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TOMB RAIDER LEGEND

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TOMB RAIDER LEGEND. SCORING A NEXT-GENERATION SOUNDTRACK. - BY TROELS B. FOLMANN – CRYSTAL DYNAMICS. AGENDA. INTRODUCTION TO LECTURE SPEAKER BIO PERSPECTIVE ON SCORING DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE MICRO SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES - PowerPoint PPT Presentation

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Page 1: TOMB RAIDER LEGEND
Page 2: TOMB RAIDER LEGEND

TOMB RAIDER LEGENDSCORING A NEXT-GENERATION SOUNDTRACK

- BY TROELS B. FOLMANN – CRYSTAL DYNAMICS

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AGENDA

INTRODUCTION TO LECTURE SPEAKER BIO PERSPECTIVE ON SCORING

DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE

MICRO SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES

QUESTIONS

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SPEAKER BIO

NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: [email protected] BLOG: www.deffmute.com/blog/

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TOMB RAIDER LEGEND

+180 MIN OF MICRO-SCORED SOUNDTRACK DIGITAL ORCHESTATION (NATURAL/EPIC) ELECTRONIC / CONTEMPORARY SEVEN CULTURAL INFLUENCES

BOLIVIA, PERU, GHANA, TOKYO RUSSIA, HIMALAYA, UK

MAIN THEMES FOR: GAME / CINEMATICS MAIN CHARACTERS AND DESTINATIONS

MUSIC STATS

MAIN THEME

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DIGITAL ORCHESTRATION

GOOD CHAOS CONVOLUTION REVERBS SEQUENCING TECHNIQUES BALANCING THE MIX SAMPLE LIBRARIES TOO CLEAN PHILOSOPHY CUSTOM RECORDINGS

OVERVIEW

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DIGITAL ORCHESTRATION

Chaotic elementsConductors batonPage turnsChair creaksHall noiseHuman breaths / Coughs Instrument noises (none-tune based)

Bow noises (strings)Breath noises (brass/woods)Skin- and metal noises (percussion)

GOOD CHAOS

CHAOSEX

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DIGITAL ORCHESTRATION

ReverbsConvolution Techonology

Multiple convolutionsSimulate natural hall acoustics Real hall rooms radiate multiple reflectionsChaos is lifeProper placement of virtual mics

All main instrument groups got own reverbs

CONVOLUTION REVERBS

CONVOEX

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DIGITAL ORCHESTRATION

SequencingThink- and play like the instrumentThink- and play like an orchestraCompose like a conductor

Mistakes are evident and importantAsynchronous behaviour

Playing without quantizationApplying quantization with randomness

Quantization killsExtensive use of volume and faders

SEQUENCING TECHNIQUES

FEELFORCE

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DIGITAL ORCHESTRATION

Balance Balance the orchestral sections

Retain original ensemble sizes for natural orchestra Expand original ensemble sizes for epic orchestra (MV sound) Place orchestral sections in respective spots Place virtual mics and proper use of reverb

50% samples / 50% balance Fix-in-the-mix

BALANCING THE MIX

NATURAL

EPIC

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DIGITAL ORCHESTRATION

Orchestral (commercial) sample librariesEWQLSO/XP (All orchestral groups)EWQLSC (Choirs)VSL (All orchestral groups)Storm Drums (Percussion)Project Sam (Percussion, Brass)

SAMPLE LIBRARIES

QLSC

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DIGITAL ORCHESTRATION

Problems in commercial orchestral librariesPitch/Tune correctedNoise reducedAvoid of “chaos” in samplesAvoid natural “noises” (breaths, instrument noise etc)Lack of advanced legato features

Lack of orchestral FX (Ex. Stargate MP soundtrack)

TOO CLEAN

QLSOXP

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DIGITAL ORCHESTRATION

Custom instrument recordingsAuthenticity / Original soundLegato / PhrasesFXPersonality / Unique soundDirty is cool

CUSTOM RECORDINGS

CUSTOM

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MICRO SCORING

PERSPECTIVE ON SCORING HISTORY OF GAME MUSIC COMPLEXITY INCREASING DEMANDS WHAT IS MICRO SCORING? SOUNDSCAPE BIBLES MICRO SCORES DIGITAL ORCHESTRATION

OVERVIEW

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COMPONENTS INFLUENCING THE SCORE

PERSPECTIVE ON SCORING

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Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX)

HISTORY OF GAME MUSIC COMPLEXITY

MICRO SCORING PASTVSNOW

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Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX)

MICRO-SCORING

FUTUREMICRO-SCORING

MICRO SCORINGHISTORY OF GAME MUSIC COMPLEXITY

MSEX

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MICRO SCORING5 LAYER SCORE

MSLAYEREX

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Increasing demand for true adaptive music Increasing demand for music customization Increasing demand for better quality in game music Increasing complexity in large game productions Increasing complexity in music interactivity Technological potential for providing adaptive music

INCREASING DEMANDS

MICRO SCORING

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A compositional methodologyBreaking music into smallest components

Pr. Unit based composition Pr. Sub-unit based composition Pr. Event-triggered composition

Acknowledgement of complexity Empowerment of player emotion Emotional approach- and feedback Trigger by player experience, action and interaction

WHAT IS MICRO-SCORING?

MICRO SCORING

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MICRO-SCORING CROFT MANSION MICRO-SCORING GRAVE MICRO-SCORING HIMALAYA MICRO-SCORING VEHICLES

FURTHER EXAMPLES FROM TOMB RAIDER

MICRO SCORING EXAMPLES

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THANK YOU

NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: [email protected] BLOG: www.deffmute.com/blog

FOR MORE INFORMATION, PLEASE CONTACT: