Upload
francis
View
215
Download
2
Embed Size (px)
Citation preview
The race to implement co-creation of valuewith stakeholders: five approaches tocompetitive advantage
Francis J. Gouillart
Ten years ago, C.K. Prahalad and Venkat Ramaswamy initiated the co-creation of
value movement as a new philosophy of business in their ground-breaking book The
Future of Competition. Their core idea was that companies could produce goods,
services and experiences of unique value by involving customers and other stakeholders in
a process of continuous innovation and learning, now a well-accepted practice. Now, taking
this concept another leap forward could transform traditional business thinking. Leading
theorists are predicting that in the foreseeable future the co-creation model will become a
primary source of the firm’s competitive advantage. Instead of trying to encapsulate and
defend unique capabilities within their walls, firms will compete by opening up their value
chain of traditional functions and processes, from R&D through marketing and selling,
offering docking points that attract a dynamic ecosystem of customers and other
stakeholders. Having invited customers and other stakeholders to participate, corporations
now need to learn how to be outstanding networkers.
Anticipating how co-creation practice will evolve, theorists assume that firms increasingly
will compete on the basis of how much value their network produces. This opening up of the
traditional value chain to stakeholders could precipitate a race to co-creation, as every firm
tries to connect each function and process to the relevant ecosystem and attract the best
external players as partners. In this vision of the future, the company that proves most able
both at linking its key functions or processes to a growing and energized ecosystem of
players and at managing the continuous innovation opportunities that the ecosystem affords
will win the competitive game.
If this vision of a value chain evolution and its reconfiguration as a network of stakeholder
platforms that provide constant stimulation and insights is correct, the question then
becomes: how does a firm do that in practice? With which function or activity should it start?
What is the process of engagement the organization should use? How does it measure its
progress in this race to co-creation?
There are some preliminary answers to these questions. At this point in time, Prahalad’s and
Ramaswamy’s vision of a new competitive strategy has produced a sizable implementation
track record. After leading more than thirty co-creation projects, and observing more than
200 others, I can offer a view on why co-creation with stakeholders is becoming a
cornerstone of the creative economy and suggest how the most popular approaches
contribute to helping firms gain a competitive advantage through connections that enable
continuous innovation.
The race to co-creation
Let’s start by listing what all co-creation programs have in common. To tackle large, complex
problems, co-creation, in its most generic form, requires adopting five processes that each
represent a potential source of competitive advantage; an approach can utilize each
PAGE 2 j STRATEGY & LEADERSHIP j VOL. 42 NO. 1 2014, pp. 2-8, Q Emerald Group Publishing Limited, ISSN 1087-8572 DOI 10.1108/SL-09-2013-0071
Francis J. Gouillart is
President of the Experience
Co-Creation Partnership
(fgouillart@eccpartnership.
com) located in Concord,
MA and the co-author of the
book The Power of
Co-Creation, with Venkat
Ramaswamy (Free Press,
2010) and the Harvard
Business Review article
‘‘Community-Powered
Problem-Solving,’’ with
Doug Billings (2013).
process from very little to a lot. A co-creation strategy will be most powerful when all five
processes are used in combination:
B Community: Does the approach involve a process of engagement that leads to the
building of a large, diverse community of people inside and outside the firm?
B Platform: Does the approach provide a physical or virtual open discussion platform to this
community, leading to the generation of new ideas, valuable designs of physical objects,
places, processes or the development of analytically-based insights?
B Interactions: Does the approach enable the development of a new set of stakeholder
interactions, which are broad, frequent and cost-effective?
B Experience-based: Does the approach result in an individualized experience for all
stakeholders?
B Economic value: Does the approach allow all the entities involved to create significant
new economic value as a network?
