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1 THE EFFECTS OF AUGMENTED FEEDBACK ON SKILL LEARNING

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THE EFFECTS OF AUGMENTED FEEDBACK ON SKILL LEARNING

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THIS CHAPTER’S CONCEPT

Augmented feedback provides information that can facilitate skill learning

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PART I: INTRODUCTION   Giving augmented feedback is a significant

role as a physical therapist, teacher, coach & athletic trainer

  Augmented feedback provides answers that save the learner’s time and energy in learning skills

Reinforcement or Feedback   Reinforcement is usually verbal and is direct to

the learner to motivate or maintain persistency in learning a task.

  Feedback can come in many form but directly relates to the performance to the intend outcome and primary guides the performer to the intended outcome.

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Wallace & Hagler’s Basketball Set shot Study 1.  KP group

exceeded verbal encouragement initially and later in practice.

2.  Verbal encouragement group showed no further improvement.

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FEEDBACK

  Two types of performance information

 Task-intrinsic feedback  Sensory-perceptual information that is a natural

part of performing the skill  Augmented feedback

 Add-on to task intrinsic feedback •  Adds to information detected •  Adds to information one cannot detect

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Types of Augmented Feedback

  Knowledge of Results-  Externally presented information about the

outcome of performing a skill or achieving the goal

 KR does not describe the outcome, only tells the performer if they achieved the goal

  Knowledge of performance-   Information about movement characteristics

that led to the performance outcome

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Roles of Augmented Feedback   Helps the learner achieve the goal more

quickly (guidance)   Influences the person’s perception of his/

her own ability in a skill (motivation)   Improves the chance that the performer

will repeat the performance (reinforcement)

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How essential is augmented feedback depends on:

  Depends on the skill being learned.

  Depends on the stage of learning

Augmented Feedback Affect:

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Essential

Not needed

A benefit

Hinders

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ANSWER 1: AUGMENTED FEEDBACK IS ESSENTIAL WHEN:

  Some situations where sensory information is not available (e.g., learner cannot see the target)

  When learner’s sensory pathways are impaired due to injury, accident , age, or disease.

  Situation where the learner sensory system is capable of detecting feedback but they cannot use the feedback because of:

  Lack of experience   It’s not meaningful to the learner

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ANSWER 2: AUGMENTED FEEDBACK IS NOT NEEDED WHEN.

  Skill that inherently provides task-intrinsic feedback

  Skill that has a detectable external reference in the environment that the learner can use to determine the appropriateness of the action (i.e. targets, basket, goal)

  In observational learning situations   Observational learning situations seems to precludes

the need for augmentation.

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ANSWER 3:AUGMENTED FEEDBACK CAN ENHANCES SKILL ACQUISITION WHEN

  In about any complex, multi limb skill where a person is required to attain a certain degree of success simply by making repeated attempts to achieve a performance goals.  Wallace & Hagler basketball shooting study

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ANSWER 4: AUGMENTED FEEDBACK HINDERS SKILL

LEARNING When the beginning learner become dependent on

augmented feedback that will not be available in a test situation.

When the learner is given erroneous feedback

When the learner is given concurrent feedback but!!!

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SUMMARY   Task intrinsic feedback comes from sensory perceptual

information   Augmented feedback adds on to task intrinsic feedback   KR is externally presented information   KP information is about movement characteristics   Feedback motivates, reinforces and speeds learning   Feedback’s effect depends on the skill and the performer   We need to know what situations require feedback and

situations where feedback is not necessary or may hinder performance.

Part II :CONTENT OF FEEDBACK

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The Content of Feedback   Errors versus Correct   KR versus KP   Qualitative versus Quantitative information   Performance Bandwidths   Erroneous Augmented Feedback

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INFORMATION ABOUT ERRORS VERSUS CORRECT ASPECTS

  Should one provide mistakes he or she made or those aspects of the performance that are correct?

1.  Research consistently has shown that error information is more effective for skill improvement.

2.  Information about correct performance serves to motivate the person to continue.

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KNOWLEDGE OF RESULTS VERSUS KNOWLEDGE OF

PERFORMANCE   Two question are asked about KR and KP in skill

learning situations:  Do professionals use one form over the other?  Does KR and KP have the same influence on skill

learning?

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The benefits in using each:   KR   Leaner Use it to

confirm their own assessment of task intrinsic feedback

  Learner use it when intrinsic is not present

  Learner uses it to motivate themselves.

  Learn uses it to promotes active learning

  KP   Learner uses when the

skill requires a specific movement pattern.

