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Thank you for downloading FMOD music and sound effects system. Within this package you will find the means to produce the most up to date and efficient audio in your games and applications. To find out more go to http://www.fmod.org

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Page 1: Thank you for downloading FMOD music and sound effects ... · Thank you for downloading FMOD music and sound effects system. ... You need to have uses FMOD in your source code somewhere

ThankyoufordownloadingFMODmusicandsoundeffectssystem.

Withinthispackageyouwillfindthemeanstoproducethemostuptodateandefficient

audioinyourgamesandapplications.

Tofindoutmoregotohttp://www.fmod.org

Page 2: Thank you for downloading FMOD music and sound effects ... · Thank you for downloading FMOD music and sound effects system. ... You need to have uses FMOD in your source code somewhere
Page 3: Thank you for downloading FMOD music and sound effects ... · Thank you for downloading FMOD music and sound effects system. ... You need to have uses FMOD in your source code somewhere

THEBASICSIntroduction

ThisisthefirstplacetolookifyouhavenoideawhattodowhendownloadingFMOD,orthosewithsomeideabutneedalittlebitofhelp.Itwillgiveyouastepbystepintroductionandtutorialonwhattocall,whattolinkandwheretocallstuffsoyoucaneasilygetonyourwaytogreatsoundingaudio!

Thepackage

Thefirstthingyouwilldoisunzipfmodandfindthefollowingdirectorystructure.

/api

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ThefilesyouareinterestedinforyourownprojectsareheldhereThisholds

FMOD.DLL,Theimportlibrary(fmodvc.lib,fmodbc.libetc)youneedtolink(forCusers),andTheheader(fmod.h,fmod.pas,fmod.basdependingonlanguage)youneedtoinclude.

CUsersMSVC-#include"fmod.h"intoyoursourcecodeandlinkfmodvc.libbyputtingitintoyourlinksection/makefile/project.Codewarrior-#include"fmod.h"intoyoursourcecodeandlinkfmodvc.libbyputtingitintoyourlinksection/makefile/project.Watcom-#include"fmod.h"intoyoursourcecodeandlinkfmodwc.libbyputtingitintoyourlinksection/makefile/project.Borland-#include"fmod.h"intoyoursourcecodeandlinkfmodbc.libbyputtingitintoyourlinksection/makefile/project.LCC-WIN32-#include"fmod.h"intoyoursourcecodeandlinkfmodlcc.libbyputtingitintoyourlinksection/makefile/project.MingwandCygWin-#include"fmod.h"intoyoursourcecodeandlinklibfmod.abyputtingitintoyourlinksection/makefile/project.Linux/GCC-#include"fmod.h"intoyoursourcecodeandlinkwithlibfmod-X-Y.so(i.egccfile.c-lfmod-3.5)

NotethereisnoDJGPPsupport.Ifyouaskforthisyouarelookinginthewrongplace.DJGPPisDOSonlyandtofindasimilarfreeWIN32compilertryLCC-WIN32orCygWin.

DelphiUsersYouneedtohaveusesFMODinyoursourcecodesomewhere.IfdelphicannotfindtheFMODheaderyouneedtohavethepathtofmod.pasinyourlibrarypath.GotoTools\EnvironmentOptions\Library.Addthepath,eg.C:\fmodapi340\api\delphi(ofcourse,usethepaththatyouhaveonyoursystem),toLibraryPathanditshouldbehappy.

VisualBasicUsersAddfmod.bastoyourproject.

/documentation

Youmustknowaboutthisalreadyifyouarereadingthis!

/media

Thisdirectoryholdssomewavfilesandsongsthattheexamplesuse.Forexamplejbtennis.wavwhichcontainslooppointsandwavsyncmarkersthatfmodcanread

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/samples

ThisfolderisforCprogrammersandcontainsavarietyofsamplestodemonstrate3Dsound,dspeffects,recording,streamsandmoreToruntheprecompiledexecutables,firstcopytheFMOD.DLLfilefrom/apiintotherelevantsampledirectorytomakeitaccessablefortheprogram.

/samplesdelphi

ThisfolderisforDelphiprogrammersandcontainsavarietyofsamplestodemonstrateusingFMODwithDelphi.WrittenbySteveWilliamsToruntheprecompiledexecutables,firstcopytheFMOD.DLLfilefrom/apiintotherelevantsampledirectorytomakeitaccessablefortheprogram.

/samplesvb

ThisfolderisforVisualBasicprogrammersandcontainsexamplesofusingFMODwithVisualBasic.Toruntheprecompiledexecutables,firstcopytheFMOD.DLLfilefrom/apiintotherelevantsampledirectorytomakeitaccessablefortheprogram.

/tools

Thisfoldercontainsasioconfig.exe.Thisprogramsimplyconfiguresanyasiodevicesyouhaveonyoursystembybringingupthedriver'snativeconfigurationscreen.Ifyourunitandnoentriesareinthelist,yourasiodriversarenotinstalledproperly.Ifyouselectordoubleclickanentrythatdoesexistandnoconfigscreenappearsthenyourasiodriversarenotinstalledcorrectlyoryouhaveselectedthewrongdrivertoconfigure.TakenoteofthiswhenselectingthedevicefromtheFMODapi.

Gettingstarted

ThefirstthingyouneedtodoismakesureFMOD.DLLisaccessablefromyourprogram.Otherwiseyouwillgetanerrorsomethingliketheonebelowwhenyoutryandrunyourexecutable.

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CopytheFMOD.DLLfileoutofthe/apidirectoryandintothedirectorywhereyourexecutablewillbe.Iftheyareinthesamedirectorythenitwillworkasexpected.Nowyouarereadytostartcoding,youneedtoinitializeFMODfirst!Youdothisonceatthestartofyourprogram.

DothiswithFSOUND_Init.ThesimplestwaytodothisistotellFMODtomixat44100hz,anduse32softwarechannels.Thisisdonelikeso.

FSOUND_Init(44100,32,0);

Togetmoredetailedcontrolpleaseseethefmod.hfiletoseewhatpre-FSOUND_Initfunctionscanbecalledtocontrolthingslikemixertype,outputdeviceetc.AlsoFSOUND_Inititselfhasflagswhichyoucanfindoutmoreaboutintherelevantdocumentation.Notethatyoudon'thavetoactuallyusethepre-initfunctionsasFMODautomaticallydetectsthebestsettingsforyou.Ifthisfunctionsucceeds,(seeerrorcodeifitdoesnt),thenFMODisnowrunningandsomemoreinterestingthingscanbedone.

Samples,StreamsandSongs

Youhaveamusicfileorasoundyouwanttoplay.WhatFMODAPIshouldyouusetoloadandplayit?Here'saguide.

Ifitisasequencedmusicfilesuchas.MOD,.S3M,.XM,.ITor.MID,thenusetheFMUSICAPI.YouwillwanttouseFMUSIC_LoadSongtoloaditintomemory.Whenthisgivesyouavalidreturnhandle,usethathandlewithFMUSIC_PlaySongtoplayit!ThehandletypeforthistypeoffilewhenloadedisFMUSIC_MODULE.IfitisaPCMbasedorcompressedfilesuchas.WAV,.MP2,.MP3,.OGGor.RAWthenyouhaveachoicetomake.Willitusetoomuchmemoryifyouloaditinanddecompressitintomemory?orisitsmallenoughtofit?-Forsmallsoundssuchassoundeffectsthatyouwanttotriggermultipletimesatonce(forexampleagunshot),thenyouwillwanttouseFSOUND_Sample_Load.Whenitgivesyouavalidreturnhandle,usethathandlewithFSOUND_PlaySoundorFSOUND_PlaySoundEx.Thisisthefastestwaytoreplaysounds,astheyaredecompressedintomemory(atloadtime)firstbeforebeingplayed.ThehandletypeforthistypeoffilewhenloadedisFSOUND_SAMPLE.-Ifthefileisgoingtobebig,anddoesntneedtobeplayedmultipletimesatonce(notethenextoptioncannotbeplayedmultipletimesatonce),thentheotherchoiceistouseFSOUND_Stream_Open.Thisopensafile,andpreparesitforplaying.Whenitgivesyouavalidreturnhandle,usethathandlewithFSOUND_Stream_PlayorFSOUND_Stream_PlayEx.Thisstreamsthefilefromthediskinrealtimeanddecompressesthefileonthefly.Thisoptionuseslessmemorythansampleswhenthefileispastacertainsize.Notethatthisoptionusesalotmorecputimethanasampleasithastoaccessthedisk,andifnescessary,decompressthedataonthefly.

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FMODdecompressionroutinesareusuallyfairlyefficientbutitcanbesignificantonslowmachines(especiallyCEdevices),orifmultiplestreamsareplayedtogetheratonce.YoucanofcoursemeasurethiswithFSOUND_GetCPUUsageorjustseehowitaffectsyourframerate.ThehandletypeforthistypeoffilewhenloadedisFSOUND_STREAM.

Note:UseFSOUND_FREEwhenchoosingachanneltoplayasampleorstreamon.Itmakesthebestchoiceforyou.Ifyoumustuseavaluesuchas0-31etc,thencarefullyreadthechannelmapping/indexinformatiomnintheremarkssectionofFSOUND_PlaySound.

Manipulation

Finallythelastmostbasicthingsyoumightwanttodoarechangethesong'svolumeorspeedoranyothervarietyofattributes

ForFMUSIC_MODULEhandlesyoucanusetheFMUSICAPIforcommandslikeFMUSIC_SetPausedandFMUSIC_SetMasterVolume.Seefmod.h(orequivalent)orthedocumentationforalistofthesecommandsyoucanuse.ForFSOUND_SAMPLEhandlesyoucanuseavarietyofcommandsonaplayingsoundfromthechannelhandlereturnedfromFSOUND_PlaySoundorFSOUND_PlaySoundEx.TheseincludesuchcommandsasFSOUND_SetVolumeorFSOUND_SetFrequencyorawholehostofcommands.ForFSOUND_STREAMhandlesyoucanuseavarietyofcommandsonaplayingstream,alsofromthechannelhandlereturnedfromFSOUND_Stream_PlayorFSOUND_Stream_PlayEx.Becausethesealsousechannelstoplayon,theycanusethechannelfunctionsjustasasamplewould.YoucanpauseastreamwithFSOUND_SetPausedforexample.

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3DSOUNDANDGAMECODINGIntroduction

3DSoundinFMODisaccomplishedthroughavariousdifferentAPI'swhicharehandledtransparentlytoyouthroughoneunifiedinterface.TheseareDirectSound3DwithEAX2.0andEAD3.0/HDsupport,orFMODfallbacksoftware3Dstereoengine.

ItisrecommendedwhenyouseeanAPIfunctionhighlightedasalink,thatyouchecktheAPIreferenceformoredetail.

HardwareSupport

AllocatingsampleswithFSOUND_HW3Disthekeytogettingyoursoundstouse3Dhardwareacceleration.Youdothiswhenloadingwav,raw,mp3,etcsamples,throughthefollowingfunction.

FSOUND_Sample_Load(intindex,constchar*name_or_data,unsignedintinputmode,intoffset,intlength);BitwiseORintheFSOUND_HW3Dflagintothemodeparameteroftheloadingfunction.

Ifyouhavethecorrecthardware,thesoundwillbeloadedintohardwaremode.Ifnot,thesamplewillbeloadedinsoftwaremode,transparentlytotheprogrammer,butitwillnotbeacceleratedortakeadvantageofadvanced3dalgorithmsandEAX.

Hereisanexampleofawavfileattemptingtobeloadedasa3DHardwarebuffer.FSOUND_Sample_Load(FSOUND_FREE,"engine.wav",FSOUND_HW3D|FSOUND_LOOP_NORMAL,0,0);

OryoucanforceitintosoftwarebynotspecifyingtheFSOUND_HW3DflagFSOUND_Sample_Load(FSOUND_FREE,"engine.wav",FSOUND_LOOP_NORMAL,0,0);

Oryoucanhaveitasa2Dsound(2dsoundsarenotaffectedby3dfunctions,andarerenderedinsoftware),usingtheFSOUND_2Dflag.FSOUND_Sample_Load(FSOUND_FREE,"engine.wav",FSOUND_2D|FSOUND_LOOP_NORMAL,0,0);

Typicalgameloop

Thiswouldbeatypicalexampleofagameaudioloop.

do{

UpdateGame();//herethegameisupdatedandthesourceswouldbemovedwithFSOUND_SetAttributes

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FSOUND_3D_Listener_SetAttributes(listenerpos,listenervel,fx,fy,fz,tx,ty,tz);//update'ears'FSOUND_Update();//neededtoupdate3dengine,onceperframe

}while(gamerunning);

Mostgamesusuallytaketheposition,velocityandorientationfromthecamera'svectorsandmatrix.

Velocityparameter

Velocityisonlyrequiredifyouwantdopplereffects.OtherwiseyoucanpassNULLtobothFSOUND_3D_Listener_SetAttributesandFSOUND_3D_SetAttributesforthevelocityparameter,andnodopplereffectwillbeheard

Thisisstressedoverandoveragain,butcan'tbestressedenough.ItisimportantthatthevelocitypassedtoFMODisMETERSPERSECONDandNOTmetersperFRAME.

Whatdoesthismean?Usepropervelocityvectorsfromphysicscodeetc,anddon'tjustsubtractlastframespositionfromthecurrentposition,asthisisaffectedbyframerate.(iethehighertheframeratethesmallerthepositiondeltas,andthereforesmallerdopplereffects,whichisincorrect)

Iftheonlywayyoucangetthevelocityistosubtractthisandlastframe'spositionvectors,thenremembertotimeadjustthemfrommetersperframebackuptometerspersecond.Thisisdonesimplybyscalingthedifferencevectorobtainedbysubtractingthe2positionvectors,byoneovertheframetimedelta.

Hereisanexamplevelx=(posx-lastposx)*1000/timedelta;velz=(posy-lastposy)*1000/timedelta;velz=(posz-lastposz)*1000/timedelta;timedeltaisthetimesincethelastframeinmilliseconds.ThiscanbeobtainedwithfunctionssuchastimeGetTime().Soat60fps,thetimedeltawouldbe16.67ms.ifthesourcemoved0.1metersinthistime,theactualvelocityinmeterspersecondwouldbevel=0.1*1000/16.67=6meterspersecond.Similarly,ifweonlyhavehalftheframerateof30fps,thensubtractingpositiondeltaswillgivesustwicethedistancethatitwouldat60fps(soitwouldhavemoved0.2metersthistime)vel=0.2*1000/33.33=6meterspersecondstill!phew!.

Orientationandcoordinatesystems

Gettingthecorrectorientationsetupisessentialifyouwantthesourcetomovearoundyouin3dspace.FMODUsesalefthandedcoordinatesystem,(x=right,y=up,z=forwards),whichisthesameasDirectSound3DandA3D

Ifyouuseadifferentcoordinatesystem,thenyouwillneedtoflipcertainaxisorevenswapthemaroundinsidethecalltoFSOUND_3D_Listener_SetAttributes.Taketherighthandedcoordinatesystem,whereZpointsbackwards,orcomesoutofthescreenatyou.ToconvertthistoFMODcoordinatesystemsimplynegatetheZcoordinateofthelistenerupandforwardvector.

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JustthinkRIGHT,UP,FORWARDSforeachelementofavector(iex,y,z),andmapwhateveraxisfityourmodelintothis,togeneratethe2vectorsthatpointsforwardsandup.

Channelresourcemanagementandlowendcards

Somesoundcardsonlysupport4or83Dhardwarechannels,whereasothersoundcardssupport32and96hardware3Dchannels.Whatdoyoudoinyourgame?onlyplay43Dhardwarebasedsoundsatoncetomeetthebasespec?Notlikely.Itwouldberidiculoustolimityourselftothese4channelswhenyouhavethepotentialofotherhighendcardsthatcandonearly100hardwarechannelsatonce.

ThesolutionistouseFSOUND_SetMinHardwareChannels.ThisfunctioniscalledoncebeforecallingFSOUND_Init.WhatthisallowsyoutodoisassumeanumberofchannelswilleitherALLbeplayedinhardware,orNONEinhardware(thereforeinsoftware).Itbasicallysays'ifthecarddoesn'thavennumberofchannels,thenmixallsoundsinsoftware'.Thisallowsyoutoassumethatyouhavesay16soundstobeplayingatonce,andifthehardwarehasatleastthatmanychannelsavailable,itwillplaythemallinhardware.Ifyoucomeacrossacardthatonlysupports4hardwarechannelsatonce,thenitfailsthecriteriaandyoursoundsareplayedallinsoftware.

ThebestthingaboutthisisNOPlaySound'sfailbecauseofrunningoutofchannelsonunexpectedcards!Youcanguaranteeacertainnumberofchannelsavailable,andifthehardwareisthere,thenallthebetter!

Usepriorities!

FMOD'sprioritysystemistheretobeused.Ifyoutriggerlotsofsoundsonalimitednumberofchannels,somemightbemoreimportantthanothers.Ifyouweredoingafirstpersonshooter,theplayer'sgunshotsoundwouldbeoneofthemostimportantsounds.SoitshouldhaveahighprioritysetwithFSOUND_SetPriority.Otherlessimportantsoundswouldberejectedifthenumberofallocatedchannelsbecamefull,andthatgunshotneededtobeheard!

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MUSICSYNCRHONIZATIONIntroduction

ThissectionwilldescribehowtosynchronizegraphicswithsoundeffectivelyusingFMODfunctions.Itusuallyinvolveseitherpollingagainstamusicvaluetotriggeryoureffect,orgettingacallbackfromFMOD.

Streams

Thebestwaytosynchronizeastream,suchasawavormp3isbyusingFSOUND_Stream_SetSyncCallback.Allyouhavetodoisdrop'markers'intoawaveditingprogramlikeSoundForge,andFMODwillautomaticallygeneratecallbacksasthestreamplayswhentheplaycursorrunsoverthemarkers!.Thestringsthatyoulabelmarkerswithareevenpassedintothecallback.NotethatonlyWAVfilesandMP3withRIFFwrapperswillworkhere.ThemarkersaresavedinaRIFFchunk.

Ifyoudon'thavethisluxuryorwanttouseaformatthatdoesn'tsupportthisfeature,thenthenextbestwaytosynchronizeastreamisbyusingcustomsyncpoints.Thiswayyoucanaddandremoveyourownpointsthatwavmarkerswouldnormallygenerate.SeeFSOUND_Stream_AddSyncPoint.AddyourmarkersmanuallywiththisandsetyoursyncpointcallbackwithFSOUND_Stream_SetSyncCallbackYourcallbackcouldthenlooksomethinglikethisbutyoucanputwhatyoulikeinthecallbackfunction.

signedcharendcallback(FSOUND_STREAM*stream,void*buff,intlen,intparam){

//endofstreamcallbackdoesn'thavea'buff'value,ifitdoesn'titcouldbeasyncpoint.if(buff){

printf("\nSYNCPOINT:\"%s\"\n",buff);}

returnTRUE;}

RememberFMODisareal-timesystemandtheamountoftimespentinacallbackhastobelow,oryoucouldcausebufferunderrunorstuttering.

MODs

Tosynchronizegraphicswithmodmusic,trythesefunctions.FMUSIC_SetZxxCallbackFMUSIC_SetRowCallback

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FMUSIC_SetOrderCallbackFMUSIC_SetInstCallbackThisallowsyoutosetcallbacksonrow,order,instrumentorZxxmodeffectevents.ThereisalsoatimebasedfunctionFMUSIC_GetTime.

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CUSTOMSAMPLESANDSTREAMS

Introduction

Thisanswerssomeofthequestionsregardinghowtocreateacustom/userstream,andacustom/usersample.

CustomSamples

1.Declareandallocateacustomsample...FSOUND_SAMPLE*mysamp=FSOUND_Sample_Alloc(FSOUND_FREE,length,mode,deffreq,defvol,defpan,defpri);

Remember'length'ismeasuredin*samples*notbytes,andmodeisabitfieldusingFSOUND_MODES(seethehelpforadescriptionofmodestodescribethesampleyouareallocating)Thiswillcreateyouanemptysampletouploaddatainto.

2.Uploadyourdatatothesample.UseFSOUND_Sample_Lock()/FSOUND_Sample_Unlock()orFSOUND_Sample_Upload()togetyourdataintothesample.WithFSOUND_Sample_Lock()/FSOUND_Sample_Unlock(),thedatayoucopyinMUSTbeinsignedformat.FSOUND_Sample_Upload()isthefavouredchoicethough,asyoucandescribetheformat,anditwillconvertitforyou,butyouhavetopre-readthedataintoyourownbufferfirstbeforepassingittoFSOUND_Sample_Upload(),whichtemporarilyusesmorememory.Thisconvertsfromalltypesofsources..unsigned,deltasamples,evenITcompressed.moretypeswillcomeinthefuture.

3.Playit!:)

CustomStreams

SeeFSOUND_Stream_Create.Youcanpassacallbackfunctionpointerandalengthtothisfunction.WhenyoustartthestreamwithFSOUND_Stream_Play(asyouwouldwithanyotherstream),youstartgettingcallbacks.

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DSPENGINEIntroduction

ThiswillbrieflycoversomeoftheessentialstousingtheFMODDSPengine.TheDSPengineallowsyoutoread-andprocessthemixedsounddataasittravelstothesoundcardinitsvariousphases.Thiswillbedescribedinmoredetailbelow.Whywouldyouwanttodothis?Itallowsyoutofilterthedataifyoulike.Youcouldaddyourownreverb,distortion,EQtotheglobalFMODsoundstreamoranythingthatyoucanthinkofthatinvolvessounddata.Anotherreasonistoreaditandmaybedoanalysisorevenjustplotitasanoscilloscopeforeffect!

Whatisit?

TheDSPsystemdrivesFMOD'ssoftwareengine.Roughlyevery25milliseconds(platformdependant),FMODmixesabatchofdatatobesendtothesounddevice.Todothisitexecutesachainofalgorithmstoproducethesound.Thischainisexecutedeverytimeandperformsthevariousjobssuchasmixing,clippingandcallingusercallbackstoprocessthesounddata.Atthelowlevel,itissimplyalinkedlistofcallbacks.Eachtimeoneofthesecallbacksiscalleditispassedinthemixerbuffer.YoucanseethecallbackofaDSPunitdescribedhereasFSOUND_DSPCALLBACK.

Internally,FMODusestheseDSPcallbackstoperformvariousstagesofitsownmixingroutines.Itisalwaysworkingwiththemixbuffer.Thisissimplyastereobufferofintegersorfloats(dependingonthemixertypesetwithFSOUND_SetOutputordeterminedwithFSOUND_GetOutput.Itisjustlongenoughtomix25msworthofdata,soyoucouldprobablycalculatehowmanysamplesitwouldcontainbasedonthesamplerate,and25ms,butthereisafunctionsuppliedtoworkthisoutforyouFSOUND_DSP_GetBufferLength

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The"System"DSPUnits

ThediagramaboveshowsthesystemDSPunitsthatarealwayspresent.ClearUnit-AllthisDSPunitdoesissilencethemixbufferbysettingitallto0's.ThenextDSPunitswillgenerallyfillinthisdatawithaudiobyadding/accumulatingtoit(mixing).YoucangetahandletothisunitsimplybycallingFSOUND_DSP_GetClearUnitMixSFXUnit-ThisunitcallsFMOD'sinternaloptimizedmixingroutinesandmixesanysoundeffectsspawnedbytheuserwithFSOUND_PlaySoundorFSOUND_PlaySoundEx.YoucangetahandletothisunitsimplybycallingFSOUND_DSP_GetSFXUnitMixMusicUnit-ThisunitexecutestheFMUSICmusicsequencingengine,andmixestheresultingchannelsusedbytheFMUSICengine.YoucangetahandletothisunitsimplybycallingFSOUND_DSP_GetMusicUnitFFTUnit-ThisunitperformsanFFTonthemixedoutputsothatFSOUND_DSP_GetSpectrumcanbeused.ItisturnedoffbydefaultduetotheCPUexpenseincurred,soifyouwanttousetheFSOUND_DSP_GetSpectrumfunctionthisneedstobeturnedonwithFSOUND_DSP_SetActivefirst.YoucangetahandletothisunitsimplybycallingFSOUND_DSP_GetFFTUnitClipandCopyUnit-ThisisthefinalsystemunitintheFSOUNDchain.YoucangetahandletothisunitsimplybycallingFSOUND_DSP_GetClipAndCopyUnit

Thesystemunitscanbedisabled,enabledandshiftedaroundinthislist!YoucouldeventhrowouttheFSOUNDsoftwareenginealltogetherandreplaceitwithyourown!

Priorities

NoticehowinthediagramaboveeachDSPunithada'priority'.ThisissimplyanumericvaluedeterminingitsorderintheDSPchain.Thelowertheprioritytheearlieritgetsexecuted.NoticehowtheClearUnithasapriorityof0,asitwantstobetheveryfirstunitexecuted.

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Thisisbecauseitwouldn'tmakemuchsensetodoanythingbeforeit,astheClearUnitwilljustwipeitoutwithzero'sanyway!Youmaydisagreewiththis,wellok!(youmaywanttoexecutesomenonbufferalteringlogiclikeatimerthatcallsPlaySoundeverynowandthenforexample),soyoucansimplymoveitwithFSOUND_DSP_SetPriority.

Nowitsyourturn

Youmaybethinking,wellthissoundslikeagoodplaceifIwantedtocreatemyowneffectssuchasreverboralowpassfilterforexample,ormaybeyoujustwanttoreadthedatathatcomesinsoyoucangraphicallyplotit!Wellyou'rerightthisistheplacetodoit.JustcallFSOUND_DSP_Create,andgiveitacallback,andapriority.SetitactivewithFSOUND_DSP_SetActiveandimmediatelyyourDSPunitwillbeticking.Nowthedatapassedinwillbeeither16bitstereointeger(-32768to+32767)or32bitstereofloatingpoint(-32768.0fto+32767.0f,not0to1).Thiscanbedeterminedbywhatmixerisbeingusedatthetime,withFSOUND_GetMixer.It'suptoyounowwhatyoudowiththisdata.OneimportantthingtonoteisthatFMODmixesthedataaheadoftime,andthedatayouareprocessingisnotthedatathatisimmediatelyaudible.Ifyouarethinkingofplottingthedatatosyncwiththeaudibleoutput,itiswisetobufferthedatainacircularbuffer,forthenumberofsamplesspecifiedbyFSOUND_DSP_GetBufferLengthTotal.ThislengthisdivisiblebytheDSPcallbacklength(alwaysamultipleof25ms).Fromthispointthenyouwouldplottheblockofdataprecedingtheoneyouarefilling,whichistheoneplayingatthatpointintime!SeetheFMODexampleinthe/samples/fmoddirectoryforsourcecodethatdoesthis,andmanyotherexamplesofDSPprocessing.

FSOUND_PlaySoundExandthe'FSOUND_DSPUNIT*dsp'parameter

The'dsp'parameterinthisnewPlaySoundcommand,allowsyoutoassignor'group'achanneltoaspecificDSPunit.Thedspunityouassignhastobeanewoneandnotanexistingsystemunit,withnocallback.ADSPunitwithsoundeffectsattachedtoitdoesnothingbutexecutechannelmixing,asitreplacestheDSPcallbackwithitsowninternalmixercallback.Onereasonfordoingthisishavingawet/drymixforaneffect.Thisisdemonstratedinthe/samples/dspdirectory.Youmaywanttohavesomeeffectsaffectedbyreverbforexample,butnotothers.ThisispartofthereasontheMusicUnitisseparatefromtheSFXunit,asyoulikelydon'twantmusicaffectedbyDSPeffectsbutdowantthein-gamesoundeffectstobeaffected.

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SPECTRUMANALYSIS

Introduction

ThisshortsectionrevealshoweasyitistoobtaintherealtimespectrumgraphforFMOD'sDSPoutputasyouhearit,forgraphicaldisplayorevenadvancedsignalprocessing!

Usingit

ThespectrumanalysisunitisanFMODSystemDSPUnit.IfyouareunsureoftheFMODDSPsystemthenseetheDSPtutorial.Bydefaultitisturnedoffbecauseitcanconsumeareasonableamountofcputimeanditdoesn'twanttobedoingFastFourierTransformcodewhenthespectrumisn'tevenbeingqueried!Toturnitonisquitesimple.Justcall.

FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit,TRUE);

Toturnitoffagainisjustassimple.Justcall.

FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(),FALSE);

Whenyouraudioisplaying,thisDSPunitwillevery25ms,ortherateoftheDSPengine,updateasnapshotofthecurrentaudiblespectrum.

TherangeforthisFFTproducesaspectrumarraybetween1hzandNyquist,orinotherwords,1hzandthesamplerategiventoFSOUND_Initdividedby2.Ifyouhada44khzoutputitwouldproduceresultsupto22khz.

Togetthespectrum,useFSOUND_DSP_GetSpectrum.Asthedocumentationforthisfunctionsays,itreturnsapointertoanarrayof512floatingpointvaluesbetween0.0and1.0.Simplyplotthesevalues,scalingthe0to1valuetotheheightofyourspectrumdisplay,orprocessthemforthingslikebeatdetectionetc.Valuesabove11khz(wheninitializedwith44khz)becomeverysmallandaresometimesgraphicallynotveryinteresting.TheFMODmediaplayeronlyplotsthefirst256entriesbecauseofthis.Itisuptoyouhowyouinterpretthedata.Ifyouwantadifferentsizewindowbeside512thensimplyinterpolate,disregardorskipentriesandaveragethemtoyourdesiredrange.DifferentwindowsizesforthecurrentFFTarenotplannedfor

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futurereleasesofFMOD.

NOTE:YoucanchangethepositionofthesystemFFTDSPunit.ItiscurrentlypositionedlastinthechainofDSPunitsbydefaultsothatthespectrumresultsinfeedbackfromeverythingplayedthroughtheFMODsoftwareengine.SeeFSOUND_DSP_PRIORITIESfortherelativesystemDSPunitpriorities.YoucouldmoveittobeforethemusicunitandaftertheSFXunitforexample,whichwouldexcludemodsfromhavingitsinputintothespectrumgraph.ItwouldbeachievedlikethisFSOUND_DSP_SetPriority(FSOUND_DSP_GetFFTUnit(),150);

WhathappensifIwanttogetaSpectrumbutuseFSOUND_FX?Aren'tthe2incompatible?.

Itispossiblebutwithsomelimitations,Seethissectionformoreinformation

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FSOUNDFXAPIIntroduction

TheFSOUND_FXapiallowsyoutodospecialeffectsprocessingperchannelthroughDirectX8only.Youcandosucheffectsaschorus,compression,distortion,echo,flange,gargle,reverb,andEQthroughasimpleAPI.

Limitations

BeforeusingtheFSOUND_FXapi,thereareafewlimitationsthatmustbeknownaboutbecauseoftheDirectXAPI.

FXenabledsamplescanonlybeplayedonceatatime,notmultipletimesatonce.SamplesorstreamshavetobecreatedwithFSOUND_HW2DorFSOUND_HW3D,andFSOUND_ENABLEFXforthistowork.IfyouareusingDirectX8,FSOUND_SetFrequencywillnotworkanymoreforthatsound,youcannotchangethepitchofaFXenabledsound.ThisisaDirectXlimitation.DirectX9doesnothavethislimitation.FSOUND_FX_Enablecannotbecalledifthesoundisplayingorlocked.IfFSOUND_FX_DisableisnotcalledeffectswillbuildupontopofeachothereverytimeFSOUND_FX_Enableiscalled.Oncethesearetakenintoaccount,youcangoforit!

Usingit

YouhavetousethepausefeatureofFSOUND_PlaySoundExforthisAPItowork.ThereasonforthisisDirectXneedsachannelresourceinhardwaretobeallocated,andsoactuallyPLAYED(butpaused)beforetheFXfunctionscansucceed.

Onceyouhaveitplayedbutpaused,youcanenablemultipleeffectsononechannel,andeventhesameeffectmultipletimesonthesamechannel,thenunpauseittohearwhathappens,butatthispointyoucannotenablemoreeffects.Ithastobepausedorrestarted.Youcanupdatetheparametersofeffectswhiletheyareplayingorwhileitispaused.

