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8/3/2019 Topic 1 - Handout_1
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Mechanical Engineering Science 1 - Dynamics
Rectilinear Motion, Projectiles and Relative Motion
Contents
1.1 Introduction
1.2 Displacement, Velocity and Acceleration1.3 Derivation of Constant Acceleration Formulae1.4 Motion in One Dimension
1.4.1 Horizontal Motion1.4.2 Vertical Motion
1.5 Projectiles1.5.1 Constant Acceleration Formulae for a Projectile1.5.2 Worked Examples
1.6 Relative Motion1.7 Summary
Prerequisite knowledge
• Knowledge of the difference between vector and scalar quantities.
• Calculus - definite integrals.
• Some familiarity with constant acceleration formulae would be useful.
Learning objectives
By the end of this Topic, you should be able to:
• Derive the three constant acceleration formulae from the calculus definitions of
acceleration and velocity;
• Apply these equations to describe the motion of a body with uniform acceleration
moving in one dimension;
• Apply the calculus definitions of acceleration and velocity to the motion of a bodywith variable acceleration;
• Apply constant acceleration formulae to describe the motion of a particle with
uniform acceleration moving in two dimensions;
• Solve problems involving relative displacements, velocities and accelerations.
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1.1 Introduction
Rectilinear motion deals with the motion of an object (or body) in a straight line (for
example, the motion of the land-speed record car or a snooker ball). You should already be familiar with motion where the acceleration is constant and with the vector nature of
the quantities displacement, velocity and acceleration. For an object moving in astraight line with uniform acceleration, the average velocity over a period of time is given by
( )
2
vu +
where u and v are the initial and final velocities, respectively. The displacement s after atime t is then given by
( )t
vu s
2
+=
This relationship is, equivalent to the scalar equation
d = v x t
Where d is the distance and v is the average speed.
Distance is a scalar quantity and it is always positive, its vector equivalent, displacement
can be one, two or three dimensional depending on the situation and it is possible to have
negative displacements. For example the displacement of a rock dropped off of a cliff could be described as a negative number if the direction of positive displacement isvertically up.
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Figure 1.1.1 – Rock falling off of a vertical clif.
This is often the case for problems involving gravity as gravitational acceleration is often
taken to be -9.81 m/s2. The negative sign indicating that the acceleration is towards the
ground.
Outline of material covered in this topicWe will begin by considering a body accelerating non-uniformly. The motion of a bodyundergoing constant acceleration will then be considered. This will lead to three constant
acceleration formulae relating, acceleration, initial velocity, final velocity, displacement
and time. These relationships will then be applied to motion in one and two dimensions.Finally the concept of relative motion will be introduced and applied to a number of
scenarios.
1.2 Displacement, Velocity and Acceleration
The velocity v of a particle can be defined as the rate of change of displacement s(Measured in metres, m) with respect to time t (measured in seconds, s). Velocity has the
units of metres per second (m/s). Mathematically we can write
dt
dsv =
20 m s
Direction of
positive displacement
Origin
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Mechanical Engineering Science 1 - Dynamics
The acceleration a of a particle can be defined as the rate of change of velocity with
respect to time. Acceleration has the units of metres per second per second, m/s2. This can
be expressed by the equation,
2
2
dt
sd
dt
dva ==
By rearranging the above equation and using the chain rule of differentiation a can begiven in terms of the velocity and displacement as,
ds
dvv
ds
dv
dt
dsa ==
This is sometimes a useful thing to do if the acceleration is expressed as a function of
displacement and/or velocity. See the paper exercise in the following section.
Example
Consider a body with the following equation of motion.
s = t 2 + 5t
where s denotes displacement and t denotes time.
The velocity and acceleration relations with respect to time can be calculated bydifferentiating the displacement-time equation.
