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Living low the low life living campaign
What is low life?
Low Life: The Rise of the Lowly is a tabletop RPG (and a
horde of related products) designed and illustrated by Andy
Hopp and published by Mutha Oith Creations.
The premise is simple, yet hideously complex. Gazil-
lions of years have passed since the Time of the Flush and
the extinction of the vaunted Hoomanrace. The descend-
ants of cockroaches, snack cakes, worms, and lowlier things
now rule the Oith and society is greatly influenced by the
(often misinterpreted) archeological evidence of said Hoo-
manrace.
It’s low brow high adventure in a world where attitude
wins the beans and even the lowliest pile can become a king
by is own spork.
What is living low?
Living Low is the Low Life living campaign (just like it
says in the picture). Of course, if you don’t know what a liv-
ing campaign is that information may be of limited value.
Allow me to explain:
A tabletop RPG living campaign allows participants to
create a character and play that character in multiple, often
interconnected, adventures at various conventions, game
days, and private gaming sessions. The character gains expe-
rience and equipment along the way and maybe, just maybe,
learns a little bit more about himself (or herself) in the pro-
cess. After each session a the Game Boss fills out a brief
online form (at www.LivingLow.org) that describes changes
to each player’s character including: Experience gained,
clams and equipment gained or lost from both the game and
3
between game activities. After submission, the Living Low
Admins are notified and once approved, you will be notified
and any XP accrued will be available to buy advances.
Your Living Low character can be the same persona you
use on The Whole Hole Suppository of Knowledge
(www.thewholehole.info) or it can be someone else entirely.
How about a table of contents?
Right, I guess I should have put that first. Here you go:
What is low life? 02 What is living low? 02 How about a table of contents? 03 the rules 03 Living low character creation 03 the gist 03 Character creation flow chart 06 Character progression 07 Peep management 08 Creating a boss session report 09
the rules
Living Low uses a slightly modified
version of the Savage Worlds
Deluxe rules by Shane Hensley and
PEG, Inc. (available at www.peginc.com and at game stores
everywhere). Savage Worlds is very simple and easy to play,
which makes it perfect for the time slots offered at most con-
ventions.
Unless otherwise directed follow the rules as described in the
Savage Worlds Deluxe rulebook. In the event of a conflict the
Low Life: The Rise of the Lowly core rulebook takes prece-
dence. Some minor changes to the rules are described in the
following section of this guide.
Living low character generation
The process used to create a character for Living Low
(hitherto known as a Peep) is mostly identical to that used in
the regular Low Life game. Follow the instructions as they are
published beginning on page 114 of the Low Life: The Rise of
the Lowly (Redredged) core rulebook (available at
www.lowtique.com and your favorite game store). A stream-
lined version of the process is described below.
An official Living Low character sheet can be found at the
end of this guide, or use the fillable one from the Living Low
site (www.LivingLow.org).
Choose from any of the official Low Life species as detailed
in the Low Life Redredged core rulebook (LL), The Whole
Hole Volume 1: Keister Island (WH1)), The Whole Hole Vol-
ume 2: Holy Crap (WH2), and approved species described in
The Suppository of Knowledge (SK). Currently, that means
these:
the gist
step one: species
Blorbs (wh2) Bodul (LL) Coblin (wh2) Cremefillian (ll) Croach (ll) Dungce (wh2) flew (wh1) funguy (wh1) Hareian (wh2)
Horc (ll) Marshfellow (wh2) Oofo (ll) Pile (ll) Smelf (ll) Snell (wh1) tizin’t (ll)
Werm (ll)
4
Unless your Peep’s species description says otherwise,
begin with a d4 in each of its five main attributes: Agility,
Smarts, Spirit, Strength, and Vigor. The gawds have then
gifted you with an additional 5 points to distribute among
them as you see fit. Raising an attribute one die type costs
one point, and no attribute may be raised above d12
(although certain Edges may belie that claim). Some species
have free Edges that alter their starting attributes, so keep
that in mind.
