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THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S
ENGLISH READING ACHIEVEMENT
THESIS
By:
CLARASHINTA VINA ROSSENDHY
07360108
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MUHAMMADIYAH MALANG
AUGUST 2012
THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S
ENGLISH READING ACHIEVEMENT
THESIS
This thesis is submitted to meet one of requirements to achieve Sarjana Degree
in English Education
By:
CLARASHINTA VINA ROSSENDHY
07360108
UNIVERSITY OF MUHAMMADIYAH MALANG
FACULTY OF TEACHER TRAINING AND EDUCATION
ENGLISH DEPARTMENT
AUGUST 2012
MOTTO AND DEDICATION
“All who call on GOD in TRUE FAITH, earnestly from the heart, will certainly be
HEARD, and will receive what they have ASKED and DESIRED”
(Martin Luther)
“Believe you CAN and you’re in HALFWAY to get there”
(Theodore Roosevelt)
“Action is the FOUNDATIONAL key to all SUCCESS”
(Pablo Picasso)
“NON SCHOLAЁ ṦED VITAE DISCIMUS; EṦ VINCIT QUI SЁ VINCIT”
(kita belajar bukan untuk mendapatkan nilai, lulus dan gelar, melainkan kita belajar untuk
kehidupan di masa yang akan datang; dan pemenang sejati adalah orang yang bisa
mengalahkan dirinya sendiri)
I dedicated this thesis to:
My beloved mother (Clarashinta), father (Abdul Hamzah),
and my all beloved family (aunts, uncles, brothers, sisters, grandmother, and
grandfathers)
Thanks for giving me best, for every support, patient,
pray, attention, and love.
Thank you for my beloved Edvin Yuniardi for your support and kindness,
For my lovely Galih and Ranasiwi,
Be good kids and get your success!
Thank you for everything…
THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S
ENGLISH READING ACHIEVEMENT
ABSTRACT
Comprehension and understanding text or vocabulary are essential parts of
reading skill. However, in delivering and receiving the material of reading still
interesting topic to be discuss. Many ways are already implemented to deliver the
material, so the students will more interesting to learn reading. The objective of the
study was to know the influence of PlayStation to the children‟s English reading
achievement.
This research used the correlation study in order to investigate the relationship
between two variables. In this study, the independents variable (x) represents
PlayStation as the variable which has side-effect to others. Meanwhile, the dependent
variable (y) represents the children‟s English reading achievement as the variable
which the variable is to determine in what level of the influence. Furthermore, this
study is move on to investigate whether there is or there is no influence of
PlayStation to the children English reading achievement.
The sample of this study was the students of grade 4 and grade 5 of SD
Sumber Sekar 01 Dau-Malang. The sample are taken based on the specific criteria
which are conducted by the researcher with the total number of sample was 100
respondents. In addition, the questionnaire and reading test are used as the
instruments of the research.
Based on the result findings, the mean score of the reading test was 79.53.
The result of Pearson‟s calculation showed that rxy = 0.771 through SPSS data
computation. The result showed that PlayStation had high influence to the children‟s
English reading achievement. In another word, the alternative hypothesis (hi) was
accepted, and the null hypothesis (ho) was rejected.
Keywords: correlation, PlayStation, reading achievement
Advisor I Malang,
The Writer,
Dra. Erly Wahyuni, M.Si Clarashinta Vina Rossendy
ACKNOWLEGEMENTS
All the praises and holiness to the Merciful GOD, who has given the guidance
and blessing in finishing this thesis.
The writer believes that without HIS blessing, she cannot do anything because
she is nobody. Frankly, this thesis would not finish without other people‟s help. In
this occasion, she thanks to:
1. Her beloved parents, Abdul Hamzah Ohoi Ulun, S.H and Clara Shinta who
always pray, care, support and give the affection during writing this thesis.
She can‟t express with words anymore because it is not enough to reply their
dedication to her
2. Her first advisor, Dra. Erly Wahyuni, M.Si and her second advisor, Dra.
Thathit Manon Andini, M.Hum, for their suggestion, corrections,
encouragements, kindness and patience in finishing this thesis.