Hereisanexample

intchannel,echoid,echoid2;channel=FSOUND_PlaySoundEx(FSOUND_FREE,samp2,DrySFXUnit,TRUE);

echoid=FSOUND_FX_Enable(channel,FSOUND_FX_ECHO);//enableechoandgetthefirstechohandleechoid2=FSOUND_FX_Enable(channel,FSOUND_FX_ECHO);//enableechoagainandgetthesecondechohandleFSOUND_FX_Enable(channel,FSOUND_FX_FLANGER);//enabletheflangeeffect,

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don'tbotherwiththehandle,we'lljustusethedefaultparameters<

FSOUND_SetPaused(channel,FALSE);//nowstartthesoundplaying

FSOUND_FX_SetEcho(echoid,80.0f,70.0f,100.0f,100.0f,TRUE);//Altertheparametersofthefirstechoforthechannelitwasenabledon.Thishandleisuniquetothiseffectandthischannel.The2ndechoweenabledwillbeunaffected

Thisprocessmustberepeatedaswhenasoundisrestarted,allFXinformationisreset,soeffectsmustbeenabledeachtime.

FXonthe'output'channel.

Thisisaspecialfeaturewhichallowsyoutoenableeffectsontheoutputresultofthesoftwaremixedchannels!IfyouspecifyFSOUND_INIT_ENABLESYSTEMCHANNELFXXintheflagsfieldofFSOUND_Init.ThechannelIDtouseforalteringtheoutputresultisFSOUND_SYSTEMCHANNEL.CallFSOUND_SetPausedonthistoenableeffects.Thiswillstopallsoftwaremixedsoundeffects.

FSOUND_FX+SpectrumandDSP?.

TousetheFSOUND_FXapitodofxonchannelsrequiresFSOUND_HW2DorFSOUND_HW3D(andFSOUND_ENABLEFX)flagstowork.Youmaynoticeifyoudothis,youwilllosetheabilitytodoFSOUND_DSP_GetSpectrumoranyDSPunitwillnotregister,becauseFSOUND_FXchannelsplayinhardware,anddon'trunthroughtheFMODDSPEngine.

Thereisawaytodothisthough.InsteadofperformingEQonachannelbychannelbasis,performitontheglobalsoftwaremixoutput.

Thismeansyoucan'thaveperchannelcontrol,butifyouarejustlookingforawaytodoEQonyouraudioforexample,thenusethefollowingmethod.

CallFSOUND_SetBufferSize(100);WhenyoucallFSOUND_InitwithFSOUND_INIT_ENABLESYSTEMCHANNELFX(seestep2)youwillneedabigenoughsoftwareenginebuffertoallowFXtobeprocessed.FMODdefaultsto50whichistoosmall.ThisisalimitationofDirectSoundandneedstobetakencareof.UseFSOUND_INIT_ENABLESYSTEMCHANNELFXinFSOUND_Init.ThiswillreadythesoftwareengineoutputtohavetheFXapiusedonit.Pausethesoftwareengine.YoualwaysneedtopausethesourcewhenusingFSOUND_FX_Enable(seestep3),socallFSOUND_SetPaused(FSOUND_SYSTEMCHANNEL,TRUE);CallFSOUND_FX_EnabletocreateallyourFXhandles(EQ,distortionwhatever).Unpausethesoftwareengine.FSOUND_SetPaused(FSOUND_SYSTEMCHANNEL,FALSE);Nowyouareready!Createstreamsandsoundsinsoftwaremode(FSOUND_NORMAL-don'tuseFSOUND_HW2DorFSOUND_HW3D)

Nowthatallyoursoundsandstreamsareinsoftware,yougetspectrumanalysisback,andalsoyoucanusetheDSPengineforyourownsoftwareprocessingoroscilliscopeplotting-withtheaddedbenefitofFSOUND_FXprocessing!

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THEFSBFORMAT,BANKS,STREAMSANDSENTENCING

Introduction

FMODIntroducesanewformatcalled.FSB,ortheFMODSampleBankformat.Thisformatisgeneratedbythesuppliedtool.FSBank(fsbank.exe).Itismainlyrecommendedforconsoleformats,butcanbeusedonanyplatform.ItisespeciallyrecommendedforPlayStation2,XBoxandGameCubeasitisamoreoptimalmethodofloadingsounddataintosoundramratherthanusingindividualsoundfileswhichisslowandinefficientwhencomingoffCD.

CompilingtheFSBfile

CreatinganFSBfile(ormultiplefsbfiles!)iseasy.Justopenthetoolcalledfsbank.exeprovidedinthetoolsdirectory.Currentlythisisonlyprovidedasawin32application.Youwillfindaninterfacelookingsomethinglikethis.

FSBankisveryeasytouse.YouhavetofirstdecidewhattypeofFSBfileoutputyouwanttogenerate.Themostcommonisa

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single.FSBfilecontainingmultiplesounds.Thisisthedefaultandaccessiblebychoosing'GenerateSingleFSBFile'fromthepull-down'Build'menuasshowninthediagram.

SingleFSBfileYousimplytakeadirectoryofanysoundfiles,andspecifyasthe'SourceDirectory'field.Thentellthecompilerwheretobuildthefiletobychoosinga'DestinationFile'.Nowchooseaplatformtobuildto('ChooseTarget'fieldatthebottomofthescreen),andhitthebig'Build'button.Thisgeneratesasingle.FSBfile,andontopofthisitalsogivesyouaCheaderfiletoincludeintoyourprogramtoallowindexedaccesstothesounddatawithintheFSBfile.

MultipleFSBfilesThisissimilartobefore,butnowyoucangeneratemultiplefsbfilesinsteadof1file.Thisisonlyusefulforgeneratingmultiple.FSBfilestobeusedforstreaming(Thinkofitasabatchbuildforindividualstreams).NotethatyoucanuseasingleFSBfileasdescribedaboveforstreaming,butitislimitedduringplaybacktoonlyoneofthesoundsinthebankatatime.Yousimplytakeadirectoryofanysoundfiles,andspecifyasthe'SourceDirectory'field.Thentellthecompilerwheretobuildthefiletobychoosinga'DestinationDirectory'.Nowchooseatheplatformtobuildtoo('ChooseTarget'fieldatthebottomofthescreen),andhitthebig'Build'button.Thisgeneratesmultiple.FSBfiles,oneforeachsourcefile,andontopofthisitalsogivesyouaCheaderfileforeachoutputfile.

SingleInterleavedFSBFileThismodeallowsmultiplesoundfilestobeinterleavedinto1stream.Itonlygenerates1FSBentry,butasmonohas1channel,stereohas2channels,thesefilescanhaveupto16channelsofinterleavedaudio.Thedataismultiplexedinunitssuitabletothehardware(iePlayStation2willinterleavedataevery16bytes,36bytesonXBoxWhyisthisuseful?Wellwiththisfeature,youcouldget16channelsofplaybackwithnoseeking.Ifyouloadedandplayed16streamsindividuallyyouwouldnoticeaLOTofseekingwhichisinneficient,andcausesstutteringortheneedforhugebuffersizes,usinguplotsofRAM.Usinginterleavedstreamswillremoveseeking,andreducestreambuffersizes.Whywouldyouwanttohave16tracksofsoundgoingatonce?Wellthisisuptotheuser,butthemainbenefitsforthisare

Interactivemusic.Becausethesestreamsareinterleaved,italsomeanstheyareperfectlysynchronized.Youcanhavemultiplelayersofsoundtrackinterleaved,andforthedurationofthesong,themajorityofthechannelscanbesettovolume0,sotheyaremuted.Whenaneventorsituationarisesinthegameyoucanfadeupanddowndifferenttrackstobringinanewdrumbeatoroverlayforexample,addingmood.Multichannelambience.Thiswouldbepurelybeneficialforthetechnicalsideofstreaming,reducingtheamountofseekingandmemoryneededtoplaymultipleindividualstreams.Youcanhavemanytracksofhugeambiencedatastreamingatonce,and3dpositioneachsubchannelifyoulike,sostreamdatacomesinandoutdependingonlocationinthegameworldforexample.

Note:TheseinterleavedfilescanalsobestaticallyloadedusingtheFMUSICapi,andplayedbackas'samples'aswellasstreams,aslongasyouhaveenoughsoundram.

PlayStation2StreamsbenefitimmenselyfromFSBcompilingonPlayStation2.As.VAG(thenativeps2format)doesnotsupportstereodatanatively,.FSBovercomesthisbyinterleavingstereovagblocksintoeachother,thendeinterleavingitatruntimewhenstreaming.Thishasabenefitofnothavingtoplay2monostreamsatonce(panningoneleftandoneright),likeyoumighthavetowithotherplaybacksystems.

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AccessingFSBfilesfromwithinyourprogram

Loadingan.FSBfileasastaticsoundbankintosoundramTodothis,youusetheFMUSIC_LoadSongorFMUSIC_LoadSongEx,andFMUSIC_GetSamplefunctions.BecausethesefunctionsalreadyexistedintheFMODapiformod,s3m,xm,it,midiitseemedappropriatetousethisAPIforFSBfiles,eventhoughtheyarestrictlynot'songs'.TheCheadergeneratedbytheFSBanktoolcontains#definesorindicestoreferenceeachindividualsoundfromyourcode,usingFMUSIC_GetSample.YoucansimplycallFSOUND_PlaySoundoneachofthesesamplehandlesyouretrievethroughtheFMUSICapiandmanipulatethemasyouwouldwithnormalsamples.

UseFMUSIC_GetNumSamplestodeterminethenumberofsamplesintheFSBformat.

YoucanmodifythewayallsoundsareloadedbyusingthemodeparameteroftheFMUSIC_LoadSongExfunction.Forexampleifyouwanttomakeallsoundshardware3dyoujustspecifytheFSOUND_HW3Dflag.Youcouldalsomakethemall2d,ormaybemakethemallloopwithFSOUND_LOOP_NORMAL.

OpeningamultisoundFSBfileasastreamThisisthesameasopeninganyotherstream.UseFSOUND_Stream_Open.Toaccessthesubsoundswithinthebankisdifferentthanwithsamples.Becauseitisastream,youcanonlyseekfromonesubsoundtoanother.ThisisachievedwithFSOUND_Stream_SetSubStream.Becausethisisaseekingaction,itwillstopthecurrentlyplayingstream,andperformtheseektothenewsound.YouwillhavetocallFSOUND_Stream_Playtogetittostartplayingagain.

Streamstitching,orsentencing

WhenplayinganFSBfileasastream,didyouknowyoucanstitchthemtogetheratruntimeusingFMOD'ssentencingengine.Thisallowsforabsolutelygapless,efficientstitchingofsounds,withnoneedforslowstoppingorstartingnewstreams,andtheorderofplaybackisdeterminedatruntime.Thisisgreatforvoiceovers,whereyoucanstringtogetherabunchofsoundstomakeasinglecoherentsentence.

Howisthisdoneincode?Thatiseasy.YoujustcallFSOUND_Stream_SetSubStreamSentencebeforeyoucallFSOUND_Stream_PlayorFSOUND_Stream_PlayEx.ie,sayyouhaveabankwithmultiplesoundsinit,withsoundsnippetslike"Brett","Andrew","Scored","Missed","OnePoint","TwoPoints!","ThreePoints!"

intlist[3]={SOUND_BRETT,SOUND_SCORED,SOUND_THREEPOINTS};FSOUND_Stream_SetSubStreamSentence(stream,list,3);FSOUND_Stream_Play(FSOUND_FREE,stream);

Thiswouldresultinaverysmooth"Brettscoredthreepoints!".

Didyouknow?

IfyouhaveloadedyourFSBfileasastaticsamplebank,youcancallFMUSIC_PlaySongtolistentothecontentsofthefile?Itwillplayeachsubsoundonebyone,whichisgreatforpreviews.

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TROUBLESHOOTINGIntroduction

ThiswillcoversomeofthemostcommonproblemspeoplecomeacrosswhenusingFMOD.Rememberifyouhaveanyproblemsjustsendamailtosupport@fmod.org

FSOUND_InitfailsonCEdevices

Thissometimeshappensifthesounddeviceisalreadybusy,andthesoundhardwarewillnotreleaseitselftoFMODuntilitfinishesplayingasound.ThiscanhappenwhenactivesyncstartsupandplaystheconnectionnoisejustasFMODistryingtoinitialize.Toremedythisjustinitializefmodinaloopuntilitsucceeds,sleepingevery10or100msorhoweverlongyouprefer.Itisagoodideatotimeoutifitneversucceedsthenresolvetheissuethroughcheckingtheerrorcodeorstoppingtheprogramthatisstealingtheresource.ie.

intretrycount=0;while(!FSOUND_Init(22050,32,FSOUND_INIT_GLOBALFOCUS)&&retrycount<10){

Sleep(100);retrycount++;

}

if(retrycount==10){

/*Printerror*/}

Inthisexampleitwillkeepretryingforabout1seconduntilitexitsandprintsanerrormessage.

Stuttering/Skippingsound

Morecommonlyknownasbufferunderrun/overrun,thiscanbe1oracombinationoffactors

BadsoundcarddriversThismaybesolvedbyupgradingyoursoundcarddrivers.(Noteitisrecommendedyougetthelatestdriversanyway)

CPUissuesMachinetoslow,orwhateveryouraretryingtodowithFMODistoocpuintensive!(ieplaying100mp3'satoncewillmostlikelybringFMODtoitsknees,ormaybeauserstreamcallbackorDSPcallbackisspendingtoomuchtimeexecuting).

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MixerbuffersizeissettoosmallYoucanincreasestabilitytocombattheseissues,byincreasingFMOD'sinternalmixingbuffersize.Thiswillleadtogreaterstabilitybutalsolargerlatencyonissuingcommandstohearingtheresult.CallFSOUND_SetBufferSizetoalterthisvalue(inmilliseconds).ItmustonlybecalledbeforecallingFSOUND_Init,itwillfailotherwise.Pleasedon'tsetthisvaluetohugenumberslike2000or10000.Itwon'thelpincreasestabilityandwillconsumelargeramountsofCPUtimeandRAM.Firsttryavalueof100,then150,then200,andnomore.

StreambuffersizeissettoosmallIfyouareusingthestreamAPI,youmightbestreamingoffaslowmedia,suchasCDROMorovernetwork,orevenafragmentedharddisk,andfmodneedsmoretimetofillitsstreamingbackbuffer.Forstreamingbuffers,fmoddefaultstoa400msstreambuffersize.Thisisseperatetothemixerbuffersizedescribedaboveandnotrelated.Changingthisvaluedoesnotalterlatency.Streamsarepre-bufferedandalwaysstartinstantlynomatterwhatthebuffersize.CallFSOUND_Stream_SetBufferSizetoalterthisvalue(inmilliseconds).Itmustonlybebeforeopeningastreamtotakeeffect.Settingthisvaluetolargevalueswillcauselargercpuspikes(ifacompressedformat)andmorememoryusage.Valuesaround1000to2000maxarerecommended.Largervaluesarenot.

VideoCardDriversYesvideocarddriverscanaffectsoundoutput.Alwaysmakesureyouhavethelatest3d/videocarddrivers,andthatyourusersareawareofthisaswell.IthasbeennotedthatabadVIDEOcarddrivercancausebreakupsandinstabilityinsoundoutput,astheyarebadlywrittenandcausethebustobetakenoverbythevideocard,notlettinganysounddatatobetransferredtothesoundcard.ThishasbeennotedonS3VirgeandVoodoo1driverssofar,soalwaysrememberfirsttohavetheLATESTvideodriver,andmakesureyounotethisinyourdocumentationaswellupondistribution.

Frame-rateistoohigh!Yesthiscanalsoaffectthesoundoutput,forthesamereasonsasdescribedabove.Excessivecallsofthevideodrivercanforcethesounddrivertonotbeserviced.Ithasbeenfoundthatintroducingaframe-ratelimiterwillsolvethisproblem.

OutputtypeFSOUND_OUTPUT_DSOUNDwillprovidemoresolidoutputthanFSOUND_OUTPUT_WINMMinanythingexceptNT.ThisisaproblemwithWindowsMultimediaServicesnotbeingasrealtimeasitshouldbe.UnderNTFSOUND_OUTPUT_WINMMismorestable,asDirectSoundinNTisjustemulatedbyusingWINMMitselfandisactuallyslowerandhaslongerlatency!.NOTE:Pleasedon'tfeeltheneedtouseFSOUND_SetOutputifyoudon'tneedto.FMODautodetectsthebestoutputmodebasedontheoperatingsystem.

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USINGTHEFSOUND_NONBLOCKINGFLAG

Introduction

TheFSOUND_NONBLOCKINGflagstopscertainstreamormusiccommandsblockingthecallerwhenbeingexecuted,byperformingtheminaseperatethread.Mainlymeantforopeningstreamsandmusic,toavoidtheslownessofdiskaccessgeneratinghugepauses,thisflagmakesthesecommandsreturnimmediatelywithoutaffectingtheframe-rateatall!TheflagmustbespecifiedinFSOUND_Stream_OpenorFMUSIC_LoadSongExusingthemodeparameterforittowork.YoucannotuseSetModetypefunctionstomakeitwork,itmustbecalledatthetimeofopening.

Thisraisesnewissuesthough.YoucannotjustaccessastreamormusicfilethathasbeenopenedwiththeFSOUND_NONBLOCKINGflagimmediately!Youhavetowaitforittoopen!FMODdoesnot'queue'commandstononblockingstreams/musics.Thiscouldleadtomis-useandoverflows,orevenconfusionaboutthestateofthestreambehaviouratthetime,soapollingmethodispreferredsothattheusercancontrolexactlywhatoccursinwhatorder.

Pollingforsuccess

Thekeytoworkingwithnonblockingstreamsandmusicfilesistowaitforthemtoopenbeforeplayingthem.OnemethodtodothisistopollthestateofastreamusingFSOUND_Stream_GetOpenStateorFMUSIC_GetOpenState.Anothermethodistotryandplaythestreamoraccessthesubsoundscontinuouslyinagameloopuntilitsucceeds.

Whileanonblockingstreamisopening,nearlyallfunctionswillreturnanerrorcodetosignifythatthestreamisnotready.ThismeanssomethinglikeFSOUND_Stream_Playwillreturn-1whileitistryingtoopenthefileinthebackground.Whenitreturnsavalidchannelhandle,youknowitisreadyandhassucceeded!

Anexampleforplayinganonblockingstreamisprovidedbelow.Thisisatypicalloopthatshouldbeusedwhentryingtoplayanonblockingstream.Youwillnotice,onceitsucceeds,itwon'ttryandplayagainbecausechannelisnot-1anymore.

FSOUND_STREAM*stream;intchannel=-1;

stream=FSOUND_Stream_Open("mystream.fsb",FSOUND_NONBLOCKING,0,0);

do{

if(channel<0)

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{channel=FSOUND_Stream_Play(FSOUND_FREE,stream);

}

GameCode();

}while(1)

AlternativelyyoucouldusetheFSOUND_Stream_GetOpenStatemethod.Thisisshownbelow.

FSOUND_STREAM*stream;intchannel=-1;

stream=FSOUND_Stream_Open("mystream.fsb",FSOUND_NONBLOCKING,0,0);

do{

if(channel<0&&FSOUND_Stream_GetOpenState(stream)<0){

channel=FSOUND_Stream_Play(FSOUND_FREE,stream);}

GameCode();

}while(1)

Itisbasicallythesamethingandslightlyredundant.

FSBformat,substreamsandsentences.

SettingSubStreamsFSBhasmultiplesoundspackedwithinit,soyoumightwanttouseFSOUND_Stream_SetSubStreamYoudon'tneedtopolltogetFSOUND_Stream_SetSubStreamtowork.Ithasbeenoptimizedsothatitwillimmediatelyseektothecorrectsubstreamoncetheopenhasfinished.Thisisaspecialcaseforthisfunction,andnootherfunctionsallowthis.Thismeansyoucancallitstraightaway,evenafteranonblockingstreamopen.Hereisaversionoftheaboveloop,thatsetsasubstream.

FSOUND_STREAM*stream;intchannel=-1;

stream=FSOUND_Stream_Open("mystream.fsb",FSOUND_NONBLOCKING,0,0);FSOUND_Stream_SetSubStream(stream,SOUND_4);

do{

if(channel<0){

channel=FSOUND_Stream_Play(FSOUND_FREE,stream);}

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GameCode();

}while(1)

NotethatonceyoucallFSOUND_Stream_SetSubStream,thestreamis'notready'again.ThismaynotseemtoberelevantifyoucallitafterFSOUND_Stream_Open,becausewealreadyknewitwasnotgoingtobeready,butifyoucallitwhenthestreamhasactuallyfinishedopeningandisready(forexample,youmaywanttosetthesubstreamlongafterthestreamhasopened,ie30secondslater),thenyouwillneedtorememberthis,buttheabovelogicalwaystakescareofit.Youjustneedtosetchannelto-1intheaboveexamplewheneveryoucallFSOUND_Stream_SetSubStreamanditwillwork.

SettingSubStreamSentencesSettingasub-stream-sentenceisnext,andisslightlytrickier.FSOUND_Stream_SetSubStreamSentencedoesnotsucceedimmediatelylikeFSOUND_Stream_SetSubStream,andwillactuallyfailiftheopenisstillinprogress,soyoucannotcallitstraightafterFSOUND_Stream_Openlikewedidinthepreviousexample.Whatyouhavetodoispollforthestreamtobeinareadystate,thenexecuteFSOUND_Stream_SetSubStreamSentence.AlternativelyyoucancontinuallycallFSOUND_Stream_SetSubStreamSentenceuntilitsucceeds,abitlikewedidwiththecalltoFSOUND_Stream_Playinthepreviousexample.Notethefollowingcode

FSOUND_STREAM*stream;intchannel=-1;intsetsentence=0;

stream=FSOUND_Stream_Open("mystream.fsb",FSOUND_NONBLOCKING,0,0);

do{

if(!setsentence){

intsentence[2]={SOUND_4,SOUND_5};

setsentence=FSOUND_Stream_SetSubStreamSentence(stream,sentence,2);}elseif(channel<0){

channel=FSOUND_Stream_Play(FSOUND_FREE,stream);if(channel!=-1){

FSOUND_Stream_SetMode(stream,FSOUND_LOOP_NORMAL);//Thisisjusthereasanexample.

}}

GameCode();

}while(1)

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Rememberatalltimes,youcanuseFSOUND_Stream_GetOpenStatejustaseffectivelyascontinuouslypollingthecommandyouwanttosucceed.Itisjustslightlylesscodeusingtheabovemethod.

Thingstolookoutfor

Ifyoususpectafilehasnotopened,orfailedtoopen,pollFSOUND_Stream_GetOpenState.Thiswillreturnthestateofthestream,andifithasfailed,itwillreturn-3.Notethateventhoughthestreamhasfailedtoopen,thestreamhandleisstillvalidwhenopeninginnon-blockingmode.Youwillneedtocloseit.

ThepointofFSOUND_NONBLOCKINGisthatittakesnocputimeawayfromthecaller.Thismeansitcannotcheckthevalidityofafile,asthatwouldconstitutediskaccess,whichcouldblockandcauseframestodropfromtheapplication.AlldiskaccessisdonefromtheFMODasynchronousloadingthread,soifitfails,theusercannotgetimmediatefeedback,theyhavetocheckthestatusseperately.Don'ttryandcloseastreambeforeitisready!Thiswillcauseamemoryleak,asFSOUND_Stream_ClosewillreturnFALSEbecauseitisnotready.Checkthedocumentationforeachstreamfunctiontoseeifitwillfailornotduetonotbeingreadyinanonblockingstate.

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FMODANDMOVIEPLAYERSIntroduction

ThissectiondescribeshowtohaveFMODhappilycoexistwithvariousmovieplaybacksystemsavailable.

PlayStation2

ThemaincausesonconflictsbetweenothermiddlewarethatusesaudioortheIOP,andFMODare:

ConflictbetweentheSPU2DMAchannels.Thereare2ofthese.DMAchannel0andDMAchannel1.BydefaultFMODusesSPU2DMAchannel0forsoftwaremixing,andDMAcore1foruploadingsampledataandforstreamingto.ThismeansDMAcore1isusedwhenFMUSIC_LoadSong/FMUSIC_LoadSongExisbeingexecutedtoloadaPS2FSBfile,orstreamingusingFSOUND_Stream_Open/FSOUND_Stream_Play.Toworkaroundthisissueseethefollowingtips.

TurnofftheFMODsoftwaremixer.ThiswillfreeupDMAChannel0.Mostofthetimeyouarenotgoingtoneedthis.YoucandothisbyusingFSOUND_Initwithsoftwarechannelssetto0.SwapFMOD'smixer/uploadchannelusagearound.Ifthe3rdpartysoftwarestillusesDMAChannel1(thechannelFMODusesforbankuploadsandstreaming),youcaneitherchangeyour3rdpartysoftwaretouseDMAChannel0insteadofDMAChannel1,ortellFMODtoswapitsusagearoundbyspecifyingFMOD_INIT_PS2_SWAPDMACORES.Ifyoudidn'tturnthesoftwaremixeroff,thiswouldmakeFMODuseDMAChannel0forstreamsandsamplebankuploads,andDMAChannel1forthesoftwaremixer.

ConflictontheSIFCMDports.IfyourmiddlewareoryourowncodeisusingtheSIFCMDsonylibrarytocommunicatewiththeIOP,thenifyoudonttakecaretosharetheSIFCMDbuffersandportswithFMOD,messageswillgetlostandunexpectedbehaviourwilloccurinFMODandyour3rdpartysoftware.

Ifyouwanttoinitializeyour3rdpartysoftwareafterFMOD.UsethisinformationifthecodehasawaytosetupitsSIFCMDusage.NotethatFMODusesSIFCMDport0and1,andhasabuffersizeof16.Ifyouwanttoinitializeyour3rdpartysoftwarebeforeFMOD.IfFMODisinitializedfirst,callFSOUND_SetSifCommandInfofromfmodps2.h.AlsoloadyourFMOD.IRXorFMODSMALL.IRXwithcommandlineparameterstoallowtheIOPsidetogetthesameinformation.Formoredetailedinformationonthisseethecommentabovethefunctionprototypeinfmodps2.h.

SPU2ramusageandSPU2hardwarevoiceusage.BecauseFMODandthemiddlewaremightnotknowabouteachother,theymightallocatememoryoruseSPU2voiceswithoutanyregardfortheother.

UseFSOUND_SPU2_Alloc/FSOUND_SPU2_GetRawAddress/FSOUND_SPU2_Free.UsethesefunctionstoallocateSPU2memoryforyour3rdpartyapplication.ThiswayitwilluseFMOD'smemorymanager.UseFSOUND_SetReserved.Ifthe3rdpartysoftwareusesSPU2voices,youcanmarkthe

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literalSPU2voiceindexasnottobeusedwithinFMOD.Ifthe3rdpartysoftwareusedSPU2voice0forexampleFMODwoulduseFSOUND_SetReserved(number_of_software_channels+0,TRUE);Notethatthesoftwarechannelsvalueismentionedbecauserawchannelindiciesare0to(maxnumsoftwarechannels-1)=softwarevoices,andafterthisarehardwarevoices.Ifyouhavethesoftwaremixerturnedoff,then0wouldbeSPU2voice0and47wouldbeSPU2voice47.

XBOX

ThemaincausesonconflictsbetweenothermiddlewarethatusesaudioontheXBox,andFMODare:

"DSOUND:CMcpxAPU::AllocateVoices:Error:Notenoughfreehardwarevoices".BydefaultFMODassumesitisintotalcontroloftheaudio,soitallocateseveryXBoxaudiovoice.Ifanother3rdpartysoftwareapplicationtriestoallocateahardwarevoiceitwillfail.

UseFSOUND_SetMaxHardwareChannels.TogetaroundthisissuejustcallFSOUND_SetMaxHardwareChannelstoreducethecount.XBoxhasaround192HW2Dvoicessoyoucouldreducethisandstillhaveplentyofvoicesfree.

DSPImageincorrect.FMODhasaninternalMCPDSPimagethatitloads.Itisstrippeddowntosavememory,(hundredsofkilobytes)byremovingunnescessaryfeatures.Thismayconflictwithother3rdpartysoftwarethatreliesonastandardDSPimagesuchasMicrosoft'sdsstdfx.bin.

UseFSOUND_SpecifyEffectsImage.Ifthe3rdpartymiddlewarehasadspimagefilethatitreliesonyoucanuseFSOUND_SpecifyEffectsImage(foundinfmodxbox.h)tomakeFMODusethatimage.MaketheothersoftwareuseFMOD'simage.YoucangetahandletoFMOD'sinternaldspimagestructurebycallingFSOUND_GetEffectImageDesc(foundinfmodxbox.h)ifthe3rdpartyhassuchafacilitytoallowthissortofexternalimagetobeused.

NeedsaccesstotheXBoxLPDIRECTSOUNDhandle.Ifthe3rdpartysoftwareisinitializedsecond,itmaywanttousetheXBoxLPDIRECTSOUNDhandle.

UseFSOUND_GetOutputHandle.IfyouneedtogetahandletoFMOD'sinternalDirectSoundpointer,youcanshareitbycallingFSOUND_GetOutputHandleandcastingittotheappropriatepointertype.

Win32

IfyouneedtogetahandletoFMOD'sinternalDirectSoundpointer,youcanshareitbycallingFSOUND_GetOutputHandleandcastingittotheappropriatepointertype.ThisalsogoesforXBoxandotherplatforms,anddependsonth

BinkonPS2

HereisaquickwaytogetFMODPS2andBinktoco-exist.

InitializeFMODfirst.

FSOUND_Init(48000,0,FSOUND_INIT_PS2_SWAPDMACORES);

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FSOUND_SetReserved(0,TRUE);

InitializeBink

MovieBuffer=sceSifAllocIopHeap(RAD_IOPMemoryAmount(RAD_IOP_NEED_CORE1));RAD_IOPMemoryAmount(RAD_IOP_NEED_CORE1)));if(!RAD_IOPStartUp(1,2,MovieBuffer,RAD_IOP_NEED_CORE1|RAD_IOP_NO_INIT_LIBSD)){

sceSifFreeIopHeap(MovieBuffer);//error

}RAD_IOPHardwareVolumes(1,0x3fff,0x3fff,0x3fff,0x3fff);BinkSoundUseRAD_IOP(1);

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PLAYSTATION2SPECIFICISSUES/FEATURES

Introduction

ThissectiondescribeshowtogetstartedwithFMODforPS2,andalsosomeofthePS2specificfeaturesavailable.

GettingStarted

Thissectiondescribeswhatyouwillneedtolink,andwhatyouneedtocalltogetupandrunningforPS2specifically.

Whattolinkandloadingmodules.

Link/api/lib/fmod.aintoyourproject.Put/api/fmod.irxintoyourmodulesdirectory.YouhavetoloadtheIRXyourselfusingsceSifLoadModule.Moreaboutthisfollows.

AsimplePlayStation2applicationhastodothefollowingtouseFMOD.

1.Loadfmod.irxandsony'slibsd.irx.Thisisdonefromhost0orcdrom0orwhateverfiledeviceyoustoreyourfileson.Loadlibsdfirst,thenfmod.

eg.while(sceSifLoadModule(host0:modules/libsd.irx",0,NULL)<0){

printf("loadinglibsd.irxfailed\n");}while(sceSifLoadModule("host0:modules/fmod.irx",0,NULL)<0){

printf("loadingfmod.irxfailed\n");}

Notethatthedefaultpositionforlibsd.irxisat/usr/local/sce/iop/modules/butitmaydifferonyourmachine.

Whatdoeseachmoduledo?libsd.irx-Thisisasonyirxthatcontainsthelowlevelhardwareroutinesneededbyfmod.irx.fmod.irx-Thisisthefmodlibraryandcontainsthemajorityofthefunctionality.

2.RemembertoInitializetheIOPheapwithsceSifInitIopHeap().ThisistobecalledafterthecalltosceSifInitRpc(0)andbeforeloadinganymodules.

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eg.sceSifInitRpc(0);sceSifInitIopHeap();

WARNING!IfyoureboottheIOPyouhavetocalltheaboveagain!!!OtherwiseFMODwillfailtoinitialize.

3.CallFSOUND_InitandproceedprogrammingwiththeFMODAPIasyouwouldonanyotherplatform.OnPS2,youmustcallFSOUND_Updatetogetcommandstoissue.

Mismatchingfmod.aandfmod.irxversionsarenottolerated.FMODwillfailtoinitializeiftheyarefromdifferentreleasesofFMOD.

Release/Debug.

fmod.irxandfmodD.irxhavebeensupplied.fmodD.irxisdebug,andslower,andprintsoutalogofFMODprogress,alongwithenglishexplanationsonerrorsiftheyoccur.

Stripped/Nonstripped.

