Using Web 2.0 Tools and Interactive Technology to Web 2.0 Tools and Interactive Technology to Improve…

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  • Using Web 2.0 Tools and Interactive Technology to Improve Student Literacy

    Learner Driven Education for the 21st Century Kathleen Stalnaker

  • Introductions

  • What is Literacy in the 21st Century?

    Project based learning with some direct instruction

    Production Driven content creation of knowledge and skills

    Research Based

    Active

    Collaborative

    student centered/learner Driven

    Student Freedom

    Integrated and interdisciplinary

  • Using web 2.0 tools and interactive technology to enhance student literacy

    Let the revolution begin!

  • a few of my favorite things...

    To engage students

    And increase literacy

  • The Tools

    Allows students to practice reading out loud so they can develop their fluency skills

    PODCASTING FOR READING FLUENCY

  • Students are given the chance to make comments on reading and see what others have to say. This can help them think more deeply about their own answers.

    BLOGGING FOR COMPREHENSION

  • ToonDo to assess comprehension and develop writing skills

    QuickTime and a decompressor

    are needed to see this picture.

    CREATIVE ASSESSMENTS

  • DIGITAL STORY TELLING

    Helps increase comprehension, reading fluency and writing skills

  • VIDEO POETRY STUDENT EXAMPLE

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    are needed to see this picture.

  • Some Results from my classroom practice

    Student attitudes at the beginning of the semester.

    STUDENT ATTITUDES AT THE END OF THE SEMESTER.

  • Students perceptions

    At the Start

    AT THE END

  • And how did they feel about the Technology?

  • Whats New this Year?

    ipads

    Edmodo

    CBR

    moodle

  • Theres An app for that

    Noterize

    pages

    keynote

    iMovie

    Qr Scanner

    Prezi

  • QuickTime and a decompressor

    are needed to see this picture.

    Did you Know?

    A little something to think about...

  • WEB RESOURCES

    http://www.go2web20.net http://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-you http://www.p21.org

    http://www.edmodo.com http://www.wikispaces.com https://www.schoology.com/home.php

    http://www.go2web20.nethttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-youhttp://www.edmodo.comhttp://www.wikispaces.comhttp://www.wikispaces.comhttp://www.wikispaces.comhttp://www.wikispaces.com

  • Readings that have helped shape my curriculum choices

    Abrams, S. S. (2009). A gaming frame of mind: digital contexts and academic implications. Educational Media International, 46(4), 335-347. doi:10.1080/09523980903387480

    Alexander, J., Walsh, P., Jarman, R., & McClune, B. (2008). From rhetoric to reality: advancing literacy by cross-curricular means. Curriculum Journal, 19(1), 23-35. doi:10.1080/09585170801903225

    Beavis, C., & O'Mara, J. (2010). Computer games - pushing at the boundaries of literacy. Australian Journal of Language & Literacy, 33(1), 65-76. Retrieved from Academic Search Premier database.

    Barone, D., & Wright, T. (2008). Literacy instruction with digital and media technologies. Reading Teacher, 62(4), 292-303. Retrieved from Education Research Complete database.

    Flynt, E., & Brozo, W. (2010). Visual literacy and the content classroom: a question of now, not when. Reading Teacher, 63(6), 526-528. Retrieved from Academic Search Premier database.

    Gee, J. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85(2), 33-37. Retrieved from Academic Search Complete database.

    Gee, J., & Schaffer D. (2010). Looking where the light is bad: video games and the future of assessment. Edge: The Latest Information for the Education Practitioner, 6(1), 3-19. Retrieved from Education Research Complete database

    Gee, J., & Levine, M. H. (2009). Welcome to our virtual worlds. Educational Leadership, 66(6), 48-52. Retrieved from Academic Search Complete database.

    Jones-Kavalier, B., & Flannigan, S. (2008). Connecting the digital dots: literacy of the 21st century. Teacher Librarian, 35(3), 13-16. Retrieved from Academic Search Premier database.

    Kirkwood, A. (2008). Getting it from the web: why and how online resources are used by independent undergraduate learners. Journal of Computer Assisted Learning, 24(5), 372-382. doi:10.1111/j.1365-2729.2007.00265.x

    Lambert, J., & Cuper, P. (2008). Multimedia technologies and familiar spaces: 21st-century teaching for 21st-century learners. Contemporary Issues in Technology & Teacher Education, 8(3), 264-276. Retrieved from Education Research Complete database.

    Larson, L. (2008). Electronic reading workshop: beyond books with new literacies and instructional technologies. Journal of Adolescent & Adult Literacy, 52(2), 121-131. Retrieved from Education Research Complete database.

    Larson, L. (2010). Digital readers: The next chapter in e-book reading and response. Reading Teacher, 64(1), 15-22. doi:10.1598/RT.64.1.2

    Malin, G. (2010). Is it still considered reading? Using digital video storytelling to engage adolescent readers. Clearing House, 83(4), 121-125. doi:10.1080/00098651003774802.

    Metros, S. (2008). The educator's role in preparing visually literate learners. Theory Into Practice, 47(2), 102-109. doi:10.1080/00405840801992264

    Palumbo, A., & Sanacore, J. (2009). Helping struggling middle school literacy learners achieve success. Clearing House, 82(6), 275-280. Retrieved from Academic Search Premier database.

    Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia & Hypermedia, 16(3), 301-322. Retrieved from Education Research Complete database.

    Shaffer, D., Gee, J., & Wisconsin Center for Education Research, M. n. (2005). Before every child is left behind: how epistemic games can solve the coming crisis in education. WCER Working Paper No. 2005-7. Wisconsin Center for Education Research, Retrieved from Eric database.

    Skouge, J., Rao, K., & Boisvert, P. (2007). Promoting early literacy for diverse learners using audio and video technology. Early Childhood Education Journal, 35(1), 5-11. doi:10.1007/s10643-007-0170-y

    Sweeny, S. (2010). Writing for the instant messaging and text messaging generation: Using new literacies to support writing instruction. Journal of Adolescent & Adult Literacy, 54(2), 121-130. doi:10.1598/JAAL.54.2.4

    Walsh, C. (2010). Systems-based literacy practices: Digital games research, game play and design. Australian Journal of Language & Literacy, 33(1), 24-40. Retrieved from Academic Search Premier database

  • Contact Me @

    stalnakerk@maccray.k12.mn.us

    mailto:stalnakerk@maccray.k12.mn.us

    Using Web 2.0 Tools and Interactive Technology to Improve Student LiteracyIntroductionsWhat is Literacy in the 21st Century?Using web 2.0 tools and interactive technology to enhance student literacya few of my favorite things...The ToolsSlide Number 7Slide Number 8Slide Number 9Slide Number 10Some Results from my classroom practiceStudents perceptionsAnd how did they feel about the Technology?Whats New this Year?Theres An app for thatDid you Know?Slide Number 17Slide Number 18Contact Me @