7
The Mad Bomber Athrax’s greatest joy in life is the sound of his explosives detonating, and the ensuing cries of anguish from his mutilated victims. ATHRAX Male kobold alchemist (alchemical trapper MC ) 4 (Pathfinder RPG Bestiary 183, Pathfinder RPG Advanced Player’s Guide 26, Pathfinder RPG Monster Codex 128) LE Small humanoid (reptilian) Init +3; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size) hp 29 (4d8+8) Fort +6, Ref +8, Will +2; +2 vs. paralysis, poison, and sleep Weaknesses light sensitivity OFFENSE Speed 30 ft. Melee +1 shortspear +4 (1d4) Ranged bomb +8 (2d6+3 fire) Special Attacks bomb 9/day (2d6+3 fire, DC 15) Alchemist Extracts Prepared (CL 4th; concentration +7) 2nd—fire breath APG (DC 15), spider climb 1st—bomber’s eye APG , disguise self, expeditious retreat, shield STATISTICS Str 9, Dex 16, Con 12, Int 16, Wis 10, Cha 10 Base Atk +3; CMB +1; CMD 14 Feats Brew Potion, Extra Bombs APG , Point-Blank Shot, Throw Anything Traits Blood of Dragons UCA , Meticulous Concoction UCA Skills Acrobatics +4, Craft (alchemy) +12 (+16 to create alchemical items), Craft (traps) +14, Escape Artist +7, Knowledge (local) +7, Perception +9, Spellcraft +10, Stealth +13; Racial Modifiers +2 Craft (traps), +2 Perception Languages Common, Draconic, Dwarven, Gnome, Undercommon SQ alchemy (alchemy crafting +4), bomb trap, mutagen (+4/–2, +2 natural armor, 40 minutes), poison use, swift alchemy, trapfinding +2 Combat Gear boro bead (1st level), potion of bear’s endurance, potion of cat’s grace, potion of cure light wounds (2), potion of cure moderate wounds (3), potion of jump, potion of spider climb, alchemist’s fire (3), itching powder UE , smokestick (2), tanglefoot bag; Other Gear +1 shortspear, cloak of resistance +1, alchemy crafting kit APG , formula book APG (contains all prepared extracts plus cure light wounds, enlarge person, jump, reduce person, true strike, cure moderate wounds, and invisibi lity), masterwork tool (Craft [alchemy]), masterwork tool (Craft [traps]), alchemical results journal, non-functional wayfinder, a glass with a beetle drenched in honey, 110 gp SPECIAL ABILITIES Alchemy (Su) Athrax prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. If anyone else drinks one of the extracts, the extract has no effect. Athrax deals 3 additional points of damage with splash weapons, such as alchemist’s fire. Athrax can spend one round alchemist to use Craft (alchemy) to identify potions as if using detect magic. Alchemy Crafting Kit This kit contains all the ingredients and tools that Athrax needs to make his bombs and extracts. Blood of Dragons Athrax’s draconic lineage grants him a +2 trait bonus on saving throws against effects that cause sleep and paralysis. Bomb (Su) Alchemists are adept at swiftly mixing volatile chemicals and infusing them with their magical reserves to create powerful bombs. Mixing and throwing a bomb is a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack (see page 202 of the Pathfinder RPG Core Rulebook). Those caught in the splash damage take 5 points of damage and can attempt a DC 15 Reflex save for half damage. Bomb Trap (Su) Athrax can expend one of his bombs to make a trap. Setting a bomb trap is a full-round action that provokes attacks of opportunity. A bomb trap fills a single 5-foot square and cannot be placed in the same area as any other trap. A creature that steps on that square triggers the trap and takes 2d6+3 fire damage. Creatures in adjacent squares take 5 points of damage (Reflex DC 15 half). The DCs of the Perception check to notice the bomb trap and the Disable Device check to disable it are both 15. The bomb trap lasts for 40 minutes, after which it becomes inert. Extra Bombs This feat grants Athrax 2 additional bombs per day. Its effects are already included in his stat block. Extracts Below are descriptions of some of the alchemist extracts Athrax has prepared. Bomber’s Eye: While this extract is in effect, Athrax receives a +1 insight bonus on attack rolls made with thrown weapons and increases the range of thrown weapons by 10 feet.

The Mad Bomber - rpg.rem.uz 6/S06-99 True Dragons... · The Mad Bomber Athrax’s greatest joy in life is the sound of his explosives detonating, and the ensuing cries of anguish

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The

Mad

Bom

ber

Ath

rax’

s gr

eate

st jo

y in

life

is

the

soun

d of

his

exp

losi

ves

deto

natin

g,

and

the

ensu

ing

crie

s of

ang

uish

from

his

mut

ilate

d vi

ctim

s.

ATH

RA

XM

ale

kobo

ld a

lche

mis

t (a

lche

mic

al t

rapp

erM

C ) 4

(Pa

thfin

der

RPG

Bes

tiar

y 18

3, P

athfi

nder

RPG

Adv

ance

d Pl

ayer

’s G

uide

26,

Path

finde

r R

PG M

onst

er C

odex

128

)

LE S

mal

l hum

anoi

d (r

epti

lian)

Init

+3;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+9

DEF

ENSE

AC

15, t

ouch

14,

flat

-foo

ted

12 (

+3 D

ex, +

1 na

tura

l, +1

siz

e)

hp

29 (

4d8+

8)

Fort

+6,

Ref

+8,

Wil

l +2;

+2

vs. p

aral

ysis

, poi

son,

and

sle

ep

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee +

1 sh

orts

pear

+4

(1d4

)

Ran

ged

bom

b +8

(2d

6+3

fire)

Spec

ial A

ttac

ks

bom

b 9/

day

(2d6

+3 fi

re, D

C 15

)

Alc

hem

ist

Extr

acts

Pre

par

ed (

CL 4

th; c

once

ntra

tion

+7)

2nd

—fir

e br

eath

APG

(D

C 15

), s

pide

r cl

imb

1st—

bom

ber’

s ey

eAPG

, dis

guis

e se

lf, e

xped

itio

us r

etre

at, s

hiel

d

STA

TIST

ICS

Str

9, D

ex

16, C

on

12,

In

t 16

, Wis

10,

Ch

a 10

Bas

e A

tk +

3; C

MB

+1;

CM

D 1

4

Feat

s B

rew

Pot

ion,

Ext

ra B

ombs

APG

, Poi

nt-B

lank

Sho

t, T

hrow

Any

thin

g

Trai

ts B

lood

of

Dra

gons

UCA

, Met

icul

ous

Conc

octi

onU

CA

Skil

ls A

crob

atic

s +4

, Cra

ft (

alch

emy)

+12

(+1

6 to

cre

ate

alch

emic

al

item

s), C

raft

(tr

aps)

+14

, Esc

ape

Art

ist

+7, K

now

ledg

e (l

ocal

) +7

,

Perc

epti

on +

9, S

pellc

raft

+10

, Ste

alth

+13

; Rac

ial M

od

ifier

s +2

Cra

ft

(tra

ps),

+2

Perc

epti

on

Lan

gu

ages

Com

mon

, Dra

coni

c, D

war

ven,

Gno

me,

Und

erco

mm

on

SQ a

lch

emy

(alc

hem

y cr

afti

ng

+4),

bom

b tr

ap,

mut

agen

(+4

/–2,

+2 n

atur

al a

rmor

, 40

min

utes

), p

oiso

n us

e, s

wif

t al

chem

y,

trap

fin

din

g +2

Com

bat

Ge

ar

bo

ro b

ead

(1st

lev

el),

pot

ion

of b

ear’

s en

du

ran

ce,

pot

ion

of c

at’

s g

race

, p

otio

n of

cu

re l

ight

wo

un

ds

(2),

pot

ion

of c

ure

mo

der

ate

wo

un

ds

(3),

pot

ion

of j

um

p, p

otio

n of

sp

ider

clim

b, a

lch

emis

t’s

fire

(3)

, it

chin

g p

owd

erU

E , s

mok

esti

ck (

2),

tan

glef

oot

bag

; O

the

r G

ea

r +1

sh

ort

spea

r, c

loa

k of

res

ista

nce

+1,

alch

emy

craf

tin

g ki

tAP

G,

form

ula

boo

kAP

G (

cont

ain

s al

l pre

par

ed

extr

acts

plu

s cu

re l

ight

wo

un

ds,

en

larg

e p

erso

n, j

um

p, r

educ

e

per

son,

tru

e st

rike

, cu

re m

od

era

te w

ou

nd

s, a

nd

invi

sib

ilit

y),

mas

terw

ork

tool

(Cr

aft

[alc

hem

y]),

mas

terw

ork

tool

(Cr

aft

[tra

ps])

, al

chem

ical

res

ults

jou

rnal

, n

on-f

unct

ion

al w

ayfi

nd

er,

a

glas

s w

ith

a b

eetl

e d

ren

ched

in

hon

ey,

110

gp

SPEC

IAL

AB

ILIT

IES

Alc

hem

y (S

u) A

thra

x pr

epar

es h

is s

pells

by

mix

ing

ingr

edie

nts

into

a nu

mbe

r of

ext

ract

s, a

nd t

hen

“cas

ts”

his

spel

ls b

y dr

inki

ng t

he

extr

act.

