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Page 1: The Unofficial EVE Online Ship Guideeveonlinefireusi.yolasite.com/resources/The Unofficial EVE Online Ship Guide.pdfThe Unofficial EVE Online Ship Guide PREFACE hen writing this guide,
Page 2: The Unofficial EVE Online Ship Guideeveonlinefireusi.yolasite.com/resources/The Unofficial EVE Online Ship Guide.pdfThe Unofficial EVE Online Ship Guide PREFACE hen writing this guide,

The Unofficial EVE Online Ship Guide

IMPORTANTThe Short Version:

This document is a single-user license. Please don't copy or share it.

The Long Version:This document is seeded. In cases of copyright infringement this information will be used

to track down the user ID that was used to acquire the document.

Upon your purchase of the document you agreed to the Terms and Conditions of Killer

Guides (http://www.killerguides.com/terms-and-conditions). In case you redistribute this

document or parts thereof without our written permission a contractual fine of up to $10,000

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If you bought or received this document free of charge from any other party,

you can report them on our contact page (http://www.killerguides.com/contact).

We reward reports that help to track down a case of copyright infringement with

up to $100.

© Copyright www.killerguides.com 2010. All rights reserved.

Eve Online is a registered trademark of CCP Games, Inc.. All other trademarks are the

property of their respective owners.

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Table of ContentsImportant.......................................................2

The short version:......................................2The long version:.......................................2

Preface...........................................................8Chapter ONE: INTRODUCTION........................9

Designers..................................................9Carthum Conglomerate (Amarr)............9Khanid Innovation (Amarr)....................9Viziam (Amarr)......................................9Ishukone (Caldari)...............................10Kaalakiota (Caldari).............................10Lai Dai (Caldari)..................................10CreoDron (Gallente)............................10Duvolle Labs (Gallente).......................10Roden Shipyards (Gallente).................11Boundless Creation (Minmatar)...........11Core Complexion (Minmatar)..............11Thukker Mix (Minmatar)......................11

Chapter TWO: SHUTTLES.............................12Chapter THREE: ROOKIE SHIPS....................13

Amarr......................................................13Impairor..............................................13

Caldari.....................................................13Ibis......................................................13

Gallente...................................................14Velator................................................14

Minmatar.................................................14Reaper................................................14

CHAPTER FOUR: FRIGATES...........................15Amarr......................................................15

Crucifier..............................................15Cruor...................................................16Executioner.........................................16Inquisitor.............................................16Magnate..............................................16Punisher..............................................17Tormentor...........................................17

Caldari.....................................................17Bantam...............................................17Condor................................................17Griffin..................................................18Heron..................................................18Kestrel.................................................18Merlin..................................................18

Gallente...................................................19Atron...................................................19Imicus.................................................19Incursus..............................................19

Maulus................................................19Navitas................................................20Tristan.................................................20

Minmatar.................................................20Breacher.............................................20Burst...................................................20Probe...................................................21Rifter...................................................21Slasher................................................21Vigil.....................................................21

CHAPTER FIVE: DESTROYERS.......................22Amarr......................................................22

Coercer...............................................22Caldari.....................................................23

Cormorant...........................................23Gallente...................................................23

Catalyst...............................................23Minmatar.................................................23

Thrasher..............................................23CHAPTER SIX: CRUISERS..............................24

Amarr......................................................25Arbitrator............................................25Augoror...............................................25Maller..................................................25Omen..................................................25

Caldari.....................................................26Blackbird.............................................26Caracal................................................26Moa.....................................................26Osprey................................................26

Gallente...................................................27Celestis...............................................27Exequror.............................................27Thorax.................................................27Vexor..................................................28

Minmatar.................................................28Bellicose..............................................28Rupture...............................................28Scythe.................................................29Stabber...............................................29

CHAPTER SEVEN: BATTLECRUISERS.............30Amarr......................................................30

Harbinger............................................30Prophecy.............................................31

Caldari.....................................................31Drake..................................................31Ferox...................................................31

Gallente...................................................31

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Brutix..................................................31Myrmidon............................................32

Minmatar.................................................32Cyclone...............................................32Hurricane............................................32

CHAPTER EIGHT: BATTLESHIPS....................33Amarr......................................................34

Abaddon..............................................34Apocalypse..........................................34Armageddon.......................................34

Caldari.....................................................34Raven..................................................34Rokh....................................................35Scorpion..............................................35

Gallente...................................................35Dominix...............................................35Hyperion.............................................35Megathron...........................................36

Minmatar.................................................36Maelstrom...........................................36Tempest..............................................36Typhoon..............................................36

CHAPTER NINE: ASSAULT SHIPS...................37Amarr......................................................37

Retribution..........................................37Vengeance..........................................38

Caldari.....................................................38Harpy..................................................38Hawk...................................................39Hawk 2................................................39

Gallente...................................................39Enyo....................................................39Ishkur..................................................39

Minmatar.................................................40Jaguar..................................................40Wolf.....................................................40Freki....................................................41

CHAPTER TEN: MARAUDERS.........................42Amarr......................................................42

Paladin................................................42Caldari.....................................................43

Golem.................................................43Gallente...................................................43

Kronos.................................................43Minmatar.................................................43

Vargur.................................................43CHAPTER ELEVEN: BLACK OPS.....................44

Amarr......................................................44Redeemer...........................................44

Caldari.....................................................44

Widow.................................................44Gallente...................................................45

Sin.......................................................45Minmatar.................................................45

Panther...............................................45CHAPTER TWELVE: ELECTRONIC ATTACK SHIPS...........................................................46

Amarr......................................................46Sentinel...............................................46

Caldari.....................................................47Kitsune................................................47

Gallente...................................................47Keres...................................................47

Minmatar.................................................47Hyena.................................................47

CHAPTER THIRTEEN: COVERT OPS...............48Amarr......................................................48

Anathema...........................................48Caldari.....................................................49

Buzzard...............................................49Gallente...................................................49

Helios..................................................49Minmatar.................................................49

Cheetah..............................................49Bombers......................................................51

Amarr......................................................51Purifier................................................51

Caldari.....................................................51Manticore............................................51

Gallente...................................................52Nemesis..............................................52

Minmatar.................................................52Hound.................................................52

CHAPTER FIFTEEN: INTERCEPTORS..............53Amarr......................................................53

Crusader.............................................53Malediction..........................................54

Caldari.....................................................54Crow....................................................54Raptor.................................................54

Gallente...................................................54Ares.....................................................54Taranis................................................55

Minmatar.................................................55Claw....................................................55Stiletto................................................55

CHAPTER SIXTEEN: Interdictors....................56Amarr......................................................56

Heretic................................................56Caldari.....................................................57

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Flycatcher...........................................57Gallente...................................................57

Eris......................................................57Minmatar.................................................57

Sabre..................................................57CHAPTER SEVENTEEN: HEAVY INTERDICTORS....................................................................58

Amarr......................................................58Devoter...............................................58

Caldari.....................................................58Onyx...................................................58

Gallente...................................................59Phobos................................................59

Minmatar.................................................59Broadsword.........................................59

CHAPTER EIGHTEEN: HEAVY ASSAULT SHIPS....................................................................60

Amarr......................................................60Sacrilege.............................................60Zealot..................................................61

Caldari.....................................................61Cerberus.............................................61Eagle...................................................62

Gallente...................................................62Deimos................................................62Ishtar...................................................62

Minmatar.................................................63Mimir...................................................63Muninn................................................63Vagabond............................................64

CHAPTER NINETEEN: RECON SHIPS..............65Amarr......................................................66

Curse...................................................66Pilgrim.................................................66

Caldari.....................................................66Falcon.................................................66Rook....................................................66

Gallente...................................................67Arazu...................................................67Lachesis..............................................67

Minmatar.................................................67Huginn................................................67Rapier.................................................67

CHAPTER TWENTY: COMMAND SHIPS...........68Amarr......................................................69

Absolution...........................................69Damnation..........................................69

Caldari.....................................................69Nighthawk...........................................69Vulture................................................69

Gallente...................................................70Astarte................................................70Eos......................................................70

Minmatar.................................................70Claymore.............................................70Sleipnir................................................70

CHAPTER TWENTY ONE: STRATEGIC CRUISERS.....................................................71

Amarr......................................................71Legion.................................................71

Caldari.....................................................71Tengu..................................................71

Gallente...................................................71Proteus................................................71

Minmatar.................................................72Loki.....................................................72

CHAPTER TWENTY-TWO: CARRIERS.............73Amarr......................................................73

Aeon....................................................73Archon................................................74

Caldari.....................................................74Chimera..............................................74Wyvern................................................74

Gallente...................................................75Nyx.....................................................75Thanatos.............................................75

Minmatar.................................................75Hel......................................................75Nidhoggur...........................................76

CHAPTER TWENTY-THREE: DREADNOUGHTS....................................................................77

Amarr......................................................77Revelation...........................................77

Caldari.....................................................78Phoenix...............................................78

Gallente...................................................78Moros..................................................78

Minmatar.................................................78Naglfar................................................78

CHAPTER TWENTY-FOUR: TITANS.................79Amarr......................................................79

Avatar.................................................79Caldari.....................................................79

Leviathan............................................79Gallente...................................................80

Erebus.................................................80Minmatar.................................................80

Ragnarok.............................................80CHAPTER TWENTY-FIVE: INDUSTRIAL SHIPS.81

Amarr......................................................81

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Bestower.............................................81Sigil.....................................................81

Caldari.....................................................82Badger................................................82Badger Mark II.....................................82

Gallente...................................................82Iteron (Marks I through V)..................82

Minmatar.................................................82Hoarder...............................................82Mammoth............................................83Wreathe..............................................83

CHAPTER TWENTY-SIX: FREIGHTERS............84Amarr......................................................84

Providence..........................................84Caldari.....................................................84

Charon................................................84Gallente...................................................85

Obelisk................................................85Minmatar.................................................85

Fenrir..................................................85CHAPTER TWENTY-SEVEN: JUMP FREIGHTERS....................................................................86

Amarr......................................................86Ark......................................................86

Caldari.....................................................86Rhea....................................................86

Gallente...................................................87Anshar.................................................87

Minmatar.................................................87Nomad................................................87

CHAPTER TWENTY-EIGHT: TRANSPORT SHIPS....................................................................88

Amarr......................................................88Impel...................................................88Prorator...............................................89

Caldari.....................................................89Bustard...............................................89Crane..................................................89

Gallente...................................................89Occator...............................................89Viator..................................................90

Minmatar.................................................90Mastodon............................................90Prowler................................................90

CHAPTER TWENTY-NINE: LOGISTICS............91Amarr......................................................91

Guardian.............................................91Caldari.....................................................92

Basilisk................................................92Gallente...................................................92

Oneiros...............................................92Minmatar.................................................93Scimitar...................................................93

CHAPTER THIRTY: O.R.E. SHIPS....................94Capital Ships............................................94

Orca....................................................94Rorqual...............................................95

Mining Barges..........................................95Covetor...............................................96Procurer..............................................96Retriever.............................................96

Exhumers................................................96Hulk....................................................97Mackinaw............................................97Skiff.....................................................97

APPENDIX A: FACTION SHIPS........................98Navy-Issue Vessels..................................98

Frigates...............................................98Amarr Navy Slicer...........................98Caldari Navy Hookbill......................98Daredevil........................................98Dramiel...........................................99Gallente Navy Comet......................99Republic Fleet Firetail.....................99Succubus........................................99Worm............................................100

Cruisers.............................................100Auguror Navy Issue.......................100Caracal Navy Issue.......................100Exequror Navy Issue.....................100Omen Navy Issue..........................100Opux Dragoon Yacht.....................101Opux Luxury Yacht.......................101Osprey Navy Issue........................101Scythe Fleet Issue.........................101Stabber Fleet Issue.......................101Vexor Navy Issue..........................102

Battleships........................................102Apocalypse Navy Issue.................102Armageddon Navy Issue...............102Dominix Navy Issue......................102Megathron Federate Issue............102Megathron Navy Issue..................103Raven Navy Issue.........................103Scorpion Navy Issue.....................103Tempest Fleet Issue......................103Typhoon Fleet Issue......................104

Pirate Ships...........................................104Cruisers.............................................104

Ashimmu (Blood Raiders).............104

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Cynabal (Angels)..........................104Gila (Guristas)...............................104Phantasm (Sansha) ......................105Vigilant (Serpentis).......................105

Battleships........................................105Bhaalgorn (Blood Raiders)............105Machariel (Angels)........................106Nightmare (Sansha)......................106Rattlesnake (Guristas)..................106Vindicator (Serpentis)...................107

APPENDIX B: OTHER SHIPS........................108Shuttles.................................................108

Goru's Shuttle...............................108Gurista Shuttle..............................108Interbus Shuttle............................108

Frigates.................................................108Enigma.........................................108

Echo.............................................108Silver Magnate..............................108Gold Magnate...............................109Polaris Inspector Frigate...............109Polaris Centurion..........................109Polaris Centurion Frigate..............109Polaris Legatus Frigate.................109

Cruisers.................................................109Guardian-Vexor.............................109

Battleships.............................................109Apocalypse Imperial Issue............109Armageddon Imperial Issue..........110Raven State Issue.........................110Tempest Tribal Issue.....................110

Other Ships............................................110Zephyr..........................................110

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PREFACEhen writing this guide, every effort was made to pull in as much information as

possible from as many sources as could be found. I tried to include as many

ships as could be located in the EVE universe, but there are some that are

likely still out there, waiting to be identified. All I can say in that respect is “Wait for the

update.” For now, there should be plenty here to keep any level of gamer occupied.

WThis guide is organized into chapters for each ship class, with sub-headings for each race

within that class. Bonuses are generally listed after the description. At the end there are two

Appendix chapters that wrap up all the lonely stragglers that can’t be categorized

somewhere else in the book. That said, the rest should speak for itself.

Thank you in advance for purchasing this strategy guide. Stay tuned for new editions, as

the game is updated!

Warmest Regards,Brendan ManleyMarch 2010

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CHAPTER ONE: INTRODUCTION

n the world of EVE Online, the use

and ownership of the best ships you

can get your hands on is paramount

to success, but with seemingly countless

options, sometimes it’s tough to know what

choice is right for you. While this book

makes no claims of making all your

decisions for you, it CAN help you approach

the debate from an organized, informed

viewpoint. The more you can narrow down

your choices, the less likely you are to

make a mistake out of “option overload.”

I

As you read on, you will notice multiple

classifications for ships: including, race,

developer, intended use and more. The

further you get into the more exclusive

models, the more you will notice the

importance of specific designers. So I

thought it would be best to address here in

the introduction an aspect that isn’t fully

tackled anywhere else in this guide—what

follows is a brief description of each of the

main shipbuilders in the game:

DesignersCarthum Conglomerate

(Amarr)

Carthum ships are the definition of the

Amarrian approach to warfare. With stout

armor and potent weapons systems, they

offer a balance of offense and defense, but

generally fall short when it comes to shields

and electronics.

Khanid Innovation (Amarr)Amarr ships now boast the most

advanced missile systems outside of

Caldari designs, in addition to considerable

electronics systems, thanks to Khanid

Innovation’s tireless work to combine these

two facets. As a result they usually de-

emphasize turrets, in favor of close-range

missile attacks. Khanid vessels also feature

next-gen armor alloys strong enough to

endure a serious pummeling.

Viziam (Amarr)Some consider Viziam ships the most

durable vessels in space. Their armor is

unbeatable and their shields nearly

impervious, which makes them extremely

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tough customers. There’s a downside

though, as a result: Viziam ships are

relatively slow, and offer limited weapons

and electronics options.

Ishukone (Caldari)Ishukone have proved themselves to be

one of the most important ship designers in

the Caldari State, and enjoy a place at the

top tier of the Caldari corporate world. A

majority of the Caldari Fleet’s ships were

created by Ishukone designers; most of

Ishukone’s recent designs showcase a

combination of features synonymous with

the Ishukone brand: great long-range

abilities and the absolute best in shield

systems.

Kaalakiota (Caldari)Kaalakiota’s ships are supremely combat

oriented, which makes perfect sense, since

the developer is one of the largest weapons

manufacturers in the universe. In line with

the classic Caldari combat philosophy, they

are built around a large number of weapons

systems, particularly missile launchers. A

downside is they have fairly weak armor

and structure, relying mostly on shields for

defense.

Lai Dai (Caldari)

Lai Dai ships are highly versatile thanks

to the developer’s balanced approach to its

mix of on-board systems, but provide very

little in the way of tactical specialization.

CreoDron (Gallente)CreoDron is the largest drone developer/

manufacturer in space, so the company has

a vested interest in drone carriers. The

developer has recently started to expand

their design scope, employing drone

techniques in entirely different settings,

leading some to ask question about the

origins of this technological leap. The

designer’s ships usually offer respectable

defensive capability, and can tear through

some pretty formidable enemies; as one

may imagine, top-of-the-line CreoDron

drones are a necessity.

Duvolle Labs (Gallente)Duvolle Labs is known for making solid

ships with a handy range of offensive and

defensive features. The company is one of

New Eden’s main manufacturers of particle

blasters, so its ships usually favor turrets,

giving them a slightly increased power

output.

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Roden Shipyards (Gallente)

Taking a different approach than their

fellow Gallente manufacturers, Roden

Shipyards usually favor missiles over

drones, and their ships are often faster and

feature stronger armor than other

comparable vessels. Roden ships generally

offer extensive hull modification options,

but their electronics capabilities are known

to be inferior to competitors’ ships.

Boundless Creation (Minmatar)

Boundless Creation's ships are built

upon the Brutor tribe's approach to warfare:

Cram as much firepower onto your craft as

possible. As a result, defense systems and

electronics arrays come a distant second to

sheer DPS.

Core Complexion (Minmatar)Core Complexion’s ships are proof

positive that there’s more to Minmatar

shipbuilding than just cramming guns into

every available space. Surprisingly, Core

ships tend to favor electronics and defense,

instead.

Thukker Mix (Minmatar)

Thukkers spend their lives endlessly

wandering space in vast inter-galactic

caravans, so their technology is based on

both necessity and their ingenious skills as

tinkerers. As a result, their ship designs are

often based upon standard templates but

are then significantly tailored for the

Thukkers’ specialized needs. Thukker ships

often favor quickness and attack power

over defensive features. Although these

craft are frequently knocked for lack of

innovation, they are categorically the

fastest and most nimble of their kind, which

certainly counts for something.

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CHAPTER TWO: SHUTTLES

huttles are the most basic form

of transportation, with the sole

purpose of getting you from

point A to point B. They cannot be fitted

with modules, and can only carry small

items, but they're also cheap and sold

nearly everywhere. Definitely DO NOT fly a

shuttle in low security space; don't use

them, for anything aside from moving

between stations or running courier

missions. That said, shuttles are extremely

difficult to target, because they rapidly

engage to warp.

S

Since shuttles are found in most

systems, you can just buy one whenever for

one particular trip, then sell it later.

