2
QUICK REFERENCES TURN OVERVIEW - Advance the blessings deck - Give a card to another character at the same location (optional) - Move to another location (optional) - Explore the top card of the location deck (optional) - Try to close a location if it doesn't have any cards (optional) - Reset your hand by discarding any cards if you like; then discard down to or draw up to your hand size - End your turn ATTEMPTING CHECKS - Determine the skill you're using - Determine the Difficulty - Play cards and use powers that affect the check (optional) - Make the roll - Take damage if you lose a check against a monster - Resolve the check PLAYING CARDS - Reveal: Show it, then place it back in your hand - Display: Place it in front of you - Discard: Put it in your discard pile - Recharge: Put it at the bottom of your deck - Bury: Put it under your character sheet - Banish: Put it back in the box, shuffled in with the other cards of the same type - Draw: Unless otherwise specified, take a card from your character deck and put it in your hand DEFEATING VILLAINS - Attempt to temporarily close open locations - Encounter the villain - If you defeat the villain, close the villain's location - Check to see whether the villain escapes A FEW RULES THAT ARE EASY TO FORGET - Each player may play only one of each type of boon on a single check. - When blessings add dice to a check. the dice are of the same type of that the character is already using for the check. - If recharging a card requires a skill check and you don't have any of the listed skills, you cannot attempt to recharge that card. - You can try to succeed at any other type of skill check even if you don't have any of the skills listed; Use a 1d4 as your die. - If a card requires multiple checks to defeat it, any character at the location can attempt one or more of the checks, as long as the character who encountered the card attempts at least one of them. DISCARD PILE CHARACTER DECK BURIED CARDS HAND SIZE PROFICIENT WITH Add 1d4 ( +1) ( +2) to another character's combat check at your location. 4 5 Light Armors Heavy Armors Weapons When you play a weapon, you may recharge it instead of discarding it. WEAPON CARD LIST FAVORED CARD TYPE: WEAPON POWERS STRENGTH MELEE: STRENGTH +3 d10 d8 d8 d6 d4 d6 DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA DIPLOMACY: CHARISMA +2 +1 +1 +1 +1 +1 +1 +2 +2 +2 +2 +3 +3 +4 +4 SPELL ARMOR ITEM ALLY BLESSING SKILLS 5 6 7 8 3 4 2 3 2 3 3 4 5 4 HAND SIZE 4 5 PROFICIENT WITH Light Armors Heavy Armors Weapons When you play a blessing to add to your Constitution check, add d12 instead of the normal die. POWERS 6 After completing the adventure of The Hook Mountain Massacre you may choose one of the two specializations below. MALE HUMAN FIGHTER VALEROS GUARDIAN WEAPON MASTER Adept at the use of heavy armors, these fighters hold the line in the face of any assault, defending their allies from even the greatest foes. Experts in the use of all weapons-be they bladed, blunt, fired, or thrown-these masterful warriors can turn any tool into a weapon of war. +2 6 4 7 Add 1d4 ( +1) ( +2) ( +3) to another character's combat check at your location. When another character at your location is dealt Combat damage, reduce that damage by 1 ( 2) Add 2 ( 4) to your check to acquire an armor. HAND SIZE 4 5 PROFICIENT WITH Light Armors Heavy Armors Weapons When you play a blessing to add to your Strength check, add d12 instead of the normal die. POWERS 6 Add 1d4 ( +1) ( +2) ( +3) ( +4) ( +5) to another character's combat check at your location. When you play a weapon, you may recharge it ( or shuffle it back into your deck) instead of discarding it. Add 2 ( 4) to your check to acquire an weapon. You may use Melee in place of Ranged when using a weapon with the Ranged Trait When you play a weapon ( or armor), you may recharge it instead of discarding it.

