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7/27/2019 The Important Editing Tasks of the DAW
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Introduction to music production. Alejo Rey
The important editing tasks of the DAW
Hello from Barcelona (Spain), I'm Alejo Rey and I took the
editing tasks for my second week. I'm learning a lot in thiscourse so I'm happy for it.
We recorded two regions of an electric guitar for example. We made two for
be sure that if in one was something wrong we have the another one to
correct.
The first thing we have to know is that all we edit is in the regions, not in theaudio file. In the regions we have non-destructive editing, in the audio files
no.
-Non Destructive editing means that you can go back to correct anything.
-Destructive editing means that you can't go back.
OK, Let's go back to the two regions before, the first thing we're going to do
is to listen what kind of errors can be on the regions, to correct them, thenwe can start our edit process.
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-Trimming: His function is to lengthen or shorten the region.You'll have to do
it in the beginning or the end of a region, to clean for any possible pops and
clicks.His form is like this:
-Separate and cutting: If there is something wrong in the first region, youll
cut it, eliminate it, then you're going to copy and paste the part good one of
the second region. For make this you need these tools.
-FADES:
Fade out: Get down audio signal progressively.If at the end of a region you
get like unexpected end, or some small noise, you can use this tool.
Sometimes when you cut a region feels like something weird, with this tool
you can hide it.
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Fade in:It's the same in reverse, in the beginning of a region you didn't very
well, so there is a little noise or something weird, and you can correct this
just making a fade in.
Crossfade:Its like two faders(fade in and fade out) connected side-by-side,but in opposite directions.
Crossfade Fade in Fade Out
-The grid:
Its a function that allows you to find the exact point to put the region. If you
want to start in the first beat of your counter, you'll have to move it; with the
grid function you'll find the exact point with your counter. It's an interesting
tool if your performance not was good enough in relation with the counter,
so this function allows you to correct it.
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-Zooming:
Makes bigger or smaller the region. That's a very good tool if you have to
correct some small error, you'll want to see it well, so youll have to make the
region bigger.The larger the region is made small mistakes can be corrected,even those that are not noticeable.Make smaller the regions can be very
helpful if you have many tracks and want to organize them.
Usually is represent it with magnifying glass.
+ Bigger - Smaller.
-Cycling:
This function repeats over and over the region that has been selected. This is
a good tool to don't have to push play or Stop all the times you want to edit
some specific part of the region.Also it's helpful when you're recording some
part over another one, then it plays automatically and you don't have to be
stopping every time.
An example would be when you are editing the region and you're listening
something very low,but is something annoys you, almost imperceptible, you
don't know where it is, we're talking about one very small part, you make
bigger the region by zooming but even you can't see it, so you need to repeat
over and over to find where exactly is. That's helpful if its automatically.
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-Merging:
This is use to group the regions that you edited before, and then make a new
one. Careful, because that's a destructive editing, ones you get the new
region you can't go back. So make sure your region it's just perfect until you
merge the new one.
You'll find this function on edit window, some DAWS use consolidate as
reference word.
-Naming and coloring:
Name each region and color them, this will be very helpful to organize your
stuff in your DAW.If you're looking one region from many, would be good to
find it.
-Markers:
Very good tool, they're so useful when you have a song and you don't know
where the parts are.Use markers and put them in the most important parts
of the song, like verse, bridge, chorus, solo guitar, then during the editing
process you'll find quickly and easy the parts you want.
-Comping:
This is used to create a final region with the best parts of the previous
regions.
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