Unit II Assemblers

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    UNIT II ASSEMBLERS

    www.noyesengine.com www.technoscriptz.com

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    1. BASIC ASSEMBLER FUNCTIONS

    2. A SIMPLE SIC ASSEMBLER

    3. ASSEMBLER ALGORITHM AND DATA STRUCTURES

    4. MACHINE DEPENDENT ASSEMBLER FEATURES

    5. INSTRUCTION FORMATS AND ADDRESSING MODES

    6. PROGRAM RELOCATION

    7. MACHINE INDEPENDENT ASSEMBLER FEATURES

    8. LITERALS

    9. SYMBOL-DEFINING STATEMENTS

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    10. EXPRESSIONS

    11. ONE PASS ASSEMBLERS

    12. MULTI PASS ASSEMBLERS

    13. IMPLEMENTATION EXAMPLE

    14. MASM ASSEMBLER

    Assemblers Basic Assembler F unctions

    M achine-dependent Assembler F eatur es M achine-independent Assembler Featur es Assembl er D esign Opti ons

    Role of Assembler

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    Introduction to Assemblers F undamental fu nctions

    translating mnemonic operation codes to their machine language equivalents assigning machine addresses to symbolic labels

    M achine dependency different machine instruction formats and codes

    SourceProgram

    Assembler ObjectCode

    Loader

    ExecutableCode

    Linker

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    Example Program

    Object Code

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    Purpose reads records from input device (code F1) copies them to output device (code 05) at the end of the file, writes EOF on the output device, then RSUB to the operatingsystem program

    Data transfer (RD , WD) a buffer is used to store record buffering is necessary for different I/O rates the end of each record is marked with a null character (00 16) the end of the file is indicated by a zero-length record

    Subroutin es (JSUB , RSUB ) RDREC, WRREC save link register first before nested jump

    Assembler Directives Pseudo-I nstructions

    Not translated into machine instructions

    http://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-1.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-1.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-1.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-1.ppt
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    Providing information to the assembler Basic assembl er directives

    START END BYTE WORD

    RESB RESW

    Functions of a Basic Assembler Mnemonic code (or instruction name) opcode. Symbolic operands (e.g., variable names) addresses. Choose the proper instruction format and addressing mode. Constants Numbers. Output to object files and listing files.

    SIC Instruction Set Load/Store: LDA/STA, LDX/STXetc. Arithmetic: ADD, SUB, MUL, DIV Compare: COMP Jump: J Conditional Jump: JLT, JEQ, JGT See Appendix A for the complete list.

    SIC Instruction Format Opcode : 8 b i t s Ad dress : one bi t f lag (x) and 15 bi ts of address

    Examples Mnemon ic cod e (o r ins t ruc t ion name) Opco de. Variable names, Labels , Subro ut ines , Constants A d d r e s s

    Examples :

    OPCODE X Address

    8 1 15

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    STL RETADR 14 10 33

    STCH BUFFER,X 54 90 39

    Converting Symbols to Numbers Is n t i t s t r a igh t fo rward?

    Isn t it simply the sequential processing of the source program, one line ata time?

    Not so, if we have forw ard references.

    Two Pass Assembler Pass 1

    Assign addresses to all statements in the program Save the values assigned to all labels for use in Pass 2 Perform some processing of assembler directives

    Pass 2 Assemble instructions Generate data values defined by BYTE, WORD Perform processing of assembler directives not done in Pass 1 Write the object program and the assembly listing

    Read f rom inpu t l ine LABEL, OPCODE, OPERAND

    COPY START 1000

    LDA LEN

    LEN RESW 1

    0001 0100 0 001 0000 0011 0011

    0101 0100 1 001 0000 0011 1001

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    Two Pass Assembler Pass 1

    Assign addresses to all statements in the program Save the values (addresses) assigned to all labels for use in Pass 2 Perform some processing of assembler directives. (This includes processing that affects address

    assignment, such as determining the length of data areas defined by BYTE, RESW, etc.