Youmaynoticethereisalsofmod_small.irxandfmodD_small.irx.TheseversionsuselessIOPramthanthefullversions,butonlybecausetheyhavefeaturesremoved.Thesefeaturesareremovedinthe_smallversions.

.MOD,.S3M,.XM,.IT,.WAVand.VAGsupport.Notefor.VAGsupport,thisistalkingaboutthefileformat,soFSB"VAG"supportstillexists.

Normalstreaming(withFSBfiles),3dsoundandsamplemanagementremains.

EEThreadPriority.

NotethatiftheEEmainthreadpriorityisnotchangedfromthedefaultof1,FMODwillchangeitto32.Nothreadcanstartwhenthedefaultpriorityis1sothisisnescessary.FMODuses1threadtoreceivemessagesfromtheIOP.

Formatssupported-hardware/software

FMODPS2supports.VAGand.WAV,althoughFSBisthehighlyrecommendedformat,seethenextsectiononFSBfilesformoreinformationaboutthis..VAGismixedinhardwareand.WAVismixedinsoftware..WAVmixinginsoftwareusesIOPprocessingtime.Atthemoment,dependingonqualitysettings,FMODcanonlymixaround12-20channelsofPCMdataatonce.

.MOD.S3M.XMand.ITmusicformatsaresupported,andaremixedinsoftware.Againcurrentlyonlymodswith12-20channelsorlessarerecommendedduetotheCPUstrainon

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the33mhzIOPprocessor.32channelmodsshouldbesupportedaftermoreoptimizations.

SoftwaremixingspeedontheIOP.

UsingFSOUND_Mixerwithoneofthefollowingcontrolsthenumberofchannelsavailableinsoftware.Rememberhardwaremixingispreferredsoyoumaynothavetoencounterthisissue.

-FSOUND_MIXER_AUTODETECT(noninterpolatingstereooutput-fast)-FSOUND_MIXER_QUALITY_AUTODETECT(highqualityinterpolatingstereooutput-slowest)-FSOUND_MIXER_MONO(noninterpolatingmonooutput-fastest)-FSOUND_MIXER_QUALITY_MONO(highqualityinterpolatingmonooutput-slow)

FSOUND_InitonthePS2accepts24000or48000.24000islowerqualitybutincreasesthepossiblechannelcountsignificantly.FMODwillnotsupportotheroutputrates!Donottryandusethem!(erroneousratesjustcasetheoutputratetogoto48000)

TheFSBformat-Therecommendedformatforsamplesandstreams.

Although.WAVand.VAGformatsaresupported,forloadingspeed,andstreamingspeeditishighlyrecommendedtouse.FSBfiles.FSBishardwareaccelerated,WAVisnot.

ThesearecompiledbatchesofnativePlayStation2SPU2sounddata,arrangedsowhenloaded,itisonereadtoloadtheheadersfirst,thentherawvagdata(whichiscontinuous),whichisstreamedintoSPU2ram.Thisisthefastestwaytoloadsounddata.

Memorymanagment.

IOPMemory.

UponcallingFSOUND_Init,FMODallocatesALLremainingmemoryontheIOP.ThisissoFMODcanstoresoundsinIOPramifneeded.IfyouwanttolimitFMOD'sIOPmemoryusage,simplycallFSOUND_SetMemorySystem.

ie.FSOUND_SetMemorySystem(NULL,128*1024,NULL,NULL,NULL);

ThiswillforceFMODtoonlyuse128kbofIOPmemory.NotethatsettingtoolowavaluewillcauseFMODtofailinitsinternalsystemmemoryallocationsandFSOUND_Initcouldevenfail.

EEMemory.

TheEEmemoryfootprintisminimal.ThereisnodynamicmemoryallocationontheEE.TheEElibraryissimplyacommandlayerwrappingallFMODapifunctions,andusesnothingbutstaticstructuresandmemorytoavoidmalloc/free/new/deleteissuesontheEEside.ItusesthislibrarytopasscommandstotheIOPforprocessingonthatCPU.

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Reverb.

YouhaveaccesstothehardwarePlayStation2SPU2reverbthroughFMOD'sFSOUND_Reverb_xxxAPI.NotethattheSPU2ReverbisalotmoreprimitivethanI3DL2reverbandEAX3.IntheFSOUND_REVERB_PROPERTIESstructure,onlyEnvironment,RoomandFlagsaresupported.

'Environment'Thisisavaluebetween0and9mappingtothesonyreverbmodes.Youwillfind9specialpresetsforthePlayStation2withthisenvironmentvaluesetaccordingly.ieFSOUND_PRESET_PS2_ROOMFSOUND_PRESET_PS2_STUDIO_AFSOUND_PRESET_PS2_STUDIO_BFSOUND_PRESET_PS2_STUDIO_CFSOUND_PRESET_PS2_HALLFSOUND_PRESET_PS2_SPACEFSOUND_PRESET_PS2_ECHOFSOUND_PRESET_PS2_DELAYFSOUND_PRESET_PS2_PIPETheotherpresetswillnotwork,exceptforFSOUND_PRESET_OFF.

'Room'Thisstillcontrolstheamountofreverbmixedintotheoutput.Normallyitisindecibels,between-10000(silent)and0(fullvolume),anditisthesamerangeonthePlayStation2,butitisalinearscalebetween-10000and0,notalogarithmicone.

'Flags'ThisonlyutilizesthefollowingfieldsonPlayStation2.FSOUND_REVERB_FLAGS_CORE0(hardwarevoices0to23)FSOUND_REVERB_FLAGS_CORE1(hardwarevoices24to47)ThistellstheFMODenginewhichcore,orsetofhardwarevoicestoapplythereverbsettingsto.Bydefault(inthepresets)itissettoapplytobothcores,butyoucanremovetheseflagstocontroleachcoreseperately.

NotethatFSOUND_Reverb_SetChannelPropertiesissupportedthroughthe'Room'parameteronly,andthatthisvalueisbinary,ie-10000is'reverboff'forthechannel,andanythingelseis'reverbon'.

FSOUND_SetDiskBusy

Thisfunctionisusuallynotoptionalandisessentialforsmoothrunningdiskcooperationbetweenfmodandthegame.Thisfunctioncausesmutualexclusionforthecdromorhost0sothatyoudon'tgetreaderrorswhentryingtoaccessthediskwhilefmodisplayingastreamoraccessingthediskinsomemanner(ieopeningabankorstreaminFSOUND_NONBLOCKINGmode)Inyourgamecodeyouwoulddosomethinglikethis:

FSOUND_SetDiskBusy(TRUE);sceRead(...);

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FSOUND_SetDiskBusy(FALSE);

ThiswillblockonasemaphoreinFSOUND_SetDiskBusy(TRUE)iffmodisusingthedisk,andifitentersandexecutesthesceRead/sceCdRead,fmodwillnotaccessthedisk,andinsteadwaituntilitisavailabletouseagain.Note-ifyousetthisfortoolong,audiostreamsmaystarttoskip/stutter,becauseFMODdidntgetenoughtimetofillitsaudiobuffer.Makesureyoueithersplitupyourownreadsintosmallerchunks,ormakeabiggerbuffersizeforFMODtousewithFSOUND_Stream_SetBufferSize.

DolbyPrologic2output

UseFSOUND_SetSpeakerMode(FSOUND_SPEAKERMODE_PROLOGIC2)orFSOUND_SetSpeakerMode(FSOUND_SPEAKERMODE_PROLOGIC2_INTERIOR)toenable5.1surroundsoundonps2.Theinteriormodeusestwiceasmanyhardwarevoices(meaningyoueffectivelyonlyget24voicesinsteadof48),butallowssoundstosmoothlymovefromlefttorightandviceversa,wherethenormalmodewill'jump'fromonespeakertotheotherifrunningstraightalongtheXaxis.Itisatradeoffbetweenvoicesandquality,ifyouneedto,youshouldevaluatebothmethodstoseewhichworksbetter.Noteonastereosoundsystem,theinterior2voicemethodwillcauseaphasingeffect,whichcansoundoddorbad,itisreallymeantforaprologic2system.

Volumeramping

Mostgamesreleasedontheps2(notusingFMOD)makeclickandpopnoisesbecausethehardwaredoesn'tsupportsmoothvolumeorpanchanges.FMODhasimplementedanadvancedrampingsystemthatnotmanypeopleknowaboutoraretooputoffbythedifficultyofthemethod.YoucanenablethisasaflaginFSOUND_InitusingtheFSOUND_INIT_PS2_USEVOLUMERAMPINGflag.Turningthisonwillreducehardwareclicksorremovethem,producingcleansoundingaudio,givingyouanadvantageoveryourcompetitors!

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XBOXSPECIFICISSUES/FEATURES

Introduction

ThissectiondescribeshowtogetstartedwithFMODforXBox,andalsosomeoftheXBoxspecificfeaturesavailable.

GettingStarted

Thissectiondescribeswhatyouwillneedtolink,andwhatyouneedtocalltogetupandrunningforXBoxspecifically.

FMODcomeswith2libraries.Oneisreleaseandoneisdebug.Themaindifferenceisthatthedebugversionoutputsdebuginformationtothedebugwindowofyourdebugger.ThisisusefulfortracingwhatfmodisdoingifsomethingeverwentwrongandyouwantedtoknowwhereFMODwasatthetime.

/api/lib/fmodxbox.lib-Thisisthelibraryyouwilllinktomostofthetime.Usethisforshipping./api/lib/fmodxboxD.lib-ThisisdebugversionofFMOD.Itisslower,andprintsoutalogofFMODprogressthroughthedebugwindow,alongwithenglishexplanationsonerrorsiftheyoccur.

MemoryManagement

OnFMODXBox,youmustcallFSOUND_SetMemorySystem,andsupplyapoolofmemorywithalength.

forexample.

#defineAUDIO_MEMLENGTH(4*1024*1024)char*mem=malloc(AUDIO_MEMLENGTH);FSOUND_SetMemorySystem(mem,AUDIO_MEMLENGTH,NULL,NULL,NULL);

then,

FSOUND_Init(....);etc.

Thereasoningforthisisforperformanceissues.FMODmustbeabletoaccesssampledatawithinitsownmemoryblocktoavoidaslowdownissueinDirectSoundXBox.

Thememoryprovidedmustbeenoughtostoreallsamplesandextrasystemmemoryoverheadfor

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FMOD.

YoucancallFSOUND_GetMemoryStatstodeterminewhatFMODneedsasagameruns.YoucouldrunFMODandsupplyitwithanunrealisticallyhighmemorypool(say8megabytes),andthencallFSOUND_GetMemoryStatstodeterminethemaximumamountofRAMfmodneedstostoresoundsandforFMODsystemoverhead.

8mbMemoryLimitation.

Currentlyforhardwaresoundeffects,thereisan8mblimitforsoundeffects.ThisisduetotheXBoxDirectSoundarchitecture.

FromtheXDKDocumentation:"DirectSoundbuffersaremanagedinascattergatherentry(SGE)list.Thereisamaximumof2,047SGEs,whicheachpointtoa4-KBpage.Thismeansthatamaximumof8MBareavailableforallocatingorplayingDirectSoundbufferssimultaneously"

Futureversionsmayhavemultiple8mbpoolsifitisrequiredbydevelopers.

SpecialfeaturesforFMODXBox

FMODisfullyfunctionalontheXBox,includingwma,mp3andoggvorbisstreamingsupport,andwithsomeextrafunctionalitytotakeadvantageofthe5.1DolbyDigitalsurroundsoundsupport.

FSOUND_SetLevels.(Seefmodxbox.h).Thisfunctionallowsyouputpositionasoundinanyofthe5.1speakerarrayindolbydigital.Thiscanbeveryuseful,andyoucanevendocoolthingslike5.1musicwithit.Forexample,useFSBanktoproducea6channel,multichannelinterleavedstream,thenuseFSOUND_GetSubChanneltopositionall5channelsintotheirownspeaker.ie

channel=FSOUND_Stream_PlayEx(FSOUND_FREE,stream,0,TRUE);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,0),255,0,0,0,0,0);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,1),0,255,0,0,0,0);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,2),0,0,255,0,0,0);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,3),0,0,0,255,0,0);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,4),0,0,0,0,255,0);FSOUND_SetLevels(FSOUND_GetSubChannel(channel,5),0,0,0,0,0,255);FSOUND_SetPaused(channel,FALSE);

Amusicianwouldhavetoproduct6wavfilesforeachspeakerinthiscasebeforeitisinterleavedwithFSBankintoonestream.

Evenifyoudontgotothisextent,youcandosomethingsimplelikespatializenormalstereomusic.Normallymusicisjustplayedthroughthefront2channels,soyoucanimprovethiswithsomethinglike

FSOUND_SetLevels(musicchannel,255,255,255,128,128,255);

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whichputsitinallspeakersandhalfvolumeintherears.

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GAMECUBESPECIFICISSUES/FEATURES

Introduction

ThissectiondescribeshowtogetstartedwithFMODforGamecube

Compilingandlinking

Includefmod.hinyourproject,thisisfoundinapi/inc.

TolinkFMODtoyourproject,therearethefollowingfiles./api/lib/fmodgc.lib-LinktothisfileifyouareusingSNSystemscompiler./api/lib/fmodgcD.lib-Thisisthedebugversionoffmodgc.libandoutputsalogofFMOD'sprogressandanyerrormessages(inplainenglish)totheTTY./api/lib/fmodgc_cw.a-LinktothisfileifyouareusingtheMetrowerksCodewarriorcompiler./api/lib/fmodgc_cwD.a-Thisisthedebugversionoffmodgc_cw.libandoutputsalogofFMOD'sprogressandanyerrormessages(inplainenglish)totheTTY.

Runningtheexamples

Simplyloadtheir.dspfilesintoDevStudioandhitF7.

NOTE:Youwillneedtocopyallfilesinthemediadirectoryto$DVDROOT/fmod.Forexample:

copymedia\*.*c:\DolphinSDK1.0\dvddata\fmod

Conversiontools

dspadpcm.exe

FMODsupportstheNintendoDSPADPCMformatasoutputbytheNintendotool"dspadpcm.exe".FMODexpectsthefileextension".dsp"onthesefiles.Forclarityandconsistency,FMODreferstothisformatasFSOUND_GCADPCM.NOTE:dspadpcm.execanonlyconvertMONOsamples!

fsbank.exe

ThisisaWindowsappthatcreates.fsbfiles-FMOD'snativesamplebankformat.UseittocreatesamplebanksofeitherMONOorSTEREOADPCMsamplessuitableforplayingorstreamingusingtheGameCubeADPCMhardware.

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PerformanceissuesandGamecubespecificFMODfeatures.

Hardwarevoicedropping

DuetoadesignissuewiththeGamecubehardware,theprocessorwilldrophardwarevoicesifit'sDSPchipgetsoverloaded.CallFSOUND_UpdateeachgamecycleandFMODwillautomaticallyreacquirevoicesthatgetdropped.FMOD'sprioritysystemhasbeenlinkedintothis,soitislikelytodroplowerprioritysoundsthathavetheirprioritysetwithFSOUND_Sample_Defaults.

DirectDVDstreamingUseFMOD'sstreamAPItoplaystreamsusingtheGameCube'sDVDaudiostreamingcapability.Whenopeningastream,simplyspecifyafilewitha.adpextensionandFMODwillstreamitusingtheGameCube'shardwarestraightfromtheDVDtotheAI,completelybypassingbothARAMandMRAM.

Gamecubeextras

Lookinfmodgc.hforGameCube-specificfunctionsrelatingtosuchthingsasDVDstatuscallbacks,AUXeffects,specifyingablockofARAMforFMODtouseandaccessingIPLsoundsettings.

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PLAYSTATIONPORTABLESPECIFICISSUES/FEATURES

Introduction

ThissectiondescribeshowtogetstartedwithFMODforPSP,andalsosomeofthePSPspecificfeaturesavailable.

GettingStarted

Thissectiondescribeswhatyouwillneedtolink,andwhatyouneedtocalltogetupandrunningforPSPspecifically.

Whattolinkandloadingmodules.

AsimplePlayStationPortableapplicationneedsthefollowingstepstobetakentouseFMOD.

Link/api/lib/fmod.aintoyourproject.

FMODrequiresthefollowingsonylibrariesandmodulestobeusedaswelltogetaudiosupport.Theyarelinkedandloadedbytheuser.

Linklibrarylibsas.aintoyourproject.Linkweakimportstublibraryfilelibatrac3plus_stub_weak.aintoyourproject.Loadmodulefilesc_sascore.prxatruntime.

IfyourequireAT3playbacksupport,loadthefollowingsonyrun-timemodules.

Loadmodulefilelibatrac3plus.prxLoadmodulefilelibaudiocodec.prx

Notethatthedefaultpositionforsc_sascore.prxandaudiocodec.prxisat/usr/local/devkit/kmodulebutitmaydifferonyourmachine.libatrac3plus.prxcanbefoundnormallyat/usr/local/devkit/module.

Loadingthemodules.

Forexamplesonhowtoloadsonymodules,seetheFMODexamples.Loadsony'ssc_sascore.prx.IfAT3supportisdesiredalsoloadaudiocodec.prxandlibatrac3plus.prx.Thisisdonefromhost0ordisc0orwhateverfiledeviceyoustoreyourfileson.

eg./*loadmodule*/

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staticSceUIDload_module(constchar*filename,SceKernelLMOption*lm_opt,SceKernelSMOption*sm_opt){

SceUIDmid;intret;

/*loadmodule*/mid=sceKernelLoadModule((char*)filename,0,lm_opt);if(mid<0){

printf("fatalerror:cannotload%s0x%08x\n",filename,mid);returnmid;

}

/*startmodule*/if((ret=sceKernelStartModule(mid,0,NULL,NULL,sm_opt))<0){

printf("fatalerror:cannotstart%s0x%08x\n",filename,ret);returnret;

}

returnmid;}

...

SceKernelLMOptionkMode;SceUIDsasMid;

sasMid=0;

kMode.size=sizeof(kMode);kMode.mpidtext=SCE_KERNEL_PRIMARY_KERNEL_PARTITION;kMode.mpiddata=SCE_KERNEL_PRIMARY_KERNEL_PARTITION;kMode.position=SCE_KERNEL_LMWO_POS_Low;kMode.access=SCE_KERNEL_LMWO_ACCESS_Noseek;

sasMid=load_module("host0:/usr/local/devkit/kmodule/sc_sascore.prx",&kMode;,NULL);if(sasMid<0){

printf("fatalerror:loadSASmodule\n");return-1;

}

InitializeFMOD.

CallFSOUND_InitandproceedprogrammingwiththeFMODAPIasyouwouldonanyotherplatform.

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Release/Debug.

fmod.aandfmodD.ahavebeensupplied.fmodDisdebug,andslower,andprintsoutalogofFMODprogress,alongwithenglishexplanationsonerrorsiftheyoccur.

Stripped/Nonstripped.

Youmaynoticethereisalsofmod_small.aandfmodD_small.a.Theseversionsuselessramthanthefullversions,butonlybecausetheyhavefeaturesremoved.Thesefeaturesareremovedinthe_smallversions.

.MOD,.S3M,.XM,.IT,.WAVand.VAGsupport.Notefor.VAGsupport,thisistalkingaboutthefileformat,soFSB"VAG"supportstillexists.

Normalstreaming(withFSBfiles),3dsoundandsamplemanagementremains.

Formatssupported-hardware/software

FMODPSPsupports.VAGand.WAV,althoughFSBisthehighlyrecommendedformat,seethenextsectiononFSBfilesformoreinformationaboutthis..VAGismixedinhardwareand.WAVismixedinsoftware..WAVmixinginsoftwareusesprocessingtime.Atthemoment,dependingonqualitysettings,FMODcanonlymixaround12-20channelsofPCMdataatonce.

.MOD.S3M.XMand.ITmusicformatsaresupported,andaremixedinsoftware.

Softwaremixingspeed.

UsingFSOUND_Mixerwithoneofthefollowingcontrolsthenumberofchannelsavailableinsoftware.Rememberhardwaremixingispreferredsoyoumaynothavetoencounterthisissue.

-FSOUND_MIXER_AUTODETECT(noninterpolatingstereooutput-fast)-FSOUND_MIXER_QUALITY_AUTODETECT(highqualityinterpolatingstereooutput-slowest)-FSOUND_MIXER_MONO(noninterpolatingmonooutput-fastest)-FSOUND_MIXER_QUALITY_MONO(highqualityinterpolatingmonooutput-slow)

FSOUND_InitonthePSPaccepts24000or48000.24000islowerqualitybutincreasesthepossiblechannelcountsignificantly.FMODwillnotsupportotheroutputrates!Donottryandusethem!(erroneousratesjustcasetheoutputratetogoto48000)

TheFSBformat-Therecommendedformatforsamplesandstreams.

Although.WAVand.VAGformatsaresupported,forloadingspeed,andstreamingspeeditishighlyrecommendedtouse.FSBfiles.FSBishardwareaccelerated,WAVisnot.

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ThesearecompiledbatchesofnativePlayStationPortablesounddata,arrangedsowhenloaded,itisonereadtoloadtheheadersfirst,thentherawvagdata(whichiscontinuous),whichisstreamedintoRAM.ThisisthefastestwaytoloadsounddatafromUMD.

Memorymanagment.

Ifsodesired,theusercanlimitfmod'sRAMusagetoasingleblockofpre-allocatedmemory.IfyouwanttolimitFMOD'smemoryusageinthisway,simplycallFSOUND_SetMemorySystem.

ie.FSOUND_SetMemorySystem(NULL,128*1024,NULL,NULL,NULL);

ThiswillforceFMODtoonlyuse128kbofIOPmemory.NotethatsettingtoolowavaluewillcauseFMODtofailinitsinternalsystemmemoryallocationsandFSOUND_Initcouldevenfail.

StreamingATRACmusic

FMODsupportstheplaybackof.at3files.Alltheuserhastodoisplayitfromdisc0,oriftheylike,theycanloadthefileintomemory,thenuseFSOUND_OPENMEMORYtostreamthefilefrommemory.

NotethattheusercanuseFSOUND_Stream_SetBufferSizetoadjusttheamountofmemoryFMODuseswhenstreamingafile,andifitisfrommemory,thenitwillrequireonlyaverysmallstreambuffer.IfstreamingfromUMD,thebuffersizeneedtobealotlarger.Itshouldbethenumberofmillisecondsbetweeneachread,whichcouldbeanywhereupto5000ms.

Batteryconsiderations

Note,thateventhoughFMODsupportsstreamingmultiplestreamsfromUMDatonce,thisisnotrecommended.OnthePlayStationPortableseekingshouldbeavoidedatalltimestopreservemovementoftheumdreadheadandthereforebatterylife.Thisalsogoesfordatastreaming.Donotstreamdataandmusicatthesametimeifthereisseekinginvolved.Continuousseekingwilldegradebatterylifebecauseithastomechanicallymovetheseekhead.

Itmaybepreferabletoplay'inmemory'musicsuchassequencedformatslike.MOD/.S3M/.XMor.IT.AnotherideaistoloadanAT3fileintomemoryfirst,thenstreamthefilefrommemoryashasbeenmentionedpreviouslyinthisdocumentation.Asatraccanstoreaminuteofaudiopermbat128kbsstereo,thenyouwouldneed3mbofmemoryfor3minutesofmusic.

The"15-20%cpuproblem"

Someusersmaynoticeaframerateimpactwhenimplementingaudio.ThisisaknownissuewithSony,anditiscommonknowledgeamongPSPdevelopersthatsimplyplayingonesoundin'hardware'willcauseupto15-20%ofthePSP'sCPUtobeusedbyaudio.

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TheproblemliesinSony'slibwave,andthereisnothingthatcanbedoneaboutitfromFMOD'ssideuntiltheissueisresolvedwithsony.FMODoffersasoftwaremixerthatcanbypassSony'sVAGroutines,butitwillstillrequirelibwaveaccesswhichistheproblem.

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FSOUNDAPIReferenceFSOUNDApi.Usethistoplaysounds,streams,cd'setc

Functions,Structures,Defines,Enums

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-Functions

FSOUND_3D_GetAttributesFSOUND_3D_GetMinMaxDistanceFSOUND_3D_Listener_GetAttributesFSOUND_3D_Listener_SetAttributesFSOUND_3D_Listener_SetCurrentFSOUND_3D_SetAttributesFSOUND_3D_SetDistanceFactorFSOUND_3D_SetDopplerFactorFSOUND_3D_SetMinMaxDistanceFSOUND_3D_SetRolloffFactorFSOUND_ALLOCCALLBACKFSOUND_CD_GetNumTracksFSOUND_CD_GetPausedFSOUND_CD_GetTrackFSOUND_CD_GetTrackLengthFSOUND_CD_GetTrackTimeFSOUND_CD_GetVolumeFSOUND_CD_OpenTrayFSOUND_CD_PlayFSOUND_CD_SetPausedFSOUND_CD_SetPlayModeFSOUND_CD_SetTrackTimeFSOUND_CD_SetVolumeFSOUND_CD_StopFSOUND_CloseFSOUND_CLOSECALLBACKFSOUND_DSP_ClearMixBufferFSOUND_DSP_CreateFSOUND_DSP_FreeFSOUND_DSP_GetActiveFSOUND_DSP_GetBufferLengthFSOUND_DSP_GetBufferLengthTotalFSOUND_DSP_GetClearUnitFSOUND_DSP_GetClipAndCopyUnitFSOUND_DSP_GetFFTUnit

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FSOUND_DSP_GetMusicUnitFSOUND_DSP_GetPriorityFSOUND_DSP_GetSFXUnitFSOUND_DSP_GetSpectrumFSOUND_DSP_MixBuffersFSOUND_DSP_SetActiveFSOUND_DSP_SetPriorityFSOUND_DSPCALLBACKFSOUND_File_SetCallbacksFSOUND_FREECALLBACKFSOUND_FX_DisableFSOUND_FX_EnableFSOUND_FX_SetChorusFSOUND_FX_SetCompressorFSOUND_FX_SetDistortionFSOUND_FX_SetEchoFSOUND_FX_SetFlangerFSOUND_FX_SetGargleFSOUND_FX_SetI3DL2ReverbFSOUND_FX_SetParamEQFSOUND_FX_SetWavesReverbFSOUND_GetAmplitudeFSOUND_GetChannelsPlayingFSOUND_GetCPUUsageFSOUND_GetCurrentLevelsFSOUND_GetCurrentPositionFSOUND_GetCurrentSampleFSOUND_GetDriverFSOUND_GetDriverCapsFSOUND_GetDriverNameFSOUND_GetErrorFSOUND_GetFreeHWRamFSOUND_GetFrequencyFSOUND_GetLoopModeFSOUND_GetMaxChannelsFSOUND_GetMaxSamplesFSOUND_GetMemoryStatsFSOUND_GetMixerFSOUND_GetMute

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FSOUND_GetNumDriversFSOUND_GetNumHWChannelsFSOUND_GetNumSubChannelsFSOUND_GetOutputFSOUND_GetOutputHandleFSOUND_GetOutputRateFSOUND_GetPanFSOUND_GetPausedFSOUND_GetPriorityFSOUND_GetReservedFSOUND_GetSFXMasterVolumeFSOUND_GetSpeakerModeFSOUND_GetSubChannelFSOUND_GetSurroundFSOUND_GetVersionFSOUND_GetVolumeFSOUND_InitFSOUND_IOP_AllocFSOUND_IOP_FreeFSOUND_IsPlayingFSOUND_METADATACALLBACKFSOUND_OPENCALLBACKFSOUND_PlaySoundFSOUND_PlaySoundExFSOUND_READCALLBACKFSOUND_REALLOCCALLBACKFSOUND_Record_GetDriverFSOUND_Record_GetDriverNameFSOUND_Record_GetNumDriversFSOUND_Record_GetPositionFSOUND_Record_SetDriverFSOUND_Record_StartSampleFSOUND_Record_StopFSOUND_Reverb_GetChannelPropertiesFSOUND_Reverb_GetPropertiesFSOUND_Reverb_SetChannelPropertiesFSOUND_Reverb_SetPropertiesFSOUND_Sample_AllocFSOUND_Sample_Free

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FSOUND_Sample_GetFSOUND_Sample_GetDefaultsFSOUND_Sample_GetDefaultsExFSOUND_Sample_GetLengthFSOUND_Sample_GetLoopPointsFSOUND_Sample_GetMinMaxDistanceFSOUND_Sample_GetModeFSOUND_Sample_GetNameFSOUND_Sample_LoadFSOUND_Sample_LockFSOUND_Sample_SetDefaultsFSOUND_Sample_SetDefaultsExFSOUND_Sample_SetLoopPointsFSOUND_Sample_SetMaxPlaybacksFSOUND_Sample_SetMinMaxDistanceFSOUND_Sample_SetModeFSOUND_Sample_UnlockFSOUND_Sample_UploadFSOUND_SEEKCALLBACKFSOUND_SendDataFSOUND_SetBufferSizeFSOUND_SetCurrentPositionFSOUND_SetDiskBusyFSOUND_SetDriverFSOUND_SetFrequencyFSOUND_SetHWNDFSOUND_SetLevelsFSOUND_SetLoopModeFSOUND_SetMaxHardwareChannelsFSOUND_SetMemorySystemFSOUND_SetMinHardwareChannelsFSOUND_SetMixerFSOUND_SetMuteFSOUND_SetOutputFSOUND_SetPanFSOUND_SetPanSeperationFSOUND_SetPausedFSOUND_SetPriorityFSOUND_SetReserved

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FSOUND_SetSFXMasterVolumeFSOUND_SetSpeakerModeFSOUND_SetSurroundFSOUND_SetVolumeFSOUND_SetVolumeAbsoluteFSOUND_SPU2_AllocFSOUND_SPU2_FreeFSOUND_SPU2_GetRawAddressFSOUND_StopSoundFSOUND_Stream_AddSyncPointFSOUND_Stream_CloseFSOUND_Stream_CreateFSOUND_Stream_CreateDSPFSOUND_Stream_DeleteSyncPointFSOUND_Stream_FindTagFieldFSOUND_Stream_GetLengthFSOUND_Stream_GetLengthMsFSOUND_Stream_GetModeFSOUND_Stream_GetNumSubStreamsFSOUND_Stream_GetNumSyncPointsFSOUND_Stream_GetNumTagFieldsFSOUND_Stream_GetOpenStateFSOUND_Stream_GetPositionFSOUND_Stream_GetSampleFSOUND_Stream_GetSyncPointFSOUND_Stream_GetSyncPointInfoFSOUND_Stream_GetTagFieldFSOUND_Stream_GetTimeFSOUND_Stream_Net_GetBufferPropertiesFSOUND_Stream_Net_GetLastServerStatusFSOUND_Stream_Net_GetStatusFSOUND_Stream_Net_SetBufferPropertiesFSOUND_Stream_Net_SetMetadataCallbackFSOUND_Stream_Net_SetProxyFSOUND_Stream_Net_SetTimeoutFSOUND_Stream_OpenFSOUND_Stream_OpenFromHandleFSOUND_Stream_PlayFSOUND_Stream_PlayEx

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FSOUND_Stream_SetBufferSizeFSOUND_Stream_SetEndCallbackFSOUND_Stream_SetLoopCountFSOUND_Stream_SetLoopPointsFSOUND_Stream_SetModeFSOUND_Stream_SetPositionFSOUND_Stream_SetSubStreamFSOUND_Stream_SetSubStreamSentenceFSOUND_Stream_SetSyncCallbackFSOUND_Stream_SetTimeFSOUND_Stream_StopFSOUND_STREAMCALLBACKFSOUND_TELLCALLBACKFSOUND_UpdatesceSifAddCmdHandler

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-Structures

FSOUND_REVERB_CHANNELPROPERTIESFSOUND_REVERB_PROPERTIESFSOUND_TOC_TAG

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-Defines

FSOUND_CAPSFSOUND_CDPLAYMODESFSOUND_DSP_PRIORITIESFSOUND_INIT_FLAGSFSOUND_MISC_VALUESFSOUND_MODESFSOUND_REVERB_CHANNELFLAGSFSOUND_REVERB_FLAGSFSOUND_REVERB_PRESETSFSOUND_STATUS_FLAGS

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-Enums

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FMOD_ERRORSFMUSIC_TYPESFSOUND_FX_MODESFSOUND_MIXERTYPESFSOUND_OUTPUTTYPESFSOUND_SPEAKERMODESFSOUND_STREAM_NET_STATUSFSOUND_TAGFIELD_TYPE

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FSOUND_DSPCALLBACK

CallbackdefinitionforDSPunits.

void*F_CALLBACKAPIFSOUND_DSPCALLBACK(void*originalbuffer,void*newbuffer,intlength,void*userdata);

Parameters

originalbuffer

ThisisthepointertotheoriginalbufferpassedintothefirstDSPunit.Thisisusefulifyouwanttheclean,originaldata,andyouhavebeenreturningnewmodifiedbuffersfortheDSPchaintouse.

newbufferThisisapointertothepreviousDSPbufferthat*it*returned.ThisbufferthatthisDSPreturnswillbepassedintothenewbufferparameteroftheNEXTunitintheDSPchain.

length ThelengthofthebufferprovidedinSAMPLES,notbytes.param AuserdatavaluespecifiedinFSOUND_DSP_Create.

