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The Communications mix
Variables affecting the mix: Specific objectives Type of product Type of buying situation 'Push' vs 'pull' Position in market (market share), market
growth & market concentration Internal strategies
Tools / objectives Advertising: long-term brand image nurturing Sales promotion: short-term tactical
temporary sales booster Price discounts dilute brand franchise, quality
images of the brand Objectives sought & required response:
Build awareness: PR & advertising Brand switching: sales promotion supported by
advertising or direct mail Exceptions: some ad + sales prom designed to
create database to allow dynamic dialogue & relationships
Setting the promotion mix
Type of product market Consumer vs. industrial goods
Consumer goods
Advertising
Sales promotion
Personal selling
Public Relations
Industrial goods
Personal selling
Sales promotion
Advertising
Public Relations
Relative effectiveness of tools
Type of purchase High involvement: important, expensive, risky, require careful analysis
Low involvement: low risk, frequent purchase, inexpensive
Buyers can move from high to low involvement with experience
Response Models
Learn-feel-do: high involvement with high differentiation (classic response hierarchy models)
Do-feel-learn: high involvement but little or no differentiation
Learn-do-feel: low involvement with low differentiation
Relative effectiveness of tools
Purchaser's decision process model: awareness [advertising & PR] interest conviction purchase [personal selling & sales promotion] post-purchase (feelings or behaviour)
[advertising]
High involvement
Awareness Attitude Behaviour
Marketing PR Personal selling Product quality Product qualityAdvertising Demonstration Price Corporate PR Initially broadcast Trial/visits Accessibility Guarantees High info content Sales promotions Delivery service / Factual, rational Brochures/facilitation support Benefit claims Introductory prices Low frequency
Long-run behaviour
Low involvement
Awareness Trial behaviour Attitude
Marketing PR Sales promotion Product Advertising
Advertising to encourage Dissatisfaction Sales promotions
Broadcast experimentation Product quality
Low info content Advertising to & development
Emotion, imagery develop peripheral
appeal cues
High frequency Packaging and
presentation at
POS
Long-run behaviour
'Push' vs 'pull' strategies
'Push':strong salesforce supported by trade promotions to push product into the distribution channels & shelves --> distribution penetration
'Pull': pulling customers into stores & motivating them to pull product off shelf --> advertising to create customer dd
'Pull' helps 'push' Kotler: Lever Bros use 'push' vs Procter &
Gamble use 'pull'
Integrating the coms mix Goal: to create bigger impact & be more
cost-effective Publicity & advertising:
major ad campaigns supported by PR / press launches
sales promotion supported by ad or PR or both direct promotion = direct marketing + sales
promotion on-pack promotion sales promotion supported by personal sellings