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THE PERFORMANCE ENHANCEMENT OF ZONES ROUTING PROTOCOL IN
TERMS OF ZONES OF RADIUS AND NUMBER OF NODES
MUHAMMAD AZRULL HAZIQ BIN AZMAN SHAH
BACHELOR OF COMPUTER SCIENCE
(COMPUTER NETWORK SECURITY) WITH HONORS
FACULTY OF INFORMATICS AND COMPUTING
UNIVERSITI SULTAN ZAINAL ABIDIN
2019
I
DECLARATION
This dissertation is submitted as a partial fulfillment for the award of a Bachelor of Computer
Science (Computer Security Network) with Honors at Universiti Sultan Zainal Abidin (UniSZA).
The results of this work are on my own investigations. All sections of text and results which have
been obtained from other sources are full referenced. I understand that cheating and plagiarism
constitute a breach of university regulations and will be dealt with accordingly.
Signature: …………………………………………...................
Name: MUHAMMAD AZRULL HAZIQ BIN AZMAN SHAH
Date: …………………………………………………………...
II
CONFIRMATION
I certify that the project and the writing of this report were conducted by the student under my
supervisison.
Signature: …………………………………………
Name: NOR AIDA BINTI MAHIDDIN
Date: ………………………………………………
III
DEDICATION
First of all, praise to Allah, the Most Gracious and the Most Merciful for blessings and giving me
the opportunity to undergo and complete my proposal for final year project, An Enhancement of
Routing Selection Scheme for Mobile Ad-Hoc Network (MANET).
I would like to take this opportunity to express my heartest gratitude to my supervisor which is Dr.
Aida Binti Mahiddin for her motivation, guidance and help throughout my project. Without her
time, her support and guidance, it is impossible for me to finish my project successfully. Thank
you for the kindness. May Allah bless her.
Besides, I would like to extend my appreciation to my parent (Azman Shah Bin Abdullah and
Radziah Binti Che Hassan), my family members that always been there for me. May Allah protects
and bless all of them.
Lastly, thank you to all my lectures who taught me the throughout my education from semester 1
till now at Universiti Sultan Zainal Abidin. May Allah bless them all.
IV
ABSTRACT
Mobile Ad-Hoc Network (MANET) is a collection of computational devices that can be a
topology or a network for communication without any central device or base. MANET is the only
network that each device can be a host that worked like a router. There are three category of routing
protocol that can be broadly classified which is proactive, reactive and hybrid routing protocol.
The main goal for an ad hoc network routing protocol is to establish the best and efficient path
between a pair of devices. Besides, it also a challenge on how the routing protocol providing
consistent quality of service in wireless node. Therefore, providing the consistent quality of service
in network routing protocol is one of the crucial problem due to dynamic network topology because
of the nodes in the network are non-static and move randomly. This paper investigate the
performance of Zones Routing Protocol (ZRP) in terms of zones routing protocol and number of
nodes. The performance metrics which is use to measured is throughput, packet delivery ratio and
end-to-end delay. To ensure that this project can be done, Objective Modular Network Testbed in
C++ (OMNet++) are used to be a simulator to stimulate the performance of ZRP.
V
ABSTRAK
Rangkaian Ad-Hoc Mudah Alih (MANET) adalah koleksi peranti pengiraan yang boleh menjadi
topologi atau rangkaian untuk komunikasi tanpa sebarang peranti atau pangkalan pusat. MANET
adalah satu-satunya rangkaian yang setiap peranti boleh menjadi tuan rumah yang bekerja seperti
penghala. Terdapat tiga kategori protokol penghalaan yang boleh diklasifikasikan secara meluas
iaitu protokol penghalaan yang proaktif, reaktif dan hibrid. Matlamat utama untuk protokol routing
rangkaian ad hoc adalah untuk mewujudkan jalan terbaik dan berkesan antara sepasang peranti.
Selain itu, ia juga merupakan satu cabaran bagaimana protokol routing menyediakan kualiti
perkhidmatan yang konsisten dalam nod tanpa wayar. Oleh itu, menyediakan kualiti perkhidmatan
yang konsisten dalam protokol routing rangkaian adalah salah satu masalah penting kerana
topologi rangkaian dinamik kerana nod dalam rangkaian tidak statik dan bergerak secara rawak.