ReturnValue

PointertoasamplebufferforthenextDSPunittouse.

Remarks

Youmustreturnthebufferyouworkon,oritwillnotbefedthroughtothenextDSPunit,andeventuallythethesystemclipandcopyunit,whichmakesthesoundaudible.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

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SeeAlso

FSOUND_DSP_Create,FSOUND_Stream_CreateDSP

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FSOUND_STREAMCALLBACK

Callbackusedwithuserstreams.

signedcharF_CALLBACKAPIFSOUND_STREAMCALLBACK(FSOUND_STREAM*stream,void*buff,intlen,void*userdata);

Parameters

stream Pointertothestreaminquestion.

buff

fromFSOUND_Stream_Create-PointertothestreamdatabuffertowritetofromFSOUND_Stream_SetEndCallback-NULLfromFSOUND_Stream_SetSyncCallback-Pointertoastring

lenfromFSOUND_Stream_Create-LengthofbufferspecifiedinBYTES.fromFSOUND_Stream_SetEndCallback-0fromFSOUND_Stream_SetSyncCallback-0

param AuserdatavaluespecifiedfromFSOUND_Stream_Create,

ReturnValue

IfcreatedbyFSOUND_Stream_Create-Toallowthestreamtocontinue,TRUEisreturned.Tostopthestream,FALSEisreturned.ThereturnvalueisignoredifcreatedbyFSOUND_Stream_SetEndCallbackorFSOUND_Stream_SetSyncCallback--------------PlayStation2IMPORTANT!Forusercreatedstreamsonly.Theaddressfor'buff'isanIOPbasedaddress,youcannotdirectlyaccessit.YouhavetouseFSOUND_SendDatatoDMAyourdatafromtheEEtotheIOP.ifFSOUND_SendDataisNOTcalledfromthiscallbacktheIOPwillhangbecauseitiswaitingforthiscommandtobeexecutedbeforeitcanunlockits

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bufferandsendittotheSPU.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SendData,FSOUND_Stream_Create,FSOUND_Stream_SetEndCallback,FSOUND_Stream_SetSyncCallback

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FSOUND_ALLOCCALLBACK

Callbacktoallocateablockofmemory.

void*F_CALLBACKAPIFSOUND_ALLOCCALLBACK(unsignedintsize);

Parameters

size Sizeinbytesofthememoryblocktobeallocatedandreturned.

ReturnValue

Onsuccess,apointertothenewlyallocatedblockofmemoryisreturned.Onfailure,NULLisreturned.

Remarks

Returninganalignedpointer,of16bytealignmentisrecommendedforspeedpurposes.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_FREECALLBACK,FSOUND_GetMemoryStats,FSOUND_REALLOCCALLBACK,FSOUND_SetMemorySystem

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FSOUND_REALLOCCALLBACK

Callbacktore-allocateablockofmemorytoadifferentsize.

void*F_CALLBACKAPIFSOUND_REALLOCCALLBACK(void*ptr,unsignedintsize);

Parameters

ptr Pointertoablockofmemorytoberesized.IfthisisNULLthenanewblockofmemoryissimplyallocated.

size Sizeofthememorytobereallocated.Theoriginalmemorymustbepreserved.

ReturnValue

Onsuccess,apointertothenewlyre-allocatedblockofmemoryisreturned.Onfailure,NULLisreturned.

Remarks

Returninganalignedpointer,of16bytealignmentisrecommendedforspeedpurposes.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_ALLOCCALLBACK,FSOUND_FREECALLBACK,FSOUND_GetMemoryStats,FSOUND_SetMemorySystem

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FSOUND_FREECALLBACK

Callbacktofreeablockofmemory.

voidF_CALLBACKAPIFSOUND_FREECALLBACK(void*ptr);

Parameters

ptr Pointertoapre-existingblockofmemorytobefreed.

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_ALLOCCALLBACK,FSOUND_GetMemoryStats,FSOUND_REALLOCCALLBACK,FSOUND_SetMemorySystem

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FSOUND_OPENCALLBACK

Callbackforopeningafile.

void*F_CALLBACKAPIFSOUND_OPENCALLBACK(constchar*name);

Parameters

name Thisisthefilename.Youmaytreatthisasyoulike.

ReturnValue

Onsuccess,returnanon0number.Onfailure,return0.

Remarks

YouMUSTopenthefileandreturnahandleforfuturefilefunctioncalls.Castthehandletoanunsignedintwhenreturningit,theninothercallbacks,castitbackfromtheunsignedintbacktoyourownhandletype.Return0signifiesanopenerror.Thisisveryimportant.Itisagoodideaifyouareusingmemorybasedfileroutines,tostorethesizeofthefilehere,asitisneededtosupportSEEK_ENDintheseekfunction,describedbelow.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_CLOSECALLBACK,FSOUND_File_SetCallbacks,FSOUND_READCALLBACK,FSOUND_SEEKCALLBACK,FSOUND_TELLCALLBACK

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FSOUND_CLOSECALLBACK

Calbackforclosingafile.

voidF_CALLBACKAPIFSOUND_CLOSECALLBACK(void*handle);

Parameters

handle Thisisthehandleyoureturnedfromtheopencallbacktouseforyourownfileroutines.

ReturnValue

void

Remarks

Closeyourfilehandleanddoanycleanuphere.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_File_SetCallbacks,FSOUND_OPENCALLBACK,FSOUND_READCALLBACK,FSOUND_SEEKCALLBACK,FSOUND_TELLCALLBACK

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FSOUND_METADATACALLBACK

Callbacktoreceiveanewpieceofmetadatafromaninternetstream

signedcharF_CALLBACKAPIFSOUND_METADATACALLBACK(char*name,char*value,void*userdata);

Parameters

name Pointertothenameofthepieceofmetadata(null-terminatedASCIIstring)

value Pointertothemetadata(null-terminatedASCIIstring)

userdata UserdatathatwasspecifiedinFSOUND_Stream_Net_SetMetadataCallback

ReturnValue

Currentlyignored

Remarks

___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Net_SetMetadataCallback

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FSOUND_READCALLBACK

Callbackforreadingfromafile.

intF_CALLBACKAPIFSOUND_READCALLBACK(void*buffer,intsize,void*handle);

Parameters

buffer Youmustreadandcopyyourfiledataintothispointer.length Youmustreadthismanybytesfromyourfiledata.

handle Thisisthehandleyoureturnedfromtheopencallbacktouseforyourownfileroutines.

ReturnValue

Returnthenumberofbytesthatwere*successfully*readhere.Normallythisisjustthesameas'length',butifyouareattheendofthefile,youwillprobablyonlyreadsuccessfullythenumberofbytesuptotheendofthefile(ifyoutriedtoreadmorethanthat).

Remarks

Youmustread'length'numberofbytesintothe'buffer'provided,thenifyouneedto,incrementyourfilepointer.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_CLOSECALLBACK,FSOUND_File_SetCallbacks,FSOUND_OPENCALLBACK,FSOUND_SEEKCALLBACK,

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FSOUND_TELLCALLBACK

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FSOUND_SEEKCALLBACK

Callbackforseekingwithinafile.

intF_CALLBACKAPIFSOUND_SEEKCALLBACK(void*handle,intpos,signedcharmode);

Parameters

handle Thisisthehandleyoureturnedfromtheopencallbacktouseforyourownfileroutines.pos Thisisthepositionoroffsettoseekbydependingonthemode.

mode Thisistheseekcommand.ItusesandiscompatiblewithSEEK_SET,SEEK_CURandSEEK_ENDfromstdio.h,sousethem.

ReturnValue

Ifsuccessful,theseekcallbackreturns0.Otherwise,itreturnsanonzerovalue.Ondevicesincapableofseeking,thereturnvalueisundefined.

Remarks

SEEK_ENDmustrepositionyourfilepointerattheENDofthefile,plusanynegativeoffset.Todothisyoumustknowthesizeofthefile,itissuggestedyoufindandstorethisintheopenfunction.RememberthataSEEK_ENDpositionvalueof-1isthelastbyte.Youmustresetyourfilepointerbasedonthecommandsgivenabove.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

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FSOUND_CLOSECALLBACK,FSOUND_File_SetCallbacks,FSOUND_OPENCALLBACK,FSOUND_READCALLBACK,FSOUND_TELLCALLBACK

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FSOUND_TELLCALLBACK

Callbackforreturningthecurrentfilepointerpositionwithinthefile.

intF_CALLBACKAPIFSOUND_TELLCALLBACK(void*handle);

Parameters

handle Thisisthehandleyoureturnedfromtheopencallbacktouseforyourownfileroutines.

ReturnValue

Onsuccess,theoffsetwithinthefileinbytesisreturned.Onfailure,-1isreturned.

Remarks

Youmustreturntheoffsetfromthebaseofthefile,usingthisroutine.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_CLOSECALLBACK,FSOUND_File_SetCallbacks,FSOUND_OPENCALLBACK,FSOUND_READCALLBACK,FSOUND_SEEKCALLBACK

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FSOUND_Close

ShutsdowntheWHOLEFMODSoundSystem.

voidF_APIFSOUND_Close();

ReturnValue

void

Remarks

Thisalsoclosesdownthesamplemanagementsystem,freeingallMANAGEDsamplesloaded(unlesstheywereallocatedwiththeFSOUND_UNMANAGEDflag).Streamsarenotfreed.Youmustclosethemyourself.CDTracksarestopped.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_CD_GetVolume,FSOUND_CD_SetVolume,FSOUND_Init,FSOUND_Sample_Alloc,FSOUND_Sample_Get,FSOUND_Sample_Load,FSOUND_SetBufferSize,FSOUND_SetDriver,FSOUND_SetHWND,FSOUND_SetMaxHardwareChannels,FSOUND_SetMemorySystem,FSOUND_SetMinHardwareChannels,FSOUND_SetMixer,FSOUND_SetOutput,FSOUND_SetSpeakerMode

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FSOUND_File_SetCallbacks

SpecifyusercallbacksforFMOD'sinternalfilemanipulationfunctions.IfANYoftheseparametersareNULL,thenFMODwillswitchbacktoitsownfileroutines.Youcanreplacethiswithmemoryroutines(ienamecanbecasttoamemoryaddressforexample,thenopensetsupahandlebasedonthisinformation),oralternatefileroutines,ieaWADfilereader.

DLL_APIvoidF_APIFSOUND_File_SetCallbacks(FSOUND_OPENCALLBACKuseropen,FSOUND_CLOSECALLBACKuserclose,FSOUND_READCALLBACKuserread,FSOUND_SEEKCALLBACKuserseek,FSOUND_TELLCALLBACKusertell);

Parameters

OpenCallback Callbackforopeningafile.CloseCallback Callbackforclosingafile.ReadCallback Callbackforreadingfromafile.SeekCallback Callbackforseekingwithinafile..

TellCallback Callbackforreturningtheoffsetfromthebaseoftheopenfileinbytes.

ReturnValue

void

Remarks

MemoryloaderFMODfunctionsarenotaffected,suchasFMUSIC_LoadSongMemoryetc.WARNING:Thisfunctionisdangerousinthewronghands.Youmustreturnthe

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rightvalues,andeachcommandmustworkproperly,orFMODwillnotfunction,oritmayevencrashifyougiveitinvaliddata.YoumustsupportSEEK_SET,SEEK_CURandSEEK_ENDproperly,orFMODwillnotworkproperly.SeestandardI/Ohelpfilesonhowtheseworkunderfseek().ReadthedocumentationinREMARKSanddoexactlywhatitsays.Seethe"simple"exampleforhowitisusedproperly.TheMIDIloaderdoesnotsupportuserfilecallbacks.ForWADtypedatastructureswithembeddedMIDIfilesFMUSIC_LoadSongMemorywillhavetobeused.--------------PlayStation2NOTE!ThisfunctiontakesIOPfunctionpointers,notEEpointers!ItisforcustomIOPfilesystemsnotEEbasedones.ThisfunctioncanonlybecalledafterFSOUND_InitonPlayStation2,notbefore.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,PlayStation2,XBox,GameCube

SeeAlso

FMUSIC_LoadSong,FSOUND_CLOSECALLBACK,FSOUND_Init,FSOUND_OPENCALLBACK,FSOUND_READCALLBACK,FSOUND_SEEKCALLBACK,FSOUND_TELLCALLBACK

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FSOUND_Init

InitializestheFMODSoundSystem.

signedcharF_APIFSOUND_Init(intmixrate,intmaxsoftwarechannels,unsignedintflags);

Parameters

mixrate

Outputrateinhzbetween4000and65535.AnythingoutsidethiswillcausethefunctiontofailandreturnFALSE.PS2Note.Onlyratesof24000and48000aresupported.PSPNote.Onlyratesof22050and44100aresupported.SmartPhoneNote.Use22050ortheoperatingsystemmaycrashoutsideofthecontroloffmod.

maxchannels

MaximumnumberofSOFTWAREchannelsavailable.ThenumberofHARDWAREchannelsisautodetected.Thetotalnumberofchannelsavailable(hardwareandsoftware)afterinitializationcanbefoundwithFSOUND_GetMaxChannels.Havingalargenumberofmaxchannelsdoesnotadverselyaffectcpuusage,butitmeansithasthePOTENTIALtomixalargenumberofchannels,whichcanhaveanadverseeffectoncpuusage.1024isthehighestnumberthatcanbeset.Anythinghigherwillreturnanerror.

flags SeeFSOUND_INIT_FLAGS.Controlssomeglobalorinitializationtimeaspectsofplayback.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

Youdonothavecontroloverhowmanyhardwarechannelsareavailabletoyou.Inalotofcasesitmaybe0(thesoundcarddoesnothavetheabilitytosupplyhardwarechannels).ThisiswhyitisusuallyagoodideatosupplyFSOUND_Initwithagoodnumberofsoftwarechannelstofallbackonto,forexample32.Hardwarechannelsare3Dhardwarechannelsonly.Thereisnobenefitinsupportinghardwarefor2dplaybackofsoundeffects.WithtodaysmachinesandFMOD'ssuperiormixingroutines,FMOD'ssoftwareenginecansometimesbefasterthanthedriver'shardwaresupport!___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_File_SetCallbacks,FSOUND_GetCurrentLevels,FSOUND_GetDriverCaps,FSOUND_GetFreeHWRam,FSOUND_GetMaxChannels,FSOUND_GetMemoryStats,FSOUND_GetOutputHandle,FSOUND_GetOutputRate,FSOUND_Init,FSOUND_INIT_FLAGS,FSOUND_PlaySound,FSOUND_PlaySoundEx,FSOUND_SetBufferSize,FSOUND_SetDriver,FSOUND_SetHWND,FSOUND_SetMaxHardwareChannels,FSOUND_SetMemorySystem,FSOUND_SetMinHardwareChannels,FSOUND_SetMixer,FSOUND_SetOutput,FSOUND_SetSpeakerMode,FSOUND_SPU2_Alloc,FSOUND_Stream_Play,sceSifAddCmdHandler

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FSOUND_SetBufferSize

SetstheFMODinternalmixingbuffersize.Itisconfigurablebecauselowbuffersizesuselessmemory,butaremoreinstable.Moreimportantly,increasingbuffersizewillincreasesoundoutputstability,butontheotherhandincreaseslatency,andtosomeextent,CPUusage.*FMODchoosesthemostoptimalsizebydefaultforbeststability,dependingontheoutputtype-andifthedriversareemulatedornot(NT).Itisnotrecommendedchangingthisvalueunlessyoureallyneedto.YoumaygetworseperformancethanthedefaultsettingschosenbyFMOD.

signedcharF_APIFSOUND_SetBufferSize(intlen_ms);

Parameters

len_ms Thebuffersizeinmilliseconds.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,(ieifFMODisalreadyactive)FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.---------Thebuffersizesetingdefaultsto50msifitisnotcalledforDSOUND.Itdefaultsto200msforWindowsMultimediawave-outorforemulatedDirectSounddrivers(suchasNTdrivers).WhentheoutputisFSOUND_OUTPUT_ASIOthebuffersizeisignored.The

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buffersizeshouldbeconfiguredusingtheASIOdriverwhichcanbedonewiththesuppliedasioconfig.exeintheFMODSDK.---------Buffersizeslowerthan50areclampedat50.BuffersizesarealsoroundedDOWNtothenearestmultipleof25.ThisisbecauseFMODmixesinblocksof25ms.Duetothisbuffersizecommandlatencyonsoftwarechannelswillbebetween25and50msonaverage(37.5ms)whenthebuffersizeissetto50.---------Macintosh,PlayStation2andGameCubedonotsupportthisastheyalreadyachieveminimallatencyandareforcedto25ms.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,XBox

SeeAlso

FSOUND_Close,FSOUND_DSP_GetBufferLengthTotal,FSOUND_Init

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FSOUND_SetDriver

Selectsasoundcarddriver.Itisusedwhenanoutputmodehasenumeratedmorethanoneoutputdevice,andyouneedtoselectbetweenthem.

signedcharF_APIFSOUND_SetDriver(intdriver);

Parameters

driverno

Drivernumbertoselect.0willselecttheDEFAULTsounddriver.<0willselectanINVALIDdriverwhichwillcasetheDEVICEtobesettoanull(nosound)driver.>0SelectsothervaliddriversthatcanbelistedwithFSOUND_GetDriverName.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,(ieifFMODisalreadyactive)FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_Close,FSOUND_GetDriver,FSOUND_GetDriverName,FSOUND_GetNumDrivers,FSOUND_Init,FSOUND_SetOutput

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FSOUND_SetHWND

Thisisanoptionalfunctiontosetthewindowhandleoftheapplicationyouarewriting,soDirectsoundcantellifitisinfocusornot.

signedcharF_APIFSOUND_SetHWND(void*hwnd);

Parameters

hwnd PointertoaHWNDwindowshandleofyourapplication.NULLmeansitwillpicktheforegroundapplicationwindow.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.---------FMODusesGetForegroundWindowifthisfunctionisnotcalled.___________________Supportedonthefollowingplatforms:Win32,WinCE

SeeAlso

FSOUND_Close,FSOUND_Init

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FSOUND_SetMaxHardwareChannels

Thissetsthemaximumallocatablechannelsonahardwarecard.FMODautomaticallydetectsandallocatesthemaximumnumberof3dhardwarechannels,socallingthiswilllimitthatnumberifitbecomestoomuch.

DLL_APIsignedcharF_APIFSOUND_SetMaxHardwareChannels(intmax);

Parameters

max Themaximumnumberofhardwarechannelstoallocate,evenifthesoundcardsupportsmore.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.---------ThisfunctionhasnothingtodowithFSOUND_SetMinHardwareChannels,inthatthisisnotafunctionthatforcesFMODintosoftwaremixingifacardhasacertainnumberofchannels.Thisfunctiononlysetsalimitonhardwarechannels,soifyourcardhas96hardwarechannels,andyousetFSOUND_SetMaxHardwareChannels(10),thenyouwillonlyhave10hardwarechannelstouse.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_Close,FSOUND_Init,FSOUND_SetMaxHardwareChannels,FSOUND_SetMinHardwareChannels

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FSOUND_SetMemorySystem

SpecifiesamethodforFMODtoallocatememory,eitherthroughcallbacksoritsowninternalmemorymanagement.YoucanalsosupplyapoolofmemoryforFMODtoworkwithanditwilldosowithnoextracallstomallocorfree.ThisisusefulforsystemsthatwantFMODtousetheirownmemorymanagement,orfixedmemorydevicessuchasPocketPC,XBox,PS2andGameCubethatdontwantanyallocationsoccuringoutoftheircontrolcausingfragmentationorunpredictableoverflowsinatightmemoryspace.Seeremarksformoreusefulinformation.

DLL_APIsignedcharF_APIFSOUND_SetMemorySystem(void*poolmem,intpoollen,FSOUND_ALLOCCALLBACKuseralloc,FSOUND_REALLOCCALLBACKuserrealloc,FSOUND_FREECALLBACKuserfree);

Parameters

poolIfyouwantafixedblockofmemoryforFMODtouse,passitinhere.Specifythelengthinpoollen.SpecifyingNULLdoesntuseinternalmanagementanditreliesoncallbacks.

poollenLengthinbytesofthepoolofmemoryforFMODtousespecifiedin.Specifying0turnsoffinternalmemorymanagementandreliespurelyoncallbacks.Lengthmustbeamultipleof512.

useralloc OnlysupportedifpoolisNULL.OtherwiseitoverridestheFMODinternalcallstoalloc.Compatiblewithansimalloc().

userrealloc OnlysupportedifpoolisNULL.OtherwiseitoverridestheFMODinternalcallstorealloc.Compatiblewithansirealloc().

userfree OnlysupportedifpoolisNULL.OtherwiseitoverridestheFMODinternalcallstofree.Compatiblewithansifree().

ReturnValue

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void

Remarks

FMODhasbeentestedtostayinalimitandfailgracefullyifthefixedpoolsizeisnotlargeenoughwithFMOD_ERR_MEMORYerrors.FMODonlydoesallocationwhencreatingstreams,musicorsamplesandtheFSOUND_Initstage.Itneverallocatesordeallocatesmemoryduringthecourseofruntimeprocessing.TofindouttherequiredfixedsizetheusercancallFSOUND_GetMemoryStatswithalargerthannescessarypoolsize(ornopool),andfindoutthemaximumramusageatanyonetimewithinFMOD.-------------------------------------FMODbehavesdifferentlybasedonwhatyoupassintothisfunctionin3differentcombinations.Herearetheexamples.NULL,0,NULL,NULL,NULL:FallsbackpurelytoansiCmalloc,reallocandfree.NULL,0,myalloc,myrealloc,myfree:Callsusersuppliedcallbackseverytimefmoddoesamemoryallocationordeallocation.ptr,len,NULL,NULL,NULL:Uses"ptr"andmanagesmemoryinternally.NOextramallocsorfreesareperformedfromthispoint.-------------------------------------Callbacksandmemorypoolscannotbecombined,asifapoolisspecifiedFMOD,manipulatesthepoolofmemoryinternallywithitsownallocateandfreescheme.ThememorymanagementalgorithmtoworkwithinafixedsizeoframisextremelyefficientandfasterthanthestandardCmallocorfree.-------------------------------------OnXBoxyouMUSTspecifyapointerandlength.Thememoryprovidedmustbeenoughtostoreallsampledata.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_ALLOCCALLBACK,FSOUND_Close,

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FSOUND_FREECALLBACK,FSOUND_GetFreeHWRam,FSOUND_GetMemoryStats,FSOUND_Init,FSOUND_IOP_Alloc,FSOUND_REALLOCCALLBACK

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FSOUND_SetMinHardwareChannels

ThissetstheminimumallowablehardwarechannelsbeforeFMODdropsbackto100percentsoftware.Thisishelpfulforminimumspeccards,andnothavingtoguesshowmanyhardwarechannelstheymighthave.ThiswayyoucanguaranteeandassumeacertainnumberofchannelsforyourapplicationandplacethemallinFSOUND_HW3Dwithoutfearoftheplaysoundfailingbecauseitrunsoutofchannelsonalowspeccard.

DLL_APIsignedcharF_APIFSOUND_SetMinHardwareChannels(intmin);

Parameters

min Theminimumnumberofhardwarechannelsallowableonacardbeforeitusesthesoftwareengine1004562604fthetime.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.---------Asanexample,ifyousetyourminimumto16,youcannowsafelyguaranteethat16soundscanbeplayedatoncethatarecreatedwithFSOUND_HW3D.Thiswayifyoudocomeacrossacardthatonlysupports4channels,itwilljustdropbacktoplayingALLsoundsinsoftwaremode.Itmaysoundworse,butatleastitdoesntfailontheplaysound.(whichcould

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soundevenworse!)___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_Init,FSOUND_SetMaxHardwareChannels

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FSOUND_SetMixer

Setsadigitalmixertype.

signedcharF_APIFSOUND_SetMixer(intmixer);

Parameters

mixermixertype,seeFSOUND_MIXERTYPESforvalidparametersanddescriptions.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,(ieifFMODisalreadyactive)FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.Thisfunctiondoesnotnescessarilyneedtobecalled,autodetectionwillselectthefastestmixerforyourmachine.Itishereifyouneedtotestallmixertypesfordebuggingpurposes,oramixerhasafeaturethattheautodetectedonedoesnt.(ielowqualitymixersorvolumeramping)___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_GetMixer,FSOUND_Init,FSOUND_MIXERTYPES

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FSOUND_SetOutput

Setsupthesoundsystemoutputmode.

signedcharF_APIFSOUND_SetOutput(intoutputtype);

Parameters

outputtypeTheoutputsystemtobeused.SeeFSOUND_OUTPUTTYPESforvalidparametersanddescriptions.-1Isautodetectbasedonoperatingsystem.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,(ieifFMODisalreadyactive)FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init,orafterFSOUND_Close.-------UnderWindowsNT-WaveoutisFASTERthanDirectSound,achievesLOWERlatency,ANDisLESSbuggy.DirectSoundunderNTisachievedbyemulatingwaveout,andthereforeisinferiortowaveout.UseWAVEOUTunderNT.UnderWindows9xandW2K-DirectSoundisfasterthanwaveoutandcanachievelowerlatency.UseDIRECTSOUNDunderWin9xandW2K.-------IfyoudontcallFSOUND_SetOutput,FMODwillnowautodetectDSOUNDorWINMMbasedontheoperatingsystem.___________________

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Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_GetDriverCaps,FSOUND_GetOutput,FSOUND_GetOutputHandle,FSOUND_Init,FSOUND_OUTPUTTYPES,FSOUND_SetDriver,FSOUND_SetOutput

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FSOUND_SetPanSeperation

Setsthemasterpanseperationfor2dsoundeffects.

DLL_APIvoidF_APIFSOUND_SetPanSeperation(F_FLOAT_APIpansep);

Parameters

pansep Thepanscalar.1.0meansfullpanseperation,0meansmono.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thisissetto1.0bydefault.Musicisnotaffectedbythis.Tochangepanseperationformusicfilesindividually,seeFMUSIC_SetPanSeperation___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetPanSeperation,FSOUND_GetSpeakerMode,FSOUND_SetSpeakerMode

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FSOUND_SetSFXMasterVolume

Setsthemastervolumeforanysoundeffectsplayed.DoesnotaffectmusicorCDoutput.

DLL_APIvoidF_APIFSOUND_SetSFXMasterVolume(intvolume);

Parameters

volume Thevolumetoset.Validrangesarefrom0(silent)to255(fullvolume)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetMasterVolume,FSOUND_SetVolume,FSOUND_SetVolumeAbsolute

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FSOUND_SetSpeakerMode

Setsthemodefortheusersspeakersetup.

voidF_APIFSOUND_SetSpeakerMode(unsignedintspeakermode);

Parameters

speakermode Thisisanenumdescribingtheusersspeakersetup.

ReturnValue

void

Remarks

Note-OnlyreliablyworkswithFSOUND_OUTPUT_DSOUNDonwindows,orconsolessuchasPlayStation2,GameCubeandXBox.ForotheroutputtypesspeakermodeonlyinterpretsFSOUND_SPEAKERMODE_MONO,everythingelseisinterpretedasstere.----------------------------------Togettrue5.1dolbydigitalorDTSoutputyouwillneedasoundcardthatcanencodeit,andareceiverthatcandecodeit.----------------------------------Callingthiswillresetthepanseparationsetting.Itsetsitto0ifFSOUND_SPEAKERMODE_MONOischosen,and1otherwise.Youwillneedtoresetthepanseparationifrequiredafterwards.----------------------------------XBOXThisfunctionmustbecalledbeforeFSOUND_Inittochangethedefaultspeakermode.Tochangeonthefly,youmustclosedownFMODwithFSOUND_Closethenre-initializeitwithFSOUND_Init.IfitiscalledafterFSOUND_Init,onlyheadphonespeakermodeisinterpretedtoswitchheadphonemodeonandoff.Bydefaultthedashboardsettingisusedforthespeakermode.Itisnot

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recommendyouchangethismodeunlessyoulettheuserchangeitin-game.----------------------------------PlayStation2.Onlymono/stereoandprologic2modesareinterpreted.DolbydigitalorDTSarenotsupported.Thisfunctionmustbecalledbeforeplayingsounds.CallingthisafterplayingasoundwillnotmakethatexistingsoundworkinPrologic2.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_GetSpeakerMode,FSOUND_Init,FSOUND_SetPanSeperation,FSOUND_SPEAKERMODES

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FSOUND_Update

Thisupdatesthe3dsoundengineandDMAengine(onlyonsomeplatforms),andshouldbecalledonceagameframe.ThisfunctionwillalsoupdatethesoftwaremixerifyouhaveselectedFSOUND_OUTPUT_NOSOUND_NONREALTIMEasyouroutputmode.

voidF_APIFSOUND_Update();

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_Listener_SetAttributes,FSOUND_3D_Listener_SetCurrent,FSOUND_3D_SetAttributes,FSOUND_3D_SetDopplerFactor

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FSOUND_GetCPUUsage

ReturnsinpercentofcputimetheamountofcpuusagethatFSOUND/FMUSICmixingistaking.

F_FLOAT_APIF_APIFSOUND_GetCPUUsage();

ReturnValue

floatingpointvaluebetween0.0and100.0.

Remarks

Thisvaluerepresentsthecpuusageusedbystreams,thesoftwaremixer,andsubsequentcallstodsoundwaveoutetc.MIDIplaybackisnotcountedasitisperformedbydirectx.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create

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FSOUND_GetChannelsPlaying

ReturnsthenumberofactivechannelsinFSOUND,oronesthatareplaying.

intF_APIFSOUND_GetChannelsPlaying();

ReturnValue

Numberofactivechannels.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_OptimizeChannels

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FSOUND_GetDriver

Returnsthecurrentlyselecteddrivernumber.DriversareenumeratedwhenselectingadriverwithFSOUND_SetDriverorotherdriverrelatedfunctionssuchasFSOUND_GetNumDriversorFSOUND_GetDriverName

intF_APIFSOUND_GetDriver();

ReturnValue

Currentlyselecteddriverid.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2

Remarks

Ifnodriverismanuallyselected,0isreturned,orthedefaultdriver.

SeeAlso

FSOUND_GetDriver,FSOUND_GetDriverName,FSOUND_GetNumDrivers,FSOUND_SetDriver

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FSOUND_GetDriverCaps

Returnsinformationoncapabilitiesofthecurrentoutputmode.

signedcharF_APIFSOUND_GetDriverCaps(intid,unsignedint*caps);

Parameters

id EnumerateddriverID.ThismustbeinavalidrangedelimitedbyFSOUND_GetNumDrivers,

caps Pointertoanunsignedinttohavethecapsbitsstored.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThisfunctioncannotbecalledafterFMODisalreadyactivatedwithFSOUND_Init.ItmustbecalledbeforeFSOUND_Init.FSOUND_SetOutputmustbecalledtotellFMODwhichoutputmodeyouaretalkingabout.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_CAPS,FSOUND_GetNumDrivers,FSOUND_Init,FSOUND_SetOutput

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FSOUND_GetDriverName

Returnsthenameoftheselecteddriver.DriversareenumeratedwhenselectingadriverwithFSOUND_SetDriverorotherdriverrelatedfunctionssuchasFSOUND_GetNumDriversorFSOUND_GetDriver

constchar*F_APIFSOUND_GetDriverName(intid);

Parameters

id EnumerateddriverID.ThismustbeinavalidrangedelimitedbyFSOUND_GetNumDrivers,

ReturnValue

Onsuccess,apointertoaNULLterminatedstringcontainingthenameofthespecifieddeviceisreturned.ThenumberofdriversenumeratedcanbefoundwithFSOUND_GetNumDrivers.Onfailure,NULLisreturned.

Remarks

Ifnodriverisselected,thedefaultdriverisused.