If a

nyon

e el

se d

rink

s on

e of

the

ext

ract

s, t

he e

xtra

ct h

as

no e

ffec

t. A

thra

x de

als

3 ad

diti

onal

poi

nts

of d

amag

e w

ith

spla

sh

wea

pons

, suc

h as

alc

hem

ist’

s fir

e. A

thra

x ca

n sp

end

one

roun

d

alch

emis

t to

use

Cra

ft (

alch

emy)

to

iden

tify

pot

ions

as

if us

ing

dete

ct m

agic

.

Alc

hem

y Cr

afti

ng

Kit

Thi

s ki

t co

ntai

ns a

ll th

e in

gred

ient

s an

d to

ols

that

Ath

rax

need

s to

mak

e hi

s bo

mbs

and

ext

ract

s.

Blo

od o

f D

rag

ons

Ath

rax’

s dr

acon

ic li

neag

e gr

ants

him

a +

2 tr

ait

bonu

s

on s

avin

g th

row

s ag

ains

t ef

fect

s th

at c

ause

sle

ep a

nd p

aral

ysis

.

Bo

mb

(Su)

Alc

hem

ists

are

ade

pt a

t sw

iftl

y m

ixin

g vo

lati

le c

hem

ical

s

and

infu

sing

the

m w

ith

thei

r m

agic

al r

eser

ves

to c

reat

e po

wer

ful

bom

bs.

Mix

ing

and

thro

win

g a

bom

b is

a s

tand

ard

acti

on t

hat

prov

okes

an

atta

ck o

f op

port

unit

y. T

hrow

n bo

mbs

hav

e a

rang

e of

20 f

eet

and

use

the

Thro

w S

plas

h W

eapo

n sp

ecia

l att

ack

(see

pag

e

202

of t

he P

athfi

nder

RPG

Cor

e Ru

lebo

ok).

Tho

se c

augh

t in

the

spla

sh d

amag

e ta

ke 5

poi

nts

of d

amag

e an

d ca

n at

tem

pt a

DC

15

Refle

x sa

ve f

or h

alf

dam

age.

Bo

mb

Trap

(Su

) A

thra

x ca

n ex

pend

one

of

his

bom

bs t

o m

ake

a tr

ap.

Sett

ing

a bo

mb

trap

is a

ful

l-ro

und

acti

on t

hat

prov

okes

att

acks

of

oppo

rtun

ity.

A b

omb

trap

fills

a s

ingl

e 5-

foot

squ

are

and

cann

ot

be p

lace

d in

the

sam

e ar

ea a

s an

y ot

her

trap

. A c

reat

ure

that

ste

ps

on t

hat

squa

re t

rigg

ers

the

trap

and

tak

es 2

d6+3

fire

dam

age.

Crea

ture

s in

adj

acen

t sq

uare

s ta

ke 5

poi

nts

of d

amag

e

(Refl

ex D

C 15

hal

f). T

he D

Cs o

f th

e Pe

rcep

tion

che

ck

to n

otic

e th

e bo

mb

trap

and

the

Dis

able

Dev

ice

chec

k to

dis

able

it a

re b

oth

15. T

he b

omb

trap

last

s fo

r 40

min

utes

, aft

er w

hich

it

beco

mes

iner

t.

Extr

a B

om

bs

This

fea

t gr

ants

Ath

rax

2

addi

tion

al b

ombs

per

day

. Its

eff

ects

are

alre

ady

incl

uded

in h

is s

tat

bloc

k.

Extr

act

s B

elow

are

des

crip

tio

ns

of

som

e of

th

e al

chem

ist

ext

ract

s A

thra

x

has

pre

par

ed

.

Bom

ber’

s Ey

e: W

hile

thi

s ex

trac

t is

in e

ffec

t,

Ath

rax

rece

ives

a +

1 in

sigh

t bo

nus

on a

ttac

k ro

lls

mad

e w

ith

thro

wn

wea

pons

and

incr

ease

s th

e ra

nge

of t

hrow

n

wea

pons

by

10 f

eet.

Dis

guis

e Se

lf: F

or 1

0 m

inut

es, A

thra

x ca

n ch

ange

his

app

eara

nce

(inc

ludi

ng h

is c

loth

ing,

arm

or, w

eapo

ns, a

nd e

quip

men

t) to

wha

teve

r

he li

kes,

alth

ough

he

cann

ot c

hang

e hi

s cr

eatu

re t

ype.

He

can,

how

ever

, app

ear a

s an

othe

r sub

type

of h

uman

oid.

Expe

diti

ous

Retr

eat

For

1 m

inut

e, A

thra

x ca

n in

crea

se h

is la

nd

spee

d by

30

feet

.

Fire

Bre

ath:

Up

to t

hric

e du

ring

thi

s sp

ell’s

dur

atio

n of

4 r

ound

s,

Ath

rax

can

belc

h fo

rth

a 15

-foo

t co

ne o

f fir

e as

a s

tand

ard

acti

on.

The

first

con

e de

als

4d6

poin

ts o

f fir

e da

mag

e to

eve

ry c

reat

ure

in

the

area

. And

the

sec

ond

and

thir

d co

nes

deal

2d6

and

1d6

poi

nts

of

fire

dam

age,

res

pect

ivel

y. A

suc

cess

ful D

C 15

Refl

ex s

ave

halv

es t

his

dam

age.

Aft

er t

he t

hird

con

e of

flam

e, t

he s

pell

ends

.

Shie

ld: A

thra

x ga

ins

a +4

shi

eld

bonu

s to

AC

for

1 m

inut

e an

d

beco

mes

imm

une

to m

agic

mis

sile

.

Spid

er C

limb:

For

10

min

utes

, Ath

rax

or a

tou

ched

cre

atur

e ca

n

clim

b on

ver

tica

l sur

face

s or

cei

lings

. The

aff

ecte

d cr

eatu

re g

ains

a cl

imb

spee

d of

20

feet

and

a +

8 ra

cial

bon

us o

n Cl

imb

chec

ks.

It d

oes

not

need

to

mak

e Cl

imb

chec

ks t

o tr

aver

se a

ver

tica

l or

hori

zont

al s

urfa

ce (

even

a c

eilin

g), b

ut it

can

not

use

the

run

acti

on

whi

le c

limbi

ng.

Form

ula

Bo

ok

Ath

rax’

s fo

rmul

a bo

ok c

onta

ins

the

form

ulas

for

all

of

the

extr

acts

he

know

s. It

fun

ctio

ns li

ke a

wiz

ard’

s sp

ellb

ook.

Met

icu

lou

s Co

nco

ctio

n O

nce

per

day,

Ath

rax

can

eith

er a

dd a

+2

trai

t

bonu

s to

the

sav

ing

thro

w D

C ag

ains

t on

e of

his

bom

bs, o

r ex

tend

the

dura

tion

of

one

of h

is e

xtra

cts

for

2 ro

unds

.

Mu

tag

en (

Su)

Ath

rax

can

brew

a m

utag

en t

hat

he c

an d

rink

as

a

stan

dard

act

ion

to h

eigh

ten

his

phys

ical

pro

wes

s at

the

cos

t of

his

pers

onal

ity.

The

mut

agen

gra

nts

him

a +

2 na

tura

l arm

or b

onus

, a

+4 a

lche

mic

al b

onus

a p

hysi

cal a

bilit

y sc

ore,

and

a –

2 pe

nalt

y to

a

men

tal a

bilit

y sc

ore

for

40 m

inut

es. H

is t

hree

pos

sibl

e m

utag

ens

are

+4 S

tren

gth/

–2 In

telli

genc

e, +

4 D

exte

rity

/–2

Wis

dom

, and

+4

Cons

titu

tion

/–2

Char

ism

a. A

thra

x ca

n br

ew a

mut

agen

in 1

hou

r, an

d

he c

an o

nly

have

one

act

ive

mut

agen

at

a ti

me;

if h

e br

ews

a se

cond

mut

agen

, the

firs

t be

com

es in

ert.

