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THE ‘PISTOL’
Pass Game – Play ActionQuick & Dropback
Kyle Hockman
Head Football Coach
Campbell High School, Smyrna, GA
Pass Game Overview
• Naked
• Boot
• Sprint Draw Pass
• Sprint Out
• Quick Game - 1 step from Pistol
• Dropback – 3 step (or 5 step) from Pistol
Play Action
Naked, Boot, Waggle…
• Love to get QB outside – vision.
• Distortion of coverage integrity.
• PA off exact play – LB’s can’t handle it.
-counter trey and zone
• Modify as game plan dictates.
• Simple progression reads by QB.
Zone Naked
• Fake Zone play one way• Roll opposite• Block the Play w/o going downfield• No blockers in front of QB• Pistol - catch, steps, extend ball - pull ball to crease of leg- Accelerate off fake
Counter Boot
• Fake Counter play one way• Roll opposite• Block the Play w/o going downfield• No blockers in front of QB• Pistol - catch, spin, extend ball - pull ball to crease of leg- Accelerate off fake
Flood Y Corner
QB TECHNIQUES
• show ball then pull to body very quick.
• Hide ball in crease of the leg.
• Always keep ball in throwing hand.
• After fake, take 1st step for depth and snap eyes to kill zone.
• Take what defense gives you.
• After release, follow flight path of the ball.
QB Ball Handling
RB Technique
Faker
• Roll shoulder with hands in pocket.
• Shake slightly, keep running, get tackled.
Chipper
• Run through path of rusher - “kill zone”. Cross face of blitzer.
• Get width, don’t worry with depth.
RB Tech.
Naked
#2Q
1020
#2
#1
#3
#1
.
1020
1st 3rd
2nd 2nd
Great Fake TB!
QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat
3rd 1stPresnap
Find window vs. zone, run vs. man cov.
304 Country = reverse progression
Chip
POR!
Naked Cross
Naked Comeback
#2Q
1020
#2
#1
#3
#1
.
1020
1st
2nd
Great Fake TB!
QB-show ball, keeping throwing hand on the laces, come fake with eyes CB, hang on him longer than normal.
3rd
Stop before #’s vs. zone, stair step vs. man
Can Reverse Progression vs. displaced FS.
Naked Change
#2Q
1020
#2
#1
#3
#1
.
1020
1st 3rd
2nd 2nd
Great Fake TB!
QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat
3rd 1st
Presnap
Find window vs. zone, run vs. man cov.
Alt-wheel = Bench stay in to block & QB reverse progression
POR!
Boot Flood
#2=OUT1st
2nd
3rd
POR!
#3=BenchBS #1=Flat 8
#1=9
Flood
QUICK PROTECTION• OL’s squeeze to inside gap staying square.• DO NOT give any ground. • RB’s cut inside thigh of the 1st defender to
show outside OT (must get hands down).• B go to SE side, unless in ‘Heavy/wing’ set.
(A goes opposite B or one back,TE)• TE in pattern, unless 3 wr’s, then he becomes
the other blocker.
QUICK vs. 4-4
W M S R
E N T E
RB’s 1st thing outside OT.
OG away from C call (w/ 3 tech.) make squeeze call to OT. Both checking near LB.
Center makes directional call to near technique and checks to near LB.
Quick Protection
QUICK PASSING GAME • 1step out of Pistol.
•Usually called as CWM (check with me @ LOS).
•standard two digit call = mirror routes by #1 receivers with a complementary route by #2. (hitch w/ seam)
= Hitch = Out = Slant = Fade
#1 (mirrored)
Seam Seam Flat Qk Out
#2 (complement)
(Wr = bubble)(Wr = hitch)
HitchesQB – where to
throw…
1st - Best lane, then best match up, then to boundry, then to throwing side.
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.
Convert to Fade vs. hard / press corner
Hitch
OutsQB – where to
throw…
1st - Best lane, then best match up, then to boundry, then to throwing side.
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.
Convert to Fade vs. hard / press corner
SlantsQB – where to throw…
1st – Generally working 2 receiver side, In/out read. Quick decision, throw on 3rd step. Hang on 3rd step if needed.
Vs. Press 4 steps to shake DB, & get inside, not up field.
Slant
FadesQB – where to throw…
1st – best match up, then to field, two receiver side.
CWM…great match up vs. tight corner.
w/ 2 WR read Hi/Lo on corner.
Fades
Double Slant
Double Slant
BASE PROTECTION• 7-man check• Man protection. • OL’s have 4 “bigs”
and the Mike.• Rb’s have OLB’s to
secondary blitzers to release into route.
• QB must ID “Mike” and vs. 50 the “Ollie” with directional call
• QB must take care of 3 and 4 both coming from same side. (8 man front, 0 hi safeties, check 90’s)
• If only one of the two come (3 or 4) then we’re fine. (1 hi)
• If 3 & 4 come but drop DL then should be fine. (fire zone)
• 70’s same for OL’s
BASE with HOT RELEASE
This (70’s) is the same as our base protection (60’s). The only difference is we free release one of the backs (or sub 3rd WR or 2nd TE for him).