Makalah ini menyiasat prestasi Protokol Penghalaan Zon (ZRP) dari segi protokol penghalaan zon
dan bilangan nod. Metrik prestasi yang digunakan untuk diukur adalah penghantaran, nisbah
penghantaran paket dan kelewatan akhir-ke-akhir. Untuk memastikan projek ini dapat dilakukan,
OMNet++ digunakan untuk menjadi simulator untuk merangsang prestasi ZRP.
VI
LIST OF CONTENTS
DECLARATION I
CONFIRMATION II
DEDICATION III
ABSTRACT IV
ABSTRAK V
LIST OF CONTENTS VI – VIII
LIST OF FIGURES VIII
LIST OF TABLES IX
LIST OF ABBREVIATIONS X
CHAPTER 1 INTRODUCTION
1.1 Background
1.1.1 Mobile Ad-Hoc Network (MANET) 1 – 2
1.1.2 Classfication of Ad-Hoc Routing Protocols 3 – 4
1.1.3 Zones Routing Protocol (ZRP) 5 – 6
1.2 Problem Statement 7
1.3 Objectives 7
1.4 Scopes 7
1.5 Limitation of Works 8
1.6 Summary 8
2.1 Literature Review 9
2.2 Related Works 10 – 13
2.3 Summary 13
3.1 Methodology 14
3.2 Research of Methodology 14 - 15
3.3 Simulation 15 – 17
3.4 Project Framework 18 – 19
VII
3.5 Project Flowchart 20 – 21
VIII
LIST OF FIGURES
FIGURE TITLE PAGE
1.1 Classification of Routing Protocols 3
1.2 ZRP Components 6
1.3 A ZRP Zone Scheme 6
3.1 Research Methodology 15
3.3 OMNet++ Simulation Tools 17
3.4 Inetmanet Framework 17
3.5 Framework of ZRP Routing Protocol 18
3.6 Flowchart of Route Discovery Process 20
IX
LIST OF TABLES
TABLE TITLE PAGE
2.1 Comparison of Metrics Parameter 10
3.2 Comparison of Network Simulator 16
X
LIST OF ABBREVIATIONS
MANET Mobile Ad-Hoc Network
ZRP Zone Routing Protocol
IARP Intra Zone Routing Protocol
IERP Inter Zone Routing Protocol
NDP Neighbor Discovery Protocol
BRP Border-cast Resolution Protocol
AODV Ad hoc On-Demand Distance Vector
DSDV Destination-Sequenced Distance-Vector Routing
FSR Fisheye State Routing
AZRP Advanced Zone Routing Protocol
DSR Dynamic Source Routing
OMNET Objective Modular Network Testbed in C++
1
CHAPTER 1
INTRODUCTION
1.1 Background
1.1.1 Mobile Ad-Hoc Network (MANET)
Mobile Ad-hoc Network (MANET) is a type of wireless network that has many free or
autonomous nodes such as mobile devices and other mobile pieces. Each mobile node is an
independent node, which could function either as a host or as a router. MANET can be defining
with three main criteria. Firstly, MANETs are infrastructure less. All nodes in MANET
environment connect wirelessly which is mean the nodes/mobile nodes will be operate themselves.
It does not require any specialized hardware to make connection between nodes. Secondly,
MANET environment is distributed network or the best word we can define as a decentralized
network. Nodes in MANET distributed and change their position continuously without any central
source. MANET is dynamic network topology which all nodes may traverse multiple links to reach
their destination. In MANET environment itself, “destination” refers to external network which is
Internet.
2
There are many advantages of MANET like router free and fault tolerance. Router free is
describing when MANET can make connection to the internet without any wireless router.
Because of this, running a MANET can be easier than tradisional network. Regarding to fault
tolerance, MANET supports connection failures due to designing of routing and transmission
protocols to manage this situation. MANET has been used in its own applications. The several
applications including tactical network, sensor network, emergency network (war-zone and natural
disaster), educational applications and etc. Military communication Automated Battle Fields is an
example of Tactical network. Meanwhile remote weathers for sensor and earth activities is
example of sensor network.
