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Ticket to Don — Gamemaster’s notes
Date: Jun 28th, 1942
Time: 0800
Location: East of Harkov, Ukraine
Background: Summer of 1942 in the East Front began with huge Russian losses. In two encirclement operations the Germans destroyed six Russian armies, took 400000 prisoners and material to suite.
This was to follow with the German ‘Operation Blue’, whose operative goals where Stalingrad and the oil
fields in Caucasus. The German 6th Army’s part in this operation was to encircle the Russian units located
around the city of Voroneš, at the river Don.
Unbeknownst to the Germans, the Russian STAVKA had managed to convince Stalin to loosen up on the ‘no
retreat’ doctrine and now, using delaying tactics, the Russians would retreat towards Stalingrad, into which
area they would gather forces.
Designer notes: This scenario is build around the above assumptions. The Russians are supposed to take the edge off the German attack and then retreat in an orderly fashion, while the Germans are looking to
destroy the Russians and make a break through into their lines.
Another premise in this scenario is the Armoured Train. There are several reports where armoured trains
have covered the retreat of friendly units.
How it works: - There is a small possibility where for both sides fulfil their victory objective. This is fine, as it
presents a short term victory (operation Blue advances) for the Germans and a long term victory
(troops avoid encirclement) for the Russians, so effectively it’s a Draw.
- The Soviets have more Big Men than usual; this is to give them more changes to keep their forces on
the move. The Commissar card is missing on purpose as even he knows better than to meddle with
STAVKA’s new orders.
- The Russians are not in any prepared positions as they are supposed to be on the move already. The
only cover is what the terrain naturally provides.
Card Deck Tea Break
Turn Counter
Soviet Cards
Blinds Move
Big Men x 6
Heroic Leader
Dynamic Commander
Rally
Reconnaissance Force
Armoured Train
Tank x 5
Armoured Car x 2
Rifle Platoon x 2
Train Support Platoon
Support Weapons
Support Gun Truck
German Cards
Blinds Move
Big Men x 6
Dynamic Commander
Blitzkrieg
Rally
Rapid Deployment
Recce Platoon
Reconnaissance Force
Panzer Platoon x 3
Rifle Platoon x 3
Pioneer Platoon
AT Support Vehicle
Ticket to Don - Russian briefing
Date: Jun 28th, 1942
Time: 0800
Location: East of Harkov, Ukraine
Background: Summer of 1942 in the East Front began with huge Russian losses. Marshal Timoshenko’s
counter-offensive at the Kharkov area resulted in the Germans destroying six Russian armies, taking 400000
prisoners and material to suite.
STAVKA has now given a new doctrine; by using delaying tactics, our forces are to retreat towards
Stalingrad, into which area we are gathering forces. Troops are not to engage in prolonged battles with the
enemy.
Orders: Blunt the German attack and exit to the East with half of your force belonging to the 21st Army. For
major victory, exit also your armoured train to the South.
Forces Available Armoured Train Group
Big Men Captain Poezd (1D6)
Sergeant Teleg (1D4)
1 x OB-3 Armoured Train
1 OV Locomotive (4 crew)
1 Tender with Command Compartment (4 crew)
1 Twin 14.5 mm AA gun nest on top of the Tender (3 crew)
2 OB-3 carriage with one T-26 turret (6 crew)
2 OB-3 carriage with one T-34 (M1941) turret (6 crew)
2 Pusher cars loaded with tools and track parts
Rail cars are arranged symmetrically around the locomotive
1 x Recon Platoon
2 BA-10 Armoured Cars
1 x Train Support Platoon Good quality
2 Rifle Squads (10 men each)
Squads may travel in the train
Parts of the 21. Army
Big Men
Captain Povozk (1D6, rides a T-34)
Lieutenant Bodryj (1D6)
Senior Sergeant Uzhas (1D6+2)
Yefreitor Smrad (1D4)
1st Platoon Good quality
3 Rifle Squads (10 men + truck each)
2nd Platoon Good quality
3 Rifle Squads (10 men + truck each)
Support Weapons
2 Maxim MMGs (3 crew each)
1 SU-12 (Zis-6 with 76mm gun) (5 crew)
Tank Platoon
5 T-34 (1942)
Notes: - Due to the train’s communication system, Captain Poezd can activate the whole train on his card.
- Trucks of the Infantry squads are parked in the village that is near the railway station.
- To determine ‘half of your force’, count each tanks as 7 points, each truck as 3 points, and each man
as 1 point. Thus your 21st Army troops are worth 127 points.
Ticket to Don - German briefing
DateDateDateDate: Jun 28th, 1942
TimeTimeTimeTime: 0800
LocationLocationLocationLocation: East of Harkov, Ukraine
BackgroundBackgroundBackgroundBackground: Summer of 1942 in the East Front began with huge Russian losses. In two encirclement operations you destroyed six Russian armies, took 400000 prisoners and material to suite.
Now is the time for the ‘Operation Blue’, whose operative goals are Stalingrad and the oil fields in Caucasus.
Your Kampfgruppe belongs to the 6th Army and your part in this operation is to encircle the Russian units
located around the city of Voroneš, at the river Don. To achieve this, you need to create a break-through in
the Russian lines.
OrdersOrdersOrdersOrders: Destroy 2/3rds of the Russian forces in the area and have mobile forces on the East third of the map.
Forces Available Kampfgruppe von Walze 3rd Panzer Division
Big Men Major von Walze (1D6)
Hauptmann Flanke (1D6)
Leutnant Laufen (1D6)
Feldwebel Grausen (1D6+2)
Feldwebel Stein (1D6+1)
Obergefreiter Mofa (1D4)
Primary Force
Panzer Platoon 1
4 PzKpfw III H
Panzer Platoon 2
4 PzKpfw 38t E
1st Infantry Platoon Good quality
4 Rifle Squads (8 men + SdKfz 251 half-track each)
2nd Infantry Platoon Good quality
4 Rifle Squads (8 men + SdKfz 251 half-track each)
Pioneer half-platoon Good quality
2 Pioneer Squad (8 men + flamethrower team (2 crew) + SdKfz 251 each)
AT Support
1 SdKfz 251/10 (37mm PaK 36)
Reinforcements
Panzer Platoon 3
4 PzKpfw IV F
3rd Infantry Platoon Good quality
4 Rifle Squads (8 men + SdKfz 251 half-track each)
Flanking Units
Recce Platoon
1 SdKfz 221
2 SdKfz 222
2 PzKpfw II F
Notes: - Flanking units’ cards are added to the deck when the Turn Counter card has been drawn 4 times. The units will enter from the
‘German Flank Entry’ line in the next turn.
- Reinforcements’ cards are added to the deck when the Turn Counter card has been drawn 6 times. The units will enter from
the ‘German Entry’ line in the next turn.