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Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)

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Page 1: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 2: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 3: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 4: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 5: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 6: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 7: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)
Page 8: Tim Taylor · Application of physics engines in virtual worlds Mark A. Norman , Tim J. Taylor International for Computer Games and Virtual Entertainment (IC-CAVE)