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Page 1: Valero s

QUICK REFERENCES

TURN OVERVIEW

- Advance the blessings deck

- Give a card to another character at the same location (optional)

- Move to another location (optional)

- Explore the top card of the location deck (optional)

- Try to close a location if it doesn't have any cards (optional)

- Reset your hand by discarding any cards if you like; then discard down to or draw up to your hand size

- End your turn

ATTEMPTING CHECKS

- Determine the skill you're using

- Determine the Difficulty

- Play cards and use powers that affect the check (optional)

- Make the roll

- Take damage if you lose a check against a monster

- Resolve the check

PLAYING CARDS

- Reveal: Show it, then place it back in your hand

- Display: Place it in front of you

- Discard: Put it in your discard pile

- Recharge: Put it at the bottom of your deck

- Bury: Put it under your character sheet

- Banish: Put it back in the box, shuffled in with the other cards of the same type

- Draw: Unless otherwise specified, take a card from your character deck and put it in your hand

DEFEATING VILLAINS

- Attempt to temporarily close open locations

- Encounter the villain

- If you defeat the villain, close the villain's location

- Check to see whether the villain escapes

A FEW RULES THAT ARE EASY TO FORGET

- Each player may play only one of each type of boon on a single

check.

- When blessings add dice to a check. the dice are of the same type

of that the character is already using for the check.

- If recharging a card requires a skill check and you don't have any

of the listed skills, you cannot attempt to recharge that card.

- You can try to succeed at any other type of skill check even if you

don't have any of the skills listed; Use a 1d4 as your die.

- If a card requires multiple checks to defeat it, any character at the

location can attempt one or more of the checks, as long as the

character who encountered the card attempts at least one of them.

DISCARD PILECHARACTER DECK

BURIED CARDS

HAND SIZE

PROFICIENT WITH

Add 1d4 ( +1) ( +2) to another character's combat check at your location.

4 5

Light Armors Heavy Armors Weapons

When you play a weapon, you may recharge it instead of discarding it.

WEAPON

CARD LIST FAVORED CARD TYPE: WEAPON

POWERS

STRENGTH

MELEE: STRENGTH +3

d10

d8

d8

d6

d4

d6

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

DIPLOMACY: CHARISMA +2

+1

+1

+1

+1

+1

+1

+2

+2

+2

+2

+3

+3

+4

+4

SPELL

ARMOR

ITEM

ALLY

BLESSING

SKILLS

5 6 7 8

3 4

2 3

2 3

3 4

5

4

HAND SIZE

4 5

PROFICIENT WITH Light Armors Heavy Armors Weapons

When you play a blessing to add to your Constitution check, add d12 instead of the

normal die.

POWERS

6

After completing the adventure of The Hook Mountain Massacre you may choose one

of the two specializations below.

MALE HUMAN FIGHTER

VALEROS

GUARDIAN

WEAPONMASTER

Adept at the use of heavy armors, these fighters

hold the line in the face of any assault, defending

their allies from even the greatest foes.

Experts in the use of all weapons-be they bladed,

blunt, fired, or thrown-these masterful warriors

can turn any tool into a weapon of war.

+2

6

4

7

Add 1d4 ( +1) ( +2) ( +3) to another character's combat check at your location.

When another character at your location is dealt Combat damage, reduce that

damage by 1 ( 2)

Add 2 ( 4) to your check to acquire an armor.

HAND SIZE

4 5

PROFICIENT WITH Light Armors Heavy Armors Weapons

When you play a blessing to add to your Strength check, add d12 instead of the

normal die.

POWERS

6

Add 1d4 ( +1) ( +2) ( +3) ( +4) ( +5) to another character's combat check at

your location.

When you play a weapon, you may recharge it ( or shuffle it back into your deck)

instead of discarding it.

Add 2 ( 4) to your check to acquire an weapon.

You may use Melee in place of Ranged when using a weapon with the Ranged Trait

When you play a weapon ( or armor), you may recharge it instead of discarding it.

Page 2: Valero s

PERILS OF THE LOST COAST

Brigandoom!