52 +== t dt dsv
Differentiating again gives the acceleration,
2==dt
dva
The displacement ( s), velocity (v) and acceleration (a) can be calculated for t =0.0, 0.5,
1.0, and 2.0 s and displacement-time, velocity-time and acceleration-time graphs can bedrawn.
t(sec) 0 0.5 1 2
s(m) 0 2.75 6 14
v(m/s) 5 6 7 9
a(m/s2) 2 2 2 2
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Displacement-time
0
5
10
15
0 0.5 1 1.5 2 2.5
time (sec)
D i s t a n c e
( m )
Velocity-time
0
2
4
6
8
10
0 0.5 1 1.5 2 2.5
time (sec)
v e l o c i t y ( m / s e c )
Acceleration-time
0
0.5
1
1.5
2
2.5
0 0.5 1 1.5 2 2.5
time (sec)
A c c
e l e r a t i o n ( m / s e c
2 )
5
s = t 2+5t
v = 2t+5
a = 2
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The results of this example represent uniformly accelerated motion. Gravity is an
example of such motion where a is constant with respect to t . When the accelerationvaries with time then the resulting motion is not uniform.
Example Problem:
Suppose the acceleration of a body is directly proportional to time. Derive equations
for displacement, and velocity as a function of time.
Solution
First a constant of proportionality must be assumed which will be given the symbolk . Mathematically the equation of motion for acceleration is
kt
dt
dva ==
Separating the variables gives
∫ ∫ = dt adv
∫ ∫ = dt t k dv
Akt
v +=⇒2
2
With the motion starting at time t = 0 and v = 0 the constant of integration, A, can
be evaluated to give the velocity of the body.
0 = 0 + A
Similarly the displacement can be determined from
dt
dsv =
Separating variables gives
∫ ∫ ∫ == dt t k dt vds 2
2
1
Bkt
s +=⇒6
3
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With the initial conditions set at t = 0, s = 0 and v = 0 the constant of integration B, can
be evaluated.
0 = 0 + B
Therefore the equations of motion are
kt a =
2
2kt
v =
6
3kt
s =
Paper Exercise
A particle moves so that its acceleration a is inversely proportional to its velocity,
(v),
va
1∝
or equivalently
v
k a =
Where k is a constant.
Derive equations, which will enable both the velocity and displacement ( s) to be
calculated, given that at t = 0 the displacement is zero and the particle has initial velocityu.
Time: 10 minutes
Hint – You are going to have to use the ‘chain rule’
dsdvv
dsdv
dt dsa ==
1.3 Derivation of Constant Acceleration Formulae
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Learning objective : To derive the three constant acceleration formulae
from the calculus definitions of acceleration and
velocity.
The equations describing motion with a constant acceleration can be derived from thedefinitions of acceleration and velocity.
We will start with the definition of instantaneous acceleration, acceleration is the rate of change of velocity with respect to time
dt
dva =
We are looking at motion where a is a constant. To find the velocity after time t , we willintegrate this expression over the time interval from t= 0 to
t = t (please excuse the clumsy notation).
∫ ∫ ∫ ==t v
u
t
dt adt adv00
Remember a is constant!
Carrying out these integrations:
[ ] [ ] t v
u t av 0=
at uv =−
at uv += (1.1)
Equation 1.1 gives us the velocity v after time t , in terms of the acceleration a and theinitial velocity u. Velocity is defined as the rate of change of displacement. We will now
use this definition to derive the second constant acceleration formula:
dt
dsv =
We can substitute for v using Equation 1.1
t avdt
ds+=
Integrating over the time interval from 0 to t,
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( )∫ ∫ += s t
dt t auds0 0
[ ]t
st at u s
0
2
0
2
1
+=
2
2
1t at u s += (1.2)
Equation 1.2 gives us the displacement s after time t , in terms of the acceleration a and
the initial velocity u. To obtain the third constant acceleration formula, we first rearrangeequation 1.1.
a
uvt
−=
Substituting this expression for t into Equation 1.2 gives us
2
2
1
−+
−=
a
uva
a
uvu s
2222222 uuvvuuv sa +−+−=
sauv 222 += (1.3)
We have obtained three equations relating displacement s, time elapsed t , acceleration a
and the initial and final velocities u and v. Note that with the exception of t , these are all
vector quantities.
at uv += 2
2
1t at u s += sauv 2
22 +=
Although we are dealing with vector quantities, we are only considering the special case
of motion in a straight line. It is vital to ensure we assign the correct positive or negativesign to each of the quantities s, u, v and a.
1.4 Motion in One Dimension
Learning objective: To apply the constant acceleration formulae to
describe the motion of a particle moving in one
dimension.
1.4.1 Horizontal Motion
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The constant acceleration formulae can be used to solve problems of motion in One
Dimension with constant acceleration. In all cases we will be ignoring the effects of air resistance.