You have 15 points with which you may purchase or raise
your skills. To raise a skill by a die type costs 1 point, as long
as it’s no higher than its linked attribute. It costs 2 points to
raise a skill past its linked attribute.
The following skills are available in Living Low: Boating,
Contanimating, Crafting, Climbing, Danged-Wrangling,
Dementalism, Driving, Fighting, Gambling, Giggity Gig-
ging, Healing, Hocus Poking, Holy Rolling, Intimidation,
Investigation, Knowledge, Lockpicking, Notice, Perform-
ing, Persuasion, Piloting, Repair, Riding, Shooting, Smell-
casting, Stealth, Streetwise, Survival, Swimming, Taunt,
Throwing, Tracking, and Weirding (Guts = Spirit).
You may nab up to 4 points of Hindrances, which you may
then spend on Attributes, Edges, Skills, and clams. Hin-
drances in Low Life fall into three categories (minor, major,
and doozie). You may take more than 4 points worth of Hin-
drances if you want, but you don’t get any more points for
them (unless you’re a bodul or a tizn’t).
minor: 1 point
major: 2 points
Doozie: 4 points
For 1 Hindrance Point you may (choose one):
Gain a new Skill at d4
Raise a Skill one die type
Start with 500 additional clams
For 2 Hindrance Points you may (choose one):
Raise an Attribute one die type
Choose an Edge
In addition to Edges nabbed by spending Hindrance
Points and the free Edge everybody gets (in Low Life every-
body gets one complimentary Professional Edge), each spe-
cies begins with a selection of Edges, as described presently.
Blorb
TBD
Bodul
Boduls begin with one extra free Edge and may take as
many Background Edges as they want when creating a char-
acter, provided they pay for them with the requisite number
of Hindrances.
They also receive the following Edges: CLEVER (LL page
121) PROUD HERITAGE (LL page 124)
Coblin
TBD
Cremefillian
SPONGY FLESH (LL page 125) TWEENKING (LL page 126)
step two: attributes
step three: skills
step four: hindrances & edges
5
Croach
ANTENNAE (LL page 120) CRUNCHY SHELL (LL page 122)
GULLET OF STEEL (LL page 122) MULTIPLE LIMBS (LL page
123)
Dungce
TBD
Flew
DON’T BOTHER ME (WH1 page 186) Four Arms (WH1 page
186) WARY (WH1 page 187)
Funguy
GLEENING THE ‘TINCT (WH1 page 183) SPORES (WH1 page
183) UNKEEN PEEPERS (WH1 page 184)
Hareian
FEETS ABOUND (www.thewholehole.info/beasts/
hareians/)MINE MIND (www.thewholehole.info/beasts/
hareians/) REALLY SMALL GUY (LL page 124) See-in-the-dark-
o-vision (www.thewholehole.info/beasts/hareians/)
Horc
BUTTKICKER (LL page 126) Gurgitation (LL page 122) SLIMY
OR STICKY (LL page 125) TOUGH ASS MOFO (LL page126)
Marshfellow
BUOYANCY (Boss Blocker) DELICIOUSNESS (Boss Blocker)
SQUISHINESS (Boss Blocker) TOASTABILITY (Boss Blocker)
Oofo
Oofos may choose three of these Edges:
AB (DEMENTALISM) (LL page 120) BIG ASS EYES (LL page
121) GLOWY FINGER OF LOVE (LL page 122) OBSESSULON (LL
page 124) SLIMY (LL page 125) STARRY WISDOM (LL page 125)
Pile
GOO FLINGING (LL page 126) MALLEABLE (LL page 123)
Piles may take the REALLY BIG GUY EDGE (LL page 124) for
free, but they don’t have to. The ENSLAVED (LL page 119)
Hindrance is a doozie (4 points) when taken by a pile (LL
page 115).