    PASS-I Algorithm

    beginread first input lineif OPCODE = 'START' then begin

    save #[OPERAND] as starting addressinitialized LOCCTR to starting addresswrite line to intermediate fileread next input line

    end {if START}else

    initialized LOCCTR to 0while OPCODE != 'END' do

    beginif this is not a comment line then

    beginif there is a symbol in the LABEL field then begin

    search SYMTAB for LABELif found then

    set error flag (duplicate symbol)else

    insert (LABEL, LOCCTR) into SYMTAB

    Pass 1 Pass 2Intermediat

    eObjectcodes

    Source progra

    OPTAB SYMTAB SYMTAB

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    end {if symbol}search OPTAB for OPCODEif found then

    add 3 {instruction lengh} to LOCCTRelse if OPCODE = 'WORD' then

    add 3 to LOCCTRelse if OPCODE = 'RESW' then

    add 3 * #[OPERAND] to LOCCTRelse if OPCODE = 'RESB' then

    add #[OPERAND] to LOCCTRelse if OPCODE = 'BYTE' then begin

    find length of constant in bytesadd length to LOCCTR

    end {if BYTE}

    elseset error flag (invalid operation code)end {if not a comment}

    write line to intermediate fileread next input line

    end {while not END}write last line to intermediate filesave (LOCCTR - starting address) as program length

    end

    Two Pass Assembler Pass 2

    Assemble instructions (translating operation codes and looking up addresses). Generate data values defined by BYTE, WORD, etc. Perform processing of assembler directives not done during Pass 1 Write the object program and the assembly listing

    PASS-2 Algorithm

    beginread first input file {from intermediate file}if OPCODE = 'START' then begin

    write listing lineread next input line

    end {if START}write header record to object programinitialized first Text record

    while OPCODE != 'END' do begin

    if this is not a comment line then

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    beginsearch OPTAB for OPCODEif found then begin

    if there is a symbol in OPERAND field then begin

    search SYMTAB for OPERAND

    if found thenstore symbol value as operand address

    else begin

    store 0 as operand addressset error flag (undefined symbol)

    endend {if symbol}

    elsestore 0 as operand address

    assemble the object code instruction

    end {if opcode found}else if OPCODE = 'BYTE' or 'WORD' then

    convert constant to object codeif object code not fit into the current Text record then begin

    write Text record to object programinitialized new Text record

    endadd object code to Text record

    end {if not comment}write listing line

    read next input lineend {while not END}

    write last Text record to object programwrite End record to object programwrite last listing line

    end

    Data Structures Operatio n Cod e Table (OPTAB ) Sym bol Table (SYMTAB ) Lo cat ion Coun ter(LOCCTR)

    OPTAB (operation code table)

    Operation Code Table (OPTAB) Used to look up mnemonic operation codes and translate them into machine language

    equivalents Contains the mnemonic operation code and its machine language equivalent In more complex assemblers, contains information like instruction format and length

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    SYMTAB (symbol table)Used to store values (addresses) assigned to labelsIncludes the name and value for each labelFlags to indicate error conditions, e.g. duplicate definition of labelsMay contain other info like type or length about the data area or

    instruction labeled

    LOCCTR(Location counter) Used to help in the assignment of addresses Initialized to the beginning address specified in the START

    statement After each source statement is processed, the length of the

    assembled instruction or data area to be generated is added Gives the address of a label

    COPY 1000FIRST 1000CLOOP 1003ENDFIL 1015EOF 1024THREE 102DZERO 1030

    RETADR 1033LENGTH 1036BUFFER 10 39RDREC 2039

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    Machine-dependent Assembler Features

    I I nn s st t r r uucct t iioonn f f oor r mmaa t t s s aa nnd d aa d d d d r r ee s s s siinn g g mmood d ee s s P P r r oo g g r r aa mm r r eel l ooccaa t t iioonn

    For Eg STL RETADR 17 20 2D The mode bit p=1, meaning PC relative addressing mode.