Example Problem:
A car accelerates from rest at a rate of 4.0 m /sec2
1. What is its velocity after 10 s?2. How long does it take to travel 72 m?
3. How far has it travelled after 8.0 s?
Solution:
We can list the data given to us in the question,
u = 0 m/ sec (the car starts from rest)
a = 4.0 m/ sec2
1. The time elapsed is ten seconds t = 10 s and we wish to find v. So with u, a and t
known and v unknown, the correct constant acceleration formula to use is
at uv +=
Velocity - Time Curve
0
10
20
30
40
50
0 2 4 6 8 10 12
Time/ sec-1
V e l o c i t y / m s
e c - 1
2. In part 2 u, a and s are known, and t is the unknown, the constant acceleration formula
to use is,
2
2
1t at u s +=
10
v = u + at
v = 0 + (4 x 10)
v= 40 m sec-1
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u = 0 m/ sec (the car is still at rest)a = 4.0 m/ sec2 s = 72 m
t = ?? sec
Displacement - Time Curve
0
10
20
30
40
50
60
70
80
0 2 4 6 8
Time/ sec-1
D i s p l a c e m e n t / m
3. Finally in part 3 s is unknown and, u, a and t are given, so again the appropriate
constant acceleration formula to use is,
2
2
1t at u s +=
This time using different data,
u = 0 m/ sec
a = 4.0 m/ sec2 t = 8.0 s
s = ?? m _____ __ ___ _ _
11
2
2
1t at u s +=
72 = 0 + (0.5x4xt2)
72 = 2t2
t2 = 36
t = 6 sec
2
2
1t at u s +=
s = 0 + (0.5x4x82)
s = 128 m
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The same strategy should be used in solving all problems involving bodies undergoing
constant acceleration. List the data given to you in the question. This will ensure that
you use the correct values when you perform any calculations, and should also make itclear to you which of the constant acceleration formulae to use. It is often useful to make
a sketch diagram with arrows, to ensure that any vector quantities are being measured in
the correct direction.
Learning Points
Always use the same procedure to solve a constant acceleration problem in onedimension
• Sketch a diagram.
• List the data.
• Select the appropriate constant acceleration formulae.
• Rearrange constant acceleration formula if necessary.
• Substitute data.
1.4.2 Vertical Motion
When dealing with freely-falling bodies, the acceleration of the body is the acceleration
due to gravity, g = 9.81 m /sec2. If any force other than gravity is acting in the vertical
plane, the body is no longer in free-fall, and the acceleration will take a different value.Problems should be solved using exactly the same method used to solve horizontal
motion problems.
Example Problem:
A student drops a stone from a second floor window, 15 m above the ground.
1. How long does it take for the stone to reach the ground?
2. With what velocity does it hit the ground?
Solution:
When dealing with motion under gravity, we must take care with the direction we chooseas the positive direction. Here, if we take a as a positive acceleration, then v and s will
also be positive in the downward direction.
We are told that
u = 0 m/seca = g = 9.8 m/ sec2
s = 15 m
1. To find t , we use
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vector is then positive when the object is travelling upwards and negative when it is
returning to the ground. In this situation the acceleration is always negative, as it is
always directed towards the ground.
1.5 Projectiles
In the previous section motion of a body in 1 dimension was considered, such as a stone
falling off a wall under the influence of gravity, g
Figure 1.5.1
A number of constant acceleration formulae were derived, relating initial and finalvelocity, displacement, acceleration and time.
In this section the motion of a body in two dimensions is considered, such a body iscalled a projectile. The two dimensions are defined by the horizontal co-ordinate
direction and vertical co-ordinate direction.
Constant acceleration formulae for a projectile will be described. In addition expressions
for quantities such as the time of flight, maximum height of a projectile, maximum
horizontal distance of a projectile or range will be derived.
We shall be considering the motion of a projectile (golf ball, bullet, football, etc.) which
does not experience any resistive force, i.e. air drag or skin friction., is acted on by
gravity alone, and moves in two dimensions (there is no motion in a third axis); in other
words, an ideal projectile.