Shuttles generally have a tiny cargo hold,

and can be repackaged themselves, and

carried within in a larger ship. Each of the

four races has its own basic shuttle design:

Race Ship

Amarr Amarr Shuttle

Caldari Caldari Shuttle

Gallente Gallente Shuttle

Minmatar Minmatar Shuttle

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CHAPTER THREE:

ROOKIE SHIPSookie Ships are the first ships

players use in EVE, earning them

the nicknames “newbie ships”

and “noobships,” among others. Upgrading

to a better model ship (try a Frigate) should

be a top priority for players stuck in one of

these. If you lose a better ship later in the

game, you will be returned to a Rookie

Ship, just for kicks.

R

Each race has its own beginner Rookie

Ship:

Race Ship

Amarr Impairor

Caldari Ibis

Gallente Velator

Minmatar Reaper

AmarrImpairor

For decades, the Amarr Empire has been

churning out Impairor-class frigates,

making it the most common vessel within

the Amarrian boundaries. It is frequently

used both as a simple trade ship and as a

low-level slave transport.

Special Ability: Provides a 10% bonus

to energy turret capacitor use per skill

level.

CaldariIbis

Small but stout, the Caldari Ibis frigate

performs adequately when hauling cargo or

mining on a small scale. The Ibis is highly

reliable, making it the natural choice for

rookie ship captains.

Special Ability: Receive a 10% bonus

hybrid turret optimal range per skill level.

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GallenteVelator

First introduced as a speedy passenger

ship, the Velator-class frigate is one of the

oldest vessel types in the Gallente fleet.

The extra passenger quarters were

eventually modified into weapon

hardpoints, since newer models were used

for minor security and military functions.

The Velator remains a solid choice for

mining and trading.

Special Ability: Offers a 5% bonus to

hybrid turret damage per skill level.

MinmatarReaper

Barely attaining frigate status, the

Reaper is the smallest Minmatar frigate. It’s

super cheap, and is therefore used in great

quantities by the Minmatar for risky fly-by

missions, on both sides of the law.

Special Ability: Receive a 5% bonus to

velocity per skill level.

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CHAPTER FOUR:

FRIGATESs soon as you can get out of your

“noobship,” a frigate is the first

ship to purchase at the early

stages of the game. Frigates are generally

a popular choice because they are cheap,

small, fast and very easy to fly. Frigates are

a mainstay ship in the EVE universe, and

are frequently encountered. They may be

small and weak in comparison to larger

craft, but they are also the quickest, most

agile and most elusive ships in space.

A

These highly maneuverable vessels

make a strong choice for Level 1 missions

(or DEDs and ratting in high sec), early

mining voyages or PvP combat. In PvP,

frigates can be deadly to much larger ships

in a gang, because they are strong tacklers

(webbers/scramblers), and can fly in close

to large targets, avoiding the heavy guns.

Frigates are available in a wide range of

designs. Each race offers several choices:

Race Ships

Amarr Crucifier, Cruor, Executioner,

Inquisitor, Magnate, Punisher, Tormentor

Caldari Bantam, Condor, Griffin, Heron, Kestrel, Merlin

Gallente Atron, Imicus, Incursus, Maulus, Navitas, Tristan

Minmatar Breacher, Burst, Probe, Rifter, Slasher, Vigil

AmarrCrucifier

Although first designed to serve as an

explorer/scout, the current incarnation of

the Crucifier employs for offensive

applications a range of electronic

equipment originally intended for scientific

studies. These myriad electronic and

computer systems comprise most of the

ship’s internal space, therefore limited

room is available for cargo or traditional

weaponry.

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Amarr Frigate Skill Bonus: Receive a

10% bonus to Small Energy Turret capacitor

use and 5% bonus to Tracking Disruptor

effectiveness per skill level.

CruorThis leech-like ship is a cornerstone in

any effective Blood Raider fleet, designed

almost solely for energy draining and stasis

webbing. The ship also lends itself to some

intriguing standard applications.

Special Ability: Receive a 100% bonus

to Small Energy Turret damage.

Amarr Frigate Skill Bonus: Provides a

15% bonus to Energy Vampire and Energy

Neutralizer drain amount per level.

ExecutionerNewly commissioned by the Amarr

Imperial Navy, the Executioner was

designed specifically to counter the

Minmatar Republic’s small, quick raider

frigates, so it differs from other Amarr ships

in that it favors speed over defenses. The

Executioner has allowed the Amarrians to

expand their battlefield tactical capabilities.

Amarr Frigate Skill Bonus: Provides a

10% bonus to Small Energy Turret capacitor

use and 5% Small Energy Turret damage

per skill level.

InquisitorWith the Inquisitor, once again the

Amarr Imperial Navy has created a ship to

counter other empires’ specific tactics

employed by the other empires. It is a

typical Amarr ship in many ways, with good

defenses and not-so-good mobility.

However it’s fitted more like a Caldari craft

than an Amarr ship, because its arsenal

consists mostly of missile bays.

Amarr Frigate Skill Bonus: Receive a

10% bonus to EM missile damage and 5%

bonus to Explosive, Kinetic and Thermal

missile damage per skill level.

MagnateThe pet project of an elite group of royal

engineers for more than a decade, this

artfully designed ship offers luxury like no

other in its class. The design process has

gone through several stages over the

years, with the Silver edition being one of

the most recent issues of the line.

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Amarr Frigate Skill Bonus: Provides

5% bonus to Small Energy Turret capacitor

use per level; 5% increase to scan strength

of probes per skill level; 5% bonus to

survey probe flight time per level.

PunisherThe Punisher is a recent addition to the

Amarr Imperial Navy, and is arguably the

finest of all the Amarr frigates. With its

heavy armaments, the Punisher is best

used for large-scale military operations,

where it acts in coordination with larger

craft, however it is certainly powerful

enough for solo voyages.

Amarr Frigate Skill Bonus: Provides a

10% bonus to Small Energy Turret capacitor

use and 5% bonus to armor resistances per

skill level.

TormentorFor countless decades, the Tormentor

has been in use, primarily as a mining ship,

because it’s not big enough for a battle

frigate. Of course as is typical of Amarr

ships, the Tormentor’s tough defenses

make it a difficult opponent. For this

reason, and for the way it appears to curl

up, the Tormentor has earned the nickname

“Armadillo.”

Amarr Frigate Skill Bonus: Earn a 5%

bonus to cargo capacity and 20% bonus to

mining laser yield per skill level.

Role Bonus: -60% mining laser

capacitor use.

CaldariBantam

Both strong and sturdy, the Bantam is

an extremely effective mining frigate. The

ship’s large structure also makes it ideal for

trading, thus the ship is highly sought-after

among up-and-coming inter-stellar

merchants.

Caldari Frigate Skill Bonus: Receive a

5% bonus to cargo capacity and 20% bonus

to mining laser yield per skill level.

Role Bonus: -60% mining laser

capacitor use.

CondorThis ship is quick and nimble, but has

limited cargo space. It’s not really suitable

for trading or mining; the Condor is best

used as an assault craft in hit-and-run

missions.

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Caldari Frigate Skill Bonus: 5% bonus

to light missile and rocket kinetic damage

10% bonus to light missile and rocket

velocity per skill level.

GriffinThe Griffin is a favored tool of the

Caldari Navy, which uses the ship as a

support craft in combat squadrons. With its

impressive arsenal of electronic gadgets to

disrupt the operation of target ships, the

Griffin helps make them easy pickings for

standard combat vessels.

Caldari Frigate Skill Bonus: Receive a

15% bonus to ECM Target Jammer strength

and 10% bonus to ECM Target Jammers'

capacitor need per level.

HeronSince the Heron is equipped with quality

computer and electronic systems, it could

conceivably participate in electronic

warfare. However with its relatively weak

defenses and weaponry, it's more

commonly used for scouting and

exploration.

Caldari Frigate Skill Bonus: Provides

5% bonus kinetic missile damage per level;

5% bonus to scan strength of probes per

level; 5% bonus to survey probe flight time

per level.

KestrelThe Kestrel is a heavy missile boat,

designed to take up to four missile

launchers, but cannot be equipped with

turret weapons or mining lasers. It also has

a fairly large cargo space and a

sophisticated sensor array, and has been

used for cargo hauling by both the Caldari

Navy and several major trade corporations.

One of the few trade vessels with good hit

power, the Kestrel is perfect for solo trade-

runs in perilous areas.

Caldari Frigate Skill Bonus: Receive a

10% bonus to Kinetic missile damage and

5% bonus to EM, Explosive, and Thermal

missile damage per level.

MerlinThe Merlin is the Caldari’s most powerful

all-out combat frigate. It is versatile, using

both missiles and turrets, and it defenses

are surprisingly strong, for a Caldari ship.

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Caldari Frigate Skill Bonus: Provides

a 5% bonus to shield resistances and 10%

bonus to Small Hybrid Turret optimal range

per skill level.

GallenteAtron

Although tough and equipped with an

advanced power conduit system, the Atron

has minimal cargo space. It is a decent

miner/harvester, but is best used for

combat situations.

Gallente Frigate Skill Bonus:

Receives a 10% bonus to Small Hybrid

Turret falloff and 5% Small Hybrid Turret

damage per skill level.

ImicusThe Imicus may be a tad slow, but it also

has a super-tough shell and makes for an

ideal scout ship. Its versatility makes it

popular with merchants and miners, as well

as combat groups, and it is often tapped to

serve as an operation's eyes and ears,

especially when traveling through low-

security sectors.

Gallente Frigate Skill Bonus: Adds a

5% bonus to drone range per level; 5%

increase to scan strength of probes per

level; 5% bonus to survey probe flight time

per level.

IncursusWherever there are Gallentean military

operations, you’ll usually find the Incursus

leading the charge, as its quickness and

uncanny strength make it a lethal

skirmisher. Incursus-class ships travel in

groups, and together can rapidly

overwhelm ships many times their size.

Pirates, drawn to the Incursus’ aggressive

looks, have been increasingly

“appropriating” these ships in recent years.

Gallente Frigate Skill Bonus: Provides

a 10% bonus to Small Hybrid Turret falloff

and 5% bonus to Small Hybrid Turret

damage per skill level.

MaulusThe high-tech Maulus is a specialized

electronic warfare vessel. Since it was

optimized for sensor dampening

technology, the Maulus is particularly

valued in fleet warfare.

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Gallente Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret damage

and Remote Sensor Dampener

effectiveness per skill level.

NavitasA solid mining vessel, the Navitas is

widely employed by independent

excavators, and is one of the best ships

available for would-be traders, or even

scavengers. It depends upon its long-range

scanners and formidable outer shell for

protection.

Gallente Frigate Skill Bonus: Adds a

5% bonus to cargo capacity and 20% bonus

to mining laser yield per skill level.

Role Bonus: -60% mining laser

capacitor use.

TristanUnofficially dubbed “The Fat Man,” the

Tristan is anything but—this nimble little

frigate is extremely versatile, making it

highly popular throughout Gallente space

for many years. These days it is mainly

used for escort duties or short-range

patrols. The Tristan is expensive, but worth

every penny.

Gallente Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret damage

and 7.5% bonus to Small Hybrid Turret

tracking speed per skill level.

MinmatarBreacher

It may seem like a bucket of bolts, but

the Breacher's missile launcher hardpoints

and superb sensors have made it one of the

most respected Minmatar frigates for long

range combat.

Minmatar Frigate Skill Bonus:

Receive a 10% bonus to Explosive missile

damage and 5% bonus to EM, Kinetic and

Thermal missile damage per level.

BurstThis cargo ship is small but speedy. It

can function admirably as a miner on a

smaller scale, but would require assistance

for larger operations.

Minmatar Frigate Skill Bonus: Adds a

5% bonus to cargo capacity and 20% bonus

to mining laser yield per skill level.

Role Bonus: -60% mining laser

capacitor use.

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Probe

Substantially larger than most Minmatar

frigates, the Probe is a good scout ship and

cargo-runner. Another unusual

characteristic is its hard outer shell, which

makes the Probe tough to kill, but its

minimal weapon hardpoints make it reliant

on fighter support if attacked.

Minmatar Frigate Skill Bonus: Adds

5% bonus cargo capacity and per skill level;

5% bonus to scan strength of probes per

skill level; 5% bonus to survey probe flight

time per level.

RifterThe Rifter is an extremely formidable

combat frigate, capable of taking on the

elite ships in its class. The vessel’s design

has been modified numerous times since its

first appearance amid the Minmatar

Rebellion, and now has an arsenal of

offensive options at its disposal, making the

Rifter not just lethal, but unpredictable, as

well.

Minmatar Frigate Skill Bonus: Adds

a 5% bonus to Small Projectile Turret

damage and 7.5% bonus to tracking per

level.

Slasher

Extremely versatile and easy on the

wallet, the Slasher has been produced in

vast quantities, and is therefore one of the

most frequently encountered craft in

Minmatar space. It’s lightning quick and has

respectable weaponry, so it’s also a popular

choice for smugglers and pirates.

Minmatar Frigate Skill Bonus:

Receives a 5% bonus to Small Projectile

Turret damage and 7.5% bonus to Small

Projectile Turret tracking speed per skill

level.

VigilOne of the more unconventional

Minmatar vessels, the Vigil can be used as

both a long range scout and electronic

warfare platform. Quick and nimble, it can

maintain the range required to elude

enemy fire, while employing jammers and

other electronic devices.

Special Ability: Provides a 5% bonus to

max velocity and Target Painter

effectiveness per skill level.

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CHAPTER FIVE: DESTROYERS

estroyers are the middle step

on the ship ladder between

frigates and cruisers. Since

many players prefer to jump straight from

frigates to cruisers, destroyers are often

forgotten as an option, mostly because

they’re nowhere near as tough as cruisers,

but not agile enough to avoid fire like a

frigate. However they are a true upgrade

from frigates, and have their uses.

D

Armed with plenty of small guns,

destroyers are well suited for Level 1 and 2

missions and Level 2 DEDs, while also

salvaging. They are also useful when

running Level 1 missions later in the game,

because they can rack up a lot more

damage than frigates. Some players use

destroyers on a second account, or as a

hauler on missions. Destroyers can use lots

of high slot equipment, especially salvagers

and tractor beams, and make great

dedicated salvage/looting ships.

Each race has its own destroyer:

Race Ship

Amarr Coercer

Caldari Cormorant

Gallente Catalyst

Minmatar Thrasher

AmarrCoercer

The Royal Navy designed the Coercer

directly in response to the worrisome rise in

Minmatar frigate fleets. The vessel is

crafted to hunt and eliminate the swarms of

speedy frigate rebels.

Destroyer Skill Bonus: Adds a 10%

bonus to Small Energy Turret tracking

speed per level; 10% bonus to Small Energy

Turret Capacitor usage per level.

Role Bonuses/Penalties: Suffers a

-25% rate of fire for all turrets; adds a 50%

bonus to optimal range for small energy

turrets.

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CaldariCormorant

Interestingly, the Cormorant is the only

State-produced vessel to boast a third-party

design; the designer’s identity remains a

well-kept secret among the Caldari inner

circle.

Destroyer Skill Bonus: Adds a 10%

bonus to Small Hybrid Turret tracking speed

and 10% bonus to Small Hybrid Turret

optimal range per level.

Penalty: Suffers a -25% rate of fire for

all turrets.

Bonus: Adds a 50% bonus to optimal

range for small hybrid turrets.

GallenteCatalyst

The Gallente Catalyst is renowned as

one of the finest anti-frigate platforms in

space, perfectly attuned for both

skirmishing and fleet support. Top-of-the-

line tracking equipment makes it even

tougher.

Destroyer Skill Bonus: Adds a 10%

Bonus to Small Hybrid Turret tracking

speed and 10% bonus to Small Hybrid

Turret falloff per level.

Penalty: Suffers a -25% rate of fire for

all turrets.

Bonus: Provides a 50% bonus to optimal

range for small hybrid turrets.

MinmatarThrasher

The Thrasher was created to support its

larger counterpart, the Cyclone, by using its

lethal turrets and elite tracking computers

to protect the big ships from smaller, more

agile threats.

Destroyer Skill Bonus: Adds a 10%

bonus to Small Projectile Turret tracking

speed and 5% bonus to Small Projectile

Turret damage per level.

Penalty: Suffers a -25% Rate Of Fire for

all turrets.

Bonus: Receive a 50% bonus to optimal

range for small projectile turrets.

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CHAPTER SIX: CRUISERS

lthough stuck somewhere in

the middle of the pack just

above destroyers, cruisers are

not to be underestimated. Like frigates,

they’re another staple ship in EVE online,

and are frequently the second ship type

players buy early in the game. These mid-

sized ships have low skill requirements and

even lower prices, making it affordable and

logistically possible for players to make the

leap from frigates. Cruisers come in many

varieties, including both mining and combat

ships. Obtaining a cruiser is a natural

milestone for any EVE online player,

whether it’s for industrial purposes, mission

running, or PvP.

A

The cruiser is a strong opponent for its

cost, and is capable of performing many

roles in combat. Cruisers are popular for

PvP because of their price and hefty

damage. They are both the mainstay and

workhorse for most PvP fleets, and are good

for solo PvP. They can also be used for all

Level 2 and many Level 3 missions. The

biggest difference between cruisers and

frigates is that cruisers are larger, so it’s

much harder to “get under the guns” of the

larger ships the way that a frigate can.

Cruisers are also slower than frigates,

because they have extra mass, making

them slower to accelerate and tougher to

turn.

There are four main cruiser designs

available to each race; one geared toward

mining, one toward Electronic Warfare, one

for basic combat and another more

expensive combat variant :

Race Ships

Amarr Arbitrator, Augoror, Maller,

Omen,

Caldari Blackbird, Caracal, Moa, Osprey

Gallente Celestis, Exequror, Thorax, Vexor

Minmatar Bellicose, Rupture, Scythe, Stabber

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AmarrArbitrator

Arbitrator: The Arbitrator is primarily a

drone carrier, which unusual for Amarr

ships. It’s not the best carrier out there, but

it has superior armor for greater durability

than most other ships in its class.

Amarr Cruiser Skill Bonus: Adds a 5%

bonus to Tracking Disruptor effectiveness

per skill level and 10% bonus to drone

hitpoints, damage and mining yield per skill

level.

AugororOne of the veteran Amarrian warhorses,

the Augoror saw action in both the Jovian

War and Minmatar Rebellion. It is mainly

used for escort and scouting missions too

tough for frigates. Like many fellow

Amarrian vessels, the Augoror relies upon

resilience and heavy armor in combat

situations.

Amarr Cruiser Skill Bonus: Adds a

10% bonus to armor hitpoints per level and

10% bonus to capacitor need of energy

transfer arrays per level.

Role bonus: Receive a 500% bonus to

range of energy transfer arrays.

MallerThe Maller is a staple of Amarrian

Imperial Navy operations, which is quite

intimidating consider many deem it the

toughest cruiser in space. Although mostly

used for military applications, others are

found in the private sector, where they

serve as escort craft for important galactic

dispatches.