    In struction Format and Addressing Mode SIC/XE PC-relative or Base-relative addressing: op m Indirect addressing: op @m Immediate addressing: op #c Extended format: +op m Index addressing: op m,x register-to-register instructions larger memory -> multi-programming (program allocation)

    Translation Register tr anslation

    register name (A, X, L, B, S, T, F, PC, SW) and their values (0,1, 2, 3, 4, 5, 6, 8, 9) preloaded in SYMTAB

    Addr ess tr anslation Most register-memory instructions use program counter relative or base relative addressing Format 3: 12-bit address field

    base-relative: 0~4095 pc-relative: -2048~2047

    Format 4: 20-bit address field

    OPCODE e Address

    612 bits

    n i x b p

    0001 01 0 0000 0010 11011 1 0 0 1

    1

    2D2

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    PC-Relative Addressing Modes PC-relative

    10 0000 FIRST STL RETADR 17202D

    displacement= RETADR - PC = 30-3 = 2D

    40 0017 J CLOOP 3F2FEC

    displacement= CLOOP-PC= 6 - 1A= -14= FEC

    Base-Relative Addressing Modes Base-relative

    base register is under the control of the programmer 12 LDB #LENGTH 13 BASE LENGTH 160 104E STCH BUFFER, X 57C003

    OPCODE e Addressn i x b p

    0001 01 0 (02D) 16 1 1 0 0 1

    OPCODE e Addressn i x b p

    0011 11 0 (FEC) 16 1 1 0 0 1

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    the immediate operand is the symbol LENGTH the address of this symbol LENGTH is loaded into register B LENGTH=0033=PC+displacement=0006+02D if immediate mode is specified, the target address becomes the operand

    Indirect Address Translation I ndi rect addressing

    target addressing is computed as usual (PC-relative or BASE-relative) only the n bit is set to 1 70 002A J @RETADR 3E2003

    TA=RETADR=0030 TA=(PC)+disp=002D+0003

    Program Relocation

    OPCODE e Addressn i x b p

    0110 10 0 (02D) 16 0 1 0 0 1

    OPCODE e Addressn i x b p

    0011 11 0 (003) 16 1 0 0 0 1

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    Example Absolu te program , starting address 1000

    e.g. 55 101B LDA THREE 00102D

    Relocate the program to 2000

    e.g. 55 101B LDA THREE 00202D

    Each Absolute address should be modified Example

    Except for absolute address, the rest of the instructions need not be modified not a memory address (immediate addressing) PC-relative, Base-relative

    The only parts of the program that require modification at load time are those that specify directaddresses

    Relocatable Program M odif ication record

    Col 1 M Col 2-7 Starting location of the address field to be

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    modified, relative to the beginning of the program

    Col 8-9 length of the address field to be modified, in half-

    bytes

    Object Code with M-Records

    Modification records are added to the object files. (See pp.64-65 and Figure 2.8.) Example:

    HCOPY 001000 001077T000000 1D 17202D4B101036 T00 001D M000007 05 Modification Record E000000

    Object Code

    Machine-Independent Assembler Features L Liit t eer r aa l l s s S S y ymmbbool l D D ee f f iinniinn g g S S t t aa t t eemmeennt t

    E E x x p p r r ee s s s s iioonn s s P P r r oo g g r r aa mm B Bl l oocck k s s C C oonnt t r r ool l S S eecct t iioonn s s aa nnd d P P r r oo g g r r aa mm L Liinnk k iinn g g

    Literals Design idea

    Let programmers to be able to write the value of a constant operand as a part of theinstruction that uses it. This avoids having to define the constant elsewhere in the program and make up alabel for it.

