Upload
others
View
3
Download
0
Embed Size (px)
Citation preview
Topography and flight: The creative application of aerial
photography and digital visualisation for landscape heritage
Kieran Andrew Baxter, BA (Hons), MSc
Submitted in fulfilment of the requirements for the degree of
Doctor of Philosophy
DUNCAN OF JORDANSTONE COLLEGE OF ART AND DESIGN
UNIVERSITY OF DUNDEE
With thanks to
October 2017
[Open access version]
1
Contents
Contents 1
List of Figures 5
Abstract 8
Research activities 9
Conference papers 9
Relevant publications 9
Acknowledgements 10
Declaration 11
Introduction 12
Chapter 1 - Aerial photography: The cultural resistance of the technological image 17
1.1 Introduction 17
1.2 Wartime reconnaissance 19
1.2.1 Optical warfare 19
1.2.2 The heroic aviator 20
1.3 The modernising aerial view 21
1.3.1 Rural planning 22
1.3.2 Urban planning 23
1.4 Global ecology and local environment 24
1.4.1 Patrick Geddes and the Outlook Tower 25
1.4.2 Globalisation and postcolonial imperialism 27
1.4.3 Environmentalism 29
1.5 Aerial archaeology 31
1.5.1 The typography of aerial observation 31
1.5.2 Visualisation beyond vision 32
1.6 Drones and remote sensing 34
1.6.1 Narrativisation of surveillance warfare 34
1.6.2 Civil applications of drones and remote sensing 36
1.7 Summary 37
Chapter 2 - Aerial artworks: Creative responses to the experience of flight 40
2.1 Introduction 40
2.2 Modern painting and the aerial view 41
2
2.2.1 Tullio Crali 42
2.2.2 Paul Nash 43
2.2.3 Peter Lanyon 43
2.2.4 Yvonne Jacquette 44
2.3 Aerial art-photography 45
2.3.1 Margaret Bourke-White 46
2.3.2 Emmet Gowin 47
2.3.3 Marilyn Bridges 48
2.3.4 Georg Gerster 50
2.3.5 Yann Arthus-Bertrand 50
2.3.6 Patricia Macdonald 51
2.4 Summary 54
Chapter 3 - New Media: Cinematic illusion and virtual reality 57
3.1 Introduction 57
3.2 Magic and realism in new media 58
3.2.1 From stage to screen 59
3.2.2 Computer generated photorealism 61
3.2.3 Stereoscopy 63
3.3 The flying camera 64
3.3.1 Early cinema in flight 64
3.3.2 Visual effects cinematography 65
3.4 Embodiment and virtual reality 67
3.4.1 The obstructions and freedoms of digital presence 68
3.4.2 Immersive virtual reality 69
3.5 Summary 70
Chapter 4 - Archaeological vision: From the Romantic to the Postmodern 73
4.1 Introduction 73
4.2 Romantic vision 74
4.2.1 Landscape painting: Beauty and the sublime 75
4.2.2 Neo-Romantics 77
4.3 Land art 78
4.4 Post-processual landscape archaeology 81
4.4.1 Landscape visualisation and GIS 82
3
4.4.2 Phenomenology of landscape 83
4.5 Solutions in creative practice 85
4.5.1 Temporality, embodiment and photography 86
4.5.2 Grounding the aerial view 89
4.5.3 Interpretation for public engagement 92
4.5.4 CGI and moving image 94
4.6 Summary 96
Chapter 5 - Methodology 98
5.1 Introduction 98
5.2 The research-practice 99
5.2.1 Fieldwork 100
5.2.2 Lab work 105
5.2.3 Evaluation 107
5.3.4 Aesthetic approach 107
5.3 Summary 109
Chapter 6 - Main case study: The Caterthuns 111
6.1 Introduction 111
6.2 The site 112
6.3 The research-practice 117
6.3.1 Fieldwork 118
6.3.2 Lab work 124
6.4 The film outcome 128
6.4.1 Audience response 129
6.4.2 Survey: Visualising the Caterthuns 130
6.5 Summary 137
Chapter 7 - Supporting case studies 139
7.1 Introduction 139
7.2 Approaching Links of Noltland 139
7.2.1 Fieldwork 141
7.2.2 Lab work 142
7.2.3 The outcome 145
7.3 SERF hillforts of Strathearn 146
7.3.1 Fieldwork 147
4
7.3.2 Lab work 148
7.3.3 The outcome 149
7.4 Summary 151
Chapter 8 - Conclusion 152
8.1 Lived experience and visualisation technologies 152
8.2 The contribution of creative practice 153
8.3 Impact 154
8.4 Future directions 157
8.5 Concluding points 160
References 162
Appendix A - Artist interviews 173
Email interview with Dr Patricia Macdonald, April 2013 173
Email interview with Marilyn Bridges, September 2016 176
Email interview with Dr Aaron Watson, March 2017 178
Appendix B - Visualising the Caterthuns questionnaire 182
Appendix C - Visualising the Caterthuns example images 185
Appendix D - TAG-On-Sea 2013 Conference poster 190
Appendix E - Aerial photography exhibition posters 191
High & Low exhibition of aerial photographs, Falkland Centre for Stewardship, 2013 191
Above the Tay exhibition of aerial photographs, Discovery Point, Dundee, 2016 192
[Additional appendices included in the original thesis submission have been redacted in this
open access version in order to comply with copyright law.]
5
List of Figures
[Additional figures included in the original thesis submission have been redacted in this open
access version in order to comply with copyright law.]
0.1 Prehistoric settlement site at Jarlshof, Shetland. Kite aerial photograph by the author, 2012. 13
0.2 Digital topographical map derived from aerial photographs showing subtle archaeological features, Castle Law Forgandenny Iron Age hillfort site in Perthshire. Created by the author, 2013.
15
0.3 Castle Law Forgandenny Iron Age hillfort site with the Earn valley behind. Oblique aerial photograph taken by the author, 2013.
15
1.1 "The Blue Marble", cropped from photograph AS17-148-22727 taken on December 7, 1972, by the crew of the Apollo 17 spacecraft at a height of about 18,000 miles. Public domain image.
18
1.2 The camera obscura on the roof of the Edinburgh Outlook Tower building purchased by Patrick Geddes in 1892. Photograph by the author, 2016.
26
1.3 Emblem with cross-section of the camera obscura on the top of the Edinburgh Outlook Tower. Views of the city are projected onto a horizontal screen and observed from above. Photograph by the author, 2016.
26
1.4 “Earthrise” photograph taken from Apollo 8 spacecraft from moon orbit, December 24, 1968. Public domain image.
28
2.1 Marilyn Bridges, “Side, Imperial Hall”, 2004. © Marilyn Bridges, 2004, used with permission. 49
2.2 Patricia Macdonald, The Play Ground series, “No. 6: Burnt Moorland: Grouse Shooting”, 1999. © Patricia Macdonald, used with permission.
53
3.1 An avatar flying above a CGI environment. Cathedral reconstruction by the Open Virtual Worlds group, University of St Andrews, © (CC-BY).
68
4.1 Frames from a “Trans-scape” animation of Ballymeanoch standing stones, Aaron Watson, 2008. © Aaron Watson, used with permission.
87
4.2 Aerial photograph of Castlerigg stone circle taken from light aircraft. Photograph by the author. 90
4.3 Ground level photograph looking out from Castlerigg stone circle to the landscape beyond. Photograph by the author.
90
5.1 The research-practitioner participating in excavations at Castle Law Forgandenny hillfort. Photograph by Dr Alice Watterson, 2014.
100
5.2 Brougham Castle near Penrith, Cumbria, with the earthwork remains of a Roman camp visible in the lower left as a “shadow site”. High aerial photograph by the research-practitioner, 2013.
101
5.3 The research-practitioner and a Cessna 172 light aircraft used for high aerial photography. Photograph by Kieran Duncan, 2014.
102
5.4 The research-practitioner photographing from a Cessna 172. Photograph by Kieran Duncan, 2013.
103
5.5 A wide angle, low altitude view of St Andrews Cathedral. Kite aerial photograph by the research-practitioner, 2013.
104
6.1 White Caterthun with Brown Caterthun behind. Oblique aerial photograph taken from light aircraft 113
6
by the research-practitioner, 2013.
6.2 Brown Caterthun with White Caterthun behind. Oblique aerial photograph taken from light aircraft by the research-practitioner, 2013.
113
6.3 The location of White and Brown Caterthun. Map data © OpenStreetMap contributors and SRTM, map style © OpenTopoMap (CC-BY-SA).
114
6.4 “The White Catter-Thun”, engraving from A Tour in Scotland, Thomas Pennant, 1772. Public domain image.
115
6.5 Cup-marked stone at White Caterthun. Photograph by the research-practitioner, 2012. 117
6.6 Snow reveals a large circular enclosure, kite aerial photograph by the research-practitioner, 2013. 119
6.7 Collecting kite aerial photography at White Caterthun. Photograph taken from the kite line, 2012. 121
6.8 Filming at the cup marked stone using a tracking dolly and jib. Photograph by Kieran Duncan, 2013.
121
6.9 The research-practitioner photographing from a Cessna 172. Photograph by Dr Alice Watterson, 2015.
123
6.10 Martin Groves flying a DJI Inspire 1 UAV at White Caterthun, photograph by the research-practitioner, 2015.
123
6.11 Components of a visual effects sequence moving from ground level to high altitude, from "The Caterthuns" film.
125
6.12 White Caterthun, oblique kite aerial photography by the research-practitioner, 2013. 126
6.13 Digital reconstruction sketch of White Caterthun by the research-practitioner, 2014. 126
6.14 Draft layout of the 3D interpretative reconstruction at White Caterthun by Dr Alice Watterson, 2014.
127
6.15 Still frames from “The Caterthuns” film outcome. 128
6.16 The author (right) and collaborator Dr Alice Watterson (centre) receiving the 2016 AHRC Research in Film Doctoral Award presented by Jan Dalley (left), November 2016.
130
6.17 The five example images used in the questionnaire. For larger versions see appendix C. 132
6.18 Mean reported ratings of existing familiarity from each group. 134
6.19 Results of survey comparing five example images against five criteria. 135
6.20 The reported extent to which “The Caterthuns” film added to each of the criteria for both groups. 136
7.1 Links of Noltland and Grobust beach behind. Kite aerial photograph by the research-practitioner, 2014.
140
7.2 The automatically panning kite aerial photography rig above the site operated by the research-practitioner who is visible in the background. Photograph taken from a secondary rig looking down the kite line.
142
7.3 Orthophoto montage derived from kite aerial photography by the research-practitioner, 2014. 144
7.4 Still frames from the animated outcome “Approaching Links of Noltland”, which features animated 146
7
sea and sky elements collected in the field.
7.5 Castle Law Forgandenny hillfort during excavation. Kite aerial photograph by the research-practitioner, 2014.
148
7.6 Frames from the “fly-in” CGI animations at Castle Law Forgandenny (top) and Ogle hill (bottom). 149
7.7 Reported interest in the different elements of the SERF hillforts interactive interface. 150
8.1 A Historic Environment Scotland interpretation panel at Dunadd hillfort, Kilmartin Glen, which features a low level aerial photograph taken by the research-practitioner. Photograph by Nuria Valdeon, 2012.
155
8.2 A low level aerial photograph and “ghosted” CGI reconstruction of lost buildings at Whithorn Priory, supplied by the research-practitioner for Historic Environment Scotland interpretation panel, 2015.
156
8.3 The short film “Above the Law” displayed as part of the “Reflections on Celts” exhibition held at McManus Galleries, Dundee, photograph by the author, 2017.
157
8.4 Skaftafellsjökull in Iceland is among the vast majority of glaciers that are retreating as a result of manmade climate change. Aerial photograph by the author, 2016.
159
8
Abstract
Aerial photography and digital visualisation technologies are commonly used to reveal and
interpret archaeological sites and landscapes. These methods afford a clarity and overview that
has considerable advantages in heritage visualisation. Despite this, both technologies offer a view
that is distanced from the grounded experiences that are integral to heritage sites and landscapes.
This tension, between visualisation technologies and lived experience, is significant because the
experiences of visiting these places are a valuable common platform - shared by specialists and
general audiences alike - for communicating archaeological narratives. Beyond this, such
tensions have been central to debates within landscape archaeology about how embodied
perspectives on the one hand, and the conventions of visual representation on the other, might
affect archaeological interpretations. This thesis investigates the hypothesis that creative practice
can serve to bridge the gap between visualisation technologies and lived experience, ultimately
providing more powerful and meaningful visualisations of landscape heritage.
This is possible because aerial and digital visualisations can and do go beyond topographical
representation and respond to the aesthetic and emotive dimensions of landscape. Aerial
photographs and digital models resist the visual modes of modernity despite their technological
premise. The meanings that they transmit draw not only from the visual language of aerial
photography and digital media but also from the viewer's prior experience of landscape and flight.
It is within this context that this study attempts to better understand the relationship between
visualisation technologies, creative practice, and the lived experience of landscape. To do this
the author adopts the role of research-practitioner in order to explore and demonstrate the
arguments through the creative application of aerial photography and digital visualisation
technologies. This practice combines methods from archaeological survey, and approaches from
visual effects filmmaking, with an aesthetic inspired by artist-photographers like Marilyn Bridges,
Emmet Gowin and Patricia Macdonald. These creative practitioners have adopted the aerial view
to portray landscapes with intimacy, agency and dynamism. The practice aims to work from an
immersed or insider’s view, drawing influence from Tim Ingold’s notion of the “dwelling
perspective”. A main case study is undertaken at the Iron Age hillfort site of the Caterthuns in
Angus, Scotland, with supporting case studies at the prehistoric site of Links of Notlland in Orkney
and additional hillfort sites in Strathearn. Through this hands-on experience the aim is to better
understand how novel approaches to practice can improve landscape heritage visualisation in an
interdisciplinary context.
9
Research activities
Conference papers
Watterson, A., Baxter, K., and Watson, A. (2012). “Digital Dwelling at Skara Brae: a
collaborative case study in archaeological visualisation.” Paper presented at Display: Consume:
Respond - Digital Engagement with Art, CHArt 28th Annual Conference, The Association of Art
Historians, 15th - 16th November 2012.
Baxter, K. (2014). “Grounding the Aerial: The Observer's View in Digital Visualisation for Built
Heritage.” Paper published in Electronic Visualisation and the Arts: proceedings of the EVA
2014 conference, eds. K. Ng, J. Bowen and S. McDaid, London, BCS: 163-170.
Baxter, K., Was, J., Watson, A. and Watterson, A. (2014). “Approaching Links of Noltland: Using
analogies of travel and arrival to visualise a remote prehistoric settlement.” Paper presented at
Northern Peripheries Network, Further North Conference, University of Northumbria, 4-5
September 2014.
Poller, T., Watterson, A., Baxter K. (2015). “Crafting Digital Engagements with the
Archaeological Interpretation of a Scottish Hillfort.” Paper presented at the Annual Meeting of
the European Association of Archaeologists, University of Glasgow, 2-5 September 2015.
Relevant publications
Baxter, K. (2014). “Jarlshof Lost and Found: Low altitude aerial photography and computer-
generated visualisation for the interpretation of the complex settlement remains found at
Jarlshof, Shetland.” Internet Archaeology 36.
Waterson, A., Baxter, K., Watson, A. (2014). “Digital Dwelling at Skara Brae.” Art and
Archaeology: Collaborations, Conversations, Criticisms, eds. I. Russell and A. Cochrane,
London: Springer: 179-195.
10
Acknowledgements
I am firstly indebted to Dr John McGhee who encouraged the development of my MSc project into
this PhD, and who formed part of my initial supervisory team along with Prof Nigel Johnson. Prof
Chris Rowland has advised upon the project throughout, been enormously supportive in
facilitating its progress alongside other research activities, and has supervised in an official
capacity in the latter stages along with Prof Elaine Shemilt. I am privileged to have had access to
such a range of expertise throughout the project. This PhD was match funded by the Arts and
Humanities Research Council and by Duncan of Jordanstone College of Art and Design,
University of Dundee. Historic Environment Scotland also contributed to the fieldwork costs
through their Sponsorship Fund program and provided invaluable advice and access to their
properties-in-care. In particular, thanks are due to Kit Reid and Richard Strachan for their support.
Dr Tessa Poller, University of Glasgow, facilitated the interdisciplinary collaborations around the
SERF project and has provided fantastic support and discussion throughout. Hazel Moore and
Graeme Wilson accommodated the fieldwork at Links of Noltland, which was undertaken in
collaboration with Dr Alice Watterson, Dr Aaron Watson and Dr John Was. Fieldwork at the
Caterthuns was made possible with the kind co-operation of Balnamoon Estate. Kieran Duncan
provided a number of the behind-the-scenes photographs used here and volunteered practical
assistance during the fieldwork along with Martin Groves, Michael Webster and Nuria Valdeon.
Special thanks are also due to the advice and patience of pilot Ronnie Cowan. Dr Patricia
Macdonald and Dr Aaron Watson provided feedback on the Grounding the Aerial paper
publication and, along with Marilyn Bridges, were kind enough to take part in email interviews that
helped to clarify my understanding of their respective approaches to practice. Denise Thorn
generously took the time to proofread drafts of this thesis, and provided valuable insight and
feedback which I have both capitalised, and Capitalised, upon. The project would of course not
have been possible without the patience and support of family and friends, who must have
wondered whether I would ever finish studying, but who remained encouraging throughout. Lastly
I am indebted to my friend and colleague Dr Alice Watterson who has contributed to the practical
components but also to the ideas that shaped this PhD. Since Alice convinced me to come to
Orkney in 2012 (“it will be fun” she said) I have been introduced to the vast and exciting
interdisciplinary terrain between the fields of archaeology and creative practice.
11
Declaration
12
Introduction
It is not the intention of this thesis to further promote the technologies of aerial photography and
computer generated imagery (CGI). Much enthusiasm already surrounds these image-making
tools, driving their technological development, while comparatively little attention is paid to their
function within the context of visual culture. This thesis will focus on the meaning, not the methods,
of such visualisation technologies. It is about the application of hardware and software that is
already established. Specifically it will argue that creative practice, with its ability to deal with the
aesthetic and emotive aspects of place, is uniquely placed to provide more meaningful and
powerful visualisations for landscape heritage. This study is practice-based, meaning that the
author will adopt the role of research-practitioner in order to explore and demonstrate the
theoretical arguments in practice.
The ways in which the technologies of aerial photography and CGI may be applied creatively to
improve public heritage interpretation have already been explored by the researcher (Baxter,
2014). In this previous project, low altitude aerial photography was gathered in the field and
processed in a computer lab to create a digital three-dimensional model that was animated to
interpret the archaeological features of the site of Jarlshof, Shetland. At the outset this pilot project
aimed to reconstruct the topography of the site as accurately as possible. This approach soon
shifted to one where the intent was to recreate the evocative mood and atmosphere that was
experienced during the fieldwork. These dynamic and experiential dimensions of the landscape
were considered to be a compelling platform from which to tell the archaeological stories of the
site. The changing lighting and weather, integral to the place, were incorporated into the final short
film outcome Jarlshof (figure 0.1). A paradox became apparent whereby the aerial and digital
representations, that were so useful in illustrating the topographical form of the site, were
necessarily distanced from the grounded experiences that were so key to the interpretation. At
the same time it was felt that the sensation of flight above the landscape, which this type of
visualisation alluded to, was a powerful and evocative way to give an impression of these
experiences. These preliminary investigations established the main research question of this
thesis: How can creative practice serve to bridge the gap between visualisation technologies and
the lived experience of landscape heritage?
13
Figure 0.1 - Prehistoric settlement site at Jarlshof, Shetland. Kite aerial photograph by the author, 2012.
Aerial photography and CGI are employed in a variety of contexts including within archaeology
for detecting, surveying and interpreting sites and landscapes. If we define visualisation as “the
process of making the invisible visible” (Cox: 1993: 89), then we can consider that both of these
technologies make visible archaeological features that are invisible from the ground. They are
very good at doing this but, more than this, they also have the potential to visualise the human
stories related to landscape heritage that are invisible because they exist only in the
interpretations of archaeologists. These visualisation technologies are not passive vehicles for
archaeological narratives however, but rather impose their own meanings depending on the
context of their creation and viewing. Moser and Smiles remind us that “representation is never
innocent [...] no pictorial device can be a transparent illustration of the world, but instead deploys
technical devices, formal conventions, and ideological assumptions to orchestrate meaning”
(2005: 1). The types of images frequently used to record landscape heritage - maps, plans, aerial
photographs and digital models - have been brought into question by archaeologists who are
interested in how the experiential dimensions of landscape affect their interpretations. Thomas
highlights the influence of post-Enlightenment modernism behind such technological images and
claims that these are ill equipped to deal with the cultural meanings of archaeological landscapes:
14
“Digital technologies reduce the past to a pattern of pixels, viewed on a screen of modern
rationalism. It may be possible to develop a sensuous, experimental archaeology of place
and landscape […] But it is questionable how far this process can be facilitated by a
microprocessor.” (Thomas, 2004: 201)
In recent decades the study of British prehistory in particular has become increasingly concerned
with how lived experience shapes both modern and prehistoric perceptions of landscape. Central
to these debates are the biases imposed by the aerial and digital images favoured in archaeology,
which offer a distanced and disembodied view of the past. “The view from the airplane is, of
course, inhuman”, says Tilley, “[w]e do not normally see or experience landscapes in this manner”
(2008: 272). These observations illustrate the tensions that exist around aerial photography and
CGI as tools for interpreting landscape heritage. Digital topographical maps, derived from airborne
Lidar (laser scanning) or photogrammetry for example (Figure 0.2), might contain detailed
information about archaeological features when interpreted by an expert observer but reveal little
about what it might be like to visit the site. Aerial photographs can serve to place archaeological
features within their landscape context, especially when taken at an oblique angle towards the
horizon (figure 0.3), but remain distanced from the earth's surface. Despite these characteristics,
aerial and digital images do resist classification as technological images divorced from lived
experience. This is because, within the cultural context of viewing, their meaning goes beyond
what is directly represented and draws from the viewer's prior knowledge of landscape, flight and
the visual language of digital media. Here it will be argued that the tensions between the distance
and familiarity of the aerial view, or the realism and virtuality of the digital model, can and do
evoke the experiential dimensions of real-world landscapes. Beyond this it will be argued that
creative practice is uniquely positioned to exploit these tensions because it is well equipped to
deal with the aesthetic and emotive dimensions of landscape, and because it embraces the
cultural context within which images are read. This hypothesis will be explored in theory and
practice.
15
Figure 0.2 - Digital topographical map derived from aerial photographs showing subtle archaeological features, Castle
Law Forgandenny Iron Age hillfort site in Perthshire. Created by the author, 2013
Figure 0.3 - Castle Law Forgandenny Iron Age hillfort site with the Earn valley behind. Oblique aerial photograph taken
by the author, 2013.
16
This thesis sets out to answer the question of how can the creative application of visualisation
technologies better respond to the lived experience of landscape heritage. To do this, it will be
important to understand how visualisation technologies operate within the context of visual
culture. The contextual review is, by necessity, broad in scope. This is because the theoretical
background of the aerial view, CGI and archaeological visualisation is diverse and nuanced.
Chapter one will examine the ways in which aerial photography has been employed as an
instrumental tool in such fields as military reconnaissance, urban/rural planning, and archaeology.
It will be considered that the air view has resisted the globalising, modernising and mechanised
forces that drove its technological development, and continues to offer local, individualised and
humanised perspectives of landscape. Chapter two will explore where the view from above has
been used explicitly within the context of artworks in both painting and photography. Here the
ability for the aerial view to respond to the experiences of flight has been exploited by those who
are interested in expressing their emotional, aesthetic and individual relations to landscape. In
chapter three the origins of digital media will be explored in the context of cinema and filmic
language. The various meanings of realism in digital media will be examined in terms of both the
appearance and the meanings behind CGI. Lastly, the ways in which image-making has affected
archaeological processes, and the relationship between archaeology and creative practice will be
expanded upon in chapter four. The debates within landscape archaeology concerning the use of
aerial and digital visualisation technologies will be considered, and previous attempts to address
these issues in practice will be examined.
While theoretical argument is a good way of identifying the context and conceptual issues
surrounding heritage visualisation, here it is argued that the solutions lie in practice. A practice-
based methodology will be outlined that will tackle the research questions and examine the
relationship between creative practice, lived experience and visualisation technologies. This will
involve the creative application of various methods of aerial photography and CGI, and the
development of short film outcomes that aim to visualise and interpret archaeological sites and
landscapes. One main case study and two supporting case studies will explore and demonstrate
the extent to which creative practice, in an interdisciplinary context, can lead to more evocative,
powerful and meaningful visualisations of landscape heritage.
17
Chapter 1 - Aerial photography: The cultural resistance of the technological
image
1.1 Introduction
Aerial photography is an inherently technological image-making process facilitated by advances
in the machinery of aviation and photography that occurred early in the Twentieth Century
(Weems, 2011: 223; Hauser, 2007: 161). This technology allows us to visualise landscapes from
perspectives that would be inaccessible otherwise, and provides a tool for mapping large areas
with unprecedented efficiency. While the view from above has been adopted for many different
purposes - including explicitly for the creation of artworks as will be discussed in the next chapter
- the majority of aerial photographs are taken for the purpose of survey and reconnaissance. The
technological nature of these images affords them an apparent scientific authority that has
allowed them to be aligned to the projects of modernisation that occurred during the Twentieth
Century.
If high altitude imagery can be affiliated to the modernist ideals of rational order and advancement
through technology, then the Blue Marble photograph (figure 1.1) may have marked the
“highpoint” of this progression. The photograph was taken in 1972 by the crew of the Apollo 17
spacecraft and shows the entire earth within a single frame. It is estimated to be one of the most
reproduced images of all time and, according Cosgrove and Fox, represents the “definitive God’s
eye view” (2010: 86). This single image evidences a pinnacle of technological achievement,
enabled by the sophisticated machinery of space flight and a specially modified Hasselblad
camera. This photograph has an added impact because (unlike subsequent “Blue Marble”
composites that were taken remotely) it also evidences a “human witness” behind the camera
(Cosgrove and Fox, 2010: 86). We are reminded of the “heroic” astronaut who took the picture
(Dorrian, 2013: 298). Among the new perspectives gained by the Apollo astronauts was a kind of
enlightenment - what Frank White termed the “Overview Effect” (1944) - which had ramifications
comparable to the “air mindedness” instigated by earlier aviation technology in the 1920s and
30s.
Despite apparently reaffirming the modernist ideals of human ingenuity, progress and
globalisation, the images of the earth from space that emerged in the 1960s also tell a story of
fragility in the face of the overwhelming apathy of the natural world. As Laura Kurgan puts it, the
18
Blue Marble photograph has become emblematic “not only of totality and unity but likewise of
singularity and freestanding vulnerability” (2013: 10). Far from being an empowering reminder of
human accomplishment, the Blue Marble photograph provides visual evidence of the isolation of
the biosphere - what Buckminster Fuller termed the “spaceship earth” that supports all life - and
has become an icon of both global ecology and environmentalism, rather than strictly one of
technological accomplishment. This chapter will expand upon the historical links between the
science of ecology and the politics of globalisation, consider how this relates to environmentalism,
and explore the role of aerial photography in the development and dissemination of these ideas.
Figure 1.1 - "The Blue Marble", cropped from photograph AS17-148-22727 taken on December 7, 1972, by the crew
of the Apollo 17 spacecraft at a height of about 18,000 miles. Public domain image.
The Blue Marble is typical of photographs from above in that despite its seeming impartiality as a
technological image, apparently lacking local bias, it is loaded with a number of sociopolitical
meanings. Weems advocates that the most “instrumental” of images should not escape the kind
of cultural analysis that historians have applied to images explicitly created as artworks (2011:
19
229). This chapter will examine how aerial photography has been employed as an instrument for
surveying landscapes - in such fields as wartime reconnaissance, land management and aerial
archaeology - and the unexpected ways in which these apparently utilitarian images have resisted
classification as such and taken on a cultural life of their own.
1.2 Wartime reconnaissance
Aerial photography owes much of its development to the warfare that gripped early Twentieth
Century Europe. While some aerial photographs were taken by balloon in the late Nineteenth
Century - the Parisian balloonist Nadar (Gaspard-Felix Tournachon) successfully photographed
from a tethered craft as early as 1858 - it was the airplanes of the Twentieth Century that offered
a truly viable platform for aerial survey. Balloons equipped with cameras had been widely used
for reconnaissance during the American Civil War - unaided observation balloons had previously
been used in the French Revolutionary Wars - providing strategic information to commanders
from above the battlefield. Despite some success the inability to navigate these lighter-than-air
craft was a severe handicap, leaving the balloonist either tethered above one spot or set adrift
largely at the whim of the weather (Holmes, 2013: 122-155). Nineteenth Century ballooning
ignited an interest in the possibilities of aviation - and a certain romance towards the heroic aviator
- but could not be seriously considered as a tool for observation over large areas. Powered flight,
driven by its wartime utility, would change this.
1.2.1 Optical warfare
At the turn of the Twentieth Century the problem of aerial propulsion was addressed first by
powered rigid dirigibles - such as those developed by the German Ferdinand von Zeppelin - and
later by the more agile heavier-than-air flight first achieved by the Wright brothers in 1903. The
airplane offered a radically new platform for aerial vision. An aircraft could now go against the
weather, powering itself to a predetermined vantage point rather than relying on unpredictable
winds for transportation. During World War One developments in both aviation and photographic
technology - accelerated by the war effort - played a central part in reconnaissance, with both
sides of the conflict surveying the Western Front extensively to gather information on the
movements and positions of the enemy (Cosgrove and Fox, 2010: 26-35). The aerial perspective
had quite suddenly provided unprecedented quantities of information from behind enemy lines.
To those in command this new vision empowered decisions which altered the course of the war,
20
but in a more immediate sense it affected the life and death of those on the ground. World War
One had rapidly become, as Saint-Amour has put it, “the most optical war yet” (2003: 354).
The vertical photographs used in aerial reconnaissance could penetrate the surface of enemy
territory revealing the positions of even well hidden trenches, infrastructure, troops and
ammunition depots. Some of the most important insights could be gleaned from observing
changes from one day to the next, meaning that regular and up-to-date surveillance was essential.
Not only was the reach of this new aerial vision of the Western Front near total, it also went hand
in hand with the destruction of landscape below. The machinery and skills that enabled these
photographs were perfected through warfare. The aircraft and vertically mounted camera together
had become a “superb seeing weapon” (Chmielewska, 2013: 232). Indeed aerial artillery and the
reconnaissance camera have been considered metaphorically, as well as physically,
interchangeable (Castro, 2013: 124). Writing on World War Two - by which time reconnaissance
photography technologies were well advanced - Chmielewska considers that from the perspective
of the pilot and photographer the distant earth's surface was stripped of all guises and reduced to
a target for destruction under a brutal aerial gaze.
1.2.2 The heroic aviator
To the military commanders on the ground, the apparently omniscient privilege that aerial
surveillance offered was tempered by logistics, not only in terms of capturing and developing such
a large quantity of photographs but also by the necessary human interpretation of the results.
Increasingly canny camouflage techniques meant that meticulous work was required to decode
the photographs and a tremendous amount of manpower was needed for the task. The result was
that aerial interpretation - far from belonging to the domain of a privileged elite - was undertaken
at all levels of the military and drew skills from a diverse range of specialisms. Haffner (2013: 10-
14) points out that successful interpretation required correlation with other information gathered
at ground level which helped to piece together the narrative of enemy movements and intentions.
To interpret features from abstracted vertical photographs required the imagination of individuals
for whom the strangeness of the aerial view was becoming familiar.
To those embroiled in the conflict below the airmen and their machines were a hopeful reminder
of freedom and heroism more than an emblem of privilege and power (Cosgrove, 2001: 239-240).
Perhaps this was in part a legacy of the altogether more romantic age of ballooning that had fixed
the idea of the aviator-adventurer in the public imagination during the previous century. Another
21
explanation places the heroism of powered flight on a broader arc of modernist ambition, one with
which the first industrial - and truly global - war was also intimately entwined. While World War
One had made bitterly clear the failings of the old order of aristocratic power in Europe, aviation
promised - at least in principle - a democratising force where the individual hero, aided by
technology, could make a profound difference in the world. In Britain, a country still holding power
over its colonies, this ambition subsequently took on a distinctly imperial slant whereby the country
itself became the self appointed hero (Anker, 2001: 82). Aerial photography provided a mode of
vision which corresponded with the paradigms of the Modern Western World during the early
Twentieth Century and subsequently had an impact in such fields as geography, architecture,
agriculture and urban planning. The influence of airborne vision upon earthbound science, culture
and policy became known as “air-mindedness” (Haffner, 2013: 14) and has been referred to more
recently as “aeriality” (Weems, 2015: xi-xviii) or “Aereality” (Fox, 2009). According to this mindset,
the technologies of flight and airborne photography would become instrumental in bringing order
to the chaos of the post-war world.
1.3 The modernising aerial view
Aerial photographs have featured prominently in printed media since their beginnings (Roseau,
2013: 210-213). The influx of images that came during, and in the years following, World War
One were enthusiastically disseminated in newspapers and magazines (Weems, 2015: 57-58).
These images can be categorised into two types: vertical photographs, useful as mapping tools,
and oblique views - taken at an angle between the vertical and the horizon - which provided a
more familiar-looking type of elevated perspective. The oblique view offered a compromise
between the type of panoramas available from ground level, with features arranged one behind
another towards a horizon, and the cartographic benefits of the vertical. While oblique views taken
at an angle close to the horizon were more difficult to extrapolate measurements from, they
afforded a more humanised, “insider's” perspective that was closer to the experience of both the
inhabitants of the landscape and the aviators themselves. In addition it was recognised that the
oblique gave a better sense of three-dimensional “volume” (Macarthur, 2013: 188-193)
particularly in regard to urban architecture where upright structures were oriented correctly in the
photographic frame.
It was the combination of these perspectives - of the cartographic vertical and the more grounded
oblique - that made aerial vision a powerful tool for the redevelopment of both urban and rural
22
landscapes in the interwar years. In the public imagination of the time “air-mindedness” was tied
to a worldview whereby an increasingly holistic model of social order, organisation and
improvement could be facilitated by the airplane (Haffner, 2013: 14). Amelia Earhart, an
outspoken advocate of the holistic benefits of aviation during this period, summarises this
association between flight and progress in her account of fellow pilot Anne Lindbergh’s
“philosophy of flying”:
“... aviation is one of the most progress-bringing occupations today. It is a new kind of
transportation, and as such, is an important part of living.” (Earhart, 1932: 172)
Aerial photography was distinguished from a purely cartographic process because the photograph
held the promise of an embodied human presence. These images were powerful rhetorical
devices because they were tied to the heroism of the aviators behind the lens. This suggested
that human ingenuity could finally impose order upon the landscape and build a brighter future
using science and technology, ambitions that had been sustained since the Enlightenment.
1.3.1 Rural planning
Jason Weems (2004, 2011, 2015) has written extensively on how wartime aerial survey
techniques were adopted for agricultural survey and planning in the American midwest during the
interwar years. The scale of this operation mimicked that of the Western Front reconnaissance of
World War One. During the 1930s alone over a million survey photographs were commissioned
by the US agriculture department in a bid to both optimise and centralise land management (2011:
227). In the wake of the Great Depression much of the farmland in the North American Midwest
had been overworked to the point of ruin. In response, the federal government looked to reform
its land management under the politics of the “New Deal”. In line with the earlier Land Ordinance
policies that had imposed the one mile square grid pattern that characterised the prairies, the
New Deal aimed to “create order from chaos, to institute systematic control over a broad terrain,
and to invest the lives of those who inhabited the prairies with democratic structures and ideals.”
(Weems, 2015: 63). Aerial survey provided both the practical tools and the “synoptic mentality”
(2015: 64) that made this organisational and political drive possible.
Weems argues that these images not only empowered government officials but also genuinely
inspired farmers - otherwise critical of government oversight - to involve themselves in projects
for agricultural improvement and modernisation (2015: 49). It is unlikely that this was an attribute
23
of the cartographic usefulness of the aerial photographs but rather of their human appeal. Their
photographic nature meant that, unlike with a map, familiar features on the ground could be more
easily recognised. Beyond this these images were viewed in the context of a broader
dissemination of aerial photographs of the region, both vertical and oblique, which had already
established the flying perspective in the imagination of the Midwestern farmer. Photojournalist
Wallace Kirkland had used oblique aerial photographs amongst his ground level illustrations of
life on an Iowa farm - published in LIFE magazine in 1937 - connecting aerial vistas of the endless
grid-like landscape with his intimate observations of life on the ground (Weems, 2015: 144-125,
Kirkland, 1955: 115-120).
1.3.2 Urban planning
In an urban setting, the aerial photograph had a similar role to play in connecting individual lives
to the modernisation projects of the early Twentieth Century. Following World War One much of
the equipment and expertise used in aerial reconnaissance was demilitarised. In Britain, the
founders of the firm Aerofilms adapted wartime aerial survey methods to a commercial model and
- following their temporary return to the war effort during World War Two - went on to gather an
extensive catalogue of aerial photography specialising in the oblique view. Across Europe such
images had an important role to play in the redevelopment of cities devastated by wartime
bombing. In France the Service Topographique gathered and freely distributed aerial survey in a
bid to assess damage and assist redevelopment after World War Two (Haffner, 2013: 70). These
projects focused on the potential of aerial photography in urban planning, not just as a technical
survey method but also as a media tool uniquely qualified for visualising metropolitan
development (Roseau, 2013: 214). Such attempts to “condense a complex reality” using the
totalising aerial view risks ignoring important “nuances and mechanisms” that support the urban
fabric at ground level (Roseau, 2013: 215). An active imagination was required to connect aerial
observations with ground level experiences. In city planning as in the rural American Midwest the
oblique aerial view, rather than the more easily measureable vertical view, had an important role
to play in this.
“[oblique aerial photographs] suggest that the individual’s lived experience of places and
the planner’s oversight of the whole socio-economic system that a city is, are points within
a rotation from vertical to horizontal.” (Macarthur, 2013: 190)
24
Macarthur goes on to state that even vertical aerial photographs remain indexical - their
perspective relating directly to a specific point in space - in contrast to the contrived and non-
indexical orthographic projection of a map or plan. At any rate, according to Macarthur, the very
photographic nature of the air photo marks it as indexical regardless of the viewpoint (2013: 192).
Even in the orthographically rectified “orthophoto” there is a relation between the image and what
an observer might see if they were above the terrain in person. As with the Blue Marble
photograph, these images allow the viewer to see through the eyes of the aviator, in this case not
an astronaut but an urban photographer. The specific indexicality implied in the aerial photograph
invests the individual, rather than an unspecified authority, in these projects of modernisation. The
apparently direct correspondence between image and landscape - devoid of external interference
- seemingly leaves the observer to judge affairs for themselves. The photographs thus served as
a platform for discourse between the stakeholders of urban development rather than as a purely
didactic medium.
