The Art of 'RESISTANCE

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    RESISTANCE

    The ‘Art Of’

    Fantastic Voyage

    by Thomas Smith

    UCA Computer Animation Arts

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    The Concept

    Antibiotic resistance, asparked multiple ideas whe

    me at the start of this prchills down my spine whenthe one thing ALL people feeling under the weatherbe rendered useless and ulback time to a world befand antibiotics. An abstrawithin our own bodies almy mind. That is when ‘Reto life.

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    ‘Resistance’ is an abstract

    scientific topic antibiotic

    wanted the story to be t

    that would enhance the e

    the viewer. I didn't want m

    have an aesthetic that wa

    what people first think

    think of the human body. Ibe it’s own world, a worl

    and colour that you explor

    a journey with the characte

    ‘Resistance’

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    Visual Influences

    When creating ‘Resistance’ m

    ideas were aimed at a side s

    video game. although this is

    ended up with I was still hea

    influenced by them. In side s

    game play is linear, you alw

    going from point A to point

    beginning and an end that a

    you in a certain direction. T

    something I wanted within m

    From this the abstraction anthat is seen in the final an

    began to happen. there is al

    post-apocalyptic vibe that i

    to be a part of the world I

    creating.

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    Creating the Characters(Antibiotics)

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    Creating the Characters(Bacteria)

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    Creating the Characters(Maya Models)

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    Creating the Characters(Modelling Process)

    Each character was c

    simple shapes:

    -Spheres

    -Cylinders

    -Rectangles-Cubes

    -Torus

    The geometry used was

    the shapes that were u

    work alongside the cha

    of the character them

    bacteria would be mad

    edged shapes, like cu

    antibiotics would be m

    opposite, spheres and cyl

    Creating Characters

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    Creating The Characters

    (Modelling Process: Antibiotic)

    Creating Characters

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    Creating The Characters

    (Modelling Process: Bacteria)

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    Rigging the Characters

    (Antibiotic & Bacteria Rig) 

    Basic rigs were made for both characters as their movements are simple and sometimes ver

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    The Bacteria, a vile being born only

    to cause chaos within the beautiful

    world of the antibiotics. 

    I decided to give this characteran angular design to reflect its

    evil/edgy nature.

    the shape of the bacteria

    was inspired by a crow and its

    movements are loosely based

    on that of a neanderthal man.

      The Antibiotic(s) the resistance,

    protectors of the world.

    Their designs are based on aquatic

    animals: Platypus, Crocodile,Duck and a dolphin.

    Just like The Bacteria the shape of

    the antibiotics reflects their nature,

    soft,kind and gentle. But when

    antagonised by the bacteria

    they will stand their ground.

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    Creating the world

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    Creating A SceneWhen creating a scene for the animation,

    visuals as close as possible to the initial colook in 3d I had to work in layers.

    once the composition for each shot had been w

    to the texturing. A surface shader was added

    a solid colour. this worked well as it kept th

    whilst adding the slightest bit of 3d to the sh

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    (Wireframe, Un-Textured, Uv Map)

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    (Surface SHader, Texture, Digital VFX)

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    Texturing the world

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    Creating the Story 

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    The Final Animation(Comparisons)

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    (concept art & Final Animation)

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    (concept art & Final Animation)

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    (concept art & Final Animation)