    Example e.g. 45 001A ENDFIL LDA =CEOF 032010 93 LTORG 002D * =CEOF 454F46 e.g. 215 1062 WLOOP TD =X05 E32011

    http://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-3.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-3.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_5/FIG2-3.ppt
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    Literals vs. Immediate Operands I mmediate Operands

    The operand value is assembled as part of the machine instruction e.g. 55 0020 LDA #3 010003

    Literals

    The assembler generates the specified value as a constant at some other memorylocation e.g. 45 001A ENDFIL LDA =CEOF 032010

    Compare (Fi g. 2.6) e.g. 45 001A ENDFIL LDA EOF 032010 80 002D EOF BYTE CEOF 454F46

    Literal - Implementation L iteral pools

    Normally literals are placed into a pool at the end of the program see (END statement)

    In some cases, it is desirable to place literals into a pool at some other location in theobject program

    assembler directive LTORG reason: keep the literal operand close to the instruction

    Du plicate li terals e.g. 215 1062 WLOOP TD =X05 e.g. 230 106B WD =X05 The assemblers should recognize duplicate literals and store only one copy of thespecified data value

    Comparison of the defining expression Same l iteral name with dif ferent value, e.g. L OCCTR=*

    Comparison of the generated data value The benefi ts of using generate data value are usual ly not great enough to justif y

    the addi tional complexi ty in the assembler

    LITTAB literal name, the operand value and length, the address assigned to the operand

    Pass 1 build LITTAB with literal name, operand value and length, leaving the address unassigned when LTORG statement is encountered, assign an address to each literal not yet assigned anaddress

    Pass 2

    C'EOF' 454F46 3 002D

    X'05' 05 1 1076

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    search LITTAB for each literal operand encountered generate data values using BYTE or WORD statements generate modification record for literals that represent an address in the program

    Symbol-Defining Statements L abels on i nstructions or data areas

    the value of such a label is the address assigned to the statement Defini ng symbols

    symbol EQU value value can be: constant, other symbol, expression making the source program easier to understand no forward reference

    Example 1 MAXLEN EQU 4096 +LDT #MAXLEN

    Example 2 (M any general pur pose registers) BASE EQU R1 COUNT EQU R2 INDEX EQU R3

    Example 3 MAXLEN EQU BUFEND- BUFFER

    Counter Example BETA EQU ALPHA ALPHA RESW 1

    BETA cannot be assigned a value when it is encountered during Pass 1 of the assembly(because ALPHA does not yet have a value).

    ORG (origin) I ndi rectly assign valu es to symbols Reset the location counter to the specif ied value

    ORG value

    Val ue can be: constant, other symbol, expr ession No forward reference Example

    SYMBOL: 6bytes VALUE: 1word FLAGS: 2bytes LDA VALUE, X

    +LDT #4096

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    ORG Example Using EQU statements

    STAB RESB 1100 SYMBOL EQU STAB VALUE EQU STAB+6 FLAG EQU STAB+9

    Using ORG statements STAB RESB 1100 ORG STAB SYMBOL RESB 6 VALUE RESW 1 FLAGS RESB 2 ORG STAB+1100

    Expressions Expressions can be classif ied as absolu te expr ession s or relative expressions

    MAXLEN EQU BUFEND-BUFFER BUFEND and BUFFER both are relative terms, represent ing addresses within the program However the expression BUFEND-BUFFER represents an absolute value

    When r elative terms are pair ed with opposite signs, the dependency on the progr am star tingaddress is canceled out; the resul t i s an absolu te valu e

    SYMTAB None of the relative terms may enter in to a mul tipl ication or divi sion operati on Errors:

    BUFEND+BUFFER 100-BUFFER 3*BUFFER

    The type of an expression keep track of the types of all symbols defined in the program

    Program Blocks Program blocks

    refer to segments of code that are rearranged within a single object program unit USE [blockname] Default block Each program block may actually contain several separate segments of the sourceprogram

    SYMBOL VALUE FLAGSSTAB

    (100 entries)

    . . .. . .

    . . .

