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1 US SOCCER FEDERATION Ideas For Coaching the 10-11 Year Old Player

US SOCCER FEDERATION

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US SOCCER FEDERATION. Ideas For Coaching the 10-11 Year Old Player. Who Are You Coaching? What Are Your Objectives? What Is the Environment? Some Games That Teach. YOUR PLAYERS. 10 and 11 year olds 4 th and 5 th Graders! Focus? Action over thought Some kids more focused than others - PowerPoint PPT Presentation

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US SOCCER FEDERATION

Ideas For Coaching the 10-11 Year Old Player

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• Who Are You Coaching?

• What Are Your Objectives?

• What Is the Environment?

• Some Games That Teach

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YOUR PLAYERS

• 10 and 11 year olds• 4th and 5th Graders!• Focus?• Action over thought• Some kids more focused than

others• Lessons from last practice may

carry over to next practice

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Some Common Soccer Challenges

• Having the confidence and tools to keep the ball (on their own, and then with others)

• Seeing more than themselves• Recognizing simple pressure • Recognizing option other than

“straight ahead”

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YOUR OBJECTIVES

• Build the skill base• Let them experience the game• Keep it simple• Fun and competitive

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BUILDING YOUR PRACTICE

• Creating a soccer environment

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SMALL NUMBERS

• Lots of touches• Lots of repetition of simple but

crucial situations (1v1, 2v1, 2v2, 3v2)

• Lots of chances to score goals!

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SHORT & SWEET

• 60 to 75 minutes of action• No more than 4 steps • “Water” Breaks

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WHAT ELSE?

• Remember to play to goals• Field size • Uneven skill level?

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MATCHES

• Keep Them Local• A chance to practice their tools

from the week• A competitive focus for the

players• Some different faces• Should NOT be mini adult league

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EXERCISES FOR THIS AGE

• A Few Games With Many Twists• Each adjustment shifts focus of

challenge or level of challenge

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PRACTICE GAMES• “Dribble, feint, shot”• 1v1 and 2v1• “End line Dribble”• “4 square game”• 6 goal game “dribble or pass”• 4v4 or 5v5 with and without GK

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DRIBBLING, FEINTS & SHOTS

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DRIBBLING, FEINTS & SHOTS

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BLUE v RED

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LAYERING1. Repeated and isolated feints (no

shots)2. Add shots – must enter central

grid before next shot3. 5v5 with multiple balls (each

player keeps own score)

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1. Count your own goals2. Shots from outside a designated

area a) Awareness (goal, area, teammates)

3. Adjust number of balls a) Level of difficultyb) Level of focus

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1v1 to 2v1

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LAYERING

1. 1v1 (encourage boldness)2. 1v1 with outside neutrals3. 1v1 with option to play-in

teammatea) Must receive ball on fieldb) must be on-side.

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END LINE DRIBBLE GAME

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4v4 or 5v5 END LINE DRIBBLE

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LAYERING OF THE GAME

1. Adjust the central “goal” area to be larger or smaller.

2. Increase the number of balls available3. Each player keeps his own score 4. One or two balls, each team keeps its own

score

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1. Timed2. Number of goals3. One point for using a specific

feint

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FOUR SQUARE GAME

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LAYERING OF THE GAME

1. In pairs (one ball between two)2. In teams (one ball per team)3. In teams (two balls)4. In teams (one ball)

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1. Timed2. Number of goals3. Can’t exit through same gate

that the pass entered.4. Can’t score at the same square

twice in a row.5. Can’t score with the same

player combination twice in a row

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6 GOAL DRIBBLE OR PASS

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LAYERING OF THE GAME

1. One ball for each team 2. Two balls and two teams3. One ball and two teams4. Add a “neutral” player onto the

field5. One “target” for each team 6. Anyone can be a “target”

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• Goal by dribble only• Goal by pass only• Goal by dribble, pass or 5

consecutive passes between players

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4v4 or 5v5

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LAYERING

• With and without goal keepers• Change (both) goalkeepers on

every goal• Change (both) goalkeepers on

every shot• With and without off side• One point for ball in net and one

point for 6 consecutive passes