1.4 Global ecology and local environment
Regarding the stark contrast between the rigid grid patterns of the American Midwest and the
organic flowing lines made by natural contours and watercourses, Weems suggests that the aerial
view highlights the “friction that exists between natural and manmade orders” (2011: 225). While
on the one hand this contrast brings up a dichotomy between humans and nature reminiscent of
Enlightenment ideologies, it also also hints at the possibility of a broader “integrated system”
composed of both human and natural components (Weems, 2015: 64). In the early Twentieth
Century a new model of life as an interdependent network came into focus, one that crossed the
divide between the human and the natural world. It was a vision inspired by the imagery made
available by the airplane and crystallised by the emerging science of ecology.
“The chief reason that ecologists were able to synthesize natural history into charts and
maps of interrelations was their aerial perspective on nature. [...The] introduction of
airplanes as tools for ecological research [...] moved ecologists from a local to a global
perspective on the world - from local sand dune and mountain perspectives to global views
provided by avant-garde aviation technology.” (Anker, 2001: 77)
The “aerial perspective” that Anker refers to is not only the literal view of the Earth available to
the airborne researcher but also the increasingly global worldview that arose at the beginning of
the Twentieth Century. The emerging science of ecology was an attempt to understand broad
25
patterns and systems in nature in order to manage them effectively. Beyond this it was also an
expression of a holistic worldview with sociopolitical consequences that helped to propagate the
Western ambition of globalisation. As a tool for both imaging and transportation, aviation played
a central part in these emerging worldviews.
1.4.1 Patrick Geddes and the Outlook Tower
Employing the aerial view to contextualise human activity within a broader network of relations
was not an approach that was novel to the age of the airplane. Patrick Geddes (1854-1932) was
a Scottish ecological thinker and early pioneer of town planning who believed that social and
architectural improvement could only be achieved by viewing a broader picture that connected
the local to the global. In 1892 Geddes purchased a camera obscura and public observatory at
the top of the Royal Mile in Edinburgh (figure 1.2; figure 1.3). He named this the Edinburgh
Outlook Tower and repurposed it to provide citizens with a synoptic view of the city. The Outlook
Tower was meant as a prototype for similar installations to be built in all major cities, providing
the overview that was central to Geddes’ bold new vision of civic planning. To Geddes the city
could only be properly understood in relation to the region, which in turn was an integral part of a
global network of relations. This was represented in the exhibits displayed on the five floors of the
Edinburgh Outlook tower, which descended from the immediate surroundings visible from the
camera obscura, down through Scotland, the English speaking world, Europe, and finally the
World (Welter, 2002: 78-80).
26
Figure 1.2 - The camera obscura on the roof of the Edinburgh Outlook Tower building purchased by Patrick Geddes in
1892. Photograph by the author, 2016.
Figure 1.3 - Emblem with cross-section of the camera obscura on the top of the Edinburgh Outlook Tower. Views of
the city are projected onto a horizontal screen and observed from above. Photograph by the author, 2016.
27
Geddes’ model of an interdependent network of relations, envisioned through the synoptic aerial
view, was a forerunner for the new science of ecology that emerged around the turn of the
Twentieth Century. While ecologists had begun by categorising local ecosystems of plant and
animal life, the technology of aerial photography assisted in broadening their study to include
forestry, zoology, and eventually human sociology and the global interaction of cultural and
natural forces. Although this new discipline defined itself as holistic, the philosophy behind it was
driven by set of economical and political aims that propagated the superiority of Western power
(Anker, 2001: 76-78).
1.4.2 Globalisation and postcolonial imperialism
The inclusion of the English language as one of the regional spheres of Geddes’ Outlook Tower
reveals an inherent colonialism that was prevalent during the development of ecology as a
scientific discipline. When in the 1920s British ecologists used aerial photography to map out
Africa's natural resources, indigenous people “had to be either ignored or naturalized to be
scientifically and politically manageable” (Anker, 2001: 84). Here mapping was used to claim what
Macarthur describes as “political sovereignty” (2013: 199) over a given terrain, based on the
assumed superiority both of the synoptic view and scientific rationality in general. This
cartographic “intellectual colonization” (Cosgrove, 2008: 155) belongs to the broader history of
maps and mapping, and was crystallised by the science of ecology and the methods of aerial
survey.
What the era of the airplane brought to this project was the rapid coverage that allowed for a truly
global view of the world. While the efficiency of aerial survey methods transformed cartographic
practice, the availability of air travel also played a significant part in the air mindedness that
shaped Twentieth Century worldviews. By reducing the time between international destinations,
air links made globalisation a real and achievable project. Following World War Two, civil airlines
capitalised on the ideals of “human freedom, unity, and equality through universal communication”
promised by global air travel (Cosgrove, 2001: 225). At the same time the personal experience of
viewing the earth from an aeroplane became established in visual culture (Dreikausen, 1985: 62-
63).
During the 1960s the technology of space flight brought a new realisation to the ideals of
globalisation envisioned by ecologists. The architect and systems theorist Buckminster Fuller
advocated a holistic worldview and popularised the concept of a global system which he explored
28
in his 1969 book “Operating Manual for Spaceship Earth”. Fuller also popularised the architectural
form which he named the geodesic dome, a spherical structure conceptually emblematic of his
proposed global system. Not only was the geodesic dome constructed of a network of
interdependent components, but when completed the shell of such a dome could create a bubble,
within which a self-reliant ecosystem could operate. The isolation of the planet - the “spaceship
earth” - was, according to Fuller, what necessitated the design of a holistic and close-knit network
within. The geodesic dome made use of the naturally occurring efficiencies of both the sphere
and its triangular components. This ingenious engineering solution that would allow human
habitation in even the harshest environments, as evidenced by the geodesic dome that protected
the research station embedded in the ice at the South Pole (Fox, 2005: 113-115). On the surface
Fuller’s architecture demonstrated how, by imitating nature, mankind had the potential to live
sustainably alongside it. His ideas also represented a particular model of the natural world
however, a global system that left little scope for local differences.
Figure 1.4 - “Earthrise” photograph taken from Apollo 8 spacecraft from moon orbit, December 24, 1968. Public domain
image.
The architectural shape of the globe was to become emblematic of global reach and international
connectedness, but also of ever-expanding imperial boundaries. Cosgrove (2001: 228) argues
that the inclusion of the architectural globe as spectacle in world fairs and exhibitions - such as
29
the "Montreal Biosphère" first constructed for the 1967 world fair - was designed to promote the
global reach of Western power.
“Model globes are emblems of an idea that such spectacles share with other globalized
exhibition spaces of the modern metropolis, [...] using the public display of knowledge to
signal authority and possession of an empire of knowledge.” (Cosgrove, 2001: 228,
original emphasis)
The popularisation of the globe as entity and emblem was facilitated by the images of the earth
that were emerging from the space programs of the 1960s. The publication of Fuller’s book
“[...]Spaceship Earth” coincided with the release of the “Earthrise” image taken by Apollo 8
astronaut William Anders from moon orbit in December of 1968 (figure 1.4). This photograph
mimicked a similar monochromatic image transmitted remotely by the unmanned Lunar Orbiter 1
in 1966, and was taken four years previous to the “Blue Marble” image of Apollo 17. Despite its
technological nature “Earthrise” soon took on a life of its own as a cultural artefact, loaded with a
dynamic set of sociopolitical meanings. While there is no doubt that “Earthrise” provided an image
of a united humanity unhindered by political borders, the image has been variously read as a
humbling symbol of humanity's shared goals and reliance on the Earth’s systems, or alternatively
as a claim to an intellectual global sovereignty by the U.S. and by Western ambition as a whole
(Cosgrove, 2001: 259-260). As we have seen, it is difficult to divorce ecology from the politics of
globalisation. The shortfall of ecological theory is that it fails to account for the hierarchical
structures of power in human society.
1.4.3 Environmentalism
One reading of the 1960s photographs of the globe is that they supported the ideals of
globalisation, tied to a kind of intellectual imperialism, within the postcolonial Western world of the
time. Cosgrove raises an alternative reading of the “Blue Marble” image in particular, suggesting
that its “decentralisation” from the Atlantic and Mediterranean origins of Western power in favour
of Africa and Antarctica marks a novel shift towards a “decolonised globe” (2001: 261). To
Cosgrove the image can also be aligned to a new drive to embrace the diversity of individual
localities, and to respect the equality of these different voices. This is opposed to the politics of
global ecology, which assume that these local differences can be resolved into a unified whole.
Cosgrove continues:
30
“[Blue Marble’s] apparent absence of cultural signifiers has made it a favoured icon for
environmental and human-rights campaigners and those challenging Western
humanism’s long-held assumption of superiority in a hierarchy of life.” (Cosgrove, 2001:
261)
In support of this view, Kurgan notes that “the value of Lansat and SPOT [remote sensing satellite]
image data was noticed more quickly and put to work more readily by environmentalists than any
other advocacy group” (2013: 113). While remote sensing is a valuable practical tool for
environmental sciences it also makes a useful vehicle for narrative as will be discussed later in
this chapter.
Similarly the capacity for aerial photography to illuminate environmental issues benefits from both
the practical advantages of the revealing aerial perspective and the added rhetorical value of the
air view. Popular aerial photographers often attribute environmental messages to their images
such as in Yann Arthus-Bertrand’s publication “The Earth from the Air” (1999), which assumes a
holistic narrative by both its airborne perspective and its global coverage. Despite this Arthus-
Bertrands images are unavoidably localised. They are stamped with his own individual style which
evokes a visceral and personal sense of place (Lugon, 2013: 148; Dorrian, 2013: 294). This
personal relationship with a landscape, rather from detracting from a sense of scientific integrity,
adds weight to environmental messages by introducing an element of localised sensitivity to an
otherwise globalised, and therefor “supra-individual” (Lugon, 2013: 148), ecological view.
Aerial photographers such as Emmet Gowin (whose work is explored in more detail in chapter
two) produce explicitly environmental images enabled by their intimate relationships with the land.
As such Gowin can be considered an environmentalist, in so far as his work highlights specific
environmental issues at a local level, but this doesn't necessarily mark him as an ecologist,
interested in resolving local diversity within a global system of connections and dependencies.
Aerial photography belongs exclusively to neither of these concerns but has been instrumental in
realising both perspectives, the local environment and the global ecology. Climate scientists are
currently faced with the challenge of publicising the causes and effects of manmade climate
change, an issue of both global and local significance. Aerial photography of one form or another
could have an important role to play in this.
31
1.5 Aerial archaeology
In his 1969 book “Airborne Camera”, Beaumont Newhall recounts how the American balloonist
John Wise spotted geometric earthworks while flying over the Ohio landscape in 1852. On
learning that these traces related to ancient ruins, Wise remarked:
“The appearance of these outlines in the soil shows how the power of vision is increased
by looking down upon the earth from balloon height. I made it a point to go over the ground
where these figures appeared, but could trace no outlines, although what I saw from above
must have been the result of colour in the soil.” (Wise, 1852, quoted in Newhall, 1969: 68)
While balloon photographs were taken of Stonehenge as early as 1906, and aerial photographs
of ruins were taken in Italy and the Sudan in the years that followed (Cosgrove and Fox, 2010:
36-37), it wasn’t until the aftermath of the First World War that the revealing capabilities of the
aerial view, in conjunction with photography, was widely exploited for archaeology. Returning from
the war with insight into aerial reconnaissance and air photo interpretation, O.G.S. Crawford
enlisted the help of RAF air photography outfits to map prehistoric sites in the south of England.
Crawford noticed, as Wise had before him, how slight disturbances in the soil, indecipherable
from ground level, could be clearly seen from above.
1.5.1 The typography of aerial observation
Crawford realised that by waiting for specific environmental conditions certain subterranean
remains could be better distinguished. “Shadow sites” become visible when the setting or rising
sun hits the landscape from such an angle as to reveal low earthworks. “Crop sites” appear where
the colour or growth of crops differs according to the depth and type of soil underneath, revealing
the outline of buried ditches or walls even after they have been ploughed over. Differences in
exposed soil and even melting snow can also reveal the traces of ancient architecture and
agriculture. This “typography of aerial archaeology” (Hauser, 2007: 164), facilitated by
environmental changes, remains a key method for archaeological discovery and interpretation
(Riley, 1987: 17-40, Bewley, 2003). Crawford, in collaboration with Alexander Keiller, published
the seminal book “Wessex from the Air” in 1928. The graphic vertical photographs reproduced in
the book drew the attention of the art world (Hauser, 2007: 157) and also demonstrated eloquently
the worth of air photography for archaeology, encouraging others to take to the air and develop
the methodology further.
32
Inspired by the work of O.G.S. Crawford, Major George Allan – an aerial photography enthusiast
of independent means – developed his own methods for surveying the ancient landscapes of
southern England. Hauser describes how the oblique angles used by Allan brought a new
dimension to aerial archaeology, both descriptive and poetic:
“This resulted in an oblique image, rather than the vertical shots – much better for mapping
purposes – that were taken for Wessex from the Air. Allan’s technique was novel; but the
results are stunningly beautiful.” (Hauser, 2008: 85)
Hauser goes on to highlight the narrative aspect of some of Allan’s photographs, such as where
a steam train and solitary motorcar unwittingly cross paths with unseen Iron Age ditches in an
image that tells a story of modern everyday living among “traces of the past” (Hauser, 2008: 86).
Allan’s handheld camera allowed him more creative control of the views which he selected and
the foreshortened oblique angles which he worked with led to more humanised vision of the
landscape. Allan’s approach in particular foreshadowed the adoption of aerial photography as an
art medium in itself. Some prehistoric sites are spectacularly well suited to photography from the
air, as Deuel comments of the famous Nazca drawings:
“If any prehistoric feature ever cried for the aerial approach, it was the desert pictographs
of southern Peru.” (Deuel, 1969: 232)
The features of the Nazca plains referred to by Deuel had been studied extensively from the air
since Paul Kosok first recognised their sophistication in 1941. Among the many prominent aerial
photographers who have visited the geoglyphs, Marilyn Bridges was the first to immortalise the
drama and character of Nazca landscape. Bridges’ work, which chronicles an intimate relationship
with such prehistoric monuments, is explored in more detail in the next chapter.
1.5.2 Visualisation beyond vision
Meanwhile, other pioneers were finding increasingly sophisticated ways to stretch the revealing
qualities of the new technology. Among them the French missionary, airman and photographer
Antoine Poidebard was developing new techniques for spotting and recording archaeological
remains in the Middle East. Deuel describes the impact that Poidebard had upon the emerging
field of aerial archaeology.
33
“[H]e never tired of testing various filters, lenses and cameras […] While sober British
workers had espoused the principle that the human eye sees as much as the camera, […]
the French priest was in this respect more sophisticated. Indeed he deserves to be ranked
among the pioneers of infra-red photography.” (Deuel, 1969: 101)
The methods of aerial archaeology in use today are comprised of both the “typography” of direct
observation techniques promoted by Crawford, alongside the technologies for extending human
sight that were foreshadowed by Poidebard’s experiments. Reconnaissance from light aircraft
remains a key method for the discovery and interpretation of archaeological remains, although
waiting for the right conditions, such as the drought necessary for some crop marks to appear,
can make these observations a slow process (Bewley, 2003: 276). Alternative technologies can
take information that is unavailable to the human eye - because it lies outside of the visible
spectrum or is otherwise obscured by vegetation for example - and visualise it in such a way that
it can be later interpreted by a human observer. With multi-spectral imaging this is simply a case
of shifting an invisible image, usually from the infrared which is sensitive to healthy vegetation,
into visible wavelengths. Airborne lidar is capable of sampling detailed topography without
distracting colour information and in the right conditions can even “see” the ground surface
through tree cover. This non-visual data also needs to go through a process of data visualisation
so that it can be interpreted by a human observer. To make this topographical data easier to read
for example, a hill-shade filter is often applied so that the topography looks as if it is illuminated
by a direct light source. This method if favoured because it is “easy to compute and easy to
interpret” (Kokalj et al., 2011: 263). Hill-shade emulates that way that topography is likely to
appear in the real world, illuminated by the sun for example, at the expense of clarity in certain
features from certain angles. Kokalj et al. (2011) propose an alternative visualisation technique
that reveals omnidirectional details more clearly by emulating diffuse ambient light instead of
direct light. The importance of this type of naturalistic data visualisation is that the mapping of
features in aerial archaeology is achieved by a manual process of interpretation. Interpretive
tracings are drawn by hand on top of gathered data which distinguish between natural and
manmade features and attempt to categorise these. Successful interpretation comes with
experience and interpretive tracings may differ between interpreters. Bewley (2003) argues that,
despite advances in the technology for gathering aerial archaeology such as lidar and remote
sensing, the process of interpreting, categorising and mapping gathered imagery and data
remains an important area of research.
34
1.6 Drones and remote sensing
Following World War Two the U.S. came to the forefront of military reconnaissance technology,
largely driven by the demands of gathering intelligence within the secretive Soviet Union during
the Cold War. A new generation of spy planes provided photographic reconnaissance from ultra
high altitudes making them difficult to detect. Despite their high altitudes these manned
reconnaissance missions were not without risk. In May 1960 a U.S. Lockheed U-2 spy plane was
downed by a Soviet surface-to-air missile after it was wrongly assumed that the Soviet Union did
not have sufficient radar technology to track such flights. The pilot, aircraft and reconnaissance
equipment were all recovered by the Soviet Union in an event that had considerable political
fallout.
At this time the U.S. was already developing the first remote sensing satellites, which had fewer
risks compared to manned espionage missions. Deployed in secret, these spy satellites recorded
images onto film negatives which were then ejected back to earth where they were recovered,
processed and used for mapping and intelligence gathering (Kurgan, 2013: 44). The results of
these early tests proved promising and since then an ever increasing constellation of remote
sensing satellites has transmitted a stream of images back to earth. While some of this imagery
is now publicly available - such as data from the Lansat and SPOT satellites - priority is still given
to government intelligence gathering. Cosgrove and Fox point out that where the public currently
have access to satellite imagery of resolutions up one pixel per meter, the U.S. Central
Intelligence Agency have launched and operated satellites estimated to be able to capture up to
one pixel per ten centimetres (2010: 73). Similarly, advances in unmanned suborbital aircraft -
often driven by military interest - have been later adopted for civilian purposes.
1.6.1 Narrativisation of surveillance warfare
Despite their sophistication, surveillance satellites are limited by their orbit patterns and can be
rendered useless by cloud cover. To mitigate these shortcomings, unmanned drones - that could
fly targeted missions beneath cloud level - were developed in particular by Israel and the U.S.
(Gusterson, 2016: 10-11). First developed for surveillance, from 2001 these drones were also
fitted with missiles that could be engaged remotely. The deployment of weaponised drones has
been subject to much controversy, in part because the “asymmetrical” (Chamayou, 2013: 162)
nature of drone combat is closer to assassination than warfare and as such raises complex ethical
issues. On top of this drone operators have repeatedly misidentified targets leading to civilian
casualties. It has been suggested that this is because the placement of drone pilots well out of
35
harm's way leads to apathetic or uninformed decision making. The implication here is that the
intervention of technology removes the drone pilot from the heat of the battlefield. A lack of
immersion perhaps means that operators are not engaged with activities on the ground on a
personal level and are therefore unable to take their moral responsibilities seriously. Contrary to
this view, Gusterson suggests that:
“This distanced voyeurism is counterbalanced by a sense of immersive intimacy when
drones patrol the same terrain over and over and operators come to feel they know the
people below.” (2016: 64)
This is backed up by a number of accounts from drone pilots who are emotionally affected by their
remote “experiences”, leaving psychiatrists to reassess the possibility of post traumatic stress
disorder in those who have never been in danger. Gusterson goes on to describe how this sense
of intimacy can itself be the source of human error as it leads operators, believing in their
perceived closeness to activities on the ground, to extrapolate information that is in fact
unavailable to the aircraft’s sensors. In a bid to collapse the distance from the terrain on screen
the drone operator sees a projection of their own constructed narratives in the aerial images,
rather than forensically judging the evidence in front of them as one might do studying a map
(2016: 64-70). Why these assumed narratives repeatedly result in the false identification of enemy
targets will remain hotly debated. It is interesting that, in Gusterson’s version of events, even
before weapons are deployed the act of seeing is not a passive but an active one, where events
are constructed in the mind of the drone pilot. This is made possible by a perceived experience
of embodied flight above the battlefield, even from a remote control centre thousand of miles
away. While those who criticise the use of drones in warfare are concerned that their automated
and distanced nature reduces well informed decision making, Guterson suggests that it is active
human bias, not passive reliance on technology that leads to lethal mistakes.
While the remote sensors used by military agencies might be technically impartial the very act of
viewing these images is a highly politicised one, even for a trained drone operator. Surveillance
images can only be meaningfully read by those with an understanding of the capabilities and
limitations of the imaging technology. Military aerial survey images have in the past been
published in order to sway public opinion despite the fact that many images are difficult to interpret
even for experienced experts, a testament to the persuasive power of the image. For Laura
36
Kurgan, the opaqueness of these images is masked by a perception that they are “scientific and
objective” (2013: 31):
“[...] because the interpretation of such images is an art, as well as a science - because it
inherently involves imaginative leaps - the putatively scientific and objective interpretation
at the service of governments and commercial institutions tell only a story, not the story,
of what is going on in these images.” (Kurgan, 2013: 31, original emphasis)
What remote sensing technology can do is uncover the evidence of environmental and
humanitarian issues that are difficult to visualise otherwise, particularly where access is restricted,
such as within the borders of a secretive state. What remote sensing cannot do however is
promise a rational or objective method for understanding these events. In fact the distanced
nature of the views available by remote sensing encourages a politicised “narrativisation” of
events on the ground, as the viewer attempts to mitigate the lack of information on the basis of
their own grounded experience. This narrativisation can be useful to the aerial photographer who
has a story to tell - and is indeed critical to the appeal of many aerial photographs - but may be a
dangerous thing in a war zone.
1.6.2 Civil applications of drones and remote sensing
Despite being largely associated with military and other government applications, remote sensing
technologies - both high-end and low-end - have been adopted by a broad range of civilian and
scientific fields. At the high-end, the interpretation of publicly available data from remote sensing
satellites is now an established methodology in the earth sciences. These scientists use satellites
that are specifically designed to gather data for civic and commercial use, such as NASA’s Lansat
or the French SPOT programme, along with declassified historical imagery from military
reconnaissance satellites and other sub-orbital aircraft. Data is gathered using visible light
(photographic) sensors alongside multispectral imaging, radar and lidar to build a more complete
picture of the composition and form of the landscape being studied. Scientific investigation carried
out using these methods can be applied to human and natural resource management, along with
other fields across biology, sociology and physical geography.
Despite the technological nature of this methodology, human observation and interpretation of
the aerial images have a central role in remote sensing science. Successful interpretation relies
not only on a theoretical understanding of the technology and of the forces at work in the
37
landscape being observed, but also upon individual, grounded life experience both in the lab and
in the field (Jenson, 2007: 5-6). This tacit learning, according to Jenson, “cannot be measured,
programmed, or completely understood” (2007: 5). Just as state sponsored aerial reconnaissance
is vulnerable to human bias facilitated by the “leaps of imagination” necessary to interpret aerial
imagery (Kurgan, 2013: 31), so the scientific use of remote sensing is dependent on a human
component, and perhaps a similarly increased potential for politicised bias. At best the satellite
view, devoid of political borders, might instil a sense of stewardship in the scientific community as
Kurgan suggests (2013:113), particularly as remote sensing technology can provide such a
powerful tool for visualising environmental issues.
Low-end unmanned aerial vehicles (UAVs) bear little resemblance to their high-end, military
counterparts (despite both being referred to as “drones”), and have become readily accessible to
both hobbyists and professionals looking to exploit the new technology. Lightweight UAVs are
used for low level photography and multispectral imaging in areas such as archaeology,
agriculture and environmental science (Remondino et al., 2011: 2). The advantages of these
aerial platforms over the manned aircraft solutions historically used in these fields include their
low cost and the high spatial and temporal resolution of the data gathered. Particularly when
combined with software-driven photogrammetry, low-end UAVs are a powerful tool for monitoring
small scale areas of landscape. The democratisation of these technologies promises to open up
the field of mapping to a broader range of stakeholders, although it is yet to be seen exactly how
the use of UAVs will be regulated from country to country (Remondino et al., 2011: 5). Given the
history of the aerial view’s perceived association with geopolitical “sovereignty” it seems unlikely
that this democratisation of airspace will continue without resistance from some authorities.
1.7 Summary
Aerial photography is a technologically enabled image-making process. As such it entertains a
Modern ideal where technology extends human capability, and in doing so elevates us from our
personal, local perspectives. At the beginning of the Twentieth Century, against a background of
wartime surveillance and modernisation projects, aerial photographs could have become
emblematic of authority and privilege, serving only the ideals of globalisation and rational order.
Instead “air mindedness” was mediated by the individuality of the heroic aviator (a legacy of the
previous age of ballooning) and the local insights that it offered.
38
Now, at the beginning of the Twenty First Century, remote sensing and unmanned drones have
afforded a new wave of unprecedented access to aerial images. Just as the relation between
aerial photography and aerial bombardment in World War One and Two made the technology a
“superb seeing weapon” (Chmielewska, 2013: 232) so the weaponization of drones in the Twenty
First Century has again given rise to narratives of warfare and voyeurism associated with aerial
vision. These ideas are again mediated by the “heroic” endeavours of individuals, this time the
enthusiasts, entrepreneurs and scientists who have adopted and adapted drones and remote
sensing technology for civilian, cultural, environmental and humanitarian purposes. Now, just as
a hundred years ago, we view aerial surveillance with conflicted sentiments of awe and mistrust.
It could be argued that a mode of vision that - like Jeremy Bentham’s Panopticon - elicits power
to a few, has liberated the worldview of many. Throughout this chapter we have seen how even
the most instrumental of aerial photographs have taken on a cultural life of their own, often
challenging the presumptions of the progressive ideology which made them possible in the first
place. Such photographs retain their locality despite their altitude, resisting the politics of
globalisation and unification with which they have been aligned. The aerial view has also been
wrongly assumed to represent a scientific impartiality. According to Haffner the technological
nature of such optic tools apparently “offered a means of removing the bias of oneself and one’s
senses from the object of study” (2013: 24). Behind this “scientific endeavour” however lies “a
complex set of political and social concerns” (Haffner, 2013: 22). On top of this the embodied
experience of flight has, until recently, largely been omitted from the discourse of aerial
photography. This personal experience might feed into the “instrumental” aerial photograph
implicitly, or more explicitly in the case of aerial photographers such as Walter Mittelhotzer who
set out to tell a story in the images they produce, as Lugon explains:
“Mittelholzer’s practice demonstrates to what degree the aerial view has also the capacity
to be embodied, autographed, individualised and truly steeped in an imaginary of
adventure, sporting feat and transcendence. The image produced is not only technical
and organised, but also physical and irrational.” (Lugon, 2013: 148)
The self-ascribed rationalism and impartiality of Twentieth Century modernism were influenced
by a post-colonial assumption of the superiority of Western thinking, which prioritises the apparent
objectivity of vision and the image over the nuances of lived experience. The aerial view has
played a significant part as both cause and effect of this ideology. Despite this it seems impossible
to separate lived experience from the aerial image. A tendency for the aerial view to return to
39
familiar experience has been seen throughout the examples in this chapter; from the prevalence
of the oblique view over the more cartographic vertical, to the military drone operators who felt
bodily immersed in flight above the battlefield. Aerial photographs require an active
“narrativisation” to triangulate familiar ground-based experience with an unfamiliar perspective.
This activity brings out the tension between the distance from the subject and a sense of intimacy
that is based on prior experience. The following chapter will expand upon this aspect of the aerial
view in particular - its relation to the imagined sensation of flight and a personal relationship with
the landscapes below - by studying artists and photographers like Mittelholzer who have exploited
this potential for “irrational” resistance in the technological image.
40
Chapter 2 - Aerial artworks: Creative responses to the experience of flight
2.1 Introduction
The previous chapter explored how military strategists, rural and town planners, ecologists and
archaeologists adopted the technologies of photography and flight that came about in the early
Twentieth Century. It was shown that so called “air mindedness” was driven not only by a
romanticism towards the heroism of flight but also by a type of vision that was connected to the
Modern and globalised worldviews of the Twentieth Century. This chapter will expand upon how
the aerial view operates as a mode of vision and will consider its relationship with the visual arts.
Aerial photography was deemed a powerful tool for modernisation because of its cartographic
usefulness. This is to say that the aerial view appeared to represent terrain in a rational way
devoid of the localised perspectives found for example in the site-specific landscape panorama
view. Such delocalisation could be tied to the rational and increasingly global worldview of
Western modernism. In practice aerial photography resists such classification and - as was
suggested in the last chapter - tends to remain localised and personalised. This chapter will show
how creative applications of the aerial view offer the possibility of personal perspectives that can
be embodied, intimate, and aesthetic.
It has been claimed that access to air travel and the resulting aerial perception were a major
influence upon the Cubist painting tradition. It is easy to see how the vertical view in particular,
void of horizon and abstracted from the perspectives traditionally adopted by linear perspective,
can be related to the aims of Modern art movements which strove to deconstruct the
representative image. Saint-Amour questions the ascribed significance of the shared visual
syntax of Cubism and the vertical view - on the surface both collapse depth and details into a
synoptic whole - instead proposing that the common denominator is “a new kind of observer”
(2003: 354). While the aerial view is often associated with a passive gaze, Saint-Amour suggests
that the challenge of the air view is that – as Cubism does - it requires active observation. Castro
agrees that seeing the world from above is an embodied activity and adds that it is intrinsically
connected to the sensation of free movement:
The feeling of flight is as central to the aerial view as is the enjoyment experienced in
observing the earth from an unusual point of view or of visually discovering and dominating
it. (Castro, 2013: 118)
41
While the elevated viewpoint places the viewer as an outsider to the local world, unlike in
cartography the observer remains located in a specific point in space above the landscape. Both
Castro and Saint-Amour suggest that the aerial view is encoded in such a way as to invite, even
require, an active imagination of embodied flight in order to decode the landscape below. In this
chapter it will be suggested that tensions between the distance and intimacy of flight add to the
intrigue of the aerial view. Artist-photographers have exploited the conflicting ways in which the
air view miniaturises landscapes, so that they appear almost within grasp, while at the same time
distancing the viewer from the earth’s surface.
2.2 Modern painting and the aerial view
Writing in the final 1937 issue of AXIS, a quarterly journal of Modern painting and sculpture, John
Piper remarks on the novelty of the vertical photographs of prehistoric England published in
Crawford and Keiller’s Wessex from the Air (1928). In his astute and timely insight into early
Twentieth Century air mindedness Piper states:
“Flying (whether we do it ourselves or not) has changed our sense of spaces and forms
and vistas enormously. […] The significant thing being that from the air horizons vanish.”
(Piper, 1937: 5, original emphasis)
According to Piper it was no coincidence that the availability of this view coincided with a time
when the horizon was losing its significance in landscape painting, as artists moved from
representation towards abstraction. Piper stops short of suggesting that one was causally linked
to the other, instead implying that both aviation and abstract painting stem from a “new
consciousness” that came around the turn of the Twentieth Century (1937: 5). Perhaps it reveals
a certain degree of optimism during the interwar years that Piper doesn’t mention the pivotal role
of the First World War in the development and dissemination of the aerial view. Saint-Armour
considers that this romanticised view of a providence and destiny shared by aviation and abstract
painting was widespread during the Twenties and Thirties (2003: 349-350).
There is an evident correlation between the appearance of the aerial view and some forms of
Modern painting. Cubism, for example, tends to reduce three-dimensional depth into a clear
geometric order. Similarly abstract painting can be related to a cartographic collapsing of the
vertical dimension (MacArthur, 2013: 203-206). Beyond such observations it is difficult to make a
general association without overlooking the nuances and unique inheritances of both visual
42
modes (Saint-Armour, 2003: 352). This section will instead consider Modern artists who have
dealt more explicitly with the aerial view and consider their creative responses to the experience
of flight in particular. This is by no means an exhaustive account of the extensive history of the
aerial in Modern painting. Notable omissions include Sydney and Richard Carline - official War
Artists during World War One - as well as Kazimir Malevich, Susan Crile, Jane Frank and Nancy
Graves. Contemporaries of these artists have been selected here as examples that support the
claims of this thesis. The aim is to highlight key themes and to demonstrate the emotive and
aesthetic possibilities of the aerial view.
2.2.1 Tullio Crali
Italian Futurists, preoccupied with the revolutionary speed and efficiency of modern technology
were attracted to aviation both as a way of seeing and as a subject of painting. The sub-genre of
“aeropittura” (aeropainting) was outlined in a 1929 manifesto which stated that the air view
represented a fundamentally new reality, unobtainable from the ground (Smiles, 2015: 80). For
the Futurists such a view coincided with their socio-political ideals. Crali’s 1938 “Upside Down
Loop (Death Loop)” demonstrates a radical departure from the grounded perspective, its wide
field of view encompassing both the (upside down) horizon and the vertical axis. The motion of
the airplane is described in the lines that flow vertically, linking what appear to be multiple aspects
of the city seen during a rolling motion into a single vertical panorama. At the same time the city
transforms from an oblique landscape view to an ordered plan. Here the technology of flight is
revealing and also brings order to the buildings below. In the previous chapter aerial photographs
taken for various instrumental purposes were shown to implicitly convey a narrative of modernist
ideals. For the Italian Futurists the connection between a political worldview and a visual mode
was clearly stated. The vertiginous paintings of Crali and his contemporaries are deliberately
disorientating. They aim to deconstruct traditional ways of seeing and reconstruct the world under
a new mechanism of rational order, where technology displaces nature (Cosgrove and Fox, 2010:
32-33). The ideals of the Italian Futurists are in part shared by the broader projects of early
Twentieth Century modernism but have also been aligned more specifically to the goals of fascism
and its desire to create a new social order. Even in Britain an association existed between fascism
and aviation as Gruffudd notes: “Whilst the Left had its heroes of the air, the Right’s infatuation
with speed, power and the machine embraced the aeroplane more fully” (1991: 20). The
aeropaintings are intrinsically political, their message told analogically through the sensational
experience of flight.
43
2.2.2 Paul Nash
Paul Nash was appointed an official war artist by the British government in both World War One
and World War Two. His work tells the human story of the war through landscape, but it is also
deeply personal. Through surrealism Nash depicted scenes with no separation between the
physical world and a mythological world of dream and imagination. Surreal depictions of the First
World War landscapes appear like dreamscapes, analogous to Nash’s emotional state, that
quickly became “nightmarish” as the war progressed (Grant, 2003: 39-42).
While Nash’s earlier work focuses on the inhumanity of warfare, the images that he produced
during World War Two were also intended as anti Nazi propaganda (Hall, 1996: 7). Like Crali’s,
these paintings are politically loaded, in this case depicting the heroism of British forces in the
face of fascism. Nash’s paintings also carry a psychological meaning, their sense of chaos and
claustrophobia representative of the artist's own anxieties heightened in the context of war (Hall,
1996: 21). Nash suffered from severe asthma that prevented him from ascending in an airplane
himself and prematurely ended his life in 1946. His own ill health played upon the themes that
resound in his painting during World War Two. These are in sharp contrast to the “playfulness”
and “comedy” evident in the aerial paintings of Nash’s contemporary, Eric Ravilious (Gruffudd,
1991: 23). Rather than formally representing the physical landscape these images offer a glimpse
of the emotional interpretations of the artists. For Nash the world above was chaotic and
dangerous, reflecting his own personal fears as well as the horrors of the first truly airborne war.
2.2.3 Peter Lanyon
Many early Twentieth Century Modern artists like Nash remained grounded spectators of the
visual transformations of aviation - although Crali was himself a pilot - painting largely imagined
views representative of their political and emotional narratives. During the 1950s Peter Lanyon
began painting abstract landscapes drawing directly on his own experiences as a glider pilot.
These images are a response to the bodily sensations of flight, allowing Lanyon to explore “his
own physical and emotional experience of flight” (Garlake, 2015: 62). The paintings are part
geographical and part gestural, affected by the atmosphere and movement of the aircraft as much
as by the landscapes and seascapes that Lanyon flew over. Beyond this there is an engagement
with the feeling of flight that is highly personalised. In images such as Soaring Fight “the presence
of the artists body”, says Garlake, is “strongly implicit” (2015: 62). In this regard Lanyon’s work
focuses on the boundary between body and environment. Lanyon’s description of his process of
painting could equally describe his experience of flying:
44
“[...] I am led to explore the region of vertigo and of all possible edges where equilibrium
is upset and I am made responsible by my own efforts for my survival. [...] The junction of
sea and cliff, wind and cliff, the human body and places all contribute to this concern.”
(Lanyon, 1962: 4)
The disorientating vertigo of his compositions heightens these tensions in a way that is personally
affective. Similarly to his predecessors, Lanyon was interested in the aerial view as a device to
break away from conventional ways of seeing and representing landscape. Where linear
perspective demands that landscape is represented receding towards a horizon from a single
fixed viewpoint, the language of Cubism that Lanyon drew from allowed for the multiplicity and
movement experienced in flight. What sets the glider paintings apart from other aerial artworks is
their visceral nature and a sensitivity to the embodied interactions with the dynamics of the low
atmosphere that are necessary for unpowered glider flight. While Lanyon achieves this through
abstraction, similar personal responses to the experience of flight have also been tackled in more
representational artwork.
2.2.4 Yvonne Jacquette
As commercial air travel became more widespread in the late Twentieth Century so the scopic
possibilities it provided became embedded in Western culture. To avoid the turbulence of low
altitude and to improve commercial viability, aircraft became larger and were pressurised in order
to fly at high altitudes. In contrast to the aesthetics of speed and instability first associated with
aviation, the experience of air travel now is more associated with a calm detachment from
landscapes far below.
American artist Yvonne Jacquette is known for her paintings, prints, and drawings of aerial views
seen from skyscrapers, light aircraft, and commercial airliners. Her work focuses on the
perceptual experience of landscape that flight allows. The paintings give the impression of a
moment in time captured in an ever-changing scene (Berkson, 2002: 27-28). Movement is
sometimes represented by multiple views as the aircraft circles around the same location, a format
also used by aerial art-photographers such as Patricia Macdonald and Bernhard Edmaier.
Jacquette’s landscapes are figurative with recognisable features painted from the oblique v iew,
resulting in images that are relatable despite their distanced viewpoint (Dreikausen, 1985: 22).
Here the aerial is explored as a mode of vision that reveals a realistic depiction of landscape in
terms of emotional and aesthetic realism, rather than cartographic accuracy.