SeeAlso

FSOUND_GetDriver,FSOUND_GetNumDrivers,FSOUND_SetDriver

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FSOUND_GetError

ReturnsanerrorcodesetbyFMOD.

intF_APIFSOUND_GetError();

ReturnValue

errorcode,seeFMOD_ERRORS

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMOD_ERRORS,FSOUND_GetAmplitude,FSOUND_GetFrequency,FSOUND_GetPan,FSOUND_GetPriority,FSOUND_GetVolume

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FSOUND_GetMaxSamples

Returnsthecurrentmaximumindexforasample.Thisfiguregrowsasyouallocatemoresamples(inblocks)

intF_APIFSOUND_GetMaxSamples();

ReturnValue

Maximumsampleindex

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_GetMaxChannels

Returnsthetotalnumberofchannelsallocated.

intF_APIFSOUND_GetMaxChannels();

ReturnValue

Numberofchannelsallocated

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Init

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FSOUND_GetMemoryStats

Returnsinformationonthememoryusageoffmod.ThisisusefulfordeterminingafixedmemorysizetomakeFMODworkwithinforfixedmemorymachinessuchaspocketpcandconsoles.

DLL_APIvoidF_APIFSOUND_GetMemoryStats(unsignedint*currentalloced,unsignedint*maxalloced);

Parameters

currentalloced Currentlyallocatedmemoryattimeofcall.

maxalloced MaximumallocatedmemorysinceFSOUND_InitorFSOUND_SetMemorySystem

ReturnValue

void

Remarks

NotethatifusingFSOUND_SetMemorySystem,thememoryusagewillbeslightlyhigherthanwithoutit,asfmodhastohaveasmallamountofmemoryoverheadtomanagetheavailablememory.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_ALLOCCALLBACK,FSOUND_FREECALLBACK,FSOUND_GetFreeHWRam,FSOUND_Init,FSOUND_REALLOCCALLBACK,FSOUND_SetMemorySystem

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FSOUND_GetNumDrivers

Returnsthenumberofsoundcardsordevicesenumeratedforthecurrentoutputtype.(DirectSound,WaveOutetc.)

intF_APIFSOUND_GetNumDrivers();

ReturnValue

Totalnumberofenumeratedsounddevices.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetDriver,FSOUND_GetDriverCaps,FSOUND_GetDriverName,FSOUND_SetDriver

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FSOUND_GetNumHWChannels

Returnsthenumberofavailablehardwaremixed2dand3dchannels.

signedcharF_APIFSOUND_GetNumHWChannels(int*num2d,int*num3d,int*total);

Parameters

num2d Pointertointegertostorethenumberofavailablehardwaremixed2dchannels.

num3d Pointertointegertostorethenumberofavailablehardwaremixed3dchannels.

totalUsuallynum2d+num3d,butonsomeplatformslikePS2andGameCube,thiswillbethesameasnum2dandnum3d(andnotthesum)because2dand3dvoicessharethesamepool.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_GetOutput

Returnsthecurrentidtotheoutputtype.SeeFSOUND_OUTPUTTYPESforvalidparametersanddescriptions.

intF_APIFSOUND_GetOutput();

ReturnValue

idtooutputtype

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetOutputHandle,FSOUND_OUTPUTTYPES,FSOUND_SetFrequency,FSOUND_SetOutput

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FSOUND_GetOutputHandle

Returnsapointertothesystemleveloutputdevicemodule.ThismeansapointertoaDIRECTSOUND,WINMMhandle,orwithNOSOUNDoutput,NULL

void*F_APIFSOUND_GetOutputHandle();

ReturnValue

Pointertooutputhandlespecifictothedevice.

Remarks

MustbecalledafterFSOUND_Initorelseitwillfail,Casttheresultingpointerdependingonwhatoutputsystempointeryouareafter.FSOUND_OUTPUT_NOSOUND,NULLisreturned.FSOUND_OUTPUT_WINMM,HWAVEOUTisreturned.FSOUND_OUTPUT_DSOUND,LPDIRECTSOUNDisreturned.FSOUND_OUTPUT_OSS,Filehandleisreturned,(casttoint)FSOUND_OUTPUT_ESD,Handlereturnedbyso_esd_open_sound(casttoint).FSOUND_OUTPUT_ALSAsnd_pcm_t*isreturned.FSOUND_OUTPUT_ASIOAsioDriverListpointerisreturned.FSOUND_OUTPUT_XBOXLPDIRECTSOUNDisreturned.FSOUND_OUTPUT_PS2NULLisreturned.FSOUND_OUTPUT_MACSndChannelPtrisreturned.FSOUND_OUTPUT_GCNULLisreturned.FSOUND_OUTPUT_PSPNULLisreturned.FSOUND_OUTPUT_NOSOUND_NONREALTIMENULLisreturned.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox

SeeAlso

FSOUND_GetOutput,FSOUND_Init,FSOUND_OUTPUTTYPES,FSOUND_SetFrequency,FSOUND_SetOutput

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FSOUND_GetOutputRate

Returnsthecurrentmixingrate

intF_APIFSOUND_GetOutputRate();

ReturnValue

CurrentlysetoutputrateinHZ.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Init

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FSOUND_GetSFXMasterVolume

Returnsthemastervolumeforanysoundeffectsplayed.ItspecificallyhasSFXinthefunctionname,asitdoesnotaffectmusicorCDvolume.ThismustalsobealteredwithFMUSIC_SetMasterVolume.

DLL_APIintF_APIFSOUND_GetSFXMasterVolume();

ReturnValue

Onsuccess,theSFXmastervolumeisreturned.Validrangesarefrom0(silent)to255(fullvolume)

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetMasterVolume

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FSOUND_GetVersion

ReturnstheFMODversionnumber.

floatF_APIFSOUND_GetVersion();

ReturnValue

FMODversionnumber.

Remarks

UsethistocomparetheheaderyouareusingagainstthecompiledDLLversiontomakesureyourDLLisuptodate.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_Sample_Alloc

Allocatesanewemptysample.Usedifyouwanttocreateasamplefromscratchandfillthedatabufferwithyourowndata(usingFSOUND_Sample_LockorFSOUND_Sample_Upload),insteadofjustloadingafilewithFSOUND_Sample_Load.

FSOUND_SAMPLE*F_APIFSOUND_Sample_Alloc(intindex,intlength,unsignedintmode,intdeffreq,intdefvol,intdefpan,intdefpri);

Parameters

index

Samplepoolindex.Seeremarksformoreonthesamplepool.0orabove-Theabsoluteindexintofsoundssamplepool.Thepoolwillgrowastheindexgetslarger.Ifaslotisalreadyuseditwillbereplaced.FSOUND_FREE-LetFSOUNDselectanarbitrarysampleslot.FSOUND_UNMANAGED-DonthavefsoundfreethissampleuponFSOUND_Close

length ThelengthinofthesamplebufferinSAMPLES.

modeBitfielddescribingvariouscharacteristicsofthesample.ValidparametersaredescribedinFSOUND_MODES.

deffreqDefaultfrequencyforthissample.defvol Defaultvolumeforthissample.defpan Defaultpanforthissample.defpri Defaultpriorityforthissample.

ReturnValue

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Onsuccess,apointertoanallocatedsampleisreturned.Onfailure,NULLisreturned.

Remarks

FMODhasasamplemanagementsystemthatholdsontoanysamplesloadedorallocated,andfreesthemallwhenyoucallFSOUND_Close.Ittakesthehassleoutofhavingtokeepholdofalotofsamplehandlesandremembertofreethemallattheendofyourapplication.ItisbasicallyanexpandlearrayofhandlesthatholdseachsampleuntilFMODclosesdownwhereitdoesacleanup.FSOUND_UNMANAGEDcanbeusedNOTtousethesamplemanagementsystem.------------FSOUND_Sample_Allocisonlynescessaryforlowerleveloperationswithsampledata.UsuallyFSOUND_Loaddoestheworkforyou.lowerleveloperationsmeansuchthingsasuploadingdatafrommemoryoryourowncompresseddataforexample.Youcancreateanewsamplefromscratchbydoingthefollowingoperations1.AllocateanewsamplewithFSOUND_Sample_Alloc2.WritedatatothesamplebufferwithFSOUND_Sample_LockandFSOUND_Sample_Unlock,orFSOUND_Sample_Upload.NoteFSOUND_Sample_Lockonlyreturnsapointertothesampledata,whereasFSOUND_Sample_Uploaddoesacopyfromdatayougiveit,withformatconversiontothecorrectformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_MODES,FSOUND_Sample_Alloc,FSOUND_Sample_Free,FSOUND_Sample_Load,FSOUND_Sample_Lock,

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FSOUND_Sample_SetDefaults,FSOUND_Sample_SetLoopPoints,FSOUND_Sample_Unlock,FSOUND_Sample_Upload

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FSOUND_Sample_Free

Removesasamplefrommemoryandmakesitsslotavailableagain.

voidF_APIFSOUND_Sample_Free(FSOUND_SAMPLE*sptr);

Parameters

sptr Pointertothesampledefinitiontobefreed.

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_Alloc,FSOUND_Sample_Load

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FSOUND_Sample_Get

Returnsapointertoamanagedsamplebasedontheindexpassed.

FSOUND_SAMPLE*F_APIFSOUND_Sample_Get(intsampno);

Parameters

sampno Theindexinthesamplemanagementpooloftherequestedsample.

ReturnValue

Pointertoasample.

Remarks

SamplesthatarenotcreatedwithFSOUND_UNMANAGEDarestoredinatableinsideFMOD.ThiswaywhenFMODcanfreeallsampleswhenFSOUND_Closeiscalledandtheuserdoesnthavetoworryaboutcleaningupmemory.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close

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FSOUND_Sample_GetDefaults

Returnsthedefaultvolume,frequency,panandpriorityvaluesforthespecifiedsample.

signedcharF_APIFSOUND_Sample_GetDefaults(FSOUND_SAMPLE*sptr,int*deffreq,int*defvol,int*defpan,int*defpri);

Parameters

sptr Pointertothesampletogetthedefaultinformationfrom.

deffreq Pointertovaluetobefilledwiththesampledefaultfrequency.CanbeNULL.

defvol Pointertovaluetobefilledwiththesampledefaultvolume.CanbeNULL.defpan Pointertovaluetobefilledwiththesampledefaultpan.CanbeNULL.

defpri Pointertovaluetobefilledwiththesampledefaultpriority.CanbeNULL.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

PassingNULLinanyoftheseparameterswillresultinthevaluebeingignored.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_Sample_GetDefaultsEx,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx

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FSOUND_Sample_GetDefaultsEx

Returnsthedefaultvolume,frequency,pan,priorityandrandomplaybackvariationsforthespecifiedsample.

signedcharF_APIFSOUND_Sample_GetDefaultsEx(FSOUND_SAMPLE*sptr,int*deffreq,int*defvol,int*defpan,int*defpri,int*varfreq,int*varvol,int*varpan);

Parameters

sptr Pointertothesampletogetthedefaultinformationfrom.

deffreq Pointertovaluetobefilledwiththesampledefaultfrequency.CanbeNULL.

defvol Pointertovaluetobefilledwiththesampledefaultvolume.CanbeNULL.

defpan Pointertovaluetobefilledwiththesampledefaultpan.CanbeNULL.

defpri Pointertovaluetobefilledwiththesampledefaultpriority.CanbeNULL.

varfreq Pointertovaluetobefilledwiththesamplerandomfrequencyvariance.CanbeNULL.

varvol Pointertovaluetobefilledwiththesamplerandomvolumevariance.CanbeNULL.

varpan Pointertovaluetobefilledwiththesamplerandompanvariance.CanbeNULL.

ReturnValue

Onsuccess,TRUEisreturned.

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Onfailure,FALSEisreturned.

Remarks

PassingNULLinanyoftheseparameterswillresultinthevaluebeingignored.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_GetDefaults,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx

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FSOUND_Sample_GetLength

ReturnsthelengthofthesampleinSAMPLES

unsignedintF_APIFSOUND_Sample_GetLength(FSOUND_SAMPLE*sptr);

Parameters

sptr Pointertothesampletogetthelengthfrom.

ReturnValue

Onsuccess,thelengthofsampleinSAMPLESisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_Sample_GetLoopPoints

ReturnsthestartandendpositionsofthespecifiedsampleloopinSAMPLES(notbytes)

DLL_APIsignedcharF_APIFSOUND_Sample_GetLoopPoints(FSOUND_SAMPLE*sptr,int*loopstart,int*loopend);

Parameters

sptr Pointertothesampletogetthelooppointinformationfrom.

loopstart Pointertovaluetobefilledwiththesampleloopstartpoint.CanbeNULL.

loopend Pointertovaluetobefilledwiththesampleloopendpoint.CanbeNULL.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

PassingNULLinanyoftheseparameterswillresultinthevaluebeingignored.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,FSOUND_Sample_SetLoopPoints,FSOUND_Sample_SetMode

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FSOUND_Sample_GetMinMaxDistance

Gettheminimumandmaximumaudibledistanceforasample.

signedcharF_APIFSOUND_Sample_GetMinMaxDistance(FSOUND_SAMPLE*sptr,F_FLOAT_API*min,F_FLOAT_API*max);

Parameters

sptr Thesampletogetminimumandmaximumaudibledistanceinformationfrom.

min Pointertovaluetobefilledwiththeminimumvolumedistanceforthesample.Seeremarksformoreonunits.

max Pointertovaluetobefilledwiththemaximumvolumedistanceforthesample.Seeremarksformoreonunits.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.Thedefaultunitsforminimumandmaximumdistancesare1.0and1000000000.0f.Volumedropsoffatmindistance/distance.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_3D_SetDistanceFactor,FSOUND_Sample_SetMinMaxDistance

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FSOUND_Sample_GetMode

Returnsabitfieldcontaininginformationaboutthespecifiedsample.ThevaluescanbebitwiseAND'edwiththevaluescontainedinFSOUND_MODEStoseeifcertaincriteriaaretrueornot.Informationthatcanberetrievedfromthesameinthisfieldarelooptype,bitdepthandstereo/mono.

unsignedintF_APIFSOUND_Sample_GetMode(FSOUND_SAMPLE*sptr);

Parameters

sptr Pointertothesampletogetthemodeinformationon

ReturnValue

Onsuccess,thesamplemodeisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,FSOUND_Sample_SetMode,FSOUND_SetLoopMode

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FSOUND_Sample_GetName

ReturnsapointertoaNULLterminatedstringcontainingthesample'sname.

constchar*F_APIFSOUND_Sample_GetName(FSOUND_SAMPLE*sptr);

Parameters

sptr Pointertothesampletogetthenamefrom.

ReturnValue

Onsuccess,thenameofthesampleisreturned.Onfailure,NULLisreturned.

Remarks

Thenamemaynotalwaysmakesense.FromaMODfileitcontainsthesampletextenteredbythemusician.Fornondescriptivefileformatsitjustcontainsthefilename.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_Sample_Load

Loadsanddecodesastaticsoundfileintomemory.Thisincludessuchfilesas.WAV,.MP2,.MP3,.OGG,.RAWandothers.

FSOUND_SAMPLE*F_APIFSOUND_Sample_Load(intindex,constchar*name_or_data,unsignedintinputmode,intoffset,intlength);

Parameters

index

Samplepoolindex.Seeremarksformoreonthesamplepool.0orabove-Theabsoluteindexintothesamplepool.Thepoolwillgrowastheindexgetslarger.Ifaslotisalreadyuseditwillbereplaced.FSOUND_FREE-LetFSOUNDselectanarbitrarysampleslot.FSOUND_UNMANAGED-Donthavethissamplemanagedwithinfsoundssamplemanagementsystem

name_or_data Nameofsoundfileorpointertomemoryimagetoload.

mode Descriptionofthedataformat,ORinthebitsdefinedinFSOUND_MODEStodescribethedatabeingloaded.

offsetOptional.0bydefault.If>0,thisvalueisusedtospecifyanoffsetinafile,sofmodwillseekbeforeopening.lengthmustalsobespecifiedifthisvalueisused.

length

Optional.0bydefault.If>0,thisvalueisusedtospecifythelengthofamemoryblockwhenusingFSOUND_LOADMEMORY,oritisthelengthofafileorfilesegmentiftheoffsetparameterisused.OnPlayStation2thismustbe16bytealignedformemoryloading.

ReturnValue

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Onsuccess,asamplepointerisreturned.Onfailure,NULLisreturned.

Remarks

FMODhasasamplemanagementsystemthatholdsontoanysamplesloadedorallocated,andfreesthemallwhenyoucallFSOUND_Close.Ittakesthehassleoutofhavingtokeepholdofalotofsamplehandlesandremembertofreethemallattheendofyourapplication.ItisbasicallyanexpandlearrayofhandlesthatholdseachsampleuntilFMODclosesdownwhereitdoesacleanup.FSOUND_UNMANAGEDcanbeusedsoFMODdoesNOTusethesamplemanagementsystem.Youhavetomakesuretheyarefreedyourself.--------SpecifyFSOUND_LOADMEMORYtoloadafilefromamemoryimage.Thepointeryoupasstonamemustbetheactualimageofthedatayouwanttoload.ThelengthparameteristobefilledoutifFSOUND_LOADMEMORYisspecified,otherwiseifyoudonotspecifymemoryloading,canbesafelyignoredandshouldbesetto0.--------Compressedformatsareexpandedintomemory.Ifthefileisquitelarge,itcouldtakeawhiletoload.--------IfFSOUND_8BITSisspecifiedandthefiledecodesto16bitnormally,FMODwilldowngradethesampleto8bit.--------OnPlayStation2,thename_or_datapointerandlengthvariablesmustbe16bytealigned,forDMAreasons.--------NotethatFSOUND_NONBLOCKINGisNOTsupportedwiththisfunction.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Close,FSOUND_MODES,FSOUND_Sample_Alloc,

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FSOUND_Sample_Free

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FSOUND_Sample_Lock

Returnsapointertothebeginningofthesampledataforasample.Datawrittentothesepointersmustbesigned.

signedcharF_APIFSOUND_Sample_Lock(FSOUND_SAMPLE*sptr,intoffset,intlength,void**ptr1,void**ptr2,unsignedint*len1,unsignedint*len2);

Parameters

sptr Pointertothesampledefinition.offset OffsetinBYTEStothepositionyouwanttolockinthesamplebuffer.lengthNumberofBYTESyouwanttolockinthesamplebuffer.ptr1 Addressofapointerthatwillpointtothefirstpartofthelockeddata.

ptr2Addressofapointerthatwillpointtothesecondpartofthelockeddata.ThiswillbeNULLifthedatalockedhasntwrappedattheendofthebuffer.

len1 LengthofdatainBYTESthatwaslockedforptr1

len2 LengthofdatainBYTESthatwaslockedforptr2.Thiswillbe0ifthedatalockedhasntwrappedattheendofthebuffer.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Youmustalwaysunlockthedataagainafteryouhavefinishedwithit,using

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FSOUND_Sample_Unlock.ForPCMbasedsamples,datamustbesigned8or16bit.ForcompressedsamplessuchasthosecreatedwithFSOUND_IMAADPCM,FSOUND_VAG,FSOUND_GCADPCM,thedatamustbeinitsoriginalcompressedformat.OnPlayStation2,withFSOUND_HW2DorFSOUND_HW3Dbasedsamples,thisfunctiondoesnotreturnareadableorwritablebuffer,itreturnstheSPU2addressofthesample.TosenddatatoityoumustcallFSOUND_SendData.OnGameCube,withFSOUND_HW2DorFSOUND_HW3Dbasedsamples,thisfunctionwillnotreturnthedatacontainedwithinthesample.Itisforuploadpurposesonly.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_Alloc,FSOUND_Sample_Unlock,FSOUND_Sample_Upload,FSOUND_SendData

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FSOUND_Sample_SetDefaults

Setsasample'sdefaultattributes,sowhenitisplayeditusesthesevalueswithouthavingtospecifythemlater.

signedcharF_APIFSOUND_Sample_SetDefaults(FSOUND_SAMPLE*sptr,intdeffreq,intdefvol,intdefpan,intdefpri);

Parameters

sptr Pointertothesampletohaveitsattributesset.deffreqDefaultsamplefrequency.Thevaluehereisspecifiedinhz.-1toignore.defvol Defaultsamplevolume.Thisisavaluefrom0to255.-1toignore.

defpan Defaultsamplepanposition.Thisisavaluefrom0to255orFSOUND_STEREOPAN.defpri Defaultsamplepriority.Thisisavaluefrom0to255.-1toignore.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_Alloc,FSOUND_Sample_GetDefaults,

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FSOUND_Sample_GetDefaultsEx,FSOUND_Sample_GetLoopPoints,FSOUND_Sample_GetMode,FSOUND_Sample_SetDefaultsEx,FSOUND_Sample_SetMode,FSOUND_SetFrequency,FSOUND_SetPan,FSOUND_SetPriority,FSOUND_SetVolume

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FSOUND_Sample_SetDefaultsEx

Setsasample'sdefaultattributes,sowhenitisplayeditusesthesevalueswithouthavingtospecifythemlater.

signedcharF_APIFSOUND_Sample_SetDefaultsEx(FSOUND_SAMPLE*sptr,intdeffreq,intdefvol,intdefpan,intdefpri,intvarfreq,intvarvol,intvarpan);

Parameters

sptr Pointertothesampletohaveitsattributesset.

deffreq Defaultsamplefrequency.Thevaluehereisspecifiedinhz.-1toignore.defvol Defaultsamplevolume.Thisisavaluefrom0to255.-1toignore.

defpan Defaultsamplepanposition.Thisisavaluefrom0to255orFSOUND_STEREOPAN.

defpri Defaultsamplepriority.Thisisavaluefrom0to255.-1toignore.

varfreq Frequencyvariationinhztoapplytodeffreqeachtimethissampleisplayed.-1toignore.

varvol Volumevariationtoapplytodefvoleachtimethissampleisplayed.-1toignore.

varpan Panvariationtoapplytodefpaneachtimethissampleisplayed.-1toignore.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

Frequency,volumeandpanvariationvaluesspecifya+/-variationtothespecifieddefaultfrequency,volumeandpanvaluesi.e.withdeffreq=44100,varfreq=2000theactualfrequencyvalueusedwillbeintherange42100->46100.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_GetDefaults,FSOUND_Sample_GetDefaultsEx,FSOUND_Sample_GetLoopPoints,FSOUND_Sample_GetMode,FSOUND_Sample_SetDefaults,FSOUND_SetFrequency,FSOUND_SetPan,FSOUND_SetPriority,FSOUND_SetVolume

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FSOUND_Sample_SetMaxPlaybacks

Setsthemaximumnumberoftimesasamplecanplaybackatonce.

signedcharF_APIFSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE*sptr,intmax);

Parameters

sptr Pointertothesampletohaveitsplaybackbehaviourchanged.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_PlaySound

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FSOUND_Sample_SetMinMaxDistance

Setstheminimumandmaximumaudibledistanceforasample.MinDistanceistheminimumdistancethatthesoundemitterwillceasetocontinuegrowinglouderat(asitapproachesthelistener).Withinthemindistanceitstaysattheconstantloudestvolumepossible.Outsideofthismindistanceitbeginstoattenuate.MaxDistanceisthedistanceasoundstopsattenuatingat.Beyondthispointitwillstayatthevolumeitwouldbeatmaxdistanceunitsfromthelistenerandwillnotattenuateanymore.MinDistanceisusefultogivetheimpressionthatthesoundisloudorsoftin3dspace.Anexampleofthisisasmallquietobject,suchasabumblebee,whichyoucouldsetamindistanceofto0.1forexample,whichwouldcauseittoattenuatequicklyanddissapearwhenonlyafewmetersawayfromthelistener.Anotherexampleisajumbojet,whichyoucouldsettoamindistanceof100.0,whichwouldkeepthesoundvolumeatmaxuntilthelistenerwas100metersaway,thenitwouldbehundredsofmetersmorebeforeitwouldfadeout.-------Insummary,increasethemindistanceofasoundtomakeit'louder'ina3dworld,anddecreaseittomakeit'quieter'ina3dworld.maxdistanceiseffectivelyobsoleteunlessyouneedthesoundtostopfadingoutatacertainpoint.Donotadjustthisfromthedefaultifyoudontneedto.Somepeoplehavetheconfusionthatmaxdistanceisthepointthesoundwillfadeoutto,thisisnotthecase.

signedcharF_APIFSOUND_Sample_SetMinMaxDistance(FSOUND_SAMPLE*sptr,F_FLOAT_APImin,F_FLOAT_APImax);

Parameters

sptr Thesampletohaveitsminimumandmaximumdistanceset.min Thesamplesminimumvolumedistancein"units".Seeremarksformore

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onunits.

max Thesamplesmaximumvolumedistancein"units".Seeremarksformoreonunits.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.Thedefaultunitsforminimumandmaximumdistancesare1.0and1000000000.0f.Volumedropsoffatmindistance/distance.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_GetAttributes,FSOUND_3D_GetMinMaxDistance,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_3D_SetMinMaxDistance,FSOUND_Sample_GetMinMaxDistance

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FSOUND_Sample_SetMode

Setsasample'smode.ThiscanonlybeFSOUND_LOOP_OFF,FSOUND_LOOP_NORMAL,FSOUND_LOOP_BIDIorFSOUND_2D.Youcannotchangethedescriptionofthecontentsofasampleoritslocation.FSOUND_2DwillbeignoredontheWin32platformifFSOUND_HW3Dwasusedtocreatethesample.

signedcharF_APIFSOUND_Sample_SetMode(FSOUND_SAMPLE*sptr,unsignedintmode);

Parameters

sptr Pointertothesampletohavethemodeset.mode ThemodebitstosetfromFSOUND_MODES.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Onlythefollowingmodesareaccepted,otherswillbefilteredout.FSOUND_LOOP_BIDI,FSOUND_LOOP_NORMAL,FSOUND_LOOP_OFF,FSOUND_2D.NormallyFSOUND_2Disacceptedonlyifthesoundissoftwaremixed.Ifthisisnotset,themodeissetforthesampletobe3Dprocessed.-------------------OnPlaystation2,XBoxandGameCube,FSOUND_HW2DandFSOUND_HW3Daresupported,soyoucanchangebetweenthematruntime.-------------------OnWindows,samplescreatedwithFSOUND_HW3DorFSOUND_HW2Ddo

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notsupportFSOUND_LOOP_BIDI.ThisisalimitationofDirectX.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetLoopMode,FSOUND_MODES,FSOUND_Sample_GetLoopPoints,FSOUND_Sample_GetMode,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetLoopPoints

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FSOUND_Sample_SetLoopPoints

Setsasample'slooppoints,specifiedinSAMPLES,notbytes.

signedcharF_APIFSOUND_Sample_SetLoopPoints(FSOUND_SAMPLE*sptr,intloopstart,intloopend);

Parameters

sptr Pointertothesampletohaveitslooppointsset.loopstart Thestartingpositionofthesamplelooploopend Theendpositionofthesampleloop

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

SamplescreatedwithFSOUND_HW3DandFSOUND_HW2DundertheFSOUND_OUTPUT_DSOUNDoutputmodedonotsupportthisfunction.Looppointssetonsuchasamplewithbeignored,andthesamplewillloopinitsentirety.ThisisalimitationofDirectSound.OnXBOX,GameCubeandPlaystation2hardwarevoicesusingcompresseddata(ieXADPCM,VAGorGCADPCM),thesevalueswillnotbesampleaccurate,butwillberoundedtothenearestcompressionblocksize.OnPlayStation2,theloopendisignored.Thehardwarecannotchangetheendaddress,sotheloopendisalwaysequivalenttolength-1nomatterwhatyouset.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_Sample_Alloc,FSOUND_Sample_GetLoopPoints,FSOUND_Sample_SetMode

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FSOUND_Sample_Unlock

ReleasesprevioussampledatalockfromFSOUND_Sample_Lock

signedcharF_APIFSOUND_Sample_Unlock(FSOUND_SAMPLE*sptr,void*ptr1,void*ptr2,unsignedintlen1,unsignedintlen2);

Parameters

sptr Pointertothesampledefinition.

ptr1 Pointertothe1stlockedportionofsampledata,fromFSOUND_Sample_Lock.

ptr2 Pointertothe2ndlockedportionofsampledata,fromFSOUND_Sample_Lock.len1 LengthofdatainBYTESthatwaslockedforptr1

len2 LengthofdatainBYTESthatwaslockedforptr2.Thiswillbe0ifthedatalockedhasntwrappedattheendofthebuffer.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_Sample_Alloc,FSOUND_Sample_Lock,FSOUND_Sample_Upload

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FSOUND_Sample_Upload

Thisfunctionuploadsnewsounddatafrommemorytoapreallocated/existingsampleanddoesconversionbasedonthespecifiedsourcemode.Ifsampledataalreadyexistsatthishandlethenitisreplacedwiththenewdatabeinguploaded.

signedcharF_APIFSOUND_Sample_Upload(FSOUND_SAMPLE*sptr,void*srcdata,unsignedintmode_in);

Parameters

sptr Pointertothedestinationsample

srcdata Pointertothesourcedatatobeuploaded.OnPlayStation2thisisanIOPaddressnotanEEaddress.

mode

Descriptionofthesourcedataformat.BitwiseORinthesebitstodescribethedatabeingpassedin.SeeFSOUND_MODESforvalidparametersanddescriptions.FSOUND_HW3D,FSOUND_HW2DandFSOUND_LOOPmodesareignored,themodedescribesthesourceformat,notthedestinationformat.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

NotethatonPlayStation2thesourcedataaddressisanIOPaddressnotanEEaddress.TogetdatafromEERAMtothesampleyoumustallocatesomeIOPmemory,dmaittoIOPmemorythencallupload.Therearehelperfunctionsinfmodps2.h

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toachievethis.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Sample_Alloc,FSOUND_Sample_Lock,FSOUND_Sample_Unlock

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FSOUND_PlaySound

Playsasampleinaspecifiedchannel,usingthesample'sdefaultfrequency,volumeandpansettings.

intF_APIFSOUND_PlaySound(intchannel,FSOUND_SAMPLE*sptr);

Parameters

channel

0+Theabsolutechannelnumberinthechannelpool.Remembersoftwarechannelscomefirst,followedbyhardwarechannels.Youcannotplayasoftwaresampleonahardwarechannelandviceversa.FSOUND_FREEChoosesafreechanneltoplayin.IfallchannelsareusedthenitselectsachannelwithasampleplayingthathasanEQUALorLOWERprioritythanthesampletobeplayed.FSOUND_ALLPassingthiswillcauseALLchannelstoplay.(notethiswillmakethingsVERYnoisy!)IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.

sptr Pointertothesampletobeplayed.

ReturnValue

Onsuccess,thechannelhandlethatwasselectedisreturned.Onfailure,-1isreturned.

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Remarks

IfyouplayaFSOUND_HW3Ddeclaredsamplewiththisfunction,thenthepositionandvelocityaresettothoseofthelistener.Otherattributessuchasvolume,frequencyandpanaretakenfromthesample'sdefaultvolume,frequency,panetc.----------Thechannelhandle:Thereturnvalueisreferencecounted.Thisstopstheuserfromupdatingastolenchannel.Basicallyitmeanstheonlysoundyoucanchangetheattributes(ievolume/pan/frequency/3dposition)foraretheoneyouspecificallycalledplaysoundfor.Ifanothersoundstealsthatchannel,andyoukeeptryingtochangeitsattributes(ievolume/pan/frequency/3dposition),itwilldonothing.Thisisgreatifyouhavesoundsbeingupdatedfromtasksandyoujustforgetaboutit.Youcankeepupdatingthesoundattributesandifanothertaskstealsthatchannel,youroriginaltaskwontchangetheattributesofthenewsound!!!Thelower12bitscontainthechannelnumber.(yesthismeansa4096channellimitforFMOD:)Theupper19bitscontainthereferencecount.Thetop1bitisthesignbit.ieSRRRRRRRRRRRRRRRRRRRCCCCCCCCCCCC----------RememberifnotusingFSOUND_FREE,thenthechannelpoolissplitupintosoftwareandhardwarechannels.SoftwarechannelsoccupythefirstnindiciesspecifiedbythevaluepassedintoFSOUND_Init.Hardwarechannelsoccupythenextnindiciesafterthis,andcanbeavariableamount,dependingonthehardware.UseFSOUND_GetNumHardwareChannelstoqueryhowmanychannelsareavailableinhardware.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_FX_Enable,FSOUND_GetNumHardwareChannels,FSOUND_GetNumSubChannels,FSOUND_GetSubChannel,FSOUND_Init,FSOUND_PlaySoundEx,FSOUND_Sample_SetMaxPlaybacks,FSOUND_StopSound

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FSOUND_PlaySoundEx

ExtendedfeaturedversionofFSOUND_PlaySound.Newfunctionalityincludestheabilitytostartthesoundpaused.Thisallowsattributesofachanneltobesetfreelybeforethesoundactuallystartsplaying,untilFSOUND_SetPaused(FALSE)isused.AlsoaddedistheabilitytoassociatethechanneltoaspecifiedDSPunit.Thisallowstheuserto'group'channelsintoseperateDSPunits,whichallowseffectstobeinsertedbetweenthese'groups',andallowvariousthingslikehavingonegroupaffectedbyreverb(wetmix)andanothergroupofchannelsunaffected(dry).ThisisusefultoseperatethingslikemusicfrombeingaffectedbyDSPeffects,whileothersoundeffectsare.

intF_APIFSOUND_PlaySoundEx(intchannel,FSOUND_SAMPLE*sptr,FSOUND_DSPUNIT*dspunit,signedcharstartpaused);

Parameters

channel

0+Theabsolutechannelnumberinthechannelpool.Remembersoftwarechannelscomefirst,followedbyhardwarechannels.Youcannotplayasoftwaresampleonahardwarechannelandviceversa.FSOUND_FREEChoosesafreechanneltoplayin.IfallchannelsareusedthenitselectsachannelwithasampleplayingthathasanEQUALorLOWERprioritythanthesampletobeplayed.FSOUND_ALLPlaysthesoundonallchannels.

sptr Pointertothesampletobeplayed.

