of standard mapping software with powerful VBS2 terrain editing tools for for quickly producing rich geospecific terrains for VBS2. Key Features in Visitor 4: Drag and drop support for many common raster and vector formats directly into the workspace (DEM, DTED, GeoTIFF, PNG, SHP, KML) VBS2 terrain area definition made simple by drawing a playbox over loaded data, can be resized and moved easily during terrain production Define more than one VBS2 terrain output from a single database Raster caching for rapid scene drawing, even very large data sets remain very responsive while zooming and panning Basic vector editing tools, including attribute table editing Measure distances Export loaded raster and vector data to any of the supported formats Layer-based architecture for more complete control of all loaded data including 3D model objects Import Visitor 3 projects from WRP or PEW files. Visual Landbuilder works alongside Visitor to convert vectorial map data into high fidelity 3D representations suitable for use in VBS2. Key Features in Visual Landbuilder: Convert common mapping data from vector format into object placement instructions for Visitor 3 or 4 such as polygon vegetation into forests, point vegetation into individual trees or plants, polylines into roads, and point or polygon building data into 3D buildings. Support for automatic clipping of input shapefiles for faster production, it is no longer necessary to first trim shape data to exact VBS2 terrain extents Procedural building generator can use polygon footprint input to create fully functional enterable buildings with multiple storeys, in a wide variety of cultural styles River generator can convert a polygon water area into a true 3D body of water for correct water behaviour in VBS2 Copyright (c) 2009 Bohemia Interactive Australia. “VBS1” & “VBS2” are trademarks of Bohemia Interactive Studio. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved. 138 Magnus St Nelson Bay NSW Australia 2315 Tel.: +61 2 8412 8128 Fax: +61 2 4984 2747 Email: [email protected] VBS2 Product Sales and Inquiries VBS2 Development Suite: Terrain Editing Products Virtual Battlespace 2 (VBS2™) is a fully interactive, three-dimensional training system providing a premium synthetic environment suitable for a wide range of military and similar training and experimentation purposes. VBS2 offers large, realistic terrain areas with an unparalleled level of environmental realism. The VBS2 terrain editing products provide the capability for quick recreation of specific real world areas within the simulation. The VBS2 Terrain Editing products consist of Visitor 4 and Visual Landbuilder.

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Page 1: VBS2 Development Suite: Terrain Editing Products …distribution.bisimulations.com/media/docs/Visitor4_leaflet_preview.pdf · The VBS2 Terrain Editing products consist of Visitor

VISITOR 4

Visitor 4 combines the capabilities of standard mapping software with powerful VBS2 terrain editing tools for for quickly producing rich geospecific terrains for VBS2.

Key Features in Visitor 4:

�• Drag and drop support for many common raster and vector formats directly into the workspace (DEM, DTED, GeoTIFF, PNG, SHP, KML)

�• VBS2�terrain�area�definition�made�simple�by�drawing�a�playbox�over loaded data, can be resized and moved easily during terrain production

�• Define� more� than� one� VBS2� terrain� output� from� a� single�database

�• Raster caching for rapid scene drawing, even very large data sets remain very responsive while zooming and panning

�• Basic vector editing tools, including attribute table editing

�• Measure distances

�• Export�loaded�raster�and�vector�data�to�any�of�the�supported�formats

�• Layer-based architecture for more complete control of all loaded data including 3D model objects

�• Import�Visitor�3�projects�from�WRP�or�PEW�files.

Visual Landbuilder works alongside Visitor to convert vectorial map data into high fidelity 3D representations suitable for use in VBS2.

Key Features in Visual Landbuilder:

�• Convert common mapping data from vector format into object placement instructions for Visitor 3 or 4 such as polygon vegetation into forests, point vegetation into individual trees or plants, polylines into roads, and point or polygon building data into 3D buildings.

�• Support�for�automatic�clipping�of�input�shapefiles�for�faster�production,�it�is�no�longer�necessary�to�first�trim�shape�data�to�exact�VBS2�terrain�extents

�• Procedural building generator can use polygon footprint input to create fully functional enterable buildings with multiple storeys, in a wide variety of cultural styles

�• River generator can convert a polygon water area into a true 3D body of water for correct water behaviour in VBS2

Copyright (c) 2009 Bohemia Interactive Australia. “VBS1” & “VBS2” are trademarks of Bohemia Interactive Studio. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

138 Magnus StNelson Bay NSW Australia 2315

Tel.: +61 2 8412 8128 Fax:� +61�2�4984�2747Email: [email protected]

VBS2 Product Sales and Inquiries

VBS2 Development Suite: Terrain Editing Products

Virtual Battlespace 2 (VBS2™) is a fully interactive, three-dimensional training system providing a premium synthetic environment suitable for a wide range of military and similar training and experimentation� purposes.� VBS2� offers� large,� realistic� terrain� areas�with� an� unparalleled� level� of�environmental realism. The VBS2 terrain editing products provide the capability for quick recreation of�specific�real�world�areas�within�the�simulation.

The VBS2 Terrain Editing products consist of Visitor 4 and Visual Landbuilder.