  Helps when multi-limb movement need to be corrected

  Helps when the out come goal is kinematic, kinetic, or requires a specific muscle activity

  When KR is redundant.

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QUALITATIVE VERSUS QUANTITATIVE INFORMATION

  How precise should feedback be???

  Should we provide feedback that is numerical in value or feedback that identifies the quality of performance?

  In terms of Gentile’s model:  Early learner needs qualitative feedback;  Once learned quantitative feedback

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AUGMENTED FEEDBACK BASED ON PERFORMANCE BANDWIDTHS

  How large an error should occur before one gives augmented feedback?   Performances outside the performance bandwidth

augmented feedback is given   Research support the use of bandwidths   One does not have to reduce the size of bandwidth

limits in relation to the stage of learning   Participants need to know in advanced that they will

not receiving KR if inside the performance bandwidth

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REDUNDANT AUGMENTED FEEDBACK

  When augmented feedback is redundant will the learner will use it or ignore it?   If learner ignores the feedback but task-intrinsic

feedback is present, performance is not effected   If learner used the feedback but the feedback is

erroneous information, it will bias the performance   Early stages of learning the beginner will use

augmented feedback whether it is correct or not  Helps them deal with uncertainty about what the task

intrinsic feedback is telling them

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Descriptive and Prescriptive

  Descriptive and Prescriptive.  Descriptive simply describe the movement.  Prescriptive tells a person what to do

correct it!  Which form is best?

 Prescriptive in beginning  Descriptive once the skill is learned

PART III: DIFFERENT TYPES OF KNOWLEDGE OF PERFORMANCE

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DIFFERENT TYPES OF KNOWLEDGE OF PERFORMANCES

  Verbal Knowledge of performance   Videotape as augmented feedback   Movement kinematics as augmented feedback   Biofeedback as augmented feedback

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VERBAL KNOWLEDGE OF PERFORMANCE

  Verbal knowledge of performance is useful when:  The content of what you tell the person practicing

is critical.  How do you know if is critical information?

 Perform a skill analysis of skill being practiced.  Prioritize each part by listing the most critical parts

first and so on.  Which part of skill must be done properly for the

entire skill to be performed correctly

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VIDEOTAPE AS AUGMENTED FEEDBACK

  Is the use of videotape an effective form of augmented KP feedback?  Videotape replays is a common practice that

many assume aids in skill acquisition  Effectiveness of video tape replays depends on

one’s stage of learning  Beginners need assistants to point out critical

information  Advanced player benefit form attention-directing

instructions such as verbal cues or checklists

Continued

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VIDEOTAPE AS AUGMENTED FEEDBACK

  Moderately skilled golfers were used in study where three groups were formed:   Video play was used as source of KP   Just verbal KP   NO KP

  Groups were involved in 90 minute practice session for 4 days   PGA pro gave verbal feedback to one group   Video group viewed video replay of their swing   Accuracy measures across different distance were

recorded.   Video KP group performed better than the other two

groups on a retention test given after a 2-week no practice period.

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VIDEOTAPE AS AUGMENTED FEEDBACK Girls learned a balance beam routine by:

1) using verbal KP with a checklist 2) using video tape replay with a checklist.

At the end of 6 weeks, the videotaped group scored significantly higher on precision, execution, amplitude and direction.

In the end, video replay facilitates features the performers that can or cannot be readily observed.

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MOVEMENT KINEMATIC AS KP AUGMENTED FEEDBACK

  Graphic computer simulations of performances   Lindahl study enabled machine operators to achieve

performance levels in cutting tungsten discs   Wood et al. graphically displayed golf shot improved

golfers swing   Physical therapist use of kinematic computer simulation

of the patient’s knee improved the patient’s range of motion of flexion and extension

  Take into account the performer stage of learning  Beginner need help to interpret it  Skilled can use more complex kinematic info

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BIOFEEDBACK   Use of task-intrinsic feedback related to physiological

processes (heart rate, muscle activity)   Most common form in EMG

  Brucker & Bulaeva ‘s study of EMG feedback study found it to be effective for cervical spinal cord patients.

  Intiso et al. found recovery with stroke victims were better when using EMG Biofeedback

  Using swimming cap with an audible signal to maintain velocity and arm cycle was effective.

  Heart rate presented audibly to competitive rifle shooters was found to be effective.

  Again, beginners needs help to interpret it

Early in rehab or learning   Patient or student should be given:

  Error information   Both KR & KP   General (qualitative feedback)   Prescriptive feedback   Verbal instructions should focus on few critical

movement errors   If you use self video tapes, kinematic computer

simulation, or biofeedback devices, the beginner will need help in interpreting it!