1.5.1 Constant Acceleration Formulae for a Projectile
Consider the projectile shown below, fired with an initial velocity u at an angle θ to the
horizontal plane. The co-ordinate frame is taken as the Cartesian x-y axes.
u initial velocity
v initial velocity
s
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Projectile Trajectory
x
y
Figure 1.5.2
The projectile will have two components of displacement, velocity and acceleration. To
derive the constant acceleration formulae in two dimensions for a projectile we consider
the projectiles motion in the x co-ordinate direction first. It is assumed there is no air resistance to the projectile so the acceleration in the x direction is zero.
a x = 0
As the acceleration in the x direction is zero the x component of the velocity, v x – is
constant, equal to its initial value,
v x = u cos θ
The displacement in the x co-ordinate direction is just the x component of velocity x
time.
s x = v x t
s x = (u cos θ ) t
15
U
θ
g
a x v x s x
s y v ya y
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The projectiles motion in the vertical or y co-ordinate direction can be derived similarly
except we have the added complication that the acceleration is not zero, it is -g ,
acceleration due to gravity.
a y = -g
The minus sign is introduced as gravity acts in the negative y direction. The initial
velocity component in the y direction is,
v y = u sin θ
Using the constant acceleration formulae introduced in section 1.4 for 1 dimensional
motion,
v y = u sin θ - gt
Similarly the 1 dimensional constant acceleration formulae derived in section 1.4 can beused to derive an expression for the projectile height,
( ) 2
2
1sin t g t u s y −= θ
ö õø÷_ù ûú _ü0ýÿþ ó________ _______
The constant acceleration formulae in two dimensions are summarised below,
x-components:
a x = 0
v x = u cos θ
s x = (u cos θ ) t
y-components:
a y = -g
v y = u sin θ - gt
( ) 2
2
1sin t g t u s y −= θ
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Example Problem:
A boy throws a stone. If the stone has an initial trajectory of 45o and an initial speed of 20m/s how far and how high will the stone be after 1 second?
Solution:
The initial horizontal component of velocity is
v x = u cos θ = 20 cos 45o = 14.1 m/sec
The horizontal distance is
s x = (u cos θ ) t = 14.1 x 1= 14.1 m
Using the vertical displacement formula,
( ) 2
2
1sin t g t u s y −= θ = (20 x sin 45o ) x 1 – 0.5 x 9.81 x 12
= 9.2 m
Paper Exercise
Calculate the vertical and horizontal displacements for a range of times (no more than 6
points) and plot the results. From these estimate the maximum height of the stone. (hint:
The stone is in the air for nearly 3 seconds)
Time: 15 minutes
1.5.2 Worked Examples
Worked Example 1 – Bullet fired from a gun
A bullet is fired at an angle of 30o to the horizontal at a speed of 100m/s. What is the time
of impact with the ground, assuming the bullet misses its target and the terrain is flat also
calculate the range of the bullet (how far has it gone)?
Solution:
A good starting point is to list the data given in the question,
θ = 30o
u = 100 m/sec
When the bullet hits the ground,
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s y = 0.
Substituting the above three values into the equation for the vertical displacement
( ) 2
2
1sin t g t u s y −= θ
0 = (100 sin 30o ) t – 0.5 (9.81) t 2
This is a quadratic equation in t which can be factored,
0 = t ( 50 – 4.095 t )
t = 0 or t = 50/4.905 = 10.2 sec
So
t flight = 10.2 sec
An equivalent question to “To calculate the range of the bullet” is “What is the horizontaldisplacement at the time of flight ?”, Which when you have just calculated the time of
flight is an easy question to answer as we know all of the variables on the right hand side
of the horizontal displacement equation,
s x = (u cos θ ) t
s x = (100 cos 30ο
) 10.2
s x = 883.3 m
Worked Example 2 – Projectile on sloped ground
Calculate the initial velocity and the time to impact of the projectile shown in the figure
below.
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Projectile Trajectory
-12
-10
-8
-6
-4
-2
0
2
4
0 10 20 30
x /m
y / m
Figure 1.5.3
Solution:
From inspection of the diagram, the projectile impacts on the slope at the point (25, -10).The horizontal displacement satisfies the equation,
s x = (u cos θ ) t
and the vertical displacement satisfies the equation,
( ) 2
2
1sin t g t u s y −= θ
When s x = 25,
o
u
t
30cos
25=
When s y = -10, substituting for time in the horizontal displacement equation. (Note the
negative sign is very important!)