A n

on-a

lche

mis

t w

ho d

rink

s a

mut

agen

bec

omes

nau

seat

ed f

or 1

hou

r (D

C 15

For

titu

de n

egat

es).

Swif

t A

lch

emy

(Ex)

Ath

rax

can

craf

t al

chem

ical

item

s at

tw

ice

the

norm

al s

peed

.

Com

bat

Gea

r B

elow

are

des

crip

tion

s of

som

e of

Ath

rax’

s co

nsum

able

s.

Alc

hem

ist’

s Fi

re: A

thra

x’s

alch

emis

t’s

fire

deal

s 1d

6 po

ints

of

fire

dam

age

on a

hit

and

1 d

amag

e to

all

adja

cent

cre

atur

es (

a

“spl

ash”

). O

n th

e ne

xt r

ound

, the

tar

get

of a

dir

ect

hit

take

s an

othe

r

1d6

poin

ts o

f da

mag

e.

Bor

o B

ead

(1st

leve

l): O

nce

per

day

as a

sta

ndar

d ac

tion

, Ath

rax

can

rech

arge

any

one

ext

ract

tha

t he

had

mix

ed a

nd t

hen

cons

umed

that

day

. The

ext

ract

is t

hen

reco

nsti

tute

d an

d us

able

aga

in, j

ust

as

if it

had

not

bee

n dr

ank.

Itch

ing

Pow

der

: Th

is p

owd

er c

ause

s ta

rget

s to

suf

fer

from

unco

ntro

llabl

e it

chin

g un

til t

hey

sp

end

at l

east

1 r

oun

d w

ash

ing

it o

ff.

A p

acke

t of

itc

hin

g p

owd

er i

s a

thro

wn

spla

sh a

ttac

k w

ith

a ra

ng

e in

crem

ent

of 1

0 fe

et.

Any

one

stan

din

g on

th

e sq

uare

of i

mp

act

mus

t su

ccee

d at

a D

C 12

For

titu

de

save

to

resi

st t

he

pow

der

, w

hile

th

ose

in a

dja

cent

sq

uare

s m

ust

succ

eed

at a

DC

8

Fort

itud

e sa

ve.

Crea

ture

s th

at f

ail t

he

save

tak

e a

–2 p

enal

ty o

n

atta

ck r

olls

, sa

vin

g th

row

s, s

kill

chec

ks,

and

abili

ty c

hec

ks u

ntil

they

was

h th

e p

owd

er o

ff.

This

is

a p

oiso

n ef

fect

.

Ever

shu

nne

d by

his

kob

old

peer

s, A

thra

x on

ly e

arne

d th

e re

spec

t an

d fe

ar o

f h

is f

ello

w t

ribe

mem

bers

aft

er t

he d

eath

of

the

Sew

er D

rago

ns’

for

mer

alc

hem

ist,

Yip

pito

k, a

t th

e h

ands

of

ven

gefu

l Pa

thfi

nder

age

nts.

Ove

rjoy

ed a

t h

is s

udde

n “p

rom

otio

n” t

o ch

ief

alch

emis

t of

the

tri

be,

Ath

rax

cam

e to

exc

el i

n th

e cr

eati

on o

f po

wer

ful

expl

osiv

es,

even

tual

ly

mer

gin

g h

is h

obby

wit

h th

e in

nat

e ko

bold

lus

t fo

r tr

aps.

One

si

de p

roje

ct k

ept

by t

he a

lche

mis

t is

his

des

ire

to c

raft

an

expl

odin

g in

sect

, att

empt

ing

to l

athe

r a

beet

le i

n ho

ney

and

fill

it

wit

h ex

plos

ive.

Ath

rax

hope

s th

at t

his

“fu

riou

s ho

ney

elem

enta

l” w

ill d

istr

act e

nem

ies

lon

g en

ough

to a

ppro

ach

and

be c

augh

t in

the

en

suin

g ex

plos

ion

. Ath

rax

is c

onvi

nced

th

at

this

theo

ry w

ill r

esu

lt in

a te

rrif

yin

g ne

w w

eapo

n fo

r th

e Se

wer

D

rago

ns,

des

pite

the

der

isio

n h

is f

rien

ds a

nd t

ribe

mat

es

som

etim

es le

vel h

is w

ay.

Ow

ing

his

new

sta

tion

in

life

to

the

Path

find

er S

ocie

ty,

Ath

rax

deve

lope

d a

sort

of f

etis

his

m o

ver

the

agen

cy. C

lutc

hin

g on

to a

bro

ken

way

finde

r, th

e al

chem

ist

beli

eves

him

self

one

st

ep a

way

fro

m b

ein

g an

hon

orar

y m

embe

r of

the

Soc

iety

; ev

ery

day

he lo

oks

for

a ch

ance

to jo

in t

he S

ocie

ty p

rope

r.

Subv

erti

ng

the

idea

ls

of

“Exp

lore

, R

epor

t,

and

Coo

pera

te,”

Ath

rax

beli

eves

in

expl

orin

g ne

w

way

s of

cre

atin

g ex

plos

ion

s, r

epor

tin

g h

is

horr

ific

find

ings

in

his

jou

rnal

, an

d co

oper

atin

g by

foll

owin

g th

e or

ders

of

chie

f Yid

dle

pode

.K

obol

d Sl

ang:

A “

shin

y sh

iny”

is a

tr

easu

re, r

egar

dle

ss o

f ho

w s

hin

y it

ac

tual

ly is

.So

urce

s: T

his

ch

arac

ter

mak

es u

se

of t

he fo

llow

ing

Path

find

er R

olep

layi

ng

Gam

e so

urc

es:

Path

finde

r R

PG

A

dvan

ced

Play

er’s

Gui

de (A

PG

), Pa

thfin

der P

laye

r Com

pani

on:

Kob

olds

of

G

olar

ion

(KO

G),

and

Path

finde

r R

PG

U

ltim

ate

Cam

paig

n (U

CA

).

The

Dra

gon

Spea

ker

Enga

shez

has

spe

nt h

er w

hole

life

pre

pari

ng fo

r a

mee

ting

with

a t

rue

drag

on. S

he ti

rele

ssly

stud

ies t

he d

ifficu

lt ar

ts o

f ora

tory

and

insp

irat

ion,

se

cure

in th

e kno

wle

dge t

hat o

ne d

ay sh

e will

find

a d

raco

nic p

atro

n an

d be

com

e th

e dr

agon

’s vo

ice

to th

e tr

ibe.

ENG

ASH

EZFe

mal

e ko

bold

bar

d (d

rago

n ya

pper

) 4

(Pat

hfind

er R

PG B

esti

ary

183,

Path

finde

r R

PG M

onst

er C

odex

128

)

LE S

mal

l hum

anoi

d (r

epti

lian)

Init

+1;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+2

DEF

ENSE

AC

18, t

ouch

12,

flat

-foo

ted

17 (

+4 a

rmor

, +1

Dex

, +1

natu

ral,

+1 s

hiel

d,

+1 s

ize)

hp

29 (

4d8+

8)

Fort

+3,

Ref

+6,

Wil

l +5;

+4

vs. b

ardi

c pe

rfor

man

ce, l

angu

age-

depe

nden

t, a

nd s

onic

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee m

wk

shor

tsw

ord

+5 (

1d4/

19–2

0)

Ran

ged

slin

g +5

(1d

3)

Spec

ial A

ttac

ks

bard

ic p

erfo

rman

ce 1

3 ro

unds

/day

(co

unte

rson

g,

dist

ract

ion,

yap

ping

son

g, in

spire

com

pete

nce

+2, i

nspi

re c

oura

ge +

1)

Spel

l-Li

ke A

bil

itie

s (C

L 4t

h, c

once

ntra

tion

+6)

2/da

y—gh

ost

soun

d (D

C 11

)

Bar

d Sp

ells

Kn

own

(CL

4th

; con

cent

rati

on +

8)

2nd

(2/d

ay)—

glit

terd

ust

(DC

15),

mir

ror

imag

e

1st

(4/d

ay)—

char

m p

erso

n (D

C 14

), f

eath

er f

all,

grea

se, h

ideo

us

laug

hter

(D

C 14

)

0 (a

t w

ill)—

danc

ing

light

s, d

aze

(DC

13),

gho

st s

ound

(D

C 13

), m

age

hand

, mes

sage

, pre

stid

igit

atio

n

STA

TIST

ICS

Str

10, D

ex

12, C

on

12,

In

t 13

, Wis

10,

Ch

a 16

Bas

e A

tk +

3; C

MB

+2;

CM

D 1

3

Feat

s Ex

tra

Perf

orm

ance

, Ski

ll Fo

cus

(Per

form

[si

ng])