    Symbol Type ValueRETADR R 30BUFFER R 36BUFEND R 1036MAXLEN A 1000

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    Implementation Pass 1

    each program block has a separate location counter each label is assigned an address that is relative to the start of the block that contains it at the end of Pass 1, the latest value of the location counter for each block indicates the length ofthat block

    the assembler can then assign to each block a starting address in the object program Pass 2

    The address of each symbol can be computed by adding the assigned block starting address and therelative address of the symbol to that block

    Each sour ce l ine is given a relative address assigned and a block number

    F or absolu te symbol, there is no block number line 107

    Example 20 0006 0 LDA LENGTH 032060 LENGTH=(Block 1)+0003= 0066+0003= 0069 LOCCTR=(Block 0)+0009= 0009

    Block name Block number Address Length(default) 0 0000 0066

    CDATA 1 0066 000BCBLKS 2 0071 1000

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    Program Readability Program readabil ity

    No extended format instructions on lines 15, 35, 65 No needs for base relative addressing (line 13, 14) LTORG is used to make sure the literals are placed ahead of any large data areas (line 253)

    Obj ect code It is not necessary to physically rearrange the generated code in the object program

    Control Sections and Program Linking Control Sections

    are most often used for subroutines or other logical subdivisions of a program the programmer can assemble, load, and manipulate each of these control sectionsseparately instruction in one control section may need to refer to instructions or data located inanother section because of this, there should be some means for linking control sections together

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    External Definition and References External defi ni tion

    EXTDEF name [, name] EXTDEF names symbols that are defined in this control section and may be used by

    other sections External reference

    EXTREF name [,name] EXTREF names symbols that are used in this control section and are definedelsewhere

    Example 15 0003 CLOOP +JSUB RDREC 4B100000 160 0017 +STCH BUFFER,X 57900000 190 0028 MAXLEN WORD BUFEND-BUFFER 000000

    Implementation The assembler must inclu de in formation in th e object program that wi ll cause the loader to in sert

    proper values where they are requi red Define record

    Col. 1 D Col. 2-7 Name of external symbol defined in this control section Col. 8-13 Relative address within this control section (hexadeccimal) Col.14-73 Repeat information in Col. 2-13 for other external symbols

    Refer r ecord Col. 1 D Col. 2-7 Name of external symbol referred to in this control section

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    Col. 8-73 Name of other external reference symbols

    Modification Record M odif ication record

    Col. 1 M Col. 2-7 Starting address of the field to be modified (hexiadecimal) Col. 8-9 Length of the field to be modified, in half-bytes (hexadeccimal) Col.11-16 External symbol whose value is to be added to or subtracted from the indicated field Note: control section name is automatically an external symbol, i.e. it is available for use inModification records.

    Example Figure 2.17 M00000405+RDREC M00000705+COPY

    External References in Expression

    Earl ier defi ni tions required all of the relative terms be paired in an ex pression (an absolute expression),or that all except one be paired (a relative expression)

    New restri ction Both terms in each pair must be relative within the same control section Ex: BUFEND-BUFFER Ex: RDREC-COPY

    I n general, the assembler cannot determi ne whether or not the expr ession i s legal at assemblytime. This work wi ll be handled by a li nki ng loader .

    Assembler Design OptionsOOnnee-- p paa s s s s aa s s s seemmbbl l eer r s s

    M M uul l t t ii-- p paa s s s s aa s s s seemmbbl l eer r s s T T wwoo-- p paa s s s s aa s s s seemmbbl l eer r wwiit t hh oovveer r l l aa y y s s t t r r uucct t uur r ee

    Two-Pass Assembler with Overlay Structure F or small memory

    pass 1 and pass 2 are never required at the same time three segments

    root: driver program and shared tables and subroutines pass 1 pass 2

    tree structure overlay program

    One-Pass Assemblers M ain problem

    forward references

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    data items labels on instructions

    Solution data items: require all such areas be defined before they are referenced labels on instructions: no good solution

    M ain Problem forward reference

    data items labels on instructions

    Two types of one-pass assembler load-and-go

    produces object code directly in memory for immediate execution the other

    produces usual kind of object code for later execution

    Load-and-go Assembler Characteristics

    Useful for program development and testing Avoids the overhead of writing the object p rogram out and reading it back Both one-pass and two-pass assemblers can be designed as load-and-go. However one-pass also avoids the over head of an additional pass over the sourceprogram For a load-and-go assembler, the actual address must be known at assembly time,we can use an absolute program

    Forward Reference in One-pass Assembler F or any symbol that h as not yet been defined