Amarr Cruiser Skill Bonus: Adds a

10% bonus to Medium Energy Turret

capacitor use and 5% bonus to all Armor

Resistances per level.

OmenYet another textbook Amarrian design,

the Omen features dense armor and lethal

lasers, which fire faster than many other

ships, due to the Omen’s advanced heat

dissipation technology.

Amarr Cruiser Skill Bonus: Adds a

10% bonus to Medium Energy Turret

capacitor use and 5% bonus to Medium

Energy Turret rate of fire per level.

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CaldariBlackbird

This small high-tech cruiser is a new

addition to the Caldari Navy. It is usually

employed in fleet battles or to act as

wingman, and is geared for tactical

situations rather than bare-knuckle brawls.

Caldari Cruiser Skill Bonus: Adds a

15% bonus to ECM Target Jammer strength

per level; 10% bonus to ECM Target Jammer

optimal range and falloff per level.

CaracalSpecializing in missile deployment, the

Caracal is a potent vessel indeed, with

strong shield defenses. It suffers a bit from

poor armor plating, but its “shock and awe”

missile arsenal will more than quiet any

naysayers.

Caldari Cruiser Skill Bonus: Receive a

5% bonus to Kinetic Missile Damage and

10% bonus to Light, Heavy Assault and

Heavy Missile Velocity per level.

Moa

Designed as a full-tilt combat vessel, the

Moa can stare-down just about any

opponent it encounters, especially thanks

to its back-breaking armament. The Moa is

most deadly at long range, from where the

ship’s rail guns and missile batteries can

safely neutralize any threats.

Caldari Cruiser Skill Bonus: Adds a

10% bonus to Medium Hybrid Turret

optimal range and 5% bonus to shield

resistance per level.

OspreyIf you’re looking for a powerful, highly

versatile ship at junkyard prices, the Osprey

is the clear choice. Engineered to be a

complete cruiser, the Osprey taps into

every Caldari technology at its disposal,

including state-of-the-art armor alloys,

sensor technology and weaponry—

produced en masse for great affordability. It

is also important to note that recently, the

Caldari have implemented a new

technology for mining laser calibration, thus

a significant increase has been experienced

in ore yields, particularly among veteran

pilots.

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Caldari Cruiser Skill Bonus: Receive a

20% bonus to mining laser yield and 10%

reduction in Shield Transport capacitor use

per level.

Role Bonus: Adds a 500% bonus to

range of shield transporters.

GallenteCelestis

A versatile ship capable of fulfilling

multiple roles, the Celestis is especially

handy for smaller corporations with limited

ships. Like other Gallente craft, the Celestis

is particularly lethal at close range, thanks

to advanced targeting.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret Damage

and Remote Sensor Dampener

effectiveness per skill level.

ExequrorAlthough the Exequror can handle

defending itself against raiding frigates, this

heavy cargo cruiser lacks punch in tougher

combat. It is frequently employed in

relatively safe areas where size and power

are needed, without too much capital

investment. In general it is not as efficient

for missions as the Thorax or Vexor.

Gallente Cruiser Skill Bonus: Adds a

10% bonus to Cargo Capacity and 10%

bonus to capacitor need of remote armor

repair system per level.

Role Bonus: Receive a 500% bonus to

range of remote armor repair systems.

ThoraxThe Thorax is the newest combat vessel

commissioned by the Federation. It is a

strongly effective ship at any range, but in

the Gallente style the Thorax is most

deadly at close range, where it can use its

blasters and drones to ravage enemies. It

has fittings for lots of firepower and

damage absorption, with space for utility as

well. It is a common choice for PvP combat.

Gallente Cruiser Skill Bonus: Receive

a 5% bonus to Medium Hybrid Turret

damage per level and 5% increase to

MicroWarpdrive capacitor bonus per level.

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Vexor

Highly versatile, the Vexor is not just a

formidable drone-carrying combat ship; it’s

also appropriate for a variety of other uses,

similar to the Stabber in price and function,

minus the speed. The ship is especially

helpful for surveying in potentially hostile

sectors, since it can stay in space for long

periods without having to return to base.

The Vexor is also tough enough to defend

itself against some pretty intimidating

opponents.

Gallente Cruiser Skill Bonus: Provides

a 5% bonus to Medium Hybrid Turret

damage and 10% bonus to drone hitpoints,

damage and mining yield per skill level.

MinmatarBellicose

A fast, highly well-rounded ship, the

Bellicose has been used for everything from

a combat juggernaut to a support vessel for

wings of frigates, and is a good cruiser

option for Minmatar pilots not training in

both Shield and Armor skills. Although not

in the same league as the newer navy

cruisers, the Bellicose remains a sound pick

for most uses, especially long-range

combat. One of the knocks on the ship is its

split weapons system, which requires

added training, and difficulties encountered

fitting it with weaponry. For basic combat

and PvE, the Minmatar Rupture or Stabber

are considered better selections, although

the Bellicose is stronger for EWAR uses.

Within PvP gangs the Bellicose can be

deadly in the right hands, with two target

painters, ECMs, heavy missiles and EWAR

drones. (When in a gang, lighting the

primary ship with a T2 painter increases the

damage of all other ships in gang, and

allows for better drone efficiency in addition

to guns and missiles.)

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret Rate

of Fire and 7.5% bonus to target painter

effectiveness per skill level.

RuptureAlthough slow for a Minmatar ship, the

Rupture is all about power, even

outgunning the Stabber, thanks to its

greater number of high slots, thicker armor,

two added low slots and extensive power

grid. Due to its overwhelming weaponry,

the Minmatar Republic uses it to defend

space stations and other stationary objects,

as well as in enormous attack formations.

The Rupture does come at a higher price

than the Stabber, and requires more skills

to fly it.

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Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret firing

speed and 5% bonus to Medium Projectile

Turret damage per level.

ScytheAs the oldest Minmatar ship in use, the

legendary Scythe has seen its shared of

battles. Thanks to new firmware upgrades

“borrowed” from the Caldari, the Scythe

has greatly bolstered its mining capacity.

Minmatar Cruiser Skill Bonus: Adds a

20% bonus to mining laser yield and 3.5%

bonus to tracking links per level.

Role Bonus: Receive a 500% bonus to

range of tracking links.

StabberThe staple of the Minmatar fleet, the

Stabber is light, incredibly quick and

deceivingly powerful, offering a wide range

of weaponry, a blanket-like bonus to

projectiles and a nice bonus to speed (5%

bonus to base velocity per cruiser level),

making it easily the fastest ship available.

Due to these features, and its affordable

price tag, it is one of the select Minmatar

ships to gain popularity outside Minmatar

territory, even though it has very few slots

for a combat ship. It is best used speed-fit

as a training vessel for Vagabonds, but

makes a solid heavy tackler in the hands of

a skilled pilot.

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret firing

speed and 5% bonus to max velocity per

level.

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CHAPTER SEVEN:

BATTLECRUISERS

mid combat vessels,

battlecruisers are the next step

above cruisers, and one rung

below battleships. They’re kind of like big

cruisers, with medium-sized guns and often

much better tank, albeit with slower speeds

than the smaller cruisers. Battlecruisers are

popular for both for PvE and PvP because of

their lower price, lower requirements,

generally good DPS and tank, and ability to

handle all Level 3 and many Level 4

missions.

A

In PvP, these ships are absolute Cruiser

killers, at half the cost of a heavy assault

ship. For PvE battlecruisers can assist well

for Level 4 missions, but it’s dangerous to

attempt these solo. It also makes an

efficient vessel for Level 2 missions since it

offers some slots for salvaging/looting

mods.

Note: All battlecruisers receive a

bonus 99% reduction in the CPU need

of Warfare Link modules.

There are generally two different

battlecruiser designs per race:

Race Ships

Amarr Harbinger, Prophecy

Caldari Drake, Ferox

Gallente Brutix, Myrmidon

Minmatar Cyclone, Hurricane

AmarrHarbinger

On the battlefield, the Harbinger

immediately makes its presence known as

a force to be reckoned with, between its

formidable appearance, deadly turrets and

fleet of drones. Tread lightly.

Battlecruiser Skill Bonus: Provides a

10% reduction in laser capacitor need and

5% bonus to laser damage per level.

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Prophecy

The Prophecy is based upon on an

ancient Amarrian warship design. It was

originally conceived to serve as a full-blown

battleship, but after field testing was

relegated to the role of a smaller, more

agile type of artillery support.

Battlecruiser Skill Bonus: Provides a

10% reduction in Medium Energy Weapon

capacitor use and 5% bonus to all armor

resistances per level.

CaldariDrake

Crafted with Caldari skill and artistry, the

Drake depends upon a classic arsenal of

missile weapons for general combat

purposes, as well as considerable CPU

capabilities for Electronic Warfare.

Battlecruiser Skill Bonus: Adds 5%

shield resistance and 5% bonus kinetic

damage of heavy missiles and heavy

assault missiles.

Ferox

Created to look as terrifying as it is

lethal, the mighty Ferox has the potential to

pack some serious weaponry and boasts

stunning electronic warfare capability,

making the ship ideal for numerous

applications.

Battlecruiser Skill Bonus: Adds a 10%

bonus to Medium Hybrid Turret optimal

range and 5% bonus to all Shield

resistances per level.

GallenteBrutix

Tough-skinned and armed to kill, the

Brutix is one of the most feared vessels in

the Gallente fleet. These massive ships can

play a decisive role in the outcome of a

confrontation.

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Hybrid Turret damage

and 7.5% bonus to Armor Repairer

effectiveness per level.

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Myrmidon

Intentionally designed to foster

conservative tactics, the Myrmidon is a

tougher version of its counterpart, intended

for greater survivability. It calls upon

multiple medium and high slots to churn

through enemies, as well as its vast drone

space.

Battlecruiser Skill Bonus: Adds a 10%

increase to drone hitpoints and damage

dealt by drones, and 7.5% increase to

armor repair amount per level.

MinmatarCyclone

The Cyclone was the result of spiking

demand for a ship that can guard frigate

detachments, yet still be more mobile than

a battleship. The vessel’s eight high-power

slots and roaring thrusters have made the

Cyclone ideal for such uses.

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Projectile Turret rate of

fire and 7.5% bonus to shield boosting per

level.

Hurricane

This ship’s name is more than

appropriate, since it hits as hard as a

natural disaster, leaving destruction in its

wake. A versatile craft, it the turret

hardpoints needed for a full-scale assault,

yet remains flexible enough for missile fire,

with both the speed to burn enemies and

the capacitor charge to out-endure them.

Battlecruiser Skill Bonus: Adss a 5%

increase in projectile weapons damage and

Rate of Fire.

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CHAPTER EIGHT:

BATTLESHIPSattleships are one of the most

used ships in Eve Online. They

are the foundations of any

legitimate fighting force and the best Tier 1

ships available, and can be fitted both for

maximum DPS and maximum tank

purposes. For combat-hungry pilots, getting

your first battleship is a major milestone.

BBattleships are often used for large-scale

PvP combat and Level 4 PvE missions. As

the tank/artillery of traditional PvP, the

battleship is plodding, but offers superb

range, high DPS and strong tanking. They

can be utilized in gangs or solo, but one

should use caution when using them alone

in PvP, because these slow, heavily-armed

vessels can run into trouble with small, PvP-

tailored ships (i.e. frigates, assault ships

and short-range cruisers). Many battleships

use drones and missiles in such instances.

In PvE, battleships can soundly run Level

3 missions solo, and handles Level 4 runs

well if working within a small fleet. It can

solo Level 4 missions, but you should only

consider it if you have high skills in most

areas.

There are three battleship designs per

race:

Race Ships

Amarr Abaddon, Apocalypse, Armageddon

Caldari Raven, Rokh, Scorpion

Gallente Dominix, Hyperion, Megathron

Minmatar Maelstrom, Tempest, Typhoon

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AmarrAbaddon

The Abaddon is geared for aggressive

combat tactics, utilizing high rates of fire

and strong fight survivability. It’s a strong

Level 4 choice, even though it is far from

bargain-priced. It’s armor bonus makes it a

powerful tank, although the Apocalypse

may have the edge in DPS.

Amarr Battleship Skill Bonus: Adds a

5% bonus to Large Energy Turret damage

and 5% armor resistance per level.

ApocalypseThere was a time when the only pilots

who could even dream of commanding one

of these awesome ships were the

Emperor’s select circle. Though much more

readily available now, these symbols of

Amarrian might are no less ominous or

inspiring.

Amarr Battleship Skill Bonus:

Provides a 10% bonus to Large Energy

Turret capacitor use and 7.5% bonus to

Large Energy Turret optimal range per

level.

Armageddon

The formidable Armageddon is the

primary warship used by the Amarr Empire.

Boasting heavy armaments and a powerful

front, the ship is designed to smash into

whatever level of space conflict it

encounters, like a battering ram.

Amarr Battleship Skill Bonus: Offers

a 10% bonus to Large Energy Turret

capacitor use and 5% Large Energy Turret

rate of fire per level.

CaldariRaven

The cornerstone of the Caldari Navy, the

Raven boasts myriad launcher slots and

strong shields.

Caldari Battleship Skill Bonus: Adds

a 5% bonus to Cruise and Siege Launcher

Rate Of Fire and 10% bonus to Cruise

Missile and Torpedo Velocity per level.

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Rokh

The Rokh was designed to meet the

Caldari State’s need for an appropriate

hybrid platform. A true fleet vessel, this

long-range, resilient warrior will be the

center of the action for a long time to

come.

Caldari Battleship Skill Bonus: Adds

10% large hybrid optimal range per level

and 5% shield resistance per level.

ScorpionNot much is known about the

capabilities of the Scorpion-class battleship

as of yet, as it was launched only recently,

and exists mostly as prototypes. Early intel

suggests the Scorpion is loaded to the gills

with complex hi-tech electronics that only a

select few opponents can match.

Caldari Battleship Skill Bonus: Adds

a 15% bonus to ECM Target Jammer

strength per level; 20% bonus to ECM

Target Jammer optimal and falloff range per

level; 20% Bonus to ECM Burst Range per

level.

GallenteDominix

One of the old warhorses from the

Gallente-Caldari War, the Dominix is

definitely no longer the ship to beat, but

still has plenty to offer. Its rugged body and

explosive weapons batteries spell doom for

anyone not flying the biggest and scariest

battleships in space.

Gallente Battleship Skill Bonus: Adds

a 5% bonus to Large Hybrid Turret damage

and 10% bonus to drone hitpoints and

damage per skill level.

HyperionThe Federation Navy hired top minds in

ship design to create the perfect blaster

platform to complete their elite arsenal. The

result was one of the most terrifying and

well-rounded gunships EVE players will ever

encounter.

Gallente Battleship Skill Bonus: Adds

5% to large hybrid weapon damage and

7.5% bonus to armor repair amount of

armor repair systems per level.

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Megathron

The Megathron is one of the most

dreaded and admired battleships in space.

Since first appearing nearly two decades

ago, it has been called upon to serve time

and time again in the Federation’s

problematic outskirts regions.

Gallente Battleship Skill Bonus: Adds

a 5% bonus to Large Hybrid Turret damage

and 7.5% bonus to Large Hybrid Turret

tracking speed per level.

MinmatarMaelstrom

Versatility is the Maelstrom’s strong

point; its defensive capabilities make it

perfect for small raid groups or soloing,

while its eight turret hardpoints create

opportunities for massive battle damage.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

Rate of Fire per level; 7.5% bonus to Shield

Boost Amount per level.

Tempest

One of the Republic Fleet's main vessels,

the Tempest is a versatile craft skilled at

long-range assaults, and is able to rain

down specialized damage types with great

success. In a fleet battle, it is a proven fact

that a well-rounded squadron of Tempests

can be a crucial wild card.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

Rate of Fire per level; 5% bonus to Large

Projectile Turret damage per level.

TyphoonLove it or hate it, the Typhoon seems to

always be at the center of debate. Its key

trait and the reason behind its hype is its

extreme versatility, which is viewed as

either a lack of design focus or an intended

palette for modification, depending on your

slant.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

Rate of Fire and 5% bonus to Siege and

Cruise missile launcher Rate of Fire per

level.

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CHAPTER NINE:

ASSAULT SHIPS

ough and menacing, assault

ships are rebuilt versions of the

Tech 1 frigates, engineered for

full-on combat. There’s not usually space

for much tank on these, so you’ll need to

make sure you either don’t get hit, or that

you eliminate your target before it

eliminates you. Assault ships are some of

the fastest ships in EVE online, and are a

top choice for pirates and PvPers. They are

generally equipped with whatever weapons

they receive bonuses for. Those piloting

these craft must be sure to stay clear of

web distance, or suffer a quick death.

T

It’s certainly possible to run at least

Level 3 missions with an assault ship, but

it’s usually inadvisable, since they don’t

deliver enough DPS, and aren’t suitable as

tanks. That said, they’re great to employ for

Level 1 and 2 missions as you work up to

Levels 3 and 4. The ship’s small gun size

befits Level 1 and 2 missions, whereas

larger ships (and guns) are mostly used for

Level 3 and 4 missions.

Each race has multiple assault ship

designs:

Race Ships

Amarr Retribution, Vengeance

Caldari Harpy, Hawk, Hawk 2

Gallente Enyo, Ishkur

Minmatar Jaguar, Wolf, Freki

AmarrRetribution

Hull: Punisher Class

Developer: Carthum Conglomerate

Strong, sturdy and packing a punch, the

Retribution features classical Amarrian

design elements. What this warbird forgoes

in speed and agility it overcompensates for

with its broad array of firepower options

and tough-as-nails defensive traits.

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Amarr Frigate Skill Bonus: Adds a

10% bonus to Small Energy Turret Cap Use

per level.

Assault Ships Skill Bonus: Receive a

10% bonus to Small Energy Turret Optimal

Range per level; 5% bonus to Small Energy

Turret Damage per level.

VengeanceHull: Punisher Class

Developer: Khanid Innovation

The Kingdom's latest attempt to fuse

Amarr and Caldari schematics has resulted

in the Vengeance, which features a typical

Caldari ship's launcher hardpoints and an

Amarr ship's armor systems.

Amarr Frigate Skill Bonus: Adds a 5%

bonus to Rocket Damage per level.

Assault Ships Skill Bonus: Receive a

5% bonus to Armor Resistances per level;

5% bonus to Capacitor Recharge Rate per

level.

CaldariHarpy

Hull: Merlin Class

Developer: Ishukone

Ishukone designed the Harpy to be a

long-range support frigate for the defense

of Ishukone holdings, and to provide

greater muscle and prominence amid the

perpetual cold war between Caldari

megacorps police forces. Even though it’s

still a rarity, the Harpy has already built up

a considerable reputation, serving as a

lethal rail gun platform with long-range

capability and tough defenses. It’s

formidable in both one-on-one combat and

when functioning as a support ship.

Caldari Frigate Skill Bonus: Adds a

10% bonus to Small Hybrid Turret Optimal

range per level.

