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The Joy of Games Søren Lundgaard, Game Consultant, DADIU [email protected] Mikkel Pedersen, Lead Game Designer, Press Play [email protected]

The Joy of Games

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The Joy of Games. Mikkel Pedersen, Lead Game Designer, Press Play [email protected]. Søren Lundgaard, Game Consultant, DADIU [email protected]. Getting the Game Idea. Technology Feature. Special Experience. Real Life Inspiration. Fictional World / License. - PowerPoint PPT Presentation

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Page 1: The  Joy  of  Games

The Joy of Games

Søren Lundgaard, Game Consultant, [email protected]

Mikkel Pedersen, Lead Game Designer, Press [email protected]

Page 2: The  Joy  of  Games

Getting the Game Idea

Page 3: The  Joy  of  Games

Technology Feature

Page 4: The  Joy  of  Games

Special Experience

Page 5: The  Joy  of  Games

Real Life Inspiration

Page 6: The  Joy  of  Games

Fictional World / License

Page 7: The  Joy  of  Games

Business (making money!)

Page 8: The  Joy  of  Games

Think like a consumer? What do you want when you are looking for a new game to play?

…..Something you know you will like, yet you want something new!

Inspiration from other Games

Page 9: The  Joy  of  Games

Let’s look at Diablo

Page 10: The  Joy  of  Games

The original

Page 11: The  Joy  of  Games

Four avatars, puzzles and realtime strategy

Page 12: The  Joy  of  Games

Two avatars,3D and smart path finding

Page 13: The  Joy  of  Games

Shop fixing and pet

Page 14: The  Joy  of  Games

Skilltree refinement

Page 15: The  Joy  of  Games

Heirloom items

Page 16: The  Joy  of  Games

Co-op and spell controls

Page 17: The  Joy  of  Games

What’s next?

Page 18: The  Joy  of  Games

Evolution of games

Page 19: The  Joy  of  Games

The evolution of Faith and a .45

Page 20: The  Joy  of  Games

The original cover shooter

Page 21: The  Joy  of  Games

Cover shooter done right, smart reload and a partner done wrong

Page 22: The  Joy  of  Games

Partner done right

“Faith and a .45 is an intense and atmospheric shooter with heavy focus on characters, co-operative gameplay

and road movie storytelling.”

Page 23: The  Joy  of  Games

Game moments that defines us as game developers

Page 24: The  Joy  of  Games

There is a universe inside my computer!

Page 29: The  Joy  of  Games

Das moment der letzten spannung

Page 31: The  Joy  of  Games

So remember to Play Games!

Page 32: The  Joy  of  Games

Questions?

Søren Lundgaard, Game Consultant, [email protected]

Mikkel Pedersen, Lead Game Designer, Press [email protected]