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The South Yorkshire School Games Winter Festival 2017
Congratulations on securing a place at the Level 3 School Games Winter Finals. It is a great
achievement for your school, one of which you and all the young people involved should be
proud to reach this stage of the School Games.
Let the Games Begin!
Date: Wednesday 16th March 2017
Venue: English Institute of Sport, Coleridge Road, Sheffield S9 5DA
Time: Registration open 8:45am – 10:00am (please arrive promptly ready for
the Opening Ceremony parade to start at 10:15am). See the timetable for
specific sport competition timings
Please familiarise yourself with the rules and routine formats of the Level 3 finals which can
be accessed at www.yorkshiresport.org/what-we-do/in-education/school-games/information-
and-resources/ along with supplementary event documents and risk assessments.
On Arrival:
There are a limited number of free parking spaces available at the venue for cars and mini-
buses.
If you are arriving by coach, you will be required to drop-off on Coleridge Road,
please be aware that there is another event taking place at Ice Sheffield and
there is no available parking in the overflow as in previous years.
Please inform [email protected] if you intend to arrive by coach and need coach
parking for the day.
Upon entering the venue, please inform a member of the event team that you have arrived
and they will direct you to the Netball hall where you will collect your event t-shirts and
congregate prior to the Opening Ceremony athlete parade.
New for 2017 - There will be activities and displays taking place in the Netball Hall to
entertain the teams prior to the Opening Ceremony.
The School Games is a London 2012 Olympic Legacy programme and the finals will
commence with an Opening Ceremony which will include performances from young people.
Following this, participants will make their way to the competition areas within the English
Institute of Sport.
Courtesy of the Games, each competitor will be supplied with a complimentary t-shirt in
the colour of their district on arrival.
Timetable for the Day
Competitions schedule – Please note timings are approximate
Start Time Event Venue Area Estimate Finish Time
8:45am Registration open Netball Hall 10:00am
10:15am Opening Ceremony Athletics Arena 10:45am
Competitions Schedule
MORNING
11:00am Boccia Multi-Purpose Room 1:00pm
11:00am Primary Sports Hall Athletics Badminton Hall 1:00pm
11:00am Primary Gymnastics Athletics Arena 1:30pm
11:00am Secondary Gymnastics Athletics Arena 1:30pm
11:00am Handball Netball Hall 1:00pm
11:00am Sitting Volleyball Table Tennis Room 2:00pm
11:00am Change 4 Life Zone Throwing Area 2:00pm
AFTERNOON
1:00pm New Age Kurling Multi-Purpose Room 3:00pm
1:15pm Primary Basketball Netball Hall 3:30pm
2:00pm Primary Cheerleading Athletics Arena 4:30pm
2:00pm Secondary Cheerleading Athletics Arena 4:30pm
1:30pm Secondary Sports Hall Athletics Badminton Hall 4:00pm
DEMONSTRATION AREA
11:00am Demonstration Zone Netball Hall 4:00pm
Medal ceremonies will take place at the end of each competition and there is no overall
closing ceremony.
During periods when your team will not be competing, there will be additional activities
taking place in the demonstration zone and we encourage everyone to engage and take in
the cultural elements of the day.
Spirit of the Games
It is a fantastic achievement for the young people to reach
the Level 3 School Games and we want to encourage fair
play throughout all aspects of the finals. The event will be
supported by young leaders & volunteers who without
their help and dedication the Games wouldn’t be possible!
Please respect all decisions of the officials.
By registering to attend, your school, staff and participants
agree to abide by the values of the School Games.
Welfare & Safeguarding:
Each school team competing in the School Games is required to have a nominated Team
Manager with each qualified team.
Team Managers and additional school staff are responsible for their team
members at all times during School Games events – including supervision,
health & safety, welfare, behaviour and conduct.