Assault Ships Skill Bonus: Provides a

10% bonus to Small Hybrid Turret Optimal

Range per level; 5% bonus to Small Hybrid

Turret Damage per level.

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Hawk

Hull: Merlin Class

Developer: Lai Dai

Like so many other Caldari vessels, the

Hawk uses overwhelmingly powerful shield

systems to survive confrontations. Its

combination of launchers and turrets makes

it a deadly, versatile combat ship.

Caldari Frigate Skill Bonus: Receive a

5% bonus to Missile Kinetic Damage per

level.

Assault Ships Skill Bonus: Adds a

10% bonus to Missile Velocity per level;

7.5% bonus to Shield Boost Amount per

level.

Hawk 2Caldari Frigate Skill Bonus: Adds a

5% bonus to Missile Launcher rate of fire.

Assault Ships Skill Bonus: Provides a

10% bonus to missile velocity and 5%

bonus to shield boost amount per level.

GallenteEnyo

Hull: Incursus Class

Developer: Roden Shipyards

The Enyo wields decent firepower, a

missile hardpoint and some extremely

tough armor, making it one of the strongest

support frigates in the game. An optimal

use for the Enyo is as a point ship, drawing

enemy fire away from thinner-skinned

allies.

Gallente Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret Damage

per level.

Assault Ships Skill Bonus: Receive a

10% bonus to Small Hybrid Turret Optimal

Range per level; 7.5% bonus to Small

Hybrid Turret Tracking Speed per level.

IshkurHull: Incursus Class

Developer: CreoDron

A specialized frigate-class drone carrier,

the Ishkur totes much less firepower than

other Gallente gunships. However, a

stocked arsenal of drones and a skilled pilot

should give pause to any would-be

assailant.

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Gallente Frigate Skill Bonus: Offers a

5% bonus to Small Hybrid Turret damage.

Assault Ships Skill Bonus: Receive a

10% bonus to Small Hybrid Turret Optimal

Range per level; 5m3 Drone Bay Capacity

per level.

MinmatarJaguar

Hull: Rifter Class

Developer: Thukker Mix

The brain-child of the nomadic Thukkers,

the Jaguar is a well-rounded craft that can

reaching speeds untouchable by other

assault-class vessels. Although it’s

comparatively weak on defenses, its

versatility affords operators a wide berth

when configuring loadouts. First conceived

to pack some extra punch to organized

tribal detachments, the Thukkers

discovered it was also useful as messenger,

scout and escort.

Minmatar Frigate Skill Bonus:

Receive a 5% bonus to Small Projectile

Turret Damage per level.

Assault Ships Skill Bonus: Adds a

10% bonus to Small Projectile Turret

Optimal Range per level; 5% bonus to Small

Projectile Damage per level.

WolfHull: Rifter Class

Developer: Boundless Creation

Intentionally named after the vicious

beast, the Wolf has some of the greatest

potential for carnage of all the frigates

currently in space. Although sturdier than

the Jaguar, it has lesser shield systems, and

a lackluster onboard computer. Regardless,

one should stay well out of its way.

Minmatar Frigate Skill Bonus:

Receive a 5% bonus to Small Projectile

Turret Damage per level.

Assault Ships Skill Bonus: Adds a 5%

bonus to Small Projectile Turret Damage

per level; 10% bonus to Small Projectile

Falloff Range per level.

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Freki

The Freki was created during the first

wave of Minmatar assault ships, but was

later scrapped due to cost. The ship is well

known for its superbly designed warp core,

which allows it to be first in combat, where

it can snare and destroy its target. The

Freki is almost never seen in combat, since

few were ever produced. Instead, it is often

awarded to pilots for superiority in combat.

Special Ability: Provides a 50% Small

Projectile Turret falloff and optimal range

bonus and 75% afterburner and microwarp

drive capacitor consumption bonus.

Minmatar Frigate Skill Bonus: Adds

12.5% Small Projectile Turret damage and

30% bonus to Stasis Webifier Range per

level.

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CHAPTER TEN: MARAUDERS

he cutting edge in today's

warship technology, Marauders

are made for versatility and

prolonged action in hostile regions, and are

the most menacing non-capital ships in the

game. Basically Tech 2 battleships, they are

highly skilled at support suppression and

wreck salvaging, and offer large damage

bonuses and can put up an enormous tank,

making them perfect for missions. They do

possess weak sensors and may fall under

heightened risk of jamming, and their large

signature radius and high cost makes

Marauders unusable for PvP, but regardless,

these tough, heavy-hitting behemoths are a

fine choice for long voyages in enemy

territory.

T

Note: All Marauders receive a role

bonus 100% boost to large energy

weapon damage, and a 100% bonus to

range and velocity of tractor beams.

Each race has its own design:

Race Ship

Amarr Paladin

Caldari Golem

Gallente Kronos

Minmatar Vargur

AmarrPaladin

Hull: Apocalypse Class

Developer: Carthum Conglomerate

Amarr Battleship Skill Bonus: Adds a

5% bonus to capacitor capacity and 10%

bonus to the velocity factor of stasis

webifiers per level.

Marauder Skill Bonus: Receive a 7.5%

bonus to repair amount of armor repair

systems and 5% bonus to large energy

turret damage per level.

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CaldariGolem

Hull: Raven Class

Developer: Lai Dai

Caldari Battleship Skill Bonus: Adds

a 10% bonus to cruise missile and torpedo

velocity and 5% bonus to cruise missile and

torpedo explosion velocity per level.

Marauders Skill Bonus: Adds a 7.5%

bonus to shield boost amount and 7.5%

bonus to effectiveness of target painters

per level.

GallenteKronos

Hull: Megathron Class

Developer: Duvolle Labs

Gallente Battleship Skill Bonus: Adds

a 5% bonus to large hybrid weapon damage

and 10% bonus to the velocity factor of

stasis webifiers per level.

Marauder Skill Bonus: Offers a 7.5%

bonus to repair amount of armor repair

systems and 7.5% bonus to large hybrid

weapon tracking per level.

MinmatarVargur

Hull: Tempest Class

Developer: Boundless Creation

Minmatar Battleship Skill Bonus:

Receive a 5% bonus to large projectile

turret rate of fire and 10% bonus to large

projectile turret falloff per level.

Marauder Skill Bonus: Offers a 7.5%

bonus to shield boost amount and 7.5%

bonus to large projectile turret tracking per

level.

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CHAPTER ELEVEN:

BLACK OPSlack Ops vessels are special

battleships designed for

infiltration and espionage. These

ships make use of a short-range jump drive

and portal generator, to make a special

type of jump portal only covert ops vessels

may use. This trait lets them discreetly

plant spy and reconnaissance forces behind

enemy lines.

B

Note: These ships can all fit covert

cynosural field generators and covert

jump portal generators. They suffer

from no targeting delay after

decloaking.

Each race has its own design:

Race Ship

Amarr Redeemer

Caldari Widow

Gallente Sin

Minmatar Panther

AmarrRedeemer

Hull: Armageddon Class

Developer: Viziam

Amarr Battleship Skill Bonus: Offers

a 10% reduction in large energy turret

capacitor use and 5% bonus to large energy

turret rate of fire per level.

Black Ops Skill Bonus: Receive a 7.5%

bonus to large energy turret tracking and

multiplies the cloaked velocity by 125% per

level.

CaldariWidow

Hull: Scorpion Class

Developer: Kaalakiota

Caldari Battleship Skill Bonus: Adds

a 5% bonus to cruise and siege missile

launcher rate of fire and 10% bonus to

cruise missile and torpedo velocity per

level.

Black Ops Skill Bonus: Adds a 30%

bonus to ECM target jammer strength and

multiplies the cloaked velocity by 125% per

level.

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GallenteSin

Hull: Dominix Class

Developer: CreoDron

Gallente Battleship Skill Bonus: Adds

a 5% bonus to large hybrid turret damage

and 10% bonus to drone hit points and

damage per skill level.

Black Ops Skill Bonus: Adds a 5%

bonus to agility and multiplies the cloaked

velocity by 125% per level.

MinmatarPanther

Hull: Typhoon Class

Developer: Thukker Mix

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to large projectile turret

rate of fire and 5% bonus to large projectile

turret damage per level.

Black Ops Skill Bonus: Adds a 5%

bonus to velocity and multiplies the cloaked

velocity by 125% per level.

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CHAPTER TWELVE:

ELECTRONIC ATTACK SHIPS

lectronic attack ships are

mobile, resilient electronic

warfare platforms, and are ECM,

vampire and target-painting specialists.

They are well suited for multiple uses, but

truly excel in skirmishes and fleet

encounters, especially against larger ships.

Those looking to decentralize a fleet’s

electronic countermeasures and make

them vastly more difficult to elude will be

more than satisfied with a squadron or two

of these vessels.

E

Each race has its own design:

Race Ship

Amarr Sentinel

Caldari Kitsune

Gallente Keres

Minmatar Hyena

AmarrSentinel

Hull: Crucifier Class

Developer: Viziam

Amarr Frigate Skill Bonus: Adds a

20% bonus to energy vampire and energy

neutralizer transfer amount per level and

5% bonus to effectiveness of tracking

disruptors per level.

Electronic Attack Ships Skill Bonus:

Offers a 40% bonus to energy vampire and

energy neutralizer range and 5% reduction

in capacitor recharge time per level.

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CaldariKitsune

Hull: Griffin Class

Developer: Lai Dai

Caldari Frigate Skill Bonus: Adds a

20% bonus to ECM target jammer strength

and 10% reduction in ECM target jammers'

capacitor need per level.

Electronic Attack Ships Skill Bonus:

Adds a 10% bonus to ECM target jammer

optimal range and 5% bonus to capacitor

capacity per level.

GallenteKeres

Hull: Maulus Class

Developer: Duvolle Labs

Gallente Frigate Skill Bonus: Adds a

5% bonus to remote sensor dampener

effectiveness and 10% reduction in remote

sensor dampener capacitor need per level.

Electronic Attack Ships Skill Bonus:

Offers a 10% bonus to warp disruptor range

and 10% reduction in warp disruptor

capacitor need per level.

MinmatarHyena

Hull: Vigil Class

Developer: Core Complexion

Minmatar Frigate Skill Bonus: Offers

a 5% increase to MicroWarpdrive capacitor

bonus and 7.5% bonus to effectiveness of

target painters per level.

Electronic Attack Ships Skill Bonus:

Provides a 20% bonus to stasis webifier

range and 3% reduction in signature radius

per level.

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CHAPTER THIRTEEN:

COVERT OPSovert Ops ships are frigates

configured for commando and

clandestine operations. They are

Tech 2 frigates, specialized for scanning

ships and hidden locations where black

holes, asteroids or rat bases may be hiding.

They perform well both solo and within a

fleet. These ships can use the Covert Ops

Cloaking Device II, which makes them

invisible even when warping, for total

secrecy.

C

Note: These ships can all fit covert

cynosural field generators. They all benefit

from a Covert Ops skill bonus of -97.5% to

-100% reduced CPU need for cloaking

devices; a 10% increase to scan strength of

probes per level; and a -10% bonus to

survey probe flight time per level.

Each race has its own design:

Race Ship

Amarr Anathema

Caldari Buzzard

Gallente Helios

Minmatar Cheetah

AmarrAnathema

Hull: Magnate Class

Developer: Khanid Innovation

Khanid Innovations took full advantage

of the collapse of the Crielere Project. Using

smart diplomatic and fiscal maneuvering

they acquired a working Buzzard prototype,

in addition to several former top scientists

from Project Mirage, to work on adapting its

innovations to Khanid ship technology.

Amarr Frigate Skill Bonus: Adds a 5%

bonus to rocket damage per level; 5%

reduction of capacitor recharge time per

level.

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CaldariBuzzard

Hull: Heron Class

Developer: Ishukone

Admiral Okaseilen Fukashi, head of the

Caldari Navy Recon Division, provided the

specifications for the Buzzard. It was the

first production-level ship built to harness

the cloaking breakthroughs achieved by

Project Mirage at Crielere.

Caldari Frigate Skill Bonus: Adds a

5% bonus to Missile Kinetic Damage per

level; -5% bonus to Missile Launcher Rate of

Fire per level.

GallenteHelios

Hull: Imicus Class

Developer: CreoDron

The Helios is CreoDron's answer to the

Ishukone Buzzard. After the fall of Crielere,

relations between the Gallente Federation

and the Caldari State declined quickly.

Certain high-ranking officers within the

Gallente navy determined that it was

crucial to match the Caldari's cloaking

technology.

Gallente Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret damage

per level; 10% bonus to Scout Drone

Thermal damage per level.

MinmatarCheetah

Hull: Probe Class

Developer: Thukker Mix

It is a mystery as to how Thukker Mix

mastered cloaking technology so rapidly

after the fall of Crielere. Professor Oggand

Viftuin, head of R&D, stated that the tribe

recruited a senior Caldari scientist who

used to work on the Mirage Project.

Ishukone has denied this claim, stating that

the Thukkers acquired the technology from

prototypes stolen by the Guristas.

Minmatar Frigate Skill Bonus: Adds a

5% bonus to Small Projectile Turret

Damage per level; 10% bonus to Small

Projectile Turret Optimal Range per level.

used to work on the Mirage Project.

Ishukone has denied this claim, stating that

the Thukkers acquired the technology from

prototypes stolen by the Guristas.

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Minmatar Frigate Skill Bonus: Adds a

5% bonus to Small Projectile Turret

Damage per level; 10% bonus to Small

Projectile Turret Optimal Range per level.

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BOMBERStealth bombers are the next

generation in covert ops craft,

and are basically frigates

specifically engineered to fire torpedoes

and cruise missiles. Equipped with a

cloaker, they are honed for ambushes on

large vessels, with elite missile guidance

systems enabling the torpedoes to strike

harder, from further away.

S

Note: These ships can all fit covert

cynosural field generators and bomb

launchers. They all benefit from a role

bonus -99.65% reduction in Siege Missile

Launcher powergrid needs; a -99.5%

reduction in Cloak CPU Use; and a -100%

targeting delay after decloaking.

Each race has its own design:

Race Ship

Amarr Purifier

Caldari Manticore

Gallente Nemesis

Minmatar Hound

AmarrPurifier

Hull: Inquisitor Class

Developer: Viziam

Amarr Frigate Skill Bonus: Adds a

10% bonus to torpedo explosion velocity

and flight time per level; 20% bonus to

torpedo velocity per level.

Covert Ops Skill Bonus: Receive a 5%

bonus to bomb EM damage; 15% bonus to

Torpedo EM damage per level.

CaldariManticore

Hull: Kestrel Class

Developer: Lai Dai

Caldari Frigate Skill Bonus: Adds a

10% bonus to torpedo explosion velocity

and flight time per level. Provides a 20%

bonus to torpedo missile velocity per level.

Covert Ops Skill Bonus: Receive a 5%

bonus to bomb kinetic damage per level;

15% bonus to torpedo kinetic damage per

level.

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GallenteNemesis

Hull: Tristan Class

Developer: Duvolle Laboratories

Gallente Frigate Skill Bonus: Enjoys a

10% bonus to torpedo explosion velocity

and flight time per level; 20% bonus to

torpedo velocity per level.

Covert Ops Skill Bonus: Adds a 5%

bonus to bomb thermal damage per level;

15% bonus to torpedo thermal damage per

level.

MinmatarHound

Hull: Breacher Class

Developer: Boundless Creation

Minmatar Frigate Skill Bonus: Adds a

10% bonus to torpedo explosion velocity

and flight time per level; 20% bonus to

torpedo velocity per level.

Covert Ops Skill Bonus: Receives 5%

bonus to bomb explosive damage per level;

15% bonus to Torpedo explosive damage

per level.

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CHAPTER FIFTEEN:

INTERCEPTORSnterceptors are lightning-fast, highly

maneuverable frigates used for

tackling, which basically means

stopping ships from getting away. They are

small and super quick, and receive hefty

bonuses for warp scrambling and speed

reduction (webbing). They are natural PvP

ships, since the main strengths of an

interceptor aren’t used in PvE settings.

Interceptors tap into a mix of advanced

alloys and elite electronics to lessen their

effective signature radius, which, in

addition to superior maneuverability and

acceleration, makes them extremely

difficult to target and track, especially for

high-caliber turrets.

I

Note: These ships all receive a role

bonus 80% reduction in Propulsion

Jamming systems activation cost.

Each race has two designs:

Race Ships

Amarr Crusader, Malediction

Caldari Crow, Raptor

Gallente Ares, Taranis

Minmatar Claw, Stiletto

AmarrCrusader

Hull: Executioner Class

Developer: Carthum Conglomerate

Amarr Frigate Skill Bonus: Receive a

10% reduction in Small Energy Turret

capacitor use and 5% bonus to Small

Energy Turret damage per level.

Interceptor Skill Bonus: Adds a 15%

reduction in MicroWarpdrive signature

radius penalty and 7.5% bonus to Small

Energy Turret Tracking Speed per level.

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Malediction

Hull: Executioner Class

Developer: Khanid Innovations

Amarr Frigate Skill Bonus: Adds a 5%

bonus to rocket damage and 5% bonus to

armor resistances per level.

Interceptor Skill Bonus: Offers a 15%

reduction in MicroWarpdrive signature

radius penalty and 5% bonus to Warp

Scrambler and Warp Disruptor range per

level.

CaldariCrow

Hull: Condor Class

Developer: Kaalakiota

Caldari Frigate Skill Bonus: Adds a

10% bonus to Kinetic Missile damage per

level.

Interceptor Skill Bonus: Offers a 15%

reduction in MicroWarpdrive signature

radius penalty and 10% bonus to Missile

Velocity per level.

Raptor

Hull: Condor Class

Developer: Lai Dai

Caldari Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret Damage

and 10% bonus to Small Hybrid Turret

optimal range per level.

Interceptor Skill Bonus: Enjoy a 15%

reduction in MicroWarpdrive signature

radius penalty and 5% bonus to Warp

Scrambler and Warp Disruptor range per

level.

GallenteAres

Hull: Atron Class

Developer: Roden Shipyards

Gallente Frigate Skill Bonus: Adds a

5% bonus to Small Hybrid Turret damage

and 7.5% bonus to Small Hybrid Turret

tracking speed per level.

Interceptor Skill Bonus: Provides a

15% reduction in MicroWarpdrive signature

radius penalty and 5% bonus to Warp

Scrambler and Warp Disruptor range per

level.

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Taranis

Hull: Atron Class

Developer: Duvolle Labs

Gallente Frigate Skill Bonus: Adds

10% Small Hybrid Turret damage per level.

Interceptor Skill Bonus: Offers a 15%

reduction in MicroWarpdrive signature

radius penalty and 7.5% Small Hybrid

Turret tracking speed Per Interceptor Skill

Level.

MinmatarClaw

Hull: Slasher Class

Developer: Boundless Creation

Minmatar Frigate Skill Bonus: Adds a

10% bonus to Small Projectile Turret

Damage per level.