In MANET, routing protocols are used to find the correct route, the best route, and the most
optimal route between node in network. There are many routing protocols that can be used to send
information across the network from the source to destination. In general, MANET is free to move
independently in any direction, and will change its links to other devices frequently when there is
a need arise for information. At that time, the routing protocols works to give the node a route to
send the information in network. The performance of MANET also depends upon the efficiency
of the protocol which is being used for packet transmission. Efficiency of protocol depends upon
several factor like throughput, end to end delay, bandwidth utilized, communication overhead for
routing [1].
3
1.1.2 Classification of Ad-hoc Routing Protocols
Figure 1.1: Classification of the Routing Protocols
There are generally three types of routing protocol in MANET which is Proactive, Reactive and
Hybrid.
I. Proactive Routing Protocol (ProRout)
Proactive routing is also known as table driven routing, in which every node
maintains network topology information in the form of routing tables. Whenever a node
requires a path to destination it runs path finding algorithm on the topology information it
maintains [2].
4
II. Reactive Routing Protocol (ReRout)
Reactive Protocol or On Demand Routing Protocol are based on some sort of query-
reply dialog. Reactive protocols proceed for establishing route(s) to the destination only
when the need arises. They do not need periodic transmission of topological information
of the network [3].
III. Hybrid Routing Protocol (HyRout)
Hybrid protocols combine the features of reactive and proactive protocols. These
protocols have the advantage of both proactive and reactive routing protocols to balance
the delay which was the disadvantage of table driven protocols and control overhead (in
terms of control packages). Main feature of Hybrid Routing protocol is that the routing is
proactive for short distances and reactive for long distances [4].
5
1.1.3 Zones Routing Protocol (ZRP)
ZRP is a type of hybrid routing protocol in which the routing is based on the technique of
zones [5]. In this technique whole network area is divided into number of zones. In network, each
node has a single zone. Zone of any node is nothing but a circle whose radios is defined as a
number of hopes. Because ZRP is a hybrid routing protocol it used the both proactive and reactive
approach for routing of packets in the network. It uses proactive routing technique for intra-zone
communication and reactive for inter zone communications. ZRP is designed to take advantages
of both proactive and reactive protocol [6][7]. The advantage of ZRP is that it has significantly
reduced the communication as compared to proactive routing protocol. Size of the zone plays an
important role in the performance of ZRP. The disadvantage of this hybrid routing protocol is that,
it work as a pure proactive or pure reactive protocol when the size of the zone of either very large
or very small respectively. It means that efficiency or effectiveness of ZRP is based on the how
efficiently selecting the size of the zone.
ZRP most suitable for large-scale networks. It divides the MANET into a number of
overlapping zones. Each node maintain a route table which radius is R. Generally speaking, ZRP
consists of three sub-protocols, namely Neighbor Discovery Protocol (NDP) [8][9], Intra Zone
Routing Protocol (IARP) [10], Inter Zone Routing Protocol (IERP) [11]. Figure 2 shows how these
three subprotocols interact to provide an efficient routing protocol that acts proactively in zone
and reactively out of zone. The Neighbor Discovery Protocol aims to know each node’s neighbors.
Every node periodically broadcasts a “hello” message to keep its map of neighbors up to date. The
Intra Zone Routing Protocol is responsible for proactively maintaining routes for nodes in the zone.
The Inter Zone Routing Protocol is responsible for reactively creating routes for nodes out of the
zone.
6
Figure 3 shows a graphical representation of the network, radius is 2. Node A to J are in
the node S’ zone, node K is out of the zone, and node G,H,I,J are the peripheral nodes. When node
S wants to send a data packet to one of the node among A to J, the packet can be sent immediately
because S maintain a route to the destination. When S tries to send a data packet to K, the packet
cannot be sent immediately for no route there. Then S immediately initiates a route request using
the IERP. In its turn, IERP now uses the Border-cast Resolution Protocol (BRP) [12] to optimize
the request: the route request packet is not flooded to all nodes in S’ zone, but only to the peripheral
nodes G,H,I and J. Hereafter, these nodes are searching their own routing tables for a route to the
destination. In figure 3, we can see I has a route to K, I sends a route reply to S to tell S there is a
route to K. When S receives the route reply, then it sends the data packet to the destination. In this
way, global flooding is avoided and distant resources are discovered in an efficient and scalable
manner.
Figure 1.2: ZRP Components
Figure 1.3: A ZRP Zone Scheme (Radius 2)
7
1.2 Problem Statement
Though ZRP performs well in large scenarios, it still has some problems. As each node in the
scenario maintains a route table, there are lots of overlapping areas in the whole scenario. Those
overlapping areas produce redundant or duplicate route requests. The large amounts of route
requests cause the overhead of the network increasing.
1.3 Objectives
The objective of this thesis is to solve the problem statement through the suggested
MANET ZRP. So, this project is mainly focuses the objectives below:
I. To study the Zones Routing Protocol in MANET.
II. To apply the Zones Routing Protocol in MANET.
III. To analyze and evaluate the performance of Zones Routing Protocol in MANET.
1.4 Scopes
The scope in this thesis is to evaluate the performance enhancement of Zones Routing
Protocol in MANET environment. In, addition, the other scope is to study the simulation tools
which is OMNet++ that I used for this project.
8
1.5 Limitation of Works
The MANET cannot be implemented in real-world because of certain cases:
I. Costly
Implementing MANET in real-world will need a high cost for example when there
is a disaster area that had a large span area. The nodes that need to be used to
implementing the MANET in that disaster area are highly needed plus the cost for
setting up MANET for each of the nodes.
II. Time
Implementing and configuration of each nodes can take a lot of time due to the
large span of area for example earth quake disaster that impact a large area of the city.
1.6 Summary
This chapter has been discussing about the introduction of MANET, the classification of
MANET, the ZRP protocols and its components, problem statement, objective, scope and
limitation of this project. The next chapter will be discuss about literature review which is
referring to the previous research paper and journal that are related about this project.
9
CHAPTER 2
LITERATURE REVIEW
2.1 Introduction
This chapter will discuss about the previous articles and research papers that are related
with this project. It is important to gathered the information or knowledge to get better
understanding of the used and idea on how this project works.
As describe in chapter 1, it is clearly stated about the concept in MANET. The nodes in the
network is free to move independently in any direction, and will change its links to other devices
frequently when there is a need arise for information. The routing protocol help to find the most
suitable path to deliver the information in MANET.
10
2.2 Related Works
Figure 2.1: The comparison of metrics parameter.
MANETs are ad hoc networks comprised of mobile wireless nodes. Given the mobile
nature of the nodes, the network topology can change over time. The nodes create their own
network infrastructure: each node also acts as a router, forwarding traffic in the network. MANET
routing protocols need to adapt to changes in the network topology and maintain routing
information, so that packets can be forwarded to their destinations.
11
In a research paper “Performance Comparison of AODV, ZRP and AODVDR Routing
Protocols in MANET” [13] from Anupam Kumar Sharma and Munesh Chandra Trivedi, this
research work compare the performance of AODV, AODVDR and ZRP routing protocol in term
of pause time versus average end to end delay and pause time versus packet delivery ratio in the
presence of different number of network connections. Simulation results shows that ZRP is
perform better than AODV, AODVDR and AODV gives better performance AODVDR when
possible number of network connections from each node is less than 25% of total nodes in the
network. But when network connections is greater than 40 % of total nodes in the network,
AODVDR gives better performance than other two routing protocol. When network connections
are between 25% to 40% it is very difficult to say that which one is best performing protocol. The
conclusion of this research work is that AODV worked as to different protocol in different
scenarios. So, when we established MANET in our organization we have to use these routing
protocols according to present network scenarios to utilize higher benefit of presence network
resources.
