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UCSD Center for Hybrid Multicore Productivity Research

UCSD Center for Hybrid Multicore Productivity Research

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UCSD Center for Hybrid Multicore Productivity Research

UCSD Center for Hybrid Multicore Productivity Research

[email protected]

crca.ucsd.edu/sheldon

[email protected]

crca.ucsd.edu/sheldon

Center for Research in Computing and the Arts

Inventing new art formsby creating

new technologies

Director, Sheldon BrownAssociate Director, Miller Puckette

http://crca.ucsd.edu

Calit2• 215,000 gross square feet • Clean room including:• Circuits laboratory • Optical networking laboratory • Rooftop "antenna garden"• New Media Arts research labs:• 200-seat auditorium • Gallery, Black Box,• High Def production, motion capture,• Gamelab, spatialized audio, virtual • reality, 3D fabrication

Sheldon Brown, Director of CRCAT

odd Margolis – CRCA Technical Director

Erik Hill - Programmer Analyst

Daniel Tracy - Programmer Analyst

Kristen Kho – Programmer Analyst

Robert Twomey - Programmer Analyst

Lourdes Guradino-Durkin, MSO

DeAndra Green – Administrative Analyst

Henrik Wann Jensen, Associate Professor CSE

Bill Lin, Associate Professor, ECE

Geoff Voelker - Professor CSE

Scott Baden - Professor CSE

Rajesh Gupta, Professor CSE

Tom Defanti, Research Professor Calit2

Ramesh Rao – Professor ECE

Larry Smarr - Professor CSE

UCSD/CRCA/Calit2 CPMR StaffUCSD/CRCA/Calit2 CPMR Staff

Staff -

PI -

Potential Affiliated Faculty -

UCSD CRCA/Calit2 FacilitiesUCSD CRCA/Calit2 Facilities• IBM z10 mainframe with the San Diego Supercomputer Center• 4 Blade QS20 Cell Cluster, QS22 Blade• Cluster computer resources• Experimental Game Lab - quad core PC's - Nvidia 280 and Quadro 5400• Larrabee development systems (forthcoming)• 16 sided StarCAVE (immersive VR stereo surround environment)• 200 Megapixel tiled display wall• 55 screen tiled 3D Varrier screen display.• 4K cinema technology - Sony SXRD Projector, JVC 4K projection, Zaxel• 4K servers, JPEG2000 encoder/decoder, 10gb network streams, Prototype 4K and stereo display panel

prototypes• Spatialized Audio Research Lab - 26 Channel 3D sound lab• Motion Capture/Computer Vision Research Lab - 24 channel VICON motion

capture system, 3D laser scanning, structured light, multi-channel video.• VR Development Lab - variety of interfaces and display types• HD Production Environment - Studio and multibay editing• Optiputer network environment - Global Lambda Infrastructure• 3D Fabrication Lab - rapid prototyping and CNC machining tools

UCSD CHMPRUCSD CHMPRIndustry Partners

•IBM (two memberships)

•Intel

•Emergent Technologies

Pending (provided Year one support but have yet to sign membership agreement)

•Sony

•Zaxel

•nVidia

Pending (in discussions)

•National Instruments

•Northrop Grumman- CyberVisualization

Academic Partners and Affiliated Activities

•University of Sao Paulo

•Mackenzie University, Sao Paulo

•Keio University

•Canada California Strategic Innovation Partnership for Digitally Merged Environments

•UCSB, Stanford, McGill, U of Manitoba, U de Montreal,

UCSD CHMPRUCSD CHMPR

Industry Partners

•Extensive interactions

•Bi-weekly meetings/monthly meetings

•Presentations at Corporate sites

•Cooperation in presentations and exhibitions at wide ranging venues

UCSD CHMPR Year 0.5/1

Extended multicore infrastructure

Development Server Framework 5/2010

3 10gb interfaces to compute accelerators

Z10 mainframe computer at San Diego Supercomputer Center

2- IFL’s with 128mb Ram, zVM virtual OS manager with Linux guests

6 tb storage fast local storage – 15K disks

4 SR and 2 LR 10gb ethernet interfaces

2 QS22 blades – 4 Cell Processors

2 HS22 blades - 4 Xeons

1 10gb interfaces to internet

4 QS20 blades

nVidia Tesla accelerator – 4 GPU’s on linux host, external dual pci connection.