The Poison Pill

Black Fang's Dungeon

BURNT OFFERINGS

THE SKINSAW MURDERS

Attack on Sandpoint

Local Heroes

Trouble in Sandpoint

Approach to Thistletop

Thistletop Delve

Undead Uprising

Crow Bait

Foul Misgivings

The Cult Exposed

Angel in the Tower

THE HOOK MOUNTAIN MASSACRE

Them Ogres Ain't Right

The Fort in Peril

Here Comes the Flood

Battle at the Dam

Into the Mountains

FOTRESS OF THE STONE GIANTS

Sandpoint Under Seige

Jorgenfist

The Black Tower

Under Jorgenfist

The Ancient Library

SPIRES OF XIN-SHALAST

Cabin in the Snow

The Road through Xin-Shalast

Scaling Mhar Massif

Assault on the Pinnacle

Into the Eye

Underneath Sandpoint

Rimeskull

The Halls of Seduction

Thassilonian Sins

Into the Runeforge

SINS OF THE SAVIORS

DECK LIST DECK LIST (CONTINUED) COMPLETED SCENARIOS

WEAPONS

SPELLS

ARMORS

ITEMS

ITEMS (CONTINUED)

ALLIES

LOOT

BLESSINGS

NOTES

Acidic Sling +3 (5)

Allying Dart +1 (C)

Bastard Sword (B)

Bastard Sword +1 (1)

Battleaxe (B)

Dagger (B,C)

Dancing Scimitar +2 (5)

Bastard Sword +1 (1)

Dart (B)

Deathbane Light

Crossbow +1 (C)

Dogslicer (1)

Dogslicer +1 (1)

Flaming Icy Axe +1 (6)

Flaming Mace +1 (B)

Flaming Ranseur +3 (5)

Force Sling +3 (6)

Frost Longbow +1 (3)

Giantbane Dagger +1 (4)

Glaive (B,C)

Greataxe (B)

Greatclub +3 (4)

Greatsword (C)

Heavy Crossbow (B)

Heavy Pick +1 (2)

Icy Longspear +1 (C)

Light Crossbow (B,C)

Light Crossbow +1 (2)

Longbow (B,C)

Longbow +1 (1)

Longspear (B)

Longsword (B)

Longsword +1 (B)

Longsword +2 (3)

Mace (B)

Quarterstaff (B)

Returning Frost Spear +2 (6)

Returning Throwing

Axe +1 (B)

Runechill Hatchet +2 (4)

Scimitar (B,C)

Scythe +1 (2)

Shock Greatsword +2 (6)

Shock Longbow +1 (B)

Shortbow (B,C)

Shortspear +3 (4)

Shortsword (B,C)

Shortsword +1 (1)

Sickle +1 (2)

Sling (B)

Spiked Chain (B)

Starknife (B)

Throwing Axe (B)

Venomous Dagger +2 (3)

Venomous Heavy

Crossbow +2 (5)

Vicious Trident +1 (3)

War Razor +1 (2)

Warhammer (B,C)

Warhammer +1 (B)

Valeros cannot keep spells in his deck between scenarios.

Adamantine Plate Armor (6)

Arrow Catching

Studded Leather (2)

Bolstering Armor (5)

Breastplate of Fire

Resistance (4)

Chainmail (B,C)

Deathbane Shield (2)

Demon Armor (6)

Giantbane Dagger +1 (4)

Chainmail of Cold

Resistance (4)

Elven Chain Shirt (B,1)

Entropy Shield (6)

Fortress Shield (6)

Greater Bolstering Armor (6)

Half-Plate (B,C)

Hide Armor of Fire

Resistance (2)

Invincible Breastplate (5)

Leather Armor (B,C)

Lesser Bolstering Armor (4)

Magic Full Plate (3)

Magic Half-Plate (B,C)

Magic Leather Armor (B,C)

Magic Shield (B,C)

Magic Studded

Leather Armor (3)

Shield of Fire Resistance (1)

Spiny Shield (3)

Winged Shield (5)

Wooden Shield (B,C)

Reflecting Shield (4)

Magic Chain Mail (B,C)

Amulet of Fiery Fists (4)

Amulet of Fortitude (B)

Amulet of Life (B)

Amulet of Might Fists (C)

Belt of Giant Strength (3)

Belt of Incredible Dexterity (3)

Blast Stone (B)

Boots of Elvenkind (B)

Boots of Teleportation (6)