In a research paper “Impact of Scalability with respect to Mobility and Zone Size on Zone
Routing Protocol over MANET” [14] from Rajneesh Kumar Gujral, Jyoti Kalra, and Manpreet
Singh says that simulation based analysis of ZRP has concluded that, when zone size is very small
it act as reactive routing protocol because the probability of destination node with in routing zone
is less, so average delay is more. ZRP uses proactive routing within the zone as zone size gets
increased then delay keeps on reducing destination nodes can come under the routing zone. We
also concluded that when nodes mobility rate is less then throughput, packet delivery ratio is
maximum as packets drop is less and as mobility rate and zone size is increased the control
12
overhead also increased. In future work, simulations can be performed by increasing number of
mobile nodes and varying transmission range is also great concern.
Extensive literature survey has been done on ZRP. Ashish K Maurya et al. [15] showed the
evaluation of ZRP in variable pause time and variable number of nodes. The performance of
AODV, ZRP and FSR has been compared with QUALNET simulator. From the simulation, it has
analyzed with respect to pause time that FSR in scenario 1 and ZRP in scenario 2 show lowest end
to end delay. In both scenarios, ZRP has less average jittering than AODV and FSR. T Ravi Nayak
et al.
In [16] an extension for ZRP protocol (AZRP) has been proposed that can adapt well to the
complicated network with nodes moving non-uniformly. AZRP utilizes the excellent performance
of the hybrid-driven manner of ZRP. The simulation comparison between DSDV, DSR, ZRP and
AZRP are done for 5, 10, 20 and 30 nodes on packet delivery ratio, the overhead of routing and
latency. Their results show the better performance for AZRP with these parameters.
In [17] proposed an analytical model that allows us to determine the routing overhead
incurred by the scalable routing framework on ZRP. In order to make ZRP adaptive, the
mechanisms must be devised for detecting the non-optimality of zone radius setting. In addition to
that, the cost-benefit analysis must be done to understand the tradeoff involved between the
optimality detection cost and additional overhead cost incurred due to non-optimality. Sree Ranga
Raju, et al.
13
Lastly, [18] considered protocols of AODV and DSR as a reference for analyzing ZRP
with QUALNET simulator. They observed ZRP uses additional time as it uses IARP, IERP by
studying ZRP operation of route discovery. They took different parameters for performance
analysis like end to end delay, packets received etc. From the above analyzed survey, their result
have concluded that lot of work has been done on ZRP, but no research work suggested us how
well ZRP will adapt in MANET with respect to nodes mobility, zone size and scalability. So in
this paper, we have analyzed impact of scalability with respect to mobility and zone size on ZRP
over MANETs.
2.3 Summary
This chapter is conclude all the simulation, methods and parameters using ZRP to evaluate
the performance of the ZRP. This study is essential in order to get an idea and as a guide to the
efficient project.
14
CHAPTER 3
METHODOLOGY
3.1 Introduction
This chapter are discuss about the methods that will be used from the initial to the end of
the project. The simulation tool of the project also will be discussed. The simulation tools that is
used in this project is OMNet++ simulator. Moreover, this chapter will also review the framework
and flowchart of the project for better understanding of visualization in the implementation phase.
3.2 Research of Methodology
In research methodology, the preparation of the project is relevant to develop the project.
A few phase of methodology are usable for this project. Figure 5 shows the phases for this project
development. The first phase is problem identification which is identified based on related research
paper for a better understanding about MANET and the problems that occurred in MANET.
Second phase is designing and developing. The second phase is mainly focus to find, analyze and
implemented to the project. For this project, the radius of zones and number of nodes are being
analyze in ZRP. The third phase is project simulation. The simulation tool used for this project is
OMNet++ simulator. The last phase is performance evaluation. The performance metrics which is
15
throughput, end-to-end delay and also packet delivery ratio will be evaluate and analyze in this
project.
Figure 3.1: Research Methodology
3.3 Simulation
The simulation of this project is done using OMNet++ because implementing MANET in
real world required a lot of time and high cost. OMNet++ is a modular, component-based C++
simulation library and framework, primarily for building network simulators. OMNet++ can be
used for free for non-commercial simulations like at academic institutions and for teaching.
