Unit-3- Game Time - II

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  • 8/10/2019 Unit-3- Game Time - II

    1/31Shiksha Kendra, 2, Community Centre, Preet Vihar, Delhi-110 092 India

    CLASS

    IUNIT 3

    CBSE-i

    GAME TIME-IIICT

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  • 8/10/2019 Unit-3- Game Time - II

    3/31Shiksha Kendra, 2, Community Centre, Preet Vihar, Delhi-110 092 India

    CLASS

    IUNIT 3CBSE-i

    GAME TIME-IIICT

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    The CBSE-International is grateful for permission to reproduceand/or translate copyright material used in this publication. Theacknowledgements have been included wherever appropriate andsources from where the material has been taken duly mentioned. Incase anything has been missed out, the Board will be pleased to rectifythe error at the earliest possible opportunity.

    All Rights of these documents are reserved. No part of this publicationmay be reproduced, printed or transmitted in any form without theprior permission of the CBSE-i. This material is meant for the use ofschools who are a part of the CBSE-International only.

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    Education plays the most important role in acquiring professional and social skills, and a positive attitude towards face the

    challenges of life. Curriculum is a comprehensive plan of any educational programme. It is also one of the means for bringing

    about qualitative improvement in an educational system. The Curriculum initiated by the Central Board of Secondary

    Education-International (CBSE-i) is a progressive step in making the educational content responsive to global needs. It signifies

    the emergence of a fresh thought process in imparting a curriculum which would restore the independence of the learner to

    pursue the learning process in harmony with the existing personal, social and cultural ethos.

    The CBSE has introduced the CBSE-icurriculum as a pilot project in a few schools outside India in 2010, in classes I and IX and

    extended the programme to classes II, VI and X in the session 2011-12. It was further extended to classes III, VII and for Senior

    Secondary classes with class XI in the session 2012-13. It is going to be introduced in classes IV, V, VIII and XII in the session

    2013-14 in the schools outside India and in classes I, II and III in the schools within the country.

    The Senior Secondary stage of education determines the course of life of a student. At this stage, it becomes extremely important

    for students to develop the right attitude, a willingness to learn and an understanding of the world around them and to be able to

    take the right decisions for their future. The senior secondary curriculum is expected to provide the necessary base for the

    growth of knowledge and skills, and thereby enhance a student's potential to face the challenges of global competitiveness. The

    CBSE-iSenior Secondary Curriculum aims at developing the desired professional, managerial and communication skills as

    required in of the world of work. CBSE-i is for the current session offering curricula in ten subjects i.e. Physics Chemistry,

    Biology, Accountancy, Business-Studies, Economics, Engineering Graphics, Home Science, Computer Science, Information

    Practices, ICT, English, Mathematics I and Mathematics II. Mathematics at two levels caters to the differing needs of students of

    pure sciences and commerce. The curriculum has been designed to nurture multiple intelligences like linguistic or verbal

    intelligence, logical mathematical intelligence, spatial intelligence, sports intelligence, musical intelligence, inter-personal

    intelligence and intra-personalintelligence.

    The Core skills are the most significant aspects of a learner's holistic growth and learning curve. The objective of this part of the

    core of curriculum is to scaffold the learning experiences and to relate tacit knowledge with formal knowledge. This involvestrans-disciplinary linkages that would form the core of the learning process. Perspectives, SEWA (Social Empowerment through

    Work and Action), Life Skills and Research would be the constituents of this 'Core'.

    The CBSE-iCurriculum evolves by building on learning experiences inside the classroom over a period of time. The Board while

    addressing the issues of empowerment with the help of the schools administering this system, strongly recommends that

    practising teachers become skil ful and lifelong learners and also transfer their learning experiences to their peers through the

    interactive platforms provided by the Board. The success of this curriculum depends upon its effective implementation and it is

    expected that the teachers will apply themselves to creating better facilities, developing linkages with the world of work and

    fostering conducive environment, as per the recommendations of the curriculum document.

    I appreciate the effort of Dr. Sadhana Parashar, Director (Academics, Research, Training and Innovation), CBSE, and her team

    involved in the development of this document. I specially appreciate the efforts of (Late) Dr. Srijata Das for working tirelessly

    towards meeting deadlines.

    The CBSE-i website enables all stakeholders to participate in this initiative through the discussion forums. Any further

    suggestions on improving the portal are always welcome.