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dspunitOptional.NULLbydefault.Pointertoadspunittoattachthechanneltoforchannelgrouping.OnlyattachasoundtoausercreatedDSPunit,andnotasystemDSPunit.

paused Startthesoundpausedornot.Pausingthesoundallowsattributestobesetbeforethesoundstarts.

ReturnValue

Onsuccess,thechannelhandlethatwasselectedisreturned.Onfailure,-1isreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillcauseALLchannelstoplay.(notethiscouldmakethingsVERYnoisy!)IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.----------Thechannelhandle:Thereturnvalueisreferencecounted.Thisstopstheuserfromupdatingastolenchannel.Thismeanstheonlysoundyoucanchangetheattributes(ievolume/pan/frequency/3dposition)foraretheoneyouspecificallycalledplaysoundfor.Ifanothersoundstealsthatchannel,andyoukeeptryingtochangeitsattributes(ievolume/pan/frequency/3dposition),itwilldonothing.Thisisgreatifyouhavesoundsbeingupdatedfromtasksandyoujustforgetaboutit.Youcankeepupdatingthesoundattributesandifanothertaskstealsthatchannel,youroriginaltaskwontchangetheattributesofthenewsound!!!Thelower12bitscontainthechannelnumber.(yesthismeansa4096channellimitforFMOD:)Theupper19bitscontainthereferencecount.Thetop1bitisthesignbit.ieSRRRRRRRRRRRRRRRRRRRCCCCCCCCCCCC----------

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RememberifnotusingFSOUND_FREE,thenthechannelpoolissplitupintosoftwareandhardwarechannels.SoftwarechannelsoccupythefirstnindiciesspecifiedbythevaluepassedintoFSOUND_Init.Hardwarechannelsoccupythenextnindiciesafterthis,andcanbeavariableamount,dependingonthehardware.UseFSOUND_GetNumHardwareChannelstoqueryhowmanychannelsareavailableinhardware.----------IfyouattachasoundtoaDSPunit(forgroupingpurposes),thecallbackfortheDSPunitwillbeoverwrittenwithfmod'sinternalmixercallback,sothecallbacktheusersuppliedisrenderedobsoleteandisnotcalled.Also,donotattachsoundstosystemDSPunits,theassignmentwillbeignoredifyoudo.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_FX_Enable,FSOUND_GetNumSubChannels,FSOUND_GetSubChannel,FSOUND_Init,FSOUND_PlaySound,FSOUND_SetPaused,FSOUND_StopSound

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FSOUND_StopSound

Stopsaspecifiedsoundchannelfromplaying,andfreesitupforre-use.

signedcharF_APIFSOUND_StopSound(intchannel);

Parameters

channel Thechannelnumber/handletostop.FSOUND_ALLcanalsobeused(seeremarks)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillcauseALLchannelstostop.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_PlaySound,FSOUND_PlaySoundEx

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FSOUND_SetFrequency

Setsachannelsfrequencyorplaybackrate,inHZ.

signedcharF_APIFSOUND_SetFrequency(intchannel,intfreq);

Parameters

channel Thechannelnumber/handletochangethefrequencyfor.FSOUND_ALLcanalsobeused(seeremarks).

freq Thefrequencytoset.Validrangesarefrom100to705600,and-100to-705600.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupportedhere.PassingthiswillsetALLchannelstospecifiedfrequency.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.Negativefrequenciesmakethesoundplaybackwards,soFSOUND_SetCurrentPositionwouldbeneededtosetthesoundtotherightposition.---------NOTE:FSOUND_HW3DlimitationsinDirectSound.Everyhardwaredevicehasaminimumandmaximumfrequency.YoucandeterminethesebylookingattheDirectSoundcapsandviewingthemembersdwMaxSecondarySampleRateanddwMaxSecondarySampleRate.FMODclampsfrequenciestothesevalueswhenplayingbackonhardware,soif

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youaresettingthefrequencyoutsideofthisrange,thefrequencywillstayateitherdwMinSecondarySampleRateordwMaxSecondarySampleRate.Tofindoutthesetwovaluesinfmod(maybewhethertodecidetodropbacktosoftwaremixingornot),youcanusethefollowingcode.---------include<dsound.h>intminhwfreq,maxhwfreq;if(FSOUND_GetNumHardwareChannels()&&FSOUND_GetOutput()==FSOUND_OUTPUT_DSOUND){HRESULThr;DSCAPSdscaps;memset(&dscaps;,0,sizeof(DSCAPS));dscaps.dwSize=sizeof(DSCAPS);hr=IDirectSound_GetCaps((LPDIRECTSOUND)FSOUND_GetOutputHandle(),&dscaps;);minhwfreq=dscaps.dwMinSecondarySampleRate;maxhwfreq=dscaps.dwMaxSecondarySampleRate;}___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_MixBuffers,FSOUND_GetFrequency,FSOUND_GetOutput,FSOUND_GetOutputHandle,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,FSOUND_SetCurrentPosition

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FSOUND_SetLevels

XBoxOnly-Forsurroundsoundsystems,thisfunctionallowseachsurroundspeakerleveltobesetindividuallyforthischannel.

signedcharF_APIFSOUND_SetLevels(intchannel,intfrontleft,intcenter,intfrontright,intbackleft,intbackright,intlfe);

Parameters

channelThechannelnumber/handletochangetheoutputlevelsfor.FSOUND_ALLandFSOUND_SYSTEMCHANNELcanalsobeused(seeremarks)

frontleft Valuefrom0to255inclusive,specifyingalinearlevelforthefrontleftspeaker.

center Valuefrom0to255inclusive,specifyingalinearlevelforthecenter.

frontright Valuefrom0to255inclusive,specifyingalinearlevelforthefrontrightspeaker.

backleft Valuefrom0to255inclusive,specifyingalinearlevelforthebackleftspeaker.

backright Valuefrom0to255inclusive,specifyingalinearlevelforthebackrightspeaker.

lfe Valuefrom0to255inclusive,specifyingalinearlevelforthesubwooferspeaker.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

FSOUND_ALLissupported.PassingthiswillsetthepanofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.----------FSOUND_SYSTEMCHANNELissupported.YoucansetthemixlevelsfortheFMODsoftwareengine,andALLsoftwaremixedsoundswillbeaffected.___________________Supportedonthefollowingplatforms:XBox

SeeAlso

FSOUND_GetPan,FSOUND_Reverb_SetChannelProperties

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FSOUND_SetLoopMode

SetstheloopmodeforaparticularCHANNEL,notsample.

signedcharF_APIFSOUND_SetLoopMode(intchannel,unsignedintloopmode);

Parameters

channel Thechannelnumber/handletohaveitsloopmodeset.

loopmode Theloopmodetoset.ThiscanbeFSOUND_LOOP_NORMAL,FSOUND_LOOP_BIDIorFSOUND_LOOP_OFF.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.Passingthiswillsetloopmodesforallchannelsavailable.Note,thisdoesnotworkforhardwaresoundsplayedonhardwarechannelswhiletheyareplaying.Thefunctionhastobecalledwhenthechannelispaused.Softwarebasedsoundsdonothavethislimitation,andcanhavetheirloopmodechangedduringplayback,butforcompatibilityitisbesttousethepausemethod,elseyoumaygetdifferentbehaviourifhardwarevoicesdonotexist.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_GetMode

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FSOUND_SetMute

Mutesandun-mutesachannel.

signedcharF_APIFSOUND_SetMute(intchannel,signedcharmute);

Parameters

channel Thechannelnumber/handletomute/unmute.FSOUND_ALLcanalsobeused(seeremarks).mute Togglevalue-TRUEmutesoutthechannel,FALSEreenablesit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.Passingthiswillmute/unmuteALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetMute

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FSOUND_SetPan

Setsachannelspanpositionlinearly

signedcharF_APIFSOUND_SetPan(intchannel,intpan);

Parameters

channel Thechannelnumber/handletochangethepanfor.FSOUND_ALLcanalsobeused(seeremarks)

pan

Thepanningpositionforthischanneltoset.parametersare:-from0(fullleft)to255(fullright)-FSOUND_STEREOPAN.Thisismeantforstereosamples,butwillworkonmonosamplesaswell.ItmakesbothleftandrightFULLvolumeinsteadof50/50asmiddlepanningdoes.Seeremarkssectionformoreinformationonthis.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillsetthepanofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.----------Important:IfyouareplayingaSTEREOsample,andusingnormalmiddle

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panning,itwillonlycomeoutathalfthevolumetheyaresupposedto.ToavoidthisuseFSOUND_STEREOpan.Panningworksinthefollowingmanner:fullleft:100toleft,0torightfullright:0toleft,100torightmiddle:71toleft,71torightFMODUses'constantpower'panning.Thecenterpositionis714749664neachchannelasitkeepsanevenRMSoutputlevelwhenmovingthesoundfromlefttoright.Placing504749664neachchannelforamiddlepositionisincorrect.Thepangraphforconstantpowerpanningresemblesacurveinsteadofstraightlines.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_MixBuffers,FSOUND_GetPan,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,FSOUND_Stream_Play,FSOUND_Stream_PlayEx

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FSOUND_SetPaused

Pausesorunpausesasoundchannel.

signedcharF_APIFSOUND_SetPaused(intchannel,signedcharpaused);

Parameters

channel Thechannelnumber/handletopauseorunpause.FSOUND_ALLcanalsobeused(seeremarks).paused TRUEpausesthischannel,FALSEunpausesit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.Passingthiswillpause/unpauseALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_FX_Enable,FSOUND_GetPaused,FSOUND_PlaySoundEx,FSOUND_Stream_PlayEx

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FSOUND_SetPriority

Setsachannelspriority.HigherprioritymeansitislesslikelytogetdiscardedwhenFSOUND_FREEisusedtoselectachannel,whenallchannelsarebeingused,andonehastoberejected.Ifachannelhasanequalprioritythenitwillbereplaced.

signedcharF_APIFSOUND_SetPriority(intchannel,intpriority);

Parameters

channel Thechannelnumber/handletochangethepriorityfor.FSOUND_ALLcanalsobeused(seeremarks).priority Theprioritytoset.Validrangesarefrom0(lowest)to255(highest)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillsetthepriorityofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_GetPriority,FSOUND_GetReserved,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,FSOUND_SetReserved

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FSOUND_SetReserved

Thissetsthereservedstatusofachannel.Reservingachannelisrelatedtosettingitspriority,butreservingachannelmeansitcanNEVERbestolenbyachannelrequest.Itcouldbethoughtofasanextrahighpriority,butisdifferentinthatreservedchannelsdonotstealfromeachother,whereaschannelswithequalprioritiesdo(unlesstherearechannelswithlowerprioritiesthatitcanstealfrom).Ifallchannelswerereservedandanotherrequestforcameinforachannel,itwouldsimplyfailandthesoundwouldnotbeplayed.

signedcharF_APIFSOUND_SetReserved(intchannel,signedcharreserved);

Parameters

channelThechannelnumber/handletochangethepriorityfor.FSOUND_ALLcanalsobeused(seeremarks).FSOUND_FREEisNOTaccepted.

reservedReservedflag.ValuesacceptedareTRUE,toreserveachannel,andFALSEtoun-reserveachannel.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

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FSOUND_ALLissupported.PassingthiswillsetALLchannelstobereserved/unreserved.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetPriority,FSOUND_GetReserved,FSOUND_SetPriority

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FSOUND_SetSurround

Setsachannelssurroundsoundstatus.Thissurroundsoundisafakedolbytrickthateffectivelypansthechanneltothecenter,butinvertsthewaveforminonespeakertomakeitsoundfullerorspacier,orlikeitiscomingoutofspacebetweenthe2speakers.Panningisignoredwhilesurroundisineffect.

signedcharF_APIFSOUND_SetSurround(intchannel,signedcharsurround);

Parameters

channel Thechannelnumber/handletochangethesurroundfor.FSOUND_ALLcanalsobeused(seeremarks).

surround Togglevalue-TRUEenablessurroundsoundonthechannel,FALSEdisablesit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillsetthesurroundsoundmodeofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.---------Notethisonlyworksonsoftwarechannels.___________________

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Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetSurround

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FSOUND_SetVolume

Setsachannelsvolumelinearly.ThisfunctionISaffectedbyFSOUND_SetSFXMasterVolume.

signedcharF_APIFSOUND_SetVolume(intchannel,intvol);

Parameters

channel Thechannelnumber/handletochangethevolumefor.FSOUND_ALLcanalsobeused(seeremarks)vol Thevolumetoset.Validrangesarefrom0(silent)to255(fullvolume)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillsetthevolumeofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_MixBuffers,FSOUND_GetAmplitude,FSOUND_GetSubChannel,FSOUND_GetVolume,FSOUND_Sample_SetDefaults,FSOUND_Sample_SetDefaultsEx,

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FSOUND_SetSFXMasterVolume,FSOUND_SetVolumeAbsolute,FSOUND_Stream_Play,FSOUND_Stream_PlayEx

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FSOUND_SetVolumeAbsolute

Setsachannelsvolumelinearly.ThisfunctionisNOTaffectedbymastervolume.ThisfunctionisusedwhenyouwanttoquieteverythingdownusingFSOUND_SetSFXMasterVolume,butmakeachannelprominent.

signedcharF_APIFSOUND_SetVolumeAbsolute(intchannel,intvol);

Parameters

channel Thechannelnumber/handletochangethevolumefor.FSOUND_ALLcanalsobeused(seeremarks)vol Thevolumetoset.Validrangesarefrom0(silent)to255(fullvolume)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillsettheabsolutevolumeofALLchannelsavailable.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvalueisnotusefulinmostcircumstances.-------------Agoodexampleofthisfunctionbeingusedforagameneedingavoiceover.Ifallthebackgroundsoundsweretooloudanddrownedoutthevoiceover,thereisnowaytofeasiblygothroughallthesfxchannelsandlowerthebackgroundnoisevolumes(somemightbeallocatedbymusic).

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SimplylowerthebackgroundnoisewithFSOUND_SetSFXMasterVolume,anduseFSOUND_SetVolumeAbsolutetobringupthevolumeofthevoiceovertofull,andyouwillgetonechannelstandingoutamongsttherest.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetVolume,FSOUND_SetSFXMasterVolume,FSOUND_SetVolume,FSOUND_SetVolumeAbsolute

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FSOUND_GetVolume

Returnsthelinearvolumeofthespecifiedchannelbetween0and255

intF_APIFSOUND_GetVolume(intchannel);

Parameters

channel Thechannelnumber/handletogetthevolumefrom.

ReturnValue

Onsuccess,thefollowingvaluesarereturned:0=silentto255=fullvolume.Onfailure,0isreturned.Toquailfyifthisisarealerror,callFSOUND_GetError.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetError,FSOUND_SetVolume,FSOUND_SetVolumeAbsolute

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FSOUND_GetAmplitude

Returnsthevolumeofthechannelbasedonallcombinationsofsetvolume,mastervolumeand3dposition.Worksonsoftwareandhardwarevoices.

intF_APIFSOUND_GetAmplitude(intchannel);

Parameters

channel Thechannelnumber/handletogettheamplitudefrom.

ReturnValue

Onsuccess,thefollowingvaluesarereturned:0=silentto255=fullvolume.Onfailure,0isreturned.Toquailfyifthisisarealerror,callFSOUND_GetError.

Remarks

ThisisnotthesameasFSOUND_GetCurrentLevels,asthatfunctiontakestheactualwaveformdataintoaccount.Thisfunctionsimplygivesafinalvolumebasedon3dpositionandvolumesettings.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetCurrentLevels,FSOUND_GetError,FSOUND_SetVolume

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FSOUND_3D_SetAttributes

Thisupdatesthepositionandvelocityofa3dsoundplayingonachannel.

signedcharF_APIFSOUND_3D_SetAttributes(intchannel,constF_FLOAT_API*pos,constF_FLOAT_API*vel);

Parameters

channel Channelyouwanttoapply3dpositioningto.

posPointertoapositionvector(xyzfloattriplet)oftheemitterinworldspace,measuredindistanceunits.ThiscanbeNULLtoignoreit.

velPointertoavelocityvector(xyzfloattriplet),oftheemittermeasuredindistanceunitsPERSECOND.ThiscanbeNULLtoignoreit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUNDtreats+Xasright,+Yasup,and+Zasforwards.---------A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.---------FSOUNDvectorsexpect3floatsrepresentingxyandzinthatorder.I.e.atypicaldefinitionofavectoris

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typedefstruct{floatx;floaty;floatz;}VECTOR;orsimplyanarrayof3floats.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_GetAttributes,FSOUND_3D_GetMinMaxDistance,FSOUND_3D_Listener_GetAttributes,FSOUND_3D_Listener_SetAttributes,FSOUND_3D_Listener_SetCurrent,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_3D_SetMinMaxDistance,FSOUND_3D_SetRolloffFactor,FSOUND_Sample_SetMinMaxDistance,FSOUND_Update

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FSOUND_3D_SetMinMaxDistance

Setstheminimumandmaximumaudibledistanceforachannel.MinDistanceistheminimumdistancethatthesoundemitterwillceasetocontinuegrowinglouderat(asitapproachesthelistener).Withinthemindistanceitstaysattheconstantloudestvolumepossible.Outsideofthismindistanceitbeginstoattenuate.MaxDistanceisthedistanceasoundstopsattenuatingat.Beyondthispointitwillstayatthevolumeitwouldbeatmaxdistanceunitsfromthelistenerandwillnotattenuateanymore.MinDistanceisusefultogivetheimpressionthatthesoundisloudorsoftin3dspace.Anexampleofthisisasmallquietobject,suchasabumblebee,whichyoucouldsetamindistanceofto0.1forexample,whichwouldcauseittoattenuatequicklyanddissapearwhenonlyafewmetersawayfromthelistener.Anotherexampleisajumbojet,whichyoucouldsettoamindistanceof100.0,whichwouldkeepthesoundvolumeatmaxuntilthelistenerwas100metersaway,thenitwouldbehundredsofmetersmorebeforeitwouldfadeout.-------Insummary,increasethemindistanceofasoundtomakeit'louder'ina3dworld,anddecreaseittomakeit'quieter'ina3dworld.maxdistanceiseffectivelyobsoleteunlessyouneedthesoundtostopfadingoutatacertainpoint.Donotadjustthisfromthedefaultifyoudontneedto.Somepeoplehavetheconfusionthatmaxdistanceisthepointthesoundwillfadeoutto,thisisnotthecase.

signedcharF_APIFSOUND_3D_SetMinMaxDistance(intchannel,F_FLOAT_APImin,F_FLOAT_APImax);

Parameters

sptr Thechanneltohaveitsminimumandmaximumdistanceset.min Thechannelsminimumvolumedistancein"units".Seeremarksformore

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onunits.

max Thechannelsmaximumvolumedistancein"units".Seeremarksformoreonunits.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.Passingthiswillsetthemin/maxdistanceonALLchannelsavailable.A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.Thedefaultunitsforminimumandmaximumdistancesare1.0and1000000000.0f.Volumedropsoffatmindistance/distance.TodefinetheminandmaxdistancepersoundandnotperchanneluseFSOUND_Sample_SetMinMaxDistance.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_GetMinMaxDistance,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_Sample_SetMinMaxDistance

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FSOUND_SetCurrentPosition

SetsthecurrentpositionofthesoundinSAMPLESnotbytes.

signedcharF_APIFSOUND_SetCurrentPosition(intchannel,unsignedintpos);

Parameters

channel Thechannelnumber/handletohaveitsoffsetorpositionset.

offset TheoffsetinSAMPLESfromthestartofthesoundforthepositiontobesetto.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthissetthecurrentpositionforthesoundonALLchannelsavailable.OnXBOX,GameCubeandPlaystation2hardwarevoicesusingcompresseddata(ieXADPCM,VAGorGCADPCM),thisvaluewillnotbesampleaccurate,butwillberoundedtothenearestcompressionblocksize.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetCurrentPosition,FSOUND_SetFrequency

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FSOUND_GetCurrentPosition

Returnsthecurrentplaycursorpositionofthespecifiedchannel.

unsignedintF_APIFSOUND_GetCurrentPosition(intchannel);

Parameters

channel Channelnumber/handletogetthecurrentpositionfrom.

ReturnValue

Onsuccess,theplaycursorpositioninSAMPLESisreturnedforthespecifiedchannel.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Record_StartSample,FSOUND_SetCurrentPosition

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FSOUND_GetCurrentSample

Returnsthecurrentsamplebeingplayedonthespecifiedchannel.

FSOUND_SAMPLE*F_APIFSOUND_GetCurrentSample(intchannel);

Parameters

channel Channelnumber/handletogetthecurrentlyplayingsamplefrom.

ReturnValue

Onsuccess,apointertoasamplehandleisreturnedforthespecifiedchannel.Onfailure,NULLisreturned.

Remarks

NotethatcurrentsampledoesnotreturntoNULLwhenasoundhasended.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_GetCurrentLevels

ReturnsaleftandrightVU/Levelreadingatthecurrentpositionofthespecifiedchannel.Levelsareareonlysupportedforsoftwarechannels.

DLL_APIsignedcharF_APIFSOUND_GetCurrentLevels(intchannel,F_FLOAT_API*l,F_FLOAT_API*r);

Parameters

channel Channelnumber/handletoretrieveleftandrightlevelfrom.l Pointertoafloatingpointvaluetostoreleftlevel,between0and1.r Pointertoafloatingpointvaluetostorerightlevel,between0and1.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Bydefaultthisfunctionisonlypointsampledandnotlatencyadjusted(itwillappeartotriggeraheadofwhenyouhearthesound).Tofixthisandgeta'perfect'setoflevelsinrealtime,useFSOUND_INIT_ACCURATEVULEVELSwithFSOUND_Init.-------------------TogetanoverallVUreadingforallsounds,addallVUvaluesforeachchanneltogether,andthenclipat1.0.Another(harder)wayistowriteadspunitthatreadsfromthemixbufferbeingpassedintoit.Note:Atrue'VU'shouldbesmoothed,butincasepeoplewereaftermoreaccuracythanasmoothedvalue,itwasdecidedtoreturntherawamplitude,and

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lettheusersmooththeresultintheirownway.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetAmplitude,FSOUND_Init

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FSOUND_GetFrequency

ReturnsthefrequencyinHZofthespecifiedchannel.

intF_APIFSOUND_GetFrequency(intchannel);

Parameters

channel Thenumber/handletogetthefrequencyfrom.

ReturnValue

Onsuccess,thefrequencyinHZofthespecifiedchannelisreturned.Onfailure,0isreturned.Toquailfyifthisisarealerror,callFSOUND_GetError.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetError,FSOUND_SetFrequency

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FSOUND_GetLoopMode

Getstheloopmodeforaparticularchannel.

unsignedintF_APIFSOUND_GetLoopMode(intchannel);

Parameters

channel Thechannelnumber/handletogettheloopmodefrom.

ReturnValue

Onsuccess,theloopmodeisreturned.Onfailure,0isreturned.

Remarks

Thisworksforallchanneltypes,whereassettingitwillnotwork.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Sample_SetMode

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FSOUND_GetMixer

Returnsthecurrentlyusedmixertype.

intF_APIFSOUND_GetMixer();

ReturnValue

FSOUND_GetMixerreturnsadefenitionfromFSOUND_MIXERTYPES.SeeFSOUND_MIXERTYPESforvalidparametersanddescriptions.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_MixBuffers,FSOUND_GetMixer,FSOUND_MIXERTYPES,FSOUND_SetMixer

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FSOUND_GetMute

Returnsifthechannelspecifiedismutedornot

signedcharF_APIFSOUND_GetMute(intchannel);

Parameters

channel Thechannelnumber/handletogetthemutestatusfrom

ReturnValue

TRUE-ThechannelhasmuteturnedONFALSE-ThechannelhasmuteturnedOFF

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetMute

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FSOUND_GetNumSubChannels

Thisfunctionreturnsthenumberofsub-channelsstoredinamulti-channelchannelhandle,whichisonlypossiblewhenplayingbackamultichannel.FSBfile.

intF_APIFSOUND_GetNumSubChannels(intchannel);

Parameters

channelThevaluereturnedbyFSOUND_Stream_Play,FSOUND_Stream_PlayEx,FSOUND_PlaySound,FSOUND_PlaySoundEx.

ReturnValue

Onsuccess,thenumberofsubchannelsisreturnedOnfailure,0isreturned.

Remarks

Amultichannelsound,onlypossiblewiththe.FSBformat,cancontainmultiplesubchannels.Whenamultichannelsoundisplayed,multiplechannelsareallocatedatthesametime.Forexample,a8sounds/streamscanbeinterleavedintoamultichannelFSB.Thisfunctionwouldreturn8,as8realhardware/softwarevoicesareusedduringplayback.FSOUND_GetSubChannelcanbeusedtogetaccesstothesecondarychannels.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_GetSubChannel,FSOUND_PlaySound,FSOUND_PlaySoundEx,FSOUND_Stream_Play,FSOUND_Stream_PlayEx

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FSOUND_GetPan

Returnsthelinearpanpositionofthespecifiedchannelbetween0and255

intF_APIFSOUND_GetPan(intchannel);

Parameters

channel Thechannelnumber/handletogetthepanfrom.

ReturnValue

Onsuccess,thefollowingvaluesarereturned:0=fullleftto128=middleto255=fullright,FSOUND_STEREOPANOnfailure,0isreturned.Toquailfyifthisisarealerror,callFSOUND_GetError.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetError,FSOUND_SetLevels,FSOUND_SetPan

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FSOUND_GetPaused

Getscurrentpausestatusofthechannel.

signedcharF_APIFSOUND_GetPaused(intchannel);

Parameters

channel Thechannelnumber/handletogetthepausedstatusfrom.

ReturnValue

TRUE-Thechanneliscurrentlypaused.FALSE-Thechannelisrunning.

Remarks

Thisfunctionisusefulforgamesthathaveapausemode,andyoudontwantthesoundstocontinueplaying,butyouwouldlikethemtocontinueonfromwheretheyleftoffwhenyouunpause.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetPaused

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FSOUND_GetPriority

Getsasoundchannelspriority.Priorityisusedtodetermineifsoundeffectsshouldreplaceothersoundeffectswhenthechannellimithasbeenreached.SeeFSOUND_SetPriorityformoreinformation.

intF_APIFSOUND_GetPriority(intchannel);

Parameters

channel Thechannelnumber/handletogetthepriorityfrom.

ReturnValue

Onsuccess,thepriorityofthechannelisreturned.Rangesbetween0and255.Onfailure,0isreturned.Toquailfyifthisisarealerror,callFSOUND_GetError.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetError,FSOUND_SetPriority,FSOUND_SetReserved

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FSOUND_GetReserved

Getsasoundchannelsreservedstatus.priorityisusedtodetermineifsoundeffectsshouldmuscleoutothersoundeffectswhenthechannellimithasbeenreached.

signedcharF_APIFSOUND_GetReserved(intchannel);

Parameters

channel Thechannelnumber/handletogetthereservedstatusfrom.

ReturnValue

TRUEChannelisreservedandcannotbeselected.FALSEChannelisreservedandcanbeselected.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetPriority,FSOUND_SetReserved

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FSOUND_GetSubChannel

ThisfunctionreturnsachannelhandlefromasubchannelwithinamultichannelFSBfile,sothatitcanbemaniuplatedseperately,insteadofcontrollingthewholemultichannelarraywiththeparentchannelthattheuserretrievesfromFSOUND_PlaySoundetc.

intF_APIFSOUND_GetSubChannel(intchannel,intsubchannel);

Parameters

channelThevaluereturnedbyFSOUND_Stream_Play,FSOUND_Stream_PlayEx,FSOUND_PlaySound,FSOUND_PlaySoundEx.

subchannel Offsetfromtheparentchannelintothemultichannelarray.

ReturnValue

Onsuccess,arawchannelhandleisreturned.Onfailure,-1isreturned.

Remarks

Amultichannelsound,onlypossiblewiththe.FSBformat,cancontainmultiplesubchannels.Whenamultichannelsoundisplayed,multiplechannelsareallocatedatthesametime.Normallyyoucanjustusetheparenthandle,andthingslikeFSOUND_SetVolumewillaffectallsubchannelsatthesametime.Withthisfunction,youcangetaccesstotherawsubchannelstoallowmanipulationofeachvoiceseperatelywithinthemultichannelarray.Forexample,a8sounds/streamscanbeinterleavedintoamultichannelFSB.Ifyouspecifiedasubchannelof7,itwouldreturnachannelhandletothelastchannelinthemultichannelarray.

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Asubchannelindexof0istheparentchannel,andthesameasthevoicepassedinisaparameter.ThenumberofsubchannelswithinamultichannelvoicecanbedeterminedwithFSOUND_GetNumSubChannels.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetNumSubChannels,FSOUND_PlaySound,FSOUND_PlaySoundEx,FSOUND_SetVolume,FSOUND_Stream_Play,FSOUND_Stream_PlayEx

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FSOUND_GetSurround

Returnsthesurroundsoundstatusofthespecifiedchannel.

signedcharF_APIFSOUND_GetSurround(intchannel);

Parameters

channel Thechannelnumber/handletogetthesurroundsoundstatusfrom.

ReturnValue

Onsuccess,TRUEisreturnedmeaningthechannelhassurroundsoundturnedONOnfailure,FALSEisreturnedmeaningthechannelhassurroundsoundturnedOFF

Remarks

Surroundsoundonlyworksonsoftwarechannels.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetSurround

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FSOUND_IsPlaying

Returnsifthechanneliscurrentlyplayingornot.

signedcharF_APIFSOUND_IsPlaying(intchannel);

Parameters

channel Channelnumber/handletogettheplayingstatusfrom.

ReturnValue

TRUEchanneliscurrentlyactiveandplayingFALSEchanneliscurrentlyidle.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_3D_GetAttributes

signedcharF_APIFSOUND_3D_GetAttributes(intchannel,F_FLOAT_API*pos,F_FLOAT_API*vel);

Parameters

channel Channelyouwanttoget3dinformationfrom

posPointertoapositionvector(xyzfloattriplet)oftheemitterinworldspace,measuredindistanceunits.ThiscanbeNULLtoignoreit.

velPointertoavelocityvector(xyzfloattriplet),oftheemittermeasuredindistanceunitsPERSECOND.ThiscanbeNULLtoignoreit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_Listener_SetAttributes,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_Sample_SetMinMaxDistance

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FSOUND_3D_GetMinMaxDistance

Returnsthecurrentminandmaxdistanceforachannel.