−=−
oo
o
u g
u
u
30cos
25
2
1
30cos
30sin2510
22
2
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Tidying the equation up and rearranging it to be explicit in initial speed,
4.24
5.40872 =u
u = 12.94 m/s
Substitute for u in the equation for s x gives
25 = (12.94 cos30 ) t
t = 2.23 sec
We could just as easily have made the substitution
ot u
30cos25=
into the horizontal displacement equation and found the time of flight first, in fact this is
a good exercise you might want to try?
1.6 Relative Motion
Thus far we have considered the motion of particles or bodies in one or two dimensions
in a fixed frame of reference. For example when considering projectiles in the previoussection displacements were measured from the launch point of the projectile. In the real
world it is often useful to consider the motion of a particle or body relative to another particle or body, and indeed all motion is relative. Whether we are crossing the street,taking a flight on our holidays or simply travelling on the bus, the motion of one object
can be determined relative to another. In relative motion, relative displacements, relative
velocities and relative accelerations can be calculated. Therefore we shall be primarilydealing with vector quantities.
1.6.1 Relative Motion in One Dimension
Consider the motion of two planes labelled A and B,
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Figure 1.6.1
Plane A has a velocity of 200 m/s and plane B has a velocity of 50 m/s in the samedirection as plane A. Then the velocity of A relative to B is
v A – v B = 200 – 50 = 150 m/sec
or the relative velocity can be denoted
v AB = 150 m/sec
In a vector diagram this would be represented as
Figure 1.6.2
In addition at time zero seconds suppose the two planes have a displacement of zero
metres. The equations of linear motion discussed in section 1.3 can be applied.
s A = v A t
s B = v B t
s AB = ( v A – v B ) t = v AB t = s A - s B
AB
v A
= 200 m/s v B
= 50 m/s
v A
v AB v
B
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Therefore after 10 seconds plane A has travelled 2,000 m, plane B has travelled 500 m
and the distance between the two planes is 1,500 metres.
There are two particularly interesting conditions,
s AB = 0 “Plane A and plane B are in the same place !”
v AB = 0 “Plane A and plane B have the same velocity”
1.6.2 Relative Motion in Two Dimensions
The extension to two dimensions is an application of trigonometry. This can best be
appreciated by considering an example.
Example
A ship A is steaming due north at 16 km/h and another ship B is steaming due west
at 12km/h.
Figure 1.6.3
A16 km/h
B
12 km/h
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We are interested in calculating the relative velocity of ship A with respect to ship B.
Denoting the two velocities of the ships A and B as v A and v B respectively. The relativevelocity of ship A with respect to ship B, v AB satisfies the equation,
v AB = v A – v B
and can be represented in a vector diagram.
Figure 1.6.4
The magnitude of v AB is,
hkmvvv B A AB
/2012162222
=+=+=
and the bearing angleθ
is given by
o
A
B
v
v9.36tan 1 =
−= −
θ
_ _____!#"#$ _&%'_ ÿ _ __ þ _ __()_+*,)-
In some situations a relative vector is known and other vectors remain to be determined.
Example
A man travelling north at 14 km/h finds that the wind appears to blow from the west. For
a second man travelling at a speed of 28 km/h (he is a fast walker) the wind appears to
come from the Northwest. What is the velocity of the wind?
Solution
If we label the first man as M1, and the second as M2 the information given can be
summarised,
vM1 = 14 in the northerly direction
v A
-v B
v ABθ
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vW,M1 = ? in the west direction
vM2 = 28 in the northerly direction
vW,M2 = ? in the north west direction
AsvW,M1 = vW - vM1
vW = vM1 + vW,M1
This can be represented graphically as
Figure 1.6.5
We know the direction of the relative velocity but not the speed. The wind velocity wedo not know anything apart from it is equivalent to adding the velocities of the man and
the velocity of the wind relative to the man together, hence the dotted arrows.
Similarly for the second man the relative velocity equations and velocity diagram are,
vW,M2 = vW - vM2
vW = vM2 + vW,M2
vM1
vW,M1
vW
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Figure 1.6.6
If we superimpose the two velocity triangles on top of each other the problem turns into
one of trigonometry, see the figure below,
Figure 1.6.7
From trigonometry
vW,M1 = 14 tan 45o = 14
vM2
vW,M2
vW
45o
vW,M2
14
vW,M1
vW
28
45o
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and from Pythagoras’s theorem
hkmvW /8.19141422 =+=
With a north easterly direction.
