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Baldev Singh
Imagine Education UK
www.imagineeducation.net
Trends in TechnologyImplications for teaching, learning and developing
the international dimension
Education is more than teaching people to think…..
it is also about teaching people things worth learning
“What is clear is that no technology
has an impact on learning in its own
right; rather its impact depends upon
the way in which it is used.”
NESTA, 2012 “Decoding learning: The proof promise and potential of
digital education.” p9
Skills?
Basic Knowledge/Skills
English Language (spoken)
Reading Comprehension (in English)
Writing in English (grammar, spelling, etc.)
Mathematics
Science
Government/Economics
Humanities/Arts
Foreign Languages
History/Geography
Applied Skills
Critical Thinking/Problem Solving
Oral Communications
Written Communications
Teamwork/Collaboration
Diversity
Information Technology Application
Leadership
Creativity/Innovation
Lifelong Learning/Self Direction
Professionalism/Work Ethic
Ethics/Social Responsibility
Traditional
21st century
Trends shaping global
economies
Globalisation
Demographics
Atomisation
Personalisation
Knowledge management
Global Markers
• PISA (Programme for international student assessment)
– Measures knowledge and skills at 15 years
– More than 70 countries
• TIMSS (Trends in International Mathematics and Science Study)
Learning from Expert
Learning with Others
Learning through Making
Learning through Exploring
Learning through Inquiry
Learning through Practicing
Learning from Assessment
Learning in and across Settings
8 Effective Learning Themes
NESTA, 2012 “Decoding learning: The
proof promise and potential of digital
education.” p9
Key Elements
Model1. Identifying a learning or
teaching challenge
2. Identify & develop research
questions
3. Developing your project,
implementing action plan
4. Data collection
and analysis
5. Using and disseminating
results
There are
broadly 5 key
elements to
any action
research
project.
Commercial off- the shelf digital games in the classroom-the first steps"
Project
Partners
This online course has been developed for
educators who wish to learn more about
the potential of computer games in
education.
Use it as a general introduction or to generate questions, provoke interest and stimulate thought, discussion and debate.
We hope it will allow you to implement new approaches to support teaching and learning fit for 21st century learning experiences.
Education is more than teaching people to think…..
it is also about teaching people things worth learning
http://www.glp.net/home
• Mobile Learning
• Cloud Computing
• One-to-One Computing
• Ubiquitous Learning
• Gaming
• Personalized Learning
• Redefinition of Learning Spaces
• Teacher-generated Open Content
• Smart Portfolio Assessment
• Teacher Managers/Mentors
What does it mean to be an innovative
school?
An innovative school has:
• A framework that allows individuals to become passionate about
issues that are meaningful for them.
• A willingness to think differently.
• The capacity to involve a wide community of stakeholders and
hear their voices.
• An understanding that risk and failure are part of the innovation
process.
• A philosophy of continuous improvement.
LearnerGPS to meeting
International newspaper
feed
Second Life museum tour
vBlog
Botany community
Wikipedia
Fauna community
Primate community
YouTube
National museumvirtual collection
iTunes U podcast
International library virtual
collection
Museum virtual tour
Museum click-to-talk
Digital library
Cisco TelePresence
session
Chemistry community
MIT chemistry club
Classroom lecture
National newspaper
feed
WebEx with TA
Chemistbroadcast session
Virtual lab
IMscientist
Expertblog
Class lecture VOD
Expert Website
Video phone call
RSS
Alerts
Open courseware
Government research organization
Game
Newsletter
Second Life island
The Hyper-Connected Learner
LRS
LearnerGPS to meeting
International newspaper
feed
Second Life museum tour
vBlog
Botany community
Wikipedia
Fauna community
Primate community
YouTube
National museumvirtual collection
iTunes U podcast
International library virtual
collection
Museum virtual tour
Museum click-to-talk
Digital library
Cisco TelePresence
session
Chemistry community
MIT chemistry club
Classroom lecture
National newspaper
feed
WebEx with TA
Chemistbroadcast session
Virtual lab
IMscientist
Expertblog
Class lecture VOD
Expert Website
Video phone call
RSS
Alerts
Open courseware
Government research organization
Game
Newsletter
Second Life island
The Hyper-Connected Learner
LRS
SKILLS FOR LIFE AND WORK TODAY
Knowledge building
Self-regulation & assessment
Collaboration
Skilled communication
Problem solving & innovation
Global awareness
ICT use
www.itlresearch.com
Source: ITL
2011, LASW
method, based
on analysis by
SRI International
Learning Activity Score
(Innovative Teaching)
Students 21C
Skills Score
What we learned
ICT
-Information Communication Technology
-Information Collaboration Technology
-Information Connecting Technology
-Information Culture Change Technology