DLL_APIsignedcharF_APIFSOUND_3D_GetMinMaxDistance(intchannel,F_FLOAT_API*mindistance,F_FLOAT_API*maxdistance);

Parameters

channel Channelnumber/handletoretrieveminandmaxdistancefrom.mindistance Pointertoafloatingpointvaluetostoremindistance.maxdistance Pointertoafloatingpointvaluetostoremaxdistance.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_SetAttributes,FSOUND_3D_SetMinMaxDistance,FSOUND_Sample_SetMinMaxDistance

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FSOUND_3D_Listener_GetAttributes

Thisretrievestheposition,velocityandorientationofa3dsoundlistener.

voidF_APIFSOUND_3D_Listener_GetAttributes(F_FLOAT_API*pos,F_FLOAT_API*vel,F_FLOAT_API*fx,F_FLOAT_API*fy,F_FLOAT_API*fz,F_FLOAT_API*tx,F_FLOAT_API*ty,F_FLOAT_API*tz);

Parameters

posPointertoapositionvector(xyzfloattriplet),ofthelistenerinworldspace,measuredindistanceunits.ThiscanbeNULLtoignoreit.

velPointertoavelocityvector(xyzfloattriplet),ofthelistenermeasuredindistanceunitsPERSECOND.ThiscanbeNULLtoignoreit.

fx pointertoxcomponentofaFORWARDunitlengthorientationvectorThiscanbeNULLtoignoreit.

fy pointertoycomponentofaFORWARDunitlengthorientationvectorThiscanbeNULLtoignoreit.

fz pointertozcomponentofaFORWARDunitlengthorientationvectorThiscanbeNULLtoignoreit.

txpointertoxcomponentofaTOPorupwardsfacingunitlengthorientationvectorThiscanbeNULLtoignoreit.

typointertoycomponentofaTOPorupwardsfacingunitlengthorientationvectorThiscanbeNULLtoignoreit.pointertozcomponentofaTOPorupwardsfacingunitlengthorientation

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tz vectorThiscanbeNULLtoignoreit.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUNDtreats+Xasright,+Yasup,and+Zasforwards.(lefthanded)Tomaptoyourowncoordinatesystem,flipandexchangethesevalues.Forexampleifyouwantedtouserighthandedcoordinates,youwouldnegatetheZvalueofyourowndirectionvector.OrientationvectorsareexpectedtobeofUNITlength.Thismeansthemagnitudeofthevectorshouldbe1.0f.---------A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.---------PleaseremembertouseunitsPERSECOND,NOTPERFRAMEasthisisacommonmistake.Donotjustuse(pos-lastpos)fromthelastframe'sdataforvelocity,asthisisnotcorrect.YouneedtotimecompensateitsoitisgiveninunitsperSECOND.Youcouldalteryourpos-lastposcalculationtosomethinglikethis.vel=(pos-lastpos)/(timetakensincelastframeinseconds).I.e.at60fpstheformulawouldlooklikethisvel=(pos-lastpos)/0.0166667.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_Listener_SetCurrent,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_3D_SetDopplerFactor

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FSOUND_3D_Listener_SetAttributes

Thisupdatestheposition,velocityandorientationofa3dsoundlistener.

voidF_APIFSOUND_3D_Listener_SetAttributes(constF_FLOAT_API*pos,constF_FLOAT_API*vel,F_FLOAT_APIfx,F_FLOAT_APIfy,F_FLOAT_APIfz,F_FLOAT_APItx,F_FLOAT_APIty,F_FLOAT_APItz);

Parameters

posPointertoapositionvector(xyzfloattriplet),ofthelistenerinworldspace,measuredindistanceunits.ThiscanbeNULLtoignoreit.

velPointertoavelocityvector(xyzfloattriplet),ofthelistenermeasuredindistanceunitsPERSECOND.ThiscanbeNULLtoignoreit.

fx xcomponentofaFORWARDunitlengthorientationvectorfy ycomponentofaFORWARDunitlengthorientationvectorfz zcomponentofaFORWARDunitlengthorientationvectortx xcomponentofaTOPorupwardsfacingunitlengthorientationvectorty ycomponentofaTOPorupwardsfacingunitlengthorientationvectortz zcomponentofaTOPorupwardsfacingunitlengthorientationvector

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

FSOUNDtreats+Xasright,+Yasup,and+Zasforwards.(lefthanded)Tomaptoyourowncoordinatesystem,flipandexchangethesevalues.Forexampleifyouwantedtouserighthandedcoordinates,youwouldnegatetheZvalueofyourowndirectionvector.OrientationvectorsareexpectedtobeofUNITlength.Thismeansthemagnitudeofthevectorshouldbe1.0f.---------A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.---------PleaseremembertouseunitsPERSECOND,NOTPERFRAMEasthisisacommonmistake.Donotjustuse(pos-lastpos)fromthelastframe'sdataforvelocity,asthisisnotcorrect.YouneedtotimecompensateitsoitisgiveninunitsperSECOND.Youcouldalteryourpos-lastposcalculationtosomethinglikethis.vel=(pos-lastpos)/(timetakensincelastframeinseconds).Ieat60fpstheformulawouldlooklikethisvel=(pos-lastpos)/0.0166667.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_GetAttributes,FSOUND_3D_Listener_SetCurrent,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor,FSOUND_3D_SetDopplerFactor,FSOUND_3D_SetRolloffFactor,FSOUND_Update

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FSOUND_3D_Listener_SetCurrent

Setsthecurrentlistenernumberandnumberoflisteners,iftheuserwantstosimulatemultiplelistenersatonce.Thisisusuallyforthecaseinagamewherethereisasplitscreenandmultipleplayersplayingthegameatonce.

voidF_APIFSOUND_3D_Listener_SetCurrent(intcurrent,intnumlisteners);

Parameters

current Currentlistenernumber.Listenercommandsfollowingthisfunctioncallwillaffectthislistenernumber.(default:0)

numlisteners Numberoflistenersactive.(default:1)

ReturnValue

void

Remarks

OnlyaffectsFSOUND_3D_Listener_SetAttributesandFSOUND_3D_Listener_GetAttributes.Settingmorethan1listenerwillturnoffdopplerandcauseallpanningtobeignoredand3dsoundwillcomefromthecenter(mono).-------------ForWIN32FSOUND_HW3Dbasedsounds,channelsmusthavetheirattributessetafterthisfunctioniscalled,otherwiseunexpectedaudibleresultsmayoccur.ForexampleyoucannotupdateyourchannelswithFSOUND_3D_SetAttributes,callFSOUND_3D_Listener_SetCurrent,andthencallFSOUND_Updateandexpectallthevoicestoupdatecorrectly.ThecorrectorderistocallFSOUND_3D_Listener_SetCurrentfirst,thenupdateallchannelswithFSOUND_3D_SetAttributes,thencallFSOUND_Update.

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ThisisduetoDirectSoundnotsupportingmultiplelisteners,soFMODhastodoinversetransformsonthepositionstosimulateitwithonelistener,atthetimeFSOUND_3D_SetAttributesiscalled.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_Listener_GetAttributes,FSOUND_3D_Listener_SetAttributes,FSOUND_3D_Listener_SetCurrent,FSOUND_3D_SetAttributes,FSOUND_Update

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FSOUND_3D_SetDistanceFactor

SetsFMOD's3denginerelativedistancefactor,comparedto1.0meters.Itequatesto'howmanyunitspermeter'doesyourenginehave.

voidF_APIFSOUND_3D_SetDistanceFactor(F_FLOAT_APIfactor);

Parameters

scale 1.0=1meterunits.Ifyouareusingfeetthenscalewouldequal3.28.

ReturnValue

void

Remarks

Bydefaultthisvalueissetat1.0,ormeters.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_GetAttributes,FSOUND_3D_Listener_GetAttributes,FSOUND_3D_Listener_SetAttributes,FSOUND_3D_SetAttributes,FSOUND_3D_SetMinMaxDistance,FSOUND_3D_SetRolloffFactor,FSOUND_Sample_GetMinMaxDistance,FSOUND_Sample_SetMinMaxDistance

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FSOUND_3D_SetDopplerFactor

Setsthedopplershiftscalefactor.

voidF_APIFSOUND_3D_SetDopplerFactor(F_FLOAT_APIscale);

Parameters

scale Dopplershiftscale.DefaultvalueforFSOUNDis1.0f

ReturnValue

void

Remarks

Thisisageneralscalingfactorforhowmuchthepitchvariesduetodopplershifting.Increasingthevalueabove1.0exaggeratestheeffect,whereasloweringitreducestheeffect.0removestheeffectalltogether.FMOD'sspeedofsoundataDopplerFactorof1.0is340m/s.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_3D_Listener_GetAttributes,FSOUND_3D_Listener_SetAttributes,FSOUND_Update

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FSOUND_3D_SetRolloffFactor

Setstheglobalattenuationrollofffactor.Normallyvolumeforasamplewillscaleat1/distance.Thisgivesalogarithmicattenuationofvolumeasthesourcegetsfurtheraway(orcloser).Settingthisvaluemakesthesounddropofffasterorslower.Thehigherthevalue,thefastervolumewillfalloff.Thelowerthevalue,thesloweritwillfalloff.Forexamplearollofffactorof1willsimulatetherealworld,whereasavalueof2willmakesoundsattenuate2timesquicker.

voidF_APIFSOUND_3D_SetRolloffFactor(F_FLOAT_APIfactor);

Parameters

rolloff Therollofffactortosetforthissample.Validrangesare0to10.

ReturnValue

void

Remarks

---------A'distanceunit'isspecifiedbyFSOUND_3D_SetDistanceFactor.Bydefaultthisissettometerswhichisadistancescaleof1.0.SeeFSOUND_3D_SetDistanceFactorformoreonthis.---------Thedefaultrollofffactoris1.0.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_3D_Listener_SetAttributes,FSOUND_3D_SetAttributes,FSOUND_3D_SetDistanceFactor

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FSOUND_Stream_AddSyncPoint

Addsausersynchronizationcallbackpointintoastream.

DLL_APIFSOUND_SYNCPOINT*F_APIFSOUND_Stream_AddSyncPoint(FSOUND_STREAM*stream,unsignedintpcmoffset,constchar*name);

Parameters

stream Thestreamtoaddasyncpointto.pcmoffset OffsetinSAMPLES(notbytes).

name Thenameofthesyncpoint,whichwillbepassedintothesynccallbackwhenitistriggered.

ReturnValue

Onsuccess,asyncpointhandleisreturned.Onfailure,NULLisreturned.

Remarks

IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_DeleteSyncPoint,FSOUND_Stream_GetNumSyncPoints,FSOUND_Stream_GetSyncPoint,FSOUND_Stream_GetSyncPointInfo,FSOUND_Stream_SetSyncCallback

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FSOUND_Stream_Close

ShutsdownandreleasesanFSOUNDstream.

signedcharF_APIFSOUND_Stream_Close(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtobecloseddown.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.Theonlyexceptiontothisruleisforinternetstreams-thisfunctionwillsuccessfullycloseaninternetstreamthathasbeenopenedwithFSOUND_NONBLOCKINGbeforethatstreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_Create,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_PlayEx,

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FSOUND_Stream_Stop

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FSOUND_Stream_Create

Createsauserdefinablestreamfilereadyforplaying.Thestreamisservicedthroughacallback.

DLL_APIFSOUND_STREAM*F_APIFSOUND_Stream_Create(FSOUND_STREAMCALLBACKcallback,intlenbytes,unsignedintmode,intsamplerate,void*userdata);

Parameters

callback Apointertoauserdefinedstreamcallbackfunction.

lenbytes SizeofthedatainBYTESthecallbackwillrequiretobewrittentothebuffer.

mode Descriptionoftherawsampledatabeingopened.seeFSOUND_MODESforadescriptionofthesemodes.

samplerate Rateofplayback.Becarefulyoudontsetthesampleratetoohighsothatthestreamservicer(ietheharddisk)maynotkeepup.

userdata Userdatathatispassedbackintothestreamcallbackwhentriggered.

ReturnValue

Onsuccess,apointertoanopenedstreamisreturned.Onfailure,NULLisreturned.

Remarks

ThismethodonlysupportsSIGNEDRAWstreamstobewrittentothebuffersuppliedbythecallback.Theycanbe8or16bit,monoorstereo.'lenbytes'mayberoundeddowntothenearestsamplealignmentinbytes.Ieif

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youspecified1001bytesfora16bitstereosamplestream,lenwouldreturn1000inthecallback.(250samples*4bytespersample)PlayStation2IMPORTANT!:ifFSOUND_SendDataisNOTcalledfromthestreamcallbacktheIOPwillhangbecauseitiswaitingforthiscommandtobeexecutedbeforeitcanunlockitsbuffer.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_SendData,FSOUND_Stream_Close,FSOUND_Stream_Play,FSOUND_Stream_PlayEx,FSOUND_Stream_SetBufferSize,FSOUND_Stream_Stop,FSOUND_STREAMCALLBACK

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FSOUND_Stream_CreateDSP

AllowstheusertoaddacustomDSPunittoastream.

FSOUND_DSPUNIT*F_APIFSOUND_Stream_CreateDSP(FSOUND_STREAM*stream,FSOUND_DSPCALLBACKcallback,intpriority,void*userdata);

Parameters

stream ThestreampointertohaveaDSPattachedto.callbackAstandardFSOUND_DSPCALLBACKfunctioncallbackpointer.priority Thepriority,orpositionwithinthestreamsDSPchaintoplacetheunit.param AuserparameterthatgetspassedbackintotheDSPcallback.

ReturnValue

Onsuccess,ahandletotheFSOUND_DSPUNITisreturned.AllDSPfunctionsareperformableonthis.Onfailure,0isreturned.

Remarks

ThepriorityforastreamDSPunitisnotrelatedtotheprioritiesspecifiedinfmod.h.Theprioritiesareanythingfom0onwards,andALWAYScomeafterdataisread/decodedforthestream.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

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FSOUND_DSP_Create,FSOUND_DSPCALLBACK

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FSOUND_Stream_DeleteSyncPoint

Removesausersynchronizationcallbackpointfromastream.

DLL_APIsignedcharF_APIFSOUND_Stream_DeleteSyncPoint(FSOUND_SYNCPOINT*point);

Parameters

point Thesyncpointtoremove

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_AddSyncPoint,FSOUND_Stream_GetNumSyncPoints,FSOUND_Stream_GetSyncPoint,FSOUND_Stream_GetSyncPoints,FSOUND_Stream_SetSyncCallback

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FSOUND_Stream_FindTagField

Findatagfieldassociatedwithanopenstreambynameandtype.

signedcharF_APIFSOUND_Stream_FindTagField(FSOUND_STREAM*stream,inttype,constchar*name,void**value,int*length);

Parameters

stream Thestreamtogetthetagfieldfrom.type Thetypeofthetagfieldtoretrieve.SeeFSOUND_TAGFIELD_TYPE.name Thenameofthetagfieldtoretrieve.value Pointertoavariablethatwillreceiveapointertothetagfielddata.length Pointertoavariablethatwillreceivethelengthofthetagfielddata.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Stream_GetNumTagFields,FSOUND_Stream_GetTagField,FSOUND_TAGFIELD_TYPE

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FSOUND_Stream_GetLength

ReturnsthesizeofthestreaminBYTES.

intF_APIFSOUND_Stream_GetLength(FSOUND_STREAM*stream);

Parameters

streamApointertothestreamtohaveitslengthreturned.

ReturnValue

Onsuccess,thesizeofthestreaminBYTESisreturned.Onfailure,0isreturned.

Remarks

Positionfunctionsforstreamsworkinbytesnotsamples.-----ThisfunctionisnotsupportedforURLbasedstreamsovertheinternet.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_GetLengthMs,FSOUND_Stream_GetPosition,FSOUND_Stream_Open,FSOUND_Stream_SetPosition,FSOUND_Stream_SetTime

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FSOUND_Stream_GetLengthMs

ReturnsthesizeofthestreaminMILLISECONDS.

intF_APIFSOUND_Stream_GetLengthMs(FSOUND_STREAM*stream);

Parameters

streamApointertothestreamtohaveitstotaldurationreturned.

ReturnValue

Onsuccess,thesizeofthestreaminMILLISECONDSisreturned.Onfailure,0isreturned.

Remarks

FSOUND_MPEGACCURATEwillneedtobeusedwithmp3filesthatuseVBRencodingformoreaccuracy.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_GetLength,FSOUND_Stream_Open

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FSOUND_Stream_GetMode

Retrievesthemodeofthestream.

unsignedintF_APIFSOUND_Stream_GetMode(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtogetthemodefrom.

ReturnValue

Remarks

IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Stream_SetMode

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FSOUND_Stream_GetNumSubStreams

Returnsthenumberofsubstreamsinsideamulti-streamFSBbankfile.

intF_APIFSOUND_Stream_GetNumSubStreams(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtoquery.

ReturnValue

Onsuccess,thenumberofFSBsubstreamsisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_SetSubStream,FSOUND_Stream_SetSubStreamSentence

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FSOUND_Stream_GetNumSyncPoints

Returnsthenumberofsyncpointswithinastream.

DLL_APIintF_APIFSOUND_Stream_GetNumSyncPoints(FSOUND_STREAM*stream);

Parameters

stream Thestreamtorequestthenumberofsyncpointsfrom.

ReturnValue

Onsuccess,Thenumberofsyncpointsinastreamarereturned.Onfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_AddSyncPoint,FSOUND_Stream_DeleteSyncPoint,FSOUND_Stream_GetSyncPointInfo,FSOUND_Stream_SetSyncCallback

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FSOUND_Stream_GetNumTagFields

Getthenumberoftagfieldsassociatedwiththespecifiedstream.

signedcharF_APIFSOUND_Stream_GetNumTagFields(FSOUND_STREAM*stream,int*num);

Parameters

stream Thestreamtogetthenumberoftagfieldsfor.

num Pointertoavariablethatwillreceivethenubmeroftagfieldsassociatedwiththespecifiedstream.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Stream_FindTagField,FSOUND_Stream_GetTagField

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FSOUND_Stream_GetOpenState

IfastreamisopenedwithFSOUND_NONBLOCKING,thisfunctionreturnsthestateoftheopeningstream.

intF_APIFSOUND_Stream_GetOpenState(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtogettheopenstatefrom.

ReturnValue

0=streamisopenedandready.-1=streamhandlepassedinisinvalid.-2=streamisstillopeningorperformingaSetSubStreamcommand.-3=streamfailedtoopen.(filenotfound,outofmemoryorothererror).-4=connectingtoremotehost(internetstreamsonly)-5=streamisbufferingdata(internetstreamsonly)

Remarks

AblockingstreamwillreturnNULLfromFSOUND_Stream_Opensoareturnvalueof-3isredundantinthiscase.Ablockingstreamwillalwaysreturn0ifitisnotNULL.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_Open,FSOUND_Stream_SetSubStream,FSOUND_Stream_SetSubStreamSentence

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FSOUND_Stream_GetPosition

ReturnsthecurrentFILEpositionofthestreamofthestreaminBYTES.

unsignedintF_APIFSOUND_Stream_GetPosition(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtohaveitspositionreturned.

ReturnValue

Onsuccess,thecurrentstream'spositioninBYTESisreturned.Onfailure,0isreturned.

Remarks

Positionfunctionsforstreamsworkinbytesnotsamples.Positioninformationisalsobasedonthecurrentfileposition,nottheactualplayingposition,soifthestreamisonlyupdatedevery100ms,thenthepositionwillonlybeupdatedevery100ms.-----ThisfunctionisnotsupportedforURLbasedstreamsovertheinternetorCDDAstreams___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_GetLength,FSOUND_Stream_SetPosition,FSOUND_Stream_SetTime

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FSOUND_Stream_GetSample

ReturnstheFSOUND_SAMPLEdefinitionthatthestreamusesinternally.Youcanusethistogetavarietyofinformationlikethesongsname,defaultspeedandmore.

FSOUND_SAMPLE*F_APIFSOUND_Stream_GetSample(FSOUND_STREAM*stream);

Parameters

streamApointertothestreamtohaveitsinternalsamplepointerreturned.

ReturnValue

Onsuccess,ahandletotheFSOUND_SAMPLEdefinitionisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_Stream_GetSyncPoint

Obtainsasyncpointbyindex.Thisisusefulwhenyouhaventcreatedyourown,ieitcamefromawavfile.

DLL_APIFSOUND_SYNCPOINT*F_APIFSOUND_Stream_GetSyncPoint(FSOUND_STREAM*stream,intindex);

Parameters

stream Thestreamtorequestthesyncpointfrom.index Thesyncpointoffsetintothestream.

ReturnValue

Onsuccess,ahandletoasyncpointisreturned.Onfailure,NULLisreturned.

Remarks

Pointsareloadedinorderofoffset,sotheindexwillrepresentthesmallestpointtothelargest.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_AddSyncPoint,FSOUND_Stream_DeleteSyncPoint,FSOUND_Stream_GetSyncPointInfo,FSOUND_Stream_SetSyncCallback

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FSOUND_Stream_GetSyncPointInfo

Retrievesthenameandpcmoffsetinsamplesforaspecifiedsyncpoint.

char*F_APIFSOUND_Stream_GetSyncPointInfo(FSOUND_SYNCPOINT*point,unsignedint*pcmoffset);

Parameters

point Thehandletothesyncpointtoretrieveinformationfrom.

pcmoffset ApointertoanintegerthatwillreceivethesyncpointoffsetinpcmSAMPLES.AvalueofNULLwillbeignored.

ReturnValue

Onsuccess,thenameofthesyncpointisreturnedasastring.Onfailure,NULLisreturned.

Remarks

ConvertsamplestotimebydividingthePCMvaluebythedefaultsamplerate.Thiswouldgiveyouthevalueinseconds.Multiplyby1000togetmilliseconds.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_AddSyncPoint,FSOUND_Stream_GetNumSyncPoints,FSOUND_Stream_GetSyncPoint,FSOUND_Stream_SetSyncCallback

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FSOUND_Stream_GetTagField

Getatagfieldassociatedwithanopenstream.

signedcharF_APIFSOUND_Stream_GetTagField(FSOUND_STREAM*stream,intnum,int*type,char**name,void**value,int*length);

Parameters

stream Thestreamtogetthetagfieldfrom.num Thenumberofthetagfieldtoretrieve.

type Pointertoavariablethatwillreceivethetypeofthetagfieldthatwasretrieved.SeeFSOUND_TAGFIELD_TYPE.

name Pointertoavariablethatwillreceivethenameofthetagfieldasanull-terminatedASCIIstring.

value Pointertoavariablethatwillreceiveapointertothetagfielddata.length Pointertoavariablethatwillreceivethelengthofthetagfielddata.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Donotattempttomodifyorfreeanypointersreturnedbythisfunction.Ifthisfunctionreturnssuccessfully,"value"willcontainapointertoapieceoftag-field-specificdata-donotassumeitwillalwayspointtoanull-terminatedASCIIstring.___________________

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Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Stream_FindTagField,FSOUND_Stream_GetNumTagFields,FSOUND_TAGFIELD_TYPE

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FSOUND_Stream_GetTime

Returnsthecurrenttimeoffsetinstreaminmilliseconds.

intF_APIFSOUND_Stream_GetTime(FSOUND_STREAM*stream);

Parameters

stream Pointertothestreamtogetthecurrentlyplayingtimeoffset.

ReturnValue

Onsuccess,thecurrentstream'spositioninmillisecondsisreturned.Onfailure,0isreturned.

Remarks

FSOUND_MPEGACCURATEwillneedtobeusedwithmp3filesthatuseVBRencodingformoreaccuracy.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_SetTime

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FSOUND_Stream_Net_GetBufferProperties

Getsbuffersizeandthresholdsthatwillbeusedwhenopeningnewinternetstreams.

signedcharF_APIFSOUND_Stream_Net_GetBufferProperties(int*buffersize,int*prebuffer_percent,int*rebuffer_percent);

Parameters

buffersize Pointertosizeinbytesofthestreamingbuffer.

prebuffer_percent Pointertohowmuchtoprebufferwhenastreamisfirstopened.Valuesareexpressedasapercentagefrom1to99.

rebuffer_percentPointertohowmuchtorebufferafterastreamhassufferedabufferunderrun.Valuesareexpressedasapercentagefrom1to99.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thisfunctionreturnsthevaluesthatwillbeusedforsubsequentinternetstreamopens.Internetstreamsthatalreadyexistmayhavedifferentvalues.AnyoftheparameterscanbeNULL,inwhichcase,theywillbeignored.___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Net_GetLastServerStatus,

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FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_Net_GetLastServerStatus

ThisfunctionreturnsapointertothelastHTTPstatuslinethatwasreceivedwhenconnectingtoaninternetstream.

char*F_APIFSOUND_Stream_Net_GetLastServerStatus();

ReturnValue

PointertothelastHTTPstatusline(null-terminatedASCIIstring)thatwasreceived.

Remarks

Theresultofthisfunctionshouldbeusedforinformationalpurposesonly.ThisfunctionprovidesnofacilitytodiscoverwhichinternetstreamthelastHTTPstatuspertainstowhentherearemultipleinternetstreamsopen.___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_Net_GetStatus

Getvariousstatusinformationforaninternetstream.

signedcharF_APIFSOUND_Stream_Net_GetStatus(FSOUND_STREAM*stream,int*status,int*bufferused,int*bitrate,unsignedint*flags);

Parameters

stream Thestreamtogetstatusinformationon.

status Pointertoavariablethatwillreceiveastatusvalue.SeeFSOUND_STREAM_NET_STATUS.

bufferused Pointertoavariablethatwillreceivethepercentageofthereadbufferthatiscurrentlyinuse.

bitrate Pointertoavariablethatwillreceivethecurrentbitrateofthestream.

flags Pointertoavariablethatwillreceiveaflagsfielddescribingprotocolandformatinformation.SeeFSOUND_STATUS_FLAGS.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

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FSOUND_STATUS_FLAGS,FSOUND_Stream_Close,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_STREAM_NET_STATUS,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_Net_SetBufferProperties

Setsbuffersizeandthresholdstousewhenopeningnewinternetstreams.

signedcharF_APIFSOUND_Stream_Net_SetBufferProperties(intbuffersize,intprebuffer_percent,intrebuffer_percent);

Parameters

buffersize Sizeinbytesofthestreamingbuffer.Makeitbiggertoavoidbufferunderruns.(Default=64000)

prebuffer_percentHowmuchtoprebufferwhenastreamisfirstopened.Valuesareexpressedasapercentagefrom1to99.(Default=95)

rebuffer_percentHowmuchtorebufferafterastreamhassufferedabufferunderrun.Valuesareexpressedasapercentagefrom1to99.(Default=95)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

CallthisfunctionbeforeFSOUND_Stream_Open.Thisfunctionhasnoeffectoninternetstreamsthatarealreadyopen.___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus

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,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_Net_SetMetadataCallback

Setametadatacallbackforaninternetstream.

signedcharF_APIFSOUND_Stream_Net_SetMetadataCallback(FSOUND_STREAM*stream,FSOUND_METADATACALLBACKcallback,void*userdata);

Parameters

stream Thestreamtosetthemetadatacallbackfor.callback Pointertothemetadatacallbackfunctiontoattachtothisstream.

userdata User-definedvaluethatwillbepassedtothesuppliedmetadatacallbackfunctionintheuserdataparameter.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thesuppliedmetadatacallbackfunctionwillbecalledeachtimethespecifiedinternetstreamreceivesachunkofmetadata.Donotdoanytime-consumingprocessinginametadatacallbackfunctionornetworksubsystemperformancemaydegrade.Donotattempttomodifyorfreeanymemorypassedtoametadatacallbackfunction.___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_METADATACALLBACK,FSOUND_Stream_Close,

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FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_Net_SetProxy

Setaproxyservertouseforallsubsequentinternetconnections.

signedcharF_APIFSOUND_Stream_Net_SetProxy(constchar*proxy);

Parameters

proxy

Thenameofaproxyserverinhost:portformate.g.www.fmod.org:8888(defaultstoport80ifnoportisspecified).Basicauthenticationissupported.Touseit,thisparametermustbeinuser:password@host:portformate.g.bob:[email protected]:8888SetthisparametertoNULLifnoproxyisrequired.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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[APIfunction]

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FSOUND_Stream_Open

Opensanaudiofile/url/cdreadyforstreaming.Thisopensthefileinpreparationforplaybackinreal-time,withoutneedingtodecodethewholefileintomemoryfirst.

FSOUND_STREAM*F_APIFSOUND_Stream_Open(constchar*name_or_data,unsignedintmode,intoffset,intlength);

Parameters

name_or_data Nameofthefiletoopen,orpointertodataifFSOUND_LOADMEMORYisused.

mode

Simpledescriptionofhowtoplaythefile.ForallformatsexceptrawPCM,FSOUND_LOOP*,FSOUND_HW3D,FSOUND_HW2D,FSOUND_2D,FSOUND_LOADMEMORY,FSOUND_LOADRAW,FSOUND_MPEGACCURATE,FSOUND_NONBLOCKINGflagsaretheonlyonessupported.

offsetOptional.0bydefault.If>0,thisvalueisusedtospecifyanoffsetinafile,sofmodwillseekbeforeopening.lengthmustalsobespecifiedifthisvalueisused.

length

Optional.0bydefault.If>0,thisvalueisusedtospecifythelengthofamemoryblockwhenusingFSOUND_LOADMEMORY,oritisthelengthofafileorfilesegmentiftheoffsetparameterisused.OnPlayStation2thismustbe16bytealignedformemoryloading.

ReturnValue

Onsuccess,apointertoanopenedstreamisreturned.Onfailure,NULLisreturned.

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Remarks

WAVsupportsupportswindowscodeccompressedWAVfiles.--------------FSOUND_MPEGACCURATEistobeusedcautiously.Toopenafilewiththismodeturnedon,ithastoscanthewholeMP3first.Thiscantakeseveralsecondsifthefileisbig,ortheharddisk/cpuisslow.Awaytospeedupthisprocesswouldbetoloadthecompressedmp3intomemoryfirst,andusetheFSOUND_LOADMEMORYflagwiththisfunction.--------------NOTE:Internetstreamlimitations-URLsmuststartwith"http://".-TheonlysupportedformatsforHTTPstreamsareMP3(musthave.mp3extension)andOggVorbis(musthave.oggextension).--------------FSBstreamingisnotsupportediftheformatfromFSBankis'Retainoriginalformat'.OnPCplatforms,onlyPCMandADPCMFSBfilesareallowed.--------------Note,onPlayStation2youcannotuseFSOUND_LOADMEMORY,youmayuseFSOUND_LOADMEMORYIOPthough.--------------WhenopeningwiththeFSOUND_NONBLOCKINGflag,thisfunctionalwayssucceedsatthepointofbeingcalled.Itwillalwaysreturnavalidchannelhandle,eventhoughthefilemightfailtoopen.TodetermineanyerrorinnonblockingmodeuseFSOUND_Stream_GetOpenState.--------------NOTE:CDDAStreaming(Win32only!)ToopenaCDforCDDAstreaming,specifythedriveletterofaCDdrivee.g.FSOUND_Stream_Open("d:",0,0,0);FSOUND_Stream_Openwillcreateastreamwithmultiplesubstreams,oneforeachCDtrack.UseFSOUND_Stream_SetSubStreamtoselectwhichCDtracktoplay.AnumberofoptionscanbepassedtoFSOUND_Stream_Openalongwiththedriveletter.Theyare:*?e.g.FSOUND_Stream_Open("d:*?",0,0,0);Thisoptionwillcauseatagfieldcalled"CD_DEVICE_INFO"tobeattachedtothestream.ThistagfieldcontainsinformationonthespecifiedCDdevice.*!e.g.FSOUND_Stream_Open("d:*!",0,0,0);Thisoptionwillcausethe

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streamtobeopenedin"quickopen"mode.Whenastreamisopenedinthismode,callstoFSOUND_Stream_SetSubStreamwillreturnimmediatelymakingitquicktoselecteachsubstreaminturnandgetthelengthofeachCDtrack.Notethatastreaminquickopenmodecannotbeplayed!Usequickopenmodetogettracklengthsandthenre-openthestreamwithoutquickopenmodetoactuallyplayit.*je.g.FSOUND_Stream_Open("d:*j",0,0,0);ThisoptionturnsjittercorrectionOFF.*ae.g.FSOUND_Stream_Open("d:*a",0,0,0);ThisoptionwillforceFMODtouseASPItoaccessthespecifiedCDdriveasopposedtoNTSCSI.ItshouldgenerallyonlybeusedasalastresortifFMODisunabletoaccessdrivesthatareknowntobeworkingwithotherprograms.Optionscanbecombinedlikeso:FSOUND_Stream_Open("d:*?!j",0,0,0);IfanonblockingCDDAstreamfailstoopen,atagfieldcalled"CD_ERROR"willbeattachedtothestream.Thistagfieldcontainsatextualdescriptionofwhythestreamfailedtoopen.NOTE:FMODwillalwaystrytousenativeNTSCSIsupporttocommunicatewithCDdevicesbeforetryingtouseASPI,unlessthe"*a"optionisspecified,inwhichcaseFMODwillonlytrytouseASPI.Unlikeinpre-3.73versions,FMODcannowaccessallCDdriveswhenusingASPI.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Stream_Close,FSOUND_Stream_GetLength,FSOUND_Stream_GetLengthMs,FSOUND_Stream_GetOpenState,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetInfo,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_OpenFromHandle,FSOUND_Stream_Play,FSOUND_Stream_PlayEx,FSOUND_Stream_SetBufferSize,FSOUND_Stream_SetSubStream,FSOUND_Stream_Stop

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[APIfunction]

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FSOUND_Stream_Play

Startsapre-openedstreamplaying.

intF_APIFSOUND_Stream_Play(intchannel,FSOUND_STREAM*stream);

Parameters

channel

0+Thechannelindexinthechannelpool.ThismustnotexceedthemaximumnumberofchannelsallocatedwithFSOUND_InitFSOUND_FREEChoosesafreechanneltoplayin.Ifallchannelsareusedthenitselectsachannelwithasampleplayingthathasalowerprioritythanthesampletobeplayed.

stream Pointertothealreadyopenedstreamtobeplayed.