The defenders he was responsible for are now “HOT”. The QB & receivers will point them out presnap (point even on run calls to dummy). If they blitz, the QB will abort drop and the “HOT” receiver(s) will look for the ball now! If the receiver has to adjust his route for this we call it a “SIGHT ADJUSTMENT”.
BASE vs. 4-3W M S
E T T E
Check any secondary blitzer from his side of center.
Center makes directional call to near technique and QB determines the Mike Linebacker. (middle of 3)
Check any secondary blitzer from his side of center.
BASE vs. skewed LB’s W M S
E N T E
QB- 3 LB’s = middle of the three is the Mike.
Center makes directional call to near technique and QB determines the Mike Linebacker.
BASE vs. 4-4
W M S R
E N T E
Dual read inside/out.
FS moves strong, check 90’s.(back)
QB- 1 hi safety = Mike to boundary or weak side. Predetermined call can be made to certain side.
Center makes directional call to near technique and QB determines the Mike Linebacker.
BASE vs. 50 / 3-4 M S
B E N E
Check any secondary blitzer from his side of center.
Check any secondary blitzer from his side of center.
B
QB - 1 hi safety = Mike weak, just like 4- 4. Can make predetermined call in huddle. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.
Ollie
SS
BASE vs. 50 / 3-4 - 2 HI
W M
B E N E
Check any secondary blitzer from his side of center.
Check any secondary blitzer from his side of center.
B
QB - 2 hi safeties = Mike strong. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.
Ollie
SSFS
Base Protection
Hank
Q
1020
#2
#2
#1
#3
#1
.
1020
Reading hard/soft corner
25
Reading hard/soft corner
Reading closed/open middle
4/7
Seam/Hook4/7
Sight adjust
Flat
QB ReadsProtection responsibility- 260’s, if 0 hi safeties w/ 8 man box, check to 90 game.Pre-snap key- 1 hi = mike, 2 hi = FSProgression - hook/seam - curl/cor - flat inside out triangle. Could go outside in w/ call
#1
1 hi - ILB’s split 2 hi - safeties stays on hash.
#2
1 hi-S jumps TE 2 hi-SS jumps TE #3
Flat defender deep
Alternate protection -170Flat
#2
1 hi-M jumps TE 2 hi-FS jumps TE
#3
Flat defender deep
25
Hank
Shallow
#2Q
W M S
FS
1020
C
SS
#2
#1
C
#3
#1
.
1020
#1 - 5 yd split from OT
1st
2nd
3rd
4th
Pre-snap only - if out leveraging near safety.
Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3
Flat or flare
5 step drop
Theory -same for QB as Z Pivot, again thinking stretch defense horizontally. WE are just switching #1’s in the same spots.
#1 - 5 yd split from OT
Pivot
#2Q
W M S
FS
1020
C
SS
#2
#1
C
#3
#1
.
1020
#1 - 5 yd split from OT
1st
2nd3rd
4th
Pre-snap only - if out leveraging near safety.
Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3
Flat or flare
5 step drop
Can change backside combo to most any in/out concept. (timing?)
Theory - out leverage flat defender with #3 route (flat/flare). This should be someone you want to get the ball to. Force the defense to defend horizontally first! Then come back inside moving to 2nd,3rd & 4th reads.
Drive
#2Q
W M S
FS
1020
C
SS
#2
#1
C
#3
#1
.
1020
#1 - 5 yd split from OT
1st
2nd
3rd
4thHardly ever get there, alert QB if has been wide open with a tag or on sideline.
5 step drop
Theory -Start here, hi/lo weak backers with someone in each window. Never throw shallow until on other side of ball. Dig can work two windows based on LB drops, stay on the run vs. man.
Hot- must be weak side. #1 “hot 2”, no hot take the top off.
Seam
WQ
S M W
SS
1020
Never come off hash
C
FS
YZ
C
B
X
.
1020
Reading hard/soft corner
18 Reading hard/soft corner
18Reading closed/open middle
9/5hash read
hash9/5
Sight adjust
drag
QB ReadsProtection responsibility- 280’s sight off any two blitzers on strong side. (sort if M strong)Pre-snap key- open/closed middle to strong side safety.Progression - hash/seam read/9-5/drag
#1
FS off hash -choke & stroke(18-22)
#2 FS jumps hash stroke seam
#3 SS jumps seam reset & stroke 9/5
#4 OLB deep under 5, reset
dump to drag.
Alternate protection -170
Streak
#2Q
1020
#2#1
B
#1
.
1020
Reading hash or no hash defender
25
Hook Hash/corn
Hash read Hook
Sight adjust
Spot
QB ReadsProtection responsibility- 270’s sight off any blitzers opposite.Pre-snap key- weak hash. Throw away from FS.Progression - hash/corn to has read to spot.
#2
FS moves weak throw it.#2
FS off hash, corn bails
#1 FS-mid=thorw it, hash, throw corn.
#3 Mike deep under
hash readt
Reading hash or no hash defender
Front sideBack side