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Institute for Human and Machine Cognition Pensacola, Florida Towards Humanoid Avatar Robots for Co-Exploration of Hazardous Environments Humanoids 2019, Workshop on Teleoperation IHMC Robotics Team, Jerry Pratt PI October 15, 2019

Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

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Page 1: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019

Page 2: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy
Page 3: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy
Page 4: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy
Page 5: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

NASA JSC Valkyrie Boston Dynamics DRC Atlas

Page 6: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Funding Acknowledgement

• TARDEC: M2V2 Bipedal Robot• Honda Research Institute: Push Recovery• DARPA: DARPA Robotics Challenge• NASA National Robotics Initiative: Humanoid Avatars• NASA: Valkyrie Mobility and Manipulation• Office of Naval Research: Humanoid Behaviors &

Hardware Development

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Humanoid Avatars for Disaster Response? (DARPA Robotics Challenge)

(15x)

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Some Lessons from the DARPA Robotics Challenge

• Humanoid avatars are (almost) feasible for real world tasks, but need to be faster.

• Autonomy should be observable, predictable, and directable.

• Communication delays can be a major factor.• Still lots of work to be done.

– Humanoids need to survive falls and get back up!

Page 9: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019

Page 10: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Commercial Wheeled Avatar Robots

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Humanoid Avatar Robots

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Humanoid Avatar Robots

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Typical VR Headset: HTC Vive

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Typical Sensors: LIDAR and Cameras

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Teleoperation Using Input-Preview-Execute

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Atlas Avatar Rough Terrain and Ball Challenge:Placing Individual Footsteps.

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Marco Rubio: Humanoid Avatar Pioneer

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Whole Body Teleoperation

• VR interface• Whole-body IK• Balance• Collision Avoidance• Joint Position and

Velocity Limits• Streaming real-time

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Oculus Quest

Page 22: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019

Page 23: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Humanoid• Two legs, primarily for mobility.• Two arms, primarily for

manipulation.• Head with vision, speech, hearing.• Sense of gravity.• Bipedal mode requiring active

balance.• Quadrupedal mode.

Page 24: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Why Humanoid?

Go where people go and do what people do.

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Long legs have long reach for large gap crossing.

Gap Crossing

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Long legs can get over large obstacles.

Barriers

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Long legs can get up high steps.

Steps

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Legs, wheels, and tracks are all good at slopes.

Slopes

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Two legs and two arms are great for ladders.

Ladders

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Yes, Dogs can climb ladders!

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Narrow Passages

Skinny legs are great for narrow passages.

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Skinny legs are great for narrow passages.

Fire Poles

Page 33: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Narrow feet are great for narrow foot paths.

Balance Beam

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Yes, Dogs can walk over balance beams!

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Small feet and long legs are good for non-continuous surfaces

Rocks

Page 36: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Small feet and long legs are good for non-continuous surfaces

Stepping Stones

Page 37: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Narrow body is good for corners

Corners

Page 38: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Four appendages and narrow body is good for under objects

Under objects

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Reaching high places

Long legs and long arms are good for reaching high places.

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Summary

Page 41: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Summary

Legs are a good a general purpose solution with the potential to go where humans go and do what humans do.

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Operation in a typical (disaster) environment

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Legs Require Active Balance Strategies

• Move Foot Center of Pressure• Take a Step (Large change in Center of Pressure)• Lunge Body or Windmill Arms (Use rotational momentum)

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Whole Body Motion Control Framework

Motion constraints

Rate of change of momentum objective

Jv = p

Av = b

Robot’s state

High level controller

Quadratic program solver

Inverse dynamics calculator Robot

Qρ = ∑Wiρ ≥ 0

Available contacts Wi

Wrenches on contacting bodies

vJoint

accelerations

τJoint torques

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Atlas Walking over Large Rocks

(4x speedup)

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Atlas Balancing on side of Piece of Plywood

(Realtime)

Page 47: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Walking Over Sideways Cinder Blocks

Page 48: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Balance Using Angular Momentum

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Body Path and Footstep Planning

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Footstep Planning Across Narrow TerrainFootstep Planning Across Narrow Terrain

Page 51: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Footstep Planning Across Narrow Terrain

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Footstep Planning Over Rough Terrain

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(4x speedup)

Page 54: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019

Page 55: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Potential Applications for Humanoid Avatar Robots

Require Human “Presence”, Dangerous, Expensive

Avatar system can achieve acceptable performance.

