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The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt Video ads Mr. Hemant Mehta, MD, Kantar IMRB and Chief Strategy Officer, Kantar South Asia

The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

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Page 1: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

The Power of Mobile Gaming in IndiaMr. Rohit Sharma, CEO & Founder, Pokkt Video adsMr. Hemant Mehta, MD, Kantar IMRB and Chief Strategy Officer, Kantar South Asia

Page 2: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

250 Mn+ Mobile Gamers in India

Top 5gaming countriesglobally

Amongst

Indian gamers play mobile games more than twice a

day

3 out of 4

60 mins+Daily avg. time spent playing mobile games

Page 3: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

SURGE IN MOBILE GAMERS IN INDIA

2016 2018 2020 2022

201 Mn

269 Mn

368 Mn (estimated)

326 Mn (estimated)

“Phenomenal growth in mobile gamers in India”

Expected to further escalate to 368 Mn in

2022

Page 4: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

MOBILE GAMING REVENUE PROJECTIONS IN INDIA

“Sharp increase in revenues generated through mobile games”Projected to escalate to the tune of $934 Mn in 2022

2016 2018 2020 2022

$466 Mn

$649 Mn

$815 Mn (Projected)

$943 Mn (Projected)

USD($)

Page 5: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

GOING MAINSTREAM

~50% of smartphone users play mobile games

Source : Kantar IMRB MAM Data – Jan’18 to Aug’18

Page 6: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

NOT JUST FOR THE YOUNG

45% of mobile gamers are Women

Older audiences regularly engage with mobile games.

Source : Kantar IMRB POKKT Report 2018

Kantar IMRB MAM Data – Jan’18 to Aug’18

Page 7: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

MOBILE GAMING - THE NEW CINEMA ?

Source : Kantar IMRB MAM Data – Jan’18 to Aug’18

Average time spent in a day across OTT platforms is 45 mins

Average time spent on mobile games daily is more than an hour

Page 8: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

MOBILE GAMING : REDEFINING FAMILY TIME

Prime time does not belong to only TV anymore

Early morning Morning Afternoon Late afternoon Evening Night Late night

7

12

27 26

33

56

10

1518

25 25

41

48

14

Gaming slots for malesGaming slots for females

Preferred time slots All figs are in %

Source : Kantar IMRB POKKT Report 2018

Page 9: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

CONSUMPTION BEHAVIOUR OF MOBILE GAMES

Source : Kantar IMRB POKKT Report 2018

WHEN DO GAMERS PLAY?

Early morning Morning Afternoon Late afternoon Evening Night Late night

MetroNon-metro

Early morning Morning Afternoon Late afternoon Evening Night Late night

Male Female

Similar patterns emerge for Men and Women. With usage peaking towards the end of the day

In both Metro & non-metro PRIME TIME is the most preferred time slot for playing games.

Page 10: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

MOBILE GAMING: A DAILY REGIME

Source : Kantar IMRB POKKT Report 2018

~30% gamers play games as a part of their daily routine Rush to compete and win – a strong motivator

HIGH STICKINESS:

Page 11: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

PREFERENCES OF MALE GAMERS

Source : Kantar IMRB POKKT Report 2018

15-19yrs 20-24yrs 25-34yrs 35+yrs

Action / Adventure

Racing / Sports

Puzzle / Quiz / wordStrategy / Role

playingCasino / Card /

Betting

• Notable shift in the genre preferred among men as their age increases.

• Younger male gamers prefer games with an ‘adrenaline rush’

• 35+ prefer mental simulation games

• 25-34 age band more likely to play casino / betting / card games compared to other cohorts.

Page 12: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

PREFERENCES OF FEMALE GAMERS

Source : Kantar IMRB POKKT Report 2018

15-19yrs 20-24yrs 25-34yrs 35+yrs

Action / Adventure

Racing / Sports

Puzzle / Quiz / wordStrategy / Role

playingCasino / Card /

Betting

• Across age groups, puzzle / quiz and word games is a highly preferred genre.

• 20-24 age band are also like to play action/adventure and racing games.

Page 13: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

HIGHER ACCEPTANCE OF ADVERTISING

Source : Kantar IMRB POKKT Report 2018

50%+ of gamers perceive ads to be more personalized on gaming platforms than traditional media vehicles

Page 14: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

CREATIVITY IS THE KEY

Source : Kantar IMRB POKKT Report 2018

Horlicks : Targeting Moms during exam timeMobile moms globally spend an average of 6.2 hours per day consuming media content. Communicate that Horlicks helps Moms (and kids) deal with exam time stress.

Page 15: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

REWARDED ADS YIELDS RETURNS

Source : Kantar IMRB POKKT Report 2018

Case Study: Rewarded video ad for GILLETTE VECTOR in Vietnam market

Rewarded video ad campaign for Gillette vector allowed a gamer to respawn in the play once again after watching the ad. CTR for this campaign was at a high of 8.94%.

Page 16: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

Source : Kantar IMRB POKKT Report 2018

Gaming on mobile is mainstream

Attracts wide range of Audiences

Highly sticky Medium with increased levels of engagement

Prime time Extends beyond Television

Low Resistance to advertising

G

A

R

E

M

Page 17: The Power of Mobile Gaming in India - MMA › files › speaker_presentations › ... · 2018-10-23 · The Power of Mobile Gaming in India Mr. Rohit Sharma, CEO & Founder, Pokkt

THANK YOU