45
Night Wing: Metropolitan Area Composite includes the wing of the airliner in the painting’s
composition. The closeness of the aircraft emphasises the distance of the city scene below. This
tension between the immediacy of flight and a detached gaze that it offers is intrinsic to the
aesthetic of air travel. Like many of Jacquette’s paintings, Night Wing is rendered in pointillistic
brushwork reminiscent of Aboriginal art. Just as Aboriginal paintings that correspond to
landscapes are less a cartographic representation and more a symbolic reference to the narrative
of Dreamings (Fox, 2009: 292-293), similarly paintings like Night Wing are dream-like
interpretations. Their representational appearance works as a platform to infer an abstract story
of the metropolis viewed from the detached state of the - metaphorical - air view.
From the Italian Futurists to contemporary Modern artists such as Jacquette, the aerial view has
been explored as an alternative to traditional modes of vision in landscape painting. These
creative responses have exploited the sensations as well as the visual format of flight, and reflect
the politics, emotional psychology, embodied experience, and surrealist dreamscapes of the
artists. A similarly diverse range of artwork has been produced by artist-photographers who have
adopted the aerial view.
2.3 Aerial art-photography
The previous chapter explored a range of ways in which aerial photography is used instrumentally,
for the purpose of survey, surveillance, or documentation for example. Such images have played
a significant part in art history despite their instrumental nature (Weems, 2011: 229). As we have
seen, the air mindedness that came with the availability of aviation and aerial photography has
made a significant impression on visual culture, such as in its correspondence with Modern
painting. This section will examine a number of artist-photographers who have adopted aerial
photography more directly as an art medium. While these photographers use much of the same
technology and methods as those mentioned in the last chapter, their concern with story and
meaning will be the focus here rather than function or accurate representation. No photograph
operates as an objective record. Where this fact is overlooked or mitigated for in other fields,
creative practice actively exploits the personal and political in photography. As Lanyon puts it:
“Art is often confused with imitation. A photograph is thought to be an accurate picture of
reality. This attitude forgets that the camera was derived from a vision constructed by
artists.” (Lanyon, 1962: 4)
46
Artist-photographers have taken the aerial view beyond its documentary utility and employed it
as a platform for personal expression and experiential observation of landscape. As in the
previous sections the artists included here do not represent an exhaustive catalogue of aerial
artist-photographers (among the many notable omissions are William Garnett, Michael Light, and
Bernhard Edmaier) but instead demonstrate what creative applications of the aerial view can
achieve through a selection of examples.
2.3.1 Margaret Bourke-White
While studying at Columbia University, USA, in the early 1920s Margaret Bourke-White took an
elective at the Clarence H. White school of photography where she received formal training in
photography (Goldberg, 1989). After graduating she launched herself into the art photography
world and rapidly forged an identity and reputation through her photojournalism of industrial
America. Her photograph of Fort Peck Dam was used on the cover of the first issue of LIFE
magazine in November 1936. Working on commercial assignments for airlines provided the
opportunity to photograph from the air and in 1952 Bourke-White produced a portfolio of
photographs taken by helicopter, published in LIFE under the title A New Way to Look at the US.
The helicopter, still in relative infancy in 1952, afforded views that were closer and more precisely
placed than those the airplane could provide. Bourke-White used this freedom of movement to
full effect, photographing down the axis of the Golden Gate Bridge with perfect symmetry and
flying “face to face” with the Statue of Liberty (Bourke-White, 1952: 140).
Bourke-White’s images are journalistic in that they carry a story but they also combine her
classical training in composition with her interest in abstracted shape and pattern. Aerial
photography is particularly well suited as a medium for exploring the boundaries between three-
dimensional representation and abstraction upon a two-dimensional picture surface. Images that
depict the scale and repetitiveness of America’s industrial metropolises carry on themes that were
established in Bourke-White’s ground-based photographs. Her work shows human stories
amongst the inhuman scale of the industrial world.
Where some aerial photos are striking by virtue of their altitude alone, these images use low
angles and carefully considered composition, facilitated by the maneuverability of the helicopter.
Bourke-White’s photographs are graphically powerful in their own right, the airborne perspective
here providing the freedom for her to arrange compositional elements to form an image. These
“aesthetic moments”, as Cosgrove and Fox describe them, are over and above any
47
representational attempt at “documenting the geography of the area” (2010: 102). The
compositional possibilities available from the air became an integral part of her photographic
arsenal, as they had done to a lesser degree with fellow LIFE photojournalist Wallace Kirkland
(section 1.3.1). Callahan notices “there was hardly an assignment Bourke-White undertook in
which she wouldn't contrive a reason to find a pilot to take her up for an aerial view” (1998: 143).
The value of these aerial photographs is neither their utility nor their novelty. They are an integral
part of the body of artistic work that Bourke-White produced during her career. Here the
technologies of aviation are an extension of the creative toolkit available to the artist-
photographer.
2.3.2 Emmet Gowin
Emmet Gowin is another American aerial photography convert who was first an established artist-
photographer before he took to the air. Graduating with a BFA from the Richmond Professional
Institute and an MFA from Rhode Island School of Design, Gowin first established his craft with
intimate images of family life. His work explores the continuity between the body and nature in
portraits often framed as microcosmic landscapes (Reynolds, 2002: 134, 140). In 1980 Gowin
flew over the recently erupted Mount St. Helens and subsequently developed a fascination for
devastated landscapes, which he photographed from the air. Open-cast mines, military depots,
and waste treatment plants are photographed with great sensitivity in carefully developed
monochromatic images. For Gowin first hand experience is key. His work functions as a witness
and as a process of learning shared by himself and the viewer (Gowin 2002b).
A series of photographs above nuclear test sites in the Navada desert are among few civilian
photographs ever taken over the restricted area. Raking sunlight picks out craters and vehicle
tracks with a delicacy that is in sharp contrast to the destructive forces evidenced in the
photographs. Gowin approaches these sites like scars on a body, an analogy that crops up often
in analysis of his aerial work. Both his portraiture and landscapes are involved in the telling of
emotional stories, which are full of meaning to the artist. While these are undoubtedly personal
observations they are told with a rawness and integrity to first hand experience that makes them
easy to relate to. Despite their environmental themes (mentioned in section 1.4.3) it is clear that
these images are not intended as rhetorical devices but more as witness to a landscape as it
appears to the artist both physically and emotionally. That is not to say that any artwork - in fact
any image - can ever be entirely apolitical, but that Gowin makes his core business that of
observation.
48
To Gowin the aerial view is a way of seeing that he was predisposed towards even before he first
took to the air (2002b: 152). His horizonless verticals in particular have the same sense of looking
into a microcosm as do his intimate photographs of people. This could be related to the sensitivity
with which Gowin approaches his subjects. Few other artists have used the aerial view - which
could as easily represent a harsh, even brutal, gaze - with such emotional sensibility. Among his
contemporaries, Marilyn Bridges’ photographic treatment of ancient cultural landscapes also
stands out in this regard.
2.3.3 Marilyn Bridges
In 1976 Marilyn Bridges took a flight in a light aircraft above the Nazca lines - a group of prehistoric
geoglyphs in Peru - as part of a photographic assignment. She was so taken by the impact of
seeing the ancient site from the air that despite her fear of flying she returned to build a portfolio
of aerial photographs both in Peru and at many other prehistoric sites around the world. The
sense of awe and respect for the ancient architects that impacted Bridges during her first flight
above the Nazca lines became a central theme of her subsequent work:
“I felt as though I was in the presence of a great force, a force which provided unity, that
challenged the narrow perspectives of our lives by requiring us to step back enough to
view the whole.” (Bridges, 1986: 103)
The prehistoric sites that Bridges works with often survive as ephemeral earthworks that are only
legible from the air. As in aerial archaeology, sunlight at a low angle can reveal features and it is
under these conditions that Bridges prefers to work. Her interests are very different from those of
archaeological aerial survey however (Goldberg, 1990: 10). When in 2004 Bridges traveled to
Turkey to record ancient sites endangered by the threat of war, the resulting images document a
personal impression of the landscape as much as they did the physical state of the remains (figure
2.1). While Bridges shares the concern of archaeologists who recognise the urgency of recording
heritage sites at risk, she is also concerned with what is missing from the conventional
archaeology report.
49
Figure 2.1 - Marilyn Bridges, “Side, Imperial Hall”, 2004. © Marilyn Bridges, 2004, used with permission.
Goldberg describes Bridges’ work as “forging a peculiar bond of intimacy with resistant subjects”
(1991: 7). This intimacy is achieved in part by flying at relatively low altitudes and carefully
planning around the best times of day for flying – in order to achieve long, delicate shadows for
example - to better reveal topographic details. Beyond this there is a personal relationship to the
landscape that is expressed through the creative freedoms and sensations that the aircraft
provides. Bridges says:
“I am not up there photographing strictly for documentary purposes. I try to express what
it is that I’m sensing in the air. [...] I am up there to experience the site. And I hope to
communicate that experience through photography.” (2006: 67, original emphasis)
To Bridges the aircraft is an extension of her bodily experience, and a way of sensing the
landscape as well as a photographic platform. As such her multisensory experience is channeled
through the purely ocular vision of the photograph. This is made possible by the cultural context
of viewing images that are rich in meaning. Bridges’ photographs carry an overarching narrative
50
of human interaction with the land. The relationship between the modern day observer and the
landscape is juxtaposed with that of the architects of the monuments photographed. The strength
of Bridges’ work is that it charts our impact on the land with both visual clarity and an emotional
sensibility.
2.3.4 Georg Gerster
Where Bridges prefers to photograph from as low as is possible from manned aircraft, bringing
the observer closer to the landscape, Georg Gerster prefers the abstraction of the high altitude
view. Gerster often flies as high as aircraft and visibility allow, even photographing from
commercial airliners. His images celebrate the patterns and forms that are unavailable from the
ground and are almost always vertical, not oblique. While he has photographed specific
landmarks, including ancient heritage sites around the word, much of his work depicts otherwise
unremarkable landscapes that become strikingly graphic from above. Gerster sees the process
of aerial photography as one of discovery, exemplified when he happened across the visually
striking village of Labbézanga during a flight above Mali.
From the air the village is delineated by an interplay of geometric and organic shapes - like strings
of beads - in an image that is both visually pleasing and poetic. Gerster embraces the “serendipity”
by which such photographs come about. His process is one of discovery rather than invention.
The viewer is in turn afforded a similar sense of discovery as they decode the abstract appearance
of the images and decipher the landscapes pictured. Here the aerial view is a mechanism to
reconsider the ordinary, to “scratch off” the “habit” of the everyday that “covers the world like
varnish” (Gerster, 1985). Where other photographers strive to visually connect the aerial to
grounded experience, by including human figures where possible for example, Gerster’s vertical
views attempt to make the familiar strange.
2.3.5 Yann Arthus-Bertrand
Beginning his photographic career as a journalist, Yann Arthus-Bertrand increasingly specialised
in aerial photography in the 1980s and 90s, and became internationally renowned thanks to his
UNESCO funded project Earth from Above. The project, which was intended to document the
state of the earth, was published in 1999 selling over three million copies in book form and touring
globally as an open air exhibition the following year. Arthus-Bertrand went on to direct the 2009
film Home, in some respects a moving incarnation of Earth from Above with a more overtly
environmental message. Avoiding hypocrisy, both projects were carbon offset to mitigate the
51
emissions from the helicopters that Arthus-Bertrand prefers to use for photography. As well as
the free public exhibitions of both projects, Home was also made freely available to stream online.
The immense popularity of Arthus-Bertrand’s work is related to his journalistic sensibility. The
aerial photographs tell unambiguous stories about the way of life of peoples around the world, our
relationship with the natural world, and the impact of human activity upon on it. Despite the
abstract nature of many of the landscapes photographed, Arthus-Bertrand - unlike Gertser -
seldom focuses on abstraction alone. Instead his images remain narrative and relatable. One of
the devices Arthus-Bertrand uses to achieve this is to include a point of reference in an otherwise
scale-less scene. This is sometimes another aircraft, boat or animal, but more often a human
figure. In some wilderness areas an assistant has been landed by helicopter into the scene in
order to provide scale.
The inclusion of the figure does more than enable an approximation of scale. It marks the scene
as a relatable, inhabitable part of the world that - despite its extreme appearance - the viewer
could themselves visit. Similar to the narrativisation described in the last chapter, this requires a
leap of imagination by the observer to connect their grounded experience with the distant expanse
visible from the air. By such means Arthus-Bertrand explicitly plays on the tension between the
strange and the familiar that is almost always present in the aerial view.
2.3.6 Patricia Macdonald
Scottish photographer Patricia Macdonald uses aerial photography to illustrate environmental
narratives, in what she described as an “editorial” context, as well as explicitly as an art medium.
Drawing from a background in both the visual arts and environmental science, much of
Macdonald’s work draws attention to issues of land use that are made visible in the landscape.
Of particular interest is the extent to which land which is considered to be wild or natural is in fact
the product of cultural processes. Such themes are central to Macdonald’s collaborations with
bodies such as Scottish Natural Heritage, and are also the subject of photo-artworks. The series
This is not a natural wilderness: and it is not a picture of a natural wilderness either narrates how
extensive land management has transformed the Scottish uplands, reducing natural biodiversity
in favour of monocultures. Macdonald’s scientific awareness of her subject matter affords the
work a rare combination of aesthetic and non aesthetic concerns.
52
Macdonald is also fascinated with flight itself and acutely aware of the legacy of the aerial view in
visual culture. While acknowledging that the aerial view affords an apparent “comprehensiveness”
that can provide a “useful and inspiring” vision in an editorial context, Macdonald asserts that this
totality is an illusion where in fact the “god-like” mode of vision is only “partial” (Macdonald, 2004:
53). She goes on to state:
“It may be a dangerous delusion if the process of ‘drawing back’ results in a loss of human
awareness of those things that may only be appreciated from close to, or when ‘grounded’
or ‘immersed’.” (Macdonald, 2004: 53)
While the view from above appears to abstract from human experience - in Modernist terms
providing an objective platform to observe the subject below - Macdonald makes it clear that this
facade accounts for only part of aerial vision. Her artworks aim to use aerial photography to
explore the relation between an apparent rational “comprehensiveness” on one hand and a more
subjective, organic, and irrational vision of landscape on the other (Macdonald, 2005: 93). In
composite pieces like The Play Ground series, No. 6: Burnt Moorland: Grouse Shooting (figure
2.2) the relationships between components form a significant part of the overall image. This is
particularly fitting where the piece represents the ecosystem of connections within landscape; in
this case between the hunted grouse and the hunters, the moorland and land management
regimes. For Macdonald, Burnt Moorland: Grouse Shooting comprises both the Cartesian grid
favoured by the visual language of Modernism - made up by the frames of the composite -
contrasted with the swirling “non-linear” motion visible in the relation between the photographs
(2005: 93). She describes the perceptual framework of her artwork as belonging partly to the
paradigm of Modernism and partly to a Postmodern paradigm.
53
Figure 2.2 - Patricia Macdonald, The Play Ground series, “No. 6: Burnt Moorland: Grouse Shooting”, 1999. © Patricia
Macdonald, used with permission.
The composite pieces show landscape in flux. Some include multiple viewpoints as the aircraft
circles around while others - like the Change of state series focus on the ephemeral effects of
weather, cloud and ice. These images move away from the notion of capturing the landscape in
its completeness, or recording it in a cartographic sense, and instead provide a transient
impression of different forces at work. From a light aircraft, environmental forces are particularly
apparent. Macdonald is herself a pilot (her collaborator Angus Macdonald flies during
photography) and is acutely aware of the vulnerability of low altitude flight. The visceral noise,
temperature, and airflow experienced in a light aircraft - with the window opened for photography
- is rarely apparent in aerial photographs that remain serenely static. This movement and
multisensory experience is an important component of Macdonald’s work.
54
2.4 Summary
This chapter has examined a selection of artists who have used the aerial view in painting and
photography as a medium for exploring landscape, and in some cases also as the subject of
artworks. While the technologies of flight and photography are much the same as those covered
in the last chapter, the intentions behind these images are seldom directed towards instrumental
function. Instead there is a concern for the aesthetics of the aerial view, the experiences that it
relates to, and its cultural meaning. In the last chapter it was shown that some aerial photographs
serve as rhetorical devices that aim to promote the technologies that facilitate them. In a broad
sense aerial photography has been aligned to the Modernist ideals that see technology as a
means to bring order to the chaos of the natural world. The artists mentioned here, with the
exception of the Italian Futurists, show little interest in promoting the technologies of flight and
photography to such an end. Instead the specific technical methods employed are often dismissed
as simply a convenient platform for artistic vision. Macdonald describes the “god-like” appearance
of the aerial view as a “dangerous delusion” (2004: 53). It is the freedoms not the privilege of flight
that afford possibilities for creative expression. Far from being mechanised, these artworks are
deeply personalised and emotive.
The broad range of recognisable styles and approaches across artists using the same media is
testament to this. These artists demonstrate the possibility for the aerial view to be used in a way
that, far from being “disembodied, anonymous and abstract”, is “embodied, autographed [and]
individualised” (Lugon, 2013: 148). The apparent impartiality of the v iew from above is disrupted
by those, like Nash and Jacquette, who in different ways work with dreamscapes that reveal a
cartography of personal emotion rather than an accurate representation of geography. Likewise,
aerial photographers like Gowin and Bridges chronicle their personal experiences. The resulting
artworks are evocative because they represent an emotional reaction to landscape as it is
discovered by the artists.
Creative practice also functions as disclosure through disruption, with the capacity to interrupt -
and in the process reassess - the everyday. Some artists have used the tensions of scale and
distance inherent in the aerial view as a catalyst for this kind of disruption. Flight is outside of
everyday experience. The fractured and transient mode of vision it reveals represents a radical
shift from the traditions of landscape representation in Western art. A sense of danger and vertigo
also serve as interruption from normal, grounded, experience. Lanyon refers to the vitality of such
tensions, which he felt in moments of “survival” when piloting a glider in the lower atmosphere
55
(1962: 4). To Lanyon these vertiginous experiences had the power to reveal new relationships
with landscape. Dorrian describes vertigo as the reverse of the sublime transcendence that often
accompanies the view from above. Instead of remaining elevated above the surface of the
“immensity” below, vertigo draws us into a “groundless” complexity with no surface (Dorrian, 2009:
87-88). Just as Gerster’s vertical views attempt to scratch away the “varnish” of the everyday
(1985), so Gowin aims to shock and disorient the viewer, and move them to reconsider their
relationship with their environment:
“When one really sees an awesome, vast, and terrible place, we tremble at the feelings
we experience as our sense of wholeness is reorganised by what we see. [...] At such a
moment, our feelings reach for an understanding.” (Gowin, 1994, quoted in 2002a)
Faced with such immensity and vertigo the observer searches for a grounded reality, a narrative
that collapses the distance of the aerial view and relates it to personal experience. Arthus-
Bertrand, aware of this tension between far and near, strange and familiar, helps the viewer to
contextualise his photographs within their own experience by providing a point of reference. Often
referred to as simply providing a “sense of scale”, such mechanisms are fundamental to the
accessibility of his work. While these tensions are tackled less overtly in other artists’ work, they
are almost always present in the view from above. The specific meaning and narratives that arise
from these tensions are far from universal however.
The artists discussed here cover a range of aesthetic and political concerns. At the beginning of
the Twentieth Century the technologies and visual modes of aerial photography were intertwined
with the ideals of Modernism, a symmetry that was emphasised by the Italian Futurists. On the
other hands artists like Lanyon approach the aerial as a platform for artistic exploration without
any overt political meaning. In the latter part of the Twentieth Century the aerial view became
more associated with ecological and environmental narratives. Artists like Gowin, Arthus-Bertrand
and Macdonald have approached these issues with work that is varyingly aesthetically based and
politically motivated. In recent years warfare and surveillance has once again been foregrounded
in the popular perception of the aerial. A number of contemporary artists have engaged with the
moral issues surrounding the use of weaponised drones and remote surveillance using
installation, performance and photography. Tomas van Houtryve’s photographic series Blue Sky
Days uses small unmanned aerial vehicle (UAV) photographs taken above the US to draw
attention to drone warfare carried out by the US military overseas. Such overtly political artwork
56
demonstrates the ability for images to express a range of meaning. While there is no escaping
political content, whether implicit or explicit, the rhetorical function of images is not the main focus
here. This thesis is instead concerned specifically with how a new relationship with landscape
and built heritage can be instigated through the aerial view.
Artists like Gowin and Bridges are driven to respond to their own aesthetic experiences. Their
environmental stance is secondary, and borne out of that experience. Despite its varying cultural
connotations flight, affords above all an interruption from the groundedness of everyday life. In
this regard it has attracted the interest of artists seeking to find new ways of seeing familiar terrain.
Creative practice provides a platform to engage with the personal and emotional experiences of
landscape that flight can allow. Such considerations are particularly pertinent in relation to
prehistoric built heritage, the understanding of which prompts us to reconsider our relationship
with landscape and how it might have changed over time. While the aerial view was relatively
recently made available by technology, its transformative nature challenges Modern conventions
of vision and cultural relations to landscape. As such it provides the possibility of a powerful and
culturally relevant platform for visualising built heritage.
57
Chapter 3 - New Media: Cinematic illusion and virtual reality
3.1 Introduction
Just as aerial photography can be considered a fundamentally technological mode of image-
making - reliant on the machinery of the camera and the airplane - so the technological nature of
new media is fundamental to its cultural framework. The pioneers of cinema used machinery to
capture and project moving image in order to create an illusion of reality. André Bazin proposed
that cinema was not driven by the technology of filmmaking but instead by a pre-existing ideology
- like the desire for flight - that was enabled by technology:
“Thus, the myth of Icarus had to wait on the internal combustion engine before descending
from the platonic heavens. But it had dwelt in the soul of everyman since he first thought
about birds. To some extent you could say the same about the myth of cinema […]” (Bazin,
1967, translated 2005: 22)
Bazin hypothesized a “myth of total cinema”, the ideological aim of which was to achieve “an
integrated realism, a recreation of the world in its own image” (1967: 21). The notion that a
technical process might come to produce a total facsimile of the real can be traced back to the
traditions of linear perspective in renaissance painting. In Bazin's view, realism is a preoccupation
of the “plastic arts” that is driven by a psychological desire for “the preservation of life by a
representation of life” (Bazin, 1967: 10). He frames the succession of technological advancements
that underpinned new media - photography, moving image, soundtrack, and colour - as a
progression towards an ideal where the illusion is indistinguishable from the reality.
This chapter will investigate Lev Manovich’s provocative statement that Bazin’s total reality myth
not only remains a guiding force in new media to this day but also that, in light of technologies
such as virtual reality (VR), it “appears to be closer than ever” (2001: 189). In archaeology the
meaning of the term “virtual reality” has in the past been extended to encompass all types of
computer generated imagery (CGI) that tend towards representation of the real. Gillings has
questioned the lack of theoretical critique towards such methods within the discipline and
suggested that this is in part due to a preconceived expectation of the function that VR will serve
in an idealised future (2005: 224; 2002: 18). It will be argued that while the technology of new
media has developed radically over the last century - in part due to this ideology - the total reality
58
that Bazin describes exists only as a shared fantasy of a romanticised future. The perpetually
unattainable nature of this myth has only reinforced its romantic appeal. Further to this it will be
suggested that VR and its predecessors demonstrate a shift away from an indexical
representation of the real - implied in the photograph - because they acknowledge and exploit the
subjectivity and agency of the observer. The current shift towards embodied interaction in VR is
evidence of this. Despite a preoccupation with photorealism in CGI, new media is more concerned
with a type of realism that extends beyond plastic appearance and relates to narrative, emotion,
and myth. The field of visual effects filmmaking has played a significant part in the development
of CGI technology. Despite its technological underpinnings, visual effects is essentially an art of
illusion that very much focusses on the subjectivity of human observation. As the following
sections will discuss, its origins stem from the traditions of stage magic.
3.2 Magic and realism in new media
While illusion and the imitation of the real is a consistent theme within art history, the role and
significance of visual trickery has shifted between media and artistic movements over time. The
linear perspective of Renaissance painting, for example, shifted the focus of realism from
something gestural or symbolic to a simulation of the mechanics of optical projection from a single
point in space. Subsequently artists were concerned not only with creating an illusion of figure or
movement on the flat picture surface but also with replicating three-dimensional depth as
perceived by the eye. According to Bazin this innovation created a division between the ambitions
of “aesthetic” or “spiritual” realism on the one hand and the realistic representation of what things
look like on the other (1997: 11). For Bazin the subsequent projects of plastic realism are driven
by a psychological desire for transcendence through technology:
“The need for illusion […] is a purely mental need, of itself nonaesthetic, the origins of
which must be sought in the proclivity of the mind towards magic.” (Bazin, 1967: 11)
The pursuit of realism was again disrupted by the technological development of photography,
which promised an automatic and indexical representation of the real world on the photographic
plate. Although the photograph is often casually referred to as realistic, its “adherence to the
appearance of things” could be better described as “naturalistic” (Shanks, 1997: 78). “Realism”,
says Shanks, “is a project, not a formal set of conventions” (1997: 79). In agreement with Bazin,
Shanks suggests that the formal conventions of “Naturalism”, or plastic realism, may or may not
coincide with “theoretical, aesthetic, or moral” realism (Shanks, 1997: 79). As such the notion of
59
realism is a slippery one in any context, and particularly in relation to the photograph where -
despite its perceived ability to produce a facsimile of the real - even its plastic realism is mediated
by the artificiality of its process.
The development of cinema represented yet another shift in the technologies of realism. The
inclusion of time allowed for movement, and with it the illusion of naturalistic life. Two kinds of
motion were possible; movement of figures within the frame and movement of the camera/viewer.
By affording movement to the observer cinema took a significant step away from the visual modes
of static photography. At the same time the animation - or bringing to life - of human and non-
human actors represented a kind of alchemy that attracted those who had made magic their life’s
work: the stage magicians of the Nineteenth Century.
3.2.1 From stage to screen
At the end of the Nineteenth Century a number of stage magicians were involved with the
development and application of cinema, continuing a tradition of technological performance
trickery that can be traced to earlier spectacles such as the magic lantern. The London engineer
Robert W. Paul sold his film projectors to a number of notable magicians including David Devant,
Georges Méliès, and Carl Hertz. Hertz incorporated his “Cinematographe” into his 1896 colonial
tour and like many other performers fell victim to its success when, “just a few years later, the
theatres no longer wanted the repertoire, just the film portion” (Barnouw, 1981: 6).
Georges Méliès on the other hand adapted his illusionary craft to the new medium, seeing the
cinema as an extension, not an addition to his stagecraft. Incorporating what at the time were
innovative effects, such as jump-cuts, with matte background and pyrotechnics, Méliès has come
to be considered a godfather of special effects and visual effects cinema, despite receiving little
recognition in his time. Other pioneering film makers, such as the brothers Auguste and Louis
Lumière, focused their efforts on the more “realistic” sampling of life. Films like the well-known
L'arrivée d'un train en gare de La Ciotat (“The Arrival of a Train at La Ciotat Station”, 1895)
depicted everyday action, in this case a train arriving at a station, in a single unaltered shot.
Gunning argues that the appeal of such “realism” was not so far from the appeal of the Lumière
brothers’ more explicitly illusionistic counterparts:
60
“[...] the projection of the first moving images stands at the climax of a period of intense
development of the visual entertainments, a tradition in which realism was valued largely
for its uncanny effects.” (Gunning, 1989: 116)
Gunning suggests that the audiences of early films were not “naive spectators” fearful of the
moving image of an approaching train, as has sometimes been imagined, but rather sophisticated
observers able to distinguish between experienced reality and the projected image. Their delight
came from precisely the imaginative possibilities raised by the contrast between these two, and
the uncanny trickery that allowed the two to coexist (Gunning, 1989). In short, both then and now,
cinema relies on the suspension of disbelief; a willing participation in the illusion by the audience.
The division between realistic and fantastical filmmaking was quickly blurred as the initial trickery
- such as the dissolves and splices readily employed by Méliès - “became the basic vocabulary
of realistic film” (Ezra, 2000: 2). These conventions in turn developed into filmic mechanisms -
such as montage - that can only exist on screen. In light of these devices, Champion states, “film
is intentionally unrealistic” (2011: 43). The explicitly unrealistic nature of cinematic language
poses a challenge to Bazin’s view that a “total reality myth” was a driving force behind the
development of cinema:
“In their imaginations [early film pioneers] saw the cinema as a total and complete
representation of reality; they saw in a trice the reconstruction of a perfect illusion of the
outside world in sound, color, and relief.” (Bazin, 1967, translated 2005: 20)
While this ideal might well have inspired those behind the development of cinema, the resulting
medium exploits such naturalistic representation only so far as it is useful to the ends of successful
storytelling. Today, despite its technological capabilities, cinematic language has developed far
from the scenario that Bazin describes. The capacity to distort, cut and edit the physical world of
appearances does not necessarily detract from the believability of cinema. This distinction -
between plastic appearance and poetic realism - has been obscured in a time when the
technologies of CGI have been developed specifically to afford “photorealism” to cinematic
illusion.
61
3.2.2 Computer generated photorealism
Much of the technology and application of CGI has been preoccupied with achieving a particular
type of realism concerned with appearance, often referred to as photorealism. The aim of
photorealism in CGI is to create synthetic images that are indistinguishable from a photograph.
This ambition is in part based upon a conflation of the photographic image and the real, an
association that has been contested.
In archaeological visualisation the notion of photorealism has been challenged because it
suggests an unrepresentative symmetry between reality and the photograph (Shanks, 1997: 78-
79). Bateman reports that during archaeological excavation, photography “is presented as an
archaeological reality, unhindered by the means and the technology of its production” (2005: 194).
Despite this, as Bateman notes, photography is very much mediated by its methods of production,
with both technological and human influences shaping the final image. Gillings warns against
accepting photography as “a transparent window” reminding us that “photographs teach a
particular way of seeing” (2005: 229). While photography inherently filters and alters the real
(Bohrer, 2005: 184) it is sometimes accepted to capture the world in a way which is unmoderated,
creating an illusion that it automatically inherits the scientific objectivity valued in archaeological
recording. Such assumptions, that the photographic image is associated with objective accuracy,
also vary depending on the context of viewing.
While photography has always been vulnerable to bias, alteration and political influence, the
advent of digital photography and photo-manipulation has to some extent framed photography in
the context of craft rather than objective record-making. In the words of Pedro Meyers, who
pioneered digital photography as an art medium by producing explicitly altered images, “isn't it
about time that we come to terms with the fact that photographs have never been the truth about
anything” (Meyer, 1997, original emphasis). Gurevich suggests that there is less expectation for
indexical accuracy in photorealistic CGI in the context of cinema because of the influence of
“movie culture” (Gurevitch, 2012: 241) with its inheritance from stagecraft, spectacle and illusion.
This suggests that while the photograph might still be endowed with undue authority,
photorealistic CGI has been divorced from the notion of reality by audiences acclimatised to visual
effects illusion, particularly in cinema.
In practice the term photorealism is often used to refer to CGI that has an artificial appearance.
Many of these photoreal images could be better described as hyperreal in that they are more
62
idealistic than naturalistic. This is in part because some methods of rendering (the process of
digitally simulating the interaction of light and surface) will create dramatic effects which are not
necessarily true to life but are enhanced, similar to how studio lighting can be used in photography
and film. When reconstructing the prehistoric settlement of Çatalhöyük, Grant Cox successfully
demonstrated how CGI could be used to replicate naturalistic appearance - by closely reproducing
a reference photograph - but acknowledges that methods of photorealistic rendering do not
produce an accurate result by default. Instead, “a very manual, subjective workflow” was required
to bring the render close to the reference photograph (Cox, 2014). This highlights how the
approach of CGI artists, who are comfortable judging fidelity by eye, contrasts the perceived
scientific verifiability that others associate with digital simulation. The tension between creative
judgment and scientific process in archaeological visualisation will be explored more in the
following chapter. As a result of the manual judgement that Cox describes it is easy to see how
CGI images, that use sophisticated render tools but are not closely based upon photographic
reference, can move towards the hyperreal.
Another way that photorealistic CGI departs from the representation of outside appearances is
where the unique characteristics of the photographic image are introduced. Picture artefacts such
as vignette (the darkening of the edge of the frame), motion blur, depth of field and film grain are
artificially added to CGI to emulate the appearance of filmed images. According to Earl, the
deliberate blurring of the lines between the appearance of CGI and more familiar, traditional
techniques both “conceal[s] the constructed nature” and “empowers” digital technology (2006:
173). Manovich suggests that, despite the potential for digital images to develop their own visual
language, filmic images will continue to be used in a digital era because of their closeness to
human vision:
“Cinematographic images are very efficient for cultural communication. Because they
share many qualities with natural perception, they are easily processed by the brain.”
(Manovich 2001, p.180)
Criticism of photorealism within CGI visualisation on the basis that it ascribes undue authority to
the image is based on only one function of photographic vision: as an indexical, objectively
accurate record. The photograph has never acted completely as such and, nor - in a time of
63
cinematic illusion and the ubiquity of CGI - is it widely accepted as such. Photography is mediated
by craft, and beyond that closely tied to the subjectivity of human vision, as the next section will
explore.
3.2.3 Stereoscopy
Long before cinema - and later CGI - disrupted photography as a form of representation, stereo
photography had already challenged the myth of objective vision. In 1851 David Brewster
demonstrated how, using special viewing apparatus (note that stereo photographs can also be
viewed unaided), pairs of photographs taken side by side could be viewed in such as a way as to
emulate stereo depth perception. Throughout the late Nineteenth Century the popularity of stereo
photography reached its peak with images from around the world being reproduced by intrepid
photographers - such as Francis Frith who photographed in the Middle East and ancient Egypt -
for viewing at home. More than simply acting as a record of a particular vista, these stereographs
were a spectacle: their thrill relied on the sensation and novelty of engaging the viewer’s stereo
vision.
It has been suggested by some that the stereograph’s reliance upon bodily engagement disrupted
the modes of vision fundamental to Nineteenth Century modernism (Maxwell, 2000; Saint-Amour,
2003; Gurevitch, 2012). Where the photograph carried authority because it was the result of a
purely mechanical, objective process, the subjective human interpretation necessary to read the
stereograph posed a challenge to the assumptions of the subject/object divide central to the
modernist worldview. This contrast was particularly pronounced when stereographic technology
was later adopted in order to interpret aerial reconnaissance photographs during both World
Wars. In the midst of a military mechanism predicated upon technology, Saint-Armour notes that
“aerial stereophotography did as much to expose the spatial and biological contingency of its
observers as it did lay bare the terrain it depicted” (2003: 363).
The sensational nature of stereoscopic viewing can be considered a precursor to the spectacle
of cinema. Comparing Benjamin Kilburn’s stereograph “Sky Railroading” to the Lumière Brothers
1895 film “Train Leaving the Station”, Guravitch describes Stereoscopy as a “proto-cinematic
spectacular attraction” (2012: 243). According to Guravitch the rapid decline of the stereograph
at a time when cinema was gaining popularity suggests that audiences found an attraction
common to the two media (2012: 241). Perhaps, as in stage magic, both derive a thrill from a
visual deception where the observer is tricked into perceiving depth/movement. Beyond this, both
64
media draw the viewer into the frame by involving the biology of perception in a way that is missing
from a static, monographic image. In doing so these modes of vision highlight the subjectivity of
the observer, and the active role they play in perceiving a scene. In cinema this activity is
particularly pronounced where the camera is allowed to move freely through the scene, affording
an impression of both time and the three-dimensional space.
3.3 The flying camera
With the advent of cinema came a novel ability to record naturalistic action and at the same time
explore space by moving the camera. The tracking shot, where the camera is wheeled sideways
on a dolly, has a number of advantages. The action is no longer limited to a fixed frame, as in
theatre, but can take place in a broader setting. As the camera moves through an environment
the audience perceives the three-dimensional space due to the effect of parallax; that is objects
move and distort according to their distance from the camera. This parallax is how we commonly
perceive environments as we move through them in our everyday lives. When the camera is
removed from the tripod and allowed even more axis of freedom in flight, the result is a view that
is outside of everyday experience and yet still related to our familiar interaction with space through
movement. This is a radical departure from photography as a mode of vision because there is no
longer a direct correspondence between image and environment. Instead space is perceived over
time, affording the observer the sensation of being present in the scene.
This section will consider two films that use a free flying camera, one facilitated by a dirigible
balloon aircraft (“En dirigeable sur les champs de bataille”, 1919) and one created using digital
visual effects (“The Campanile”, 1997). It will be argued that both films benefit from the scalability
of free movement and that, through movement, both present a sense of presence and agency
within a predetermined film world. This embodied presence has parallels to earlier stereoscopy
and is also related to the free movement later afforded by VR.
3.3.1 Early cinema in flight
Castro describes a series of films taken from dirigible balloon in 1918-19 above French
landscapes devastated by World War One. Moving on from the tracking shots that the Lumière
brothers had begun experimenting with, these films marked an “alliance” of cinematography and
flight which - according to Castro - served to give a better sense of the landscape topographically
but also allowed for a more personal, emotional involvement with landscape:
65
“...emotion linked to the pleasure of discovering the earth from a fresh point of view;
emotion attached to the sudden recognition of the land as a wounded body; and emotion,
finally, arising from being able to travel freely through space-time.” (Castro, 2013: 125)
The emotive significance of movement through an environment has received much attention in
British landscape archaeology since the mid 1990s, when scholars drawing influence from
phenomenological philosophy became concerned with more personal and emotional
engagements with landscape. Some creative responses to these concerns will be explored in the
next chapter. Castro’s association between a personal relationship with landscape and freedom
of movement through it suggests the possibility of a departure from a subject/object relationship
and instead transforms the audience into a protagonist with a place in the on-screen world. This
aligns with the phenomenological view that environments are perceived through an active
correspondence between the observer and the observed (see Ingold, 2013: 105-108). In this case
- while the film allows no interaction - the sensation of movement over the scene creates a sense
of presence, and thus an illusion of agency.
On a more pragmatic level the moving camera provides a great deal of three-dimensional
information which the viewer perceives via parallax, as objects shift and transform relative to the
moving viewpoint. This is a naturalistic way of understanding a three-dimensional scene, in that
parallax can be perceived whenever an observer moves relative to an object or environment.
Unlike stereo vision - which must be distorted via “hyperstereoscopy” in order to be usefully
applied to large landscape views (Saint-Amour, 2003: 359-362) - parallax resulting from
movement is also scalable, meaning that the observer can perceive moving around a landscape
in much the same way as they would perceive an object within arm’s reach. The way in which the
parallax available to a moving camera quickly extends beyond that of stereo vision might be one
of the reasons why, despite a number of attempts, stereo cinema has never become the norm.
This scalability - combined with the thrill of discovery and sense of freedom that Castro describes
- has been playfully explored more recently in visual effects film where computer modelling, along
with aerial platforms, enable unprecedented freedom of movement in cinematography.
3.3.2 Visual effects cinematography
In 1997 Paul Debevec presented a short film, “The Campanile”, to audiences at SIGGRAPH, the
international conference for computer graphics. In the film the camera tumbles seamlessly
between filmed and computer generated versions of the Campanile tower on the Berkeley
66
campus. To achieve this continuity between film and CGI, photogrammetric modelling was
employed using methods developed in part during Debevec’s PhD research at the University of
California (Debevec, 1996). The Campanile project opened up new possibilities for how a virtual
camera could move and subsequently influenced digital visual effects cinematography, most
notably the influential “bullet time” sequence of “The Matrix” (1999).