    1. omit the address translation

    2. insert the symbol into SYMTAB, and mark this symbol undefined

    3. the address that refers to the undefined symbol is added to a list of forward referencesassociated with the symbol table entry

    4. when the definition for a symbol is encountered, the proper address for the symbol isthen inserted into any instructions previous generated according to the forward referencelist

    At the end of the program any SYMTAB entries that are still marked with * indicate undefined symbols search SYMTAB for the symbol named in the END statement and jump to thislocation to begin execution

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    Th e actual star ting addr ess must be specif ied at assembl y time Example

    Producing Object Code When extern al wor king-storage devices are not avail able or too slow (f or the in termediate fil e

    between th e two passes Solution:

    When definition of a symbol is encountered, the assembler must generate another Tex record withthe correct operand address

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    The loader is used to complete forward references that could not be handled by the assembler The object program records must be kept in their original order when they are presented to theloader

    Example

    Multi-Pass Assemblers Restr iction on EQU and ORG

    no forward reference, since symbols value cant be defined during the first pass Example

    Use link list to keep track of whose value depend on an undefined symbol

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    ASSEMBLERS

    1. Introduction

    There are two main classes of programming languages: high level (e.g., C, Pascal) and lowlevel . Assembly Language is a low level programming language. Programmers code symbolicinstructions, each of which generates machine instructions.

    An assembler is a program that accepts as input an assembly language program (source) and produces its machine language equivalent (object code) along with the information for the loader.

    Assembly language programAssembler Linker EXE

    Figure 1 . Executable program generation from an assembly source code

    Advantages of coding in assembly language are:Provides more control over handling particular hardware componentsMay generate smaller, more compact executable modulesOften results in faster execution

    Disadvantages: Not portableMore complexRequires understanding of hardware details (interfaces)

    Assembler:

    An assembler does the following:

    1. Generate machine instructions- evaluate the mnemonics to produce their machine code

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    - evaluate the symbols, literals, addresses to produce their equivalent machine addresses- convert the data constants into their machine representations

    2. Process pseudo operations

    2. Two Pass Assembler

    A two-pass assembler performs two sequential scans over the source code:

    Pass 1 : symbols and literals are defined Pass 2 : object program is generated

    Parsing : moving in program lines to pull out op-codes and operands

    Data Structures:

    - Location counter (LC): points to the next location where the code will be placed

    - Op-code translation table : contains symbolic instructions, their lengths and their op-codes (orsubroutine to use for translation)

    - Symbol table (ST): contains labels and their values

    - String storage buffer (SSB): contains ASCII characters for the strings

    - Configuration table : contains pointer to the string in SSB and offset where its value will be insertedin the object code

    assembly machinelanguage Pass1 Pass 2 language

    program Symbol table programConfiguration table

    String storage bufferPartially configured object file

    Figure 2 . A simple two pass assembler .

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    Example 1: Decrement number 5 by 1 until it is equal to zero.

    assembly language memory object code program address in memory

    -----------------------START 0100H

    LDA #5 0100 010101 000102 05

    LOOP: SUB #1 0103 1D0104 000105 01

    COMP #0 0106 290107 000108 00

    JGT LOOP 0109 34010A 01 placed in Pass 1

    010B 03RSUB 010C 4C

    010D 00010E 00

    END

    Op-code Table

    M nemoni c Addressin gmode

    Opcode

    LDA immediate 01SUB immediate 1DCOMP immediate 29LDX immediate 05ADD indexed 18TIX direct 2CJLT direct 38JGT direct 34RSUB implied 4C

    Symbol Table

    Symbo l

    Value

    LOOP 0103

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    Example 2: Sum 6 elements of a list which starts at location 200.