Interceptor Skill Bonus: Offers a 15%

reduction in MicroWarpdrive signature

radius penalty and 7.5% bonus to Small

Projectile Turret Tracking Speed per level.

Stiletto

Hull: Slasher Class

Developer: Core Complexion

Minmatar Frigate Skill Bonus: Adds a

5% bonus to Small Projectile Turret damage

and 7.5% bonus to Small Projectile Turret

tracking speed per level.

Interceptor Skill Bonus: Receives

a15% reduction in MicroWarpdrive

signature radius penalty and 5% bonus to

Warp Scrambler and Warp Disruptor range

per level.

Interceptor Skill Bonus: Receives

a15% reduction in MicroWarpdrive

signature radius penalty and 5% bonus to

Warp Scrambler and Warp Disruptor range

per level.

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CHAPTER SIXTEEN:

INTERDICTORSnterdictors are destroyer-class

vessels designed to pull other ships

out of warp, by breaching enemy

warp tunnels They are smaller and more

specialized than heavy interdictors, and are

tasked with stopping other players from

warping away, by making a warp disruption

bubble that prevents all nearby ships from

warping away. Although tiny and delicate,

they are an important part of any PvP gang

or corporation. Interdictors are valuable in

locations of strategic importance, where

enemy movement must be controlled. They

are also well-suited for offensive strikes

against frigate-sized craft.

I

Note: These ships can all fit

Interdiction Sphere Launchers.

Each race has its own design:

Race Ship

Amarr Heretic

Caldari Flycatcher

Gallente Eris

Minmatar Sabre

AmarrHeretic

Hull: Coercer

Developer: Khanid Innovations

Destroyer Skill Bonus: Adds a 5%

bonus to rocket damage per level; 5%

bonus to rocket and missile explosion

velocity per level.

Interdictors Skill Bonus: Adds a 10%

bonus to missile velocity per level; 10%

bonus to Interdiction Sphere Launcher rate

of fire per level.

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CaldariFlycatcher

Hull: Cormorant

Developer: Kaalakiota

Destroyer Skill Bonus: Enjoys a 10%

bonus to Rocket and Light Missile velocity

per level; 3% reduction of Light Missile

damage reduction factor per level.

Interdictors Skill Bonus: Receives a

5% bonus to Rocket and Light Missile

kinetic damage per level; 10% bonus to

Interdiction Sphere Launcher rate of fire per

level.

GallenteEris

Hull: Catalyst

Developer: Roden Shipyards

Destroyer Skill Bonus: Adds a 10%

bonus to Small Hybrid Turret falloff per

level; 10% bonus to Small Hybrid Turret

tracking speed per level.

Interdictors Skill Bonus: Adds a 5%

bonus to Rocket and Light Missile thermal

damage per level; 10% bonus to

Interdiction Sphere Launcher rate of fire per

level.

MinmatarSabre

Hull: Thrasher

Developer: Core Complexion

Destroyer Skill Bonus: Adds a 5%

bonus to Small Projectile Turret damage per

level; 10% bonus to Small Projectile Turret

tracking speed per level.

Interdictors Skill Bonus: A 10% bonus

to Small Projectile Turret falloff per level;

10% bonus to Interdiction Sphere Launcher

rate of fire per level.

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CHAPTER SEVENTEEN:

HEAVY INTERDICTORS

y combining the trapping skill

of interdictors with the

defenses of heavy assault

ships, the heavy interdictor is an important

member of any skirmish force, whether

defending or on the attack. Heavy

interdictors are the only ships in EVE that

can use the warp disruption field generator;

the module creates a warp disruption field

that moves along with the ship wherever it

goes.

B

Note: These ships can all fit warp

disruption field generators.

Each race has its own design:

Race Ship

Amarr Devoter

Caldari Onyx

Gallente Phobos

Race Ship

Minmatar Broadsword

AmarrDevoter

Hull: Maller Class

Developer: Viziam

Amarr Cruiser Skill Bonus: Receives a

10% reduction in medium energy turret

capacitor use and 5% bonus to armor

resistances per level.

Heavy Interdictors Skill Bonus: Adds

a 5% bonus to medium energy turret rate

of fire and 5% bonus to range of warp

disruption fields per level.

CaldariOnyx

Hull: Moa Class

Developer: Kaalakiota

Caldari Cruiser Skill Bonus: Adds a

5% bonus to kinetic missile damage and 5%

bonus to shield resistances per level.

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Heavy Interdictors Skill Bonus:

Receives a 10% bonus to heavy assault and

heavy missile velocity and 5% bonus to

range of warp disruption fields per level.

GallentePhobos

Hull: Moa Class

Developer: Kaalakiota

Caldari Cruiser Skill Bonus: Adds a

5% bonus to kinetic missile damage and 5%

bonus to shield resistances per level.

Heavy Interdictors Skill Bonus:

Receives a 10% bonus to heavy assault and

heavy missile velocity and 5% bonus to

range of warp disruption fields per level.

MinmatarBroadsword

Hull: Rupture Class

Developer: Core Complexion Inc.

Minmatar Cruiser Skill Bonus:

Provides a 5% bonus to medium projectile

turret rate of fire and 5% bonus to shield

resistances per level.

Heavy Interdictors Skill Bonus: Adds

a 10% bonus to medium projectile turret

falloff and 5% bonus to range of warp

disruption fields per level.

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CHAPTER EIGHTEEN: HEAVY

ASSAULT SHIPS

eavy assault ships, also known

as “HAC,” are basically beefed-

up Tech 2 cruisers designed for

full-on combat. The damage they deliver is

staggering, and they receive multiple

bonuses. These ships are an obvious choice

for combat flyers looking to move up from

cruisers, battlecruisers or battleships, and

can be used for fighting solo, or in a gang

or fleet.

H

Each race has multiple heavy assault

ship designs:

Race Ships

Amarr Sacrilege, Zealot

Caldari Cerberus, Eagle

Gallente Deimos, Ishtar

Race Ships

Minmatar Muninn, Vagabond, Mimir

AmarrSacrilege

Hull: Maller Class

Developer: Khanid Innovation

Khanid Innovation took the Maller plans

and transformed it into this brute of a ship,

featuring leading-edge armor alloys and

missile systems patterned from the most

advanced Caldari designs. The Sacrilege's

elite on-board missile launcher optimization

systems make it a very effective heavy

assault missile platform. Its advanced

capacitor systems also help make it one of

the most dangerous ships in its class.

Amarr Cruiser Skill Bonus: Adds a 5%

bonus to Heavy Assault Missile damage and

5% bonus to all armor resistances per level.

Heavy Assault Ship Skill Bonus:

Receive a 5% reduction of capacitor

recharge time and 5% bonus to Missile

Launcher rate of fire per level.

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Zealot

Hull: Omen Class

Developer: Viziam

The Zealot, which is being mass-

produced by Viziam for the Amarr Navy, is

intended to be used almost entirely as a

laser platform. Serving as a vanguard

vessel, its tough armor and terrifying

weaponry enable it to tear through

opposing fleets with shocking ease. The

developers focused on their strengths –

thick armor and supremely optimized

weapons – to create a highly focused vessel

capable of taking on any contemporary

cruiser.

Amarr Cruiser Skill Bonus: Receive a

10% bonus to Medium Energy Turret

capacitor use and 5% bonus to Medium

Energy Turret rate of fire per level.

Heavy Assault Ship Skill Bonus: Adds

a 10% bonus to Medium Energy Turret

optimal range and 5% bonus to Medium

Energy Turret damage per level.

CaldariCerberus

Hull: Caracal Class

Developer: Lai Dai

Instead of their typical well-rounded

designs, Lai Dai created the Cerberus—a

highly specialized, extremely potent,

missile boat—that some believe may have

been invented to beef up LD’s own police

force. Whoever pilots it (given they have

the skills) is really only secondary, though;

the Cerberus's onboard missile system

cannot be matched by any other cruiser in

space.

Caldari Cruiser Skill Bonus: Adds a

5% bonus to Kinetic Missile damage and

10% bonus to Missile velocity per level.

Heavy Assault Ship Skill Bonus: Adds

a 10% bonus to Heavy Assault and Heavy

Missile flight time and 5% bonus to Missile

Launcher rate of fire per level.

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Eagle

Hull: Moa Class

Developer: Ishukone

Recent trends in Caldari ship design

show a shift toward long-range weaponry,

thus the Eagle is Ishukone’s answer to

competitor Lai Dai's ominous Cerberus ship.

The Eagle is the cutting edge in Caldari war

ships, with a design based on the rugged

Moa, but with greater range and durability.

The ship can fire with tremendous accuracy

and do extensive damage at ranges

considered ludicrous by cruiser operators,

so the Eagle is sure to spell the demise of

anyone foolish enough to get too close.

Caldari Cruiser Skill Bonus: Adds a

10% bonus to Medium Hybrid Turret

optimal range per level and 5% bonus to

shield resistances per level.

Heavy Assault Ship Skill Bonus: Adds

a 10% bonus to Medium Hybrid Turret

optimal range and 5% bonus to Medium

Hybrid Turret damage per level.

GallenteDeimos

Hull: Thorax Class

Developer: Duvolle Labs

Duvolle was reportedly hired by an

unnamed party to build an elite close-range

blaster cruiser, and the company delivered.

When it comes to tactical elements, the

Deimos bears a closer resemblance to

smaller craft than it does to those in its own

class.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 5% increase to MicroWarpdrive

capacitor bonus per level.

Heavy Assault Ship Skill Bonus:

Receive a 10% bonus to Medium Hybrid

Turret falloff and 5% bonus to Medium

Hybrid Turret damage per level.

IshtarHull: Vexor Class

Developer: CreoDron

Marketed as "the Ishkur's big brother,"

the Ishtar is the closest CreoDron have

come to designing an entirely exclusive

drone carrier. Although it is not endowed

with the same level of traditional firepower

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as other heavy assault ships, the Ishtar

competes through its vast capacity for

carrying drones and proprietary hard-coded

drone-control subroutines.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 10% bonus to drone hitpoints and

damage per skill level.

Heavy Assault Ship Skill Bonus: Adds

a +5 km bonus to Scout and Heavy Drone

operation range and +50 m3 extra Drone

Bay space per level.

MinmatarMimir

The Mimir is an experimental prototype

designed to combine the qualities of the

front-line Minmatar heavy assault ships. It

is heavily plated and features additional

thrusters, but is rarely seen. The ship is

usually given to select pilots as a reward.

Special Ability: Adds a 25% bonus to

max velocity, 50% bonus to Medium

Projectile Turret falloff and optimal range.

Minmatar Cruiser Skill Bonus: Adds a

20% bonus to Medium Projectile Turret

damage and 5% bonus to all armor

resistances per level.

MuninnHull: Rupture Class

Developer: Boundless Creation

Boundless Creation designed the Muninn

under commission from the Republic Fleet,

aiming to build a lethal assault ship for

backing the Matari tribes and a commercial

gun platform. The Muninn is heavily

armored, stacked with turret hardpoints

and loaded with the newest projectile

optimization technology.

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret rate

of fire and 5% bonus to Medium Projectile

Turret damage per level.

Heavy Assault Ship Skill Bonus: Adds

a 10% bonus to Medium Projectile Turret

optimal range and 7.5% bonus to Medium

Projectile Turret tracking speed per level.

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Vagabond

Hull: Stabber Class

Developer: Thukker Mix

Envisioned as an improved Stabber,

Thukker Mix designed the Vagabond to be a

cruiser-sized skirmish craft that could both

defend mobile installations and carry out

surgical strikes upon opponents. The

Vagabond is the fastest cruiser in space,

perfect for hit-and-run missions relying on

both quickness and damage-dealing. One

limitation is the ship can’t use some of the

larger weapons on the market, as its on-

board power core isn’t strong enough..

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret rate

of fire and 5% bonus to max velocity per

level.

Heavy Assault Ship Skill Bonus: Adds

a 10% bonus to Medium Projectile Turret

falloff range and 5% bonus to Medium

Projectile Turret damage per level.

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CHAPTER NINETEEN:

RECON SHIPSn essence, recon ships are cruisers

engineered for reconnaissance and

electronic warfare. There are two

types of recon ships, which are both Tech 2

cruisers: force recon ships, which are used

to warp while cloaked, rapidly destroy

enemies and enable other ships to jump in

behind lines; the other type are combat

recon ships, which are used for electronic

warfare, primarily to obliterate enemy

logistics.

I

Force recon ships are a cruiser version of

covert ops frigates. They aren’t as resilient

as combat recon ships, but are quite

effective nonetheless, thanks to their skill

at interfacing with covert ops cloaking

devices and creating cynosural fields for

incoming capital ships. On the other hand,

combat recon ships were built almost

exclusively for electronic warfare, and have

onboard attributes created to optimize

electronic countermeasure modules.

Combat recon ships are cutting-edge with

regard to anti-support support. They are

lethal opponents in smaller battles,

between their strong defenses and

electronic wizardry.

Note: Force Recon ships can all fit

covert cynosural field generators. All

Force Recon ships receive a role bonus

80% reduction in liquid ozone

consumption for cynosural field

generation and 50% reduction in

cynosural field duration.

Each race has two designs, one for

combat recon (CR) and another for force

recon (FR):

Race Ships

Amarr Curse (CR), Pilgrim (FR)

Caldari Falcon (FR), Rook (CR)

Gallente Arazu (FR), Lachesis (CR)

Minmatar Huginn (CR), Rapier (FR)

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AmarrCurse

Hull: Arbitrator

Role: Combat Recon Ship

Developer: Khanid Innovation

Amarr Cruiser Skill Bonus: Adds a 5%

bonus to Tracking Disruptor effectiveness

and 10% bonus to drone hit points and

damage per level.

Recon Ships Skill Bonus: Receive a

40% bonus to Energy Vampire and Energy

Neutralizer range and 20% bonus to Energy

Vampire and Energy Neutralizer transfer

amount per level.

PilgrimHull: Arbitrator

Role: Force Recon Ship

Developer: Carthum Conglomerate

Amarr Cruiser Skill Bonus: Adds a 5%

bonus to Tracking Disruptor effectiveness

and 10% bonus to drone hit points and

damage per level.

Recon Ships Skill Bonus: Receive a

20% bonus to Energy Vampire and Energy

Neutralizer transfer amount and -96% to

-100% reduced CPU need for cloaking

device per level.

CaldariFalcon

Hull: Blackbird

Role: Force Recon Ship

Developer: Ishukone

Caldari Cruiser Skill Bonus: Adds a

5% Bonus to Medium Hybrid damage per

level; 10% Bonus to ECM Target Jammer

capacitor use per level.

Recon Ships Skill Bonus: Receive a

30% bonus to ECM Target Jammer strength

per level and -96% to -100% reduced CPU

need for cloaking device per level.

RookHull: Blackbird

Role: Combat Recon Ship

Developer: Kaalakiota

Caldari Cruiser Skill Bonus: Adds a

5% Bonus to Heavy and Heavy Assault

Missile Launcher Rate of Fire per level; 10%

Bonus to ECM Target Jammer capacitor use

per level.

Recon Ships Skill Bonus: Receive a

30% Bonus to ECM Target Jammer strength

per level; 10% Bonus to Heavy Assault &

Heavy Missile velocity per level.

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GallenteArazu

Hull: Celestis

Role: Force Recon Ship

Developer: Duvolle Labs

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 5% bonus to Remote Sensor Dampener

effectiveness per level.

Recon Ships Skill Bonus: Receive a

20% bonus to warp disruptor range and

-96% to -100% reduced CPU need for

cloaking device per level.

LachesisHull: Celestis

Role: Combat Recon Ship

Developer: Roden Shipyards

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 5% bonus to Remote Sensor Dampener

effectiveness per level.

Recon Ships Skill Bonus: Receive a

20% bonus to warp disruptor range and 5%

bonus to Heavy Missile Launcher and

Assault Missile Launcher rate of fire per

level.

MinmatarHuginn

Hull: Bellicose

Role: Combat Recon Ship

Developer: Boundless Creation

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret rate

of fire and 7.5% bonus to target painter

effectiveness per level.

Recon Ships Skill Bonus: Receive a

60% bonus to stasis webifier range and 5%

bonus to Heavy Missile Launcher, heavy

assault missile launcher and Assault Missile

Launcher rate of fire per level.

RapierHull: Bellicose

Role: Force Recon Ship

Developer: Core Complexion

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret rate

of fire and 7.5% bonus to target painter

effectiveness per level.

Recon Ships Skill Bonus: Receive a

60% bonus to stasis webifier range and

-96% to -100% reduced CPU need for

cloaking device per level.

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CHAPTER TWENTY:

COMMAND SHIPS

rmed with advanced command

module interfaces, command

ships are built to rain mayhem

on large battlefields, and can turn the tide

in any engagement. Command Ships are

battlecruiser-class vessels designed to aid

allies in battle, and are the backbone of any

serious EVE online fleet. Command ships

enhance the rest of the fleet with their

gang modules, and can also deal damage if

needed.

A

Each race has two different types of

command ships: one is aimed entirely at

fleet support; and the other is a balanced

craft with higher DPS that can also be used

solo. Field command ships are geared more

for full-on combat than fleet command

ships, even though both vessels can hold

their own in battle. Fleet command ships

personify the highest levels of warfare link

efficiency; although they don’t pack the

same wicked punch as their field command

counterparts, the boosts they give their

fellow ships make them indispensable

assets for any fleet.

Note: All field command ships

receive a role bonus 99% reduction in

Warfare Link module CPU need; all

fleet command ships also receive a

role bonus 99% reduction in Warfare

Link module CPU need, but can also

use three Warfare Link modules

simultaneously.

Each race has two designs; one for fleet

command (FT) and another for field

command (FD):

Race Ships

Amarr Absolution (FD), Damnation (FT)

Caldari Nighthawk (FD), Vulture (FT)

Gallente Astarte (FD), Eos (FT)

Minmatar Claymore (FT), Sleipnir (FD)

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AmarrAbsolution

Hull: Prophecy

Role: Field Command Ship

Developer: Carthum Conglomerate

Battlecruiser Skill Bonus: Provides a

10% reduction in Medium Energy Turret

capacitor use and 5% bonus to all armor

resistances per level.

Command Ships Skill Bonus: Adds a

5% bonus to Medium Energy Turret damage

and 5% bonus to Medium Energy Turret

rate of fire per level.

DamnationHull: Prophecy

Role: Fleet Command Ship

Developer: Khanid Innovations

Battlecruiser Skill Bonus: Adds a 10%

bonus to Heavy Assault Missile and Heavy

Missile velocity and 5% bonus to all armor

resistances per level.

Command Ships Skill Bonus: Adds a

10% bonus to armor hitpoints and 3%

bonus to effectiveness of Armored Warfare

Links per level.