The unhindered flight of the virtual camera around the Campanile tower was enabled by photo
textures taken of the surroundings from the top of the tower, supplemented by kite aerial
photographs of the tower itself taken by Charles Benton, a fellow student to Debevek at Berkeley.
The fidelity of the film comes from its blending of photography and CGI. Rather than digitally
building a virtual tower from scratch, Benton and Debevoc collaborated to photograph the
Campanile from a similar angle of view to that of the virtual camera. The resulting image is a
synthesis; the details are not entirely a digital model nor an aerial photograph but a subtle blend
of the two. This blending and layering of real and simulated elements would come to define much
of the methodology of visual effects cinematography in film and television.
The Campanile project also highlights the crossover between the interpretive capabilities of aerial
photography and CGI. Both methods free up the camera to afford a novel, and in this case playful,
way of seeing a familiar landmark, without departing from the lexicon of normal vision. The
tumbling flight of the camera in “The Campanline” transforms the tower from a landmark on the
Berkeley skyline to a three-dimensional object perceived in the same way as an object turned
over in the hands.
The immediacy of the three-dimensional perception afforded by the flying camera is exploited
within architectural visualisation in the fly-through video format where the aim is to provide a rapid
and naturalistic impression of the form and feeling of a built environment. The suitability of the fly-
through for the purpose of archaeological visualisation has been questioned by Gillings who
suggests that its departure from a natural perspective is at odds with the need for accurate
representation in archaeology (2005: 227). In light of the gap which exists between CGI and the
real in any case, it might be more useful to consider such mechanisms less in terms of their
accuracy and more for what they offer as a visual language employed to describe the simulated
space. Flight is of course an uncommon way to see the world (Tilley, 2008: 272), but as a method
of visualisation it is at once information-rich and naturalistic on a sensational level.
67
While the flying camera might encourage a sense of presence, by exploiting the sensation of
movement and allowing us to perceive space as we do naturalistically, computer graphics also
allows for the possibility of interaction using real-time rendering. Interactive CGI and VR platforms
continue to utilise biological mechanisms of perception, except that here the observer is more
literally an active agent who can bodily interact with a virtual environment. These technologies
move further away from the static image as a benchmark for visual representation and further
prioritise the observer in the process of perception.
3.4 Embodiment and virtual reality
According to Curtis, it was the science fiction writer James William Gibson who first conceived the
transformative potential of digital space (2004: 31-35). In his works - published through the 1980s
and ‘90s - Gibson described virtual spaces which represented abstract concepts. The
hallucinatory environments were experienced by characters “jacked” into “cyberspace” (both
terms which Gibson himself used) just as the characters of “The Matrix” film trilogy did (1999-
2003), firmly establishing Gibson’s concepts in the public imagination. While Gibson’s cyberspace
was an abstract architectural metaphor for real-world interactions, the virtual world of the Matrix
also drew influence from Jean Baudrillard’s version of a simulated reality - outlined in Simulacra
and Simulation (1981) - where the sensory deception is so complete that the simulation becomes
more significant that the reality. This fictional realisation of Bazin’s total reality myth is made
possible by a complete embodied interaction with the simulation.
Computer generated imagery and virtual reality technologies are often casually referred to in
terms of their closeness to this total reality. Such speculation is based on an assumption that
reality can be represented by purely technological means and rarely take into account the role of
human perception - at once finely tuned and irrational - in the construction of the real. Recent
developments in VR interaction perhaps mark a shift from our preoccupation with the photoreal
image towards a focus on the real as accessed through embodied experience. This is a significant
step, foreshadowed by stereoscopy and cinema, and one which gives the observer a truly active
role in perceiving the virtual environment. The following sections will explore the freedoms and
limitations of interactive VR and consider whether it really does represent final realisation of the
total reality myth.
68
3.4.1 The obstructions and freedoms of digital presence
Where a CGI environment is interacted with on screen, the embodied presence of the user is
obstructed by the display and control devices. While head mounted display and motion tracking
technologies attempt to reduce these obstructions by better integrating with the body, more
traditional interfaces must find other ways of bringing the user into the scene. When navigating
the interactive reconstruction model of St Andrews Cathedral (released by Open Virtual Worlds,
University of St Andrew, 2013) the user has the option to control their digital presence in third
person view. This allows them to “inhabit [the 3D environment] through the proxy of an avatar”
(Kennedy et al., 2013), a device adopted from the language of computer games. Users can
choose the appearance of their avatar and their interactions follow the rules of the virtual world
meaning that, as well as walking around the environment, they can also teleport and fly (figure
3.1).
Figure 3.1 - An avatar flying above a CGI environment. Cathedral reconstruction by the Open Virtual Worlds group,
University of St Andrews, © (CC-BY).
The realism of such an “experience” is purely allegorical and yet this type of interaction is legible
because it draws from the existing conventions of computer games, adding to the platform’s
accessibility (Kennedy et al., 2013). Champion argues against such abstraction from the
constraints of the physical world:
69
“Digitally simulated space is far too rarely constrained and contextualized by the presence
of other forces or influences to convey accurately the embodied experience of real places.”
(Champion, 2011: 35)
On the other hand Coyne points out that the freedom to “transcend the constraints of physical
space” is a fundamental feature of cyberspace (1999: 79). There would be little point in
“accurately” limiting the movements of an observer who is already constrained by the interface
devices, in this case the computer monitor and controller. Despite the perceived realism of CGI
environments - usually meant in terms of photorealism - there is little correspondence with the
real world. The user’s experience of a virtual world is by default analogical, or by-proxy. Recent
advances in the technologies of VR represent in part an attempt to bring the user’s digital
interactions closer to physical reality, but do not necessitate a move away from the analogical
nature of digital presence.
3.4.2 Immersive virtual reality
The criteria for realism in VR is not only concerned with the indexicality of the photographic image
but with the bodily verification of the real. Coyne notices that we commonly test for the real by
interacting with it: “The notion of the real”, he states, “is intimately connected with embodiment”
(Coyne, 1999: 49). The bodily interaction afforded by recent advances in motion tracking and
head mounted display technologies - such as those exploited by the Occulus Rift and HTC Vive
systems - take advantage of this fact. While these technologies share the characteristics of
traditional stereoscopy - which already utilises the bodily function of stereo vision - VR headsets
also responds in real-time to movements of the head and can track the hands via additional
devices.
An assumption that VR will play a significant part in the future of computing has existed long
before these technologies were developed to a stage where they were comfortable to use, or
widely available. This “yearning” (Penny, 1993: 18) could be the most recent incarnation of Bazin’s
total reality myth in action, as Manovich suggests (2001: 189), or a response to the frustration
towards the barriers of human/computer interaction mentioned in the last section. At any rate the
ambitions of VR are complicated by the difficulty of defining realism and, as Gillings points out,
pose the question of what it means “to describe something as virtually real” (2003: 17)? Immersive
VR content has two seemingly conflicting aims: on the one hand there is an attempt to bring the
virtual environment as close to the user’s perception of the real as possible, while at the same
70
time gameplay mechanisms are incorporated in order to both circumvent the limitations of the
technology and exploit the potential for cyberspace to operate outside of the constraints of the
physical world. The user must suspend disbelief in the latter, in order to fully immerse themselves
in the former. Despite many technological developments in the intervening time, the audiences of
VR environments are complicit in the same “intellectual disavowal” (Gunning, 1989: 117) of those
who witnessed technological stagecraft at the turn of the Twentieth Century.
Champion suggests that, rather than relying on the mechanisms of gameplay, VR worlds could
be improved by a better understanding of the “environmental affordances” of the physical world
and the ways in which place is perceived culturally. This could be achieved by making VR content
that is more personal and naturalistic as well as by reconsidering the contextual world surrounding
the virtual representation (2011: 44-45). The challenge set by Champion cannot be met only by
improved VR interfaces, with fewer obstructions to bodily interaction; it is a challenge for the
cultural context within which VR content is set. While the requirements for naturalism can be
defined within relatively concrete perimeters, the pursuit of realism calls for a sensitivity to both
the biological and cultural perception of our environment. This means designing VR around the
meaning of its interactions rather than simply aiming for as naturalistic a representation as
possible. In Coyne’s words:
“The ambitions of VR remind us that the real is that which resists representation. It is
ineffable.” (Coyne, 1999: 269)
Just as cinema rapidly developed its own rules and syntax outside of the physical world, the
potential of Gibson’s cyberspace is that the user is at once limited by and liberated from the
constraints of the physical world. A language of VR, built around these limitations and liberties, is
still emerging.
3.5 Summary
This chapter has framed the history of new media as a discourse on the notion of realism.
Cinema’s origins in stage magic and spectacle set it apart from the paradigms of objective,
indexical vision sometimes associated with photography. While the act of making and viewing
images has always been politicised and embodied, the explicitly subjective and sensational nature
of cinema - and stereography before it - disrupted the notion that the camera obscura could
represent reality unmoderated by human interference.
71
Cinema is sensational in that both movement and space are perceived naturalistically, but its
attraction is also one of illusion and the uncanny. It is easy to associate Bazin’s total reality myth
with early films such as The Lumiére Brothers’ “The Arrival of a Train at La Ciotat Station”, which
present a naturalistic image as far as possible within a single stationary shot. The appeal of such
attraction is short lived however and cinema audiences today look for other levels of realism
beyond plastic appearance. Realism in cinema is as concerned with story and emotion as it is
with presenting a naturalistic image. As such the visual language of cinema is often intentionally
unnatural (Champion, 2011: 43); the film world does not need to represent the physical world for
it to be realistic. This point has been obscured by a preoccupation with photorealism in CGI. The
intentions of photorealism are not necessarily to reconstruct a naturalistic representation however,
but rather to reference the visual language of film and photography. Realism in CGI, cinema, and
indeed photography, extends beyond plastic appearances.
Similarly in VR a one-to-one correspondence with appearance is secondary to the allegorical
realism of the virtual world told through the language of the medium, to date largely inherited from
computer games. The role of embodiment in defining the real - while present in earlier media like
stereoscopy and cinema - is foregrounded in VR where technological development has focused
on reducing the obstructions to embodied interaction presented by the input and output devices.
This is significant because the observer - as they navigate and interact with a virtual environment
- is explicitly made part of the process of representation. This marks a step away from the
subject/object model of vision that dominated the Twentieth Century. Here the subjectivity of the
observer is not only acknowledged but actively exploited in the formation of the virtual space.
Despite efforts to replicate the physical world, certain liberties - such as flight and teleportation -
are likely to continue to define how we interact with virtual worlds, just as they have come to define
the language of film. Baudrillard’s (1981) notion of “hyperreality” suggests that the stories told in
cinema - and now VR - can be compelling and meaningful to the point where we could consider
them real, while at the same time they are divorced from our experience of the everyday physical
world.
It is the author’s view that much of the Twenty First Century fetishisation of digital visualisation
and VR technology is as a result of a modern incarnation of Bazin’s total reality myth, with its
promise of transcendence from the bounds of the everyday world. What this ideal does not take
into account however is that realism in new media is allegorical. It is defined by culture not by
72
technological means and has as much to do with the personal, the social, and even the
mythological as it has to do with appearance (Champion, 2011: 44-45). With this in mind we are
left with the question of how Bazin’s concept of total reality can be reached if the real “resists
representation”, and is “ineffable” as Coyne suggests (1999: 269)? In all likelihood the total reality
myth is destined to remain mythical, perhaps as Bazin intended it, forever out of reach. It is an
analogy that has driven a series of technological developments in image-making but more
importantly provided a platform for storytelling, prompting us to question our relationship with the
real world, and our ability to represent it in images.
Bazin’s total reality myth relies on a concept of reality that is at odds with the personalised and
contextualised nature of lived experience. In attempting to create a total facsimile of the real in
heritage visualisation we risk digitally preserving a version of built heritage which is static,
impersonal and idealized. If we accept that embodied engagement is key to our understanding of
built heritage, then we must integrate not only temporality but also the serendipity and
imperfection of that experience into our visual representations of place. In his provocative essay
“The Vital Illusion” (2000) Baudrillard states:
“[...] we must fight for the criminal imperfection of the world. Against this artificial paradise
of technicity and virtuality, against the attempt to build a world completely positive, rational
and true, we must save the traces of the illusory world’s definitive opacity and mystery.”
(Baudrillard, 2000: 74)
It is suggested here that creative practice offers one possible way to deepen Baudrillard’s
“mystery” and meaningfully engage with virtual environments in a way that reflects the
multifaceted and irrational real world. Such an approach is tacitly understood in such fields as
animation, visual effects and game design. These issues of representation and realism are
particularly pertinent to visual practices in archaeology, which is at once concerned with
interpretation and personal experience as well as the accurate recording required for scientific
process. The following chapter will explore the relationship between creative practice and
archaeology, particularly in the visual arts, and set the context in which new media is utilised for
heritage storytelling in the Twenty First Century.
73
Chapter 4 - Archaeological vision: From the Romantic to the Postmodern
4.1 Introduction
A modern day visitor to the Parthenon in Athens could at first glance attribute its ruinous
appearance to the slow passage of time. In fact the building remained largely intact for much of
its history and was reduced to fragments in a single moment in 1687 when a mortar shell fired by
Venetian troops ignited a gunpowder magazine stored inside. This was not an act of wanton
destruction of the ancient relic. While the Venetians subsequently won the battle to control the
Acropolis, the loss of the building - which had significant cultural currency - was regrettable for
both sides. Vincenzo Maria Coronelli, cartographer and cosmographer of the Venetian Republic,
documented the campaign in a series of maps, plans, and vistas of the new territory. Among these
engravings, which record the Acropolis in detail, the revered Parthenon building is shown intact
in a detailed one-point perspective. Copies of these images were disseminated across Europe to
celebrate the Venetian conquest. The apparent measured accuracy of these images affords them
an authority and implied impartiality. In fact, just as many cartographic projects serve an
ideological purpose (Cosgrove, 2008: 155), these images were deeply rhetorical, serving the
purposes of propaganda rather than of objective survey. Where history is written by the winners
it is dictated all the more convincingly through images.
The relationship between a culture and its past is almost always tied up in ideas of identity and
political ideology in the present. Levy maintains that “archaeological representation is intrinsically
political because it is about who controls interpretation and about connecting people to place”
(2006: 136). Archaeologists today are increasingly aware of the inherently political nature of even
apparently impartial images. The Venetian seizure of the Parthenon marked the beginning of a
long chronology of looting, appropriation, and contested cultural ownership of the building - and
its adorning carvings - that is ongoing today. This story is about representational images as much
as it is about the physical marble that makes up the structure (see Fehlmann, 2006). So
archaeology, which concerns itself with material culture, is unavoidably also a discipline of
images. Archaeology is recorded, interpreted, and disseminated via photographs, scale drawings,
sketches, and interpretative reconstructions. In all of these media there exists a tension between
a need for scientifically verifiable evidence on the one hand and the cultural context of viewing,
that influences even the most scientific of images, on the other.
74
Archaeology is a diverse discipline that, as a whole, has always transcended the boundaries
between science and the humanities. As such these issues have been much debated, particularly
in a “post-processual” context where the subjectivity of archaeological interpretation has been
foregrounded. Archaeology has become a markedly introspective discipline, in part due to
influences from anthropology which seeks to understand not only foreign cultures, but also the
cultural baggage of the observer and how this influences the findings. During the mid 1990s a
number of British landscape archaeologists came to question what they saw as the undue
authority of geographic information systems (GIS), digital modelling, and remote sensing
technologies that were rapidly developing at the time. Their concern was that in seeing the
remains of the past through modernist, technological modes of vision, other significant
interpretations of prehistoric landscapes were being lost. Drawing influence from particular
readings of continental philosophy and postmodernism, these archaeologists concentrated on
experiential understandings of landscape that were missing from conventional survey methods.
Among the alternative approaches suggested, creative practice was proposed as a possible
method of observation and interpretation.
This marks just one juncture in a long history of cross-fertilisation between the fields of art and
archaeology. Artists have always drawn from archaeological subject matter and, since the
emergence of archaeology as a formal discipline, have also undertaken various forms of
collaboration with the processes of archaeology. In turn archaeology has shown varying degrees
of interest in the possibilities of creative practice as a method of visualising the past in
unconventional ways. Sometimes this relationship is truly interdisciplinary while at other times
there is a more one-sided appropriation of one discipline by the other. Colin Renfrew has
examined where the interests of artists and archaeologists have aligned in recent decades, such
as in their common pursuit of meaning through engagement with craft and materiality (2003). This
chapter will examine how archaeological vision has been shaped by the aspirations of both
scientific recording and creative image-making, with particular focus on landscape. Various forms
of Romanticism, adopted in response to a perceived threat of rationalisation in a Modern era, will
be a theme which runs throughout the examples discussed here.
4.2 Romantic vision
For antiquarians - the forerunners of archaeologists - there was less of a division between
measured recording and subjective narratives. At the end of the Eighteenth Century antiquarians
built their own experiences and interpretations into their images of the past alongside scale plans
75
and diagrams. For them, complete recording incorporated both measured observation and
personal impression. This approach was challenged by archaeological practice which
foregrounded scientific rigour. By striving for objective observation, archaeology - like all scientific
disciplines - attempted to eliminate subjectivity and bias. Personal impressions of the places,
materials and narratives of prehistory - once a part of antiquarian pursuit - were marginalised
under “processual” archaeological theory in favour of rational aims and methods. These
subjective impressions fell instead to the realm of creative practice, kept at arm's length from
archaeology's scientifically grounded basis (Smiles, 1994: 8). This divergence of the rational and
irrational coincided with a broader split between Science and Art that occurred at the turn of the
Nineteenth Century. This was instigated by attempts to rationalise nature that stemmed from
Enlightenment ideals, which in turn led to the counter response of Romanticism with its emphasis
on beauty, subjectivity, and the individual’s experience.
When creative practice was relieved of the role of accurate recording by scientific measured
drawing, it became more exclusively involved with experiential, impressionistic, and mythical
concerns. A similar pattern occurred in Modern Art when photography further relieved the
responsibilities for naturalistic recording from the art world. Such divisions are a mixed blessing
in archaeology. On the one hand archaeology is the study of the material remains of the past and
relies upon scientific method to analyse such material. On the other hand it is also the study of
human culture. A rational understanding of the artefacts and architectures of the past has little
meaning without an interpretation of the - partially irrational - people behind them. This process
of interpretation, where speculation is made about the meaning of material remains, places the
discipline of archaeology at a juncture of science and the humanities. Despite this, some are
concerned that archaeology sufferers from a predisposition to a mindset of scientific rationality
when investigating the past, particularly considering that such ways of thinking belong to a
distinctly Modern paradigm (Thomas, 2004) that was not necessarily shared by past cultures.
Because of this a number of attempts have been made to engage with the domain of creative
practice, which offers alternative and disruptive ways of seeing and thinking about landscape and
materials.
4.2.1 Landscape painting: Beauty and the sublime
The English Romantic painters John Constable and J. M. W. Turner both painted watercolours of
Stonehenge in dramatic weather, a common theme in Nineteenth Century depictions of the site.
In Constable’s depiction the vertical stones draw the eye from the barren Salisbury Plain to the
76
imposing skies above. Figures amongst the stones give a sense of scale and human presence.
Smiles notes that, compared to earlier depictions, such images show diminishing concern with
accurately recording the topography of the stones and surrounding landscape. Instead the
prehistoric site sets the stage for a dramatic and emotive scene to be played out. The interests of
the Romantic artists lay in the aesthetics of the “sublime” (Smiles, 1994: 168). Prehistoric sites
which had previously been the domain of folklore and antiquarian speculation were increasingly
subject to more rigorous archaeological scrutiny. The Romantic imagination on the other hand
recognised the aesthetic potential of such sites where ancient heritage and natural forces provide
a glimpse of raw primeval forces.
The dramatic lighting and cloudscapes that dominated many of the Romantic landscape paintings
of this time afforded a platform to project meaning onto otherwise inanimate landscapes.
Constable himself believed that the sky was a vessel to express mood and emotional sentiment
in painting (Gruffudd, 1991: 19). This emotional meaning could be deeply personal: brooding
thunderstorms betraying Constable’s sadness after the recent deaths of his wife, and of his close
friend, for example (Wilcox, 2000: 157). Such sentimentality foregrounded the role of the
subjective individual, but it also bestowed emotional and moral agency upon the landscape itself.
Romantic artists showed built heritage and nature as sensational places. This was in part
because, while dealing with the social and environmental implications of the industrial revolution,
they perceived the imagined values of the pre-industrial era as one possible antidote to the
mechanisation and rationalisation of the natural world. As such we can say that their interest lay
in a mythology that was projected upon the past, rather than in understanding the actuality of the
past events, as the emerging discipline of archaeology was attempting to do. This mythology,
where images of an imagined past are used as a vehicle for emotional and moral meaning, would
later influence Victorian painting traditions such as the Pre-Raphaelite movement.
Labbe points out that the Romantic “sublime [was] arguably, a masculine rite of passage” (1998:
36). The notion of rising above the natural world - both physically and metaphorically - to achieve
a sublime vision of the world was central to post-Enlightenment worldviews. For example, J. M.
W. Turner favoured the elevated view for landscape paintings, placing natural beauty at a distance
beneath the viewer’s gaze. While such elevated views relate to a complex relationship with
landscape – many of Turner’s landscapes are certainly imagined as powerful natural forces rather
than passive objects - there is no escaping a degree of privilege that accompanies the “god’s eye”
view in a Romantic context. In the early Romantic period at least, such ascension was assumed
77
to be the domain of masculinity. In turn, beauty was regarded as a feminine attribute, here
ascribed to the natural world. In such terms we can consider that the mode of vision of Romantic
landscape art was dominated by male gaze. Despite this, Romanticism opened up the possibility
for new types of engagement with landscape that were more sensitive to the dynamic forces of
nature. These forces would eventually be given a more active role in the creation of artworks,
such as in the form of Land Art which again would look to prehistory for inspiration. The Romantic
mindset however, would prove difficult to shift.
4.2.2 Neo-Romantics
During the interwar years a number of British artists again turned to prehistoric sites for inspiration
in a bid to return to universal human themes in the midst of a modernising world. “At a time when
contemporary abstract art was regularly accused of being inhuman and mechanistic”, says
Smiles, “here was a resource that offered both the rigours of abstraction and the human qualities
of ritual and purpose” (2003: 33). Painters like Nash - who had painted landscapes from the
trenches as official War Artist during World War One - were interested in the aesthetic power of
the ancient monuments in the British countryside. For such artists one of the attractions of these
prehistoric sites was that, while they are strong visual statements of human intent, they belong to
lost cultures with no specific political baggage. Because of this - in addition to their overgrown
appearance - the remains almost form part of the landscape, and as such are open for the artist
to project their own meaning on to. In Nash’s surreal depictions, this meaning was a poetic one
of dream-like analogy. His 1937-38 painting Circle of the Monoliths is an abstracted version of
Avebury stone circle where the landscape has been distorted to incorporate the coast. His earlier
painting Equivalents for the Megaliths (1935) - recently interpreted as relating to concrete markers
that were installed by archaeologists in the 1920s and ‘30s (Wickstead and Barber, 2015: 14-15)
- is more explicitly symbolic. By comparison John Piper’s painting of Avebury with its surroundings
and associated artefacts, named Devizes Antiquities (1983), shows an interest in pictorial - if not
wholly accurate - representation of the archaeological subject matter. While Barbara Hepworth’s
sculptures have also been associated with prehistoric forms, despite their apparent “visual
equivalen[ce]” to the megaliths (Curtis and Wilkinson, 1994: 113), Hepworth’s interest lay in the
aesthetics of Modernism rather than in referencing past cultures. In a time when much of the
Modern art world was concerned with developing a post-Cubist visual language, British artists
who also incorporated the landscape heritage of their home country made a timely appeal to
sentiments of traditionalism and national pride (Smiles, 2003: 33).
78
Associations made between contemporary artworks and ancient heritage at the time were often
entangled with notions of national identity. While the visual representation of landscapes heritage
in cartography and art can almost always be seen as some claim to intellectual ownership of
place, these connections were particularly appealing at the time in which the Neo-Romantics were
working. At the beginning of the Twentieth Century, against a backdrop of international conflict
and the increasing threat of modernisation with its shift towards the urban and the global, the
prehistory found hidden away in the British countryside was a welcome reminder of long standing
national heritage. This mythology of an ancient and natural Britain was at the root of the analogies
within Nash’s painting during World War Two (Gruffudd, 1991: 22). Eric Ravilious’ watercolours
of chalk hill figures - painted at the onset of World War Two - instilled a sense of a landscape rich
in ancient heritage (although in fact it is unlikely that the geoglyphs are prehistoric). Artists like
Nash and Ravilious showed little interest in archaeological understanding. Instead their work
responded to traces of built heritage within the landscape in a general way, in terms of their
aesthetic or symbolic meaning.
4.3 Land art
In the late 1960s the Land Art movement in the US suggested that nature could not only be the
subject of artworks but also form part of their very fabric. It set out to explore new relationships
with the natural world through artworks that drew heavily from prehistoric material. Robert
Smithson made what is among the most iconic land-artworks - or earthworks as he termed them
- of the American movement, titled Spiral Jetty (1970). The rock causeway extends some 160
meters from the shore of the Great Salt Lake, Utah, in an artwork that forms a contiguous part of
the landscape. Pieces like Spiral Jetty represented a rejection of the gallery space, along with
what was perceived as an exclusivity and superficiality that existed within certain parts of the art
world. Earthworks are often, in part by the necessity of their scale and placement in the landscape,
a very public form of art. Beyond this the Land Art movement instigated a radical shift in the
relationship between creative practice and nature. Where in the past the natural world may have
been revered as the subject of painting, viewed through the window of the landscape panorama
for example, here natural forces directly shaped both the process and outcomes of the artwork.
Landscape is more than just a medium in land art. The ways in which land artists integrate their
work into active environments can afford the land its own voice and, at times, a protagonistic role
in an act of co-creation with the artist.
79
Nancy Holt’s Sun Tunnels (1973-1976) is another large scale iconic piece that was placed in the
landscape with great sensitivity, and was also constructed in relation to celestial alignments. The
four concrete pipes coincide with the summer and winter solstice at sunrise and sunset. Here the
celestial movements are incorporated into the artwork, a clear parallel to the many examples of
Neolithic and Bronze Age monuments which are constructed in respect to such seasonal
transformations. Each tunnel is also perforated with a different star constellation, which projects
into the interior space during the day according to the sun angle. Far from a gallery setting, Sun
Tunnels is never the same artwork twice, thanks to the dynamic environment of which it forms
part.
Another American land artist, Robert Morris, designed the installation called Observatory (1970),
built in the Netherlands, which similarly incorporated celestial alignments in a construction that
was more overtly akin to a prehistoric ritual monument. From the inside of a large circular
embankment - constructed of concrete, wood, and earth but reminiscent of a stone circle or
henge-type Neolithic structure - the solstice sunrise and sunset can be observed aligned with
notches in an outer ring. As with Sun Tunnels, Observatory is intentionally an ever-changing
artwork, which is in part formed by the natural rhythms of changing seasons and times of day.
Such awareness of the environment has proved formative in the archaeological interpretation of
many prehistoric ritual sites. Lippard suggests that, rather than making a direct appropriation,
Morris instead reimagined a way of thinking about landscape, one that is evidenced in the
archaeological record but less common to the modern everyday:
“Of course Morris was not trying to reproduce an ancient temple; he was making a
sculpture that gained a dimension by referring to the past from his own point in history”
(Lippard, 1983: 110)
Land artists aimed to disrupt the dichotomy between nature and culture by reverting to a closer
relationship with the land that we associate with ancient peoples (Lippard, 1983: 5). As Lippard
points out, such a relationship is inevitably situated within a contemporary context. The ideas of
the movement were in part framed by the politics of environmentalism that emerged in the 1960s.
Rigaud points out that while Land Art is considered part of a disruptive “avant guard” it also
“envisioned the land from an overtly romantic perspective” (2012: 1). As such Land Art could be
seen as part of the Romantic art tradition which aims to reinforce personal and emotive
connections with nature and a nostalgic view of the past. Just as Romanticism originally stemmed
80
from a reflex to post-Enlightenment Modernism and the rationalisation of nature, so the Land Art
movement was in part a reaction to what was seen as a reductive relationship with nature in the
Twentieth Century. As we have seen, the ambitions of those involved in the movement go beyond
a desire for a Romantic gaze upon the natural world however. Where Land Art stands out from
other art forms is where it situates such discourse within the environment itself.
Artists in Britain such as Richard Long, Andy Goldsworthy and Chris Drury also built artworks
which are integrated with, and part of, nature. Unlike the large scale landscape interventions of
Smithson, Holt and Morris, these artists produced smaller works through many hours of personal
labour, weaving and building installations from materials available in-situ. Their ideas and
methods were inspired by indigenous practices outside of Western traditions, as well as by the
materials and built heritage of prehistory. The artworks are often ephemeral, surviving only in
photographs. The ritual, or performance, of making - an interaction between artist and
environment – here becomes as important as the resulting material works themselves.
Tilley et al. (2000) suggest that while archaeologically inspired artwork “works at a very
generalised level”, the way in which Land Art can instigate new relationships with landscape might
be useful to archaeology. They draw analogies between the hands-on nature of archaeological
excavation and the tacit familiarity that land artists such as Goldsworthy develop with their found
materials. By “performing art”, as they describe it, Tilley et al. are able to explore the experiential
and aesthetic significance of prehistoric monuments and landscapes that standard archaeological
practices are ill equipped to express (2000: 60). It is the process, or performance, of producing
artworks that they are interested in. Their experiments demonstrate how alternative engagements
can offer archaeologists a way to reconsider familiar sites, particularly in a landscape context.
Without the benefit of the articulated visual language that comes from sustained artistic practice,
the outcomes of such work are unlikely to communicate well to others however, as they
themselves acknowledge (2000: 44). Both artistic and archaeological practices are interested in
observing the world through tacit engagement. They are also both concerned with materiality and
the relationship between person and environment. Despite these significant crossovers, the
processes behind them and the types of contributions to knowledge that they can make are quite
different. In the author’s view the diversity of these contributions should be celebrated, and the
different perspectives they offer can at best complement each other in an interdisciplinary context.
81
The Land Art movement coincided with a shift in attitudes toward the environment that occurred
in the latter half of the Twentieth Century. After the Enlightenment, the natural world was seen on
the one hand as a resource to be measured and controlled for the benefit of human progress. On
the other hand it was viewed through a Romantic gaze, such as in landscape painting, as a world
of picturesque beauty. Both views - the Modern and the Romantic - served to reinforced the
dichotomy between nature and culture. In short, the environment was regarded as something to
be managed and overcome. This attitude changed - perhaps due in part to the dissemination of
images from aircraft and spacecraft as discussed in chapter one - towards a new paradigm of
environmentalism where nature could be a protagonistic force with a will of its own. Despite its
Romantic inheritance (Rigaud, 2012: 1) the Land Art movement aspired to a new model of
environmental art where both the land and the artist engaged in a process of co-creation. The
ideology, if not the actuality, of this notion has had broad reaching implications, including in
archaeological practice. It corresponded with a way of engaging with landscape - through overtly
subjective, personal experience - which had already been legitimised by continental philosophers
such as Heidegger and Merleau-Ponty.
4.4 Post-processual landscape archaeology
When Tilley et al. (2000) set out to reasses the archaeological landscape of Bodmin Moor through
the creation of artworks, they were not only building on the activities of Land artists but also on
the new approaches to landscape archaeology that they themselves had helped develop in the
mid 1990s. Often described broadly under the term phenomenology this approach foregrounded
lived experience, and brought into question the methods traditionally used to survey and record
archaeological landscapes. Critique of traditional scientific methodologies had begun during the
previous decades with a shift towards post-processual, or interpretive, archaeological theory. This
theoretical framework recognised the difficulties in attempting to understand prehistory through
Modern eyes. A paradox existed whereby the rational, scientific methods that were the foundation
of archaeological practice were seen as ill-equipped to deal with the irrational and subjective
nature of the diverse material culture being studied. Post-processual archaeology instead
emphasises the subjective nature of archaeological interpretation. Drawing ideas from
anthropology, postmodernism and feminist theory, archaeologists acknowledged that a truly
objective observation of past cultures was impossible. This is because as modern observers we
bring our own cultural baggage to our observations. The pursuit of objective understanding was
considered by some to be both aesthetically “impoverished” and implicitly Western, Modern and
gendered (Thomas, 2004). With post-processual theory came a focus on local, “insider’s
82
knowledge” (Tilley, 2004: 185), and a more individualistic and introspective approach to
understanding landscape which approached concerns more common in the art world (Vianello,
2009: 10-11). Despite criticism that such ideologically-driven practice is incompatible with
empirical evidence and academic argument (Flemming, 2005; 2006), these ideas have had
widespread uptake in landscape archaeology (Brück, 2005; Gillings, 2010). Eventually, artistic
practice - such as that engaged by Tilley et al. (2000) - would be explored as a way of re-
envisaging landscape that could be useful in archaeology. The perceived relevance of creative
practice in this pursuit came about through a shared interest in aesthetics and a
phenomenological understanding of material and landscape.
4.4.1 Landscape visualisation and GIS
A contributing factor to the adoption of phenomenology in the mid 1990s was that this was a time
when digital tools for survey and recording, such as geographic information systems (GIS), were
rapidly gaining ground. This posed a problem for British landscape archaeologists who were
interested in the qualitative aspects of the prehistoric sites they were investigating. “Quantification,
mathematisation and computer modelling”, Tilley comments, “seemingly offered unlimited
potential for unravelling the spatial fix of human affairs” (1994: 9). The problem identified by
archaeologists like Tilley was that a contradiction existed between the quantitative promise of
such methods and the cultural context surrounding the images that they produced. By
concentrating on the aspects of archaeology that were strictly measurable, such studies were
already imposing their own rational interpretation that was devoid of “the relationality that renders
things meaningful” (Thomas, 2004: 201). This contradiction between the quantitative tools for
recording and processing data and the qualitative ways in which meaning is drawn from that data
is implicit in most forms of data visualisation. This is because, no matter how empirically accurate
the data, it is impossible to see images outside of the context of visual culture.
GIS has been used in an attempt to map out the possibilities of human engagement with
landscape, such as by calculating viewsheds (Llobera, 2004; Cummings, 2008) and areas of land
use (Van Hove, 2004). Such attempts to understand landscape through mechanical means and
Cartesian vision are considered by some to be distanced from the nuances of embodied
experience, and the importance of this experience in shaping meaningful engagements with
place. This view maintains that the significance of ancient sites and landscape can best be
interpreted by physically walking amongst said landscape, not by studying digital maps. This
approach was identified by some under the term phenomenology.
83
4.4.2 Phenomenology of landscape
Phenomenology was the name given to an approach to landscape archaeology that concerned
itself with what was missing from technological survey, namely “things as they are experienced
by a [human] subject” (Tilley, 1994: 12). This approach was facilitated by post-processual
archaeological theory, prompted by a resistance to digital survey methods, and inspired by the
writings of continental philosophers such as Heidegger and Merleau-Ponty. Some archaeologists
studying built heritage, and its relationship with landscape in particular, concluded that their
interest was in understanding human experience. They looked to phenomenological philosophy
to help shed some light on this area. These thinkers proposed that rather than the natural world
existing out there, in an external space that could be empirically observed from a distance,
environments are instead formed by a relational correspondence between embodied experience
and the components of place. This offered an alternative to the subject/object divide that had
previously dominated post-Enlightenment worldviews (Brück, 2005: 46). Such a view foregrounds
embodiment, because in this model individual experience is related to the very formation of not
just the self but also the environment. Perception was no longer seen as a trivial hindrance to
rational observation but instead recognised as a fundamental component of the world we know.
In short, relational interactions and lived experience are, in a phenomenological sense, more
important to landscape than cartography and vision alone.
In his book A Phenomenology of Landscape (1994) Tilley outlined how these theories might be
put into practice in landscape archaeology. By using phenomenology to critique existing ways of
understanding place (1994: 22-26) Tilley builds a premise for investigating archaeological sites
through his own lived experience of them, with particular focus on how movement through the
landscape can be structured into narrative (1994: 27-33). These ideas had a significant impact on
archaeological practice and inspired other archaeologists to reconsider sites in a new light (Brück,
2005: 47). Despite the experiential focus of these investigations, site plans, viewshed maps and
photographs remained as visual means of illustrating phenomenological findings. In an attempt
to address the issue of how to represent phenomenological research, alternative illustrative styles
were experimented with. Thomas (1993), and later Bradley (1998) and Watson (2001), used
reconstruction drawings from particular panoramic viewpoints, in addition to site plans, to
speculate upon the arrangement of monuments and landscape based upon grounded
observations. Cummings et al. responded to what they saw as the “disjuncture” between “abstract
spatial devices, such as maps”, and a wish to “convey subjective observations” in a novel form of
visual representation (2002: 58). By placing site plans of individual chambered tombs within a
84
circular representation of the skyline visible from each, they hoped to represent their “subjective,
phenomenological” findings within an “empirical system of representation” (2002: 68). Brück
agrees that such methods can represent landscapes “from the perspective of lived experience in
contrast to the abstract totalisation of traditional photography”, but warns against claims that such
images are “objective records” of archaeological findings (2005: 52).
Peterson notes that the grounded perspectives and subjective observations preferred by
phenomenological archaeologists bear a resemblance to the observations and drawings of the
prominent Eighteenth Century antiquarian William Stukeley (2003). Gillings (2010) cautions
against making such an association. In his view the Landscape Phenomenology proposed by
Tilley offers a platform for archaeological enquiry that is both theoretically and philosophically
robust. This bears no resemblance to Stukeley’s “antiquarian ruminations” (2010: 61). Stukeley
was working in a post-Enlightenment context and responding in part to a Modern desire for
scientific recording, but also partly driven by a Romantic fascination with superstition and the
occult. His highly speculative attribution of specific Druid ritual to the landscapes of Stonehenge
and Avebury attest to this, as does his association of Christianity to prehistoric monuments (seen
for example in his distortion of the Callanish Stones into the shape of a Celtic cross). Stukeley
was making images before archaeology had firmly established the need for scientific integrity in
the study of the past, and was presumably unconcerned that he might be projecting his own socio-
political worldviews onto his observations of prehistory. By contrast, the subjectivity that is of
interest to phenomenological archaeologists is born out of an explicitly Postmodern, and therefore
in principle self-aware, concern with moving beyond rational objectivity. If the surface similarities
between these Romantic and Postmodern representations are of note beyond their shared
interest in subjective experience, it is perhaps because they reveal a lack of a mature visual
language suitable for the illustration of phenomenological concepts. This issue has been tackled
on a number of fronts.