Team Manager selection is at the discretion of the school. This will usually be a member of
the teaching staff and they will have FULL responsibility for the young people in attendance
at the Games. Yorkshire Sport Foundation will hold details of each of the team managers in
attendance for emergency situations. Therefore, please ensure you have provided your
mobile phone contacts prior to the event and during registration.
Team Managers are required to collect all relevant personal information for all their
participants, including additional staff members.
It is a requirement that Team Managers have the following information
available to them on the day of the event:
Individual emergency contact details for parents – including mobile phone contacts
Information about the specific care needs of any participants with a disability.
Consent will be obtained from the participants’ parent of any required intimate care
needs to be met by staff/volunteers acting in ‘loco parentis’ at the Games.
Information about any medical condition/allergies the children may have – where
relevant they must supply sufficient medication for the duration of the event that is
to be met by the staff acting in ‘loco parentis’. Consent has also been requested for
any treatment to be administered to the participant in the event of any
illness/accident.
Photographic and video consent for their team members.
Information about transport arrangements for the event.
Information about any specific religious/cultural needs e.g. time/space to pray.
Please share this information with the school’s Senior Leadership Team.
There will be members of the media present, please make the organisers aware on arrival if
any member of your team does not have photo/video permission and they will be provided
with an ID wristband.
Get in Touch
In the event of any further questions please contact the School Games team.
Simon Pugh: [email protected]
Lucy Wall: [email protected]
We look forward to welcoming your school and participants to the School Games Winter
Finals and we wish you all an enjoyable and successful experience.
Please inform us as soon as possible if you are no longer able to attend the day.
Simon Pugh
Yorkshire Sport Foundation
0330 20 20 280
Primary Sportshall Athletics
Format Primary SHA Competition Age group(s): Y5-Y6 combined
Team & squad numbers: Teams must consist of 10 boys and 10 girls
Level 3 qualification: Top TWO teams per district
The Sportshall Primary Programme provides an exciting and highly popular introduction to
athletics competition. The following notes provide an overview of the competition and set
out the team requirements.
Team Information
School teams must consist of 10 girls and 10 boys.
Sports Hall Athletics General Rules
1. The Sports Hall Athletics Competition is aimed at Year 5/6 pupils.
2. Teams must consist of 10 girls and 10 boys.
3. Each child may compete in a maximum of 2 track (including relay races) and 1 field
event.
4. All field events are for 2 boys and 2 girls per school.
5. In all track relays those competitors who are not running with the baton must
remain seated on the team mat.
6. In all events competitors will be given full instructions and may be allowed to
practice if time permits
7. Suitable clean footwear and clothing must be worn for every event.
8. Field events will be scored according to the combined total of the best performance
of both athletes from your school.
9. Team points will be awarded as follows. (1st place = 4pts, 2nd place = 3pts and so on)
In the event of equal performances the points will be awarded for the position with
the next position being missed out. (E.g., 1st, 2nd=, 2nd=, 4th)
Sports Hall Athletics Team Sheet
Girls Team
Track Events Names
1 Lap Individual Sprint 1____________
2 Lap Individual Sprint 2____________
1 Lap Individual Hurdles 3____________
2 Lap Individual Hurdles 4____________
2 x 3 Distance Relay 5____________ 6____________
4 x 1 Lap Sprint Relay 7____________ 8____________
9____________ 10___________
4 x 1 Lap Hurdles Relay 11___________ 12___________
13___________ 14___________
4 x 1 Lap Obstacle Relay 15___________ 16___________
17___________ 18___________
Field Events Names
Standing Long Jump 1____________ 2____________
Chest Push 3____________ 4____________
Speed Bounce 5____________ 6____________
Seated Throw 7____________ 8____________
Target Throw 9____________ 10___________
Mixed Relay 19B__________ 20B___________
19G__________ 20G___________
Sports Hall Athletics Team Sheet
Boys Team
Track Events Names
1 Lap Individual Sprint 1____________
2 Lap Individual Sprint 2____________
1 Lap Individual Hurdles 3____________
2 Lap Individual Hurdles 4____________
2 x 3 Distance Relay 5____________ 6____________
4 x 1 Lap Sprint Relay 7____________ 8____________
9____________ 10___________
4 x 1 Lap Hurdles Relay 11___________ 12___________
13___________ 14___________
4 x 1 Lap Obstacle Relay 15___________ 16___________
17___________ 18___________
Field Events Names
Standing Long Jump 1____________ 2____________
Chest Push 3____________ 4____________
Speed Bounce 5____________ 6____________
Seated Throw 7____________ 8____________
Target Throw 9____________ 10___________
Mixed Relay 19B__________ 20B___________
19G__________ 20G___________
Track Events
All track events start and finish in the middle of the sports hall and competitors must turn at
each end of the sports hall by using one foot on the reversaboard.