    Vineet Joshi

    Chairman, CBSE

    Preface

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    Acknowledgements

    Chief Co-ordinator:Ms. Kshipra Verma, EO

    Co-ordinators :

    Material Production Groups: Classes I- III

    Advisory

    Shri Vineet Joshi, Chairman, CBSE

    Dr. Sadhana Parashar, Director(Academics, Research, Training and Innovation), CBSE

    Conceptual Framework

    Shri G. Balasubramanian, Former Director (Acad), CBSE

    Ms. Abha Adams, Consultant, Step-by-Step School, Noida

    Dr. Sadhana Parashar, Director(Academics, Research, Training and Innovation), CBSE

    Ideators: Classes I-V

    Dr. Indu Khetarpal

    Sh. Akshay Kumar Dixit

    Ms. Somya Gulati

    Ms. Anita Makkar

    Dr. Om Vikas

    Ms. Rupa Chakravorty

    Dr. Rajesh Hassija

    English:

    Hindi:

    Ms. Deepti Verma

    Ms. Mahua Bhattacharya

    Ms. T Shimrah

    Ms. Henna Sehgal

    Ms. Kavita Lal

    Dr. Usha Sharma

    Ms. Veena Sharma

    Sh. Akshay Kumar Dixit

    Mr. Sanjeev Dahiya

    Physical Education:

    Gen Science:

    Performing and

    Visual Arts:

    Mathematics:

    Ms. Charu Maini

    Ms. Neeraj Punia

    Ms. Deepa Aneja

    Mr. Reji MK

    Ms. Jyoti Chadha

    Ms. Kalyani Voleti

    Ms. Geetika Datta

    Ms. Geeta Kanwar

    Ms. Parul Makkar

    ICT:

    Social Studies:

    Ms. Ritu Arora

    Ms. Swati Panhani

    Ms. Chanchal Chandna

    Ms. Purvi Srivastava

    Ms. Samiksha Misra

    Ms. Shally Arora

    Ms. Ruba Chakraborty

    Ms. Ruchira Ahlawadi

    Ms. Kanupriya Wahi

    Core-SEWA:

    Ms. Vandna

    Ms. Nishtha Bharati

    Ms. Seema Chopra

    Ms. Madhuchhanda

    Ms. Reema Arora

    Ms. Neha Sharma

    (Late) Dr. Srijata Das, EO

    Mr. Sanjay Sachdeva,Desk Officer

    Mr. Navin Maini, RO(Tech)

    Ms. Savinder Kaur

    Ms. Neha Sharma,Deputy Director

    Shri Al Hilal Ahmed,Assistant Professor / DeputyDirector

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    ContentsPreface

    Acknowledgment

    Introduction 1

    Teachers Notes 1

    Lesson Plan - A 5

    Lesson Plan - B 8

    Assessment of Class Performance 10

    Teacher Resource Material 11

    Study Material 12-17

    Student Worksheets 23

    Glossary 23

    Websites 23

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    1

    CLASSI

    UNIT3: GAME TIMEII

    Introduction

    We familiarized ourselves with the keys on the keyboard and also learnt to use the

    mouse by playing educational games in Tux Typing and GCompris. Now in this

    chapter we will improve our skills in handling keyboard and mouse by playing

    multiplayer games.

    Teachers Notes

    This chapter requires teacher to make students comfortable with the usage of thekeyboard and the mouse by using Open Source educational software GCompris that

    can be downloaded from the following sites.

    http://gcompris.net/-Download-

    General Objectives

    Learn how to use keyboard and mouse.

    Specific Objectives

    Students should be able to:

    Use keyboard and mouse dexterously.

    Work in a team.

    Develop logical, reasoning and collaboration skills by playing multiplayer games.

    Topics

    a. Multiplayer game using the keyboard.

    b. Multiplayer game using the Mouse.

    http://gcompris.net/-Download-http://gcompris.net/-Download-
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    2

    Mapping of Course Outcomes with skills and intelligence attributes

    TOPIC

    Skills Attributes Intelligence Attributes

    S1 S2 S3 S4 S5 S6 S7 I1 I2 I3 I4 I5 I6

    Playing with the keyboard

    Playing with the mouse

    DESIRABLE ATTRIBUTES

    Skills Attributes Intelligence Attributes

    S1 Cognitive Skill

    S2 Creative/Aesthetic Skill

    S3 Problem Solving Skill

    S4 Team/Collaboration Skill

    S5 Communication Skill

    S6 Critical Thinking Skill

    S7 Ethical Skill

    I1 Spatial Visualization

    Intelligence

    I2 Logical Reasoning Intelligence

    I3 Interpersonal Intelligence

    I4 Linguistic Intelligence

    I5 Naturalistic Intelligence

    l6 Kinesthetic

    Strongly Contributing

    Weekly Contributing

    Not Contributing

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    TOPICS: ACTIVITIES, SKILLS AND INTELLIGENCE ATTRIBUTES

    Topic: (a) Multiplayer game using the keyboard. Duration: 4 Periods

    Skills

    (related to

    the subject)

    Activity and Aim Multiple

    Intelligences

    Incorporated

    Cognitive

    skill

    Activity: Watching a video on how to use

    GCompris.

    http://www.youtube.com/watch?v=h92Y4YJn9Kg

    Aim: To learn how to use GCompris to

    understand the working of the Keyboard.