One problem with visually representing phenomenological research is that such methods do not
take into account the multisensory nature of experience. Thomas argues that the “Ocularcentrism
of Archaeology” is a product of the dominance of vision over the other senses in the Western
philosophical tradition (2008). “For ironically, although we study tangible material things”, says
Thomas, “we do so primarily through visual means: charts, diagrams, graphs, maps, drawings,
photographs, and descriptions of appearance” (2008: 2). He goes on to suggest that this ironic
tension is a result of Cartesianism, which divides the subjective interior world of feeling from the
85
outside word of objects. In the eyes of phenomenological philosophy, no such subject/object
boundary exists (2008: 8). Thomas outlines the dilemma and the need for conceptual tools to
better integrate vision into a more “holistic” way of representing space, but leaves the precise
nature of such tools open to interpretation (2008: 10).
The capacity for creative practice to engage with multisensory experience has drawn the attention
of some archaeologists seeking tools for dealing with phenomenological concepts. Inspired by
the foray into Land Art undertaken by Tilley et al. (2000), Gheorghiu suggests taking these
theories into serious practice and has pioneered approaches which combine experimental
archaeology with creative practice including performance and Land Art (2009: 24-25). His
approach is notable because it involves practitioners from across disciplines including art, design
and archaeology. What these approaches have in common is a response to the sense of “deep”
place that comes with spending time within a landscape. To Gheorghiu the act of engagement, in
creating a temporary piece of Land Art for example, is as important as the outcome. All of these
attempts to respond creatively to the experience of archaeological sites encounter the same
problem: how to record a temporal, embodied and multisensory experience through the limited
means of text, image and audio-visual recording.
4.5 Solutions in creative practice
So far this chapter has explored some of the theoretical terrain that has surrounded the
intersections between creative practice and archaeology. This context is important to establish as
it forms the fundamental framework within which archaeological visualisation operates today.
Theorists have identified the limitations of the distinctly Modern paradigm which has historically
dominated the visual representations of landscape and archaeology (Thomas, 2004), and
suggested that greater “self-reflexivity” in archaeological image-making would be beneficial
(Moser and Smiles, 2005: 6). The following section will explore how these ideas have been put
into practice, with particular focus on the methods that will be adopted in the author’s own
research-practice: photography (with specific focus on the aerial view), reconstruction (in
collaboration with archaeologists), and moving image (as a platform to combine the other
methods). It will be suggested that while theoretical and philosophical enquiry is key to
understanding the issues and defining the aspirations of contemporary practice, solutions to the
problems outlined here lie in creative practice itself.
86
4.5.1 Temporality, embodiment and photography
Ingold's 1993 paper The Temporality of the Landscape had a significant impact on landscape
archaeology and the interpretations of what a phenomenological approach to landscape might
mean. In it, he suggested that human activities over time shape the perception of landscape. He
called the space where this interaction takes place a “taskscape” and suggested that traditional
nature/culture divides are inadequate for understanding such places. Instead, Ingold proposed
the adoption of a “dwelling perspective” which takes into account “knowledge born of immediate
experience, by privileging the understandings that people derive from their lived, everyday
involvement in the world” (1993: 152). These compelling ideas had major connotations for those
across disciplines who were interested in better understanding the relationship between people
and place. Central to Ingold’s argument was that there was no possibility of separating landscape
from the passage of time and embodied experience. Contrary to some theories of cognitive
mapping, he maintains that cartographic maps are quite different to the concepts of geography
that we build as we bodily travel through a landscape (2000: 219-242). We experience the world
through movement, whereas in “the cartographic world, by contrast, all is still and silent [...] there
are no variations of light and shade, no cloud, no shadows, no reflections” (Ingold, 2000: 242). A
concern for the formative role of these dynamic aspects of landscape is shared by landscape
archaeologists. Despite this it is difficult to avoid “fixed” methods of visual recording. While
discussing the virtues of three-dimensional “environmental” Land Art, Tilley et al. suggested that
the two-dimensional artwork is limited in how it can represent landscape in that the “point of view
or perspective on the landscape, the light, the colours and textures [all] become fixed” (2000: 41).
This section will examine the extent to which these attributes apply to photography, and suggest
ways that the ocular and static photograph can in fact respond to the multisensory experiences
of a dynamic landscape.
Shanks acknowledges the temporal limitations of the photograph in archaeological recording.
Photographs, he says, fix a particular “ephemeral” moment as much as they record the remains
of the past (1997: 86). What he describes as the “texture of their detail” forms a “partially
involuntary record” of the present in which the photograph was taken (1997: 100). While this might
be considered a hindrance to scientific recording, it could be a useful attribute elsewhere. Shanks
insists that the “fascination of the photowork is that it attests to so much sensory experience”
(1997: 100). According to Shanks the photograph can thus escape categorisation as a medium
that solely promotes ocularcentrism, and yet some photographs - the map-like vertical aerial view
for example - undoubtedly remain far removed from any inference of lived experience. The extent
87
to which embodiment plays a part in the image depends then on the nature of the photograph,
the intentions behind it, but also the “involuntary” tendency for images to take on a meaning of
their own. Bohrer describes this as a fusion of “objectivity and invention” or “factuality and force”
(2005: 182) that exists within the photograph. The framing and lighting of even a strictly
documentary photograph reveals an aesthetic world that is read through the eyes of visual culture.
Such interactions inevitably evoke the experiences of the photographer.
Figure 4.1 - Frames from a “Trans-scape” animation of Ballymeanoch standing stones, Aaron Watson, 2008. © Aaron
Watson, used with permission.
Aaron Watson has explored these photographic possibilities within an archaeological context.
Watson argues that traditional methods of archaeological recording can serve to reinforce the
nature/culture divide, reducing the embodied and subjective in favour of static representations,
88
“devoid of sensory experience, movement, change and transition” (2004: 80). He proposes
creative approaches to image-making and photography that might act to subvert traditional modes
of visualisation. Photomontage is used to respond to the three-dimensional and temporal aspects
of sites and landscapes, which are “constantly transforming in subtle ways” (2004: 91). Watson’s
approach draws upon the visual modes of Cubism where multiple perspectives can be shown
simultaneously, demanding an active engagement by the viewer. The potential for photography
to depart from a single, static view was demonstrated in the artist David Hockney’s
photomontages, and it is these possibilities that Watson explores within an archaeological context
(2004: 92).
Beyond this, Watson has employed animated sequences of photographs - made whilst walking
through sites and landscapes - that he has termed “trans-scapes” (2008: 141, figure 4.1). These
animations are concerned not only with representing multiple perspectives but also with
incorporating the act of walking into the image. Drawing inspiration from the “walking” artworks of
Richard Long, and the concept of place that Ingold describes as an intersection of “paths of
movement” (2007: 2), Watson’s “trans-scape” animations respond to his own walking
engagement with the landscape. By juxtaposing these creative approaches with more traditional
methods for archaeological recording Watson aims to challenge the orthodoxy of archaeological
vision by the means of practice. Of particular interest is the extent to which embodied experience
can be incorporated into visual outcomes. Mithen describes how Watson's mixed-media response
to archaeological landscapes can transmit an impression of his lived experience:
“His presentation concerned Avebury and involved a combination of exquisite
photographs, lecture and performance [...] I was left with a better appreciation of how he
has experienced the Avebury monument on his many visits.” (Mithen, 2004: 166)
While to Mithen the question is then whether this constitutes an archaeological or artistic
contribution, what is of interest here is the successful communication of Watson’s experience of
place - accumulated over time - using textual and visual media. His work demonstrates the
potential for a post-Cubist visual language to challenge the argument that two-dimensional
representations are necessarily static and fixed. “Trans-scape” animation also demonstrates the
ways in which moving image can respond to embodied interactions with place. These
transformations are made possible by creative practice.
89
4.5.2 Grounding the aerial view
If photography can, as Bohrer (2005) suggests, create a tension between static and distanced
visual representation on the one hand, and the dynamic and visceral nature of lived experience
on the other, then aerial photography would seem all the more likely to do so. Writer and aerial
reconnaissance pilot Saint-Exupéry’s statement that “[the] aeroplane has unveiled for us the true
face of the earth” (1939: 63) reveals a widely held belief current with the air-mindedness and
modernisation of his time: that the totalising view from above was a truer representation than the
grounded view. Smyth (2014) maintains the opposition between Merleau-Ponty’s existential
phenomenology and the “absolute perspective” represented by the writings of Saint-Exupéry, who
is cited in Merleau-Ponty’s works. This suggests a potential incompatibility between aerial and
phenomenological worldview, that has been noted within landscape archaeology (Thomas 1993:
27; Tilley, 2008: 272). Site plans, distribution maps and GIS are all methods of archaeological
representation that provide a de-situated projection looking down upon the Earth’s surface. These
media tend towards a mode of abstract Cartesian representation that is at odds with the
phenomenological concerns expressed by some landscape archaeologists (Cummings et al.
2002, Brück 2005, Tilley 1994). While aerial archaeology has been responsible for the discovery
and interpretation of many sites across Britain, much of our understanding of British prehistory
has been shaped by grounded observations.
90
Figure 4.2 - Aerial photograph of Castlerigg stone circle taken from light aircraft. Photograph by the author.
Figure 4.3 - Ground level photograph looking out from Castlerigg stone circle to the landscape beyond. Photograph by
the author.
91
For example one interpretation of the placement of stone circles in Britain relates them to the
surrounding landscape as seen from standing within the circle: "a well-known stone circle like
Castlerigg seems to crystallise the characteristic features of the landscape in which it is built”
(Bradley, 1998: 135). A high-level aerial photograph of Castlerigg stone circle in Cumbria records
the precise placement of the stones - and can even show up subtle features like the surrounding
earthwork remains of early-modern rig and furrow farming - but reveals little of the most significant
interpretations of the site, related to its placement within the landscape (figure 4.2). The way in
which larger stones juxtapose the high mountains on one side of the monument while smaller
ones are set against lower hills on the other is best observed from inside the circle (figure 4.3).
Similar correspondences are found at stone circles across Britain (Watson, 2004: 88).
Is it possible then to create photographs that respond to lived experience - as Shanks suggested
(1997: 100) - from the air? Bearing in mind that the aerial perspective bears little resemblance to
the more familiar grounded view, its application within a phenomenological context has been
questioned (Tilley, 2008: 272, Thomas, 1993: 27). While noting that the “comprehensive” aerial
view can be a useful and inspiring vision, Macdonald cautions that:
“It may be a dangerous delusion if the process of ‘drawing back’ results in a loss of human
awareness of those things that may only be appreciated from close to, or when ‘grounded’
or ‘immersed’” (Macdonald, 2004: 53).
While the static aerial photograph might result in a “god-like” detachment from bodily experience,
this is often at odds with the viscerally intense experience that comes with aerial photography in
practice, as Macdonald goes on to say:
“Ironically, the experience of flying in a small, light aircraft, immersed in and sensitive to
every perturbation of the air due to weather or terrain, despite the ‘god-like’ perspectives
it may afford, is at the same time a very effective reminder of human vulnerability [...]”
(Macdonald, 2004: 53)
In chapter two, a number of artist-photographers - including Bridges, Gowin and Macdonald -
were discussed who endeavour to respond to their own multisensory experience while working
with the aerial view. “I am up there to experience the site”, says Bridges, “I hope to communicate
that experience through photography” (2006: 67, original emphasis). These accounts not only
92
agree with Shanks’ statement that art-photography does indeed respond to “sensory experience”
(1997: 100), they also suggest that this experience is equally relevant to the aerial photographer.
For most artists who use the aerial view, the inherent tension between distance and intimacy - or
strangeness and familiarity - is key to the potency of their work. That is not to say that all aerial
photographs are endowed with an implicit connection to immersive lived experience. Some views,
particularly high verticals, offer little or no frame of reference that connects them to life on ground
level. Aerial photographers and artists have used various means to mitigate the strangeness of
the view from above and to ground it with more familiar experiences. These include adopting the
oblique view, using the sensations of movement or vertigo, and including recognisable features
amongst otherwise abstracted landscapes. Beyond this aerial photographs are unavoidably
embedded with their own meaning, either explicitly or implicitly, which is interpreted through visual
culture. As suggested in chapters one and two, the resulting photograph also implies the presence
of the airborne photographer and alludes to a set of experiences that build upon the viewer's prior
understanding of both landscape and flight. It is suggested here that aerial visualisations sensitive
to this cultural context could provide a powerful platform for public engagement in archaeology
and heritage.
4.5.3 Interpretation for public engagement
As we have seen, there has been much theoretical debate about the epistemological functions of
archaeological enquiry, and its relationship with certain forms of image making. This debate tends
to be directed at images created during the process of archaeology, such as site plans, aerial
photographs and distribution maps. In contrast there has been little effort made to connect the
images produced for public outreach in archaeology to these theoretical debates. Instead,
discussion around public outreach in archaeology is more often framed around issues relating to
the authority of the image and the representation of uncertainty that CGI and VR technologies
have raised (Roberts and Ryan, 1997; Denard, 2012). One of the reasons for this is that while
archaeologists are responsible for creating images during the archaeological process - such as
site plans, sections etc. - the creation of images for public engagement is often passed on to
creative practitioners with no archaeological background. In this relationship the archaeologist is
responsible for ensuring that the archaeological record - and the uncertainty surrounding it - is
appropriately represented, but is less likely to be concerned with style and aesthetic, which is
often left to the artist. In addition, theoretical analysis of the aesthetics of archaeological images
produced for public interpretation has been obscured in the last few decades by the predominance
93
of computer science - with its own research criteria - in archaeological visualisation projects (Earl,
2005). Where aesthetics are considered in such research it is often in terms of technological
capabilities - such as the capacity for hyperreal rendering (Cox, 2015) or interactive interfaces
(Zuk, 2005) for example - with little sustained enquiry into the meaning of particular images in the
context of contemporary visual culture. Watterson calls for creative visualisation practitioners to
engage more with archaeological research and argues that such methods can play an active role
in the interpretive process (2014). This follows on from the arguments of archaeological illustrators
like James, who advocates the use of reconstruction drawing not only as a method of
communication but also as a research tool within archaeological practice (1997: 27). While some
archaeological practitioners are positioned to explore creative practice as an archaeological field
method (for example Gheorghiu, 2009; Watterson et al., 2014; Watson, 2004; 2008), individuals
and collaborations that truly fuse archaeological method and creative practice are few and far
between. This is because each discipline comes with its own language - both visual and textual -
and as such interdisciplinary research often necessitates sustained practice in both fields. It is not
the intention of this thesis to contribute to archaeological research methods however, but rather
to propose ways of improving public outreach for archaeology. This follows a long tradition of
creative practitioners who have positioned themselves outside of the archaeological discipline,
but who engage in collaborative projects which aim to communicate archaeological narratives to
a broader public.
Allan Sorrell was a key pioneer of the creative visualisation of archaeological sites in Britain. His
paintings and drawings hail from the artistic discipline but also respond sensitively to the
archaeological material and interpretations. Sorrel argues for the necessity of “humanistic”
perspectives in archaeology, “rather than the precise formulation of factual information that is
technology” (1981: 21). While insisting that precision is paramount, Sorrel prefers the fidelity of
drawing from human observation, rather than the mechanical accuracy of the photograph (1981:
24). His images display a careful balance of architectural clarity and theatrical drama enhanced
by atmospheric lighting and weather. The figures that populate Sorrel’s reconstructions are
suggestive of the activities and human stories that may have taken place. Sorrel insists that this
human presence, more than simply providing scale, gives a sense that these were “dwelling
places of people very much like ourselves” (1981: 21). While exclusive focus on the similarities,
rather than the disparities, between modern and prehistoric culture would surely be contested by
contemporary archaeologists, the ambition to visualise relatable “dwelling places” remains very
much of interest in archaeology today.
94
Despite his interest in human activity, the vast majority of the reconstructed images adopt an
oblique aerial view. “A high viewpoint”, says Sorrel, “has much to commend it” (1981: 24). The
predominance of the elevated view could be attributed to the time in which he was working, when
aviation was already reshaping ways of seeing landscape in Britain. Sorrel worked as a
camouflage officer during World War Two, during which time he painted visualisations of Royal
Air Force (RAF) bases from above with the same pictorial sensitivity that he brought to
archaeological reconstructions (Gruffudd, 1991: 21). Exposed to RAF operations, the potent and
revealing nature of the aerial view must have been as tangible as it was topical. To Sorrel at least
the aerial view was compatible with his humanistic, non-technological approach to archaeological
visualisation.
4.5.4 CGI and moving image
As computer graphics became more widely available in the early 1990s, CGI was adopted as an
alternative method for reconstructing and visualising archaeological spaces. Early discourse of
this new medium was concerned with the apparent precision of CGI, and the notion that its
appearance afforded undue authority to the resulting images compared to the explicitly
interpretive appearance of painting and drawing (Earl, 2006: 174). Hand-drawn visual styles
continue to be used to signify the presence of subjectivity and speculation within interpretive
images. This is despite the explicitly crafted nature of CGI, which is still considered by some to
automatically ascribe notions of factual accuracy. Consideration of the relevance of such
concerns within the sphere of public engagement - particularly in the context of the visual
language of cinema discussed in chapter three - have been obscured by debates about the
scientific integrity of CGI as part of the archaeological research process. The London Charter
initiative exemplifies the concerns raised when computer graphics are applied as an
archaeological method. It identifies the need for transparency and accountability in line with
academic standards of “intellectual integrity” (The London Charter, 2009: 5). To suggest, as the
London Charter does, that academic outputs and material created for public dissemination should
by necessity be measured under the same set of criteria is both impractical and insensitive to the
possibilities of interdisciplinary practice. Images function only within specific contexts of viewing.
Sorrel’s paintings are not likely to be mistaken for scientifically verifiable records and neither are
CGI reconstructions produced today, outside of an academic context and for consumption by a
public audience. Where the principles of the London Charter are important is where digital
modelling is used to record or generate new archaeological knowledge, or to support
archaeological interpretations within an academic context. In predictive lighting for example -
95
where computer-generated rendering is used to visualise how archaeological sites might have
looked under past lighting conditions - the need for transparency in the form of metadata and
paradata is clear if the results are to be taken into account in archaeological interpretations (Devlin
et al., 2002: Happa et al., 2010).
This thesis is not concerned with the generation of new archaeological knowledge however, but
rather improving ways for archaeologists to express their interpretations outside of the discipline.
While there is a need to authentically represent the evidence and speculation behind
archaeological images, interpretation for a public audience is not the same as the interpretation
that happens within archaeological investigation and discourse. For public outreach to be
successful, archaeological narratives need to be told in a compelling way, in a language shared
by a lay public. In the author’s view, a visual language that is simultaneously sensitive to the
symbolic meanings of visual culture on the one hand, and to the accountability required by
scientific method on the other, is neither viable nor necessary. Instead of conflating these two
contexts of viewing it would be more productive to better understand the demands of each, and
how the implications of transparency/integrity differ in each case.
In public outreach the priorities lie in effective communication, and this is commonly reflected in
the involvement of media professionals and creative practitioners when such content is
generated. In broadcasting however, Earl points out that production requirements often limit the
extent to which visualisation for the public is a truly interdisciplinary process. This not only limits
the archaeological integrity of CGI reconstructions, but also constrains the extent to which the
style, format and theoretical background of presentation can be properly considered (2005: 207).
The ways in which the interests of archaeologists, creative practitioners and producers are, and
could be, coordinated to create compelling and representative visualisations for the public is, Earl
suggests, woefully under-researched. Despite this there are many examples of successful
collaborations in this area.
Some media companies specialise in producing content for the heritage sector, such as York
based firm ay-pe, who produce film, animation and visual effects for museums and visitor
attractions. One such film, produced for the English Heritage visitor centre at Housesteads Roman
fort on Hadrian’s wall, incorporates CGI reconstructions combined with aerial footage taken from
a helicopter. As with Sorrel’s paintings and drawings, such visualisations attempt to show the
three-dimensional structure of the reconstructed architecture while also including the weather and
96
landscape to evoke a sense of atmosphere. In addition to providing a better sense of three-
dimensional space, the previous chapter (section 3.3) also suggested that in film the flying camera
affords the viewer a sense of bodily engagement and free agency above the landscape. While
creative practice is uniquely positioned to engage with such considerations within the cultural
context of viewing, it is rarely underpinned by academic theory. This is partly due to the difficulties
of interdisciplinary research as well as to the disparities between visual culture and the computer
science that has dominated debates around CGI.
4.6 Summary
In a post-Enlightenment Modern worldview, landscape could be seen either rationally or
Romantically. As the scientific disciplines - including archaeology - matured, cartography began
to lose its artistic components and a formal language emerged for measured drawings and site
plans which endeavoured to visualise the landscape with a rational objectivity. Meanwhile creative
practice began to fill the gaps, with the Romantic Art movement and its descendants reacting to
what was seen as the inhumanity of such a mechanised worldview. The Romantics saw nature
as something irrational that should be revered because of its mystery and beauty. Landscape was
the object of their explicitly subjective observations. In such a view, man was uniquely placed to
appreciate the as-yet untamed beauty of nature. The visual modes of Romantic Art were
dominated by male gaze, and operated within a Modern paradigm whereby human ingenuity and
the sublime could transcend the natural world.
Archaeologists like Thomas acknowledge that the epistemological conventions of archaeology
have been deeply rooted in modernist thinking. The advent of post-processual archaeology
opened up the possibility for aesthetic understanding to be reintegrated into archaeological
practice. Rather than return to Romantic visions of the materials and landscapes of the past, a
new wave of archaeologists suggested that alternative engagements were possible in the context
of phenomenology and Postmodern paradigms. These efforts have reunited the disciplines of art
and archaeology under an aspiration to explore the role of lived experience in our formation of
knowledge about landscape.
This chapter has argued that aerial photography and CGI do not necessarily fall under a strictly
Modern paradigm of vision simply by virtue of their technological nature, but can operate within
different contexts of production and viewing. All image-making methods have the capacity to
incorporate the “ethical, political, rhetorical and aesthetic dimensions” that Thomas maintains are
97
so important to contemporary archaeological understanding (2004: 224). As shown in chapter
one, even the most scientific of images cannot escape subjective implications within the context
of visual culture. Creative practice differs from scientific practice because it endorses and exploits
the subjective meanings of images for its own ends. Chapter two demonstrated the capacity for
the aerial view to express political, emotional, personal and experiential feeling despite its
apparent distance and ocular nature. Chapter three explored how realism in new media extends
beyond plastic appearances and how CGI can incorporate sensational, subjective, social and
mythological realities into virtual worlds. Discourse of CGI within archaeology has sometimes
conflated very different applications of the technology. Investigations that use digital survey,
mapping and modelling to uncover new archaeological knowledge using scientific methodologies
bear little resemblance to the ways in which digital technologies have been used in creative
practice, which tend to focus on the illusionary and subjective nature of CGI.
The previous chapter (section 3.2.1) noted the connection between contemporary visual effects
and Nineteenth Century stage magic. Cinematic images should be considered as much related
to illusion and the uncanny as they are an accurate representation of the real. Such approaches
to CGI are largely opposed to the mantra of scientific integrity in computer modelling, such as that
laid out by the London Charter (2009) for example. In the author’s view these disparate fields
should not be conflated by virtue of their shared technologies. Further to this it will be argued that
- despite the concerns of landscape archaeologists (Tilley, 2008: 272; Thomas 1993: 27; 2004:
198-201) - experiential dimensions can be explored and expressed using aerial and digital
visualisation technologies in the context of creative practice. The following chapter will outline the
methodologies by which these ideas will be exercised and demonstrated in practice.
98
Chapter 5 - Methodology
5.1 Introduction
So far a number of types of aerial photography and digital media have been discussed, from
instrumental images to artworks, each of which visualises landscape heritage in a particular way.
While these images share a technological premise - relying on the hardware and software of
photography, flight and computer science - the approaches behind their production, and the
cultural meaning of the outcomes, vary enormously. In the last chapter a concern with the lived
experience of landscape heritage was introduced that has been central to the formation of
contemporary approaches to landscape archaeology. Critique of the images used in archaeology
has been central to this debate. The way in which “static, abstracted” cartographic practices, such
as geographic information systems (GIS), have influenced our understanding of landscape
heritage has been recognised as insensitive to the “dynamic complexity of many past social
landscapes” (Gillings and Goodrick, 1996). Digital modelling, particularly in the context of survey,
has to some extent inherited Modern ocularcentric and Cartesian modes of vision that are
distanced from lived experience (Thomas, 2004; 2008). At the same time the possibilities for
bodily immersion and storytelling in VR and CGI have been recognised as a good fit with
phenomenological concerns (Gillings, 2005: 229). It is in this area that this research aims to make
a contribution from the perspective of creative practice and in response to what Earl recognises
as a shortfall of research in interdisciplinary archaeological visualisation for a public audience
(2005: 206).
“[W]riting about art”, says Cazeux, “is, in comparison to making the stuff, such a sedate
occupation” (2006: 43). As such the author will take on the role of research-practitioner in order
to both learn by doing, and tell by showing. The written component of this thesis sets the practice
within its theoretical and philosophical context. The ways in which this context has defined the
intent, and the resulting aesthetic approach adopted by the research practitioner, is expanded
upon in section 5.3.4. The practical element will follow the hypothesis that creative practice can
play a critical role in bridging the gap between visualisation technologies and the lived experience
of landscape heritage. An approach to visualisation that is oriented around creative practice, it
will be argued, is able to incorporate the experiential (dynamic and multisensory) aspects of
landscape into the images (fixed and visual) that are produced. To demonstrate such an argument
textually is problematic because the outcome is related to the visual and to experience. Cazeaux
99
argues that writing maintains a distance between “concept and action” and states that “the
descriptive sentence creates a specificity which cannot possibly be identical to experience” (2006:
49). The research-practice will draw upon the author's previous practice in aerial photography and
CGI filmmaking (see for example Baxter, 2014), and allow the tacit knowledge that is generated
in the field, and in the computer lab, to play a part in the research outcome. Biggs suggests that,
while tacit knowledge is not necessarily ineffable and could be explored in writing, the process of
creating artefacts allows for what he terms “experiential feeling” to impact upon the “experiential
content” (2004: 20). This research was born out of a desire to infuse aerial and digital
visualisations with the emotive sense of atmosphere felt by the research-practitioner when
working within heritage landscapes. It is hoped that the visual outcomes of the research will
encapsulate the potential for creative practice to respond to such experiential feeling.
5.2 The research-practice
First-hand experience is key to the research-practice. Where theoretical study can offer insights
into practice from a holistic, outsider’s perspective, practice-based research can offer
contributions from an immersed, insider's view. The research-practitioner’s training is in animation
and digital media, and as such the discipline of archaeology remains relatively unfamiliar. As such
it was important to become as immersed as possible in archaeological theory and practice, not in
an attempt to become an archaeologist by proxy but rather to learn the language necessary to
engage in interdisciplinary practice. Aside from informal discussions and formal collaborations
(see for example Waterson et al., 2014), this involved attending archaeological conferences (see
appendix D) and visiting - even participating in - ongoing excavations (figure 5.1). This
involvement was a critical step in creating visualisations that were sensitive to contemporary
concerns within archaeology. Learning the technical language, but also the concepts referred to
in archaeological theory and practice, facilitated negotiation of the ways in which archaeological
narratives were represented in the case study projects. It also expanded the range of experiences
the research-practitioner was able draw upon, from the distanced aerial view to the close-up and
tactile engagement of excavation.
100
Figure 5.1 - The research-practitioner participating in excavations at Castle Law Forgandenny hillfort. Photograph by
Dr Alice Watterson, 2014.
The aerial view is by no means new to archaeology. Chapter one (section 1.5) explored what
Hauser referred to as the “typography of aerial archaeology” (2007: 164), which remains relevant
today (Bewley, 2003). Recent developments have seen low altitude aerial photogrammetry - using
tethered aerial platforms and UAVs - combined with structure from motion photogrammetry as a
method for three-dimensional survey (Remondino et al., 2011; Verhoeven et al., 2012; Green et
al., 2014). The research-practice brings these methods, and to some extent the visual language,
of aerial photography and photogrammetry - which are commonly used in archaeological survey
- into the domain of visual effects and animation.
5.2.1 Fieldwork
The “typography” that Hauser refers to is a set of naturally occurring conditions under which
archaeological features, that might be invisible otherwise, will appear from the air (2007: 164).
These include “crop marks”, where variations of plant growth reveal subterranean features, “soil
marks” in ploughed areas and “shadow sites”, where subtle topographical features are revealed
by sunlight from a low angle, particularly when viewed looking towards the light. In addition some
features may be revealed under snow cover, or patches of melting snow (Riley, 1987: 26-27).
101
Aerial archaeologists regularly seek out these conditions to aid the detection and interpretation of
sites. This approach to aerial photography was incorporated into the research-practice (figure 5.2)
and played a part in the case study projects (see section 6.3.1). Despite the instrumental aims of
most aerial archaeology, the use of naturally occurring conditions to better visualise topographical
features is commonly used by artist-photographers such as Gowin and Bridges (section 2.3). This
is because, as well as aiding clarity, these conditions also involve aesthetic qualities, by
accentuating the contrast between light and shadow for example. Identifying these areas of
overlap between the visual languages of archaeology and creative practice was an important part
of the research-practice. During fieldwork two types of aerial photography were used: high altitude
(above 150 meters) photography from manned light aircraft, and low altitude (below 120 meters)
photography from remote platforms.
Figure 5.2 - Brougham Castle near Penrith, Cumbria, with the earthwork remains of a Roman camp visible in the lower
left as a “shadow site”. High aerial photograph by the research-practitioner, 2013.
For high altitude work a Cessna 172 light aircraft (figure 5.3) was chartered for a number of
photography flights, in part financed by the Historic Scotland Sponsorship Fund. This particular
model of aircraft is preferred for aerial photography because it is of the high-wing type - meaning
that the wing does not obstruct the view of the landscape below - and because it has a large
window that can be fully opened for photography. The photographer sits adjacent to the pilot and
102
directs the position of the aircraft using the intercom, or hand signals when the airflow from the
open window interferes with the microphone. The speed of the aircraft (around 80 to 120 mph),
the resulting vibrations, and the obstructions of view caused by the wing, strut and wheel all
contribute to challenging conditions for photography.
Figure 5.3 - The research-practitioner and a Cessna 172 light aircraft used for high aerial photography. Photograph by
Kieran Duncan, 2014.
One consideration during the research was how the experience of different types of fieldwork
affect engagement with landscape heritage, particularly in light of the contrast between the high
aerial perspective and the grounded view. The phenomenological interpretations of prehistoric
sites are clearly inaccessible from the air, as discussed in the last chapter (section 4.5.2). This
was experienced first-hand when comparing how sites first seen from the air were later
experienced from the ground. During high altitude aerial photography the resulting images are
directly affected not only by the increased distance from the subject matter but also by the physical
constraints of the aircraft (figure 5.4). Stronger lenses are required which have the effect of
reducing foreshortening, resulting in a view that is closer to the orthographic. This makes it harder
to include the horizon - and landscape context - in oblique photographs, a problem accentuated
by the obstruction posed by the wing. While these constraints might be more or less
103
inconsequential to the aerial archaeologist, an awareness of how they affect the aesthetics of the
resulting images is crucial to the creative practitioner.
Figure 5.4 - The research-practitioner photographing from a Cessna 172. Photograph by Kieran Duncan, 2013.
Low altitude aerial photography is taken from remote platforms, meaning that the operator
remains on the ground. Kite aerial photography was the predominant method used, where a
camera is suspended from a kite line. Kite aerial photography was first pioneered at the end of
the Nineteenth Century and has been used for a wide variety of purposes over its history, including
archaeological survey (Verhoeven, 2009). In this case the camera angle and settings are usually
pre-determined on the ground and repeat photographs are automatically taken every few
seconds, providing adequate material for both still photography and structure from motion (SFM)
photogrammetry. UAVs, or drones, were also used for low altitude work and have a number of
advantages including gimbal stabilization and a high level of control, at the cost of limited battery
life. Both kites and UAVs are highly dependant on favourable weather conditions meaning that a
good situational awareness is necessary for safe and successful flight. The operator must keep
track of what is happening both in the sky and on the ground. These remote platforms naturally
involve a completely different engagement with the site and landscape. As well as allowing for a
response to how the site looks and feels on ground level, low altitude aerial photography also has
its own photographic constraints and possibilities. Due to the closer proximity to the subject
104
matter, and to aid stabilisation, wider angle lenses are more likely to be used. This has the effect
of increasing foreshortening and makes it easier to place foreground details in the context of the
surrounding landscape. The exaggerated foreshortening can also give a better sense of three-
dimensional space, drawing the viewer into the scene (figure 5.5). Low altitude aerial photography
can in some ways offer a middle ground between the high aerial and the grounded view.
Figure 5.5 - A wide angle, low altitude view of St Andrews Cathedral. Kite aerial photograph by the research-practitioner,
2013.
Landscape archaeologists, particularly in British prehistory, have become concerned with how the
grounded experiences of fieldwork influence the formation of knowledge about prehistoric sites.
Attempts have been made to incorporate these subjective experiences together with more formal
archaeological recording (Cummings et al. 2002; Bender et al. 2007; Tilley, 2008). These
approaches take into account what Ingold termed the “dwelling perspective”, which comes with
spending time in the landscape (1993: 59). Watson has demonstrated how creative practice in
the form of painting, photography, filming and photomontage can respond to this dwelling
perspective, and better represent the lived experience of sites and landscapes (2004, 2008). In
previous interdisciplinary projects the research-practitioner and collaborators considered how
their own experiences might be allowed to influence digital and aerial visualisations through
creative practice (Watterson et al., 2014). The practice employed here is positioned outside of the
105
archaeological discipline but draws from both the methods and language of aerial archaeology,
and the theoretical concerns with embodied experience that exist within landscape archaeology.
The central research question of this thesis - whether creative practice can bridge the gap
between lived experience and the visualisation of landscape heritage - will be tackled primarily by
engaging in creatively-driven aerial and ground-based photography and filming in the field.
5.2.2 Lab work
Chapters three and four explored the diverse ways in which digital technologies have been used
as image-making tools in film and archaeology. In archaeology the use of digital media to respond
to experiential criteria has been predominantly pursued on two fronts. On the one hand, digital
mapping has been used to visualise the possibilities of embodied engagement with landscape.
These methods include the computational modelling of viewsheds (Llobera, 2004; Cummings,
2008), movement and land use (Van Hove, 2004), and could be extended to include participatory
GIS or “deep mapping” (Fitzjohn, 2009). Such approaches visualise human experience and
activity within Cartesian space. On the other hand, some methods attempt to visualise sites and
landscapes in a way that is physically closer to naturalistic experience on the ground. Predictive
lighting attempts to visualise the way in which sites and artefacts may have looked under past
lighting conditions, using digital rendering for example (Devlin et al., 2002: Happa et al., 2010).
CGI reconstructions of archaeological sites - often referred to as “VR” within archaeology
regardless of the method of viewing - have been considered as an alternative way of digitally
exploring experiential possibilities (Gillings, 2005: 231). Here sites are visualised from the
perspective of an imagined observer, often through interactive virtual environments that use an
avatar to suggest an embodied presence for example (Colleen, 2009; Kennedy et al., 2013).
Gillings questions the extent to which immersive digital models really do relate to embodied
experience or instead simply represent virtual space within the format of a specific mode of vision
(2005: 233).
The CGI component of this research-practice will deal in part with Cartesian representation of
landscape during the data-gathering stage. For the most part however, the practice will attempt
to respond creatively to the embodied experiences of the site, not through interactive
environments but instead through the production of moving image outcomes that are closely
related to the photography gathered during fieldwork. The aim is to draw from the visual language
of cinema, rather than that of survey, architectural modelling, computer science or gaming, all of
which use some of the same technologies of digital modelling. As already mentioned, there are
106
some fundamental differences between the approaches towards CGI used in film and those used
in other fields. This is in part due to the legacy of stagecraft that still exists within cinema, and
partly due to its inheritance from the field of photography. These differences can be characterised
by the foregrounding of the viewer's perspective - or camera space - over Cartesian space. In film
it can be more useful to separate space into foreground, middle distance and background - relative
to the camera - than to consider elements arranged relative to a grid. This is because the on-
screen image is paramount. This difference has resulted in CGI software such as Autodesk Maya
- the industry standard in animation, visual effects and film - interpreting the X and Y coordinates
on a vertical plane consistent with camera space. The majority of CGI software platforms instead
interpret X and Y on a horizontal plane as would be expected on a map or plan drawing, a legacy
from architectural applications which prioritise world space. In order to better respond to
photographic composition made in the field, the CGI components of the practice will adopt a
camera-centric approach, common in filmmaking, rather than being concerned with Cartesian
space. Beyond this, visual effects methods such as matchmoving will be employed to combine
footage and CGI, to create the illusion of a continuous camera movement for example. While
these illusionary approaches could be considered at odds with the accuracy and verifiability
required of survey and modelling for the generation of new archaeological knowledge, the
outcome exists only in the context of filmic language, not scientific analysis. Just as the fieldwork
is an attempt to respond creatively to the experiences of the site using photography and filming,
so the lab work aims to visually communicate feeling by using moving image, rather than simply
to create a virtual model of the site. Chapter three explored the capacity for digital media to go
beyond the plastic appearance of the real and to deal with sensational and emotional realities. It
is hoped that approaching CGI as a creative medium will allow for the representation of these
experiential dimensions.
While the main case study uses these filmic approaches more exclusively, the supporting case
studies will demonstrate where accurate three-dimensional recording and cinematic language can
overlap. Here photogrammetric datasets which were collected with accuracy and coverage in
mind are used in the production of animated outcomes as well as measurable orthographic views.
These methods for three-dimensional data gathering are well established in archaeological
practice (Remondino et al., 2011; Verhoeven et al., 2012; Green et al., 2014). The ways in which
such models can be manipulated and augmented with other imagery - to add temporal,
experiential and dramatic dimensions to the resulting visualisations - are more novel.
107
5.2.3 Evaluation
Written evaluation of the practice-research is problematic because of the subjective and
experiential concerns of the research questions and visual outcome. As such, the visual artefacts
of the practice will remain the key outcome of the research, supported by the theoretical and
philosophical arguments represented in the written component of the thesis. In addition, audience
feedback will be combined with the written and visual components to provide a “triangulation” of
different perspectives (Gray and Malins, 2004: 143). For the main case study a questionnaire was
designed to interrogate some of the assumptions of the research practice. This study should
involve participants with a variety of levels of interest in visualisation technology and cultural
heritage. Collecting meaningful and unbiased feedback on the visual outcomes will be difficult
with a lack of equivalents for comparison of each aspect being explored. It would be hard to
distinguish between whether the appeal of a piece lies in its technological means of production,
or an emotive sense of landscape, for example. To mitigate for this the questionnaire will focus
on images surrounding the research outcome, and compare reported feedback on specific
aspects of the film as well as gauging its overall success. This study is based in practice rather
than social science, and audience voice should only support the existing arguments made in the
practical and theoretical outcomes.