1 Lap = Hitting 2 reversaboards and back to the middle of the hall
2 Lap = Hitting 4 reversaboards and back to the middle of the hall
1 Lap Individual Sprint
One lap race for one competitor from each school
2 Lap Individual Sprint
Two lap race for one competitor from each school
1 Lap Individual Hurdles
One lap race for one competitor from each school over small hurdles
2 Lap Individual Hurdles
Two lap race for one competitor from each school over small hurdles
2 x 3 Lap Distance Relay Race
A six lap race with a team of two competitors from each school. The first competitor will
complete 3 complete laps (6 boards) before passing to the second team member to
complete another 3 complete laps. The purpose of this event is to challenge the endurance
of the participants. Each participant must run their 3-laps continuously before the
baton is changed to the next runner.
4 x 1 Lap Relay
1. The first runner starts as in a normal race on the start line in the middle of the
sports hall
2. They run to and turn on the reversaboard and runs to the opposite end of the hall
and turn on the reversaboard
3. As the first runner turns on the second reversaboard the second runner gets up
from the team mat ready to receive the baton
4. Moving changeovers are allowed however the baton must be exchanged
no further than half way (where the hurdles are set out) between the
start line and first reversaboard. Any changeovers made beyond this point
will result in the team being dropped to last place.
5. The first runner then immediately sits down on the team mat to avoid obstructing
the running member
6. This procedure is followed by the third and fourth running member - but the last
runner must make sure that she/he crosses the finishing line
4 x 1 Lap Hurdles Relay Race
1. The first runner starts as in a normal race on the start line in the middle of the
sports hall
2. The first runner runs over the hurdles on the way to the reversaboard and turns on
the reversaboard and runs to the opposite end of the hall crossing the hurdles
towards the reversaboard
3. As the first runner turns on the second reversaboard the second runner gets up
from the team mat ready to receive the baton
4. The first runner passes the baton to the second runner and immediately sits down
on the team mat to avoid obstructing the running member
5. Moving changeovers are allowed however the baton must be exchanged
no further than half way (where the hurdles are set out) between the
start line and first reversaboard. Any changeovers made beyond this point
will result in the team being dropped to last place.
6. This procedure is followed by the third and fourth running member - but the last
runner must make sure that she/he crosses the finishing line.
Obstacle Relay
1. The first runner starts as in a normal race on the start line in the middle of the
sports hall
2. The first runner runs over the hurdle to the reversaboard and turns on the
reversaboard
3. Runs back over the hurdle, passes the start and then around an obstacle
4. Turn on the reversaboard and back to the next team member
5. The first runner passes the baton to the second runner and immediately sits down
on the team mat to avoid obstructing the running member
6. Moving changeovers are allowed however the baton must be exchanged
no further than half way (where the hurdles are set out) between the
start line and first reversaboard. Any changeovers made beyond this point
will result in the team being dropped to last place.
7. This procedure is followed by the third and fourth running member - but the last
runner must make sure that she/he crosses the finishing line.
