Universal Points System

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Oldhammer Fantasy Universal Points System

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http://realmofzhu.blogspot.com.es/2011/11/oldhammer-universal-points-system.htmlOK, so !"ve done something on the philosophy of Oldhammer, and it"s time for some crunch. #heUniversal Point Systemis the $ey to achieving game balance and unloc$ing its creative potential.%hile more recent "hammers have turned &oint 'alues into an obfuscating mystery, Oldhammergives you the tools you need to ma$e the game your o(n. )o... let"s do this*'One Profile to Rule them All'Attribute MWSBSST WIALdIntCl WP PV)tandard +uman , - - - - 1 - 1 . . . . /!f the table above means absolutely nothing to you, go and do(nload a copy of 0ordheim from1ames %or$shop - it"s the cheapest 2free3 legal (ay of getting the core rules of Oldhammer.!f only!nt, 4l and%&loo$abit unfamiliar - (orrynot - theyare5ust usedtotest variouspsychological effects in Oldhammer and along (ith 6d are $no(n as personal statistics, and !"llcover (hat they do in a later post. &' is, of course &oint 'alue. these days you have to buy armyboo$s to $no( this number, but they used to be published in the main ruleboo$.Oldhammer is a fundamentally humanocentric game. 7ot because humans are the top of the pile,but because everything else is described in relation to them. +ere"s ho(:)tarting (ith the )tandard +uman &oint 'alue of / as our base, 8or every attribute point above the )tandard +uman profile, add the appropriate modifier. 8or every attribute point belo( the )tandard +uman profile, deduct the appropriate modifier.#his gives the &rofile &oints 'alue, and the modifier for each attribute is given belo(:Attribute M WS BS ST W I A Ld Int Cl WPPV0odifier 0.2/ 0./ 0.2/ 1 1 , 0.2/ , 0.2/ 0.2/ 0.2/ 0.2/ -Example: if (ecompare the 9lf profiletothe)tandard+umanprofile (ecanapplythesemodifiers to determine the final points value:Attribute MWS BS ST W I A Ld Int Cl WP PV9lf , , , - - 1 : 1 ; < < ; ;0odifier / - =0./ =0.2/ - - - =0../ - =0.2/ =0./ =0./ =0.2/ >+o(ever that"s not the end of our calculations. !f the &rofile &oints 'alue is greater than 10, (eneed to multiply it by something ! call the Ugezod Factor.#o find the ?gezod 8actor,1. !f the &rofile &oints 'alue of the is bet(een 11-1/, then the ?gezod 8actor is 1./2. !f the &rofile &' is 1: or larger ta$e the &', drop a decimal place and round up to the nearest(hole number.-. 0ultiply the &rofile &' by the ?gezod 8actor for the final &oints 'alue.Example: the Ogre profile is (or$ed out as belo(:Attribute M WS BS S T WI A Ld Int Cl WP PPVPVOgre : - 2 , / - - 2 / , / . -0odifier / =0./ - -0./ =1 =2 =; - =, =0./ -0../ -0./ - 1;./ 37#he profile points value of the Ogre is 1;./ (hich is over 1/ so (e drop a decimal place so itbecomes 1.;/ (hich is rounded up to give the ?gezod 8actor of 2. #he final &oints 'alue of theOgre is calculated as 1;./ @ 2 > 37.Of course it doesn"t Auite end there, eAuipment, magic and hero status can all effect the final &' of aunit, and (e (ill cover these in a later post.)o, right no(, you can design your o(n troops and monsters, or convert any published profile to theOldhammer ?niversal &oints )ystem. Converting Cao!#herulesforgenerating&oints'aluesaboveappear verymuchasthey(ere(rittenbyBic$&riestly, Bichard +alli(ell and Cryan Dnsell and are published inWFB 2nd ditionandW!"#$%R&. #he (ording is completely ne( and only the mechanics have been reproduced. Cyusing the system above you"ll get the &oints 'alues as published in those t(o editions - (hich is theblac$ beating reanimated undead (arp-fire po(ered core of Oldhammer.Eou"ll find that the points published for other editions are slightly variant. #he designers started"tin$ering" (ith the final values to represent ho( useful they thought the troops (ere in -rd - but thevast ma5ority of profiles published for that edition are still based on this system. !n fact the firstinstance of deviatingfrompurelymechanical points values (as inthe2e Ravening!ordespresentationofthe )notlings-(hichmadethemconsiderablycheaperthan theoriginal 4itadelFournal incarnation.!fyou(ant toconvert fromaneditionthat onlycontains6eadershipandismissingtheother&ersonal &rofile statistics, choose one of the follo(ing methods:1. Dll the same as the given 6d. 2. D reasonable number based on the type of creature. -. 