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THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S ENGLISH READING ACHIEVEMENT THESIS By: CLARASHINTA VINA ROSSENDHY 07360108 ENGLISH DEPARTMENT FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH MALANG AUGUST 2012

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THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S

ENGLISH READING ACHIEVEMENT

THESIS

By:

CLARASHINTA VINA ROSSENDHY

07360108

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG

AUGUST 2012

THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S

ENGLISH READING ACHIEVEMENT

THESIS

This thesis is submitted to meet one of requirements to achieve Sarjana Degree

in English Education

By:

CLARASHINTA VINA ROSSENDHY

07360108

UNIVERSITY OF MUHAMMADIYAH MALANG

FACULTY OF TEACHER TRAINING AND EDUCATION

ENGLISH DEPARTMENT

AUGUST 2012

MOTTO AND DEDICATION

“All who call on GOD in TRUE FAITH, earnestly from the heart, will certainly be

HEARD, and will receive what they have ASKED and DESIRED”

(Martin Luther)

“Believe you CAN and you’re in HALFWAY to get there”

(Theodore Roosevelt)

“Action is the FOUNDATIONAL key to all SUCCESS”

(Pablo Picasso)

“NON SCHOLAЁ ṦED VITAE DISCIMUS; EṦ VINCIT QUI SЁ VINCIT”

(kita belajar bukan untuk mendapatkan nilai, lulus dan gelar, melainkan kita belajar untuk

kehidupan di masa yang akan datang; dan pemenang sejati adalah orang yang bisa

mengalahkan dirinya sendiri)

I dedicated this thesis to:

My beloved mother (Clarashinta), father (Abdul Hamzah),

and my all beloved family (aunts, uncles, brothers, sisters, grandmother, and

grandfathers)

Thanks for giving me best, for every support, patient,

pray, attention, and love.

Thank you for my beloved Edvin Yuniardi for your support and kindness,

For my lovely Galih and Ranasiwi,

Be good kids and get your success!

Thank you for everything…

THE CORRELATION BETWEEN PLAYSTATION AND THE CHILDREN’S

ENGLISH READING ACHIEVEMENT

ABSTRACT

Comprehension and understanding text or vocabulary are essential parts of

reading skill. However, in delivering and receiving the material of reading still

interesting topic to be discuss. Many ways are already implemented to deliver the

material, so the students will more interesting to learn reading. The objective of the

study was to know the influence of PlayStation to the children‟s English reading

achievement.

This research used the correlation study in order to investigate the relationship

between two variables. In this study, the independents variable (x) represents

PlayStation as the variable which has side-effect to others. Meanwhile, the dependent

variable (y) represents the children‟s English reading achievement as the variable

which the variable is to determine in what level of the influence. Furthermore, this

study is move on to investigate whether there is or there is no influence of

PlayStation to the children English reading achievement.

The sample of this study was the students of grade 4 and grade 5 of SD

Sumber Sekar 01 Dau-Malang. The sample are taken based on the specific criteria

which are conducted by the researcher with the total number of sample was 100

respondents. In addition, the questionnaire and reading test are used as the

instruments of the research.

Based on the result findings, the mean score of the reading test was 79.53.

The result of Pearson‟s calculation showed that rxy = 0.771 through SPSS data

computation. The result showed that PlayStation had high influence to the children‟s

English reading achievement. In another word, the alternative hypothesis (hi) was

accepted, and the null hypothesis (ho) was rejected.

Keywords: correlation, PlayStation, reading achievement

Advisor I Malang,

The Writer,

Dra. Erly Wahyuni, M.Si Clarashinta Vina Rossendy

ACKNOWLEGEMENTS

All the praises and holiness to the Merciful GOD, who has given the guidance

and blessing in finishing this thesis.

The writer believes that without HIS blessing, she cannot do anything because

she is nobody. Frankly, this thesis would not finish without other people‟s help. In

this occasion, she thanks to:

1. Her beloved parents, Abdul Hamzah Ohoi Ulun, S.H and Clara Shinta who

always pray, care, support and give the affection during writing this thesis.

She can‟t express with words anymore because it is not enough to reply their

dedication to her

2. Her first advisor, Dra. Erly Wahyuni, M.Si and her second advisor, Dra.

Thathit Manon Andini, M.Hum, for their suggestion, corrections,

encouragements, kindness and patience in finishing this thesis.