5.3.4 Aesthetic approach
The visual outcomes for the case studies are a product of the research-practitioner’s influences,
experiences and intentions. While this context has been introduced in the proceeding chapters, it
will be useful to outline the aesthetic approach that will be taken forward from theory into practice.
This approach may be defined as an attempt to resolve an insider’s view, or dwelling perspective,
of landscape with the feelings and experiences of flight, tied as they are to conflicting notions of
freedom, privilege, and the outsider’s view. Decisions around lighting, framing, sound and pacing
will be made to support a response to these concerns on an aesthetic level. Central to this
aesthetic will be the use of the moving camera and the oblique aerial view.
In his 1937 article John Piper compares a vertical air photograph of White Sheet hillfort with an
earlier hand-drawn plan. He points out that where the draughtsman has emphasised the
“formidable [hill] that had to be toiled up and scrambled down whenever one wanted to visit the
camp … [t]o the camera from the air, the hill is not much of a hill” (1937: 7). In other words these
flattening vertical aerial photographs, favoured at the time by aerial archaeologists Crawford and
Keiller, give little impression of the topography that dominated the experience of visiting the place.
108
In this regard the oblique aerial view, while technically problematic for mapping Cartesian space,
can give a better impression of what a landscape is like. Historical examples of this difference,
and the ways in which the vertical and the oblique have supported each other within instrumental
images, have been given throughout chapter one. We can also say that, unlike the oblique, the
vertical aerial view marks a departure from the traditions of linear perspective which tended to
arrange objects receding towards a horizon. (This distinction, and its parallels with the shift away
from traditional representation in the Modern art movements of his time, were the focus of John
Piper’s article.) The photography and animated sequences developed throughout the practice are
dominated by the oblique view, not in order to align them to the traditions of linear perspective,
but because looking towards a horizon is how we usually perceive landscapes from ground level.
The intention behind the practical outcomes is to visualise landscapes in a way that can be related
to the audience’s own grounded experience. Where the vertical is used, it is understood that such
a view presents a stark interruption to more relatable ways of seeing.
Throughout the animated sequences the camera is constantly in motion. This is in order to afford
a better sense of three-dimensional space, through parallax, and also to suggest to the audience
a sensation of flight and free agency above the landscape (as described in section 3.3). The
animated sequences are slow-paced overall, offering lingering views of the landscape. The
intention here is that the movement and editing does not demand the audience’s attention but
rather allows time to dwell upon the landscape. Where a soundtrack is added it serves to reinforce
the meditative mood of this style and pacing. It is beyond the scope of this research-practice to
explore the role of audio cues and soundscape in shaping perceptions of landscape heritage.
Instead sound is used to complement and support the visual stimuli, which is where the research
is focussed.
Lastly, the consideration of lighting, and the varied conditions that come from photographing at
different times of day and year, will have a major impact on the resulting aesthetic. In chapter two
(section 2.3) artist-photographers were discussed who have made careful use of lighting
conditions in order to show up subtle topographic features (as is done in aerial archaeology), but
also to give an impression of a transient moment of time within an ever-changing landscape. This
is particularly important within this research-practice where the intention is to portray a landscape
of active agency, rather than a fixed and static topography.
109
5.3 Summary
This thesis is concerned with creative practice, and its ability to mediate between visualisation
technologies and lived experience. In order to answer research questions on the nature of practice
and experience it is not enough to argue the hypothesis in text, which operates on a general,
conceptual level (Cazeauz, 2006). Instead, the author will adopt the role of research-practitioner
and immerse in the specific, hands-on experiences of archaeological visualisation both in the field
and in the computer lab. This practice will explore first-hand the effects of the aerial view
discussed in theory and examples throughout chapters one and two. Aerial photography by
various means will be explored in the context of archaeological sites and landscapes experienced
by the practitioner. The aim will be to demonstrate the potential for creative practice to connect
such technologically produced images to the dimensions of landscape that are felt through lived
experience. The technical accomplishment of the visual outcomes is not the focus here, but rather
how successfully these visualisations communicate information about - and feeling of - landscape
heritage, within the context of visual culture. The written component of the thesis aims to locate
this practice within its cultural context and theoretical framework.
Any relevant contribution to this area must acknowledge the Postmodern aspirations of
contemporary landscape archaeology, as well as the issues that embracing the specifics of
personal and subjective experience might bring to any claim to new knowledge. Adopting a
Postmodern research framework requires an acknowledgement of the researcher as a
conditioning and constructive influence on the knowledge being researched (Holliday, 2007: 19).
The visual outcomes operate within the domain of visual culture and as such remain specific to
the cultural context within which they are produced and exhibited. While significant effort has been
made throughout the previous chapters to understand the context of viewing of aerial and digital
images - their influences and associations - it should be recognised that these meanings are not
fixed, but are formed by the observer. Bearing in mind the necessity for this subjectivity, how then
to ensure a contribution that is accessible and applicable elsewhere? Cazeauz maintains that
theory and practice can support each other to such an end. Combining research-practice with a
descriptive and contextual theoretical underpinning can, he argues, provide a “vivid and tangible
impact on the form and identity of the work” (2006: 49). Rust agrees that tacit knowledge - such
as that accessed by creative practice - can provide valid contributions even while they remain
“unstated” (2007: 75). At best, by demonstrating a potential for new avenues of interdisciplinary
practice, the visual outcomes of this research should provide what Rust describes as a
“generative [...] point of departure for others” (2007: 75). This will be achieved by forming a
110
theoretical argument for the role of creative practice in heritage visualisation, in conjunction with
explorations and demonstrations of this how this theory is applied in practice. Using this
methodology the research questions will be tackled within the main case study project, The
Caterthuns, and in supporting case studies where additional sub-questions will be explored.
111
Chapter 6 - Main case study: The Caterthuns
6.1 Introduction
The central research question of this thesis asks whether creative practice can bridge the gap
between lived experience and the visualisation of landscape heritage, specifically in the area of
aerial photography and digital media. This main case study aims to answer that question with the
production of a short film which responds creatively to the archaeological site of the Caterthuns,
located in Angus, Scotland. The site consists of two substantial Iron Age hillforts on adjacent hills
on the periphery of the Grampian Mountains. This site was chosen for the main case study for
two key reasons. Firstly it consists of a variety of remains and earthworks, the extent of which is
difficult to grasp from ground level, and as such lends itself to visualisation from the air. Secondly
its emotive landscape setting is critical to the experience and to the archaeological interpretations
of the site. Some of the earthworks are near-impossible to distinguish from ground level and were
only identified from the air (Dunwell and Strachan, 2007: 15). At the same time the significance
of the Caterthuns as a monument and place within the landscape is best understood by ascending
the hilltops on foot. As such the site poses a challenge for public interpretation. Vertical aerial
photographs, topographical survey and site plans show the form and extent of the archaeological
remains but reveal little of the character of the site, nor the aesthetic impact that visiting such a
place can have. This project set out to bridge the gap between these two ways of understanding
the Caterthuns.
To achieve this, creative practice was used not only because of the range of outcomes that it
could provide, but also because it afforded a platform for engagement with the landscape that
was suitable to the experiential concerns of the project. Aerial photography - using a variety of
methods and altitudes - was gathered specifically for the production of a short film outcome, which
was constructed digitally using methods from visual effects and computer generated imagery
(CGI). These methods have some overlap with those used in archaeological survey, notably aerial
photography and photogrammetry, but were undertaken without the constraints of such outcomes
in mind. Fieldwork was carried out between the Autumn of 2012 and the Spring of 2014 with the
majority of photography and filming taking place during the winter months when the sunlight,
vegetation, and occasional snowfall, contributed to favourable conditions for photography. Such
aesthetically-led considerations defined the approach of the project. Rather than attempting to
capture a single digital model of the site from which to render the animated shots - a workflow
112
that would allow more flexibility during the end stages - the outcome was instead closely based
upon photography composed on-site. This meant that the initial photography was paramount. The
intention here was twofold. Firstly the film outcome should remain as close as possible to the real-
world site, rather than the digital model, particularly in its subtle transformations during different
times of day and year. It was also important to allow the resulting images to respond to the
photographer’s experience. Multiple visits to the Caterthuns, both from the air and on foot, allowed
the research-practitioner to build a deep impression of the site as experienced in different
conditions. Some images were carefully planned in advance while others were the product of
serendipity and composed in-situ. All of the photography and filming is in part a reflection of the
Caterthuns as experienced by the research-practitioner.
6.2 The site
The Caterthuns consist of two adjacent Iron Age hillforts, known as Brown Caterthun and White
Caterthun. The two hillforts differ in their construction but both cover a large area of their
respective hilltops. White Caterthun is the most distinctive with a large ruined stone wall and deep
ditch surrounding the inner enclosure. While this, the most visible feature, is around 200 x 120
metres in size, the outermost ditch and enclosure is much larger spanning some 400 x 240
metres. The outer enclosures survive only as an earthwork and can be difficult to identify from the
ground. While there is no stone wall at Brown Caterthun there is a more elaborate series of
concentric ramparts and ditches extending more than 300 metres in diameter. The two hillforts
are positioned around one kilometre apart. Their large scale and the ruinous condition of the
ditches and ramparts means that both hillforts have a much greater visual impact when seen from
above (figure 6.1, figure 6.2).
113
Figure 6.1 - White Caterthun with Brown Caterthun behind. Oblique aerial photograph taken from light aircraft by the
research-practitioner, 2013.
Figure 6.2 - Brown Caterthun with White Caterthun behind. Oblique aerial photograph taken from light aircraft by the
research-practitioner, 2013.
114
The Caterthuns are outlying foothills of the Grampian Mountains and lie on the Highland Boundary
Fault - a geological fault line that roughly divides the Scottish Highlands and Lowlands - around
five kilometres west of the village of Edzell in Angus, Scotland (figure 6.3). Their location affords
a view towards the upland Angus Glens to the north-west, and across a wide strip of low arable
land towards the North Sea to the south-east. From the summit of White Caterthun it is possible
to see East Lomond hill in Fife, another Iron Age hillfort site, located some 70 kilometres to the
south.
Figure 6.3 - The location of White and Brown Caterthun. Map data © OpenStreetMap contributors and SRTM, map
style © OpenTopoMap (CC-BY-SA).
The Caterthuns have long been a significant landmark of the local area. White Caterthun was
depicted in plan and profile as an engraving in Thomas Pennant’s 1772 publication A Tour in
Scotland (figure 6.4). The engraving includes a view of White Caterthun observed from the
vantage point of Brown Caterthun, although the second hillfort itself has not been recorded.
Another profile made from a vantage point towards the town of Brechin has been used to project
proportions onto the plan view. Despite a lack of measured survey the engraving is remarkable
for its closely attuned observations which include an outer annex and a rectangular (probably
modern) inner enclosure. The Caterthuns (then spelled “Catter-Thuns”) were later mapped in
William Roy’s 1793 The Military Antiquities of the Romans in Britain (although the site is now
known to belong to the pre-Roman era). Since then the site has been surveyed in more detail by
115
Ordnance Survey. The first detailed archaeological survey and interpretation was undertaken by
the Royal Commision on the Ancient and Historical Monuments of Scotland (RCAHMS) in 1989.
The site plans produced during the 1989 survey remain the most detailed of the hillforts (see
appendix C: example B), and mark the traces of subtle features such as unfinished ramparts, hut
platforms, and possible palisade enclosures. The only archaeological excavations at the
Caterthuns took place between 1995 and 1997. These were carried out by Historic Scotland and
directed by Andrew Dunwell and Richard Strachan. More than 20 trenches were excavated at
Brown Caterthun, which was under threat from erosion and rabbit damage, with an additional four
trenches dug at White Caterthun. Radiocarbon dating of samples taken from Brown Caterthun
confirmed the Early Iron Age origin for the site (dating from around the Fifth Century BCE).
Although no radiocarbon dates were acquired for White Caterthun, Dunwell and Strachan
stressed the underlying similarities in the construction of White and Brown Caterthun and
suggested that they should be considered effectively two components of the same site (2007:
91).
Figure 6.4 - “The White Catter-Thun”, engraving from A Tour in Scotland, Thomas Pennant, 1772. Public domain image.
116
Despite these extensive archaeological investigations, the purpose and use of the Caterthuns
remain uncertain. Little evidence of the activities that took place at the site was uncovered by the
excavations. Considering the arrangement of enclosures at Brown Caterthun in particular - which
have multiple entranceways leading to the centre - it is considered that the boundaries could have
more of a symbolic value, rather than marking an enclosed hilltop settlement (Dunwell and
Strachan, 2007: 91-92). As such the meaning of both hillforts has been re-framed in line with a
broader reconsideration of Iron Age sites, which foregrounds the potential for them to act as ritual
sites that held communal and social, rather than necessarily practical, significance. Supporting
this interpretation, many Iron Age sites are associated with artefacts - and in some cases
architectural components - that predate their construction by thousands of years. The most visible
example of this at the Caterthuns is a large cup-marked boulder which now lies amongst the
rubble of the stone wall on the west side of White Caterthun (figure 6.5). While such carvings are
difficult to date, cup-mark motifs are found widespread across Western Europe and are broadly
associated with the Neolithic and Bronze Age. Many Iron Age sites in the area incorporate marked
stones, which are likely to significantly predate the sites themselves. What is unusual about the
boulder at White Caterthun is its size (approximately two metres long). This raises two
possibilities: either that the stone was located on the hilltop before the construction of the Iron
Age hillfort, or that it was moved there at significant effort. Both interpretations hint at a symbolic
significance to the location of the Caterthuns, assuming this speculative chronology is correct.
Regardless, the placement of the large cup-marked stone encourages the visitor to reconsider
the time scale, function and importance of the site in prehistory.
117
Figure 6.5 - Cup-marked stone at White Caterthun. Photograph by the research-practitioner, 2012.
Today the site is part of the Balnamoon Estate, and as such heather burning and grouse shooting
regularly take place around the site. It is also a popular location for walkers. There is a road and
parking area located between the two hillforts and well defined paths to both summits. White
Caterthun in particular is a favoured walking route, affording panoramic views of the surrounding
landscape. Historic Environment Scotland cares for the site, which is a scheduled monument, and
maintains an interpretation panel adjacent to the parking area. The panel features a watercolour
rendition of an imagined aerial view of the Caterthuns which combines the backdrop of the
Grampian Mountains with plan views of the hillforts based upon the RCAHMS site plans (see
appendix C: example A). The proportions of the landscape have been distorted to give a clearer
view of the archaeological features, which are labeled. The panel also contains information on
the fort and the excavations that took place in the mid 1990s.
6.3 The research-practice
The research-practice involved the creation of a short film using methods of aerial photography
and CGI that had previously been explored by the research-practitioner (Baxter, 2014). These
involved some methods commonly used in archaeological survey (aerial photography and
photogrammetry) and some more often used in visual effect and animation (multi-pass rendering
and compositing). These methods were adapted further for this case study, with the inclusion of
118
live action footage and matchmoving for example. From a technical perspective there is nothing
novel about these methods which have been borrowed from the fields of photography, survey,
animation and visual effects. The contribution that this project aims to make is to suggest how
these established methods can be applied creatively, in an interdisciplinary context, to improve
the visualisation of archaeological landscapes for a public audience. One of the ways this will be
achieved is by adopting an approach that focuses on photography as a creative practice of
observation and engagement with the site. While there is some overlap with the hardware and
software used in survey, the approach here is very different. Instead of aiming for complete three-
dimensional coverage of the site, aerial photography and photogrammetry were orientated around
photographic concerns of composition, lighting and atmospheric conditions. The Caterthuns are
part of a multifaceted and dynamic cultural landscape. In order to respond to this, fieldwork was
conducted using a variety of tools and perspectives.
6.3.1 Fieldwork
Collection of photography and footage at the Caterthuns by various means began in November
2012 with permissions from both Balnamoon Estate, who own the land, and Historic Environment
Scotland (then Historic Scotland), who care for the scheduled monument. Fieldwork was part
financed by a contribution from the Historic Scotland Sponsorship Fund which helped pay for light
aircraft charter and travel expenses to and from the site. The fieldwork was completely weather-
dependant as particular conditions, such as low evening and morning sunlight, were needed. In
addition, wind speeds had to be within an acceptable range for all of the methods used, and in
particular with unmanned aerial vehicle (UAV) and kite aerial photography. The location of the
site made this aspect of the fieldwork challenging, as the Grampian Mountains are located upwind
of the prevailing wind direction. This creates turbulence and unpredictable gusts in the lee of the
mountains, further narrowing the weather window where low altitude photography could be
gathered.
Photography under snow cover was collected whenever possible. As well as giving an impression
of the dynamic - and challenging - nature of the landscape, patches of snow accentuate the
topography of the site, adding to the clarity of the aerial visualisation. During kite aerial
photography in February 2013 it was noticed that drifted snow had made visible one of the subtle
circular enclosures in the centre of White Caterthun. This feature, which is almost impossible to
identify from ground level, is described by Dunwell and Strachan as a “possibly palisaded”
enclosure of unknown date (2007: 77). The resulting vertical kite aerial photography of the feature
119
(figure 6.6) was used in the final animated sequence. This is a notable example of how the
naturally occurring conditions commonly used by aerial archaeologists to visualise features (see
Riley, 1987: 11-40) can be used for dramatic effect as well as clarity. Where some images were
carefully planned ahead of time, this is also an example of imagery made as a result of serendipity
and reflexive decisions made on-site.
Figure 6.6 - Snow reveals a large circular enclosure, kite aerial photograph by the research-practitioner, 2013.
Still photography was used to gather imagery from the kite and light aircraft flights, rather than
filmed footage. Sequences of photographs were later processed using photogrammetry to create
animated camera movements. This was in part due to limitations of the aerial platforms in terms
of stability and freedom of movement, but also allowed for sequences taken at different altitudes
120
and times of year to be combined together in ways that would be difficult to achieve otherwise.
Kite aerial photographs were taken to provide areas of detailed photogrammetric coverage that
would be later used in a CGI environment for low level (below 60 metres altitude) animated shots
(figure 6.7). This approach was quite different from the standard methods for modelling sites using
low altitude aerial photogrammetry (see Verhoeven et al., 2012; Remondino et al., 2011), because
it was orientated around specific photographic/cinematic compositions rather than complete
coverage. Where oblique shots were used which included the horizon, the virtual scenes were
arranged into foreground, middle distance and background. Depending on the intended camera
movement, parallax determined different requirements for the level of detail in each region. This
allowed flexibility to include shots in different lighting/weather conditions, from different
perspectives, and including the landscape context. A single photogrammetric model of the hillforts
would not have allowed this flexibility and diversity in the film outcome. In short, this methodology
was orientated around the demands of photography as a creative practice with a film outcome,
not a measured survey, in mind.
Live action filming was used in the case of the UAV footage (used for mid-level altitudes below
120 metres) and filming at ground level from a tripod/boom. The aim of the ground level filming
was to give a close-up impression of the experience of walking to the summit of White Caterthun
and exploring the features that are visible from the ground. These shots focussed on close-up
views of stone features and include a figure to provide scale and human presence particularly in
the context of the aerial components. The footage was later manipulated and combined with
photogrammetric models in order to link the close-up views to the aerial view both spatially and
thematically. In addition to close-up filming and photogrammetry, a tracking dolly and jib (boom)
were used to film a camera movement which ascends from ground level to a height of around two
metres (figure 6.8). This shot was later spliced into higher altitude imagery to create a continuous
camera movement from ground level to high altitude. Filming the low level components allowed
for the inclusion of the figure approaching the cup-marked stone. Weather conditions that
matched that of the aerial imagery were critical for this filming, which was undertaken with
assistance from Kieran Duncan, Nuria Valdeon and Michael Webster, and with permission from
Balnamoon Estate and Historic Environment Scotland.
121
Figure 6.7 - Collecting kite aerial photography at White Caterthun. Photograph taken from the kite line, 2012.
Figure 6.8 - Filming at the cup marked stone using a tracking dolly and jib. Photograph by Kieran Duncan, 2013.
122
High altitude (above 150 metres) imagery was taken from a Cessna 172 light aircraft. This high-
wing aircraft has the advantages of relatively low operational cost - compared to rotary wing
helicopters for example - good maneuverability and adequate viewing angles for photography
(figure 6.9). Its high speed (between 80 and 120 mph), vibrations and obstructions to the angles
of viewing - including the wing, strut and wheel - make it less ideal for live action filming however.
Instead, high resolution stills were collected in a manner similar to the kite aerial photography with
movement added later in a CGI environment. In total, three light aircraft flights were undertaken
in March 2013, November 2013 and April 2014. At the time of the first flight there was snow cover
at the site. The other two flights provided imagery under both morning and evening lighting
conditions, which was used at different points in the film outcome. During each flight a number of
orbits of each hillfort allowed for a range of photographic opportunities. While the flight path was
pre-planned to some extent, adjustments were made in response to the conditions on the day
and compositional considerations made in flight.
The majority of the aerial components were based on high altitude photography, with low level
kite aerial photography used as a basis for CGI reconstructions and to link in with the ground level
filming. UAV filming was used for a mid-level shot showing the detail of the multiple enclosures at
Brown Caterthun. This was undertaken in collaboration with drone pilot Martin Groves, with a DJI
Inspire 1 UAV (figure 6.10). The UAV carries a gimbal-stabilised camera capable of shooting high
resolution footage. Two controllers and monitors were used, one operated by the pilot to control
the path of the UAV and one operated by the photographer to compose the shot. The level of
control and precision that this provided meant that the shot resembled the digitally animated
sequences that it accompanies in the film outcome.
By using a diverse range of methods for photography and filming during the fieldwork - close-up,
boom, kite, UAV and light aircraft - the intention was to allow as much creative freedom as
possible, in particular with regard to the movement and placement of the camera and the
photographic composition of the shots. In addition, through multiple visits to the site under
different conditions and circumstances it is hoped that the research-practitioner could respond
photographically to their own experience of the place, from something closer to what Ingold
termed the “dwelling perspective” (1993: 59).
123
Figure 6.9 - The research-practitioner photographing from a Cessna 172. Photograph by Dr Alice Watterson, 2015.
Figure 6.10 - Martin Groves flying a DJI Inspire 1 UAV at White Caterthun, photograph by the research-practitioner,
2015.
124
6.3.2 Lab work
The computer lab based development of the film outcome was driven by the fieldwork as far as
possible. One aim of the project was to use the experiential aspects of the site as a platform to
communicate the archaeological narratives, and as such it was important that the computer-
generated components of the film were informed by time spent at the site. In practical terms this
meant that while the CGI environment was used to manipulate the camera movement, combine
imagery together and add reconstructed elements, overall camera positions, composition and
lighting remained very close to the original photographs. Each shot was predominantly designed
and executed during fieldwork. Shots were then completed using a variety of visual effects and
CGI methods.
Structure from motion (SFM) photogrammetry was a key method by which sequences of still
photographs were converted into three-dimensional models, such that the camera could later be
animated. While a number of photogrammetry software solutions are available, Agisoft Photoscan
is the most widely used - due to its accessibility and versatility - and was adopted for this project.
Sequences of multiple photographs taken from a moving platform - such as from a kite or light
aircraft - are ideal for processing with Photoscan as they result in high image redundancy (the
amount of overlapping photographs) and baseline distance (lateral movement between camera
positions). Once a three-dimensional structure has been reconstructed, the images can be
projected back onto the computer generated surface to give an appearance close to the original
photographs. Further to this, colour texture from one sequence of photographs can be combined
with three-dimensional structure from another, providing more flexibility. For some shots a
relatively simple process was used to “pop-out” a series of photographs into three dimensions
while in others multiple layers of sequences were combined together, to facilitate more ambitious
camera movements or transitions between imagery taken at different times for example. Autodesk
Maya, a CGI software solution commonly used in animation and visual effects, was used to bring
together the different components and produce the animated outputs.
125
Figure 6.11 - Components of a visual effects sequence moving from ground level to high altitude, from “The Caterthuns”
film.
In one such shot the camera was animated to ascend from a position less than a metre above
the cup marked stone at White Caterthun to a position around 300 metres above the site in one
continuous motion (figure 6.11). The beginning of this shot consists of footage filmed from the
tracking dolly and jib (boom) which was seamlessly spliced into a CGI environment based on kite
and light aircraft aerial photography, taken in matching lighting conditions. This was achieved first
by reconstructing a three-dimensional model in such a way that there was increased level of detail
where the camera “flies” close to the ground surface. The low level footage was then combined
with the CGI elements using the visual effects method of “matchmoving” (or motion tracking).
126
Using this method the filmed footage is analysed in order to extract the three-dimensional
movement of the physical camera boom, and this information is then used to carefully splice the
filmed and synthesised components together into a single shot. While this shot took considerable
time to execute, it is a key link in the narrative of the film outcome as it connects the relatable,
grounded view with the distanced, high level perspectives which dominate the film.
Figure 6.12 - White Caterthun, oblique kite aerial photography by the research-practitioner, 2013.
Figure 6.13 - Digital reconstruction sketch of White Caterthun by the research-practitioner, 2014.
127
While the film outcome focuses on telling the archaeological narrative using the visible remains
as they are experienced today, speculative reconstructed elements were also used to visualise
the lost structures at White Caterthun. This reconstruction was undertaken in consultation with a
number of archaeologists who have worked with Scottish hillforts, including those involved in the
1990s excavations at the Caterthuns, and was completed in collaboration with archaeologist and
digital artist Dr Alice Watterson. To initiate these discussions a reconstruction sketch was created
by the research-practitioner. Using a kite aerial photograph as a starting point (figure 6.12) a two-
dimensional digital painting of the lost structures was derived from the details of the excavation
report and from interpretations of other hillforts in the region (figure 6.13). This image was
disseminated in order to collate expert opinions before implementation of the three-dimensional
reconstruction model began.
Figure 6.14 - Draft layout of the 3D interpretative reconstruction at White Caterthun by Dr Alice Watterson, 2014.
Dr Alice Watterson is an archaeologist and a specialist in interpretative reconstruction using CGI
methodologies. Her expertise and experience of other Iron Age hillfort sites influenced the
execution of the reconstruction model. The tumbled remains of the wall leave little indication as
to the presence and nature of entranceways leading to the inner enclosure for example. The
resulting interpretation draws from evidence of other excavated hillfort walls. Watterson’s
knowledge and approach in dealing with such areas of uncertainty, along with collective input
from other archaeological experts, allowed the reconstruction to be archaeologically informed.
128
6.4 The film outcome
The outcome was edited into a short (3 minute 50 second) film which arranged the shots into a
meaningful narrative. The film introduces the site starting with the close-up perspective showing
a figure walking up the ramparts of White Caterthun and approaching the cup-marked stone. The
visual effects composite shot is then used to connect the close-up to the high aerial view in one
continuous camera motion. Low and high aerial shots are used to show some of the features of
both White and Brown Caterthun in changing light and seasons. The final sequence shows the
reconstruction of lost features at White Caterthun, completed in collaboration with Dr Alice
Watterson. Text annotations, which are positioned in respect to the three-dimensional space of
each shot, are used throughout the film to aid interpretation (figure 6.15). The wording was
informed by the excavation report along with consultation from archaeological experts. The
camera is constantly moving throughout the film in order to give an impression of three-
dimensional space and the sensation of flight above the landscape. A soundtrack was selected
to accompany the film - Borderlands by Tim Hecker - and reproduction rights were secured from
the publisher. This track was chosen to support the meditative tone of the film.
Figure 6.15 - Still frames from “The Caterthuns” film outcome.
The Caterthuns was designed as a practice-based research outcome, to allow the research-
practitioner to learn by doing, and to demonstrate the ability of creative practice to bridge the gap
129
between lived experience and the visualisation of heritage landscapes. At best it should implicitly
suggest possibilities for new approaches to practice that are not routinely undertaken in heritage
visualisation. The film was intended as a response to the research questions and poses practical
solutions to the problems raised by the theoretical background. These include the disparities
between the visualisation technologies of aerial photography and CGI and the lived experience
that is so critical to our perceptions of landscape. In this regard, the film outcome should speak
for itself. While the main contribution offered by this thesis remains practice-based, a
consideration of audience response offers one way to evaluate the success of the outcome.
6.4.1 Audience response
The Caterthuns film was made publicly available on the online platform Vimeo in November 2015
and was met by a positive response from both heritage experts and non-experts. Comments were
directed towards the technical and interpretive aspects of the film but also the representation of
atmosphere and sense of place that was integral to the project design. The film received over 13
thousand views within the first twelve months of being online, most of which traffic was related to
the AHRC Research in Film Awards and associated media coverage. While such figures are
inconsequential in the context of online content sharing, they speak for the ability of film to bring
academically driven outcomes to a wide public audience. The film outcome won the doctoral
category of the 2016 AHRC Research in Film Awards. The Caterthuns was selected from a
shortlist of five films produced by AHRC sponsored PhD students at an awards event in London
(figure 6.16). The judges reported that “The film was of a high standard technically” and told a
story that is “informative and emotional” (quoted in the awards programme). This award success
generated interest in the film and resulted in the project featuring in the local press, online and on
the BBC World Service radio programme Click (broadcast on 15th November 2016). While it is
encouraging to see that practice-based research outcomes can have visible impact on a broad
audience, closer consideration of audience response attempted to assess the extent to which the
film had responded to the research questions.
130
Figure 6.16 - The author (right) and collaborator Dr Alice Watterson (centre) receiving the 2016 AHRC Research in
Film Doctoral Award presented by Jan Dalley (left), November 2016.
6.4.2 Survey: Visualising the Caterthuns
A questionnaire survey was designed (appendix B) to evaluate The Caterthuns film outcome in
terms of the research questions and in the context of other images that have been used to
visualise and interpret the site. Gathering meaningful and unbiased feedback on the film is
problematic because it is so clearly associated with the researcher. To mitigate for this the survey
would first focus on five examples of still images that visualise the site using the aerial view. The
second part of the survey asks participants to compare the moving film to the still example images.
Such a comparison is difficult to assess both because of the issue of attribution and because the
film outcome is radically different in medium and content compared to the still images. It is the
comparison between the different images, and between the different criteria against which
participants were asked to score the examples that is of most interest. The five example images
were selected from previous visualisations of the site (figure 6.17; appendix C). In each case,
appropriate permissions were granted to use the image in the study.
Example A is an extract from the interpretation panel installed on-site adjacent to the parking area
and maintained by Historic Environment Scotland. It is a coloured watercolour version of a
drawing showing an imagined aerial view of both White and Brown Caterthun and the Grampian
hills behind. The archaeological features are marked based upon the RCAHMS site plans, and
131
labelled with text annotations. In theory the image represents an oblique aerial view, although the
landscape has been distorted to better show the archaeological features. It is likely that the image
is derived from a combination of ground-based observation of the background and the site plans
only, rather than of an actual aerial view. There is little attempt to accurately represent the
topography of the Caterthun hills themselves, or the landscape of the middle distance. There is
also limited representation of lighting and weather, with clear blue sky filling the upper half of the
image. Despite these shortcomings the image functions as a pictorial cartography of the site,
which helps to orientate the visitor and make them aware of the archaeological features.
Examples B, C and D are all orthographic (including no foreshortening) vertical projections of the
site. Example B consists of the site plans made by RCAHMS in 1989. They contain all of the
known archaeological features of both hillforts drawn out in a standard format. These drawings
contain a lot of detail but are coded in a way particular to archaeological site plans. They contain
little representation of the topography aside from an indication of the direction of the slope around
White Caterthun. Example C is an orthophoto (an orthographically rectified photographic
montage) of the site sourced from the aerial survey company Getmapping. This image is derived
from high altitude vertical aerial photography taken as part of a large area survey. This imagery
is measurable, like a map, and was also used within the mapping interface Google Earth untill
2011. Like a photograph it shows true colour, and oblique lighting in the image reveals a little of
the topography, especially at White Caterthun. Example D is an orthographic rendering of
elevation maps of each hillfort supplied by researcher Susie Green, from University College
London, in collaboration with the research-practitioner. Aerial photographs, taken during the first
light aircraft flight in March 2013, were processed using SFM photogrammetry to create a digital
elevation model and rendered in such a way as to visualise the topographical details clearly.
Green specialises in aerial applications of SFM photogrammetry that allow subtle archaeological
features to be detected and interpreted (Green et al. 2014). This image shows elevation deviation
maps meaning that large scale variations in the site’s topography have been ignored in order to
accentuate smaller features such as the earthworks and hut platforms. The maps contain a lot of
uninterpreted information that might be difficult for a non-expert to read in a meaningful way.
132
Figure 6.17 - The five example images used in the questionnaire. For larger versions see appendix C.
133
Example E consists of two oblique aerial photographs taken by the research-practitioner from a
light aircraft in November 2013. One shows White Caterthun in the foreground with Brown
Caterthun and the surrounding landscape - including the horizon and sky - in the background.
The other is a similar view with Brown Caterthun in the foreground, which stops just short of the
horizon. This image has a hazy appearance, in part due to nearby heather burning at the time
when the photograph was taken. Both images are taken under oblique evening light shortly before
sunset. While neither image shows the archaeological features in as much detail as the other
examples, the oblique view and long shadows place the site in the context of its topography and
the surrounding landscape. These oblique aerial photographs relate to the imagery used in The
Caterthuns film in that they incorporate lighting and atmosphere and attempt to show the site
within the context of the broader landscape. This is in contrast to the orthophoto which offers a
more cartographic representation. To interrogate these different aspects of the images,
participants were asked the extent to which each example successfully:
● gives a sense of the archaeological features of the site
● gives a sense of how the site relates to the surrounding landscape
● gives a sense of the three dimensional space of the site
● gives a sense of the mood and atmosphere which might be felt at the site
● is likely to encourage you to visit / return to the site
It was first considered that participants should score each example and criterion combination
separately - with marks out of ten for example - but ultimately a different system was adopted
where the examples were placed in order of preference. This was designed to encourage the
participants to compare the image examples with each other according to each criterion, rather
than considering them independently. Ratings of least to most successful were later converted
into scores of 0 to 4, meaning that each question/criterion has a fixed number of 10 points
available, which are distributed across the examples according to the participant’s preference.
This model does not allow the participant to express if one criterion is stronger or weaker overall.
Instead the strengths and weaknesses of each example can be easily compared across the
different criteria (figure 6.19).
In the final part of the questionnaire participants were also asked whether they felt that The
Caterthuns film added to each of the same criteria, when compared to the still images as a whole.
Unsurprisingly participants tended to agree that the film did add to each criterion, although this
134
could be affected by the medium rather than the content, or a clearer attribution of the researcher
as author of the work. The following analysis will focus instead on the variations between feedback
on the different criteria and image examples.
Two groups of participants were used. Group 1 consisted of ten students enrolled in the MSc
Animation & VFX course at Duncan of Jordanstone College of Art and Design, University of
Dundee. This group were expected to have a high level of interest in digital media but not
necessarily in heritage and archaeology. The group consisted of a diverse range of ages (younger
overall than group 2) and nationalities. The questionnaire was conducted in an informal focus
group type setting in November 2016. Group 2 consisted of nine Blue Badge Guides who
participated during a meeting convened by the British Guild of Tourist Guides at McManus
Galleries, Dundee. This group of certified tourist guides were expected to have a high level of
interest in heritage and archaeology but not necessarily in digital media. Before being asked to
consider the example images the questionnaire prompted the participants to rate their existing
familiarity with the site of the Caterthuns in terms of both the location and the archaeological
interpretation. Both groups reported little prior familiarity with the site, with group 1 being less
familiar as expected (figure 6.18).
Figure 6.18 - Mean reported ratings of existing familiarity from each group.
Figure 6.19 shows the distribution of preference in the example images against each of the
criteria, here abbreviated to: archaeology, landscape, 3D, mood/atmosphere, and inspiration to
visit. Of particular interest are the image currently displayed on the on-site interpretation panel
(Example A shown in blue) and the oblique aerial photographs (Example E shown in purple). The
orthographic images (examples B, C and D) are shown in red, yellow and green. Grouped in this
way it is immediately evident that the orthographic images scored poorly compared to the oblique
aerial views. The highest scoring of the orthographic images was the true colour orthophoto
135
(example C) used in Google Earth. Examples B and D, which contain the most detailed
information about the archaeology when decoded by specialists, but reveal little of the topography
or landscape, scored the lowest overall.
Figure 6.19 - Results of survey comparing five example images against five criteria.
Considering examples A and E only, it is notable that, as expected, the watercolour illustration
(example A) scored significantly better with both groups in terms of the archaeological features
where the oblique aerial photographs (example E) scored slightly better in terms of
mood/atmosphere. In both groups the oblique aerial photographs scored highest in
mood/atmosphere than they did against the other criteria, and lowest in archaeological features.
These results suggest that, while archaeological features can be accentuated to aid clarity in an
illustrated format, photographic images have the capacity to give a strong sense of the mood and
atmosphere.
136
Figure 6.20 - The reported extent to which “The Caterthuns” film added to each of the criteria for both groups.
As already noted there are difficulties in making a comparison between the example images and
the film outcome. Despite this we can say that the film was very well received by both groups.
When considering the extent to which The Caterthuns film added to each of the criteria, both
groups scored highly against all criteria (figure 6.20). The results of the survey are indicative that
the approach to aerial photography adopted in The Caterthuns project can indeed give a better
sense of the emotive dimensions of the site when compared to other two-dimensional aerial
visualisations. While the illustrated format was shown to give the best sense of the archaeological
features of the sites, the oblique photographs and film outcome also held their own in this area,
particularly when compared to the orthophoto and orthographic elevation map. These results
reinforced the appropriateness and effectiveness of this approach to visualisation as a response
to the research questions. In addition to these rated responses, participants were given the
opportunity to add additional comments on any aspect of the film. Here are a selection of the
responses from both groups:
“Nice camerawork and transitions!” (participant, group 1)
“Showing it both with the green fields and snowy weather shows two both very different
but very beautiful atmospheres that can be experienced.” (participant, group 1)
“Absolutely stunning! Brought it alive.” (participant, group 2)
137
“Great to see the Caterthuns from the air - makes more sense. I liked the opening close
up of the cup marked rock.” (participant, group 2)
These responses reinforce the idea that the film adds to the visualisation on an aesthetic level.
Reference to the “close up of the cup marked rock”, the “camerawork and transitions”, and in
particular how the summer to winter transitions infer different “atmospheres that can be
experienced”, support the idea that the photographic approached used had the intended effect on
the viewer.