CaldariNighthawk

Hull: Ferox

Role: Field Command Ship

Developer: Kaalakiota

Battlecruiser Skill Bonus: Adds a 5%

bonus to assault missile, heavy assault

missile and heavy missile launcher rate of

fire and 5% bonus to all shield resistances

per level.

Command Ships Skill Bonus: Adds a

5% bonus to heavy missile Kinetic damage

and 5% bonus to heavy missile explosion

velocity per level.

VultureHull: Ferox

Role: Fleet Command Ship

Developer: Ishukone

Battlecruiser Skill Bonus: Adds a 10%

bonus to Medium Hybrid Turret optimal

range and 5% bonus to all shield

resistances per level.

Command Ships Skill Bonus: Adds a

10% bonus to Medium Hybrid Turret

optimal range and 3% bonus to

effectiveness of Siege Warfare Links per

level

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GallenteAstarte

Hull: Brutix

Role: Field Command Ship

Developer: Duvolle Labs

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Hybrid Turret damage

and 7.5% bonus to Armor Repairer

effectiveness per level.

Command Ships Skill Bonus: Adds a 5%

bonus to Medium Hybrid Turret damage

and 10% bonus to Medium Hybrid turret

falloff per level.

EosHull: Brutix

Role: Fleet Command Ship

Developer: CreoDron

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Hybrid Turret damage

and 7.5% bonus to Armor Repairer

effectiveness per level.

Command Ships Skill Bonus: Receive

+15 m3 extra Drone Bay space and 3%

bonus to effectiveness of Information

Warfare Links per level.

MinmatarClaymore

Hull: Cyclone

Role: Fleet Command Ship

Developer: Core Complexion

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Projectile Turret rate of

fire and 7.5% bonus to Shield Booster

effectiveness per level.

Command Ships Skill Bonus: Receive

a 7.5% bonus to Medium Projectile Turret

tracking speed and 3% bonus to

effectiveness of Skirmish Warfare Links per

level.

SleipnirHull: Cyclone

Role: Field Command Ship

Developer: Boundless Creation

Battlecruiser Skill Bonus: Adds a 5%

bonus to Medium Projectile Turret rate of

fire and 7.5% bonus to Shield Booster

effectiveness per level.

Command Ships Skill Bonus: Adds a

5% bonus to Medium Projectile Turret

damage and 10% bonus to Medium

Projectile Turret falloff per level.

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CHAPTER TWENTY ONE: STRATEGIC CRUISERS

he strategic cruiser features a

modular design with sub-

systems. It can have different

attributes, granting it the freedom to play a

defensive role, or alternately, an offensive

role controlled by sub-systems

combinations.

TEach race has one design:

Race Ship

Amarr Legion

Caldari Tengu

Gallente Proteus

Minmatar Loki

AmarrLegion

Amarr Strategic Cruiser Skill Bonus:

Receives a 5% Reduction in the amount of

heat damage absorbed by modules per

level.

CaldariTengu

Caldari Strategic Cruiser Skill

Bonus: Receives a 5% Reduction in the

amount of heat damage absorbed by

modules per level.

GallenteProteus

Gallente Strategic Cruiser Skill

Bonus: Provides a 5% Reduction in the

amount of heat damage absorbed by

modules per level.

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MinmatarLoki

Some consider the Loki to be the

weakest of the T3s. It certainly packs a

punch, but there doesn’t appear to be a

sole well-rounded fit. The ship can excel at

any T3 role, will generally have glaring

weaknesses as well. The big advantage of

flying the Loki over a ship like the Sleipnir is

the Loki’s Covert subsystem and its

resulting ability to run with BO gangs.

Minmatar Strategic Cruiser Skill

Bonus: Receives a 5% Reduction in the

amount of heat damage absorbed by

modules per level.

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CHAPTER TWENTY-TWO:

CARRIERSarriers are capital warships that

can transport and deploy scores

of smaller ships amid full-on

battle. Like seafaring carriers, these vessels

are fleet ships, not be used alone for ratting

or other solo runs. Carriers are for

experienced pilots only; their strength is

from their drones, particularly the deadly

fighter drones, which can actually warp

around the system. Carrier pilots are a

clutch asset to a fleet, because they can

pour on a ton of DPS, and also perform

support roles like repairing and capacitor-

boosting. Carriers themselves cannot fit

any weapons themselves; they should be

used in a fleet with protection from other

eve online ships.

C

Each race has two designs:

Race Ships

Amarr Aeon, Archon

Caldari Chimera, Wyvern

Race Ships

Gallente Nyx, Thanatos

Minmatar Hel, Nidhoggur

AmarrAeon

The Aeon is the largest ship of its class

in the history of the Amarr Empire. It can

function as both a mobile citadel and as a

fighter-ship carrier.

Amarr Carrier Skill Bonuses: Adds a

50% bonus to Capital Energy and Armor

transfer range per level; 5% bonus to all

Armor resistances per level; 99% reduction

in CPU need for Warfare Link modules; Can

fit Projected Electronic Counter Measures;

Can deploy three additional Fighters or

Fighter Bombers per level; Can fit one

additional Warfare Link module per level;

200% bonus to Fighter or Fighter Bomber

control range; immune to all forms of

Electronic Warfare.

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Archon

The Amarr Navy commissioned the

Archon was to serve as a personnel and

fighter carrier, after Emperor Kor-Azor’s

assassination. The Archon is a tough

customer in any fight, armed with cutting-

edge fighter command interfacing

technology and strong defenses.

Amarr Carrier Skill Bonuses: Adds a

50% bonus to Capital Energy and Armor

transfer range per level; 5% bonus to all

Armor resistances per level; 99% reduction

in CPU need for Warfare Link modules; can

fit Tactical Logistics Reconfiguration

modules; can deploy one additional Fighter

or Drone per level; 200% bonus to Fighter

control range.

CaldariChimera

The design of the Chimera is based upon

the historical Caldari ship the Kairiola,

which was essentially a water freighter

refitted during the Gallente-Caldari war to

act as a fighter carrier.

Caldari Carrier Skill Bonuses: Adds a

50% bonus to Capital Energy and Shield

transfer range per level; 5% bonus to all

Shield resistances per level; 99% reduction

in CPU need for Warfare Link modules; can

fit Tactical Logistics Reconfiguration

modules; can deploy one additional Fighter

or Drone per level; 200% bonus to Fighter

control range.

WyvernThe design for the Wyvern is inspired by

the ancient Raata Empire’s oceanic

flagship, the Oryioni-Haru. The Wyvern’s

varied applications in deep space ensure a

legacy of purpose for this ship in the ages

to come.

Caldari Carrier Skill Bonuses: Adds a

50% bonus to Capital Energy and Shield

transfer range per level; 5% bonus to all

Shield resistances per level; 99% reduction

in CPU need for Warfare Link modules; can

fit Projected Electronic Counter Measures;

can deploy three additional Fighters or

Fighter Bombers per level; can fit one

additional Warfare Link module per level;

200% bonus to Fighter or Fighter Bomber

control range; immune to all forms of

Electronic Warfare.

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GallenteNyx

The Nyx is a tribute to King Doule dos

Rouvenor III, who reigned peacefully for 36

years, setting the basis for all the Gallente

technological and social ideologies.

Brimming with the latest gadgets, the Nyx

personifies the Gallenteans love for

advancement.

Gallente Carrier Skill Bonuses: Adds

a 50% bonus to Capital Shield and Armor

transfer range per level; 5% bonus to

deployed Fighters or Fighter Bomber

damage per level; 99% reduction in CPU

need for Warfare Link modules; can fit

Projected Electronic Counter Measures; can

deploy three additional Fighters or Fighter

Bombers per level; Can fit one additional

Warfare Link module per level; 200% bonus

to Fighter and Fighter Bomber control

range; immune to all forms of Electronic

Warfare.

Thanatos

The basic reason for designing the

Thanatos was the need for a lower-cost

version of the Nyx. Engineered to act as a

fighter carrier for small- to mid-size fights, it

has serious defensive attributes and

specially-fitted fighter bays.

Gallente Carrier Skill Bonuses: Adds

a 50% bonus to Capital Shield and Armor

transfer range per level; 5% bonus to

deployed Fighters’ damage per level; 99%

reduction in CPU need for Warfare Link

modules; can fit Tactical Logistics

Reconfiguration modules; can deploy 1

additional Fighter or Drone per level; 200%

bonus to Fighter control range.

MinmatarHel

Rather than honoring legendary

statesmen or ancient vessels, the Hel was

inspired by a terrifying razor-toothed shark

indigenous to old-world Matar. Since its

inception the Hel has remained cloaked in

secrecy; very few insiders are aware of the

ship’s development and attributes. It’s

obviously a war machine in every sense of

the word, from its Spartan living quarters to

its frightening appearance.

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Minmatar Carrier Skill Bonuses: Adds

a 50% bonus to Capital Shield and Armor

transfer range per level; 5% bonus to Shield

and Armor transfer amount per level; 99%

reduction in CPU need for Warfare Link

modules; can fit Projected Electronic

Counter Measures; can deploy three

additional Fighters or Fighter Bombers per

level; can fit one additional Warfare Link

module per level; 200% bonus to Fighter

and Fighter Bomber control range; immune

to all forms of Electronic Warfare.

NidhoggurAs little more than a scaled-down Hel,

the Nidhoggur shares the uniform combat-

related design focus of its sibling. It is

designed for no other reason than total

carnage, and makes no apologies for that.

Minmatar Carrier Skill Bonuses: Adds

a 50% bonus to Capital Shield and Armor

transfer range per level; 5% bonus to Shield

and Armor transfer amount per level; 99%

reduction in CPU need for Warfare Link

modules; can fit Tactical Logistics

Reconfiguration modules; can deploy one

additional Fighter or Drone per level; 200%

bonus to Fighter control range.

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CHAPTER TWENTY-THREE:

DREADNOUGHTS

he strongest long-range

installation attackers in the game,

the enormous dreadnoughts are

not a vessel you use alone. They inflict

devastating damage on lone targets, and

can destroy stationary or slow targets

rapidly. The enemy uses huge guns, which

are generally ineffective against small

targets, but excellent against other capital

ships, fleets of battleships and player

owned starbases (POS). It is very expensive

and you need to train a lot of skills to be

able to fly one.

T

Each race has one design:

Race Ship

Amarr Revelation

Caldari Phoenix

Gallente Moros

Minmatar Naglfar

AmarrRevelation

The shining star of Amarrian military

technology, the Revelation features the

strongest armor plating around, for

arguably the most resilient dreadnought in

space. It’s also the clear choice for

protracted sieges, due to its ability to fire

capital beams.

Amarr Dreadnought Skill Bonus:

Receive a 10% reduction in Capital Energy

Turret capacitor use and 5% bonus to

Capital Energy Turret rate of fire per skill

level.

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CaldariPhoenix

The Phoenix is another classic Caldari

design, with a modified missile interface,

unbeatable targeting arrays and top-flight

shield systems. It is considered the

strongest long-range installation attacker in

the game, however it does have its

weaknesses, too: when properly equipped,

its shield boosting actuators permit the

Phoenix to take a serious beating over a

short period, its defenses can’t weather a

lengthy, sustained attack. Give it a tough

backup force, though, and you’d better look

out.

Caldari Dreadnought Skill Bonus:

Adds a 5% bonus to kinetic missile damage

and 5% bonus to Capital Launcher rate of

fire per skill level.

GallenteMoros

The well-rounded Moros may have the

greatest capacity in its class for fending off

smaller enemies on its own, while still

keeping its main objective in its crosshairs.

The Moros can single-handedly decide the

fate of a fleet battle, thanks to a stunning

assortment of point defenses, such as its

ultra-roomy drone bay.

Gallente Dreadnought Skill Bonus:

Adds a 5% bonus to Capital Hybrid Turret

damage and 20% bonus to drone damage

and hitpoints per skill level.

MinmatarNaglfar

The design of the Naglfar was based on

an ancient Matari pattern. Its wields a

dizzying array of firepower options, capable

of keeping the ship in the fight under all

situations. Its defenses aren’t as

impenetrable as others in its class, however

its uniform resilience and staggering total

DPS make it a powerful component within

any fleet.

Minmatar Dreadnought Skill Bonus:

Adds a 5% bonus to Capital Projectile

damage per level; 5% bonus to Capital

Projectile rate of fire per level.

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CHAPTER TWENTY-FOUR:

TITANSitans are truly giant ships in the

Eve Online universe, and most

players will likely never see one,

because they require years of training and

many billions of ISK to build. Titans are not

created by individuals, but rather as large

corporate undertakings.

TEach race has one design:

Race Ship

Amarr Avatar

Caldari Leviathan

Gallente Erebus

Minmatar Ragnarok

AmarrAvatar

Amarr Titan Skill Bonuses:

• 100% bonus to Capital Energy Turret

damage per level

• 7.5% bonus to gang members'

capacitor recharge rate per level

• 99% reduction in CPU need for

Warfare Link modules

• Can fit Judgment Super Weapon

• Can fit Jump Portal Generator

• Can fit Clone Vat Bay

• Can fit 1 additional Warfare Link

module per level

• Immune to all forms of Electronic

Warfare

CaldariLeviathan

Caldari Titan Skill Bonuses:

• 125% bonus to Citadel Missile kinetic

damage per level

• 7.5% bonus to gang members’

maximum shield HP per level

• 99% reduction in CPU need for

Warfare Link modules

• Can fit Oblivion Super Weapon

• Can fit Jump Portal Generator

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• Can fit Clone Vat Bay

• Can fit one additional Warfare Link

module per level

• Immune to all forms of Electronic

Warfare

GallenteErebus

Gallente Titan Skill Bonuses:

• 100% bonus to Capital Hybrid Turret

damage per level

• 7.5% bonus to gang members'

maximum armor HP per level

• 99% reduction in CPU need for

Warfare Link modules

• Can fit Aurora Ominae Super

Weapon

• Can fit Jump Portal Generator

• Can fit Clone Vat Bay

• Can fit one additional Warfare Link

module per level

• Immune to all forms of Electronic

Warfare

MinmatarRagnarok

Minmatar Titan Skill Bonuses:

• 125% bonus to Capital Projectile

Turret damage per level

• 7.5% reduction in gang members’

signature radius per level

• 99% reduction in CPU need for

Warfare Link modules

• Can fit Gjallarhorn Super Weapon

• Can fit Jump Portal Generator

• Can fit Clone Vat Bay

• Can fit 1 additional Warfare Link

module per level

• Immune to all forms of Electronic

Warfare

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CHAPTER TWENTY-FIVE: INDUSTRIAL

SHIPSndustrial ships are trader’s ships,

used for transportation—they’re

haulers—and are an important part

of the industrial system of EVE Online,

because of their cheap price, low skill

requirements and high speed compared to

other freighters (even though they are still

slow). They are mainly used to transport

items, even small vessels, and have limited

defensive capabilities.

I

Each race has multiple designs:

Race Ships

Amarr Bestower, Sigil

Caldari Badger, Badger Mark II

Gallente Iteron (Marks I through V)

Minmatar Hoarder, Mammoth,

Race Ships

Wreathe

AmarrBestower

The Bestower has a long history of use

as a slave transport, ferrying human

workers throughout Imperial space. This

class has been so reliable over the years,

with its rugged armor and generous cargo

space, even the Emperor uses an enhanced

model for the Imperial Treasury.

Amarr Industrial Skill Bonus: Adds a

5% bonus to Cargo Capacity and Max

Velocity per skill level.

SigilThe Sigil is a recent creation from

esteemed designer Viziam. It is based on an

old slave transport design, similar to the

Bestower.

Amarr Industrial Skill Bonus: Adds a

5% bonus to Cargo Capacity and Max

Velocity per skill level.

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CaldariBadger

As the main cargo-carrier for the Caldari

State, the Badger is often relied upon for

lengthy, difficult trade runs, which it

accomplishes through its massive capacity

and effective weaponry.

Caldari Industrial Skill Bonus: Adds a

5% bonus to Cargo Capacity and Max

Velocity per skill level.

Badger Mark IIFor transporting extremely valuable

goods, the military and mega corps use the

new Mark II version of the classic Badger.

The new incarnation features increased

high-tech gadgetry and greater defenses,

for a combination that’s tough for other

freighters to beat.

Caldari Industrial Skill Bonus: Adds a

5% bonus to Cargo Capacity and Max

Velocity per skill level.

GallenteIteron (Marks I through V)

Speedy, dependable and available in

multiple models, the Iteron-class cargo ship

is a favorite of both civilians and the

military. It’s inexpensive and can be fitted

numerous ways, so it can haul pretty much

everything. One downside is its weak

defenses, which make it dependent on an

escort in dangerous areas.

Gallente Industrial Skill Bonus: Adds

a 5% bonus to Cargo Capacity and Max

Velocity per skill level.

MinmatarHoarder

The Hoarder is the second in the pecking

order among Minmatar industrial craft; it

lacks the Mammoth’s power, but offers

ample cargo space for its low price. It

makes a sound choice for working in

peaceful regions or when guarded by an

escort.

Minmatar Industrial Skill Bonus:

Adds a 5% bonus Cargo Capacity and Max

Velocity per skill level.

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Mammoth

Designed with assistance from the

Gallente Federation, the Mammoth is the

Minmatar Republic’s largest and most

effective industrial ship. A shrewd

purchase, the Mammoth is massive and

herculean, but also agile and tech-savvy.

Minmatar Industrial Skill Bonus:

Adds a 5% bonus Cargo Capacity and Max

Velocity per skill level.

WreatheThe Wreathe one of the oldest ships still

in active use. Its design is extremely plain,

which is the primary factor behind its

longevity; however it also renders the ship

appropriate for only the most basic tasks.

Minmatar Industrial Skill Bonus:

Adds a 5% bonus Cargo Capacity and Max

Velocity per skill level.

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CHAPTER TWENTY-SIX: FREIGHTERS

reighters are the backbone of

commerce in EVE Online, hauling

massive heaps of resources

through the universe. They are slow, costly

and require many skills, but if you need to

move vast quantities of cargo from point A

to B, this is the way. Freighters hold about

25 times more than a maxed-out hauler.

FEach race has one design:

Race Ship

Amarr Providence

Caldari Charon

Gallente Obelisk

Minmatar Fenrir

AmarrProvidence

The Empire's engineers put great effort

into the Providence, partially to tap into the

profitable capsuleer market. Make no

mistake: the Providence is one of the

sturdiest freighters in the game.

Amarr Freighter Skill Bonus: Adds a

5% bonus to cargo hold capacity and 5%

bonus to maximum velocity per level.

CaldariCharon

The Caldari State pioneered the freighter

class with the Charon, addressing the

demand for a huge transport vehicle to

service deep-space installations, and it

remains the industry standard. Its

enormous dimensions and cavernous cargo

hold are second to none.

Caldari Freighter Skill Bonus: Adds a

5% bonus to cargo hold capacity and 5%

bonus to maximum velocity per level.

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GallenteObelisk

The Obelisk is the Federation’s answer

to the Caldari Charon, with similar

characteristics but stronger emphasis on

resilience. This colossal ship is the most

effective and cutting-edge Gallente

transport design.