Trai

ts D

raco

nic

Echo

KOG

, Des

pera

te R

esol

veU

CA

Skil

ls A

crob

atic

s +8

, Blu

ff +

13, C

raft

(tr

aps)

+3,

Dip

lom

acy

+10,

Dis

guis

e

+20,

Kno

wle

dge

(arc

ana)

+10

, Kno

wle

dge

(loc

al)

+10,

Per

cept

ion

+2,

Perf

orm

(pe

rcus

sion

) +9

, Per

form

(si

ng)

+13,

Sen

se M

otiv

e +1

3,

Stea

lth

+11;

Rac

ial M

od

ifier

s +2

Cra

ft (

trap

s), +

2 Pe

rcep

tion

Lan

gu

ages

Com

mon

, Dra

coni

c, U

nder

com

mon

SQ b

ardi

c kn

owle

dge

+2, b

ardi

c pe

rfor

man

ce: y

appi

ng s

ong,

ver

sati

le

perf

orm

ance

(si

ng)

Com

bat

Gea

r po

tion

of c

ure

light

wou

nds

(2),

scr

oll o

f gre

ase,

scr

oll o

f

hast

e, s

crol

l of m

inor

imag

e (D

C 13

), w

and

of h

eroi

sm (

3 ch

arge

s),

caltr

ops;

Oth

er G

ear

+1 s

tudd

ed le

athe

r, cl

oak

of re

sist

ance

+1,

hat

of

disg

uise

, mw

k bu

ckle

r, m

wk

shor

tsw

ord,

slin

g w

ith 2

0 bu

llets

, art

isan

’s

tool

s, b

all (

5 in

. dia

met

er),

kob

old

“her

aldi

c ba

nner

”, fi

shho

ok (

10),

flin

t

and

stee

l, m

aste

rwor

k dr

um, s

crol

l cas

e, 1

05 g

p

SPEC

IAL

AB

ILIT

IES

De

spe

rate

Re

solv

e En

gash

ez g

ains

a +

1 tr

ait

bonu

s on

con

cent

rati

on

chec

ks. T

his

bonu

s in

crea

ses

to +

4 w

hen

she

is g

rapp

led,

pin

ned,

in v

iole

nt w

eath

er, o

r en

tang

led.

Yap

pin

g S

on

g (

Su)

Enga

shez

can

use

per

form

ance

to

ann

oy t

hos

e

wh

o h

ear

it,

caus

ing

them

to

take

a –

1 p

enal

ty o

n at

tack

an

d

dam

age

rolls

an

d a

–1 p

enal

ty o

n sa

ves

agai

nst

fea

r ef

fect

s an

d

char

m e

ffec

ts a

s lo

ng

as s

he

cont

inue

s p

erfo

rmin

g.

Yap

pin

g so

ng

is a

min

d-af

fect

ing

abili

ty t

hat

use

s au

dib

le c

omp

onen

ts,

but

is

not

lan

gua

ge-

dep

end

ent.

En

gash

ez

repr

esen

ts

a di

ffer

ent

bree

d of

ko

bold

, on

e w

ho s

hun

ned

the

man

y tr

opes

of

her

spec

ies

and

inst

ead

stru

ck o

ut t

o be

com

e a

dipl

omat

. Esc

hew

ing

the

trad

itio

nal

tra

psm

ith

ing

nat

ure

of k

obol

ds, E

nga

shez

has

de

dica

ted

her

life

to

even

tual

ly m

eeti

ng

a tr

ue d

rago

n,

and

then

con

vinc

ing

that

cre

atu

re t

o be

com

e th

e pa

tron

of

the

Sew

er D

rago

n tr

ibe.

Man

y of

her

fel

low

kob

olds

sco

ff at

En

gash

ez’s

odd

lif

e go

al,

but

she

endu

res

thei

r co

nst

ant

torm

ent,

soo

thin

g he

r pe

riod

s of

res

t w

ith

drea

ms

of r

idin

g at

op a

fier

ce d

rago

n an

d di

rect

ing

the

crea

ture

to

con

sum

e th

ose

that

onc

e sp

oke

out a

gain

st h

er d

ecis

ion

s.U

ntil

suc

h ti

me

as h

er s

wee

t dr

acon

ic d

esti

ny m

anif

ests

, E

nga

shez

is

stil

l co

nsi

dere

d a

valu

able

mem

ber

of t

he S

ewer

D

rago

ns,

for

her

unc

anny

abi

lity

to d

irec

t her

all

ies

in c

omba

t is

u

npar

alle

led.

A

ble

to

supp

ort

thos

e ar

ound

he

r w

ith

impr

essi

ve d

ispl

ays

of m

agic

, she

als

o po

sses

ses

a u

niq

ue it

em

in t

he f

orm

of

a ha

t of

dis

guis

e. I

n ta

ndem

wit

h h

er

odd

dipl

omat

ic

skil

ls,

En

gash

ez

is

able

to

ne

goti

ate

wit

h m

embe

rs o

f var

ious

oth

er s

peci

es

by a

ssu

min

g a

basi

c di

sgu

ise

to m

aint

ain

her

deal

ings

. Im

pres

sive

as

a sk

ill,

she

is s

till

m

ocke

d by

oth

ers

of h

er tr

ibe

for

her

clu

nky

ski

lls

at c

raft

ing

trap

s—a

skil

l th

at t

he t

ribe

bel

ieve

s al

l tru

e ko

bold

s sh

ould

pos

sess

, but

she

lack

s.K

obol

d Sl

ang:

A “

true

bloo

d” i

s a

kobo

ld;

a “t

rue

true

bloo

d” is

a d

rago

n.

Sour

ces:

Th

is ch

arac

ter m

akes

use

of t

he fo

llow

ing

Path

find

er

Rol

epla

yin

g G

ame

sou

rces

:Pat

hfind

er P

laye

r Com

pani

on: K

obol

ds

of G

olar

ion

(KO

G),

and

Path

finde

r RP

G U

ltim

ate C

ampa

ign

(UC

A).

The

Tra

p M

aste

rA

lone

r in

a t

ribe

of k

obol

ds, t

he m

aste

r tr

apsm

ith F

azgy

n be

lieve

s in

pr

epar

atio

n ab

ove a

ll th

ings

. All

Fazg

yn n

eeds

is th

e tim

e to

prep

are t

he

trap

s ne

cess

ary

to s

laug

hter

his

foes

.

FAZG

YNM

ale

kobo

ld u

ncha

ined

rog

ue 4

(Pa

thfin

der

RPG

Bes

tiar

y 18

3,

Path

finde

r R

PG P

athfi

nder

Unc

hain

ed 2

0)

LE S

mal

l hum

anoi

d (r

epti

lian)

Init

+5;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+9

DEF

ENSE

AC

20, t

ouch

15,

flat

-foo

ted

16 (

+4 a

rmor

, +4

Dex

, +1

natu

ral,

+1 s

ize)

hp

29 (

4d8+

8)

Fort

+2,

Ref

+8,

Wil

l +1

Def

ensi

ve A

bil

itie

s da

nger

sen

se +

1, e

vasi

on, u

ncan

ny d

odge

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee +

1 sh

orts

wor

d +7

(1d

4+5/

19–2

0) a

nd m

wk

shor

tsw

ord

+7

(1d4

+2/1

9–2

0) o

r +1

sho

rtsw

ord

+9 (

1d4+

5/19

–20)

Ran

ged

mw

k sh

ortb

ow +

9 (1

d4–1

/×3)

Spec

ial A

ttac

ks

snea

k at

tack

+2d

6

STA

TIST

ICS

Str

9, D

ex

18, C

on

12,

In

t 14

, Wis

10,

Ch

a 10

Bas

e A

tk +

3; C

MB

+1;

CM

D 1

5

Feat

s Sk

ill F

ocus

(Cr

aft

[tra

ps])

, Tw

o-W

eapo

n Fi

ghti

ng, W

eapo

n Fi

ness

e

Trai

ts T

acti

cian

UCA

, Tra

p Sa

vvyKO

G

Skil

ls A

crob

atic

s +1

1, B

luff

+7,

Clim

b +6

, Cra

ft (

trap

s) +

17, D

isab

le

Dev

ice

+15,

Esc

ape

Art

ist

+11,

Kno

wle

dge

(dun

geon

eeri

ng)

+9,

Know

ledg

e (e

ngin

eeri

ng)

+6, P

erce

ptio

n +9

, Ste

alth

+15

; Rac

ial

Mo

difi

ers

+2 C

raft

(tr

aps)

, +2

Perc

epti

on

Lan

gu

ages

Com

mon

, Dra

coni

c, D

war

ven,

Und

erco

mm

on

SQ d

ebili

tati

ng in

jury

: bew

ilder

ed, d

ebili

tati

ng in

jury

: dis

orie

nted

,

debi

litat

ing

inju

ry: h

ampe

red,

rog

ue t

alen

ts (

fast

ste

alth

, tra

psm

ith

sava

nt),

tra

pfind

ing

+2

Com

bat

Gea

r po

tion

of c

ure

mod

erat

e w

ound

s (2

), g

reen

bloo

d oi

l (2)

,

gian

t was

p po

ison

(2)

, lar

ge s

corp

ion

veno

m (

2); O

ther

Gea

r +1

stu

dded

leat

her,

+1 s

hort

swor

d, c

ross

bow

bol

ts (

20),

mw

k sh

ortb

ow, m

wk

shor

tsw

ord,

mas

terw

ork

thie

ves’

tool

s, m

aste

rwor

k to

ol (C

raft

[tra

ps])

,

satc

hel o

f bro

ken

lock

s, c

rack

ed v

entr

iloqu

ist’s

dum

my,

96

gp

SPEC

IAL

AB

ILIT

IES

Cun

nin

g Tr

igg

er F

azgy

n ca

n us

e a

swif

t ac

tion

to

set

off

any

trap

wit

hin

30 f

eet

that

he

cons

truc

ted.