9Aual that of the 2nd or -rd edition version of the creature ,. #he human baseline: . /. 0a$e them zero. !t is (orth noting that the modern 2;e3 profile by itself does not fully account for the published &' -andnor dotheadditional special rules or eAuipment. +o(ever if oneor moreof theabovetechniAuesareemployed, thepublishedpointsvaluecan, most times, bereached. !t"sasifthepersonal profile values are often used as GhiddenG stats, used in calculating the points values butmysteriously missing from the profile. !t (ould appear this eHact system is being used in the 1%game design studio today - although they occasionally deviate for no apparent reason from a purelymathematical system.Dgain, !"ll cover the actual rules effected by the personal profile 24ool, %illpo(er, etc.3 in anotherpost but for no( it"s enough to fill them in - and note, setting them to zero is areally 'ad idea, so beprepared to pay a fe( eHtra points than you"re used to for troops.Creating Creature!One advantage of having a public points system is that you can create your o(n creatures, andeveryone can see ho( and (hy they cost (hat they did.! did a conversion of the DIJI Cugbears to Oldhammer Auite some time ago. ! also added in the(eapon stats to the final &' - ho(ever ! no( realize that is a mista$e. )pecific profiles do not haveto ta$e specific (eapons/armour combinations - these are al(ays options - perhaps you (ant to use4itadel DII Cugbears, alongside Other(orlds, or convert (eapons. 0odel choices should not bedefinedbyrules, rulesshouldbendtochoiceofmodel. 7onetheless, despiteitsfla(syoucando(nload it and have a loo$.#hese ne( creatures are 2nearly3 entirely balanced in accordance to the Oldhammer &oints valuesystem, and so are a fair choice for a given value. /00&' of Cugbear is eAual to /00&' of 4haosI(arves or /00&' of 7ight 9lves. Dt least that"s the theory.)oyoucanbringmuchmorecolour, varietyandcreativitytothetabletop- you"renolongerrestricted to Gcounts asG choices, but can design creatures from the ground up. !n fact, introducingne( creatures is some of the fun that a 1amesmaster can have, introducing them as surprise allies orfearsome (andering monsters to the armies that players bring to the table - (hy should the 1%design studio have all the funKCommentar":!"m not a mathematician, but the points system itself seems Auite elegant - )trength and #oughnessbalance each other out 2being either side of the same to-hit table3 so have the same cost. %oundsand Dttac$s, are also symmetrically costed, being the capability of dealing or receiving damage.#henumericalpatternofmeasuringeverythingoutinAuartersandnumbersdivisibleby,2the?gezod 8actor $ic$s in at a profile value of 1:= and all distances also use inches, (hich are dividedinto 1/,s and 1/;th ...3 gives Oldhammer a glossy coat of mathematical purity.#he points allocation of %eapon )$ill being more costly than Callistic )$ill is an interesting choice- Oldhammer appears to value close combat ability over ranged ability. +o(ever, points for ranged(eapons aren"t included in the initial &' 2a basic hand (eapon is3, so usable ranged units alreadyhave a higher cost 2at least 0./ &'3. +o(ever, fast for(ard ,0,000 years and the close-combat biasis still there, (hy else do &o(er 1loves ma$e senseK#he ?gezod 8actor has some interesting repercussions for creature design. Ds it rounds-up the &',it means that often additional points of ability can be bought (ithout effecting the points paid forthe creature. +o(ever, the designers tend not to maH out all creatures in this (ay. !nstead the oddpoint has been given a(ay here or there. )ome of this may be to preserve compatibility (ith earliereditions, but more li$ely it"s to add flavour and variety to the troop types - something to ta$e note of! thin$.8inally, !"d love to see (hat people ma$e of the ?&). 8eel free to create or convert any (eird and(onderful creature and lin$ to it in the comments*