1.6.3 Using Cartesian Co-ordinate Systems
As well as applying vector diagrams to solve problems involving relative quantities,
problems can be formulated in terms of Cartesian co-ordinates.
Figure 1.6.8
The velocity and acceleration vector can be represented in the same way.
Example
Two ships are observed from a coastguard station at 10.00 hours, at which time they have
the following displacement and velocity vectors.
Ship 1: sA = (1,3) vA = (1,2)
Ship 2: sB = (1,2) vB = (5,6)
When is the distance between the two ships at a minimum?
x
y
s1
= ( x1
, y1)
x1
y1
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Mechanical Engineering Science 1 - Dynamics
Solution
Note this is potentially confusing as a velocity vector looks exactly the same as adisplacement vector. As the velocities are constant the accelerations are zero and the
displacement and velocity vectors can be used to write down the displacement as a
function of time as,
s =s0 + v t
Where s0 represents the displacement at time zero. Graphically the initial set up can be
represented as shown in the figure below.
0
1
2
3
4
5
6
7
8
9
0 1 2 3 4 5 6 7
Figure 1.6.9
So
s A(t) = (1,3)+(1,2) t
s B(t) = (1,2)+(5,6) t
When t = 1
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A
B
v A
v B
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Mechanical Engineering Science 1 - Dynamics
s A(1) = (1,3)+(1,2) = (2,5)
s B(t) = (1,2)+(5,6) = (6,8)
When t = 2
s A(1) = (1,3)+(1,2) x2 = (3,7)
s B(t) = (1,2)+(5,6) x2 = (11,14)
At time t
s A(t) = (1+t , 3+2t )
s B(t) = (1+5t , 2+6t )
The relative displacement is (Note it does not matter if you calculate A relative to B or
vice versa)
s AB(t) = s A(t) – s B(t)= (1+t , 3+2t ) - (1+5t , 2+6t ) = ( -4 t , 1-4t )
The distance between the two ships is equivalent to the magnitude of the relative
displacement.
( ) 1832)41(4 222 +−=−+−= t t t t s AB
To find the minimum distance we could plot the relative displacement vs. time?
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Mechanical Engineering Science 1 - Dynamics
Distance vs Time
0
0.2
0.4
0.6
0.8
1
1.2
1.4
0 0.1 0.2 0.3
t
s A B
Figure 1.6.9
From this we see the minimum relative displacement occurs when t is approximately 0.15
and the distance is approximately 0.7.
To do better than this we have to tackle the equation analytically
18322
+−= t t s AB
The minimum distance occurs at the minimum of the quadratic equation
183222
+−= t t s AB (It is easier to work with the distance squared
rather than the distance)
The minimum value occurs when
0
2
=dt
sd AB
864
2
−= t dt
sd AB
So
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Mechanical Engineering Science 1 - Dynamics
8
1
min=t
Therefore the distance between the ships is at a minimum at (10 + 1/8) hours = 10h 7 1/2
minutes. Substitute for t value into the distance formula to give
18
18
8
132
22
+
−
= AB s
2
12 = AB s
707.0= AB
s
1.7 Summary
The material covered in this Topic should have added to your understanding of motion of
bodies. By the end of this Topic you should be able to:
• Use calculus to solve variable acceleration problems
• Derive the three constant acceleration formulae from the calculus definitions of acceleration and velocity.
at uv += 2
2
1t at u s += sauv 2
22 +=
• Apply these equations to describe the motion of a particle with uniformacceleration moving in one dimension.
• find the horizontal and vertical components of the velocity of a body moving in
two dimensions.
• apply the constant acceleration formulae to describe the motion of a projectile
moving in two dimensions.
a x = 0
v x = u cos θ
s x = (u cos θ ) t
a y = -g
v y = u sin θ - gt
( ) 2
2
1sin t g t u s y −= θ
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• Solve problems involving the relative motion of objects using both vector
diagrams and Cartesian co-ordinates.
Remember when considering an object’s (A) velocity with respect to another
object (B) the appropriate relationship is
v AB = v A – v B
and the equivalent vector diagram is
Figure 1.7.1
v A
-v B
v ABθ