Dan

ger

Sen

se (

Ex)

Fazg

yn g

ains

a +

1 bo

nus

on R

eflex

sav

es t

o av

oid

trap

s an

d a

+1 d

odge

bon

us t

o A

C ag

ains

t at

tack

s m

ade

by t

raps

. He

also

gai

ns a

+1

bonu

s on

Per

cept

ion

chec

ks t

o av

oid

bein

g su

rpri

sed

by a

foe

.

Deb

ilit

atin

g In

jury

(Ex

) W

hene

ver

Fazg

yn d

eals

sne

ak a

ttac

k da

mag

e

to a

tar

get,

he

can

also

app

ly o

ne o

f th

e fo

llow

ing

pena

ltie

s fo

r 1

roun

d. B

ewild

ered

: The

tar

get

take

s a

–2 t

o A

C ag

ains

t al

l att

acks

,

and

an a

ddit

iona

l –2

pena

lty

to A

C ag

ains

t Fa

zgyn

’s a

ttac

ks.

Dis

orie

nted

: The

tar

get

take

s a

–2 p

enal

ty o

n al

l att

ack

rolls

, and

an

addi

tion

al –

2 pe

nalt

y on

all

atta

ck r

olls

aga

inst

Faz

gyn.

Ham

pere

d:

All

of t

he t

arge

t’s

spee

ds a

re r

educ

ed b

y ha

lf (m

inim

um 5

fee

t), a

nd

the

targ

et c

anno

t ta

ke a

5-f

oot

step

.

Fast

Ste

alth

(Ex

) Fa

zgyn

can

mov

e at

ful

l spe

ed u

sing

the

ste

alth

ski

ll

wit

hout

any

pen

alty

.

Fin

esse

Tra

inin

g (E

x) F

azgy

n ga

ins

Wea

pon

Fine

sse

as a

bon

us f

eat

and

may

add

his

Dex

teri

ty m

odifi

er in

pla

ce o

f hi

s St

reng

th m

odifi

er

on d

amag

e ro

lls w

ith

shor

tsw

ords

. The

se e

ffec

ts a

re a

lrea

dy

fact

ored

in t

o hi

s st

atis

tics

.

Po

iso

n F

azgy

n ca

rrie

s se

vera

l poi

sons

, who

se e

ffec

ts a

re

sum

mar

ized

bel

ow.

Gia

nt W

asp

Pois

on—

inju

ry; s

ave

Fort

DC

18; f

requ

ency

1/r

ound

for

6 ro

unds

; eff

ect

1d2

Dex

dam

age;

cur

e 1

save

.

Gre

enbl

ood

Oil—

inju

ry; s

ave

Fort

DC

13; f

requ

ency

1/r

ound

for

4

roun

ds; e

ffec

t 1

Con

dam

age;

cur

e 1

save

.

Larg

e Sc

orpi

on V

enom

—in

jury

; sav

e Fo

rt D

C 17

; fre

quen

cy 1

/

roun

d fo

r 6

roun

ds; e

ffec

t 1d

2 St

reng

th d

amag

e; c

ure

1 sa

ve.

Snea

k A

ttac

k A

s th

e Co

re R

uleb

ook

rogu

e ab

ility

of

the

sam

e na

me,

exce

pt F

azgy

n ca

n sn

eak

atta

ck c

reat

ures

wit

h co

ncea

lmen

t, b

ut n

ot

tota

l con

ceal

men

t.

Tact

icia

n F

azgy

n ga

ins

a +1

tra

it b

onus

on

Init

iati

ve c

heck

s. O

nce

per

day

whe

n he

mak

es a

n at

tack

of

oppo

rtun

ity,

he

may

add

a+2

bonu

s on

his

att

ack

roll.

Trap

Sav

vy Y

ou g

ain

a +1

tra

it b

onus

on

Craf

t (t

raps

) ch

ecks

, and

gain

a +

1 bo

nus

to A

C ag

ains

t at

tack

s by

tra

ps o

r on

sav

ing

thro

ws

agai

nst

effe

cts

crea

ted

by t

raps

. The

se b

onus

es s

tack

wit

h th

e

bonu

ses

gran

ted

by d

ange

r se

nse.

Trap

smit

h S

avan

t(Ex

) Ev

en w

hen

embr

oile

d cr

afti

ng t

raps

him

self,

Faz

gyn

can

dire

ct a

llies

to

cons

truc

t th

eir

trap

s m

ore

effic

ient

ly. U

p to

tw

o PC

s re

ceiv

e a

+2 c

ompe

tenc

e bo

nus

on

chec

ks t

o cr

aft

trap

s if

Fazg

yn w

ishe

s. T

his

cann

ot b

e us

ed

on a

llies

tak

ing

10 t

o co

mpl

ete

thei

r ch

eck.

If F

azgy

n op

ts n

ot

to g

rant

thi

s bo

nus

to a

llies

, he

can

inst

ead

redu

ce t

he

cons

truc

tion

tim

e of

any

tra

p he

is w

orki

ng o

n by

1 r

ound

(to

a m

inim

um o

f 1

roun

d).

The

re is

not

hing

a tr

ap ca

n’t h

andl

e: so

goe

s the

cree

d of

Faz

gyn.

A

cons

umm

ate

stal

ker

of A

bsal

om’s

sew

ers,

the

kobo

ld t

raps

mit

h

has

pers

onal

ly l

aid

over

a h

undr

ed t

raps

in

loca

tion

s th

roug

hout

th

e te

rrito

ries

of t

he S

ewer

Dra

gon

trib

e. T

hose

who

stu

mbl

e in

to

one

of h

is tr

aps

are

often

sca

rred

by

the

enco

unte

r, an

d m

any

Sew

er

Dra

gons

bea

r th

e “c

ut o

f Faz

gyn”

as

a re

sult.

Sti

ll, c

hief

Yid

dlep

ode

relie

s on

Faz

gyn’

s un

cann

y ab

ilit

y to

coo

rdin

ate

and

set

up t

raps

w

hen

forc

es m

ove

agai

nst t

he tr

ibe.

If th

ere’s

one

thin

g th

at m

otiv

ates

Faz

gyn

mor

e tha

n la

ying

exp

ert

trap

s, it

’s th

e th

ough

t of fi

ndin

g a

new

dev

ice

or c

ontr

apti

on th

at h

e ca

n in

corp

orat

e in

to h

is o

wn

mad

cre

atio

ns. F

azgy

n’s a

mbi

tion

s are

la

rger

than

pro

tect

ing

the

smal

l dom

ain

of th

e Se

wer

Dra

gons

; any

op

port

unit

y to

exp

lore

a n

ew lo

cale

intr

igue

s him

.K

obol

d Sl

ang:

A “s

low

fang

” is a

trap

.Sp

ecia

l Not

e: W

hen

usin

g Fa

zgyn

out

side

of t

his s

cena

rio,

repl

ace

the

uniq

ue ro

gue

tale

nt tr

apsm

ith

sava

nt w

ith

blee

ding

att

ack.

Ble

edin

g A

ttac

k (E

x) F

azgy

n ca

uses

liv

ing

crea

ture

s th

at h

e hi

ts

wit

h a

snea

k at

tack

to

blee

d. B

leed

ing

crea

ture

s ta

ke 2

poi

nts

of

dam

age

each

rou

nd a

t the

sta

rt o

f eac

h of

thei

r tu

rns.