    Spatial visualization

    Activity: Playing the game.

    Double click the GCompris icon that you see on

    your computer once you have downloaded it

    using the following link.

    http://gcompris.net/-Download-

    Select the Mathematical activities Go to

    calculation activities Go to Number Munchers

    activitiesEquality Number Munchers

    Aim: Students should acquaint themselves with

    the arrow keys for the movement of the object in

    a game.

    Linguistic, spatial

    visualization,

    kinesthetic

    Learning Outcomes:

    The students will develop the ability to:

    Use the arrow keys on the keyboard.

    Play in a team.

    Share the computer with others.

    Material Required:

    http://www.youtube.com/watch?v=%20h92Y4YJn9Kghttp://www.youtube.com/watch?v=%20h92Y4YJn9Kghttp://gcompris.net/-Download-http://gcompris.net/-Download-http://gcompris.net/-Download-http://www.youtube.com/watch?v=%20h92Y4YJn9Kg
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    4

    1. Computer System and Projector to display game screen.

    2. GCompris Software.

    Trans disciplinary Activities

    Subject Activity

    Mathematics Mathematical operations can be taught.

    Critical Thinking:

    Why only selective keys are used for playing games.

    Life Skills/SEWA

    Discuss with the students benefits of playing in a team.

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    5

    LESSON PLAN

    Lesson PlanA

    Topic:Multiplayer game using the keyboard.

    Duration:4 Periods

    Brief Description:

    This lesson aims to make students aware of the use of keyboard by playing GCompris

    game. This game involves pressing the correct key that is arrow key or spacebar from

    the keyboard for the movement of the object before it munches all the numbers equal

    to the number given. A similar game is also available for not equal to values.

    Learning Objectives:

    Students should be able to:

    Use keyboard and mouse dexterously.

    Work in a team.

    Develop logical, reasoning and collaboration skills by playing multiplayer games.

    Material Required:

    1. Computer System with projector.

    2. GCompris Software.

    Teacher Activity:

    Discuss with the students about various arrow keys on keyboard.

    Demonstrate to the students of playing GCompris.

    Mathematical activitiesGo to calculation activities Go to Number Munchers

    activitiesEquality Number Munchers

    Student Activity:

    Students can play the game by going through these steps.

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    Mathematical activitiesGo to calculation activitiesGo to Number Munchers

    activitiesEquality Number Munchers

    Mathematical activities Go to calculation activitiesGo to Number Munchers

    activities

    Equality Number Munchers

    Mathematical activitiesGo to calculation activitiesGo to Number Munchers

    activitiesMultiple Number Munchers

    Review:

    The teacher carries out the class performance analysis and reviews the lesson with

    emphasis on comprehension-hard concepts.

    Assessment:

    The Teacher may encourage the students for self assessment by making them play the

    game and makes comments for improvement based on his/her assessment.

    Students can self access themselves by playing different levels of difficulty games and

    see their improvement in usage of keyboard.

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    7

    Topic: (b) Multiplayer game using the Mouse. Duration: 8 Periods

    Skills

    (related to the

    subject)

    Activity and Aim Multiple Intelligences

    Incorporated

    Cognitive skill Activity: Playing the game.

    Double click the GCompris icon that

    you see on your computer once you

    have downloaded it using the

    following link.

    http://gcompris.net/-Download-

    Select Puzzles Build the same

    model.

    Aim: Students should acquaint

    themselves with single click.

    Linguistic, spatial

    visualization, kinesthetic

    Cognitive skill Activity: Playing the game.

    Select Puzzles Simplified Tower of

    Hand

    Aim: Students should acquaint

    themselves with dragging and

    dropping of the objects.

    Linguistic, spatial

    visualization, kinesthetic

    Learning Outcomes:

    The students will develop the ability to:

    Use the mouse for a single click. Use the mouse for dragging and dropping the objects on the screen.

    Material Required:

    1. Computer System with projector.

    2. GCompris Software.

    Trans disciplinary Activities

    Subject Activity

    Mathematics Students learn addition and subtraction.