Gallente Freighter Skill Bonus: Adds

a 5% bonus to cargo hold capacity and 5%

bonus to maximum velocity per level.

MinmatarFenrir

The Obelisk is the Federation’s answer

to the Caldari Charon, with similar

characteristics but stronger emphasis on

resilience. This colossal ship is the most

effective and cutting-edge Gallente

transport design.

Gallente Freighter Skill Bonus: Adds

a 5% bonus to cargo hold capacity and 5%

bonus to maximum velocity per level.

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CHAPTER TWENTY-

SEVEN: JUMP FREIGHTERS

ump freighters definitely hold

less than their freighter

siblings—about 10 times less—

but they make up for it with their jump

drives. Each race has one design:

JRace Ship

Amarr Ark

Caldari Rhea

Gallente Anshar

Minmatar Nomad

AmarrArk

Hull: Providence

Developer: Carthum Conglomerate

Amarr Freighter Skill Bonus: Adds a

5% bonus to cargo hold capacity and 5%

bonus to agility per level.

Jump Freighters Skill Bonus: Adds a

10% bonus to shield, armor and hull

hitpoints and 10% reduction in jump fuel

need per level.

CaldariRhea

Hull: Charon

Developer: Ishukone

Ishukone cut a deal to exchange

unknown technical data for the core science

behind the Thukker Tribes’ original jump

freighter design, and were thus able to

quickly market the Rhea, the hugest jump-

capable freighter in space.

Caldari Freighter Skill Bonus: Adds a

5% bonus to cargo hold capacity and 5%

bonus to agility per level.

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Jump Freighters Skill Bonus: Adds a

10% bonus to shield, armor and hull

hitpoints and 10% reduction in jump fuel

need per level.

GallenteAnshar

Hull: Obelisk

Developer: CreoDron

CreoDron quickly cranked out the

Anshar, much to the surprise of many,

especially since the ship occupies an

entirely different world than its standard

drone-focused designs. The Anshar uses

proprietary cargo drones to enhance

loading algorithms and completely fill every

millimeter of the ship's massive interior, so

it certainly holds its own within it s class.

Gallente Freighter Skill Bonus: Adds a

5% bonus to cargo hold capacity and 5%

bonus to agility per level.

Jump Freighters Skill Bonus: Adds a 10%

bonus to shield, armor and hull hitpoints

and 10% reduction in jump fuel need per

level.

MinmatarNomad

Hull: Fenrir

Developer: Thukker Mix

The Thukkers’ mastery of jump drive

technology was cemented with their

invention of the Nomad, which is now an

ubiquitous presence in the sky and an

integral aspect of non-caravan Thukker life.

Minmatar Freighter Skill Bonus:

Adds a 5% bonus to cargo hold capacity

and 5% bonus to agility per level.

Jump Freighters Skill Bonus: Adds a

10% bonus to shield, armor and hull

hitpoints and 10% reduction in jump fuel

need per level.

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CHAPTER TWENTY-EIGHT:

TRANSPORT SHIPS

ransport Ships offer innovative

technologies invented to aid the

transportation of valuable items

and cargo. They are specialized industrial

ships, used for working in dangerous areas.

They are faster, tougher and more powerful

than their Tech 1 counterparts, but far

more skill.

TEach race has two types of transport

ships: one blockade runner, and one deep

space transporter. The blockade runners

are built to withstand a gatecamp or attack,

while the deep space transporters are used

in friendly space, tapping their larger cargo

capacity over standard industrial ships.

Deep space transports possess defenses

beyond regular industrial ships, so they

provide excellent protection for cargo. They

are, however, some of the slowest ships

around.

Meanwhile, blockade runner transports

are the fastest industrial ships available,

utilizing strong and lightweight materials

and sacrificing some cargo space, enabling

them to reach speeds greater than a

cruiser, while withstanding heavy fire.

These factors make them ideal for flying

through dangerous territories with precious

cargo. Each race has two designs:

Race Ships

Amarr Impel, Prorator

Caldari Bustard, Crane

Gallente Occator, Viator

Minmatar Mastodon, Prowler

AmarrImpel

Hull: Bestower Class

Developer: Khanid Innovations

Amarr Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: +5%

armor repairer repair amount per level;

+5% bonus to armor HP per level.

Role Bonus: +2 warp strength

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Prorator

Hull: Sigil Class

Developer: Viziam

Amarr Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: +5%

armor repairer repair amount; -98.5% to

-99.25% bonus to CPU need of covert ops

cloaks.

CaldariBustard

Hull: Badger Class

Developer: Lai Dai

Caldari Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: +5%

shield booster boost amount per level; +5%

bonus shield HP per level.

Role Bonus: +2 warp strength.

Crane

Hull: Badger Class

Developer: Kaalakiota

Caldari Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: +5%

shield booster boost amount; -98.5% to

-99.25% bonus to CPU need of covert ops

cloaks.

GallenteOccator

Hull: Iteron Class

Developer: Roden Shipyards

Gallente Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: +5%

armor repairer boost amount per level;

+5% bonus to armor HP per level.

Role Bonus: +2 warp strength.

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Viator

Hull: Iteron Class

Developer: Duvolle Labs

Gallente Industrial Skill Bonus: +5%

cargo capacity per level; +5% velocity per

level.

Transport Ships Skill Bonus: -5%

armor repairer duration per level; -98.5% to

-99.25% bonus to CPU need of covert ops

cloaks.

MinmatarMastodon

Hull: Mammoth Class

Developer: Thukker Mix

Minmatar Industrial Skill Bonus:

+5% cargo capacity per level; +5% velocity

per level.

Transport Ships Skill Bonus: +5%

shield booster boost amount per level; +5%

bonus to shield HP per level.

Role Bonus: +2 warp strength.

Prowler

Hull: Wreathe Class

Developer: Core Complexions

Minmatar Industrial Skill Bonus:

+5% cargo capacity per level; +5% velocity

per level.

Transport Ships Skill Bonus: +5%

shield booster boost amount per level;

-98.5% to -99.25% bonus to CPU need of

covert ops cloaks.

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CHAPTER TWENTY-NINE:

LOGISTICSogistics ships are support vessels

built to lend field assistance

during large-scale combat. They

are the “healers” of Eve Online’s ships;

these Tech 2 variants of cruisers boost

armor, shield or energy reproduction of

fleet members. They are good for both

Level 5 missions and for PvP, but can

quickly be targeted in giant fleet battles

because of their role.

L

Each race has one design:

Race Ship

Amarr Guardian

Caldari Basilisk

Gallente Oneiros

Minmatar Scimitar

AmarrGuardian

Hull: Augoror Class

Developer: Carthum Conglomerate

The Guardian has a special distinction

among Carthum Conglomerate's designs: It

is the first ship to feature Carthum’s new

capacitor flow maximization system, which

permits storing greater amounts of energy

and providing more options for delivering

the energy to other ships. Although it

features Carthum's usual armor and hull

strength, since the Guardian is a support

ship, it only has limited room for weaponry.

Its primary function is to act as an all-round

support vessel, offering raw energy to the

fleet.

Amarr Cruiser Skill Bonus: 150%

bonus to Energy Transfer Array and Remote

Armor Repair System range and 20% bonus

to Armor Maintenance Bot transfer amount

per level.

Logistics Skill Bonus: 15% reduction

in Energy Transfer Array and Remote Armor

Repair System capacitor use per level.

Role Bonus: -65% power need for

Remote Armor Repair Systems and -50%

power need for Energy Transfer Arrays.

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CaldariBasilisk

Hull: Osprey Class

Developer: Lai Dai

A Caldari ship to the core, the Basilisk

features state-of-the-art computer systems

made to enable shield transporting arrays,

albeit sacrificing some structural strength in

the process. The end goal with the design

of the Basilisk is to further advance the

creation of innovative defense optimization

systems while also offering significant

support abilities.

Caldari Cruiser Skill Bonus: Adds a

150% bonus to Shield Transport and Energy

Transfer Array range and 20% bonus to

Shield Maintenance Bot transfer amount

per level.

Logistics Skill Bonus: Receive a 15%

reduction in Shield Transport and Energy

Transfer Array capacitor use per level.

Role Bonus: Includes -50% CPU need

for Shield Transporters and -50% power

need for Energy Transfer Arrays.

GallenteOneiros

Hull: Exequror Class

Developer: Roden Shipyards

Roden stepped away from their usual

“firepower first” philosophy to focus on

defense with the Oneiros, which was was

created to act as an armor augmenter,

providing extra added defensive power to

combat fighters. Its own defenses are tough

as nails, and it is extremely difficult to

punch through ships backed by an Oneiros.

Gallente Navy officials are said to be

considering adding these ships into their

fleets.

Gallente Cruiser Skill Bonus: Adds a

150% bonus to Remote Armor Repair

System and Tracking Link range 20% bonus

to Armor Maintenance Bot transfer amount

per level.

Logistics Skill Bonus: Provides a 15%

reduction in Remote Armor Repair System

capacitor use and 10% bonus to Tracking

Link efficiency per level.

Role Bonus: Receive a -65% power

need for Remote Armor Repair Systems.

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Minmatar

Scimitar

Hull: Scythe Class

Developer: Core Complexions, Inc.

The Scimitar was designed mostly to aid

heavy combat craft in tracking speedy

targets, through the ship’s special tracking

support arrays. Fairly agile for a support

cruiser, it can regularly be seen slipping

between battleships.

Minmatar Cruiser Skill Bonus: Adds a

150% bonus to Tracking Link and Shield

Transport range and 20% bonus to Shield

Maintenance Bot transport amount per

level.

Logistics Skill Bonus: Adds a 10%

bonus to Tracking Link efficiency and 15%

reduction in Shield Transport capacitor use

per level.

Role Bonus: Receive -50% CPU need

for Shield Transporters.

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CHAPTER THIRTY: O.R.E.

SHIPShere are several different types of

O.R.E. mining ships, and multiple

models within each different

category:

TType Ships

Capital Industrial Ships

Orca, Rorqual

Mining Barges Covetor, Procurer, Retriever

Exhumers Hulk, Mackinaw, Skiff

Capital ShipsThere are two capital industrial ships in

EVE Online: the Orca and Rorqual. Both are

used as support for mining operations,

transporting and boosting mining barges

and exhumers. The Orca, however, is also a

hauler, and can be a nice alternative to

freighters with the right fitting. They are

super expensive and skill-intensive, and

need lots of industrial and leadership skills

to fly well. They are often owned by

corporations and not individuals, since they

are costly, vulnerable when alone and not

overly helpful without a gang for support.

They all fit jump drives, and can support

large fleet operations.

OrcaOuter Ring Excavations and Deep Core

Mining Inc. developed the Orca as a joint

venture, to create a vessel geared toward

the needs of New Eden's industry and offer

a versatile platform for managing mining

operations. Using plenty of the technology

O.R.E. developed for the Rorqual,

integrated with Deep Core Mining research

division’s newest bells and whistles has

resulted in a ship suited to all sizes of

demands and missions.

Industrial Command Ship Skill

Bonus: 5% bonus to cargo capacity per

level; 3% bonus to effectiveness of mining

foreman gang links per level.

Role Bonus: 250% bonus to tractor

beam range; 100% bonus to tractor beam

velocity; 500% bonus to survey scanner

range; 99% reduction in CPU need for Gang

Link modules; can use three gang link

modules simultaneously.

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Rorqual

As an answer to the increasing need for

capital industry platforms that can support

and maintain large mining operations in

remote stretches of space, Outer Ring

Excavations produced the Rorqual, a ship

whose main attribute is its ability to grind

ore into smaller particles than previously

possible, without altering their molecular

makeup. As a result, the ship can haul

massive quantities of compressed ore in its

40,000 m3 capacity hold.

The Rorqual can also fit a capital tractor

beam, which can retrieve cargo from much

further distances and at significantly higher

than smaller beams. In addition it features

an expansive drone bay, jump drive tech

and the capability to fit a clone vat bay. In

all, the sum of these components makes

the Rorqual the perfect hub for deep space

mining. (Note: Since its specialization is

industrial ops, its ship maintenance bay can

only accommodate industrial ships, mining

barges and their Tech 2 variants.)

Capital Industrial Ships Skill

Bonuses: -5% reduction in fuel

consumption for industrial cores per level;

5% bonus to effectiveness of mining

foreman gang links per level when in

deployed mode; 50% bonus to the range of

Capital Shield Transporters per level; 20%

bonus to drone damage and hitpoints per

level.

Role Bonuses: 900% bonus to the

range of survey scanners; 200% bonus to

the range of cargo scanners; 99% reduction

in CPU need for Gang Link modules; can fit

Clone Vat Bay; can use three Gang Link

modules simultaneously.

Mining BargesMining barges are the first of the

specialized mining ships players attain in

EVE Online. They are made in three types:

the Procurer, Retriever and Covetor. Since

the Retriever earns double mining income,

wait to buy your first mining barge until you

can afford it, because the Procurer isn’t a

huge upgrade compared to the mining

cruisers, and you can buy the Retriever not

longer after starting with a Procurer. The

Retriever and Covetor are sound ships for

prospective miners, before moving on the

exhumers. Barges are generally cheap, and

don’t require a lot of skills.

Mining barges come equipped with

electronic subsystems designed to

accommodate Strip Mining modules. Paired

with their sizable cargo hold and a

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respectable drone bay, they’re highly

productive ore extractors. They are slow

and have limited defenses, but have a

good-sized cargo hold and can boost strip

miners.

Note: All mining barges are able to

equip Strip Miner and Ice Harvester

turrets. These ships also receive a

Mining Barge skill bonus of a 3%

better yield for Strip Miners per level.

CovetorThe O.R.E. Syndicate designed the

Covetor’s ship class to aid the vaulting of

the mining trade to new heights of

efficiency and productivity, and this ship is

the largest of that class.

ProcurerThe Procurer is the smallest of the

mining barge class.

RetrieverThe Retriever is the medium-sized

version of the mining barge ship class.

ExhumersExhumers, like mining barges, come

standard with electronic subsystems

designed to accommodate Strip Mining.

They are also far more resilient and can

better handle the dangers of deep space.

These lumbering, insatiable ships were

expressly created for ore accumulation, so

if you are a miner, the exhumers are your

best bet. These are specialized, Tech 2

versions of the more basic mining barges,

and crucial to any successful industrialist.

Exhumers come in three different

editions; each specialized for one type of

mining. The Skiff is made to handle the

valuable Mercoxit ore, the Mackinaw is used

for ice mining and the big mighty Hulk is

used for all the other types. Exhumers are

the Eve Online mining ships of choice, with

generally double the cargo of mining

barges, stopping at a place for better

bonuses and greater defensive capabilities.

Note: All Exhumers are able to

equip Strip Miner and Ice Harvester

turrets. These ships also receive a

Mining Barge skill bonus of a 3%

better yield for Strip Miners per level,

and a 7.5% bonus to all shield

resistances per level.

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Hulk

The Hulk, with its 8,000 m3 cargo

capacity, is the largest ship in the Exhumer

class. Clearly, the Hulk is the most effective

mining ship available.

Exhumers Skill Bonus: 3% better yield

for Strip Miners per level; 3% reduction in

Ice Harvester duration per level.

MackinawThe Mackinaw is the O.R.E. Syndicate’s

medium-sized version of its Exhumer-class

mining ships. It is a specialty vessel, best

suited for ice mining.

Exhumers Skill Bonus: 5% reduction

in Ice Harvester duration per level.

Role Bonus: 100% bonus Ice Harvester

yield but 25% penalty to ice harvester

duration.

SkiffThe Skiff is the smallest of the O.R.E.

Syndicate’s Exhumer-class mining ships.

Skiffs are specialty vessels, engineered to

mine Mercoxit.

Exhumers Skill Bonus: 60% bonus to

Mercoxit Mining Crystal yield multiplier per

level; 20% reduced chance of Mercoxit gas

cloud forming per level.

Role Bonus: +2 warp strength.

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APPENDIX A: FACTION SHIPS

Navy-Issue Vesselsesigned almost exclusively to

fight back against surging space

pirates, navy ships feature extra

defensive abilities and enhanced firing

performance.

DFrigates

Amarr Navy Slicer

The pride of the Amarr Navy, the Slicer

is one of its main weapons against Matari

insurgents. The ship features extensive

range and flexibility in fittings, heaps of

armor and a strong capacitor, helping Slicer

pilots deftly destroy other frigates with

ease.

Amarr Frigate Skill Bonus: Receive a

10% reduction in Small Energy Turret

capacitor use and 5% bonus to Small

Energy Turret damage per level.

Caldari Navy HookbillThe Hookbill was recently upgraded from

a routine patrol ship to a fleet-defining

frigate, with numerous new advancements

in its bag of tricks.

Caldari Frigate Skill Bonus: 10%

bonus to missile velocity and 20% bonus to

Kinetic missile damage, 10% bonus to EM,

Explosive, and Thermal missile damage per

level.

DaredevilThere is little evidence of the Daredevil's

nexus, but it thought that Guardian Angel

engineers designed it as a defensive

counterpart to the Dramiel frigate. In

closely resembles the Dramiel in use and

aesthetic, but forgoes offensive ability for

higher defensive stats and tougher armor

plating.

Special Ability: 200% bonus to Small

Hybrid Turret damage.

Gallente Frigate Skill Bonus: Adds a

10% bonus to Small Hybrid Turret falloff per

level.

Minmatar Frigate Skill Bonus: Adds a

10% bonus to the velocity factor of stasis

webifiers per level.

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DramielA workhorse frigate to be sure, the lethal

Dramiel can also hit ferociously hard. It’s

the most senior and commonly used ship in

the Angel Cartel stable of ships.

Special Ability: Adds a 100% bonus to

Small Projectile Turret damage.

Minmatar Frigate Skill Bonus: Adds a

10% bonus to Small Projectile Turret falloff

per level.

Gallente Frigate Skill Bonus: Adds a

7.5% bonus to Small Projectile Turret

tracking speed per level.

Gallente Navy CometThe Comet was designed by Roden

Shipyards Corporation engineer/researcher

Arnerore Rylerave as a common police

patrol ship, but its considerable

maneuverability and wicked weaponry

pushed it into the Navy's fleets, where it is

now an ubiquitous skirmish craft.

Gallente Frigate Skill Bonus: Adds a

7.5% bonus to Small Hybrid Weapon

tracking speed and 5% bonus to Small

Hybrid Turret damage per level.

Republic Fleet FiretailPatterned from a fighter frigate called

the Shamrock (once used by the defunct

Lazari Dromitus pirate faction), the Firetail

was later improved and upgraded, and is

now a staple in most Republic Fleet patrols.

Minmatar Frigate Skill Bonus: Adds a

20% bonus to Small Projectile Turret

damage and 7.5% bonus to Small Projectile

Turret tracking speed per level.

SuccubusSaid to be superior to ships two or three

times its size, the Succubus is a truly feared

frigate, which most pilots hope to never

encounter in the depths of space.