8. Mixed relay is the same as the 4 x 1 lap sprint relay.
4 x 1 Mixed Relay
1. The first runner starts as in a normal race on the start line in the middle of the sports
hall – boys and girls can run in any order
2. They run to and turn on the reversaboard and runs to the opposite end of the hall
and turn on the reversaboard
3. As the first runner turns on the second reversaboard the second runner gets up from the team mat ready to receive the baton
4. Moving changeovers are allowed however the baton must be exchanged no
further than half way (where the hurdles are set out) between the start
line and first reversaboard. Any changeovers made beyond this point will
result in the team being dropped to last place.
5. The first runner then immediately sits down on the team mat to avoid obstructing the
running member
6. This procedure is followed by the third and fourth running member - but the last
runner must make sure that she/he crosses the finishing line
*** Relay Races - Moving changeovers are allowed however the baton must be
exchanged no further than half way (where the hurdles are set out) between the
start line and first reversaboard. Any changeovers made beyond this point will
result in the team being dropped to last place.
*** Hurdles Races – In any hurdles races, all competitors must jump over the
hurdle and not go around the hurdle. If a competitor is spotted by any track
judges, that team will be dropped to last place in that particular race. If a hurdle
gets knocked over and cannot be stood back up in a safe way before the runner
reaches it again, allowances will be made.
Field Events
The Sitting Throw
The competitor sits on a standard gym bench with both feet flat against the floor.
The ball is thrown using both hands from behind the head (as in a soccer throw in). The
thrower must remain in contact with the bench and with both feet flat on the floor during
the throw.
A basketball is used.
The throwing area will be marked at 25cm intervals (parallel to the bench- not a quadrant).
The judges will record the distance at the point where the ball lands to the nearest 25cm
(taking the lower figure where it lands between lines).
Each competitor is allowed 3 throws.
Standing Long Jump
A special calibrated long jump mat is used for recording the jumps. The athlete starts with
both feet against the starting block, as on jump is recorded if either foot is over the block
before a jump is made.
Techniques involving a crouch or rock leading up to the jump are permitted, providing both
feet are alongside each other and retain contact from the start of action to the actual start
of the jump - a one footed take - off is not allowed.
Landing must be on the pre-measured section of the calibrated mat. An athlete can step
forward after the jump, but any step back or touching the mat behind the feet by any part of
the body will be measured from that point. Each competitor is allowed 3 attempts.
Speed Bounce
A foam based speed bounce mat with a 200mm high foam wedge dividing it into 2 equal
halves will be used. The competitor must use suitable footwear and bounce with two feet
together from side to side over the centre of the wedge with both feet touching the ground
to record the count.
The count will start and finish by a whistle under the control of the timekeeper, 20 seconds
per participant. Each competitor is allowed 1 attempt.
Chest Push
The Chest Push is a standing throw where a basketball is pushed from the chest as far as
possible. The chest push is very similar to a basketball chest pass with the only main
difference being that the action must be done from standing and also the ball is thrown for
distance.
The throwing area will be marked at 25cm intervals (parallel to the participant- not a
quadrant).
The judges will record the distance at the point where the ball lands to the nearest 25cm
(taking the lower figure where it lands between lines).
Each competitor is allowed 3 throws.
Key coaching points:
Usual 45degree throwing angle
Use the legs to help generate power – knee bend
Target Throw
The competitor stands behind the start line.
There are four coloured baskets placed at 3, 5, 7, and 9m distances.
Each competitor has 20 coloured beanbags and has to throw the beanbags into the
corresponding coloured baskets.
There are 5 beanbags for each basket.
One point will be scored for each beanbag in the correct basket.
There are no points for the wrong beanbag in the wrong basket,
Each competitor will be allowed one attempt.
Participants will be given an even number of each coloured beanbag (normally 5 of each).
The same coloured beanbag must be thrown at the same coloured basket (e.g. red beanbags
into the red basket). One point will be awarded per successful throw.