    Critical Thinking:

    Correct posture of hand while holding the mouse.

    Life Skills/SEWA

    Explore games with newer features to play team games.

    http://gcompris.net/-Download-http://gcompris.net/-Download-http://gcompris.net/-Download-
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    8

    Lesson PlanB

    Topic b:Multiplayer game using the Mouse.

    Duration:8 Periods

    Brief Description:

    This lesson aims to make students aware of the use of mouse by playing GCompris

    games. Students learn to control the movement of mouse and single click with mouse.

    Learning Objectives:

    Students will be able to

    Use single click of the mouse.

    Drag and drop objects with the mouse.

    Material Required:

    1. Computer System with projector.

    2. GCompris Software.

    Teacher Activity:

    Discuss with the students the single click and drag and drop option of the

    mouse.

    Demonstrate to the students to play GCompris game.

    Student Activity:

    Students can play the game by going through these steps.

    Mathematical activitiesBalance the scales property

    Mathematical activitiesNumeration The magician hat

    Strategy GamesConnect 4

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    9

    Review:

    The teacher carries out the class performance analysis and reviews the lesson with

    emphasis on comprehension-hard concepts.

    Assessment:

    The Teacher may encourage the students for self assessment by making them play the

    game and makes comments for improvement based on his/her assessment.

    Students can self access themselves by playing different levels of difficulty games and

    see their improvement in usage of mouse.

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    10

    ASSESSMENT OF CLASS PERFORMANCE

    Rubrics for the Unit

    Expected

    Learning

    Outcomes

    Indicators of Students Performance

    Beginning Developing Achieved Exemplary

    The student will

    be able to:

    The student

    will be able

    to:

    The student

    will be able to:

    The student

    will be able to:

    Ability to use

    Keyboard and

    Mouse.

    Identify the

    Keys used for

    playing the

    game on the

    keyboard and

    use the mouse.

    Use the keys

    for playing

    the games,

    differentiate

    click and

    drag options

    of the mouse.

    Type and

    identify the

    position of

    alphabetic and

    number keys

    on the

    keyboard

    Understand,

    comprehend

    and play the

    game

    Ability to work

    in a team

    environment.

    Work

    independently

    on a computer.

    Developing

    the team

    spirit.

    Play the game

    in a team.

    Motivate

    students to

    play games in a

    team.

    Teacher may specify percentage number of students according to the extent of

    achievement as per the above indicators.

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    11

    TEACHER RESOURCE MATERIAL

    Material Required:

    1.

    Computer system with projector

    Vocabulary to be taught (related to the theme):

    1. Drag.

    2. Drop.

    3. Scroll.

    Websites for Reference:

    You can play similar games by downloading

    http://childsplay.en.softonic.com/download

    Answers

    Student Worksheet1:

    Skill Game Link

    Analytical Skill Select Strategy game bar game

    Cognitive Skills Select Go to discovery activities Go to Sound activities Melody

    Creative Skills Select Puzzles The tangram puzzle game

    http://childsplay.en.softonic.com/downloadhttp://childsplay.en.softonic.com/downloadhttp://childsplay.en.softonic.com/download
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    12

    STUDY MATERIAL

    I. MATRIX

    TOPICS

    a. Multiplayer game using the keyboard.

    b. Multiplayer game using the Mouse.

    LEARNING OBJECTIVES

    Cognitive skills and Team/Collaboration Skill development using Gcompris

    software.

    II. SCOPE

    The students must be able to recognize keys on the keyboard and use various

    buttons of the mouse to play educational games. The students should know how

    to use keyboard and mouse effectively thus indirectly enhancing their cognitive

    skills.

    III. CONTENT

    On running GCompris 8.3.6 you'll see the screen with the navigation bar on the

    left side and the main area in the center. As shown on the figure below.

    Navigation

    Bar

    CenterPane

    Area

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    Students can click on an icon in the Navigation bar to play various activities

    belonging to that category which appear in the center pane from where student

    can make a selection by clicking on it.

    Game 1: Use of Keyboard to play the game (Arrow Keys and Spacebar)

    Teacher can use a stop watch to keep a track of the time taken by a student to

    play the game.

    This game can be played by two students taking turns. Teacher can keep track of

    time taken by each student to play the game.

    To play the game follow the steps given below:

    1. Select the Mathematical activities option from the Navigation Bar as shownbelow

    2. Select the option Go to calculation activities from the center pane asshown

    below

    Click Here

    Click Here

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    14

    3. Select the option Go to Number Munchers activities from the list of options

    displayed in the center pane.