    assembly language memory object code program address in memory

    -----------------------START 0100H

    LDA #0 0100 010101 000102 00

    LDX #0 0103 050104 000105 00

    LOOP: ADD LIST, X 0106 180107 01 placed in Pass 2 0108 12

    TIX COUNT 0109 2C010A 01 placed in Pass 2

    010B 15JLT LOOP 010C 38

    010D 01 placed in Pass 1 010E 06

    RSUB 010F 4C0110 000111 00

    LIST: WORD 200 0112 000113 020114 00

    COUNT: WORD 6 0115 00

    0116 000117 06END

    Symbol Table

    Symbo l

    Addres s

    LOOP 0106

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    LIST 0112COUNT

    0115

    Configuration Table

    Off set SSB pointerfor thesymbol

    0007 DC00000A DC05

    SSBDC00 4C

    HDC01 49H ASCII for L,I,S,TDC02 53HDC03 54HDC04 5E

    HASCII for separationcharacter

    DC05

    Pass1All symbols are identified and put in STAll op-codes are translatedMissing symbol values are marked

    LC = origin

    Read next statement

    Parse the statement

    YComment

    N

    END Y Pass 2

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    N

    N pseudo-op Y whatkind?

    N

    Label EQU WORD/ RESW/RESBBYTE

    Y N Label N Label

    Enter label in ST Enter label in STY Y

    Enter label in ST Enter label in STCall translator

    Place constant in

    machine codeAdvance LC by thenumber of bytes specified

    Advance LC in the pseudo-op

    Figure 3 . First pass of a two-pass assembler.

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    Translator Routine

    Find opcode and the number of bytesin Op-code Table

    Write opcode in machine code

    Write the data or address that is knownat this time in machine code

    moreinformation Ywill be needed Set up an entry in

    in Pass 2 ? Configuration Table

    N

    Advance LC by the number of bytesin op-code table

    return

    Figure 4 . Flowchart of a translator routine

    Pass 2- Fills addresses and data that was unknown during Pass 1.

    Pass 1

    More lines in NConfiguration Done

    Table

    Y

    Get the next line

    Retrieve the name of the symbol from SSB

    Get the value of the symbol from ST

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    Compute the location in memorywhere this value will be placed(starting address + offset)

    Place the symbol value at this location

    Figure 5 . Second pass of a two-pass assembler.

    Relocatable CodeProducing an object code, which can be placed to any specific area in memory.

    Direct Address Table (DAT): contains offset locations of all direct addresses in the program (e.g., 8080instructions that specify direct addresses are LDA, STA, all conditional jumps...). To relocate the

    program, the loader adds the loading point to all these locations.

    assembly language program Assembler machine language programand DAT

    Figure 6. Assembler output for a relocatable code.

    Example 3: Following relocatable object code and DAT are generated for Example 1.

    assembly language memory object code program address in memory

    -----------------------

    STARTLDA #0 0000 01

    0001 000002 00

    LDX #0 0003 050004 000005 00

    LOOP: ADD LIST, X 0006 180007 000008 12

    TIX COUNT 0009 2C

    000A 00000B 15JLT LOOP 000C 38

    000D 00000E 06

    RSUB 000F 4C0010 000011 00

    LIST: WORD 200 0012 000013 02

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    0014 00COUNT: WORD 6 0015 00

    0016 000017 06

    END

    DAT0007000A000D

    Forward and backward references in the machine code are generated relative to address 0000. Torelocate the code, the loader adds the new load-point to the references in the machine code which are

    pointed by the DAT.

    One-Pass Assemblers

    Two methods can be used:

    - Eliminating forward references Either all labels used in forward references are defined in the source program before they arereferenced, or forward references to data items are prohibited.

    - Generating the object code in memory No object program is written out and no loader is needed. The program needs to be re-assembledevery time.

    Multi-Pass Assemblers

    Make as many passes as needed to process the definitions of symbols.

    Example 3:

    A EQU BB EQU CC DS 1

    3 passes are required to find the address for A.

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    Such references can also be solved in two passes: entering symbol definitions thatinvolve forward references in the symbol table. Symbol table also indicates whichsymbols are dependent on the values of others.

    Example 4:

    A EQU BB EQU DC EQU DD DS 1

    At the end of Pass1:

    Symbol TableA &1 B 0

    B &1 D A 0C &1 D 0D 200 B C 0

    After evaluating dependencies:

    Symbol TableA 200 0B 200 0C 200 0D 200 0