The

ble

edin

g ca

n be

sto

pped

wit

h a

succ

essf

ul D

C 1

5 H

eal

chec

k or

wit

h an

y eff

ect t

hat h

eals

hit

poin

t da

mag

e. B

leed

dam

age

from

thi

s ab

ilit

y do

es n

ot s

tack

wit

h its

elf,

but i

t doe

s byp

ass

the

crea

ture

’s da

mag

e re

duct

ion.

Sour

ces:

T

his

ch

arac

ter

mak

es u

se o

f th

e fo

llow

ing

Path

find

er

Rol

epla

ying

G

ame s

ourc

es:P

athfi

nder

Pl

ayer

Com

pani

on: K

obol

ds

of

Gol

ario

n (K

OG

), Pa

thfin

der

RPG

Ulti

mat

e C

ampa

ign

(UC

A).

The

Mus

cle

Less

er ra

ces o

ften

clai

m th

at k

obol

ds a

re w

eak.

Pet

hjun

has

foug

ht a

gain

st

this

pre

conc

eptio

n si

nce s

he w

as a

you

ng cl

utch

ling.

Eve

r pro

ving

enem

ies

wro

ng, t

he b

ull-

head

ed b

ruis

er o

f the

Sew

er D

rago

ns h

as o

nly

mad

e mor

e of

a n

ame f

or h

erse

lf si

nce p

ryin

g a

mag

ical

bel

t off

a de

ad a

dven

ture

r.

PET

HJU

NFe

mal

e ko

bold

figh

ter

4 (P

athfi

nder

RPG

Bes

tiar

y 18

3)

LE S

mal

l hum

anoi

d (r

epti

lian)

Init

+2;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+7

DEF

ENSE

AC

22, t

ouch

13,

flat

-foo

ted

20 (

+6 a

rmor

, +2

Dex

, +1

natu

ral,

+2 s

hiel

d,

+1 s

ize)

hp

34 (

4d10

+8)

Fort

+5,

Ref

+3,

Wil

l +2;

+1

vs. f

ear

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee +

1 ra

pier

+10

(1d

4+6/

18–2

0) a

nd m

wk

razo

red

tail

+4

(1d6

+1/1

9–2

0) o

r

+1 r

apie

r +1

0 (1

d4+6

/18-

20)

Ran

ged

spe

ar +

7 (1

d6+4

/×3)

or

slin

g +7

(1d

3+3)

STA

TIST

ICS

Str

16, D

ex

14, C

on

12,

In

t 10

, Wis

12,

Ch

a 8

Bas

e A

tk +

4; C

MB

+6;

CM

D 1

8

Feat

s Po

wer

Att

ack,

Tai

l Ter

rorA

RG, T

ough

ness

, Wea

pon

Focu

s (r

apie

r),

Wea

pon

Spec

ializ

atio

n (r

apie

r)

Trai

ts D

irty

Fig

hter

APG

, Fro

st S

pitt

erKO

G

Skil

ls C

raft

(tr

aps)

+8,

Inti

mid

ate

+3, P

erce

ptio

n +7

, Ste

alth

+7,

Sur

viva

l

+5; R

acia

l Mo

difi

ers

+2 C

raft

(tr

aps)

, +2

Perc

epti

on

Lan

gu

ages

Com

mon

, Dra

coni

c

SQ a

rmor

tra

inin

g 1

Com

bat

Gea

r po

tion

of

cure

ligh

t w

ound

s, p

otio

n of

fly;

Oth

er G

ear

+1 r

apie

r, be

lt o

f gi

ant

stre

ngth

+2,

mw

k br

east

plat

e, m

wk

heav

y

woo

den

shie

ld, m

wk

razo

red

tailA

RG, s

ling,

slin

g bu

llets

(20

), s

pear

(5),

mas

terw

ork

tool

(Cr

aft[

trap

s]),

tw

o sa

cks

of d

isca

rded

hum

an

trin

kets

, rav

en-f

eath

er h

eadd

ress

, 10

gp

SPEC

IAL

AB

ILIT

IES

Dir

ty F

igh

ter

Peth

jun

adds

a +

1 tr

ait

bonu

s on

dam

age

rolls

aga

inst

oppo

nent

s sh

e is

flan

king

.

Favo

red

Clas

s B

on

us

Peth

jun

adds

+2

to h

er d

amag

e ro

lls a

gain

st

oppo

nent

s th

at s

he is

flan

king

and

opp

onen

ts w

ho a

re d

enie

d th

eir

Dex

teri

ty b

onus

to

AC.

Fro

st S

pit

ter

Onc

e pe

r da

y as

a s

tand

ard

acti

on, P

ethj

un c

an b

reat

he

a fr

igid

clo

ud o

f de

nse

fog,

whi

ch s

inks

to

the

grou

nd t

o cr

eate

a 10

-foo

t-sq

uare

she

et o

f ic

e. It

cos

ts 2

squ

ares

of

mov

emen

t to

ente

r a

squa

re c

over

ed b

y an

ice

shee

t, a

nd t

he D

C of

Acr

obat

ics

chec

ks o

n th

e ic

e in

crea

ses

by 5

. A s

ucce

ssfu

l DC

10 A

crob

atic

s

chec

k is

req

uire

d to

run

or

char

ge a

cros

s an

ice

shee

t.

Ra

zore

d T

ail

Pet

hju

n’s

raz

ored

tai

l

atta

chm

ent

aug

men

ts t

he

nat

ural

att

ack

she

gain

s fr

om

the

tail

terr

or f

eat.

Th

e ef

fect

s of

this

aug

men

tati

on a

re f

acto

red

in t

o

her

sta

tist

ics.

Tail

Te

rro

r Th

is f

eat

allo

ws

Peth

jun

to a

ttac

k

wit

h he

r ta

il as

a s

econ

dary

nat

ural

att

ack.

Peth

jun

was

a fi

ghte

r fr

om b

irth

, sla

ying

thos

e of

her

si

blin

gs w

ho d

ared

try

and

tak

e fo

od o

r tr

inke

ts s

he’d

cl

aim

ed. S

pend

ing

her t

ime d

evel

opin

g ph

ysic

al as

pect

s ove

r m

enta

l or

soc

ial

ende

avor

s, b

y th

e ti

me

Chi

ef Y

iddl

epod

e as

sum

ed c

omm

and

of t

he S

ewer

Dra

gons

, Pe

thju

n ha

s al

read

y de

clar

ed h

erse

lf a

s the

chi

eftai

n’s p

erso

nal

pro

tect

or.

Unw

illi

ng to

ant

agon

ize

the

tem

pera

men

tal k

obol

d, Y

iddl

epod

e al

low

ed P

ethj

un t

he h

onor

of

bein

g he

r pr

otec

tor,

exc

ept

on t

he

occa

sion

s w

hen

Peth

jun

was

sen

t off

on

mis

sion

s fo

r th

e tr

ibe.

So

met

imes

, tho

se “

mis

sion

s” h

ad li

ttle

to d

o w

ith

trib

e bu

sine

ss

and

mor

e to

do

wit

h th

e ch

ief’

s ex

aspe

rati

on w

ith

the

figh

ter.

Bey

ond

feat

s of

str

engt

h, l

ittl

e in

tere

sts

Peth

jun

as m

uch

as

the

thri

ll o

f co

mba

t. W

ield

ing

ligh

t w

eapo

nry

to

com

pen

sate

fo

r he

r la

rge

woo

den

shie

ld,

the

self

-dec

lare

d bo

dygu

ard

has

al

so m

aste

red

the

use

of h

er t

ail a

s a

wea

pon

, aug

men

tin

g it

w

ith

a vi

ciou

s ra

zor

impl

emen

t. It

is

Peth

jun’

s li

fe

goal

to

prov

e he

rsel

f as

a m

arti

al p

arag

on o

f th

e tr

ibe—

som

eth

ing

the

rest

of

the

trib

e w

ould

ne

ver

ques

tion

any

way

—th

ough

she

on

ly s

ees

defe

atin

g a

trul

y w

orth

y op

pone

nt a

s a

mea

ns

of p

rese

rvin

g he

r leg

acy

in th

e Se

wer

Dra

gon

s’

his

tory

. She

is c

onst

antl

y on

the

look

out f

or a

n op

pone

nt w

orth

y of

her

ski

ll.

Kob

old

Slan

g: A

“bi

gfoo

t” is

a M

ediu

m o

r la

rger

hu

man

oid.

