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Unit 6 – Production Process

Unit 6 – Production Process

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Unit 6 – Production Process. Personality Traits. If you possess versatility, you will be more highly prized – because of convergence You will come up with idea, host, engineer, and edit There are still collaborative projects - PowerPoint PPT Presentation

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Page 1: Unit 6 – Production Process

Unit 6 – Production

Process

Page 2: Unit 6 – Production Process

Personality Traits• If you possess versatility, you will be more highly prized – because

of convergence• You will come up with idea, host, engineer, and edit• There are still collaborative projects• Must be interpersonal, cooperative, and able to brainstorm

with others• Must be able to write• Take every opportunity you can to improve your writing• Computer skills• Curiosity and Creativity• Organized• Good sense of humor• Vocal Quality• Passion

Page 3: Unit 6 – Production Process

Pre-Production• Very little radio happens by accident• Involves planning• Thinking, Writing, Gathering, Discussing• Always be on the lookout for ideas• Formal and informal research• Find Unique angles

Page 4: Unit 6 – Production Process

Pre-Production• Think about WHY you are producing the project• Informative, Entertaining???• Motivation will affect how you put piece

together• What action do you want audience to take?• How do you want the audience to feel?• Create visuals with audio

Page 5: Unit 6 – Production Process

Pre-Production• Think about WHY you are producing the project• Informative, Entertaining???• Motivation will affect how you put piece

together• What action do you want audience to take?• How do you want the audience to feel?• Create visuals with audio

Page 6: Unit 6 – Production Process

Audience & Style• Demographics – age, sex, income, nationality,

etc.• Psychographics – hobbies, interests, affiliations• Same information can be packaged for different

groups

• Be original, bring a personality to your project• Serious, funny, silly, sarcastic, epic, etc.

Page 7: Unit 6 – Production Process

Production Elements• Voice (VFX)• Host/Narrator• Actualities• Characters

Page 8: Unit 6 – Production Process

Production Elements• Music (Audio Architecture Library)• Foreground (focus)• Background (bed)• Music Libraries• Usually sectioned by style• Can create your own beds• www.royaltyfreemusic.com

Page 9: Unit 6 – Production Process

Production Elements• Sound effects (SFX)• Augment (add to) or Punctuate a point• Atmospheres (Effect It CD)• Natural environment• Stingers (Imagio Library)• Short and sharp to command immediate

action• SFX Libraries or create/record your own• Silence can be a SFX• Dramatic pause vs dead air

Page 10: Unit 6 – Production Process

Production Elements• Scripting• Writing and collecting audio will happen

simultaneously• Ongoing process• Script is the blueprint• Beginning, middle, end construction• Script Format• Words are LEFT justified• All other FX in brackets and RIGHT justified• Double spaced, All caps

Page 11: Unit 6 – Production Process

Analog Audio• Analog is electrical signal whose shape is defined by

the shape of the sound• Can store a duplicate of this signal on magnetic tape• Sound pressure changes result in changes of voltage

and are recorded as changes in magnetic strength• Each new generation of analog recording will be

subject to degradation, because signal slightly changes shape

• Depends on tape, and there could be defects or decreases

Page 12: Unit 6 – Production Process

Digital Audio• Digital is electrical signal composed of series of

on/off pulses (binary numbers)

Page 13: Unit 6 – Production Process

Filtering• Analog signal is stripped of frequencies above

and below human haring range• Aliased – inaudible frequencies are shifted into

audible ones• Anti-aliasing – they are not

Page 14: Unit 6 – Production Process

Sampling• Analog signal is divided many times a second• Measures the amplitude at each moment a

sample is taken• More samples, more exact the reproduction• Much like motion picture• 32,000 44,100, 48,000 samples per second

are common• Rate must be at least twice as the highest

frequency• We hear up to 20,000 Hz, so 44,100

Hz rate is common

Page 15: Unit 6 – Production Process

Quantizing• Rounds each amplitude sample up or down to the

nearest value• Bit Depth = rounding levels• Higher the bit depth equals better fidelity of

the recording• 1 bit = 2 levels (no amplitude or maximum

amplitude)• 2 bits = 4 levels• 3 bits = 8 levels• 16 bits is most common = 65,536 levels• 20 and 24 technology is now being seen

Page 16: Unit 6 – Production Process

Coding• Putting 0’s and 1’s in a series to correspond with

each value• This binary code is what is actually recorded• So we can have numerous copies with not loss of

quality

Page 17: Unit 6 – Production Process

Editing• -Won’t usually record what you want on the first try• Eliminate mistakes without rerecording entire thing• Do it take by take• Take out vocal filler• Decrease length of production work• Must achieve exact length for your pieces• Manually edit pauses• Time compress• Record out of sequence• Rearrange order of recordings• Use portions of longer recordings

Page 18: Unit 6 – Production Process

Digital Editor• 2 track and multitrack• Need a DSP Audio card• Software programs• Adobe Audition• Digidesign Pro Tools• Sony Sound Forge• Steinber Cubase Studio• Other Types• Digital audio workstations• Personal audio editor• Shortcut

Page 19: Unit 6 – Production Process

Digital Pros/Cons• Accessing and cueing up is faster• Adjusting length• Encode file with other labeling information• Ease of repair• If it does crash you lose EVERYTHING

though• -Backup your files• Noise problem (fans, disk drives)

Page 20: Unit 6 – Production Process

MIDI & Latency• MIDI/SMPTE each allow operator to sync multiple

different pieces of equipment together

• Latency• Time to convert analog to digital, add digital

effect to audio, or to move audio from one place to another

• Usually only milliseconds• More complex the project, more you are

susceptible to it

Page 21: Unit 6 – Production Process

Digital Audio Editing• Begins after you have recorded audio into the system or Ripped – pulling audio

from CD• Edit View: Record, process, edit• Waveform view: shows audio file you are editing• Transport buttons: control recording and playback functions• Timeline display: timing information and horizontal/vertical zooms to scale the

audio• File, new, select appropriate recording specifications• Sample rate: 44,100• Channel: Stereo (Mono if voice only)• Bit Depth: 16 bit• Clicking record begins the recording• Check your levels at the bottom (keep them around -6)• You can save from here• Region• Trimming• Shift + Click to adjust edit points (may need to zoom)

Page 22: Unit 6 – Production Process

Nondestructive Nature

• Original audio isn’t actually altered • You can always save a copy of your master

unedited file• Undo feature allows you to go back a step if you

have not saved• Can use the same audio in many places within a

project

Page 23: Unit 6 – Production Process

Multitrack Techniques• Each element can be recorded and placed on a

separate track • Manipulated individually and played

simultaneously• Pull down menus give you a variety of functions• Audio can be mixed, moved, copied, and deleted• Each track has pan and volume faders

Page 24: Unit 6 – Production Process

Multitrack Techniques• Over-dubbing: Adding a new track to existing

tracks• Punch In/Insert Edit: Record over just the part

that has mistake• Bouncing/Ping-Pong: Combining two or more

tracks on a multitrack recorder and recording them on a vacant track

Page 25: Unit 6 – Production Process

Multitrack Voice FX• Voice Doubling: Illusion of 2 people reading same

script at same time• Chorusing: Adding at least 2 more tracks on top

of double in sync• Stacking: Singing in harmony to existing track• Dovetailing: Appears to be 2 different

announcers