Network is meant in a broader sense that includes wired and wireless communication networks,
on-chip networks, queueing networks, and so on. Domain-specific functionality such as support
Research Methodology
1. Problem Identification
3.Project Simulation
2. Design and Development
4. Performance
Evaluation
16
for sensor networks, wireless ad-hoc networks, Internet protocols, performance modeling,
photonic networks is provided by model frameworks, developed as independent projects.
OMNeT++ offers an Eclipse-based IDE, a graphical runtime environment, and a host of other
tools. There are extensions for real-time simulation, network emulation, database integration,
SystemC integration, and several other functions. OMNeT++ is distributed under the Academic
Public License. OMNeT++ provides a component architecture for models. Components (modules)
are programmed in C++, then assembled into larger components and models using a high-level
language (NED). Reusability of models comes for free. OMNeT++ has extensive GUI support,
and due to its modular architecture, the simulation kernel (and models) can be embedded easily
into the applications.
After the installation of OMNet++, inetmanet framework will be imported to the OMNet++
simulator that is used as a framework. The inetmanet makes the implementation and configuration
in OMNet++ more easier because it is an extension of the OMNet++ environment itself.
Figure 3.2: Comparison of Network Simulator
17
Fi
Figure 3.3: OMNet++ Simulation Tool Figure 3.4: Inetmanet Framework
18
3.4 Project Framework
Figure 3.5: Framework of ZRP Routing Protocol
Zone routing protocol is a hybrid routing protocol which effectively combines the best
features of both proactive and reactive routing protocols. The key concept employed in this
protocol is to use a proactive routing scheme within a limited zone in the ρ-hop neighborhood of
every node, and use a reactive routing scheme for nodes beyond this zone [19]. ZRP consists of
the Intra Zone Routing Protocol (IARP), which is proactive in nature and the Inter Zone Routing
Protocol (IERP), which is reactive in nature. The nodes of a zone are divided into peripheral nodes
and interior nodes. Peripheral nodes are nodes whose minimum distance to the central node is
MANETZones Routing
ProtocolNeighbor Discovery
Route Request & Route Reply
Performance Metrics
Throughput
End-To-End Delay
Packet Delivery
Ratio
19
exactly equal to the zone radius ρ. The nodes whose minimum distance is less than ρ are interior
nodes. The fact that the topology of the local zone of each node is known can be used to reduce
traffic when global route discovery is needed. Instead of broadcasting packets, ZRP uses a concept
called bordercasting. Bordercasting utilizes the topology information provided by IARP to direct
query request to the border of the zone. The bordercast packet delivery service is provided by the
Bordercast Resolution Protocol (BRP). BRP uses a map of an extended routing zone to construct
bordercast trees for the query packets. Alternatively, it uses source routing based on the normal
routing zone. By employing query control mechanisms, route requests can be directed away from
areas of the network that already have been covered [20]. In order to detect new neighbor nodes
and link failures, the ZRP relies on a Neighbor Discovery Protocol (NDP) provided by the Media
Access Control (MAC) layer. NDP transmits “HELLO” beacons at regular intervals. Upon
receiving a beacon, the neighbor table is updated. Neighbors, for which no beacon has been
received within a specified time, are removed from the table. If the MAC layer does not include a
NDP, the functionality must be provided by IARP [21].
20
3.5 Project Flowchart
Figure 3.6: Flowchart of route discovery process
The route discovery process of ZRP operates as follows:
I. The source node first checks whether the destination is within its zone. If so, the path
to the destination node is known and no further route discovery is required.
II. If the destination node is not within the source routing zone, the source node bordercast
a ‘route request’ to its peripheral nodes.
21
III. The peripheral nodes perform the step as indicated in (i) to check whether the
destination node is within their zone or not. If so, a ‘route reply’ is sent back to the
source indicating the route to the destination.
IV. If the destination node is not available in the zones of the peripheral nodes, route
requests are forwarded to their peripheral nodes.
3.6 Summary
This chapter shows the concept of the research methodology, framework, and flowchart of
the project. It provides a better understanding for the implementation of the simulator that we used
in this project.
22
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24
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