3. Her beloved uncle and aunty, Andreas Agus Hardjito, ST.MT. and Dra. Lea
Lastiani, for their support and kindness and suggestion in finishing this thesis.
And also her brothers, sisters, grandfathers, and grandmother who always
support and care.
4. Her beloved sister Eunike Dian Andrilia, who always help and care in
finishing this thesis.
5. The Headmaster of SD Sumber Sekar 01 Dau-Malang, Drs. Khoiri and
headclass teacher Grade 4, Lilik Suliati, S.Pd and headclass teacher Grade 5,
Debora Nasikah, S.Pd, who had gave the opportunity to conduct the research.
6. Her head class Drs. Masduki, M.Pd and friends in English Department “07 C-
Class” and the other who are not mentioned one by one
Finally, the writer realizes that this thesis is far from being perfect. Therefore,
advices and critics are important to make this thesis be better.
Malang, August 2012
Clara Shinta Vina Rossendhy
TABLE OF CONTENT
Page
APPROVAL ....................................................................................... i
LEGALIZATION .............................................................................. ii
MOTTO AND DEDICATION .......................................................... iii
ABSTRACT ....................................................................................... iv
ACKNOWLEDGEMENT ................................................................. v
TABLE OF CONTENT ..................................................................... vi
LIST OF TABLES ............................................................................. ix
CHAPTER I: INTRODUCTION
1.1 Background of the Study ...................................................... 1
1.2 Statement of the Problem ....................................................... 7
1.3 Hypothesis .............................................................................. 7
1.4 Purpose of the Study .............................................................. 7
1.5 Significance of the Study ....................................................... 7
1.6 Scope and Limitation ............................................................. 8
1.7 Definition of Key Terms ........................................................ 8
CHAPTER II: REVIEW OF RELATED LITERATURE
2.1 Young Children and Techno-literacy‟s ................................. 9
2.2 Reading ……………………………...................................... 11
2.2.1 The Reading Act .......................................................... 12
2.2.2 Reading Comprehension .............................................. 14
2.3 PlayStation Video Game ....................................................... 18
2.3.1 Definition…………………………………………….. 18
2.3.2 PlayStation Game Categorized………………………. 19
2.3.3 Strenghts and Weakness of PlayStation……………… 21
2.4 Parental Involvement……...................................................... 23
CHAPTER III: RESEARCH METHODOLOGY
3.1 Research Design .......................................................................... 25
3.2 Population and Sample ................................................................ 26
3.3 Research Instrument .................................................................... 27
3.4 Data Collection ............................................................................ 27
3.5 Data Analysis ............................................................................... 28
CHAPTER IV: FINDING AND DISCUSSION
4.1 The Influence of PlayStation to the Reading Achievement…… 30
4.2 Discussion……………………………………………………… 33
CHAPTER V: CONCLUSION AND SUGGESTION
5.1 Conclusion……………………………………………………... 35
5.2 Suggestion……………………………………………………… 36
5.2.1 Suggestion for the Lecturer……………………………… 36
5.2.2 Suggestion for the Students……………………………… 36
5.2.3 Suggestion for the Parents……………………………….. 37
5.2.4 Suggestion for the Next Researcher…………………….. 37
BIBLIOGRAPHY
APPENDIXS
APPENDIX I : The Result of Questionnaire
APPENDIX II : The Result of reading Test score
APPENDIX III : The Result of Product Moment Using the Raw-Score Table
APPENDIX IV : Table of Coefficient Relation “r” Value
APPENDIX V : The Result of Playing Time (Questionnaire)
APPENDIX VI : The result of Video Game “Playing Most” (Questionnaire)
APPENDIX VII : Questionnaire
APPENDIX VIII : Reading Test
APPENDIX IX : The Answer Key of Reading Test
LIST OF TABLES
page
Table 3.1 : The Score of Multiple-Choice Answer 26
Table 4.1 : Cronbach’s Alpha Fomula Formula 31
Table 4.2 : The “r” Product Moment Interpretation Table 31
Table 4.3 : Playing Time Result 32
Table 4.4 : Kind of Video Game which is playing most 32
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