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At the latter stages….   Patient or student should be given

 Both error and corrective feedback  Both KP and KR feedback  Descriptive Feedback  More quantitative feedback  Verbal feedback can be more complex.  Use self-video tapes with a checklist  Use computer simulation and EMG devices

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The bottomline is   The content of feedback needs to change across

the different stages of rehabilitation, development, or learning.

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PART IV: Timing of Feedback

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Timing of Feedback   Concurrent & Terminal Augmented Feedback

 Should one give feedback during or after one has performed?

  The KR-Delay & Post-KR Intervals  What affect does feedback have just before or

after one has performed?   Frequency of Presenting Augmented

Feedback  How frequently should I give feedback?

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PRESENTING FEEDBACK DURING OR AFTER?   Feedback given during performing is concurrent

feedback   I.E. Steering a car through traffic; knee extension

device that measures ROM; walking to class   Feedback at the end is terminal feedback   Which form is better???

 Terminal feedback is effective in any skill learning situation but concurrent feedback depends on level of task-intrinsic feedback in performing.

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EFFECTS OF GIVING CONCURRENT AUGMENTED FEEDBACK

  A negative learning effect occurs when:  Feedback directs the learner attention from critical

task intrinsic feedback and towards the augmented feedback (feedback becomes the important information).  Coach provides feedback to player....pass the

ball…which causes the performer attention to focus on passing instead of taking an easy short shot to make a basket in basketball.

Continued

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EFFECTS OF GIVING CONCURRENT AUGMENTED FEEDBACK   Enhances skill learning when

 Concurrent feedback enhances intrinsic feedback.   Involved skills where task intrinsic feedback back

were difficult to process.  Training pilot using a Flight simulator  Activation of a muscle group in physical therapy  Learning bimanual tasks

  Information is directed to the movement outcome not the movement itself**

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PREDICTING AFFECTS OF CONCURRENT AUGMENTED FEEDBACK   When information value of task intrinsic feedback is low,

augmented feedback information value high learner will depend on concurrent feedback(Annett)

  Concurrent feedback must facilitate the learning of critical features in the task (Lintern & others)

  Concurrent feedback directed to movement outcome is benetifical

  Negative effects of feedback occur when it distracts attention away from these features

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Give feedback before or after?   KR-delay interval is between the end of one

practice attempt and the augmented feedback   Post-KR internal is the interval between the

augmented feedback and the beginning of the next practice attempt

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KR-Delay Post-Kr Delay

KR

T1 T2

Trial 1

Time Intervals

T = trial

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RELATIONSHIP BETWEEN INTERVALS AND SKILL LEARNING

  To understand the relationship we need to understand the influence of two variables:

-Length of the intervals (Time)

-Activity during the intervals

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LENGTH OF KR-DELAY INTERVAL   Augmented feedback has informational value for

performers to solve problems.   Seems to be a minimum amount of time that

must pass before giving feedback (Swinnen, et. al. 1990)  Too soon seems to intrefer with task intrinsic

feedback processing  But if one waits just a few seconds, task intrinsic

feedback processing is facilitated.

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ACTIVITY DURING THE KR-DELAY INTERVAL

  Three Outcomes have been cited in research that indicates that it might hinder, benefit, or have not have an affect   The most common effect is no influence   It hinders learning when the learner is engaged in error

estimation activities.   E.g., I am going to show you want you did wrong?   E.g., Show me what you did wrong!

  It is of benefit if you under go some type of subjective performance strategy.

  E.g., If you ask the learner to evaluate their performance by comparing two different strategies in performing or engaging

  E.g.,Some type of activity that enhances task-intrinsic feedback such as watching their performance via a self-tape.

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LENGTH OF POST- KR INTERVAL   Very important interval because most believe

this is the period where we develop a plan of action

  Learner uses this time to develop task intrinsic feedback to determine future plan of action

  There seems to be a minimum length of time for this interval but no upper length of time limit has not been established

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ACTIVITY DURING POST –KR INTERVAL

  Again the engaging activity has similar results to that of KR-delay, that is, no effect, hinder, or benefits.  Most common results is no affect  Much of what goes on during this period is

cognitive so any type of attentional problem solving activity during this interval will hinder learning.  E.g. I would give you checklist that points out

your mistakes and have you resolve your own problems.

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PART V: HOW OFTEN SHOULD ONE GIVE AUGMENTED FEEDBACK?

  Giving augmented feedback after every trail is not practical nor optimal for learning

  Some type of relative or reduced frequency feedback schedule is appropriate

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DO YOU SUPPORT THE VIEW THAT “MORE IS BETTER?”