Bracers of Greater

Protection (4)

Bracers of Protection (B)

Caltrops (B)

Cape of Escape (B)

Chime of Unlocking (2)

Cloak of Elvenkind (2)

Codex (B)

Crowbar (B)

Crown of Charisma (C)

Eyes of the Eagle (C)

Masterwork Tools (B,C)

Mattock (B,C)

Necklace of Fireballs (4)

Potion of Energy

Resistance (B)

Greater Luckstone (4)

Headband of Alluring

Charisma (3)

Potion of Fortitude (B,C)

Potion of Ghostly Form (B)

Potion of Glibness (B,C)

Potion of Gracefulness (1)

Potion of Healing (B,C)

Potion of Hiding (B,C)

Potion of Ruggedness (1)

Potion of Vision (B,C)

Ring of Energy

Resistance (6)

Ring of ProtectionMagic Spyglass (4)

Luckstone (B)

Holy Water (B)

Holy Candle (B)

Headband of Inspired

Wisdom (4)

Headband of Epic

Intelligence (5)

Belt of Physical Might (6)

Sage's Journal (C)

Sihedron Ring (6)

Spyglass (B,C)

Staff of Heaven

and Earth (4)

Staff of Minor Healing (1) Wand of Scorching Ray (3)

Wand of Shield (1)

Wand of Treasure

Finding (5)

Thieves' Tools (B)

Token of Remembrance (B)

Tome of Knowledge (B)

Wand of Force Missile (1)

Acolyte (B,C)

Aldern Foxglove (1)

Ameiko Kaijitsu (1)

Archer (B)

Ayruzi (6)

Bear (4)

Black Arrow Ranger (3)

Brodert Quink (2)

Cat (3)

Charmed Red Dragon (4)

Clockwork Librarian (4)

Conna the Wise (4)

Crow (B,C)

Cyrdak Drokkus (1)

Dog (C)

Eagle (4)

Elven Sharpshooter (5)

Father Zantus (B)

Giant Badger (3)

Grizzled Mercenary (1)

Guard (B)

Guide (B)

Gyukak (6)

Ilsoari Gandethus (1)

Jakardros Sovark (3)

Lizard (4)

Maester Grump (2)

Mayor Kendra Deverin (B)

Merchant (2)

Monkey (3)

Morgiv (6)

Mountaineer (6)

Night Watch (B)

Pyromaniac Mage (5)

Sabretooth Tiger (C)

Sacred Killer (5)

Sage (B)

Shalelu Andosana (B)

Shaman (5)

Sheriff Hemlock (B)

Snake (C)

Soldier (B,C)

Standard Bearer (B)

Svevenka (6)

Toad (1)

Troubadour (B,C)

Vale Temros (3)

Velociraptor (5)

Ven Vinder (1)

Yap the Pixie (3)

Zuvuzeg (5)

Burglar (B,C)

Chellan, Sword of

Greed (6)

Emerald Codex (4)

Fanged Falchion (5)

Headband of Vast

Intelligence (3)

Impaler of Thorns (2)

Karzoug's Burning

Glaive (6)

Medusa Mask (2)

Mokmurian's Club

Ordikon's Staff (5)

Revelation Quill (5)

Robe of Runes (4)

Robes of Xin-Shalast (6)

Runeforged Weapons (5)

Sihedron Medallion

(1,2,3)

Sihedron Tome (6)

Snakeskin Tunic (2)

Staff of Hungry

Shadows (5)

Summon Monster (5)

Wand of Enervation (3)

Blessing of Abadar (2)

Blessing of Calistria (B,C)

Blessing of Desna (B,C)

Blessing of Erastil (B,C)

Blessing of Gorum (B,C)

Blessing of Gozreh (4)

Blessing of Iomedae (B,C)

Blessing of Irori (B,C)

Blessing of Lamashtu (1)

Blessing of Nethys (5)

Blessing of Norgorber (3)

Blessing of Pharasma (B,C)

Blessing of Sarenrae (B,C)

Blessing of Shelyn (B,C)

Blessing of the Gods (B,C)

Blessing of Torag (B,C)