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UNIVERSITY EXPERT IN DIGITAL GAMIFICATION … · UNIVERSITY EXPERT IN DIGITAL GAMIFICATION (SURROUND LEARNING BASED IN DIGITAL GAMES (ONLINE) Gamification, Edutainment, Social Gaming,

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Page 1: UNIVERSITY EXPERT IN DIGITAL GAMIFICATION … · UNIVERSITY EXPERT IN DIGITAL GAMIFICATION (SURROUND LEARNING BASED IN DIGITAL GAMES (ONLINE) Gamification, Edutainment, Social Gaming,

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UNIVERSITY EXPERT IN DIGITAL GAMIFICATION (SURROUND LEARNING

BASED IN DIGITAL GAMES (ONLINE)

Gamification, Edutainment, Social Gaming, Gaming Net, Serious Games and Mobil Gaming

PRESENTATION

This course is designed for educators and professionals in the management of learning content

to learn to develop dynamic immersive games-based learning. Orientation is fully digital

learning to develop, manage and plan the acquisition of knowledge through digital processes

based in games. It works from the point of view of mobility and surround learning. Games on

social networks for tablets or phones, interacting with other students and with the teacher or

learning mentor support.

25 ECTS CREDITS - ONLINE

GENERAL:

Acquire knowledge to examine and critically evaluate variants of online digital games

and understand how different social groups make use of different forms of digital

playfulness.

Analysis capabilities on digital learning processes and configuration and adaptation in

online platforms.

Critically evaluate some of the most common misunderstandings and widespread

clichés around the world of digital video, and the great potential of developments

involved in strategies and gamification tactics to resolve these conflicts and generate

meaningful learning.

Acquire knowledge about the skills in the acquisition process of guided structures in

online gamificated stories.

Acquire knowledge and understanding necessary to become familiar with the theories

and more consistent methodologies in the various levels of digital gamification.

Plan and develop, step by step, an investigation on digital issues, mastering the

techniques for writing expository, interpretive, demonstration and executive reports.

PROGRAM:

Playnology and Society 2.0 ................................................................................ 5 cr

History of educational video games: from inception to the present

Society and digital culture: uses and sociocultural data

2.0 Tools for Educators: a constant evolution

Mobility and multi-screen: from tablets and mobile games

Innovation and emotion: the basis of emotional learning

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Games based learning ........................................................................................ 3 cr

Theories and trends: social learning game

Gamblingnology and gameplay ("Gameplay")

SeriousGames: approaches to an area of knowledge.

Gamification: processes on games and group dynamics

MobilGaming: mobility as key agent

Genres and types: acknowledge of games types

Uses and competencies: competencies of learning in games

Narratives and video games script and gamification ............................................ 2cr

Narratives games to raise

Storytelling

Transmedia narratives

Narratives on social networks

The script as a learning tool

Screenwriting apprenticeship under competencies

Preparation of different scripts types

Design of digital educational games and gamification ....................................... 4cr

The art of the videogame

Roles and Profiles

Interface Design

Usability in gamificated environments

Digital audio and video

Character design

Scenarios and simulations

Instructional Design

Types of assessment and engagement

Digitization of content for games .................................................................... 2 cr

Digital gaming in early education

Digital gaming in secondary education

Digital gaming in professionalizing training

Digital gaming in college

Content dissemination ...................................................................................... 2 cr

Videogames broadcasting platforms

Learning platforms and gamification

Good experiences in gamification

Marketing and advertising on digital education

Videogames online............................................................................................ 1 cr

Technical resources........................................................................................... 2 cr

Digital gamification project............................................................................. 4 cr

Preparation and planning a videogame for content learning.

TEACHERS:

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Coordinator: Dr. Victor Renobell. Doctor in Sociology and professor UCJC. Accredited

teacher. MBA and Master in Communication. He was director of Graduate and Masters at the

UOC, director at Bureau Veritas Business School and product manager at Digital Edebé.

Currently a professor at several universities classroom and online. Expert in digital learning

processes and social patterns. He has developed his professional career in the field of online

learning content and processes of promotion and digital marketing. Coordinates the research

group learning and digital communication. Consultant and advisor to companies on digital

issues for over 15 years.

Dr. Francisco Ignacio Revuelta Dominguez, is PhD in Psychology Training Processes in Virtual

Spaces. He teaches Applied ICT in Education Teacher Training Colleges (Cáceres), University

of Extremadura. Specialist in education and video games and gamification educational

processes. Currently, he explores the management, teaching and assessment of academic skills

through 3D virtual environments and the effect on learning of using video games in social

networks. Member of the Research Group-Education Recognized Node. Co-author of

Interactivity in online training spaces (UOC, 2009), University teaching in virtual spaces

(AECI, 2009), Virtual socialization through video games: virtual ethnography on the use of on-

line games and video games (SEA, 2012) and Video games on social networks: prospects and

edutainment perspectives and playful pedagogy in classroom (Laertes, 2013).