6.5 Summary
In chapter one it was considered that the oblique aerial view has historically been associated with
a more relatable, humanised perspective than the vertical or orthographic plan. The results of the
Visualising the Caterthuns survey reflect a reported preference for the oblique view. They also
show that high oblique aerial photography can give a strong sense of mood and atmosphere when
compared with other means of aerial visualisation. These results indicate that the type of
photography - based in creative practice - that was used in The Caterthuns film is indeed a
suitable medium for responding to evocative and experiential aspects of place. The Caterthuns
project aimed to respond in practice to the research question of whether creative practice can
help bridge the gap between lived experience and the visualisation of landscape heritage. A
number of approaches were adopted to achieve this. In a direct sense, steps were taken to
incorporate more familiar grounded perspectives represented by the close-up shots and by the
inclusion of the human figure. Beyond this the visualisation design was consciously oriented as
much around atmosphere as it was around showing the archaeological features. Evening and
morning light, as well as snow cover, were used to afford the visualisation a sense of atmosphere
and temporality. Such conditions also allow the archaeological features and landscape
topography to be seen clearly, as has long been understood by aerial archaeologists. Most
importantly, creative practice allowed the research-practitioner to respond to their own experience
of spending time at - and above - the site. An approach that was oriented around photography in
the field, as a reflexive process which dictated the CGI elements of the film, facilitated this. A more
standard approach to visualising a site like the Caterthuns would be to collect imagery suitable
for photogrammetry with detailed coverage of the full area of the site. Such a digital model would
be very versatile: fly-through shots could be rendered from different angles and artificial lighting
could be added. This approach would not allow a response to the dynamic qualities of the site
and landscape, nor would it allow for photographic composition to be made in the field. The
138
intention was to represent a landscape that is not static or fixed, but “constantly transforming in
subtle ways” (Watson, 2004: 91). Photographing at different times of day and year allowed for the
film outcome to be based on how these changes manifest at the real site, not as a result of digital
simulation. To emphasise the dynamic nature of the landscape, shots were used which
transitioned between imagery taken at different times, with and without snowfall, drawing from the
visual language of timelapse photography. There is a moral, specifically environmental, dimension
to this approach that aims to afford the landscape active agency, rather than passive beauty, in
the visualisation. This draws from ideas developed by the Land Art movement, with its interest in
environmentalism, and also from Postmodern theories - discussed within contemporary
landscape archaeology - that attempt to move beyond Modern, Romantic views of landscape and
subvert the subject/object divide. At best the film is a correspondence between different active
components: the flying camera, the figure engaging with the site, the natural and cultural forces
that have together shaped the landscape. In a more pragmatic sense an environmental stance
that acknowledges the impermanence of the landscape is appropriate with landscape heritage
sites, like the Caterthuns, that are at risk from erosion in an environment now rapidly changing.
The Caterthuns project was designed to respond in practice to the central research question of
the relationships between lived experience, visualisation technology and creative practice. The
film outcome and textual analysis aim to provide answers to that question and to demonstrate
ways in which aerial photography and CGI can be applied creatively to achieve more dynamic
and emotive visualisations. One of the methods that facilitated this was revisiting the site with
different methods of photography and in different conditions in order to build a fuller impression
of the site. The project was an opportunity to experiment with such methods over a long timescale
in an environment for research-practice that was completely orientated around the research
questions. In contrast, the following supporting case studies emulated a more likely real-world
environment for interdisciplinary practice, with limited timescales and multiple stakeholders.
These case studies aimed to reinforce the approaches used during The Caterthuns project but
also to investigate the extent to which they could be useful in different localities and
interdisciplinary contexts.
139
Chapter 7 - Supporting case studies
7.1 Introduction
The following supporting case studies represent collaborations between the research-practitioner,
audio-visual creative practitioners, and archaeologists. While the main case study was
interdisciplinary in that it involved input and collaboration from archaeological experts, the project
was designed around the research criteria of the PhD and the majority of the practice was carried
out by the research-practitioner. By contrast the following projects were both designed around
wider research questions in archaeological visualisation, and undertaken by teams of practitioners
from different backgrounds. The projects themselves responded to questions of how data-
gathering differs in the contexts of survey and creative practice, and how visualisation can give
voice to ongoing archaeological investigations. For the research-practitioner these case studies
also provided a platform to investigate whether the approaches used during The Caterthuns
project could be translated to different localities and contexts of working.
The site of the Caterthuns was chosen for the main case study because the archaeological
features lend themselves to visualisation from the air, and because their dramatic landscape
setting is integral to the experience and interpretation of the site. While these attributes are
common to many prehistoric sites, the question remains whether this approach to visualisation -
orientated around aerial photography as a creative process - could be suitable in other
landscapes. These supporting case studies, located in the Earn valley and the island of Westray
in Orkney, provided an opportunity to explore this further.
7.2 Approaching Links of Noltland
The location of Links of Noltland at the periphery of the Orkney archipelago is integral to its
character. The movement of sand dunes due to exposure to the elements has been central to the
story of the site in prehistory and today. Beyond this, the experiences and interpretations of the
site are intimately connected to journeys across the surrounding seas. Westray could today be
considered remote, requiring a lengthy journey for most, and yet the archaeological record
suggests that it occupied a more central position in prehistoric culture, when traveling by coastal
routes could be easier than over land. Westray is home to the Pierowall stone, found not far from
Links of Noltland. This large enigmatic carved stone is marked with spiral motifs which are peculiar
to Scotland but resemble carvings found in Ireland, at the Neolithic site of Newgrange for example.
140
At Links of Noltland a number of artefacts made of steatite - or soapstone - probably sourced in
Shetland, have been found within a Bronze Age context. The architecture, materials and art styles
uncovered at Links of Noltland point to a culture well connected to locations further afield (Moore
and Wilson, 2011: 29-31). These aspects of the site would form the focus of a collaborative
visualisation project conducted by an interdisciplinary team with support from Historic
Environment Scotland, who care for the site. This team consisted of archaeologists and digital
artists Dr Alice Watterson and Dr Aaron Watson, audio expert Dr John Was, and the research-
practitioner.
Figure 7.1 - Links of Noltland and Grobust beach behind. Kite aerial photograph by the research-practitioner, 2014.
Links of Noltland is an ongoing excavation which is being conducted to record and preserve
archaeological remains that are at risk from erosion caused by wind-blown sand. The site lies
directly behind Grobust beach within a dynamic and exposed coastal environment (figure 7.1). As
such the main objective of the visualisation project was to record the site, and the process of
excavation, in ways that were not being routinely undertaken as part of the archaeological
process. Low altitude aerial photography, filming, audio recording and interviews with the
archaeologists were all used to do this. This practice explored the question of how creative
approaches can supplement archaeological site recording, and what aspects of the site and
141
landscape might be missing from standard survey. In particular the imagery that was gathered
during fieldwork attempted to connect the site to the broader landscape of Westray, and also to
the journeys further afield that are so integral to the interpretation and current day experience of
the site. It was considered that the archaeological record does not necessarily communicate the
significance of this to a general audience. Watson has previously observed that: “Plans and maps
in particular lend themselves to the creation of fixed and immutable perceptions of archaeological
sites and landscapes; static, silent, familiar” (2004: 87). This “fixed” perspective is in sharp
contrast to the way that landscape is perceived by people, as Ingold describes:
“Life on the spot surely cannot yield an experience of place, of being somewhere. To be
a place, every somewhere must lie on one or several paths of movement to and from
places elsewhere.” (Ingold, 2007: 2, original emphasis)
With this in mind the team set out to record images and sound that, in addition to recording the
site, also responded to the dynamic nature of the place and its location within the broader
environment. To achieve this, the research-practitioner drew from the approaches adopted during
the Caterthuns case study. In particular, dynamic camera movements and the visual language of
timelapse photography were developed further at Links of Noltland.
7.2.1 Fieldwork
Fieldwork took place in August 2014 to coincide with the season’s excavations, undertaken by
EASE Archaeology who have been working at the site since 2006. While interviews with the on-
site archaeologists, audio recording and ground level filming was being carried out by the other
team members, the research-practitioner focused on low level aerial and timelapse photography.
Images were taken from kite and pole platforms, with additional timelapses being recorded at
ground level. The large scale of the site posed a challenge for recording. Neolithic and Bronze
Age structures are spread across an area covering approximately 250 x 150 metres. These
structures are at various stages of excavation and are covered over when work is not taking place.
Unlike at the Caterthuns, complete photogrammetric coverage was gathered at Links of Noltland.
This was in part because it would allow more flexibility later on, and in part because there would
be limited opportunity to return under different lighting conditions. To gather imagery for this
complete coverage model an automatically panning kite aerial photography rig (driven by a
Gentles ClickPAN device) was used (figure 7.2). This meant that a large area could be covered
quickly with photographs from different angles, suitable for structure-from-motion (SFM)
142
photogrammetry. This has previously been identified as a suitable method for mapping complex
archaeological sites in detail (Verhoeven, 2012).
Figure 7.2 - The automatically panning kite aerial photography rig above the site operated by the research-practitioner
who is visible in the background. Photograph taken from a secondary rig looking down the kite line.
Photogrammetric imagery was also gathered outside of the site boundaries at an adjacent rock
outcrop at Grobust beach. Timelapse photography was taken from kite and pole platforms
covering the beach and the active excavations taking place within the open trenches. In addition,
ground based timelapse of the sky and landscape was recorded which would later be incorporated
into the aerial views. Kite aerial photography was also taken with particular compositions in mind.
This photography was quite unlike that collected for the purposes of the photogrammetric model
in that framing and lighting were the main focus, rather than the criteria of three-dimensional
coverage and detail.
7.2.2 Lab work
The kite aerial photographs taken for SFM photogrammetry were processed into a digital three-
dimensional model using Agisoft Photoscan. 594 photographs were used in total, taken in a semi-
structured arrangement during a series of traverses across the site. Photoscan is able to resolve
these camera positions and reconstruct detailed three-dimensional structure by comparing
143
overlapping images. The resulting digital model can be used in a number of ways, including within
an animation workflow. One way in which it can be viewed is as an orthophoto, or orthographically
rectified photomontage (figure 7.3). This image is measureable, like a site plan, but shows true
colour, like a photograph, so can provide a useful interpretive tool for archaeologists. Due to the
high number of photographs used, the resulting orthophoto is very high resolution, equivalent to
around 69 megapixels. To navigate such images easily an interface such as the online service
Gigapan can be used, which streams the required detail allowing the user to freely pan and zoom
to areas of interest.
Further to this, the high resolution digital model was imported into the CGI software Autodesk
Maya where synthetic lighting and other elements of atmosphere and landscape could be
augmented. In this environment the site was combined with panoramic imagery of the landscape
context taken from the panning kite aerial photography rig. This allowed for oblique views to be
rendered, which include the horizon and middle distance. While the addition of synthetic lighting
is generally less preferable to the fidelity that comes with photographing real-world lighting
conditions - as was done at the Caterthuns - here it allowed the flexibility to digitally animate
changing lighting conditions. A simulation of patches of sunlight and shadow moving across the
site and landscape was created to give the impression of a timelapse sequence filmed from a
moving aerial platform. Despite utilising the same data, this layering and manipulation of elements
is quite unlike the more formal visual language used in the construction of the orthophoto.
144
Figure 7.3 - Orthophoto montage derived from kite aerial photography by the research-practitioner, 2014.
145
7.2.3 The outcome
The high resolution digital model of the site, additional photogrammetry taken at Grobust beach,
the landscape backdrop, and timelapse photography from the kite and at ground level were all
combined to create an animated sequence that introduces the site of Links of Noltland as part of
a broader, dynamic landscape. This sequence combines a free flying camera, which moves
across the shore and descends towards one of the excavated structures, with the visual language
of timelapse photography. This was achieved by using some real-world timelapse elements - like
the beach and sky background - alongside a simulated effect of rapidly moving clouds casting
shadows on the site and landscape (figure 7.4). This outcome suggests the possibility of the
creative application of aerial and digital visualisation technologies to respond to the temporal and
dynamic dimensions of landscape that were identified at the outset of the case study. The
outcome used some material that was gathered using methods common to formal archaeological
recording, namely a complete and detailed topographical survey of the site using low altitude
aerial photogrammetry. In addition other visual material was gathered with the creative outcome
in mind. This included photography and filming beyond the perimeter of the site, and alternative
methods like timelapse photography. This case study project demonstrates the ability for survey
methods to overlap with creative practice in the visualisation of landscape heritage. Despite this,
some of the approaches and methods used both during the fieldwork and lab work differed greatly
depending on whether the intention was to create the measurable orthophoto or the animated
creative outcome.
146
Figure 7.4 - Still frames from the animated outcome “Approaching Links of Noltland”, which features animated sea and
sky elements collected in the field.
7.3 SERF hillforts of Strathearn
A series of Iron Age hillforts in the Earn valley are under investigation by the Strathearn Environs
and Royal Forteviot (SERF) project run by University of Glasgow. The project aims to better
understand the chronology of the prehistoric sites and the factors that contributed to the
placement and concentration of sites in the area. A number of hillforts survive as earthworks along
the length of the Ochil hills that line the south side of the valley. Other hillfort-type enclosures are
found dotted across the lowland within the valley itself, identified in crop and soil marks that
appeared during aerial survey of the area. The SERF project has conducted geophysical survey
147
and excavations at many of these sites. Each year investigations have added to an evolving
archaeological understanding of the area. A visualisation project - undertaken in collaboration
with Dr Tessa Poller, University of Glasgow, and Dr Alice Watterson - aimed to explore how these
changing interpretations of ongoing archaeological investigations could be represented to a public
audience by audio-visual means. Similar to the Links of Noltland project, this incorporated
interviews and recordings during excavations along with low and high altitude aerial photography
that was developed into animated outcomes using CGI. Of particular interest to the research-
practitioner was how the experiences of the landscape of Strathearn could be used as a common
platform - shared by specialists and non-specialists alike - to communicate evolving
archaeological narratives to a public audience.
7.3.1 Fieldwork
Site visits to three of the hillforts were made to coincide with the excavations: Castle Law
Forgandenny in April 2014, Ogle hill in April 2015, and Dun Knock in July 2015. Photography from
kite, pole and UAV (drone) platforms was collected showing the sites and open trenches (figure
7.5). These images were later incorporated into an interactive interface and were used as the
basis for CGI interpretive reconstructions created by Dr Alice Watterson. In addition, high altitude
aerial photography from a Cessna 172 light aircraft was collected for the three hillfort sites. One
flight in November 2013 incorporated Castle Law Forgandenny, where still images and sequences
suitable for structure from motion photogrammetry were taken. Another flight in November 2015
gathered imagery of Dun Knock, Ogle hill and the surrounding hillfort sites of Ben Effery, Castle
Craig and Kay Craig. Here photography covering a large area (around 4 x 5 kilometres) was used
to build a photogrammetric model of the broader landscape shared by a number of sites. In each
case photography was conducted while sunlight was at a low angle, to better show the topography
and also to afford a sense of atmosphere in the resulting CGI models.
148
Figure 7.5 - Castle Law Forgandenny hillfort during excavation. Kite aerial photograph by the research-practitioner,
2014.
7.3.2 Lab work
Based upon the aerial photography collected in the field, animated CGI sequences were
developed for the three main hillfort sites. The approach used was similar to that adopted at Links
of Noltland where a three-dimensional model of the site was combined with a two-dimensional
backdrop to allow for a range of camera movement from an oblique angle. The intention of these
sequences was to introduce the archaeology of each site from the perspective of the broader
landscape. Camera angles were chosen which showed key features of the landscape such as
the abrupt line of hills along the south side of the valley at Castle Law Forgandenny, and the
distinctive features of Ben Effrey and Craig Rossie near Ogle Hill. In each case the camera
descends to show more detail of the site, and this closer angle then becomes the basis for
overlays that show the archaeological features using the site plans or text labels (figure 7.6).
149
Figure 7.6 - Frames from the “fly-in” CGI animations at Castle Law Forgandenny (top) and Ogle hill (bottom).
7.3.3 The outcome
The animated sequences developed by the research-practitioner formed part of a pilot project to
design an interactive interface whereby a public audience can navigate a range of material
associated with the SERF sites and archaeological investigations. A mock-up of this interface was
demonstrated at a talk and focus group hosted in the village of Dunning, the location of Dun Knock
hillfort, in April 2016. Many of the attendees had previously volunteered during the excavations.
This provided an opportunity for the archaeologists from the University of Glasgow to report back
on post-excavation findings, and for the community to feedback on the visualisation project. Along
with informal discussion, a survey was used to gather this feedback. Out of the 29 participants
150
who completed the survey, Figure 7.7 shows the total positive responses to the question: “Which
element were you most interested in? (tick all relevant elements)”. The following elements were
showcased in the interactive demonstration:
i. Archaeologist's desk
ii. Map of all the hillforts
iii. Aerial fly-through of Ogle Hill
iv. Aerial fly-through of Castle Law, Forgandenny
v. Survey of the different archaeological features of the fort
vi. Aerial photo showing trench
vii. Artist reconstruction of the stone fort
viii. Artist reconstruction of the different interpretations of how the wall may have looked
ix. Video of excavation with a discussion of the interpretation process by the
archaeologists
Figure 7.7 - Reported interest in the different elements of the SERF hillforts interactive interface.
These responses suggest that, along with the CGI reconstruction completed by Dr Alice
Watterson, the animated aerial view can support the archaeological interpretations in an engaging
151
way. Interestingly the map view, which shows the broad topography and landmarks of the entire
Strathearn area in emblematic form, also scored highly. There was a good response to the
animated aerial sequence of Castle Law Forgandenny, which scores slightly better than the -
higher altitude - Ogle hill sequence. This feedback supports the hypothesis that aerial view is a
fitting platform to introduce specialist archaeological findings, and the evolving interpretations of
ongoing excavation, within the context of landscapes that are familiar to the audience.
7.4 Summary
These supporting case studies aimed to develop the ideas and approaches adopted in the
Caterthuns project and to test their applicability in different locations and collaborative contexts.
At Links of Noltland a combination of established survey methodologies and alternative
approaches to recording were used. In this project it is suggested that standard approaches to
archaeological site recording incorporate little of the landscape beyond the site itself and the
temporal changes in lighting and atmosphere that are key to the experience of the site. Links of
Noltland is intrinsically linked to the dynamic environment of which it forms part. It is suggested
that creative practice can incorporate these characteristics into visual outcomes while exploiting
the visualisation technologies of aerial photography and CGI.
As at Links of Noltland, the interpretations surrounding the hillforts of Strathearn are in continued
negotiation while archaeological investigations are ongoing. In this project it was suggested that
aerial views can provide a suitable platform to introduce the sites and landscapes that are central
to these discussions in a way that is accessible to specialists and general audiences alike. While
the elevated view can undoubtedly afford an undue authority to the image, and a distance from
grounded experience, it is suggested that the moving camera, the oblique perspective, and
carefully considered framing and lighting can evoke the experiences related to a site and its place
within the broader landscape.
152
Chapter 8 - Conclusion
8.1 Lived experience and visualisation technologies
At the outset of this thesis a perceived distance between visualisation technologies and the lived
experience of landscape heritage was highlighted. Aerial photography and CGI, while useful in
providing clarity and overview, have been considered by some to be divorced from the insider’s
perspectives that come from grounded experience. Such claims are not unfounded. Chapter one
explored a number of ways in which aerial photography has been employed in projects of
modernisation, in some cases ascribing a worldview that is insensitive to local differences and
grounded realities. Macdonald describes this as a “dangerous delusion” that could result in “a loss
of human awareness of those things that may only be appreciated from close to, or when
‘grounded’ or ‘immersed’” (2004: 53). This aspect of the aerial view is especially at odds with the
interests of landscape archaeologists who are concerned with precisely the “grounded”
perspectives that Macdonald mentions. Tilley’s statement that the aerial view “is, of course,
inhuman” is based upon a physical distance from how we “normally see or experience
landscapes” (2008: 272). Chapter four (section 4.5.1) considered the ability for photographic
images to transmit experiential dimensions, not because they directly correlate to what is seen,
but because they carry meaning within the cultural context of viewing. It has been argued
throughout this thesis that aerial photography is also able to reflect the grounded and local
perspectives that come with lived experience in this way.
The aerial view resists categorisation as a distanced and disembodied perspective time and
again, both within instrumental images (such as those discussed in chapter one) and where it is
used in an explicitly artistic context (as shown in chapter two). This is possible because of the
cultural context within which such images operate. Aerial photography has indeed been driven by
the technologies of photography and flight that were intrinsically linked to a distinctly Modern
worldview. Such a view prioritised the global over the local, the ocular over the multisensory, and
the mechanised over the natural world. Despite this, the images produced reside in the domain
of visual culture where such intentions are quickly subverted. As Castro has pointed out:
The feeling of flight is as central to the aerial view as is the enjoyment experienced in
observing the earth from an unusual point of view or of visually discovering and dominating
it. (Castro, 2013: 118)
153
In addition, the photographs from aircraft and spacecraft that were widely disseminated during
the Twentieth Century were also associated with the politics of ecology and environmentalism.
Aerial images were central to debates that challenged preconceptions of the relationship between
culture and nature (Cosgrove, 2001: 261; Kurgan, 2003: 113). Artist-photographers like Emmet
Gowin have vividly narrated these issues using aerial photography as a medium. Chapter two
explored the ways in which the aerial view has been used in the context of creative practice to
engage with the emotional and experiential dimensions of landscape. It was suggested that the
inherent tensions between distance and intimacy, or strangeness and familiarity, that exist within
the aerial view, are not a necessarily a hindrance but instead can represent a powerful tool to
visualise landscape from an emotive and aesthetic perspective. Creative practice is uniquely
positioned to take advantage of these cultural connotations. It was upon this hypothesis that the
research-practice was based.
Aerial photography and CGI have been regarded here as related, technologically facilitated
visualisation tools. In the introduction it was highlighted that just as aerial images have been
considered to offer a distanced and disembodied view, so digital imaging may “reduce the past to
a pattern of pixels, viewed on a screen of modern rationalism” (Thomas, 2004: 201). As such CGI
risks representing a remote and detached view of landscape heritage that remains virtual despite
the appearance of realism. Just as with aerial photography, digital technologies that have been
championed for their rational and revealing accuracy also take on diverse meanings in the context
of visual culture. Particularly in the fields of film and visual effects the ability for CGI to carry
narratives and aesthetic qualities rooted in the real world subverts the mechanised and virtual
nature of the technology. Within the research-practice methods were adopted from archaeological
survey and combined with workflows, approaches and a visual language more common in film,
animation and visual effects. Here it is argued - through theory and practice - that the emotional,
multisensory and dynamic dimensions of landscape heritage can be communicated to a public
audience by the creative application of aerial photography and digital visualisation.
8.2 The contribution of creative practice
Chapters two, three and four explore the work of aerial photographers, digital media artists and
archaeologists who have used creative practice to respond to their experiences of landscape.
This thesis set out to demonstrate the ability for such approaches to improve the visualisation of
landscape heritage in an interdisciplinary context. It is suggested that, while theoretical argument
is a good way to identify the issues and establish the context of such work, the solutions lie in
154
practice itself. As such the outcomes of the research-practice aim above all to respond to the
research question. The specifics of the methods and workflows used are not in themselves the
contribution here. Instead the contribution is a demonstration, in theory and practice, of the
viability of a novel approach to the visualisation of landscape heritage.
Previous interdisciplinary collaborations explored the incorporation of Ingold’s “dwelling
perspective” into digital visualisations which foregrounded creative practice (Watterson et al.,
2014). This approach is based on the premise that the creative practitioner’s own experience of
a site and landscape leaves an impression upon the visual artefacts produced. This is less true
in other forms of site recording where personal impressions are discouraged and obscured, by
the formal visual syntax of survey for example. In archaeology, the debates surrounding the
application of CGI have centred around issues of authority, and the representation of uncertainty.
Within the art world - and in particular the illusionary art that film and visual effects relates to -
these concerns are rarely relevant. The creative practitioner accepts that the images they produce
are not the truth, but that they tell conceptual or narrative truths within their subjective meaning
(Meyer, 1997). In this respect, scientific and artistic worldviews are very different, as Mithen
describes:
“Archaeologists have a responsibility to make statements that go beyond one’s own
personal experiences and subjective beliefs; artists have no such constraints - it is
legitimate for them to indulge in self expression. Indeed it is what they are supposed to
do.” (Mithen, 2004: 166)
While there is a need for these personal, subjective experiences to be identified and isolated in
any claims to new empirical knowledge within archaeology, these personal perspectives are
crucial to creative practice, and also to successful public outreach. It is through these perspectives
that the aesthetic, emotive and dynamic dimensions of landscape can be incorporated into
visualisations. These dimensions, and the lived experience of landscape heritage that they elude
to, can provide a powerful platform for communicating specialist archaeological knowledge to a
general audience.
8.3 Impact
One of the benefits of practice-based research is that the research outcomes can often be easily
communicated outside of an academic context. As noted in chapter six (section 6.4.1) the short
155
film outcome The Caterthuns was well received by both experts and a general audience. The
Visualising the Caterthuns survey suggested that the film outcome is likely to encourage the
audience to visit, or revisit, the site. It is hoped that the successful communication of the
archaeological narrative, but also the mood and atmosphere of the site, will lead to a deeper
appreciation of the cultural and aesthetic significance of such places. Beyond the case studies
detailed here, the research has also directly filtered into a number of public interpretation projects
in the heritage sector. Since 2012 the author has supplied low level aerial photography for
interpretation panels and publications commissioned by Historic Environment Scotland. These
photographs have been used as key images on more than 20 on-site interpretation panels across
Scotland, ranging from Shetland to Dumfries and Galloway (figure 8.1).
Figure 8.1 - A Historic Environment Scotland interpretation panel at Dunadd hillfort, Kilmartin Glen, which features a
low level aerial photograph taken by the research-practitioner. Photograph by Nuria Valdeon, 2012.
Here aerial photography is being used for specific interpretive purposes both to orientate the
visitor to the features of the site and also to evoke a suitable mood and atmosphere in order to
better tell the stories associated with the place. The low altitude aerial view (using kite and UAV
platforms) is particularly suitable for this as it can give a better sense of three-dimensional space,
but also allows for the inclusion of the surrounding landscape and sky. The approaches developed
during the research are key to the success of such images. They are not simply intended to
156
illustrate the topography of the archaeology they depict. Instead they attempt to visualise the
human stories, cultural significance and relationship between the site and the surrounding
landscape. One of the ways that this is achieved is by combining CGI reconstructed elements
with aerial photography. Here semi-transparent or “ghosted” representations of the lost structures
are superimposed onto low altitude aerial views to help the visitor envisage how the past
architecture relates to the current day site (figure 8.2). Lighting and composition is carefully
arranged to provide an atmospherically rich platform for telling these stories.
Figure 8.2 - A low level aerial photograph and “ghosted” CGI reconstruction of lost buildings at Whithorn Priory, supplied
by the research-practitioner for Historic Environment Scotland interpretation panel, 2015.
Moving image visualisations that draw from the research findings have also been used in heritage
interpretation for a public audience. The short film outcome of the pilot project Jarlshof is on
permanent display in the on-site museum at Jarlshof, Shetland, which is cared for by Historic
157
Environment Scotland (see Baxter, 2014). A short film completed in collaboration with Dr Alice
Watterson, Above the Law, formed part of the Reflections on Celts exhibition held at McManus
Galleries, Dundee, from August 2016 to March 2017 (figure 8.3). The film tells the story of the
Iron Age hillfort site at Dundee Law using aerial and digital reconstruction of the past landscape
juxtaposed with digitised artifacts associated with the site.
Figure 8.3 - The short film “Above the Law” displayed as part of the “Reflections on Celts” exhibition held at McManus
Galleries, Dundee, photograph by the author, 2017.
The results of this research have been shown to translate well outside of an academic context,
supporting the idea that theoretically grounded practice is of benefit to experts and non-experts
alike. This research makes a case for creative practice to be used as a means to communicate
specialist archaeological knowledge, outside of the discipline, for a general audience. The ability
for creative practice to generate more compelling visualisations could also be useful in other fields
where public dissemination of findings is obscured by the opacity of specialist textual and visual
language.
8.4 Future directions
Aerial photography has long challenged perceptions of the environment, and has been an intrinsic
part of the development of the ecological and environmental movements of the Twentieth Century.
158
Images of the Earth from above have revealed the fragility and interconnectedness of the natural
world, and formed the backdrop of debates over whether the environment should be regarded as
resource to be managed, or a domain of insurmountable natural forces. These debates are often
rooted in political ideology as much as they are founded on empirical science. Here the research-
practice has adopted an implicitly environmental stance that attempts to show the landscape as
a dynamic entity in constant flux, not a fixed resource to be taken for granted. Much of Scotland's
landscape heritage can be considered at risk from erosion caused by sea level rise, land use and
loss of biodiversity caused by local and global human activity. These rapid changes to the
contemporary environment are made particularly striking in the context of the antiquity of
prehistoric remains. These stories will become increasingly important to communicate to a broad
audience as the effects of manmade climate change begin to be widely felt. The environmental
issues facing contemporary culture relate to both discrete local environments but also to a global
ecological system. The rapid melting of glacial landscapes in the Arctic for example (figure 8.4)
are caused by cumulative human activity across the globe. The far-reaching implications of these
changes are proving difficult to bring into public debate in a relevant and meaningful way. Aerial
and digital visualisation are likely to play an important part in these debates. While maps, satellite
and aerial views remain the predominant ways of visualising landscapes, without consideration
of how these modes of vision operate in a cultural context there is a risk that environmental
narratives will remain distanced, intangible, and removed from the immediacy of lived experience.
159
Figure 8.4 - Skaftafellsjökull in Iceland is among the vast majority of glaciers that are retreating as a result of manmade
climate change. Aerial photograph by the author, 2016.
One future direction for this research would explore how the approaches used to visualise
archaeological narratives in a more humanised manner could be used to enhance and enrich the
visualisation of natural heritage and physical geography. Macdonald suggests that aerial
photography can operate beyond a distinctly Modern paradigm that reinforces the nature/culture
and subject/object divides, and is ill equipped to deal with the system of interdependent relations
that is integral to landscape (2005). This raises the possibility of departing from the Romantic
concept of a passive landscape - the object of subjective observation - to a view that foregrounds
the interactions of different forces and agents within the environment. This view of landscape, as
an active agent within the correspondence that forms our perception of place, has been
legitimised by phenomenological thinkers such as Merleau-Ponty. It is in this context that creative
practice could make a contribution to the aerial and digital visualisation of the environment. This
thesis aims to demonstrate how the creative application of visualisation technologies in an
interdisciplinary context can improve communication between specialists and non-specialists.
Beyond this it explores how theoretically grounded practice and practice-based research can
make valuable contributions in this area.
160
8.5 Concluding points
Technology is driven by market forces. It should be the role of creative practice to challenge and
subvert the assumptions and conventions of image-making technologies (Sherman, 1988, quoted
in 2016), not to act as an unwitting advocate for the commercial interests of the industries behind
them. The latter all too often seems to be the case with CGI software and commercial drones in
particular, where much enthusiasm surrounds technological development with little consideration
of the true benefits and cultural connotations of the meaning that such technologies produce. For
the creative application of visualisation technology to meet its full potential it is also important that
the fields of scientific visualisation/survey are not conflated with the process of interpretation for
a public audience. Despite an overlap in the hardware and software technologies used, the
scientific pursuit of objective representation, and the communication of meaning across
disciplinary boundaries, require completely different approaches and criteria for success.
This thesis has attempted to place contemporary aerial photography and CGI practice within a
relevant historical and theoretical context, with a particular focus on the domain of visual culture.
It has been argued that the tensions between visualisation technologies and the lived experience
of landscape heritage can be successfully negotiated using creative practice. When applied
creatively, aerial photography and CGI can be used to visualise the emotive, multisensory and
aesthetic dimensions of sites and landscapes that are often missing from formal survey. This is
significant because aerial and digital visualisations also afford a powerful and revealing platform
for representing sites and landscapes with topographical clarity and overview. These two aspects
of the aerial view are referred to by artist-photographer Emmet Gowin:
“At times, we may also look for an architecture of light and a poetry of atmosphere which
welcomes the eye into a landscape of natural process. It may also be the map - the
evidence of the thing itself; may it also, always be a vision of the double world - the world
of appearances and the invisible world all at once.” (Gowin, 1994, quoted in 2002a)
The two worlds that Gowin describes have been referred to here as the domains of topographic
representation, or naturalistic appearance, on the one hand and the aesthetic and emotive
dimensions - such as those evoked by the feeling of landscape and flight - on the other. Both of
these worlds are integral parts of landscape. “[O]n top of all these visible phenomena, landscape
also includes the invisible”, explains Jóhannesdóttir, “relationships which emerge in people’s
actions, movements, speech, thoughts, imaginations and narratives are intertwined with the
161
visual” (2010: 114-115). Cox defines visualisation as “the process of making the invisible visible”
and extends this definition to both “scientific data” and “information visualization”. “[T]he process
of making the cognitive imagination visual using available and culturally dominant technologies”,
she says, “is one of the most consistent behaviors of mankind” (Cox, 2006: 89). Here it has been
argued that creative practice is uniquely positioned to visualise the invisible dimensions of
landscape. This is because, as Mithen points out, it is “legitimate for [artists] to indulge in self
expression” (2004: 166). By embracing the influence of personal experience upon the visual
artefacts produced, creative practice is well equipped to deal with the aesthetic and emotive
dimensions of landscape. In order for this to be successful, consideration must be made as to the
ways in which practitioners engage with the landscapes they are visualising (Watterson et al.,
2014). The insider's, or dwelling perspective that comes from familiarity with a place will always
be preferable to a distanced, outsider's view.
Where some landscape archaeologists have focussed on the visualisation technologies
themselves as a source of detachment from lived, or embodied experience, here it is argued that
it is the approach and theoretical premise of practice - not the choice of technologies - that is
paramount. Jeffrey agrees that digital models tend to “create an apparently sanitised, distancing
and disengaging artefact”, but also argues that the intangible “aura” of the physical artefacts of
cultural heritage can transmit to their CGI counterparts (2015: 146). He goes on to suggest that
forging more meaningful collaborations with creative practitioners could be one way to foreground
these characteristics in heritage visualisations. Here it has been argued that the visualisation
technologies of aerial photography and CGI have in fact always moved between the worlds of
topographic representation and the emotive, aesthetic world of feeling. In the latter, meanings are
read, not according to a formal visual syntax, but within the context of visual culture. It is within
this cultural domain that this thesis has attempted to better understand the role and function of
aerial and digital visualisation in theory and practice. Images produced in this way implicitly create
layers of meaning inherited from cultural understandings, and the viewer’s prior experience of
landscape, cultural heritage, digital media and flight. Creative practice is uniquely positioned to
navigate this terrain.
162
References
Anker, P. (2001). Imperial Ecology: Environmental Order in the British Empire, 1895-1945.
London, Harvard University Press.
Barnouw, E. (1981). The Magician and the Cinema. New York, Oxford University Press.
Bateman, J. (2005). “Wearing Juninho’s Shirt: Record and Negotiation in Excavation
Photographs.” Envisioning the Past: Archaeology and the Image. Eds. S. Smiles and
S. Moser. Oxford, Blackwell: 192-203.
Baudrillard, J. (1981, translated 1994). Simulacra and Simulation. Michigan: University of
Michigan Press.
Baudrillard, J. (2000) The Vital Illusion. New York, Columbia University Press.
Baxter, K. (2014). “Jarlshof Lost and Found: Low altitude aerial photography and computer-
generated visualisation for the interpretation of the complex settlement remains found
at Jarlshof, Shetland.” Internet Archaeology 36.
Bazin, A. (1967, translated 2005). What is Cinema?: Essays selected and translated by Hugh
Gray. Volume 1. Berkeley, University of California Press.
Bender, B., Hamilton, S. and Tilley, C. (2007) Stone Worlds: Narrative and Reflexivity in
Landscape Archaeology. London, University College London.
Berkson, B. (2002). “What the Ground Looks Like: Yvonne Jacquette and Perception
Realism” Aerial Muse: The Art of Yvonne Jacquette. New York, Hudson Hills Press:
23-29.
Bewley, R. (2003). "Aerial Survey for Archaeology." Photogrammetric Record 18(104): 273-
292.
Biggs, M. (2004). "Learning from Experience: approaches to the experiential component of
practice-based research." Forskning, Reflektion, Utveckling 6(12): 7-21.
Bohrer, F. (2005) “Photography and Archaeology: The Image as Object.” Envisioning the
Past: Archaeology and the Image. Eds. S. Smiles and S. Moser. Oxford, Blackwell:
180-191.
Bradley, R. (1998). Significance of Monuments: On the Shaping of Human Experience in
Neolithic and Bronze Age Europe. Oxford, Routledge.
163
Bridges, M. (1986). Markings: Aerial Views of Sacred Landscapes. New York, Aperture.
Bridges, M. (2006). “Marilyn Bridges: Flights over Ancient Anatolia.” Aperture 185: 64-71.
Brück, J. (2005). "Experiencing the past? The development of a phenomenological
archaeology in British prehistory." Archaeological Dialogues 12(01): 45-72.
Bourke-White, M. (1952). “A New Way to Look at the U.S.” LIFE 32(15): 128-140.
Callahan, S. (1998). Margaret Bourke-White: Photographer. London, Pavillion Books.
Castro, T. (2013). "Aerial Views and Cinematism, 1898-1939." Seeing From Above: The
Aerial View in Visual Culture. Eds. M. Dorrian and F. Pousin. London, I.B. Tauris:
118-133.
Cazeaux, C. (2006). “Interrupting the artist: theory, practice and topology in Sartre’s
aesthetics.” Thinking through art: reflections on art as research. Eds. K. Macleod and
L. Holdridge. Oxford, Routledge: 40-50.
Chamayou, G. (2013). Drone Theory. London, Penguin Random House.
Champion, E. (2011). Playing with the Past. London, Springer.
Chmielewska, E. (2013). “Vectors of Looking: Reflections on the Luftwaffe’s Aerial Survey of
Warsaw, 1944.” Seeing from Above: The Aerial View in Visual Culture. Eds. M.
Dorrian and F. Pousin. London, I.B. Tauris 227-248.
Colleen, M. (2009). “(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology”
Archaeologies 5: 468-487.
Cosgrove, D. (2001). Apollo’s Eye: A Cartographic Genealogy of the Earth in the Western
Imagination. Baltimore, The John Hopkins University Press.
Cosgrove, D. (2008). Geography & Vision: Seeing, Imagining and Representing the World.
London, I. B. Tauris.
Cosgrove, D. and Fox, W. L. (2010). Photography and Flight. London, Reaktion Books Ltd.
Cox, D. (2006). "Metaphoric Mappings: The Art of Visualization." Aesthetic Computing. Ed. P.
A. Fishwick. Cambridge, MIT Press: 89-114.
Cox, G. (2014). "Çatalhöyük - The Reconstructed House Part 2: Conclusions." [online]
Available at: https://artasmedia.com/2014/12/12/catalhoyuk-part-2-the-
reconstructed-house-conclusions/ [Accessed: 28 March 2017].
164
Coyne, R. (1999). Technoromanticism: Digital Narrative, Holism and the Romance of the
Real. Cambridge, MIT.
Cummings, V. (2008). “Virtual Reality, Visual Envelopes, and Characterizing Landscape”
Handbook of Landscape Archaeology. Eds. B. David and J. Thomas. Oxford,
Routledge: 285-290.