    4. Select the Equality Number Munchers from the list of options displayed in

    the center pane.

    5. The following screen will appear, the student can move the green colour

    muncher by using the arrow keys and once a student encounters an equal

    number i.e 6 as shown in the screen below. The student has to press the

    spacebar to munch the number. The student has to go on munching the

    numbers whose total is equal to 6.

    Click Here

    Click Here

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    15

    The teacher can keep track of the time taken by each student. The student who

    takes less time to munch the numbers wins the game.

    Game 2: Use of Mouse to play the game.

    Drag and Drop

    This game can be played by two students taking turns.

    To play the game follow the steps given below:

    I. From the Mathematical activities option from the Navigation Bar ,select

    Balance the scales property as shown below

    Click HereClick Here

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    16

    II. Student has to balance the weights on both sides of the weighting

    instrument. For this he can place the weights given below on the weighting

    instrument as shown in the figure below.

    III. Once the student places the weights, he has to click the hand figure on the

    screen to check whether he has placed the weight correctly.

    Student can also place weights on both the sides to balance weights and write the

    answer in the weight option as shown below. For example in the figure given

    below weights are placed on the left side of the weighting instrument. Once the

    required weights are placed, GCompris prompts you to enter the total weights

    placed on the weighting instrument .For example in the figure given below we

    have placed 19 kgs on the left side, so we write 19 against the weight option.

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    17

    The student can take turns to play this game.

    Game 3: Use of Mouse to play the game (Single click)

    The following steps are followed to play the game

    1. From the Mathematical activities option from the Navigation Bar, select

    Numeration as in the center pane shown below

    2. Now select The magician hat from the list of option displayed in the center

    pane.

    Click HereClick Here

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    18

    3. Click on the hat shown below.

    4. Add the number of stars moved into the hat.

    Click Here

    Click Here

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    19

    5. Now click on the stars shown after equal to. You have to click only that

    many number of stars which you noticed going into the hat and then click

    on the hand figure. For example in the figure given above 3 stars had moved

    into the hat, so we click on 3 stars after the equal to sign as shown.

    Similar game can be played for subtraction.

    Game 4: Use of Mouse to play the game (Single click)

    The following steps are followed to play the game

    1. From the Puzzles option from the Navigation Bar ,select Build the same

    model as in the center pane shown below.

    Click

    Here

    Click Here

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    20

    2. The student has to build the same model as shown on the right of the

    screen.

    3. Click on the arrows shown below to move the items in the frame on the left

    side.

    4. The teacher can keep track of the time taken by each student to clear all the

    levels.

    Game 5: Use of Mouse to play the game (Drag and Drop)

    1. From the Puzzles option from the Navigation Bar ,select Simplified Tower of

    Hand as in the center pane shownbelow

    Click Here

    ClickHere

    Click Here

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    21

    2. Student has to drag and drop one top piece at a time, from one peg to

    another, to recreate the tower on the right in the empty space on the left.

    The teacher can keep track of the time taken by each student. The student who

    takes less time to recreate the tower wins the game.

    Game 6: Use of Mouse to play the game (Single Click)

    1. From the Strategy Games option from the Navigation Bar,select Connect 4

    as in the center pane shown below.

    2. Student has to create a line of 4 pieces either horizontally (lying down),

    vertically (standing up) or diagonally.

    Click Here

    ClickHere

    ClickHere

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    22

    3. Two students can play this game at time by choosing different colour of

    circles.

    4. Click the position in the line where you want to drop a piece. You can also

    use the arrow keys to move the piece left or right, and the down or space key

    to drop a piece.

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    23

    IV. STUDENTS WORKSHEET:

    Student Worksheet1

    Give a link of one game under Gcompris which come under the category shownbelow.

    V. GLOSSARY:

    Stop Clock:

    A timing used for measuring very brief time intervals

    Track:

    The act or process of following something or someone

    Single Click:

    The act of releasing a button on a mouse, usually the left hand button, as to

    select an object.

    Drag:

    The act of moving an object with the mouse.

    Drop:

    The act of placing an object with the mouse.

    VI. WEBSITES:

    http://gcompris.net/-Download-

    http://www.youtube.com/watch?v=h92Y4YJn9Kg

    Skill Game Link

    Analytical Skill

    Cognitive Skills

    Creative Skills

    http://gcompris.net/-Download-http://www.youtube.com/watch?v=h92Y4YJn9Kghttp://www.youtube.com/watch?v=h92Y4YJn9Kghttp://gcompris.net/-Download-
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