These five processes are employed in a variety of ways and to various degrees in all
initiatives designed to promote stakeholder participation. Some company experiments
started out as innovation projects that invited employees from functions other than just R&D
to share their ideas. Adding customers and outsiders to the team was once seen as a
revolutionary step. Other firms started their co-creation experiments by making common
cause with customers through online platforms. By analyzing how various corporate
examples use these processes as a source of competitive advantage, managers can learn
the strengths or weaknesses of various forms of co-creation and make judgments about
where they are best applied.
Five archetypes of co-creation
Leading corporations have experimented with many approaches to involving stakeholders
in the process of product or service innovation and learning. While each brand of
implementation is unique to the firm that practices it, I have elected to focus on five
archetypes[1].
1. Community or social marketing – also called social media marketing, user communities in
B2B.
2. Design thinking – also called user-centric design, experience design, open design,
user-led innovation.
3. Co-creative transformation – using co-creation as the process of change.
4. Crowd-sourcing – also called mass collaboration or open source.
5. Open innovation – also called crowd-sourcing R&D or product development.
Included with each of the following methodology descriptions is a brief case of an
implementation project that demonstrates the approach.
1. Community or social marketing – also called social media marketing, user communities
in B2B
One of the earliest forms of co-creation to take hold in the market is community marketing,
also called social marketing, or social media marketing.
‘‘ Leading theorists are predicting that in the foreseeable futurethe co-creation model will become a primary source of thefirm’s competitive advantage. ’’
VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIPj PAGE 3
This model, most commonly used by fast-moving consumer goods businesses, involves the
opening up of the marketing, sales and service part of the value chain. It was born of the
realization that unlike in traditional sales and marketing, the organization does not have to
personally sell or market to each individual prospect, but can rely on existing customers to
do the job at lesser cost and with greater credibility. Some of the best known examples of
community marketing in the B2C area include Starbucks’ mystarbucksidea.com or Dell’s
Ideastorm. In the B2B area, Salesforce.com’s user community or Microsoft’s MVP service
community are two prominent examples.
In the next few years, the challenge of community marketing will be to open up the brand
itself to co-creation. Community marketing platforms often originate with companies with a
strong history of staging the customer experience and controlling the brand, making it
culturally hard for them to let go of their company-centric instincts. Their other challenge will
be to expand the community beyond customers and form a large ecosystem of
stakeholders, allowing the breadth of experience and range of interactions to continue to
expand. Nike is now doing that with its technology incubator and Starbucks is another good
example of this emerging trend, as it increasingly links its customers, baristas and coffee
producers in various parts of the world, particularly on the issue of sustainability.
2. Design thinking – also called user-centric design, experience design, open design,
user-led design
Design thinking, an approach to designing physical objects and processes that relies on a
deep understanding by the designer of the context in which the product or process will be
used, allows the designer to connect emotionally with targeted customers and engage them
in a highly visual, iterative design process that utilizes a set of analytical design tools and
techniques.
Companies that use design thinking include GE Healthcare, Procter & Gamble, Philips
Electronics, Hewlett Packard, Apple, the Japanese bicycle components maker Shimano,
Fidelity, Kaiser Permanente and the Mayo Clinic in healthcare.
Design thinking does well on experience, encouraging a deep, anthropological
understanding of everybody’s context and appealing to the designer’s sense of empathy.
The value it creates comes from the quality of experience generated for customers and the
loyalty and repeat business it engenders.
However, two limitations to design thinking are apparent. First, the cost of each effort is high;
because design thinking requires a deep exploration of customer experience, it makes it
difficult for many organizations to scale the approach beyond isolated projects. Second,
success depends heavily on the creativity and empathy of the designer.
The Nike pathway
Nike originally saw its co-creation platform Nike þ as a means to encourage people to run more.
The Nike þ site features a rich dialog between runners, and increasingly other sports communities
on a vast array of sport-related issues. The system enables the automatic collection of running data
by each customer through the phone’s GPS tracker. This data can be analyzed individually, and
benchmarked or exchanged with the customer’s chosen social network. This produces a valuable
experience for runners, and also information for coaches, trainers and event organizers. Nike has
been able to increase its market share significantly at the expense of Adidas, a 14 percent gain over
the last seven years, and has reduced its conventional marketing expenses by more than 50
percent.