  Winstein and Schmidt study indicates that “more is not better.”  Reduced frequency of feedback is better for

learning skills  Optimal relative frequency of feedback is

specific to the skill learned

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WHY GIVING AUGMENTED FEEDBACK LESS THAN 100% BENEFITS LEARNING?   Related to attention-capacity overload   100% feedback leads to different type of learning

processes   Guidance hypothesis (Winstein & Schmidt)

 100% feedback guides the learner and they become dependent on augmented feedback

 Relative frequency does not develop dependency

Summary   Terminal feedback is the most common   Concurrent feedback if attention gaining may

affect one’s performance   KR should be delayed and not immediate.   Once you give KR try to minimize problem solving

activities.   Absolute feedback causes dependence where as

relative feedback results in better retention and transfer.

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Part VI: Strategies in Giving Feedback

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0

2

4

6

8

10

12

Faded Self-Select Summary

Abs

olut

e Er

ror

Feedback Conditions

Strategies in Giving Feedback

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CONCEPT VI: TECHNIQUES THAT REDUCE AUGMENTED FEEDBACK FREQUENCY

  Fading Technique   Self-selected frequency   Performance Based Bandwidths   Summary Feedback

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FADING TECHNIQUE   Form of relative feedback in which one

systematically reduces KR frequency.

Example

• Give augmented feedback for 50% of the trials

• Give augmented feedback for 25% of the trials

• Give augmented feedback for 12% of the trials

• Give augmented feedback when requested or not at all.

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SELF-SELECTED FREQUENCY   The practitioner gives the learner augmented feedback

only when they ask for it   Self-regulates the presentation of augmented feedback

  Janelle, et al. overhand throwing study showed that only 11% of feedback in self-controlled condition was needed.

  Why do we ask for help?   It is usually after a good trial not bad   Use it to confirm our self-evaluation of the trial

(Chiviakowsky & Wulf)

Lab Results Feedback %

Good Versus Bad

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0%

5%

10%

15%

20%

25%

30%

Faded Self-select Summary

Perc

ent o

f FB

Conditions

0

10

20

30

40

50

60

70

Good Bad

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PERFORMANCE BASED BANDWIDTH FEEDBACK   Where one gives feedback on a small band of correct

trials or standard set by the teacher, coach, or therapist.   When ever the learner is outside this band

  Feedback is given frequently   When the learner is within this band

  Feedback is given sparingly.   Provides a useful means to individualize the frequency

of augmented feedback

Continued

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SUMMARY AUGMENTED FEEDBACK

  Defined as listing performance related augmented feedback after a certain number of trials

  What is the optimal number of performance trials to be included in summary feedback?   No specific number of trials   But longer summaries are better for simple skills where

as shorter summaries are better for complex skills (Guadagnoli, et al., 1996).

  One can give a summary of each trial or an average across trials (Young & Schmidt, 1996)

Guidelines about Feedback The following slides summarize how we should

use the tool of feedback to guide the client or learner the the desired outcome.

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GUIDELINE FOR GIVING AUGMENTED FEEDBACK

1. The person must be capable of using the information. - Beginners need “ballpark” info (qualitative) - Skilled needs more specific info(quantitative)

2. Error-based feedback in the beginning and then combine performance information of what is done correctly with error

continued

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GUIDELINES FOR GIVING AUGMENTED FEEDBACK

3. Verbal KP should be based on the most critical errors made during practice - Analysis of skill - Prioritize list of components of skill - Use checklists

4. Prescriptive KP is better for novice;descriptive KP is appropriate for advanced

Continued

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GUIDELINES FOR GIVING AUGMENTED FEEDBACK

5. Videotape replays can be effective with beginners - Practitioners need to provide direction to help them detect

6. Computer generated displays is effective for advanced performers

7. Biofeedback needs to give performer’s info that can be use to alter their movements

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GUIDELINES FOR GIVING AUGMENTED FEEDBACK 8. Do not give feedback after every trial and

develop a faded feedback schedule using bandwidth standards.

9. Wait a few seconds before giving feedback.

10. Have the student or client engage in self-evaluation of their performance then give feedback. Once given do not have them engaged in any cognitive problem solving.

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GUIDELINES FOR GIVING AUGMENTED FEEDBACK

11.  Provide a systematic schedule of frequency of feedback that starts with absolute then becomes faded

12.  Summary feedback should be provided over trials. More trials for easy skill and less trial for more complex tasks.

13.  Give the performer a choice in when they want feedback.

14.  When using bandwidth feedback inform the learner of the strategy before giving it.

The End

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