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7/28/2019 Use Body Constraints and Model Dimensions
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In this section of the tutorial, we use body constraints and model dimensions to control
how the model updates.
Body constraints create relationships between model faces. For example, the vertical
extrusions on this model are symmetrical, and the large radii are concentric with the holes.
Model dimensions are used to annotate the model, and to control the size and location of
edges. You can lock dimensions to hold the size during updates. Usually, only critical
dimensions remain locked, while other dimensions are locked during modeling to maintain
size or proportions and then unlocked or deleted.
One of the advantages of direct modeling is that you can easily change the model
geometry. Since body constraints and locked dimensions restrict this functionality, they are
usually limited to cases where there is an important relationship.
1. Open the tutorial file Body Constraints and Dimensions.dwg.
2. Expand the Named Views folder in the browser and click Corner View, then press Home to
zoom into the model. Select the Left face and start Move. As you drag the manipulator, the
top radius moves but the hole does not. We can add a constraint to keep the radius and the
hole concentric.
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3. Press Escape to cancel the change.
4. Start the Body Constraint command from the Constrain and Dimension panel. Select the
Center constraint type on the command ribbon, and then select the hole and the radius.
5. Press Enter to create the constraint. A Constraints folder is added to the browser, and the
faces highlight when you pause the cursor over the constraint. You cannot edit constraints,
but you can delete them to make the faces independent again.
6. Start move and select the hole. The initial triad orientation depends on where you clicked on
the hole. Click the Reorient Triad button. Select one of the plane manipulators, and then the
back face. Click the axis manipulator that is parallel to the hole, and then select the hole to
align it.
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NoteThe triad can have a different orientation, depending on the initial triad orientation and
which manipulator plane you selected. Make sure one of the axis manipulators is vertical .
7. Select the vertical manipulator and drag it upwards. The hole and the radius stay concentric,
but the hole on the other side does not move. In this model, the extrusions on both sides
move together because the back face connects them. The holes do not have a relationship
because they were created separately.
8. Press Esc to cancel the command. Start Body Constraints and select the holes.
NoteThe back face connects the extrusions, so they update together. You could also select
either radius for the constraint and the model would have the same update behavior.
However, if a cut is made in the back face of the part, the extrusions would not stay
connected. A shaft goes through the holes, so they must be aligned even if the geometry
changes.
9. Return the model to the Isometric view and start the Dimension command. Select the edge of
the angled face and the bottom edge of the cut. Click to place the dimension behind the model
and press Esc to end the command. Double-click the dimension and enter 15. Move the
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cursor above and below the dimension- the anchor glyph indicates which edge is fixed.
Position the cursor so the top face of the bracket remains fixed and press Enter.
10. Start the Body Constraint command, select the Coplanar constraint type, and then select the
angled faces.
11. Start the Body Constraint command, select the Coplanar constraint type, and then select the
angled faces. The anchor glyph indicates which face is fixed and which face moves. Activatethe anchor for the face without the dimension and press Enter.
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Adding the constraint causes the top face of bracket to tilt. The face with the
dimension was not anchored, so it moved to align with the other face. Since the
dimension was automatically locked when you edited it, the top face of the bracket
moved to maintain that dimension.
12. Click Undo to restore the model geometry. Click on the dimension, and then click the padlock
button to unlock it. Apply the coplanar body constraint again, and make sure that the non-
dimensioned face is anchored. Press Enter to apply the constraint. This time, only the face
with the dimension moves, and the dimension updates with the new value.
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13. Double-click the dimension and enter 20. Position the cursor so the top face of the bracket
remains fixed and press Enter- both faces update to the 20 degree angle. The anchor only
effects the update behavior when the constraint is created. After that, either face can be
changed and the other one updates to match.
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In the next section of the tutorial, we look at more methods for using model dimensions to
dene geometry and create annotations.
The same model is used for the next section. We work with other model geometry, so you
can keep the model open, or close it and open the original model again.
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