Community marketing is most successful when it exploits an opportunity to mobilize a large group of
highly motivated people around data. Marketing communities that rely only on qualitative
exchanges can be successful – mystarbucksidea.com and Dell’s Ideastorm are good examples.
But the real source of competitive advantage lies in the accumulation of data and the generation of
unique insights for individual customers and their community, and ultimately for the company that
provides the platform. A qualitative platform is a good place to start, but long-term success
inevitably requires layering a data-sharing platform on top of the first generation platform.
PAGE 4 jSTRATEGY & LEADERSHIPj VOL. 42 NO. 1 2014
3. Co-creative transformation – using co-creation as the process of change
Organizational transformation, also called process transformation, is a well-established
discipline of business. Co-creation offers a new paradigm of organizational or process
transformation, by engaging employees jointly with external stakeholders as a group in
designing the new model of the business. In this approach, the role of customers and other
external stakeholders extends beyond defining the product, service or experience they wish
to obtain and instead has them become full-fledged actors in the design of the company’s
processes.
There are a growing number of organizational transformation examples through co-creation.
They include Becton Dickinson’s transformation of its syringe business through co-creation
with hospitals, the UK’s unemployment office Jobs Centre Plus building local communities
across people seeking employment and local employers, or Microsoft Consumer
transforming its service arm through co-creation with the entire PC chain. The French Post
Office (La Poste), five years ago, initiated a highly acclaimed transformation of its 12,000
main post offices through co-creation.
While most traditional change approaches run into organizational fatigue because of their
internal and top-down nature, co-creative transformation mixing bottom-up and outside-in
dynamics – customers play a key role in sustaining the approach – produces the infectious
enthusiasm and momentum that motivates middle and upper management to invest the
necessary resources for change.
In the next few years, co-creative transformation will face a double challenge: it will have to
learn to incorporate collaborative design tools, and to build a data collection infrastructure
that helps generate further insights besides the early wins of workshop-based engagement.
Once it masters those two challenges, we predict that co-creative transformation will attract
The Mayo Clinic case
In the early 2000s, the Mayo Clinic challenged itself to transform health care delivery. It engaged the
vast community of its own healthcare workers, from doctors, nurses and service personnel, to
patients and their family, the health insurance companies, and the larger community where the
Clinic operates. It initially set up a skunk works lab called Sparc, where doctors and designers could
jointly devise new interactions between the clinic and its patients. Today, this initial platform has
grown into the Center for Innovation, a design-oriented center of excellence with 32 full-time
employees dedicated to redesigning interactions along the healthcare value chain and
transforming customer/clinician experiences, while reducing the cost of healthcare.
Using design thinking, the Mayo Clinic has redesigned physical spaces – for example, exam rooms
or waiting areas – as well as processes and has implemented new technologies. The Center for
Innovation also utilizes many data-driven platforms. In fact, the original premise of the Sparc lab
was to apply the rigor of clinical trials to the design of the patients and healthcare workers
experience.
Better mail service
La Poste defined a broad, highly engaging problem at the outset: how should we operate our local
post offices to better serve local communities? It mobilizedmost of its 50,000 teller employees and a
large number of its local customers in the redefinition of the operating model of each post office,
often also engaging elected officials or community leaders in the process. These communities have
generated a lot of new ideas – from how to allocate tellers to various types of customers, to local
opening hours – through qualitative platforms of various kinds. These initiatives range from
employee-conducted market research and simple questionnaire-led interviews in the post offices
themselves to conducting half-day co-creation workshops with customers and members of the
community. On the value front, La Poste has been able to expand its opening hours by more than 30
percent while reducing its total manpower during the period, and generating a more than 30
percent increase in customer satisfaction and new growth in its package and banking businesses.
VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIPj PAGE 5
the community of process, quality and reengineering change agents who, because they
tend to be analytically-minded, have so far largely sat out the co-creation revolution.