Sour

ces:

Th

is c

har

acte

r m

akes

use

of t

he fo

llow

ing

Path

find

er

Rol

epla

yin

g G

ame

sou

rces

: Pa

thfin

der

RP

G

Adv

ance

d R

ace

Gui

de (

AR

G),

Path

finde

r R

PG

Adv

ance

d Pl

ayer

’s G

uide

(A

PG

). an

d Pa

thfin

der

Play

er

Com

pani

on:

Kob

olds

of

G

olar

ion

(KO

G).

The

Dis

cipl

e of

Des

truc

tion

Few

will

ingl

y se

rve

Dah

ak, t

he p

atro

n of

evi

l dra

gons

, but

Sky

rahk

has

kn

own

no o

ther

life

. Ble

ssed

with

vis

ions

of t

he S

orro

wm

aker

, as D

ahak

is

kno

wn,

Sky

rahk

chan

ts o

f a ti

me o

f des

truc

tion

and

woe

for t

hose

that

op

pose

the

grea

t Sew

er D

rago

ns.

SKYR

AH

KFe

mal

e ko

bold

cle

ric

of D

ahak

4 (

Path

finde

r R

PG B

esti

ary

183)

NE

Smal

l hum

anoi

d (r

epti

lian)

Init

+5;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+5

DEF

ENSE

AC

18, t

ouch

12,

flat

-foo

ted

17 (

+5 a

rmor

, +1

Dex

, +1

natu

ral,

+1 s

ize)

hp

29 (

4d8+

8)

Fort

+6,

Ref

+4,

Wil

l +8

Def

ensi

ve A

bil

itie

s ch

amel

eon

aspe

ctKO

G

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee d

agge

r +3

(1d

3–1/

19–2

0)

Spec

ial A

ttac

ks

chan

nel n

egat

ive

ener

gy 5

/day

(D

C 14

, 2d6

),

dest

ruct

ive

smit

e (+

2, 6

/day

)

Cler

ic S

pel

ls P

rep

ared

(CL

4th

; con

cent

rati

on +

7)

2nd

—bu

ll’s

stre

ngth

, cur

e m

oder

ate

wou

nds,

invi

sibi

lityD

, sou

nd

burs

t (D

C 15

)

1st—

alar

mD, c

omm

and

(DC

14),

doo

m (

DC

14),

mag

ic s

tone

, shi

eld

of f

aith

0 (a

t w

ill)—

blee

d (D

C 13

), d

etec

t m

agic

, gui

danc

e, r

esis

tanc

e

D D

omai

n sp

ell;

Do

mai

ns

Tric

kery

(A

mbu

sh s

ubdo

mai

nKOG),

Des

truc

tion

STA

TIST

ICS

Str

8, D

ex

13, C

on

12,

In

t 10

, Wis

16,

Ch

a 14

Bas

e A

tk +

3; C

MB

+1;

CM

D 1

2

Feat

s Im

prov

ed In

itia

tive

, Sel

ecti

ve C

hann

elin

g

Trai

ts D

eft

Dod

gerA

PG, K

obol

d Fa

ithKO

G

Skil

ls C

raft

(tr

aps)

+8,

Dip

lom

acy

+6 (

+8 v

s. o

ther

kob

olds

), K

now

ledg

e

(rel

igio

n) +

7, P

erce

ptio

n +5

, Spe

llcra

ft +

5; R

acia

l Mo

difi

ers

+2 C

raft

(tra

ps),

+2

Perc

epti

on

Lan

gu

ages

Com

mon

, Dra

coni

c

Com

bat

Gea

r ha

nd o

f the

mag

e, p

earl

of p

ower

(1s

t lev

el),

scr

oll o

f

bles

s (2

), s

crol

l of m

agic

wea

pon,

scr

oll o

f rem

ove

fear

, scr

oll o

f mag

ic

vest

men

t (2)

, scr

oll o

f obs

curin

g m

ist,

scro

ll of

spi

ritua

l wea

pon,

wan

d

of c

ure

light

wou

nds;

Oth

er G

ear

+1 c

hain

shi

rt, d

agge

r, cl

oak

of

resi

stan

ce +

1, ir

on h

oly

sym

bol o

f Dah

ak, m

aste

rwor

k to

ol (

Craf

t[tr

aps]

),

cook

book

det

ailin

g ho

w to

“m

ake

mea

ls w

ell d

one,

” 18

gp

SPEC

IAL

AB

ILIT

IES

Cham

eleo

n A

spec

t A

s a

swif

t ac

tion

up

to 6

tim

es p

er d

ay, S

hyra

hk c

an

subt

ly b

lend

the

col

or o

f he

r sc

ales

into

the

sur

roun

ding

env

ironm

ent.

Whe

n sh

e do

es s

o, s

he g

ains

con

ceal

men

t (2

0% m

iss

chan

ce)

agai

nst

crea

ture

s m

ore

than

10

feet

aw

ay, a

nd t

otal

con

ceal

men

t (5

0% m

iss

chan

ce)

agai

nst

crea

ture

s m

ore

that

40

feet

aw

ay.

Def

t D

od

ger

Shy

rahk

’s e

xper

ienc

e ju

mpi

ng o

ut o

f th

e w

ay o

f da

nger

gran

ts h

er a

+1

trai

t bo

nus

on R

eflex

sav

es, w

hich

is a

lrea

dy

incl

uded

in h

er s

tati

stic

s.

Kob

old

Fait

h Sh

yrah

k ga

ins

a +2

tra

it bo

nus

on D

iplo

mac

y ch

ecks

whe

n

deal

ing

wit

h ot

her

kobo

lds,

and

qua

lifies

for

the

Am

bush

sub

dom

ain.

Rel

igio

n is

a tr

easu

red

his

tory

am

ong

kobo

ld tr

ibes

, pas

sed

dow

n an

d ch

ange

d fr

om g

ener

atio

n to

gen

erat

ion

. Sky

rah

k’s

devo

tion

to

Dah

ak i

s pu

re, a

nd s

tem

s fr

om a

ser

ies

of v

isio

ns

gift

ed b

y th

e go

d h

imse

lf. S

kyra

hk

has

giv

en u

p he

r rec

lusi

ve li

fest

yle

and

pled

ged

hers

elf t

o as

sist

ing

Ch

ief Y

iddl

epod

e an

d th

e re

st o

f th

e Se

wer

Dra

gon

s in

wh

at s

he b

elie

ves

wil

l be

a t

ime

of t

rial

.T

he v

isio

n of

a g

reat

dar

k w

yrm

has

clo

uded

Sk

yrah

k’s

visi

on o

f lat

e, a

nd t

he p

ries

t is

un

sure

if

it is

an

imag

e of

her

dei

ty o

r an

om

en. S

kyra

hk

beli

eves

in

a ti

me

whe

n th

e Se

wer

Dra

gon

s w

ill

hav

e a

grea

t pa

tron

to

elev

ate

them

bey

ond

thei

r cu

rren

t be

ggin

g at

the

fee

t of

the

Pat

hfi

nder

So

ciet

y,

but

only

be

liev

es

such

an

up

heav

al w

ill

com

e at

the

blo

ttin

g of

th

e su

n by

a g

reat

ch

rom

atic

dra

gon

patr

on.

The

cle

ric

beli

eves

on

ly i

n th

e pu

rity

of

ch

rom

atic

dr

agon

s,

seei

ng

all

othe

rs a

s pa

le i

mit

atio

ns

of t

hat

per

fect

bre

ed o

f be

ings

. U

ntil

su

ch a

fat

e is

ass

ure

d, t

he d

isci

ple

of

Dah

ak i

s m

ore

than

wil

lin

g to

acc

ept

the

Soci

ety’

s al

legi

ance

and

aid

, kno

win

g it

on

ly

brin

gs s

tren

gth

to th

e Se

wer

Dra

gon

s, a

nd th

e pr

omis

e of

gre

ater

des

truc

tion

in

the

futu

re.

To S

kyra

hk,

the

soo

ner

that

des

truc

tion

com

es

abou

t, t

he b

ette

r.K

obol

d Sl

ang:

“G

oldf

ever

” is

exc

essi

ve

gree

d or

bra

vado

.So

urce

s: T

his

ch

arac

ter

mak

es u

se o

f th

e fo

llow

ing

Path

find

er R

olep

layi

ng

Gam

e so

urc

es: P

athfi

nder

R

PG

A

dvan

ced

Play

er’s

Gui

de

(AP

G).

and

Path

finde

r Pl

ayer

C

ompa

nion

: Kob

olds

of G

olar

ion

(KO

G).

The

Mas

ter

of M

agic

All

shal

l tr

embl

e be

fore

the

mig

ht o

f Va

rano

g th

e M

ajes

tic!

Im

bued

be

yond

the

blo

od o

f dra

gons

, Var

anog

is a

par

agon

of k

obol

d lin

eage

, w

ith a

gift

of i

nnat

e m

agic

that

allo

ws

him

to o

verc

ome

any

chal

leng

e th

at d

ares

to s

tand

in h

is w

ay.

