Unity-3D-with-C

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    Unity 3D with C#

    Group members:

    Attiq ur Rehman BCSF13M007

    Usama Hassan Ali BCSF13M0!"

    #resentation $in%:

    https:&&'''()outube(*om&'at*h+,r*7-1.qo/'0eature,share

    https://www.youtube.com/watch?v=rc7d1JqoEw0&feature=sharehttps://www.youtube.com/watch?v=rc7d1JqoEw0&feature=share

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    Multiple Choi*e 2uestions

    1 4hat is Unit) 35+a Sear*h /n6ine

     b Bro'ser 

    * Gamin6 /n6ine

    - Me-ia #la)er 

    8s Unit) 35 a *ross platorm+

    a 9/S

     b ;

    3 4hat is a *ross platorm+

    a multi *onne*tion

     b multi *ompatible

    * multi tas% 

    - multi pro*ess

    ! 4hat tools Unit) 35 use- or pro6ramin6+

    a unit) s*ript

    * one o the aboe

    - Both a an- b

    ? 4hat A#8@s Unit) 35 use-+

    a 5ire*t35

     b ;penG$

    * ;penG$ /S

    - All o the aboe

    " 4here is it essential to install unit) 'eb #la)er+

    a 4eb Bro'sers

     b An-roi-

    * 8;s

    - Ma*

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    7 4hat is Unit) 'eb #la)er+

    a Me-ia #la)er 

     b Game #la)er 

    * #lu6in

    - one

    8s Unit) onl) use- or -eelopin6 35 6ames+

    a 9/S

     b ;

    4ho -eelop Unit)+

    a Mi*rosot

     b 8BM

    * Apple- Unit) e*hnolo6ies

    10 Unit) is 'ritten in 'hi*h pro6ramin6 $an6ua6e+

    a .ADA

     b CE C

    * C>

    - #)thon

    11 Can threa-s be use- to mo-i) a eture on runtime+

    a o( Unit) -oesn@t allo' other threa-sE besi-es the main oneE to ma%e mo-ii*ations on these

    %in-s o -ata(

     b 9esE Be*ause eture an- Meshes are eamples o elements store- in G#U memor)

    1 Can threa-s be use- to moe a Game;b=e*t on the s*ene+

    a o( Fet*hin6 the ransorm reeren*e isn@t threa- sae in Unit)(

    b)  9esE Be*ause Fet*hin6 the ransorm reeren*e is threa- sae in Unit)

    (

    13 Can t'o Game;b=e*tsE ea*h 'ith onl) a sphere *olli-erE both set as tri66er an-raise ;nri66er eents+

    a o( Collision eents bet'een t'o ob=e*ts *an onl) be raise- 'hen one o them has a Ri6i-Bo-)

    atta*he- to it(

     b 9es( Collision eents bet'een t'o ob=e*ts *an be raise- 'hen one o them has a Ri6i-Bo-) atta*he-

    to it(

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    1! 4hi*h o the ollo'in6 eamples 'ill run aster+

    a 1000 Game;b=e*tsE ea*h 'ith a MonoBehaiour implementin6 the Up-ate *allba*%(

    b)  ;ne Game;b=e*t 'ith one MonoBehaiour 'ith an Arra) o 1000 *lassesE ea*h implementin6 a

    *ustom Up-ate *allba*%(

    1? Arran6e the eent un*tions liste- belo' in the or-er in 'hi*h the) 'ill be

    ino%e- 'hen an appli*ation is *lose-:

    Up-ate

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    a he inspe*tor panel allo's users to mo-i) numeri* alues -ra6 an- -rop reeren*es o s*ene

    ob=e*ts

    b) 8t sho's all the aailable s*riptsE teturesE materials an- sha-ers aailable or use in the pro=e*t(

    0 4hat is the role o pro=e*t panel in the Unit) e-itor+

    a 8t sho's all the aailable s*riptsE teturesE materials an- sha-ers aailable or use in the pro=e*t(

    b) he inspe*tor panel allo's users to mo-i) numeri* alues -ra6 an- -rop reeren*es o s*ene

    ob=e*ts

    R/F/R/C/S:

    • https:&&'''()outube(*om&'at*h+,1SteJ/1276

    https://www.youtube.com/watch?v=12Ste_E1Q7ghttps://www.youtube.com/watch?v=12Ste_E1Q7g

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    • http:&&'''(sli-eshare(net&ib=e*ts&unit)K3-Kbasi*s

    • http:&&'''(sli-eshare(net&sasmaster&unit)3-Kpro6rammin6K?7?01

    • https:&&en('i%ipe-ia(or6&'i%i&Unit)J