4. Crowd-sourcing – also called mass collaboration or open source
In crowd-sourcing, a large number of people come together in person or virtually to solve a
problem and build common content on a platform, with the expectation that their collective
output will be shared freely between them and possibly a larger community.
Examples of crowd-sourcing include Wikipedia in publishing, Linux for open-source
software, and Kickstarter or Indiegogo for crowd-funding. Businesses such as YouTube or
Facebook also utilize many aspects of a crowd-sourcing approach, although their economic
model is based on a more traditional advertising push strategy. Crowdsourcing can be used
to address just about any type of problem, including very broad ones.
The main shortcoming of crowd-sourcing from a business standpoint is that it operates in an
egalitarian, typically nonprofit universe which prevents companies from making money from
it. This makes crowd-sourcing a very apt approach for social issues, but less applicable to
the solving of business problems by companies trying to earn a rate of return on their
investment. This weakens the ability of crowd-funding models to sustain the model over time
(users can become tired of incessant calls for donations). As a result, companies have
tended to craft non co-creative models on top of their crowd-sourcing strategies, producing
mixed models such as YouTube and Facebook who crowd-source most of their content, but
generate their revenues through traditional company-centric advertising. This mixed
strategy solves the economic model problem, but produces an uneasy experience for users
who have to accept this compromise of true co-creation and traditional advertising push,
therefore creating an unstable equilibrium for the model, as YouTube and Facebook have
experienced at various stages of their life.
In the next few years, we expect crowd-funding to continue growing in addressing social
issues of increasing scope, and mobilizing global communities in the solving of large
humanitarian issues. The jury is very much out on whether crowd-sourcing will develop a
stable model that profit-minded businesses can use.
5. Open innovation – also called crowd-sourcing R&D or product development
Open innovation has enjoyed great popularity, fueled by the market power of
venture-backed open innovation platform developers like Innocentive and highly touted
stories of corporate success with Procter & Gamble’s Connect & Develop, GE’s
Eco-Imagination, and similar initiatives at Kraft, Weyerhaeuser or Philips.
Advocates of open innovation approaches recommend always starting with a highly focused
problem formulation. This constitutes both a strength, because it is easier to answer
technical problems when they are framed narrowly, and a weakness, in that there is typically
no large community able to engage on such narrowly defined problems. As a result, the
community engagement is typically limited to a small number of people who interact in
one-off fashion as ‘‘problem solvers’’ with the ‘‘problem seekers,’’ but there is no community
co-creation per se.
The Achilles’ heel of open innovation lies in the fact that it often fails to engage internal R&D
people effectively. External contributors enjoy open innovation platforms, because it allows
them to generate additional income or gain recognition for themselves, but too often,
engineers inside the firm are barely consulted on the use of open innovation approaches.
The world’s encyclopedia
Wikipedia has demonstrated it can solve the challenge of publishing a constantly up-to-date global
dictionary and encyclopedia. The community reached byWikipedia is impressive in its global reach
of both contributors and readers. The interactions it allows are limited to search, reading and
writing, but produce a good experience for both readers who want up-to-date, thorough
information, and writers, who want to ‘‘own’’ particular entries they are passionate about.
PAGE 6 jSTRATEGY & LEADERSHIPj VOL. 42 NO. 1 2014
P&G has claimed good results in improving its R&D throughput and reducing its cost, but
there have been few other documented claims of economic success for open innovation
projects.
The challenge for open innovation in the next few years will be to escape the narrowness of
its problem definition, to better associate internal R&D people in the problem definition and
make them an integral part of the co-creative community, and in expanding the community of
problem-solvers beyond product development experts. As was true for mass customization,
this will require engineering-dominated firms to develop the humility necessary to accept
engaging with external, layman contributors, a formidable cultural challenge for many of
them.
What path should leaders take?
While there has been much confusion about the similarities and differences between all the
methodologies cited in this article my goal is to show what they have in common, and to what
degree they contribute to creating competitive advantage.