Many Clients

UCSD CHMPR Year 0.5/1Ongoing projects:

• Multi-user Extensible Virtual Worlds– Continued development of feature set of single user virtual world

with exhibitions of out comes at international forums

– Converted single user virtual world to client server application

• Assets, Dynamics and Behavior Computation for Virtual Worlds and Computer Games– Extended Asset Computer Schemes to new methods and new systems

• Future Cinema– Developed new Virtual Director application

– Created testbed VLANs for streaming 4K cinema to multiple endpoints

Products: In Progress Virtual World Exhibitions:• 8/09 Scalable City World 3.2 FILE Sao Paulo Brazil, Multiscreen 3D CAVE Version. • 3/09 Scalable City World 3.1 Oi Futura Cultural Center, Rio De Janero Brazil• FILE 4K Tri-continental Streaming – Sao Paulo Brazil, Keio University, UCSD. Next Generation Cinema Presentations:• 1/2010 CES Convention, Las Vegas, 12/2009 3DMedia Festival Leige Belgium, 6/2009 Between

Conference, FACT Liverpool 1/2009 SPIE conference –wins best animated video category. 12/2008 CINEGRID Conference San Diego, 10/2009 Supercomputing conference Keynote Address 8/2009

Lectures:• Suspending Belief – CENIC 2010 Conference 3/10.• Experimental Game Lab – MacArthur Foundation Digital Media Learning Conference 2/10• The Eighth International Conference on Creating, Connecting and Collaborating through Computing –

Conference Co-Chair, 1/10• Scalable City – 3D Game to 3D Movie – 3DMedia Conference, Liege Belgium, 12/09• Multicore Computing for Next Gen Culture – UMBC, 9/09• Future Cinema, FILE Sao Paulo Brazil, 7/09• The Art and Technology of better Virtual Worlds, University of London,

Goldsmiths 6/2009Journal Publications• Brown S., Kho K., Lee K., Hill E., (2009)“Accelerating the Scalable City” Journal of Concurrency and

Computation: Practice and Experience, John Wiley & Sons Ltd.• Todd Margolis, Sheldon Brown, Tracy Cornish, Hector Bracho, Jane de Almeida, Cicero Inacio da Silva,

Eunézio Antônio de Souza, Michael Stanton, Tereza Cristina Melo de Brito Carvalho, Fernando Frota Redigolo, Fábio Carneiro de Castro, Kunitake Kaneko. “Tri-Continental Premiere of 4K Feature Movie via Network Streaming at FILE 2009”, Elsevier Future Generation Computer Systems Journal, 2010. Pending.

• Tracy, D., Brown, S. 2010. Accelerating Physics in Large, Continuous Virtual Environments. Unpublished Manuscript.

Books or other non-periodical one time publications• Brown, Sheldon (2009) Troiage Aesthetics”, The Structure of Style: Algorithmic Approaches to Manner

and Meaning, Springer-Verlag. To Appear• Brown, Sheldon “Why Fi: 4K Fidelity in the Scalable City” 10 years of FILE, FILE Sao Paulo, Brazil. To

Appear

Website: http://chmpr.ucsd.eduWebsite: http://chmpr.ucsd.edu

Scalable City Virtual World -

• Single User Exhibition Platform and Multi-User Client/Server Virtual World. We exhibit the results of this at museums worldwide.

Audio or video products

• 3D Movie of Scalable City Virtual World made in 4K cinema format (4000x

• 2000 pixels per frame x 2 frames, one per eye).

This movie has been shown at conferences and exhibitions during this time.

This includes: 1/2010 CES Convention, Las Vegas, 12/2009 3DMedia Festival

Leige Belgium, 6/2009 Btween Conference, FACT Liverpool 1/2009 SPIE conference, wins best animated video category. 10/2009 Supercomputing conference Keynote Address given by Justin Rattner, Intel Vice President and Chief Technology Officer (CTO)