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8/17/2019 The Art of 'RESISTANCE'
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RESISTANCE
The ‘Art Of’
Fantastic Voyage
by Thomas Smith
UCA Computer Animation Arts
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The Concept
Antibiotic resistance, asparked multiple ideas whe
me at the start of this prchills down my spine whenthe one thing ALL people feeling under the weatherbe rendered useless and ulback time to a world befand antibiotics. An abstrawithin our own bodies almy mind. That is when ‘Reto life.
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‘Resistance’ is an abstract
scientific topic antibiotic
wanted the story to be t
that would enhance the e
the viewer. I didn't want m
have an aesthetic that wa
what people first think
think of the human body. Ibe it’s own world, a worl
and colour that you explor
a journey with the characte
‘Resistance’
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Visual Influences
When creating ‘Resistance’ m
ideas were aimed at a side s
video game. although this is
ended up with I was still hea
influenced by them. In side s
game play is linear, you alw
going from point A to point
beginning and an end that a
you in a certain direction. T
something I wanted within m
From this the abstraction anthat is seen in the final an
began to happen. there is al
post-apocalyptic vibe that i
to be a part of the world I
creating.
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Creating the Characters(Antibiotics)
8/17/2019 The Art of 'RESISTANCE'
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Creating the Characters(Bacteria)
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Creating the Characters(Maya Models)
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Creating the Characters(Modelling Process)
Each character was c
simple shapes:
-Spheres
-Cylinders
-Rectangles-Cubes
-Torus
The geometry used was
the shapes that were u
work alongside the cha
of the character them
bacteria would be mad
edged shapes, like cu
antibiotics would be m
opposite, spheres and cyl
Creating Characters
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Creating The Characters
(Modelling Process: Antibiotic)
Creating Characters
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Creating The Characters
(Modelling Process: Bacteria)
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Rigging the Characters
(Antibiotic & Bacteria Rig)
Basic rigs were made for both characters as their movements are simple and sometimes ver
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The Bacteria, a vile being born only
to cause chaos within the beautiful
world of the antibiotics.
I decided to give this characteran angular design to reflect its
evil/edgy nature.
the shape of the bacteria
was inspired by a crow and its
movements are loosely based
on that of a neanderthal man.
The Antibiotic(s) the resistance,
protectors of the world.
Their designs are based on aquatic
animals: Platypus, Crocodile,Duck and a dolphin.
Just like The Bacteria the shape of
the antibiotics reflects their nature,
soft,kind and gentle. But when
antagonised by the bacteria
they will stand their ground.
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Creating the world
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Creating A SceneWhen creating a scene for the animation,
visuals as close as possible to the initial colook in 3d I had to work in layers.
once the composition for each shot had been w
to the texturing. A surface shader was added
a solid colour. this worked well as it kept th
whilst adding the slightest bit of 3d to the sh
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(Wireframe, Un-Textured, Uv Map)
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(Surface SHader, Texture, Digital VFX)
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Texturing the world
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Creating the Story
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The Final Animation(Comparisons)
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(concept art & Final Animation)
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(concept art & Final Animation)
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(concept art & Final Animation)