Smelf
NOSEBLOATING (LL page 123) becomes active when the
smelf’s Vigor reaches d8. SCHNOZ WITH WHICH TO BE RECK-
ONED (LL page 125) Smelves may take the REALLY SMALL GUY
EDGE (LL page 124) for free, but they don’t have to.
Snell
SHELL (WH1 page 188) Sluggish (WH1 page 188) THUNKU-
LAR (WH1 page 188)
Tizn’t
Tizn’ts may choose 3 points of Tizn’t Edges for free. They
may take up to four more, as long as they pay for them with
Tizn’t Hindrances. (LL page 137)
Werm
BURROWING (LL page 121) COILED SPRING (LL page 121)
Pallesthesia (LL page 125) and either RUBBERY (LL page 125)
or REGENERATION (LL page 125)
Charisma
This describes how likeable your peep is. It’s added to Per-
forming, Persuasion, and Streetwise rolls. Your Charisma is
+0 unless modified by Edges or Hindrances.
Pace
Pace is 6” for most peeps, but can be altered by Edges or
Hindrances.
Parry
Parry is equal to 2 plus half your Fighting skill.
Toughness
Toughness is equal to 2 plus half your Vigor.
Power Points
Because peeps can have more than one Arcane Back-
ground in Low Life, PP are handled a bit different. A peep
has a pool of PP for each attribute, that are only usable by
Arcane Powers associated with that attribute, but all the
Arcane Powers associated with that attribute share the same
pool. The pools begin with PP equal to 10+1/2 the relevant
attribute (a hocus poker with d8 Smarts begins with 14 PP in
the Smarts Pool, etc...).
Charisma Pool is used by GIGGITY GIGGERS. Crafting Skill
Pool is used by WEIRDOS. Smarts Pool is shared by DEMEN-
TALISTS, HOCUS POKERS and SMELLCASTERS. Spirit Pool is
shared by DAMMIT BINDERS, DANGED WRANGLERS, and HOLY
ROLLERS. Vigor Pool is used by CONTANIMATORS.
All characters are considered to have a d6 in Knowledge
step five: secondary attributes
6
7
(Ordinary Tongue) unless they have the Illiterate Hin-
drance. A character gains a d4 in a new Knowledge
(Language) skill for each die of Smarts above d6 he has at
character creation. Check out page LL68 for information
about many of Oith’s languages.
We’re not going to send you out into the world naked and
unarmed (unless you’re into that sort of thing). Characters
begin with 500 clams with which to nab some jazz. This
amount can be altered by various Hindrances and Edges.
Visit Gorbo’s Crapwagon and the associated mongerstalls
beginning on page LL165 to nab your jazz.
Think up a creative and interesting back story for your
peep. Where does she come from? What are her motiva-
tions? Why does she do what she does? Who loves her and
who does she love? What, so to speak, makes her tick? May-
be draw a picture or something…
Registration is quick, easy and free. Open a browser and
navigate to www.livinglow.org. This is the Living Low web
site. Click the “Click Here to Join” link.
The membership application displayed is for both the Liv-
ing Low Living Campaign and the Whole Hole Explorer’s
Societe’ - the Official Un-Official Low Life Fan Club. They
both share the same membership, both are free and there
are no obligations to either.
Please fill in the membership application with your first
and last name, your eMail address and your character’s
name. After clicking the “Submit” button, both you and the
Living Low Admins will receive an eMail confirming we have
received your membership application.
After your membership application is approved, you will
receive another eMail with your Peep ID, Your initial pass
word, the eMail address we have set up for your use (Your
Character Name @LivingLow.org) and your UID / Password
for the Living Low Forums.
The next step is to use this guide as well as other Living
Low resources to create you Novice Low Life character!