Special Ability: Adds a 100% bonus to

Small Energy Turret damage.

Amarr Frigate Skill Bonus: Adds a

7.5% bonus to Small Energy Turret tracking

per level.

Caldari Frigate Skill Bonus: Adds a

5% bonus to Small Energy Turret damage

per level.

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WormGurista leader Korako “The Rabbit”

Kosakami stole the Caldari's Merlin ship

design, then transformed it into a defensive

behemoth with increased electronic warfare

abilities.

Special Ability: Adds a 50% bonus to

Rocket and Light Missile velocity.

Caldari Frigate Skill Bonus: Adds 5%

shield resistance per level.

Gallente Frigate Skill Bonus: Adds

5m3 Drone Bay Capacity per level.

CruisersAuguror Navy Issue

The Navy-issued Augoror is a super-

resilient craft made to contribute strong

support in fleet battles, and it is a relatively

nimble cruiser as well, suited for both

escort duty and small skirmishes. It was

designed to fill a gap in the usually slow

and plodding Amarrian fleet, and has

performed perfectly in that respect.

Amarr Cruiser Skill Bonus: Adds a

10% bonus to Medium Energy Turret

Capacitor Usage and 10% bonus to Armor

Hitpoints per level.

Caracal Navy IssueThe Navy version of the Caracal was

created to fight pirate invaders in Caldari

territories, and has risen to the challenge.

The ship sports enhanced defensive

features and greater fitting potential, and is

being used increasingly for homeland

defense.

Caldari Cruiser Skill Bonus: Adds a

5% bonus Kinetic Missile Damage and 10%

bonus to Missile Velocity per level.

Exequror Navy IssueTo combat the spread of close-range

blaster ships the Federation Navy High

Command commissioned the Exequror

Navy Issue. It doesn't boast the speed of

some others in its class, but it does contain

advanced hybrid plasma-coil compression

subsystems, making it a deadly opponent in

full-frontal combat.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 5% bonus to Medium Hybrid Turret rate

of fire per level.

Omen Navy IssueOriginally envisioned as a versatile

search and rescue ship with fierce combat

strengths to fend of frigate swarms, the

Omen Navy Issue also holds a drone bay

geared to offer the ship a wider assortment

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of options when squaring off against

diverse opposing squadrons. It’s a more

flexible offering than the usual Amarr

designs, but still packs a signature punch.

Amarr Cruiser Skill Bonus: Adds a

10% bonus to Medium Energy Turret

capacitor use and 7.5% bonus to Medium

Energy Turret rate of fire per level.

Opux Dragoon YachtThe Opux Dragoon Yacht was originally

built by Roden Shipyards solely for the

Caldari Gaming Commission, but it is now

being supplied to the IGC. Dragoon-class

Yachts are generally used to carry wealthy

spectators to various key intergalactic

sporting events.

Opux Luxury YachtThese Yachts are normally used by the

entertainment industry, to conduct pleasure

trips for wealthy Gallentians. These ships

are rarely seen outside of Gallente

airspace, but are highly popular among the

Federation.

Osprey Navy IssueThe Osprey Navy Issue is the fastest

Caldari cruiser in space and a frightening

missile craft to boot, giving the Navy more

chances than ever to engage in classic-

style skirmishes.

Caldari Cruiser Skill Bonus: Adds a

5% bonus to Assault, Heavy Assault and

Heavy Missile Launcher rate of fire and 10%

bonus to Heavy Assault and Heavy Missile

velocity per level.

Scythe Fleet IssueAlthough known as the "mini-Typhoon,"

the Scythe Fleet Issue sorely lacks its larger

forefather’s defensive traits, but offers

untouched agility and unpredictability.

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret rate

of fire and 5% bonus to Assault, Heavy

Assault and Heavy Missile Launcher rate of

fire per level.

Stabber Fleet IssueIn order to bring the Stabber up to

military grade, the Republic Fleet

commissioned the design of the Fleet Issue

Stabber; a slower, tougher version of its

namesake that wields a lot more weaponry.

Since it’s relatively new the Fleet Issue

Stabber hasn't been involved in many large

engagements, but that will soon change.

Minmatar Cruiser Skill Bonus: Adds a

5% bonus to Medium Projectile Turret firing

speed and 10% bonus to Medium Projectile

Turret tracking speed per level.

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Vexor Navy IssueThe Navy-Issued Vexor cruiser was built

initially to haul elite on-board electronics

requiring serious skills to utilize, the

Federation Navy ultimately opted for simple

upgrades to the standard Vexor's armor,

shields, hull and fitting options instead. The

end product is a brutally powerful combat

cruiser.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and 10% bonus to drone hitpoints, damage

and mining yield per skill level.

BattleshipsApocalypse Navy Issue

The Navy Issue Apocalypse features

enhanced armor plating and structural

framework and state-of-the-art shield

systems. It has become the Imperial Navy

elite wing’s flagship vessel.

Amarr Battleship Skill Bonus: Adds a

10% bonus to Large Energy Turret

capacitor use and 7.5% bonus to Large

Energy Turret optimal range per level.

Armageddon Navy IssueBasically a turbo-charged version of the

notorious Armageddon-class battleship, this

craft is likely one of the deadliest war birds

ever designed. Commanding one of these

ships is one of the greatest honors a pilot

can received in the Amarr Empire.

Amarr Battleship Skill Bonus: Adds a

10% bonus to Large Energy Turret

capacitor use and 5% Large Energy Turret

rate of fire per level.

Dominix Navy IssueThe Dominix was refitted to serve more

traditional combat roles with the Navy

Issue, and thus the ship continues to serve

as a highly successful asset in close- and

mid-range battles.

Gallente Battleship Skill Bonus: Adds

a 5% bonus to Large Hybrid Turret damage

and 10% bonus to drone hitpoints and

damage per skill level.

Megathron Federate IssueSince its introduction nearly two decades

ago the Megathron has served tirelessly in

the hot-spot regions on the Federation’s

edges, making a name for itself as a

battleship to truly be feared and respected.

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A unique ship, the Federate Issue was

commissioned by president Foiritan to

serve as an award presented to the best of

the best.

Gallente Battleship Skill Bonus: Adds

a 5% bonus to Large Hybrid Turret damage

and 7.5% bonus to Large Hybrid Turret

tracking speed per level.

Megathron Navy IssueRecent improvements in the original

design of the mighty Navy Megathron have

enabled it to perform in a broader range of

tactical operations than before. It’s now one

of the most useful war vessels in space.

Gallente Battleship Skill Bonus: Adds

a 5% bonus to Large Hybrid Turret damage

and 7.5% bonus to Large Hybrid Turret

tracking speed per level.

Raven Navy IssueThe Navy Issue Raven is the finest

vessel the Caldari bring to the battlefield.

It’s a complete assault ship with extensive

electronic warfare capabilities,

commissioned by Caldari Navy Special

Operations Command after a rash of

coordinated Gurista raids threatened

several planets in the Obe system.

Caldari Battleship Skill Bonus: Adds

a 5% bonus to Siege and Cruise Missile

Launcher Rate of Fire and 10% bonus to

Torpedo and Cruise Missile Velocity per

level.

Scorpion Navy IssueThis vessel's designers opted to nix the

idea for an electronic warfare platform, and

instead targeted direct combat, including

excellent shields and weaponry to give the

Scorpion the edge in countless tactical

situations.

Caldari Battleship Skill Bonus: Adds

a 5% bonus to Cruise and Siege Launcher

Rate Of Fire and 5% shield resistance per

level.

Tempest Fleet IssueOriginally a variant licensed to Core

Complexions, the Fleet Tempest was

intended to offer strong defensive abilities.

Designer Enoksur Steidentet totally

succeeded, and in the end the Fleet

acquired from him all rights to the design,

for an unnamed fortune.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

rate of fire and Large Projectile Turret

damage per level.

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Typhoon Fleet IssueWith improved fittings, greater speed

and more weapon hardpoints than its

standard counterpart, the Typhoon Fleet

Issue brings the x-factor to all small-scale

combat. A marvel of design versatility

adaptability, it is arguably the most diverse

vessel in New Eden.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

Rate of Fire and 5% bonus to Siege and

Cruise missile launcher Rate of Fire per

level.

Pirate ShipsThe pirate faction designers attempted

to create altered ships intended to terrorize

enemies of their protectorate, basing their

blueprints on the states’ versions.

CruisersAshimmu (Blood Raiders)

The Ashimmu is a frightening ship to

encounter under any set of circumstances.

Special Ability: Adds a 100% bonus to

Medium Energy Turret damage.

Amarr Cruiser Skill Bonus: Adds a

15% bonus to Energy Vampire and Energy

Neutralizer drain amount per level.

Minmatar Cruiser Skill Bonus: Adds a

10% bonus to the velocity factor of stasis

webifiers per level.

Cynabal (Angels)The Cynabal is one of the speediest,

strongest cruisers in the galaxy. It was one

of the Angel Cartel’s earliest designs, and

remains their staple. It’s origins are a

mystery, but rumors of Jovian influence

persist.

Special Ability: Adds a 25% bonus to

Medium Projectile Turret rate of fire.

Minmatar Cruiser Skill Bonus: Adds a

10% bonus to Medium Projectile Turret

damage per level.

Gallente Cruiser Skill Bonus: Adds a

10% bonus to Medium Projectile Turret

falloff per level.

Gila (Guristas)Drawing upon his tenure in the Caldari

Navy, Gurista leader Korako “The Rabbit”

Kosakami opted to threaten the State with

enhanced versions of its own designs. One

of the results was the Gila, evil twin of the

Moa.

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Special Ability: Adds a 50% bonus to

Heavy, Heavy Assault and light Missile

velocity.

Caldari Cruiser Skill Bonus: Adds 5%

shield resistance per level.

Gallente Cruiser Skill Bonus: Adds a

10% bonus to drone hitpoints and damage

per skill level.

Phantasm (Sansha) Like fellow Sansha craft, little is known

of the nexus of the Phantasm’s design. Its

radical shape reflects highly advanced

physics research, whereby lines and joints

merge into a form with unmatched

resilience and structural strength, paired

with elite hardpoint tech and a super-

efficient powercore.

Special Ability: Adds s 100% bonus to

Medium Energy Turret damage.

Amarr Cruiser Skill Bonus: Adds a

7.5% bonus to Medium Energy Turret

tracking per level.

Caldari Cruiser Skill Bonus: Adds a

5% bonus to Medium Energy Turret damage

per level.

Vigilant (Serpentis)Although the Vigilant was unfortunately

the first Gallente design stolen by the

Guardian Angels to make into something

their own, it wasn’t the last. Adding upon

the Thorax's strengths, it’s a lethal ship

both by solo and within a fleet.

Special Ability: Adds a 75% bonus to

Medium Hybrid Turret damage.

Gallente Cruiser Skill Bonus: Adds a

10% bonus to Medium Hybrid Turret falloff

per level.

Minmatar Cruiser Skill Bonus: Adds a

10% bonus to the velocity factor of stasis

webifiers per level.

BattleshipsBhaalgorn (Blood Raiders)

The Bhaalgorn, which takes its name

from a child-devouring demon from

Amarrian myth, is possibly even scarier

than its namesake. Its origins remain a

mystery to observers.

Special Ability: Adds a 100% bonus to

Large Energy Turret damage.

Amarr Battleship Skill Bonus: Adds

15% bonus to Energy Vampire and Energy

Neutralizer drain amount per level.

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Minmatar Battleship Skill Bonus:

Adds a 20% bonus to Stasis Webifier

activation range per level.

Machariel (Angels)Its utilitarian appearance may not lend

proof, but numerous observers are certain

that the Machariel is based on an ancient

Jovian design uncovered by the Angel

Cartel during an extensive exploratory raid

into uncharted territory. This gargantuan

appeared not long after, rapidly becoming

one of the Arch Angels' key war ships.

Special Ability: Adds a 25% bonus to

Large Projectile Turret rate of fire.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

damage per level.

Gallente Battleship Skill Bonus: Adds

a 10% bonus to Large Projectile Turret

falloff per level.

Nightmare (Sansha)The Nightmare has been the subject of

persistent rumors since its first terrifying

appearance a couple of years back, with

some claiming the design bears the

hallmarks of the mad-man work of Sansha

himself.

Special Ability: Adds a 100% bonus to

Large Energy Turret damage.

Amarr Battleship Skill Bonus: Adds a

7.5% bonus to Large Energy Turret tracking

per level.

Caldari Battleship Skill Bonus: Adds

a 5% bonus to Large Energy Turret damage

per level.

Rattlesnake (Guristas)As per his usual M.O., Korako “The

Rabbit” Kosakami lifted the design behind

the Scorpion-class battleship and made it

his own, renaming it the Rattlesnake, a ship

now considered the flagship of all large

Gurista forces. Others contend the design

was Kosakami’s from the start.

Special Ability: Adds a 50% bonus to

Cruise Missile and Torpedo velocity.

Caldari Battleship Skill Bonus: Adds

5% shield resistance per level.

Gallente Battleship Skill Bonus: Adds

a 10% bonus to drone hitpoints and

damage per skill level.

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Vindicator (Serpentis)By grounding their design concept in the

Federation Navy's mighty Megathron, the

Guardian Angels' created a monster ship

intended to send the enemies of the Cartel

or its Serpentis protectorate packing.

Special Ability: Adds a 37.5% bonus to

Large Hybrid Turret damage.

Gallente Battleship Skill Bonus: Adds

a 7.5% bonus to Large Hybrid Turret

tracking speed per level.

Minmatar Battleship Skill Bonus:

Adds a 10% bonus to the velocity factor of

stasis webifiers per level.

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APPENDIX B: OTHER SHIPS

ShuttlesGoru's Shuttle

Goru Nikainen's Shuttle.

Gurista ShuttleA Caldari Shuttle used by the Guristas

organization.

Interbus ShuttleWhen Interbus commissioned Duvolle

Laboratories to build an upgraded shuttle in

YC 106, they produced this vessel, which

pairs a compact footprint with a respectably

roomy cargo hold, making it ideal for the

company’s multipurpose transportation

services. The ship was a guarded,

proprietary Interbus vehicle for five years,

and then was offered to select capsuleer

pilots in a marketing campaign for the

Interbus brand, in an attempt to tap into

the multiplying capsuleer constituency.

Still, it’s pretty much a rare bird to spot,

and is largely just an expensive collector's

item.

FrigatesEnigma

As the name implies, everything about

this ship is a mystery.

EchoWhen pirate activity made Asteroid

mining a much more dangerous

proposition, the first prototype Echo assault

frigate was developed and produced by the

Indocon Corporation.

Silver MagnateAn exquisitely appointed ship in a class

unto itself, the Magnate frigate has been

the special pet project for an exclusive

group of royal ship engineers for more than

a decade. During this lengthy span of

research, the design has underwent

multiple stages, with each prototype raising

the bar in frigate design. The Silver issue is

one of the most recent installments in this

line of excellence.

Amarr Frigate Skill Bonus: Adds a 5%

bonus to Small Energy Turret capacitor use

and Small Energy Turret damage per skill

level.

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Gold MagnateBoth a master-designed frigate and an

over-the-top piece of fine art, the Gold

Magnate joins its Silver sibling among the

frigate elite. After many years of

development, the Gold Issue justifies the

countless hours of work its engineers have

invested in it.

Amarr Frigate Skill Bonus: Adds a 5%

bonus to Small Energy Turret capacitor use

and Small Energy Turret damage per skill

level.

Polaris Inspector FrigateThe Polaris Inspector frigate is an

observation vehicle with a very resilient

superstructure.

Polaris CenturionThe Polaris Centurion is an elite observer

vehicle with a nearly impenetrable armor

coating.

Polaris Centurion FrigateThe Polaris Centurion frigate is an

observation ship with an extremely resilient

design.

Polaris Legatus FrigateThe Polaris Legatus frigate is the most

powerful Polaris ship built, superior in both

combat and maneuverability.

CruisersGuardian-Vexor

This ship is a modified Vexor, which is a

fierce, flexible combat vessel. It’s

particularly impactful for scouting possibly

hostile sectors, since it can remain on duty

for long stretches, before having to return

to base. It is also highly capable of

protecting itself, even against concentrated

assaults.

Gallente Cruiser Skill Bonus: Adds a

5% bonus to Medium Hybrid Turret damage

and +1 extra Drone controlled per level.

Battleships

Apocalypse Imperial IssueIt almost goes without saying that an

imperial issue of the cataclysmic

Apocalypse, crafted by master engineers

and built in the Emperor’s personal

shipyards, will certainly be something to

behold. It’s given solely as an award for

those who have demonstrated exemplary

fealty to the Emperor, and is considered a

tremendous honor to command—let alone

own—one of these towering battleships.

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Amarr Battleship Skill Bonus: Adds

10% bonus to Large Energy Turret

capacitor use and 5% maximum Capacitor

Capacity per level.

Armageddon Imperial IssueThe imperial issue of the Armageddon is

an enhanced incarnation of the ubiquitous

Amarrian warship, designed and built by

the Empire’s elite starship engineers and

architects. Its heavy weaponry and

powerful front are like intergalactic

battering rams bent on destruction.

Amarr Battleship Skill Bonus: Adds a

10% bonus to Large Energy Turret

capacitor use and 5% Large Energy Turret

rate of fire per level.

Raven State IssueThe State Issue of the powerful Raven

was designed solely to honor those who

have exhibited true combat valor, with

actions falling within the Caldari code of

battle. Should the ship be lost, the

dishonored pilot must take his own life, to

be replaced by the highest-ranked surviving

crew member.

Caldari Battleship Skill Bonus: Adds

a 5% bonus to Siege and Cruise Missile

Launcher Rate of Fire and 10% bonus to

Torpedo and Cruise Missile Velocity per

level of skill.

Tempest Tribal IssueA ship commissioned by the Republic’s

four tribes, the Tribal Issue of the all-

important Tempest is only awarded for

ironclad valor in the name of the Republic,

and an unending devotion to maintaining

Tribal freedom. A genuine badge of honor,

pilots or ship crew often get

commemorative tattoos, in honor of both

the gift of the ship and the amazing

opportunity to fly it.

Minmatar Battleship Skill Bonus:

Adds a 5% bonus to Large Projectile Turret

rate of fire and Large Projectile Turret

damage per level.

Other Ships

ZephyrThe Zephyr was first envisioned by

Valsas en Dilat as an exercise in minimalist

design, never intended as a commercial

venture. But the recent discovery of the

uncharted Sleeper Territories, and their

countless wormholes, has ignited new

interest in the Zephyr - its mass makes it

an ideal exploration vessel. An entirely

unique spacecraft design, the Zephyr relies

almost exclusively on solar winds for its

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sublight propulsion, with ultra-light sails

that enable it to ride streams of photons

rushing through space, with only a small

sensor footprint and very little mass.

Special Abilities: Can fit Prototype Iris

Probe Launcher; will not be targeted by

Sleeper drones.

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