VAR

AN

OG

Mal

e ko

bold

sor

cere

r 4

(Pat

hfind

er R

PG B

esti

ary

183)

LE S

mal

l hum

anoi

d (r

epti

lian)

Init

+3;

Sen

ses

dark

visi

on 6

0 ft

.; Pe

rcep

tion

+3

DEF

ENSE

AC

16, t

ouch

15,

flat

-foo

ted

12 (

+3 D

ex, +

1 do

dge,

+1

natu

ral,

+1 s

ize)

hp

26 (

4d6+

8)

Fort

+2,

Ref

+4,

Wil

l +5

Def

ensi

ve A

bil

itie

s tr

ap s

ense

+1

Wea

kn

esse

s lig

ht s

ensi

tivi

ty

OFF

ENSE

Spee

d 30

ft.

Mel

ee d

agge

r +0

(1d

3–3/

19–2

0)

Sorc

erer

Sp

ells

Kn

own

(CL

4th

; con

cent

rati

on +

9)

2nd

(4/d

ay)—

scor

chin

g ra

y

1st

(7/d

ay)—

alar

m, fl

oati

ng d

isk,

mag

ic m

issi

le, r

ay o

f

enfe

eble

men

t (D

C 14

)

0 (a

t w

ill)—

acid

spl

ash,

daz

e (D

C 13

), d

etec

t m

agic

, men

ding

, ray

of

fros

t, r

ead

mag

ic

Blo

od

lin

e Ko

bold

AR

G

STA

TIST

ICS

Str

4, D

ex

16, C

on

12,

In

t 13

, Wis

12,

Ch

a 16

Bas

e A

tk +

2; C

MB

–2;

CM

D 1

2

Feat

s Co

mba

t Ca

stin

g, D

odge

, Esc

hew

Mat

eria

ls

Trai

ts F

ocus

ed M

indA

PG, I

mpo

sing

Sci

onU

CA

Skil

ls A

ppra

ise

+5, B

luff

+7,

Cra

ft (

trap

s) +

9, In

tim

idat

e +1

0 (+

12 v

s.

kobo

lds)

, Kno

wle

dge

(arc

ana)

+8,

Kno

wle

dge

(pla

nes)

+2,

Per

cept

ion

+3, S

pellc

raft

+5;

Rac

ial M

odifi

ers

+2 C

raft

(tr

aps)

, +2

Perc

epti

on

Lan

gu

ages

Com

mon

, Dra

coni

c, U

nder

com

mon

SQ t

rap

rune

Com

bat

Gea

r po

tion

of

cure

mod

erat

e w

ound

s (3

), r

each

met

amag

ic

rod

(les

ser)

car

ved

wit

h a

pair

of d

rago

n he

ads,

scr

oll o

f fir

ebal

l

(CL

7th)

, scr

oll o

f ha

ste,

scr

oll o

f m

irro

r im

age,

wan

d of

chi

ll to

uch

(29

char

ges)

, wan

d of

mag

e ar

mor

(20

cha

rges

); O

ther

Gea

r da

gger

,

mas

terw

ork

tool

(Cr

aft

[tra

ps])

, sm

all w

oode

n st

atue

car

ved

in h

is

own

liken

ess,

list

of

nam

es (

he k

now

s w

hat

they

did

), m

ajes

tic

cape

,

silv

er c

row

n, s

atch

el fi

lled

wit

h de

licio

us m

auve

mus

hroo

ms,

tw

o

vial

s fil

led

wit

h th

e te

ars

of o

rpha

ned

dire

wea

sels

, 44

gp

SPEC

IAL

AB

ILIT

IES

Blo

od

lin

e A

rca

na

Wh

enev

er V

aran

og c

asts

a s

pel

l aga

inst

a

crea

ture

th

at i

s d

enie

d it

s D

exte

rity

bon

us t

o A

C, i

ncr

ease

th

at

spel

l’s D

C by

+2.

Ko

bo

ld B

loo

dli

ne

Vara

nog

gain

s al

arm

as

a bo

nus

bloo

dlin

e sp

ell.

Trap

Ru

ne

(Sp)

As

a st

anda

rd a

ctio

n, V

aran

og c

an s

ketc

h a

sing

le,

near

ly in

visi

ble

mag

ical

run

e on

any

5-f

oot-

squa

re s

olid

sur

face

.

Whe

n Va

rano

g cr

eate

s a

rune

, pic

k on

e of

the

fol

low

ing

ener

gy

type

s: a

cid,

col

d, e

lect

rici

ty, o

r fir

e. W

hile

the

run

e is

act

ive,

the

next

cre

atur

e ot

her

than

Var

anog

who

ste

ps o

n or

tou

ches

the

rune

’s a

rea

caus

es t

he r

une

to e

xplo

de. T

he r

une’

s ex

plos

ion

deal

s

1d8+

4 po

ints

of

ener

gy d

amag

e to

any

thin

g in

its

squa

re (

DC

15

Refle

x ha

lf).

The

run

e is

con

side

red

a m

agic

al t

rap

for

the

purp

ose

of

perc

eivi

ng it

or

disa

blin

g it

. The

DC

for

both

Per

cept

ion

and

Dis

able

Dev

ice

chec

ks is

the

sam

e as

the

Refl

ex s

avin

g th

row

to

halv

e th

e

dam

age.

Var

anog

can

use

thi

s ab

ility

a n

umbe

r of

tim

es p

er d

ay

equa

l to

3 +

his

Char

ism

a m

odifi

er. E

ach

rune

last

s fo

r 24

hou

rs o

r

unti

l dis

char

ged.

Kob

olds

bor

n w

ith

mag

ical

blo

od in

the

ir v

eins

typ

ical

ly d

ispl

ay

the

heri

tage

of

true

dra

gons

; Va

rano

g br

eaks

thi

s m

old

by

disp

layi

ng a

line

age

of b

lood

mor

e ak

in t

o th

ose

of g

reat

kob

old

hero

es. T

he k

obol

d so

rcer

er b

arel

y re

stra

ins

his

meg

alom

ania

cal

ego,

occ

asio

nal

ly m

utte

ring

abo

ut h

is e

vent

ual r

ise

to p

ower

ove

r th

e Se

wer

Dra

gons

and

the

ensl

avem

ent o

f all

of A

bsal

om.

Alt

houg

h he

pre

fers

to

trav

el a

top

of a

con

jure

d flo

atin

g di

sk,

Var

anog

und

erst

ands

the

impo

rtan

ce o

f con

serv

ing

his

mag

ical

po

wer

s an

d on

ly m

akes

suc

h ov

ert

disp

lays

of

pow

er o

nce

or

twic

e in

a d

ay, a

s h

is w

him

s di

ctat

e. H

e pl

aces

his

spe

lls

and

trap

s in

the

mos

t vis

ible

of l

ocat

ion

s, p

refe

rrin

g h

is ta

rget

s an

d al

lies

to

wit

ness

his

aw

esom

e an

d ov

erw

helm

ing

pow

er.

The

ko

bold

so

rcer

er

valu

es

two

of

his

m

ater

ial p

osse

ssio

ns

abov

e th

e re

st. T

he fi

rst i

s h

is

over

size

d m

etam

agic

rod

car

ved

wit

h tw

o dr

agon

’s he

ads,

who

se m

aws

brea

the

tiny

con

es o

f pa

le b

lue

ligh

t w

hene

ver

he u

ses

it t

o au

gmen

t sp

ells

. T

he

seco

nd it

em i

s a

sacr

ed s

crol

l onc

e w

ritt

en b

y a

prev

ious

so

rcer

er o

f the

trib

e, a

nea

r-ho

ly a

rtif

act l

ike

item

of t

he tr

ibe:

a

scro

ll of

fire

ball,

on

ly to

be

used

in t

he d

ires

t of c

ircu

mst

ance

s.K

obol

d Sl

ang:

A “

soft

scal

e” i

s a

wea

k, i

ncom

pete

nt, o

r du

ll-w

itte

d ko

bold

who

the

trib

e w

ould

be

bett

er w

itho

ut.

Sour

ces:

Thi

s cha

ract

er m

akes

use

of t

he fo

llow

ing

Path

find

er

Rol

epla

ying

Gam

e so

urce

s:Pa

thfin

der R

PG A

dvan

ced

Play

er’s

Gui

de

(APG

), Pa

thfin

der

RPG

Adv

ance

d R

ace

Gui

de (A

RG

), an

d Pa

thfin

der

RPG

Ulti

mat

e Cam

paig

n (U

CA)

.