Download a copy of the character sheet, available at :
http://www.livinglow.org/makingACharacter.php
Be sure and save the character sheet to your hard drive and
open it from there. If you fill it out in your web browser,
when you save it, it will be blank and all your work will be
step six: languages
step seven: stuff
step eight: background
Character progression register
Peep submission
8
lost! Once you have completed the character sheet please
save it and email it to [email protected]. We will validate
your character and then upload it to the Member List. You
and bosses you play with will be able to download the latest
version anytime!
The first time you play in an official Living Low adventure,
the Boss will fill out an online form that describes the ses-
sion, any gains or losses for the character and what experi-
ence they should be awarded (MAKE SURE THE SESSION
BOSS HAS YOUR PEEP ID!!!). Once the session is ap-
proved, the experience your character deserves will auto-
matically be added to your character’s available XP and you
will be notified by eMail.
On the Living Low website (www.livinglow.org) is a link
around the top of the right side navigation column. Click it,
put your peep id and password in and your character over-
view will be displayed. your character will be awarded expe-
rience points that can be spent on advancements (per stand-
ard Savage Worlds Deluxe character advancement). Each
peep will earn up to 3 Experience Points (XP) for every
game session. One additional XP may be awarded by the
Boss to the peep who (by general consensus) brought the
most fun to the table.
For FIVE XP, a peep may do ONE of the following:
gain a new or repeatable edge
gain a new skill at d4
increase a skill that is equal to or greater than its
linked attribute by one die type
increase two skills that are lower than their linked at-
tribute by one die type
raise an attribute by one die type (only doable once
per rank)
To spend your XP, sign in at the LivingLow.org web site
and Click the “Allocate Experience to Your Character” Link
(C on the Character Management Dash Board to the right).
If there’s anything you don’t like about the way you de-
signed your Peep, you may recreate her one time before she
spends any XP or reaches the rank of Seasoned. To do so,
revise your character sheet and email it to
[email protected] a note explaining the situation. You will
retain any XP or loot you have accrued.
See the Character Management Tutorial at
www.livinglow.org for information on using the online ap-
plications to manage your Living Low Character!
There are 6 options to spend your XP advancement on:
Raise an Attribute (Once per Level)
Buy an Edge. Remember to make sure you meet all the
criteria for the desired edge!
Remove a Hindrance
Buy a New Skill.
Raise 2 existing skills currently at a level lower than
their attribute. Make sure neither skill is at or above the
level of the associated attribute or this request will be
rejected!
Raise 1 existing skills currently at or higher than their
attribute
Peep advancement
Peep management
allocating xp
9
If a Peep is killed during the course of a Living Low Adven-
ture he is removed from that particular session (he’s in a
coma or something). The player should roll on the Wound
Chart and may receive a permanent injury.
A player whose Peep croaks may play an Extra for the rest
of the session, assuming one exists.
A player may only have one active Living Low Peep at a
time. You may officially retire your Peep and create a new
one at any time. To retire a Peep please tell the Boss after
your adventure and he or she will include that information in
the Post Game Report. Once your Peep is officially retired
you may create a new one using the same process as before.
The Boss will make note of all permanent injuries, muta-
tions, acquired giggity traits, minions, and that sort of stuff
in the Post Game Report.
All non-permanent injuries are healed between games.
Also all ammunition, Power Points, and other expendable
commodities are replenished (bring this up with your next
Boss so they may account for clams spent replenishing your
supply).
See the Online Boss Tutorial at www.LivingLow.org for
directions on reporting your boss sessions.
Creating a boss session report
Character death or retirement
Permanent effects
Between games
Official moc announcements & news www.muthaoithcreations.com
the whole hole suppository of knowledge www.thewholehole.info
the living low: living campaign site www.livinglow.org
Con on the cob www.cononthecob.com
Moc online store www.lowtique.com
Www.facebook.com/suppostoryofknowledge
Living low email: [email protected]
twitter: @roving_gadabout
Low Life, Living Low, and all associated writing and artwork are © 2015 Andy Hopp and Mutha Oith Creations.
Savage Worlds is a property of PEG, Inc. (used with permission).