Dr. Luis Navarrete is credited teacher in the Department of Communication Studies,

Advertising and Literature at the School of Communication at the University of Seville. Guest

Professor in matters of digital narrative, transmedia and video games at the Berkeley Center for

New Media (California). He currently teaches the course Writing for Video Games in the

Masters in Screenwriting, Fiction and Audiovisual Creativity of the School of Communication.

He is the academic coordinator of the book series on Video games edited by Synthesis publisher

and he is the director of the academic journal LifePlay. Currently developing an educational

game on Cinema.

Prof. Dolors Reig has a degree in Psychology, Masters in Criminology, Master in Multimedia,

web design and development, and she is currently in the PhD in Knowledge Society (UOC).

Main Editor Area of Espacio El Caparazón she is currently working as a teacher, lecturer,

consultant to various companies, institutions, governments, universities and business schools

(Graduate Social network Universitat Oberta de Catalunya, Social Education degree at the same

university, courses Social Media-Community management, RRHH2.0 in INESDI, online

content for E-learning companies, etc..) she is also Head of Innovation in elearning in INESDI.

In 2012 she published under Deusto-Metro Socionomia. In 2013 she published the book Youth

in the era of hyperconnectivity (sidebar), by the Telefónica Foundation and the Meeting

Foundation.

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Prof. Luis Gonzalez Lorenzo: Bachelor of Humanities and Bachelor in Computer Systems.

Master in Multimedia Production and Training Resource Network, Multimedia. Professor at the

University of Alcalá and Director of Innovation & New Media at CIFF Business School.

Professor of the course "Creation and Internet Content Production" and Professor in the

Executive Master in Project Management. TEDxRetiro Creator program. I have always worked

in computer-related jobs and development of educational projects and now I am dedicated to

developing new ways of teaching technology-based and innovative methodologies (Knowledge

Communities, PBL, Gamification, Social Learning, ...)

Prof. Ruth Martinez. Bachelor of Humanities and Documentation. Master in strategic

management and innovation management. PhD Department didactic methodology teaching.

University of Sevilla. Consultant specializing in emerging learning design of playful learning

activities, project management in educational innovation and business development, forming in

business schools and universities nationally and internationally. Evaluator and reviewer for the

European Commission research programs (IST, eContentPlus ETEN). In 2010, she founded

ELEARNING3D as Educational Innovation Strategic Consulting in the areas of serious games,

3D virtual worlds and emerging technologies, providing training for trainers, training advice

and execution of projects for companies and educational institutions.

Dr. María Soliña Barreiro is accredited teacher. PhD in Audiovisual Communication at the

Universitat Pompeu Fabra. BA in Journalism and History, taught at the UPC and the UPF.

Script Professor of Media and Social Models in Advertising. Specializing in audiovisual

narrative, and digital video. She has worked in video game design scripts and gamificated

formal analysis of structures. Currently researching new videogame narrative models.

Prof. Silvia Lopez has a Degree in Education with Masters in Process Training from the

University of Santiago de Compostela (USC). Specialist Multimedia Design and Creation.

Usability and interactivity by the Open University of Catalonia (UOC) and in design,

development and mentoring of online courses at the Complutense University of Madrid (UCM).

Currently combines her research work on to serious games and gamification at USC, with

professional practice in imaxin company | software where she serves as writer, heuristic

evaluator and project manager in multimedia development: educational games, educational

applications, digital learning resources, among others. Throughout his career he has designed

for various institutions over 30 video games.

Prof. Gina Tost studied Electronic Art and Digital Design at ESDI (URL). She is engaged since

8 years ago in media and technology. TV presenter in Catalan Television, Televisa Mexico,

NHK Japan, radio announcer in Catalunya Radio and Radio Marca, University Professor at the

UPC and Tecnocampus Mataró (UPF), also responsible for diferent projects in Social Media

and healing technological content for the Department of Culture of the Generalitat de Catalunya,

Edebé, Sónar Festival or Absolute Minority.

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Prof. Azahara Garcia Peralta, BA in Political Science and Sociology -specialty in Sociology-

from the University of Granada, she studied Master in eLearning: Technology and network

training methods [University of Salamanca], devoting her project to design a educational

content playfulness Guide in virtual learning environments (EVA). Specialized in gamification,

also enjoys investigating the relationship between NN.TT., motivation and learning; activity

combined with the planning, coordination and mentoring of eLearning projects, developing

Social Media strategies and participation in various initiatives that are committed to innovation

and the creation of synergies. "

Contact: Dr. Victor Renobell Facultad de CC. Sociales y de la Educación Teléfono: 918153131 [email protected]

Servicio de Información

Cristina Moreno

[email protected]