Page 56: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Cooperative Humanoids for Construction?

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Firefighting Humanoid Avatars?

(Realtime)

Page 58: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Shipboard Firefighting Humanoid Avatars?

(Realtime)

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House Cleaning Humanoid Avatars?

(20x speedup)

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Entertainment Avatars?

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Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019

Page 62: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

We have a long way to go to match human mobility!

Page 63: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Enabling Trends

• Non-contact Sensors• Computers• Comms• Perception• Computer Vision• Virtual Reality Interfaces• Localization • Mapping• Obstacle Avoidance• Deep Learning and Data Based Algorithms

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Major Challenges

• Actuators and Transmissions• Mechanical Components• Joint Designs• Power Source• Batteries• Skin Sensing• Robust Hands

Page 65: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

My Humanoids Wish List

• Actuators– More speed and torque.– Both high stiffness and low compliance.– High efficiency.

• Robot Structure– Survive self collisions. Survive falls.– Be able to load any part of the structure.

• Sensors– Foot pressure sensors that can detect ground “image”.– Skin sensors that can detect interaction forces.– Improved joint velocity sensors.

• Joint Designs– High range of motion– Compact

Page 66: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Challenge: Actuation Packaging and Joint Range of Motion

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• Degrees of freedom• Joint range of motion• Power• Weight• Volume

Can we build a humanoid gymnast?

Victor Ragusila

Page 70: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Can we build a humanoid gymnast?

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Victor Ragusila Sebastian Sanchez

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New Humanoid “Nadia” Mockup

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Moog Integrated Smart Actuator• Piston• Position Sensor• Pressure Sensors• Force Sensor• Electronics• IMU• Local Control System

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Hydraulic Actuation-> High Power to Weight

Page 86: Towards Humanoid Avatar Robots for Co-Exploration of ... · DARPA Robotics Challenge •Humanoid avatars are (almost) feasible for real world tasks, but need to be faster. •Autonomy

Can we build a humanoid gymnast?

• Degrees of freedom• Joint range of motion• Power• Weight• Volume No! But we can move towards the goal.

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Humans are flexible

SHOULDER MOUNT: Give another 60° abduction and flexion to the shoulder.

Can be used to crawl. 

SHOULDER: 180° hemisphere, singularity free

ANKLE: 100° pitch, ±45° roll

HIP : 180° pitch, ±45° roll, ±60° yaw

KNEE: 160° pitch

Torso : 140° pitch, ±45° roll/yaw

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Humans are strong and fast!Right leg Left leg

Hip

Knee

Ankle

Torque (Nm)

Spee

d (rad

/s)

Torque (Nm)

Spee

d (rad

/s)

Torque (Nm)

Spee

d (rad

/s)

Torque (Nm)

Spee

d (rad

/s)

Torque (Nm)

Spee

d (rad

/s)

Torque (Nm)

Spee

d (rad

/s)

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Quick mechanical iteration using 3D printed prototypes. • Test multiple ideas

quickly, “cheaply”. • Catch mistakes early, try

risky designs. • Allows much more

intuitive understanding of design than CAD.

• Can test in real world scenarios.

Rapid Design Iterations

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Leg Overview: Knee Cross Linkage

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Double 4-bar linkage hip• High range of motion: 150°

pitch, 90° roll • Two actuators allow high

torque.

Leg Overview

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Carbon Fiber Exo Shells

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Institute for Human and Machine Cognition Pensacola, Florida

Towards Humanoid Avatar Robotsfor Co-Exploration of Hazardous Environments

Humanoids 2019, Workshop on TeleoperationIHMC Robotics Team, Jerry Pratt PI

October 15, 2019