Cummings, V., Jones, A. and Watson, A. (2002). "Divided Places: Phenomenology and
Asymmetry in the Monuments of the Black Mountains, Southeast Wales." Cambridge
Archaeological Journal 12(1): 57-70.
Curtis, M. (2004). Distraction: being human in the digital age. London, Futuretext.
Curtis, P. and Wilkinson, A. (1994) Barbara Hepworth: A Retrospective. London, Tate
Publishing.
Debevec, P. (1996) “Modeling and Rendering Architecture from Photographs.” PhD thesis
[online] Available at: http://www.pauldebevec.com/Thesis/ [Accessed: 28 March
2017].
Denard, H. (2012). "The London Charter for the Computer-Based Visualisation of Cultural
Heritage (Version 2.1, February 2009)" Paradata and Transparency in Virtual
Heritage. Eds. A. Bentkowska-Kafel, H. Denard, and D. Baker. Farnham, Ashgate:
73-78.
Deuel, L. (1969). Flights into Yesterday: The Story or Aerial Archaeology. Harmondsworth,
Penguin Books Ltd.
Devlin, K., Chalmers, A. and Brown, D. (2002). “Predictive lighting and perception in
archaeological representations” UNESCO World Heritage in the Digital Age. 30th
Anniversary Digital Congress, UNESCO World Heritage Centre.
Dorrian, M. (2009). “The Aerial Image: Vertigo, Transparency and Miniaturization.” Parallax
15(4): 83-93.
Dorrian, M. (2013). “On Google Earth.” Seeing from Above: The Aerial View in Visual
Culture. Eds. M. Dorrian and F. Pousin. London, I.B. Tauris: 290-307.
Dreikausen, M. (1985). Aerial Perception: The Earth as Seen from Aircraft and Spacecraft
and its Influence on Contemporary Art. London, Associated University Presses.
Dunwell, A. and Strachan, R. (2007). “Excavations at Brown Caterthun and WHite Caterthun
hillforts, Angus, 1995-1997.” Perth, Tayside and Fife Archaeological Committee.
165
Earhart, A., (1933). The Fun of It. Chicago, Chicago Review Press.
Earl, G. (2005). “Video killed engaging VR? Computer Visualizations on the TV Screen”
Envisioning the Past: Archaeology and the Image. Eds. S. Smiles and S. Moser.
Oxford, Blackwell: 204-222.
Ezra, E. (2000), Georges Méliès: The birth of the auteur. Manchester, Manchester University
Press.
Fehlmann, M. (2006). “Under the Light of Helios: Early Photography and the Parthenon
Sculptures.” Sculpture Journal, 15(2): 161-172.
Fitzjohn, M. (2009). “The use of GIS in landscape heritage and attitudes to place: Digital
deep maps” Heritage Studies: Methods and Approaches. Oxford, Routledge: 237-
252.
Fleming, A. (2005). “Megaliths and post-modernism: The case of Wales” Antiquity 79(306):
921-932.
Fleming, A. (2006). “Post-processual Landscape Archaeology: A Critique” Cambridge
Archaeological Journal 16(3): 267-280.
Fox, W. L. (2005). Terra Antarctica: Looking into the Emptiest Continent. San Antonio, Trinity
University Press.
Fox, W. L. (2009). Aereality: Essays on the World from Above. Berkeley, Counterpoint.
Garlake, M. (2015). “Gliding into Paint.” Soaring Flight: Peter Lanyon’s Gliding Paintings.
Eds. T. Treves and B. Wright. London, Paul Holberton Publishing: 60-77.
Gerster, G. (1985). Below from Above. Abbeville Press, New York.
Gheorghiu, D. (2009). Artchaeology: A sensorial approach to the materiality of the past.
Bucharest, Unarte.
Gillings, M. (2002). “Virtual Archaeologies and the Hyper-Real.” Virtual Reality in Geography.
Volume 17–32. Eds. P. Fisher and D. Unwin. London & New York, Taylor and
Francis.
Gillings, M. (2005). "The Real, the Virtually Real, and the Hyperreal: The Role of VR in
Archaeology." Envisioning the Past: Archaeology and the Image. Eds. S. Smiles and
S. Moser. Oxford, Blackwell: 223-239.
166
Gillings, M. (2010). “Chronology, Phenomenology and the Antiquarian Tradition.” Cambridge
Archaeological Journal 21(1): 53-63.
Gillings, M., and Goodrick, G. T. (1996). “Sensuous and reflexive GIS: exploring visualisation
and VRML”. Internet Archaeology 1. Council for British Archaeology.
doi:10.11141/ia.1.2
Goldberg, V. (1989). Margaret Bourke-White: A Biography. London, HarperCollins.
Goldberg, V. (1991). "An Intimacy with the Land: The Aerial Photography of Marilyn Bridges."
Archaeology 44: 32-39.
Gowin, E. (2002a). “This is the gift of a landscape photograph, that the heart has a place to
stand.” Emmet Gowin: Changing the Earth. Ed. J. Reynolds. London, Yale University
Press: 4.
Gowin, E. (2002b). “Keys are stronger than the doors they open: A dialogue with Emmet
Gowin.” Interview with P. Brookman. Emmet Gowin: Changing the Earth. Ed. J.
Reynolds. London, Yale University Press: 151-158.
Grant, S. (2003). “Paul Nash: War Artist, Landscape Painter.” Paul Nash: Modern Artist,
Ancient Landscape. Ed. J. Montagu. London, Tate Publishing: 39-47.
Gruffudd, P. (1991). “Reach for the Sky: The Air and English Cultural Nationalism.”
Landscape Research 16(2): 19–24.
Gunning, T. (1989). “An Aesthetic of Astonishment: Early Film and the (In)Credulous
Spectator.” Art and Text 34: 114-133.
Gurevitch, L. (2012). “The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the
Cybernetic Attraction.” Animation: An Interdisciplinary Journal 7(3): 239-258.
Gusterson, H. (2016). Drone: Remote Control Warfare. London, MIT Press.
Haffner, J. (2013). The View from Above: The Science of Social Space. London, The MIT
Press.
Hall, C. (1996). Aerial Creatures: Paul Nash. London, The Imperial War Museum.
Happa, J., Mudge, M., Debattista, K., Artusi, A., Gonçalves, A. and Chalmers, A. (2010).
“Illuminating the past: state of the art.” Virtual Reality 14: 155-182.
Hauser, K. (2007). Shadow Sites: Photography, Archaeology, and the British Landscape.
Oxford, Oxford University Press.
167
Hauser, K. (2008). Bloody Old Britain: O.G.S. Crawford and the Archaeology of Modern Life.
London: Granta Publications.
Holliday, A. (2007). Doing and Writing Qualitative Research. London, Sage Publications.
Holmes, R. (2013). Falling Upwards: How We Took to the Air. London, William Collins.
Ingold, T. (1993). “The Temporality of the Landscape.” World Archaeology 25(2): 152-174.
Ingold, T. (2000). The Perception of the Environment. Oxford, Routledge.
Ingold, T. (2007). Lines: A Brief History. Oxford, Routledge.
James, S. (1997). “Drawing inferences: visual reconstructions in theory and practice.” The
Cultural Life of Images: Visual Representation in Archaeology. Ed. B. Molyneaux.
Abingdon, Routledge: 22-48.
Jeffrey, S. (2015). “Challenging Heritage Visualisation: Beauty, Aura and Democratisation.”
Open Archaeology 1: 144-152.
Jensen, J. R. (2007) Remote Sensing of the Environment: An Earth Resource Perspective.
Upper Saddle River NJ, Pearson Education, Inc.
Jóhannesdóttir, G. (2010). “Landscape and Aesthetic Values: Not Only in the Eye of the
Beholder” Conversations with Landscape. Eds. K. Benediktsson and K. Lund. New
York, Routledge: 109-124.
Kennedy, S., Fawcett, R., Miller, A., Sweetman, R. J., Dow, L., Campbell, A., Oliver, I.,
McCaffery, J. and Allison, C. (2013). “Exploring Canons and Cathedrals with Open
Virtual Worlds: The Recreation of St Andrews Cathedral, St Andrews Day, 1318.”
IEEE, Digital Heritage International Congress 2013, Marseille , France.
Kirkland, W. (1955). Adventures of a Cameraman. London, Macmillan & Co Ltd.
Kokalj, K., Zakšek, K. and Oštir, K. (2011). “Application of sky-view factor for the visualization
of historic landscape features in lidar-derived relief models.” Antiquity 85: 263-273.
Kurgan, L. (2013). Close Up at a Distance: Mapping Technology & Politics. New York, Zone
Books.
Labbe, J. (1998). Romantic Visualities: Landscape, Gender and Romanticism. New York,
Palgrave.
168
Lanyon, P. (1962). “A Sense of Place.” The Painter & Sculptor: A Journal of the Visual Arts
5(2): 3-7.
Lawson, J. (2000). Patricia Macdonald: Emergent Landscapes, Portfolio 31.
Levy, J. E. (2006). "Prehistory, Identity, and Archaeological Representation in Nordic
Museums." American Anthropologist 108(1): 135.
Lippard, L. (1983). Overlay: Contemporary Art and the Art of Prehistory. New York, The New
Press.
Llobera, M., Wheatley, D., Steele, J., Cox, S. and Parchment, O. (2010). “Calculating the
inherent visual structure of a landscape (inherent viewshed) using high-throughput
computing.” Beyond the artefact: Digital Interpretation of the Past: Proceedings of
CAA2004, Niccolucci, F and Hermon, S. Prato, 13-17 April 2004: 146-151.
Lugon, O. (2013). “The Aviator and the Photographer: The Case of Walter Mittelholzer.”
Seeing from Above: The Aerial View in Visual Culture. Eds. M. Dorrian and F. Pousin.
London, I.B. Tauris: 147-162.
Macarthur, J. (2013). “The Figure from Above: On the Obliqueness of the Plan in Urbanism
and Architecture.” Seeing from Above: The Aerial View in Visual Culture. Eds. M.
Dorrian and F. Pousin. London, I.B. Tauris: 188-209.
Macdonald, P. and Stevenson, S. (2004). "Patricia Macdonald in conversation with Sara
Stevenson." History of Photography 28: 43-56.
Macdonald, P. (2005). “Emergent Landscapes”, Journal of Visual Art Practice 4:2+3: 83-96.
Manovich, L. (2001). The Language of New Media. London, The MIT Press.
Maxwell, A. (2000). Colonial Photography and Exhibitions Representations of the 'Native' and
the Making of European Identities. London, Leicester University Press.
Meyer, P. (1997). “ZoneZero Editorial, April 1997.” [online] Available at:
http://v1.zonezero.com/editorial/april97/editabril.en.html [Accessed: 28 March 2017].
Mithen, S. (2004). “Contemporary Western art and archaeology.” Substance, Memory,
Display: Archaeology and Art. Eds. C. Renfrew, C. Gosden and E. DeMarrais. Oxford,
Oxbow: 153-168.
Moore, H. and WIlson, G. (2011). “Shifting Sands: Links of Noltland, Westray: Interim Report
on Neolithic and Bronze Age Excavations, 2007–09.” Edinburgh, Historic Scotland.
169
Moser, S. and Smiles, S. (2005). "Introduction: The Image in Question." Envisioning the Past:
Archaeology and the Image. Eds. S. Smiles and S. Moser. Oxford, Blackwell: 1-12.
Newhall, B. (1969). Airborne Camera: The World from the Air and Outer Space. London, The
Focal Press.
Penny, S. (1993). “Virtual Bodybuilding.” Media Information Australia, 69: 17-22.
Peterson, R. (2003). “WIlliam Stukeley: An eighteenth-century phenomenologist.” Antiquity
77(296): 394-400.
Piper, J. (1937). “Prehistory from the Air.” Axis 8: 4-9.
Remondino, F., Barazzetti, L., Nex, F., Scaioni, M. and Sarazzi, D. (2011). "UAV
Photogrammetry for mapping and 3D Modeling: Current Status and Future
Perspectives." International Archives of the Photogrammetry, Remote Sensing and
Spatial Information Sciences XXXVIII-1/C22 UAV-g.
Renfrew, C. (2003). Figuring it Out. London, Thames & Hudson Ltd.
Reynolds, J. (2002). “Above the fruited plain: Reflections on the origins and trajectories of
Emmet Gowin’s aerial landscape photographs.” Emmet Gowin: Changing the Earth.
Ed. J. Reynolds. London, Yale University Press: 133-150.
Rigaud, A. (2012). “Disorientating Geographies: Land Art and the American Myth of
Discovery.” Miranda. 6: 1-15.
Riley, D. N. (1987). Air Photography and Archaeology. London, Gerald Duckworth & Co. Ltd.
Roberts, J. and Ryan, N. (1997). “Alternative Archaeological Representations within Virtual
Worlds.”Proceedings of the 4th UK Virtual Reality Specialist Interest Group
Conference. Ed. R. Bowden. Brunel University, Uxbridge: 179-188.
Roseau, N. (2013) “The City Seen from the Aeroplane: Distorted Reflections and Urban
Futures.” Seeing from Above: The Aerial View in Visual Culture. Eds. M. Dorrian and
F. Pousin. London, I.B. Tauris: 210-226.
Rust, C. 2007. “Unstated Contributions: How Artistic Enquiry Can Inform Interdisciplinary
Research.” International Journal of Design 1(3): 69-76.
Saint-Amour, P. K. (2003). "Modernist Reconnaissance." Modernism/Modernity 10(2): 349-
380.
Saint-Exupéry, A. D. (1940). Wind, Sand and Stars. London, The Windmill Press.
170
Shanks, M. (1997). "Photography and Archaeology." The Cultural Life of Images: Visual
Representation in Archaeology. Ed. B. Molyneaux. Abingdon, Routledge: 73-107.
Sherman, T. (2016). “Primary Devices.” Information (Documents of Contemporary Art). Ed.
S. Cook. London, Whitechapel Gallery: 91-98.
Slattery, D. R. (2008). "VR and hallucination: a technoetic perspective." Technoetic Arts: A
Journal of Speculative Research 6(1).
Smiles, S. (1994). The Image of Antiquity: Ancient Britain and the Romantic Imagination.
London. New Haven, Yale University Press.
Smiles, S. (2003). “Ancient Country: Nash and Prehistory.” Paul Nash: Modern Artist, Ancient
Landscape. London, Tate Publishing: 31-37.
Smiles, S. (2015). “Flight, Space and the Landscape Legacy.” Soaring Flight: Peter Lanyon’s
Gliding Paintings. Eds. T. Treves and B. Wright. London, Paul Holberton Publishing:
78-95.
Smyth, B. A. (2014). Merleau-Ponty's Existential Phenomenology and the Realization of
Philosophy. London, Bloomsbury.
Sorrel, A. (1981). Reconstructing the past. London, Book Club Associates.
Thomas, J. (1993). "The Politics of Vision and the Archaeologies of Landscape." Landscape:
Politics and Perspectives. Ed. B. Bender. Oxford, Berg: 19-48.
Thomas, J. (2004). Archaeology and Modernity. Oxford, Routledge.
Thomas, J. (2008). "On the ocularcentrism of archaeology" Archaeology and the politics of
vision in a post-modern context. Eds. J. Thomas and V. Jorge. Newcastle upon Tyne,
Cambridge Scholars Publishing: 1-12.
Tilley, C. (1994). A phenomenology of landscape: Places, paths and monuments. Oxford,
Berg.
Tilley, C. (2004). “Round Barrows and Dykes as Landscape Metaphors.” Cambridge
Archaeological Journal 14(2): 185-203.
Tilley, C. (2008). “Phenomenological Approaches to Landscape Archaeology.” Handbook of
Landscape Archaeology. Eds. B. David and J. Thomas. Oxford, Routledge: 271-276.
Tilley, C., Hamilton, S. and Bender, B. (2000). "Art and the Re-Presentation of the Past." The
Journal of the Royal Anthropological Institute 6(1): 35-62.
171
Van Hove, D., (2004). Time and Experience: Taskscapes Within GIS, Internet Archaeology
16.
Verhoeven, G. (2009). “Providing an Archaeological Bird’s-eye View: an Overall Picture of
Ground-based Means to Execute Low-altitude Aerial Photography (LAAP) in
Archaeology.” Archaeological Prospection 16: 233-249.
Verhoeven, G., Taelman, D. and Vermeulen, F. (2012). "Computer Vision-Based Orthophoto
Mapping of Complex Archaeological Sites: The Ancient Quarry of Pitaranha
(Portugal-Spain)." Archaeometry 54(6): 1114-1129.
Vianello, A. (2009). “Art and Archaeology: A new synthesis.” Artchaeology: A sensorial
approach to the materiality of the past. Bucharest, Unarte: 7-23.
Warner, M. (2013). "Intimate Communiqués: Melchior Lorck's Flying Tortoise." Seeing From
Above: The Aerial View in Visual Culture. Eds. M. Dorrian and F. Pousin. London, I.B.
Tauris 11-25.
Watterson, A. (2014) “Engaging with the Visual: Re-Thinking Interpretive Archaeological
Visualisation.” PhD thesis [online] Available at: http://radar.gsa.ac.uk/3449/
[Accessed: 28 March 2017].
Watterson, A., Baxter, K. and Watson, A. (2014) “Digital Dwelling at Skara Brae.” Art and
Archaeology. Eds. I. Russell and A. Cochrane. New York: Springer.
Watson, A. (2001). "Composing Avebury." World Archaeology 33(2): 296-314.
Watson, A. (2004). “Making space for monuments: notes on representation of experience.”
Substance, Memory, Display: Archaeology and Art. Eds. C. Renfrew, C. Gosden and
E. DeMarrais. Oxford, Oxbow: 79-96.
Watson, A. (2008). "Learning to see through the 'Kilmartin Eye'." Archaeology and the politics
of vision in a post-modern context. Eds. J. Thomas and V. Jorge. Newcastle upon
Tyne, Cambridge Scholars Publishing: 147-162.
Watson, A. (2009). "Carneddau: Stone." Materialitas: working stone, carving identity. Eds. B.
O'Connor, G. Cooney and J. Chapman. Prehistoric Society Research Paper 3: 75-92.
Oxford, Oxbow.
Watson, A. and Keating, D. (1999). “Architecture and Sound: An Acoustic Analysis of
Megalithic Monuments in Prehistoric Britain” Antiquity 73: 325-36.
Weems, J. (2004). “Aerial Views and Farm Security Administration Photography.” History of
Photography 28(3): 266-81.
172
Weems, J. (2011). “Interpreting a 1930s aerial survey photograph: The Artfulness of
Technological Images.” History and Technology: An International Journal 27(2): 223-
231
Weems, J. (2015). Barnstorming the Prairies: How Aerial Vision Shaped the Midwest.
Minneapolis, University of Minnesota Press.
Welter, V. M. (2002). Biopolis: Patrick Geddes and the City of Life. London, MIT Press.
Wickstead, H. and Barber, M. (2015). “Concrete Prehistories: The Making of Megalithic
Modernism.” Journal of Contemporary Archaeology 2(1)
Wilcox, T. (2000). “Constable’s Meteorological Understanding and his Painting of Skies”
Constable’s Clouds: Paintings and Cloud Studies by John Constable. Ed. E. Morris.
Edinburgh, National Galleries of Scotland: 161-169.
White, F. (1944). The Overview Effect: Space Exploration and Human Evolution. Reston VA,
American Institute of Aeronautics and Astronautics, Inc.
Zuk, T., Carpendale, S. and Glanzman, W. (2005). “Visualizing Temporal Uncertainty in 3D
Virtual Reconstructions” VAST: The 6th International Symposium on Virtual Reality,
Archaeology and Cultural Heritage.
173
Appendix A - Artist interviews
The following e-mail interviews were conducted by the author in order to better understand the
approaches of three artists who work with aerial and archaeological subject matter: Dr Patricia
Macdonald, Marilyn Bridges, and Dr Aaron Watson.
Email interview with Dr Patricia Macdonald, April 2013
KB: Hi Patricia,
Hope you are well and thanks again for taking time for my questions. I have gone ahead
and compiled some more specific thoughts and questions below. As you say the
theoretical "terrain" surrounding aerial photography is a complex one, and I agree that it
is the relationships between various strands of theory and practice which may be
particularly interesting.
While there are many areas I would be keen to discuss, including the editorial aspect of
your work, for the time being it may be useful to focus in on your use of aerial
photography as an art medium; for example the pieces compiled in the 2001 "Airworks"
exhibition and book. Below is a brief preamble to give a feel for where I am coming from,
and some questions arising at the moment. While I'm aware this is rather broad, I am
more keen to hear your own thoughts so please answer however suits.
I am interested in how what you have termed the "comprehensive" nature of the aerial
view may, in some manifestations, may inherit a "specular" (Thomas, 1993: 25)
tendency to distance and reduce landscape according to a privileged gaze. In your
interview with Dr Sara Stevenson (2004: 53) you referred to the relationship between
these two interrelated, yet somewhat opposing, aspects, and to the dangers of the latter
interpretation of the "god-like view".
PM: The 'opposing aspects' of aerial photography (hereafter AP) that particularly interest me in
an art context are what I have termed (1) its 'comprehensiveness' and (2) its tendency towards
'abstraction-related ambiguity', and the - often useful in an art-based sense - tensions between
these. What Thomas refers to as 'specular' relates directly to 'comprehensiveness' and the
features associated with this (the much-discussed 'god-like' view - emphasis firmly on the '-like',
as discussed elsewhere by myself and many others). See commentaries on the 'Enlightenment'
idea of the 'panopticon'. 'Comprehensiveness' is obviously useful editorially in AP (see various
refs) but is a slippery idea, to say the least.
174
KB: Your own work - which you have described as being "located partly within the
deconstructive, but mainly within the reconstructive ..." (2005: 89) - very clearly departs
from these reductive, cartographic characteristics.
PM: Yes, that is my intention at least. See Gablik for more on these deconstructive and
reconstructive strands of work - op. Cit.
KB: My questions aim to understand what effect, if any, these inherited properties have
upon your use of aerial photography as an art medium; and what factors contribute to
your successful departure from them.
Firstly, do you find that working with the aerial view in general is subject to these residual
tendencies towards a reductive, privileged gaze?
PM: This goes with the territory, but in most of my artworks in the medium I am searching for
ways to get past this, or to employ it in a useful way in what I am trying to say.
KB: You have suggested that the physical and emotional experience of flight in a light
aircraft affects your stance as an observer (2004: 53). Could you elaborate upon this?
PM: See my comments in the History of Photography conversation on the combination of
'gazing' (in a meditative sense, not using the word in the sense of 'domination' by an observer,
rather the opposite), and 'glancing', as in 'fleeting g...' - inevitable given a rapidly-moving
platform. But - see also below - this does NOT relate to phenomenological concerns (as
discussed by, eg. Thomas) which are about the experiences of others, not my own experience
as an observer.
KB: Some of the locations which you work with are familiar, even iconic landmarks (e.g.
Schiehallion, Edinburgh city centre, etc.) while others are more anonymous. How do you
compare approaching sites from the air which you are perhaps already familiar with from
ground-level experience, to encountering locations for the first time from above?
PM: There are different ways in which to be 'familiar' with a place and its many interconnections
- but clearly, any prior knowledge/ experience will affect how one sees that place. So people
may be familiar or unfamiliar with a place/subject in different ways - an abiding problem for
communication, but exciting too...
KB: Of the many levels of interpretation related to your composite pieces - such as "The
Play Grounds series, No 6" (1998-99) - I am particularly interested in how viewing
multiple perspectives simultaneously departs from a singular vision, more often
associated with the aerial, and perhaps draws attention to the observer's (transient) point
of view. How does this method, as you put it of "sampling" (2005: 93) a multifaceted
landscape (perhaps quite distinct from the process of "capturing"), relate to the
175
"comprehensive" tendency of the elevated view to summarise the whole in a single
image?
PM: An adequate answer to this is hard to summarise. But one important point, if you are
considering pieces such as The Play grounds no 6, is that I am not trying here to 'draw attention'
to the observer's point of view, but to the point of view of one part of the subject, in this case the
hunted grouse - see the JVAP article. And another thing I am saying once again, I think, by
employing the 'sampling' method (Krauss's term, q.v.), is that the 'comprehensiveness' of the AP
is an illusion, if a powerful and seductive one. And I think there is no question - or intention for
me anyway - of 'capturing' anything, as I sense you already understand. We are definitely the
sparrow flying through the lighted hall...
KB: In some of your other pieces the observer is more literally brought into the picture in
different ways, such as "Shadow self-portraits" (2000-2001) and "Heavy cumulus cloud
[...] and wing of observation aircraft" (2000). Is the suggestion of an embodied
perspective - in these and the large composite pieces - (affected), or contrasted, by the
physical inaccessibility and distance of the aerial perspective?
PM: Yes and yes, but, as above, this is not really the point - rather, in this case, to draw
attention to the fact that certain problems are at least being observed - even if that observation,
alone, is not enough to be useful.
KB: I hope that these questions may be useful for discussion and please let me know if I
can clarify my meaning in any area. Many thanks again for taking the time to consider
these and I look forward to hearing your thoughts.
PM: Do come back on any of this - I am very conscious of all that I have not time to say - and
what I have said may be unclear - there is so much background. The JVAP refs may take you
towards some of it ... Hope this all helps.
References:
Thomas, J. (1993). "The Politics of Vision and the Archaeologies of Landscape."
Landscape: Politics and Perspectives. B. Bender. Oxford, Berg: 19-48.
Macdonald, P. with essay by Duncan Macmillan (2001). “Airworks.” Edinburgh / London:
Talbot Rice Gallery / BCA Boukamel Gallery.
Macdonald, P. and Stevenson, S. (2004). "Patricia Macdonald in conversation with
Sara Stevenson." History of Photography 28: 43-56.
Macdonald, P. (2005). "Emergent landscapes." Journal of Visual Art Practice
4(2-3): 83-96.
176
Email interview with Marilyn Bridges, September 2016
KB: Hi Marilyn,
Thanks for your response and for taking the time for my questions which I have compiled
below. There is a lot here but I am more interested to hear your thoughts so feel free to
answer how you wish, skip or append the questions etc. Also please let me know if I can
clarify my meaning on any of this.
Aerial photography has of course been used in many ways and has inherited its own
cultural connotations. For example it is sometimes described as "synoptic" or distanced
from personal experience. Your own work has a sensitivity to the landscape and a sense
of "intimacy" that sets it apart from other air views. When using aerial photography as a
medium do these inherent tendencies ever work against you? How do you mitigate the
distance of the aerial view?
MB: My sensitivity to the landscape as well as the constraints of aerial photography rarely work
against me. Quite the contrary. For example, if I want to make a more inclusive image of a large
site, such as Uxmal or the Nazca lines, I just go up higher to take the photo. I can still have a
sense of intimacy without being right on top of something, especially when I want to show the
placement of the object within the landscape. Whether the object is a pyramid or a natural
feature, there are times when I also need to pull back or gain altitude or shoot at a less inclined
angle. My signature aim remains consistent, based on the framing, lighting, and sense of
stillness and composition
KB: While flying can of course be a serene experience there is also considerable noise,
draught and motion associated with flying in a light aircraft at low altitude. You have
commented on feelings of both freedom and danger while working from the air. In terms
of both individual compositions and the broader direction of your projects as a whole,
how have these sensations of flight affected your work?
MB: The door of the aircraft is usually removed, and I’m secured only by a seatbelt. As the
turbulent air rushes by I have to concentrate on keeping my camera out of the slipstream. At
such times, I usually feel the danger, but the need to make the right photograph dominates it.
The sensations of flight at times have affected my work. For instance, if the subject is on the
side of a mountain where downdrafts are hazardous, I do the best I can to work around the
problem. Usually that means less slowing down, less time to make the image, and knowing
when to give the aircraft more power to get out safely. Thinking about both the photograph and
the aircraft takes intense concentration.
KB: When working with prehistoric sites and ancient monuments, how important is it for
you to visit these sites on foot? Does one experience prepare you for the other?
177
MB: It’s always better to see a site from the ground before flying over it. In some cases
however, that's impractical or almost impossible. Some archaeological sites are off limits. The
Nazca lines can only be seen from a heightened point of view. If I have the luxury of visiting a
site on foot, I usually get a better sense of the optimal lighting, time of day, and points of interest
for aerial shots. In some cases I’ve visited a site only after shooting it from the air, and I have
the strange sensation of walking around in my own photograph.
KB: Many, if not all, of the ancient sites that you have photographed are under threat
from human impact in one form or another. In archaeology much effort goes into
surveying monuments under threat, now using digital technology at high resolutions, and
yet I feel that your work records much that is missing from an archaeological survey.
Can you elaborate on the role of your work as a record of such ephemeral ancient
monuments?
MB: Subtle topographic features may appear in an aerial photograph taken at low sun angle.
The earth sometimes seems to appear almost translucent with ghostly markings from below,
when the lighting is optimal. Such features, including traces of buried buildings or roads, might
not be recorded in an archaeological survey on the ground. What surveys often miss is the
integration of an ancient site within the landscape.
KB: There is a concern within landscape archaeology that while we are preoccupied with
technological survey methods we lose sight of the value of these sites as places. Do you
share these concerns towards the sites that you have worked with?
MB: In the 19th and early 20th centuries, explorers and archaeologists knew more about how to
write and to feel, in my opinion. Their photographs often had local laborers in them, not only to
show the scale but to include the descendants of the ancient inhabitants. Modern academic
orthodoxy tends to discourage the expression of artistic sensibility, and photos use meter sticks
for scale. Dry scientific papers describe archaeological sites dispassionately. Some modern
restorations by archaeologists have absolutely ruined the aesthetic beauty of a site. Look at the
cement cover that was reported this week for sections of the Great Wall of China. The Sphinx of
Giza that I photographed in 1984 is much more romantic than the one I photographed only ten
years later, after an off-scale “restoration”. When I first saw ancient Sardis in Turkey from the
air, it was so badly defiled by the “restoration” that it made me heartsick. Mycenae in Greece,
now interlaced with asphalt pathways for tourist access, is hard to appreciate. Fortunately, I
photographed it before, as well as after these changes. Ancient mounds in Ohio are now parts
of trailer parks and golf courses. I could make a discouraging list from around the world. Some
countries have been much better at preserving their heritage. The locals often know how to
restore ruins using traditional materials, with much better results than “restorations” using
modern materials and methods.
178
KB: Lastly is there anything that you want to add in relation to these subjects?
MB: Fortunately, there are still more ruins that have not been poorly “restored”. It’s important to
document as many of them as possible while there’s still time.
Email interview with Dr Aaron Watson, March 2017
KB: Hi Aaron,
Thanks for taking the time to answer my questions which I’ve compiled below. These are
meant as prompts as I am more interested to hear your thoughts so please answer in
whatever you way you wish.
From your many archaeological/artwork crossovers I would like to focus here on your
photography and audio-visual work, and particularly the relationship between lived
experience and the images/video that you produce. We have worked on projects
together and discussed the ideas behind your work before, so my questions are meant
to refresh and clarify my understanding of how you approach this type of work.
Taking your photographic work first of all, is it fair to say that there is some paradox
between the multisensory nature of how places are experienced on the one hand, and
the ocular nature of the photograph on the other? If so, does this matter? How do you
mitigate for such tensions in your work?
AW: Yes, there is a paradox but this is not traditionally acknowledged in the construction of
archaeological knowledge. By mobilising photography in both conventional (e.g. excavation
recording) or unexpected (e.g. collage) ways I both find out more about how the medium is used
and its effects. This approach might even reveal the paradoxes, make them visible. It would be
tempting to transcend the photograph altogether, but then we might have to ask whether I was
still doing archaeology. For as long as I remain in a dialogue with archaeology, then the
photograph has to play a part because it is a core method through which we document and
reproduce the past. Otherwise, I might as well practice art in a way that need not be informed by
the project of archaeology.
I think these tensions are actually important. I’m not sure I want to mitigate or hide them. I do
wonder whether it is even a good idea to be seeking an ‘ideal’ means of conceptualising past
lives — there should be no single prevailing methodology — or a single explanation. I’ll try to
illustrate this using aerial views, as this is something we have discussed before. When we
create a view looking down upon a building or landscape from on high we have something of a
conundrum. On the one hand we can acknowledge that the aerial photograph reveals things we
might not otherwise apprehend (e.g. crop marks) alongside the spatial relations between things,
or the totality of a structures groundplan which might be occluded from ground level. But on
179
another we can be certain that past peoples would not have shared this perspective. Perhaps
the precise configuration of monuments was not even of significance to their users, and
meaning was revealed though a sequence of partial encounters as people moved through time-
space. Thus, the aerial view is at the same time helpful to the analytical work of archaeology,
while at the same time presenting an abstracted and modern perspective which likely takes us
further away from anything people experienced in the distant past. The aerial gaze might
distance us from the embodied lives of people, and yet it is highly informative in an analytical
way to the process of archaeology. Does this mean we should not utilise the aerial perspective
at all? No, but I would suggest that we might need to acknowledge the privileges it affords and
simultaneously employ alternative ways of seeing that reveal quite different experiences —
even if they are conflicting or contradictory.
KB: Your photographic sequences and animated “trans-scapes” respond to three-
dimensional space and movement in a way that would be difficult to represent in a single
static picture. Why is important for you to represent these elements of time and space in
the context of archaeological sites? What does it add?
When filming and photographing “trans-scape” sequences, what is the relationship
between your own engagement with the landscape and the resulting imagery? Are you
recording the site, or recording the walk, or both?
AW: These methods offer a means of de-stabilising the authority invested in the photograph,
while also exceeding the possibilities of conventional film (which is essentially a succession of
still images shown in rapid succession). Indeed, it would be difficult to reproduce many trans-
scape subjects using a video camera. Trans-scape seeks to arrest the work of image-making
and spatial negotiation back from the camera (a technology) and into the hands of the user (a
human). Trans-scape offers a way of moving through places or landscapes that is dependent
upon the conscious and planned engagement of the camera operator — the performance of a
closely prescribed method. The more ambitious trans-scape's can extend over many miles of
landscape and can take hours to create. This is revealed in the post-produced animation by
accelerating the speed of the playback — revealing not only the changing weather and light but
also the changing qualities of places as we move towards them, pass by, and then see them
recede into the distance. There is something of the spatial revelation of cubism in this
acknowledgement of time, space and form that is unachievable through still photography. It is
utterly unlike the automation of time-lapse, which usually has a fixed and situated perspective
where the practitioner need not even be present. Trans-scape’s capture the changing form of a
place through time-space. They are therefore neither the walk, nor the place, but an action.
They are, to borrow a title from Richard Long, ‘where the walk meets the place’.
Most trans-scape involve the operator as a participant at every moment because I usually have
to physically be there to press the button on the camera to capture that moment. I have never
been especially interested in automating this process. Collectively those moments converge into
a record of my movement — in most cases a walk. My physical presence in that landscape is
therefore a requirement — I cannot usually reproduce the effect by proxy using mechanised
180
transport. This is not to say that trans-scape’s cannot be achieved via automation, or through
the use of vehicles, but this will tend to record the path of that vehicle along a pre-determined
trajectory such as a road, flight path or shipping lane. Hand-held trans-scape’s are more
concerned with negotiating the land or a place as they reveal themselves on the ground. In this
sense it has more in common with cubism by also acknowledging the act of human participation
in observation and movement.
An interesting question is the relationship between trans-scape and photogrammetry. I’m still
working this one through, but there are clearly similarities. Indeed, trans-scape sequences
captured years before photogrammetry was invented can now be processed using ‘structure
from motion’ software algorithms into three-dimensional point clouds. The key difference is that
those point clouds are the digital translation of those embodied experiences into abstracted data
which exists outside of time or place. These points of data are no longer situated in that
landscape; but are no-where. So, while the act of recording a photogrammetric model using a
hand-held camera does has parallels in both cubism and trans-scape, a key difference might be
that the this method is usually performed in order to generate an abstract digital model that can
be manipulated inside a computer, or reproduced in entirely decontextualised physical form
using 3D printing.
KB: In past discussions we have talked about the influence of the visual modes of
Cubism, and also David Hockney's photographic collages in particular. Can you
elaborate on what relation these influences have to your work?
AW: Cubism intrigues me for many reasons, both aesthetic and conceptual. One aspect is that it
places the responsibility of ‘looking’ back upon the observer. There is no passive gaze in
cubism. You can’t just look through an apparatus like a camera, telescope or microscope and
press a button to make a cubist picture. Simply ‘pressing a button' places the observer outside
of the observed, like looking in through the frame of a landscape painting — you’re seeing from
a position of no-where into a distorted representation of the world that is organised according to
the laws of perspective. Cubism takes the process of looking and re-incorporates this act within
a painting or collage that is itself two-dimensional and static. It embeds time into the image —
both the time it takes to do the looking and also the time to assemble the image. This reveals
both layering and human creativity. Many mechanical representations of the world are made in
an instant — the photograph being pre-eminent. But looking is about so much more — our eyes
flicker around our surroundings, continually refocusing so automatically that we are unaware of
it happening. In the way we see there is no single point of perspective. In a way, it could be
suggested that cubism offers a more embodied and therefore human way of seeing, whereas a
photograph is an abstracted depiction that removes all of the sensory experiences that
ultimately bring meaning into the world. I think that the former approach is more likely to assist
us in understanding how people throughout time have negotiated, and participated in, their
environment.
181
KB: Lastly is there anything else in this area that you want to add or expand upon?
AW: Archaeology is situated within a post-Enlightenment philosophical framework. Its
methodologies are preoccupied with objectified data gathering within a scientific and evidential
constructed paradigm. This seeks patterns in the archaeological record which might then allow
us to interpret peoples’ actions in the past. Photography is part of this process, as it aligns with
requirements to classify evidence in specific ways. Perhaps the greatest danger in using
scientific and objectified approaches alone is that they serve to impose our own ways of thinking
upon the past, even though we are aware that past people are likely to have understood their
world in quite different ways to how we understand ours.
But I’m not interested in simply rejecting current archaeological approaches because they reflect
modern ways of rationalising things. If we were to abandon them altogether, archaeology as we
know it might not even be able to function. Instead, I’d prefer to work with, and simultaneously
subvert, these approaches. Juxtaposing convention with other ways of approaching
archaeological material might reveal ways of understanding and interpreting that are made
absent by more familiar methodologies.
Our interpretations need not always agree, or even reveal a single ‘truth’ about the past. It might
even be stronger to have multiple interpretations resulting from diverse approaches. In this way
archaeology could be in a continual dialogue with itself and its methods, thereby acknowledging
broader possibilities for human experience and better accommodating the potential for
unfamiliarity and otherness in past lives.
182
Appendix B - Visualising the Caterthuns questionnaire
183
184
185
Appendix C - Visualising the Caterthuns example images
186
187
188
189
190
Appendix D - TAG-On-Sea 2013 Conference poster
191
Appendix E - Aerial photography exhibition posters
High & Low exhibition of aerial photographs, Falkland Centre for Stewardship, 2013
192
Above the Tay exhibition of aerial photographs, Discovery Point, Dundee, 2016