All of them do offer a practical starting point, and probably each approach will play a
significant role in the further development of co-creation. Each already does some things
well, and each has room to evolve as a means of generating value with stakeholders. So the
adoption of any of these methods is a step in the right direction. What leaders can do now is
encourage more experimentation on the path to developing a co-creation ecosystem.
Toward ecosystem co-creation
Many observers believe that the pressure of continuous innovation is challenging firms to
further open up their traditional functions and processes and engage external stakeholders
in the co-creation of new ecosystems where each will compete as part of a network, rather
than as traditional stand-alone capitalistic entities.
So which approach is most likely to lead to ecosystem co-creation? Unfortunately, none of
the five approaches as currently practiced offers a perfect transformational path to
co-creation for large, complex problems and opportunities. The ideal transformation plan
would:
B Start by addressing very broad challenges, typically at the intersection of a business
problem and a societal problem. Its formulation will have a compelling emotional appeal,
but will also be defined as an analytically-solvable problem.
P&G’s idea network
Procter & Gamble’s Connect & Develop (C&D) platform is good at generating useful ideas – P&G
has signed 2,000 contracts over the last 10 years – but it has minimal capabilities in terms of
physical design of products and is not used to generate analytical data beyond the ones
contributed by both sides at the outset. Moreover, the platform is not designed to stimulate or
capture insights and at present it only acts as match-maker. Because the goal of the platform is to
engender a subsequent co-creative live dialog between interested parties, the interactions enabled
by the platform are narrow and not particularly generative.
‘‘ Opening up the traditional value chain to stakeholders couldprecipitate a race to co-creation, as every firm tries to connecteach function and process to the relevant ecosystem andattract the best external players as partners. ’’
VOL. 42 NO. 1 2014 jSTRATEGY & LEADERSHIPj PAGE 7
B Offer the potential to engage a vast global community of people with extremely different
skills levels, from simple passionate customers to highly sophisticated experts, and will
allow the gradual expansion of that community to an ever-growing set of stakeholders.
B Generate a rich set of ideas and help the community see how these ideas are valued and
used.
B Provide user-friendly tools that allow laypeople users to participate in the actual design of
physical objects and places and exchange concepts with professional designers who
value their input.
B Place data in the hand of users and allow them to use that data to fashion a unique
experience for themselves in the context of their social community, while allowing the firm
to continuously develop new insights from the mining of that data. The data set will be
aggregated across the community, and the insights resulting from the new data set will
also be co-created across members of the community.
B Gradually increase the scope of interactions allowed by the platform as new community
members join in, allowing the designs resulting from the platform to become less and less
product-or service-oriented, turning themselves more and more into co-creative
platforms.
As implementation proceeds, the breadth of experience of each stakeholder should become
larger and larger, and the empathetic connections between these stakeholders more
intense. The network value being created will increase exponentially as more and more
stakeholders join the network. The economics of the network, as well as of each firm in the
network, will exhibit exponential economics or ‘‘increasing returns.’’
During the next ten years a key challenge for leaders will be managing this journey.
Note
1. From the set of co-creation processes chosen for analysis I excluded mass customization and
personalization because it is applicable to fewer corporations than the other models and
agile/scrum because it requires mastery of a project process not widely used except by software
firms. For more information on agile as a co-creation process see Stephen Denning (2012), ‘‘How
agile can transform manufacturing: the case of Wikispeed,’’ Strategy & Leadership, Vol. 40 No. 6,
pp. 22-28.
Corresponding author
Francis J. Gouillart can be contacted at: [email protected]
‘‘ Community marketing is most successful when it exploits anopportunity to mobilize a large group of highly motivatedpeople around data. ’’
PAGE 8 jSTRATEGY & LEADERSHIPj VOL. 42 NO. 1 2014
To purchase reprints of this article please e-mail: [email protected]
Or visit our web site for further details: www.emeraldinsight.com/reprints