3. Her beloved uncle and aunty, Andreas Agus Hardjito, ST.MT. and Dra. Lea

Lastiani, for their support and kindness and suggestion in finishing this thesis.

And also her brothers, sisters, grandfathers, and grandmother who always

support and care.

4. Her beloved sister Eunike Dian Andrilia, who always help and care in

finishing this thesis.

5. The Headmaster of SD Sumber Sekar 01 Dau-Malang, Drs. Khoiri and

headclass teacher Grade 4, Lilik Suliati, S.Pd and headclass teacher Grade 5,

Debora Nasikah, S.Pd, who had gave the opportunity to conduct the research.

6. Her head class Drs. Masduki, M.Pd and friends in English Department “07 C-

Class” and the other who are not mentioned one by one

Finally, the writer realizes that this thesis is far from being perfect. Therefore,

advices and critics are important to make this thesis be better.

Malang, August 2012

Clara Shinta Vina Rossendhy

TABLE OF CONTENT

Page

APPROVAL ....................................................................................... i

LEGALIZATION .............................................................................. ii

MOTTO AND DEDICATION .......................................................... iii

ABSTRACT ....................................................................................... iv

ACKNOWLEDGEMENT ................................................................. v

TABLE OF CONTENT ..................................................................... vi

LIST OF TABLES ............................................................................. ix

CHAPTER I: INTRODUCTION

1.1 Background of the Study ...................................................... 1

1.2 Statement of the Problem ....................................................... 7

1.3 Hypothesis .............................................................................. 7

1.4 Purpose of the Study .............................................................. 7

1.5 Significance of the Study ....................................................... 7

1.6 Scope and Limitation ............................................................. 8

1.7 Definition of Key Terms ........................................................ 8

CHAPTER II: REVIEW OF RELATED LITERATURE

2.1 Young Children and Techno-literacy‟s ................................. 9

2.2 Reading ……………………………...................................... 11

2.2.1 The Reading Act .......................................................... 12

2.2.2 Reading Comprehension .............................................. 14

2.3 PlayStation Video Game ....................................................... 18

2.3.1 Definition…………………………………………….. 18

2.3.2 PlayStation Game Categorized………………………. 19

2.3.3 Strenghts and Weakness of PlayStation……………… 21

2.4 Parental Involvement……...................................................... 23

CHAPTER III: RESEARCH METHODOLOGY

3.1 Research Design .......................................................................... 25

3.2 Population and Sample ................................................................ 26

3.3 Research Instrument .................................................................... 27

3.4 Data Collection ............................................................................ 27

3.5 Data Analysis ............................................................................... 28

CHAPTER IV: FINDING AND DISCUSSION

4.1 The Influence of PlayStation to the Reading Achievement…… 30

4.2 Discussion……………………………………………………… 33

CHAPTER V: CONCLUSION AND SUGGESTION

5.1 Conclusion……………………………………………………... 35

5.2 Suggestion……………………………………………………… 36

5.2.1 Suggestion for the Lecturer……………………………… 36

5.2.2 Suggestion for the Students……………………………… 36

5.2.3 Suggestion for the Parents……………………………….. 37

5.2.4 Suggestion for the Next Researcher…………………….. 37

BIBLIOGRAPHY

APPENDIXS

APPENDIX I : The Result of Questionnaire

APPENDIX II : The Result of reading Test score

APPENDIX III : The Result of Product Moment Using the Raw-Score Table

APPENDIX IV : Table of Coefficient Relation “r” Value

APPENDIX V : The Result of Playing Time (Questionnaire)

APPENDIX VI : The result of Video Game “Playing Most” (Questionnaire)

APPENDIX VII : Questionnaire

APPENDIX VIII : Reading Test

APPENDIX IX : The Answer Key of Reading Test

LIST OF TABLES

page

Table 3.1 : The Score of Multiple-Choice Answer 26

Table 4.1 : Cronbach’s Alpha Fomula Formula 31

Table 4.2 : The “r” Product Moment Interpretation Table 31

Table 4.3 : Playing Time Result 32

Table 4.4 : Kind of Video Game which is playing most 32

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