ReturnValue

Onsuccess,thechannelhandlethestreamisplayinginisreturned.Onfailure,-1isreturned.

Remarks

Whenastreamstartstoplay,itinheritsaspecialhighpriority(256).Itcannotberejectedbyothersoundeffectchannelsinthenormalfashionastheusercanneversetapriorityabove255normally.--------------IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.--------------FSBstreamingisnotsupportediftheformatfromFSBankis'Retainoriginalformat'.OnPCplatforms,onlyPCMandADPCMFSBfilesareallowed.

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--------------FSOUND_STEREOPANisrecommendedforstereostreamsifyoucallFSOUND_SetPan.Thisputstheleftandrightchanneltofullvolume.Otherwiseanormalpanwillgivehalfvolumeforleftandright.SeeFSOUND_SetPanformoreinformationonthis.--------------Youcanusenormalchannelbasedcommands(suchasFSOUND_SetVolumeetc)onthereturnhandle,asitisachannelhandle.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetNumSubChannels,FSOUND_GetSubChannel,FSOUND_Init,FSOUND_SetPan,FSOUND_SetVolume,FSOUND_Stream_Close,FSOUND_Stream_Create,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_PlayEx,FSOUND_Stream_SetEndCallback,FSOUND_Stream_SetLoopCount,FSOUND_Stream_SetSubStream,FSOUND_Stream_SetSubStreamSentence,FSOUND_Stream_SetSyncCallback,FSOUND_Stream_Stop

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FSOUND_Stream_PlayEx

ExtendedfeaturedversionofFSOUND_Stream_Play.Addedfunctionalityincludestheabilitytostartthestreampaused.Thisallowsattributesofastreamchanneltobesetfreelybeforethestreamactuallystartsplaying,untilFSOUND_SetPaused(FALSE)isused.AlsoaddedistheabilitytoassociatethestreamchanneltoaspecifiedDSPunit.Thisallowstheuserto'group'channelsintoseperateDSPunits,whichallowseffectstobeinsertedbetweenthese'groups',andallowvariousthingslikehavingonegroupaffectedbyreverb(wetmix)andanothergroupofchannelsunaffected(dry).ThisisusefultoseperatethingslikemusicfrombeingaffectedbyDSPeffects,whileothersoundeffectsare.

intF_APIFSOUND_Stream_PlayEx(intchannel,FSOUND_STREAM*stream,FSOUND_DSPUNIT*dspunit,signedcharpaused);

Parameters

channel

0+Theabsolutechannelnumberinthechannelpool.Remembersoftwarechannelscomefirst,followedbyhardwarechannels.Youcannotplayasoftwaresampleonahardwarechannelandviceversa.FSOUND_FREEChoosesafreechanneltoplayin.IfallchannelsareusedthenitselectsachannelwithasampleplayingthathasanEQUALorLOWERprioritythanthesampletobeplayed.

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stream Pointertothealreadyopenedstreamtobeplayed.dspunit Pointertoadspunittoattachthechannelto.

paused Startthestreampausedornot.Pausingthestreamchannelallowsattributestobesetbeforeitisunpaused.

ReturnValue

Onsuccess,achannelhandlethestreamisplayinginisreturned.Onfailure,-1isreturned.

Remarks

Whenastreamstartstoplay,itinheritsaspecialhighpriority(256).Itcannotberejectedbyothersoundeffectchannelsinthenormalfashionastheusercanneversetapriorityabove255normally.--------FSOUND_STEREOPANisrecommendedforstereostreamsifyoucallFSOUND_SetPan.Thisputstheleftandrightchanneltofullvolume.Otherwiseanormalpanwillgivehalfvolumeforleftandright.SeeFSOUND_SetPanformoreinformationonthis.--------Youcanusenormalchannelbasedcommands(suchasFSOUND_SetVolumeetc)onthereturnhandle,asitisachannelhandle.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetNumSubChannels,FSOUND_GetSubChannel,FSOUND_SetPan,FSOUND_SetPaused,FSOUND_SetVolume,FSOUND_Stream_Close,FSOUND_Stream_Create,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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FSOUND_Stream_SetBufferSize

SetstheinternalfilebuffersizeforaudiostreamingofdatafortheNEXTstreamopenedwithFSOUND_Stream_Open.Largervalueswillconsumemorememory(seeremarks),whereassmallervaluesmaybeaffectedbylargedelaysindiskaccess,especiallyfromCDROM.

signedcharF_APIFSOUND_Stream_SetBufferSize(intms);

Parameters

msTimeinmillisecondsbetweenstreamupdates.FMODtriestoaccessthediskanddecompressdataeveryperiodspecified.Valueslessthan50resultinanerror.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thedefaultsettingis400ms.Tocalculatememoryusageforastreambuffer,itisasimplematterofcalculatingsizebytes=streambuffersize*samplerate/1000*(bitdepth/8)*numchannels*2,wherenumchannelsis1formono,or2forstereofiles.Itismultipliedby2becauseFSOUNDstreambuffersaredoublebuffers.Notethisfunctiondoesnotaffectusercreatedstreams,asthebuffersizeisspecifiedinFSOUND_Stream_Create.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_SetDiskBusy,FSOUND_Stream_Create,FSOUND_Stream_Open

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FSOUND_Stream_SetEndCallback

Setsacallbackfunctionforwhenastreamhasended.

signedcharF_APIFSOUND_Stream_SetEndCallback(FSOUND_STREAM*stream,FSOUND_STREAMCALLBACKcallback,void*userdata);

Parameters

stream Pointertothestreamtocallbackonwhenitisfinished.callback Functiontobecalledwhenstreamends.userdata datathatispassedintothecallbackattheendofthestream.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Onlycallsbackwhenastreamstops.(notwhenaloopingstreamreachesitsendpoint)NoteitusesaFSOUND_STREAMCALLBACKfunctioncallback.Thisisnormallyforuserstreamsbutforthesakeofre-usabilitythisprototypeisused.'buff'and'length'areNULLand0inthiscasewhenthecallbackoccurs.ThereturnvaluecanbeTRUEorFALSEitisignored.-----------IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_MODES,FSOUND_Stream_Play,FSOUND_STREAMCALLBACK

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FSOUND_Stream_SetLoopCount

Setsthestreamtoloopthenumberoftimesspecifiedbytheuser.Ifnotcalleditloopsforever.

signedcharF_APIFSOUND_Stream_SetLoopCount(FSOUND_STREAM*stream,intcount);

Parameters

stream Pointertothestreamtosetloopcounton.

count Numberoftimestoloop.0wouldbesimilartohavingFSOUND_LOOP_OFFset.<0isinfinity.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thisspecifieshowmanyloops,nothowmanytimestoplaythesoundback.Thereforewhenyouspecify0,youwillhearthesoundonce,ifyouspecify1,youwillhearthesoundtwice,andsoon.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Stream_Play

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FSOUND_Stream_SetLoopPoints

Setsthelooppointsforastream.

DLL_APIsignedcharF_APIFSOUND_Stream_SetLoopPoints(FSOUND_STREAM*stream,unsignedintloopstart,unsignedintloopend);

Parameters

stream Thestreamtosetthelooppointson.loopstart Thestartoftheloop,specifiedinPCMSAMPLES.loopend Theendoftheloop,specifiedinPCMSAMPLES.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Forstreams,settinglooppointsisreasonablyaccuratebutshouldnotbeassumedtobeperfectlysampleaccurateinallcases.Itdependsonthecompressionformatinsomecasesasseekpositionsneedtoberoundedtothenearestcompressionblockoffset.FSOUND_MPEGACCURATEwillneedtobeusedwithmp3filesthatuseVBRencodingformoreaccuracy.Youcannotcallthisfunctionwilethestreamisplaying,ithastobestopped.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FSOUND_Stream_SetMode

Setastreamsmode.

signedcharF_APIFSOUND_Stream_SetMode(FSOUND_STREAM*stream,unsignedintmode);

Parameters

stream Pointertothestreamtohavethemodeset.mode ThemodebitstosetfromFSOUND_MODES.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.Onlythefollowingmodesareaccepted,otherswillbefilteredout.FSOUND_LOOP_BIDI,FSOUND_LOOP_NORMAL,FSOUND_LOOP_OFF,FSOUND_2D.FSOUND_LOOP_BIDIistreatedasFSOUND_LOOP_NORMAL.FSOUND_2Disacceptedonlyifthesoundisnothardware.OnPlaystation2,XBoxandGameCube,FSOUND_HW2DandFSOUND_HW3Daresupported,soyoucanchangebetweenthematruntime.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_MODES,FSOUND_Stream_GetMode

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FSOUND_Stream_SetPosition

Setsthecurrentstream'sFILEpositioninBYTES.

signedcharF_APIFSOUND_Stream_SetPosition(FSOUND_STREAM*stream,unsignedintposition);

Parameters

stream Pointertothestreamtohaveitspositionset.

position Offsetinbytesfromstartofactualsounddata(notincludinganyheader)

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

PositionfunctionsforstreamstalkinbytesandNOTsamples.Thereasonfornottakingtheheaderintoaccountispeopleusuallywanttoknowtheoffsettoseektorelativetothestartoftheirdata(ieastheyseeitinsoundforgeorwhatever),notfromoffset0whichisalmostmeaninglessifyoudontknowtheformat.--------------IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

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FSOUND_Stream_GetLength,FSOUND_Stream_GetPosition,FSOUND_Stream_SetTime

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FSOUND_Stream_SetSubStream

Seeksastreamtothesubstreaminsideamulti-streamFSBbankfile,specifiedbyitsindex.

signedcharF_APIFSOUND_Stream_SetSubStream(FSOUND_STREAM*stream,intindex);

Parameters

streamHandletothestreamtohaveitspositionset.index TheindexofthestreamwithintheFSBfile.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Astreamwillstopifthisfunctioniscalled,asitneedstoseekandflushthebuffer.IndiciesforthisfunctionaregeneratedasuserfriendlyconstantswhencompilingtheFSBbank,andareavailableintherelevantgeneratedheaderfile.--------------IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillALWAYSsucceed,butputsthestreambackintoanon-readystate.Youthenhavetopollaftercallingthistomakesurethestreamisready.YoucaneitherdothisbycallingFSOUND_Stream_Playrepeatedly/onceaframeuntilitissucceeds,orFSOUND_Stream_GetOpenState.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_Stream_GetNumSubStreams,FSOUND_Stream_GetOpenState,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_SetSubStreamSentence

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FSOUND_Stream_SetSubStreamSentence

Thisfunctionallowstheusertodescribetheplaybackorderofalistofsubstreams.Thesubstreamswillbeplayedbackinorderseamlessly.

signedcharF_APIFSOUND_Stream_SetSubStreamSentence(FSOUND_STREAM*stream,constint*sentencelist,intnumitems);

Parameters

stream Pointertothestreamtohaveitspositionreturned.

sentencelist Thisisapointertoanarrayof32bitintegers,describingalistofsubstreamindiciestoplayback.numitems Thenumberofentriesinthesentencelist.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThisfeatureonlyworkswithFSBfilesthathavemultiplestreamsstoredwithinit.Toremoveanysentence,simplycallthisfunctionwithNULLand0.FMODcopiesthelistfromthesuppliedpointer.Oncethepointerisused,thecallercandiscardtheoriginalarray.Thisfunctionwillfailifthestreamisplaying.Thestreammustbestoppedforittowork.------------IfthestreamisopenedwithFSOUND_NONBLOCKING,andthestreamisnotready(itisstillopening),thenthisfunctionwillreturnFALSE.Whenitisready,itwillreturnTRUE,butafterthiscallthestreamisputback

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intoanon-readystate,becauseitisasynchronouslyseekingagain.Youthenhavetopollaftercallingthistomakesurethestreamisready.YoucaneitherdothisbycallingFSOUND_Stream_Playrepeatedly/onceaframeuntilitissucceeds,orFSOUND_Stream_GetOpenState.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_GetNumSubStreams,FSOUND_Stream_GetOpenState,FSOUND_Stream_Play,FSOUND_Stream_SetSubStream

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FSOUND_Stream_SetSyncCallback

SetsacallbackfunctionforwhenastreampassesoveraWAVtag/marker.ThesearemarkersthatasoundeditingprogramsuchasSoundForgecandropintotheactualwavedata.FMODwilltriggercallbackswiththesemarkerswhenthestreamplays,andpassinthestringthroughthecallbackthatthemarkercontains.

signedcharF_APIFSOUND_Stream_SetSyncCallback(FSOUND_STREAM*stream,FSOUND_STREAMCALLBACKcallback,void*userdata);

Parameters

stream Pointertothestreamtocallbackwhenasyncpointisreached.callback Functiontocallwhensyncpointisreached.userdata userdatathatispassedintothecallback.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

NoteitusesaFSOUND_STREAMCALLBACKfunctioncallback.Thisisnormallyforuserstreamsbutforthesakeofre-usabilitythisprototypeisused.'buff'isanullterminatedstringprovidedbythemarker.'len'istheoffsetinsamplesthatthemarkerwassetat.ThereturnvaluecanbeTRUEorFALSE,itisignored.-----------NoteyoucansaveaWAVoutusinganMP3wavcodec(andthenjustrename

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theWAVtoMP3ifyoulike)togetsyncmarkersupportforcompressedMP3files.FMODwillpickuponthisandreadthemarkersout.--------------IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_MODES,FSOUND_Stream_AddSyncPoint,FSOUND_Stream_DeleteSyncPoint,FSOUND_Stream_GetNumSyncPoints,FSOUND_Stream_GetSyncPoint,FSOUND_Stream_GetSyncPointInfo,FSOUND_Stream_Play,FSOUND_STREAMCALLBACK

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FSOUND_Stream_SetTime

Setsthecurrentstream'sFILEpositioninMILLISECONDS.

signedcharF_APIFSOUND_Stream_SetTime(FSOUND_STREAM*stream,intms);

Parameters

stream Pointertothestreamtohaveitspositionset.ms Timeinmillisecondstoseekto.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.FSOUND_MPEGACCURATEwillneedtobeusedwithmp3filesthatuseVBRencodingformoreaccuracy.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_GetLength,FSOUND_Stream_GetPosition,FSOUND_Stream_GetTime,FSOUND_Stream_SetPosition

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FSOUND_Stream_Stop

Stopsastreamfromplaying.

signedcharF_APIFSOUND_Stream_Stop(FSOUND_STREAM*stream);

Parameters

stream Pointertoastreamtostop.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thestreamisstillpreparedandsittinginmemoryreadytogo.UseFSOUND_Stream_Closeonthestreamtocompletelyremoveit.IfthestreamhasbeenopenedwithFSOUND_NONBLOCKING,thisfunctionwillnotsucceeduntilthestreamisready.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Create,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Net_SetTimeout,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_PlayEx

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FSOUND_CD_GetNumTracks

ReturnsthenumberoftracksonthecurrentlyinsertedCD.

intF_APIFSOUND_CD_GetNumTracks(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Onsuccess,thenumberofCDtracksonthecurrentlyinsertedisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux

SeeAlso

FSOUND_CD_GetTrack

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FSOUND_CD_GetPaused

GetsthepausestatusofthecurrentCDaudiotrack.

signedcharF_APIFSOUND_CD_GetPaused(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Ifthetrackiscurrentlypaused,TRUEisreturned.Ifthetrackiscurrentlynotpaused,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

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FSOUND_CD_GetTrack

ReturnsthecurrentlyplayingCDtracknumber.

intF_APIFSOUND_CD_GetTrack(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Onsuccess,theCDtracknumbercurrentlyplayingisreturned.(startsfrom1)Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_GetNumTracks

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FSOUND_CD_GetTrackLength

GetsthetracklengthofaCD.

intF_APIFSOUND_CD_GetTrackLength(chardrive,inttrack);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.track TheCDtracknumbertoquerythelengthof.(startsfrom1)

ReturnValue

Onsuccess,thelengthofthecurrenttrackinmillisecondsisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_GetTrackTime,FSOUND_CD_SetTrackTime

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FSOUND_CD_GetTrackTime

ReturnsthecurrenttracktimeplayingonaCD.

intF_APIFSOUND_CD_GetTrackTime(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Onsuccess,thepositionofthecurrentplayingtrackinmillisecondsisreturned.Onfailure,0isreturned.

Remarks

ThisiseasilyoneoftheslowestfunctionsintheFMODAPI.Pleaseuseitsparingly.Itseemslikeitshouldnttakelong,butbecauseofwindowsMCIAPIitdoes,andnotjustalittlebitoftime,ittakesaLOT.ItseemstopolltheCDdriverandcausealargedelayuponcompletionofthecommand.Differentalgorithmswereusedtotryandemulatethisfunctionsuchassimplyusingatimer,butthiswasveryinaccurate,especiallywhenpausing/unpausingalot.___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_GetTrackLength,FSOUND_CD_SetTrackTime

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FSOUND_CD_GetVolume

ReturnsthevolumeoftheplayingCDaudio.

intF_APIFSOUND_CD_GetVolume(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Onsuccess,avaluebetween0and255isreturned,0beingthelowestvolumeand255beingthehighest.Onfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_Play,FSOUND_CD_SetVolume,FSOUND_Close

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FSOUND_CD_OpenTray

Opens/ClosestheCDtray.

signedcharF_APIFSOUND_CD_OpenTray(chardrive,signedcharopen);

Parameters

drive ThedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

open Ifopenissetto1,theCDtraywillbeopened.Ifopenissetto0,theCDtraywillbeclosed.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux

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FSOUND_CD_Play

PlaysaCDAudiotrack.

signedcharF_APIFSOUND_CD_Play(chardrive,inttrack);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.track theCDtracknumbertoplay.Thefirsttrackstartsat1.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

SeeFSOUND_CD_SetPlayModeforinformationonhowtocontrolplaybackofaCDtrack.FSOUND'sCDPlaybacksystem,isanonintrusive,nonpollingsystem.Thismaynotmeanmuchtoalotofpeople,butapollingplayer(takethewindowsdefaultCDplayer)willconsistantlypolltheCDdevicetoupdateitsstatus,whichcausesotherapplicationstojerk,orpauseconsistantly.Thiswouldbeinexcusableinagame,tohavethegamehaltorjerkeverysecondtofewsecondsorso.FSOUNDusestimingandpredictiontolooptracksandupdatethestatusoftheCD,andnevertouchestheCDdeviceduringplayback,forTRUE0puusage.___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMonly)

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SeeAlso

FSOUND_CD_GetVolume,FSOUND_CD_SetPlayMode,FSOUND_CD_SetVolume,FSOUND_CD_Stop

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FSOUND_CD_SetPaused

SetsthepausestatusofthecurrentlyplayingCDaudiotrack.

signedcharF_APIFSOUND_CD_SetPaused(chardrive,signedcharpaused);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

paused TRUEtopausetrack,FALSEtounpausetrack.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

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FSOUND_CD_SetPlayMode

SetstheplaybackmodeoftheCD.

voidF_APIFSOUND_CD_SetPlayMode(chardrive,signedcharmode);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

mode SeeFSOUND_CDPLAYMODESforalistofvalidparameterstosendtothisfunction.

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_Play,FSOUND_CDPLAYMODES

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FSOUND_CD_SetTrackTime

Performsaseekwithinatrackspecifiedbymilliseconds.

signedcharF_APIFSOUND_CD_SetTrackTime(chardrive,unsignedintms);

Parameters

drive ThedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.ms Timetoseekintothecurrenttrackinmilliseconds.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thisfunctionwillstartthetrackifitisnotplaying.___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_GetTrackLength,FSOUND_CD_GetTrackTime

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FSOUND_CD_SetVolume

SetsthevolumeoftheplayingCDaudio.

signedcharF_APIFSOUND_CD_SetVolume(chardrive,intvolume);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

volumeAnintegervaluefrom0-255.0beingthelowestvolume,255beingthehighest(full).

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_GetVolume,FSOUND_CD_Play,FSOUND_Close

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FSOUND_CD_Stop

StopsthecurrentlyplayingCDaudiotrack.

signedcharF_APIFSOUND_CD_Stop(chardrive);

Parameters

drive thedriveIDtouse.0isthedefaultCDdrive.UsingDorEinsinglequoteswouldbeD:orE:forexample.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Linux,Macintosh(OSXCFMOnly)

SeeAlso

FSOUND_CD_Play

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FSOUND_DSP_ClearMixBuffer

Clearsthemixbuffer,especiallyhandyifyouaredoingalargefileoperationwhichhaltsthesystem.Youmighttryandstopallthesounds,butifyoudoyourfileoperationstraightafterthis,itwillnothaveachancetoflushthemixbuffernormally,sothisfunctioniscalled.Itstopstheeffectofstutteringloopingsoundwhileyourfileoperationhappens.

voidF_APIFSOUND_DSP_ClearMixBuffer();

ReturnValue

Remarks

Thebestwaytodoitislikethis.TurnoffthesfxandmusicDSPunits,clearthemixbuffer,thenwhentheoperationthathaltsthemachineisdone,justre-enablethesfxandmusicDSPunits.Disablingtheseunitsstopsthetimertryingtoget1or2moremixesinduringthefileoperation,whichwillcausemorestuttering.ie.FSOUND_DSP_SetActive(FSOUND_DSP_GetSFXUnit(),FALSE);FSOUND_DSP_SetActive(FSOUND_DSP_GetMusicUnit(),FALSE);FSOUND_DSP_ClearMixBuffer();////machinghaltingoperationhere//FSOUND_DSP_SetActive(FSOUND_DSP_GetSFXUnit(),TRUE);FSOUND_DSP_SetActive(FSOUND_DSP_GetMusicUnit(),TRUE);___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FSOUND_DSP_ClearMixBuffer,FSOUND_DSP_GetMusicUnit,FSOUND_DSP_GetSFXUnit,FSOUND_DSP_SetActive

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FSOUND_DSP_Create

CreatesaDSPunit,andplacesitintheDSPchainpositionspecifiedbythepriorityparameter.ReadtheremarkssectioncarefullyforissuesregardingDSPunits.DSPunitsarefreedwithFSOUND_DSP_Free.

FSOUND_DSPUNIT*F_APIFSOUND_DSP_Create(FSOUND_DSPCALLBACKcallback,intpriority,void*userdata);

Parameters

callback

ThisisapointertoyourDSPUnitcallback,oftypeFSOUND_DSPCALLBACK.Theprototypeforacallbackisdeclaredinthefollowingfashion.Callbacksmustreturnapointertothebufferyouworkon,sothatthenextdspunitcanworkonit.Hereisthesimplestcase:void*callback(void*originalbuffer,void*newbuffer,intlength,void*userdata){//originalbuffer=fsoundsoriginalmixbuffer.//newbuffer=thebufferpassedfromthepreviousDSPunit.//length=lengthinsamplesatthismixtime.//param=userparameterpassedthroughinFSOUND_DSP_Create.////modifythebufferinsomefashionreturnnewbuffer;}SeethedefinitionofFSOUND_DSPCALLBACKformore.

priority

Orderintheprioritychain.Validnumbersare0to1000,0beinghighestpriority(first),with1000beinglowestpriority(last).NotethatFSOUNDssoundeffectsmixersandcopyroutinesareconsidered

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partofthisDSPunitchainwhichyoucanplaywith.

param Userdefinedparameter,thisgetspassedintothecallbackwhenitiscalled.Itissafetoleavethisvalue0.

ReturnValue

Onsuccess,apointertoanewvalidDSPunitisreturned.Onfailure,NULLisreturned.

Remarks

AdspunitisNOTACTIVEbydefault.YouhavetoactivateitwithFSOUND_DSP_SetActive---------------------------------------------------------------------------------------Prioritiesanddefaultsystemunits.---------------------------------------------------------------------------------------Anoteonpriorities.FSOUNDprocessesDSPunitsinorderofpriority.A0priorityunitgetsprocessedfirst,a1priorityunitgetsprocessednext,andsoon.FSOUNDactuallyusestheseDSPunitstomixitssoundeffectsandmusic!Yes,youhaveaccesstothem(becareful!).Itispossibletototallyremove,replaceordeactivateallofFSOUND'ssystemunitssothatitdoesnothingatall!FSOUNDhaspreinstalleddefaultsystemunitsatthefollowingprioritylocations:FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT(priority0)-ClearUnit.Thisunitclearsoutthemixbufferforthenextunitstomixinto.Youcandisablethisunitandreplaceitwithsomethingotherthanaclearer,suchasascaler,whichfadesdownthemixbufferinsteadofclearingit,toproduceaveryroughechoeffect.FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT(priority100)-SFXUnit.Thisunitmixessoundeffectchannelsintothemixbuffer,whichwaspreviouslyclearedwiththeClearUnit.FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT(priority200)-MusicUnit.Thisunitmixesallmusicchannelsintothemixbuffer,whichwaspreviouslymixedintowiththe

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SFXUnit.FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT(priority1000)-ClipandCopyUnit.Thisunittakesthefinallymixedbuffer,andclipsittotheoutputstreamsize(ifitneedsto),andthensendsitofftothesounddevice.Itisdonelast.Ifthisisdisabledyouwillhearnosound.---------------------------------------------------------------------------------------BufferLengths.---------------------------------------------------------------------------------------The'length'valueoftheDSPcallbackisroughly20msworthofdata.UseFSOUND_DSP_GetBufferLengthtogettheexactcallbacklength.---------------------------------------------------------------------------------------BufferWidths---------------------------------------------------------------------------------------RememberthatFSOUNDusesdifferentbuffertypesdependingonwhattypeofmixeritis.Youwillhavetocompensateforthisbywritingdifferentroutinesdependingonthemixertype(iemmxornonmmx),justlikeFSOUNDdoes.Currentlytherearethe3typesofmixersandtheirbuffersizes.YoucangetthetypeofmixerbeingusedbycallingtheFSOUND_GetMixerfunction.Youmaywanttocheckonthisinsideyourcallback,orsetupafunctionpointersystem,whateveryouthinkissuitable(itcostsnothingtodoaFSOUND_GetMixereverytime).-FSOUND_MIXER_BLENDMODE:Thisbufferisastereo,signed32bitbuffer(8bytespersample).Thedataisinintegerformat.Datawrittentothisbufferisnotclippedandpassedtotheoutputstreamuntiltheveryendofthechain(theclipandcopyunit).Forthistypeofmixer,youdonthavetoworryaboutclippingbecuaseFSOUNDdoesthisforyou.-FSOUND_MIXER_QUALITY_FPU/FSOUND_MIXER_QUALITY_FPU_VOLUMERAMP:Thisbufferisalsoastereo,signed32bitbuffer(8bytespersample).Thisdataisinfloatingpointformat.Thesameclipandcopyrulesapplyhereasfortheabovemixer.-AnyMMXbasedmixer:Thisbufferisastereo,signed16bitbuffer(4bytes

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persample).Whenwritingtothisbuffer,youmustmakesuretheresultdoesnotoverflowthissigned16bitrange.Ifyouadddataintotothisbuffer,makesureitisclippedtoasigned16bitrangebeforewritingitback.FSOUNDonlycopiesthisdatatotheoutputstream,itdoesnotclipit.---------------------------------------------------------------------------------------Speed---------------------------------------------------------------------------------------DSPUnitsareprocessedthenandthere,insidethemixingroutine.RemembertomakeyourprocessasFASTaspossible,ortheoutputdevice'splaycursorwillcatchuptoFSOUND'swritecursorwhileyourroutinetakesitstimetocomplete,andmakeitstarttobreakup.Sobasically,ifitisntfast,thenFSOUNDwillnotbeabletosendthedatatotheoutputdeviceintimeforthenextmixerupdate,andtheresultwillbecorruptedsound.FSOUND_DSP_MixBuffersisavailablenow,soifyouneedtomixsomerawdataintotheoutputbufferquickly,youcanuseFSOUND'sownoptimizedmixerdirectlytodoit!Finally,youcanseehowyourroutineaffectscpuusage,byusingFSOUND_GetCPUUsage.ThecpuusagereturnedbythisfunctionincludesanytimespentinDSPunitsaswell.(thisfunctiontimeseverything).Ifyouarereallybored,youcanseehowmuchFSOUND'ssystemunitstakecpu-wise,byturningthemonandoffandseeinghowtheyaffectperformance.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

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FSOUND_DSP_Create,FSOUND_DSP_Free,FSOUND_DSP_GetBufferLength,FSOUND_DSP_GetBufferLengthTotal,FSOUND_DSP_MixBuffers,FSOUND_DSP_PRIORITIES,FSOUND_DSP_SetActive,FSOUND_DSP_SetPriority,FSOUND_DSPCALLBACK,FSOUND_GetCPUUsage,FSOUND_GetMixer,FSOUND_MIXERTYPES,FSOUND_PlaySoundEx,FSOUND_Stream_CreateDSP

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FSOUND_DSP_Free

FreesandremovesaDSPunitfromtheDSPchain.

voidF_APIFSOUND_DSP_Free(FSOUND_DSPUNIT*unit);

Parameters

unit PointertoDSPunittobefreed.

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create

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FSOUND_DSP_SetActive

AllowstheusertotoggleaDSPunitonoroff.

voidF_APIFSOUND_DSP_SetActive(FSOUND_DSPUNIT*unit,signedcharactive);

Parameters

unit PointertoDSPunittohaveitsactiveflagchanged.

active FlagtosaywhetherDSPunitshouldberenderedactiveorinactive.validvaluesareTRUEorFALSE.

ReturnValue

void

Remarks

ItispossibletotoggleonandoffFSOUNDsinternalDSPunits,thoughnotrecommended.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_ClearMixBuffer,FSOUND_DSP_Create,FSOUND_DSP_GetActive,FSOUND_DSP_GetSpectrum

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FSOUND_DSP_GetActive

ReturnsifaDSPunitisactiveornot.

signedcharF_APIFSOUND_DSP_GetActive(FSOUND_DSPUNIT*unit);

Parameters

unit PointertoDSPunittohaveitsactiveflagreturned.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_SetActive

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FSOUND_DSP_GetBufferLength

ReturnsthebufferlenthpassedbytheDSPsystemtoDSPunitcallbacks,soyoucanallocatememoryetcusingthisdata.

intF_APIFSOUND_DSP_GetBufferLength();

ReturnValue

ThesizeoftheDSPunitbufferinSAMPLES(notbytes).

Remarks

Rememberthisissamplesnotbytes.Toconverttobytesyouwillhavetomultiplyby4formmxmixers,8forothermixers.(astereo16bitsample=4bytes,andastereo32bitsample(iefpu)=8bytes)___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_GetBufferLengthTotal

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FSOUND_DSP_GetBufferLengthTotal

Thisisthetotalsizeinsamples(notbytes)oftheFSOUNDmixbuffer.ThisisaffectedbyFSOUND_SetBufferSize.

intF_APIFSOUND_DSP_GetBufferLengthTotal();

ReturnValue

ThesizeoftheFSOUNDmixingbufferinSAMPLES(notbytes).

Remarks

Rememberthisissamplesnotbytes.Toconverttobytesyouwillhavetomultiplyby4formmxmixers,8forothermixers.(astereo16bitsample=4bytes,andastereo32bitsample(iefpu)=8bytes)___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_GetBufferLength,FSOUND_SetBufferSize

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FSOUND_DSP_SetPriority

ChangesaDSPUnit'sprioritypositionintheDSPchain.

voidF_APIFSOUND_DSP_SetPriority(FSOUND_DSPUNIT*unit,intpriority);

Parameters

unit PointertoDSPunittohaveitsprioritychanged.

priority Orderintheprioritychain.Validnumbersare0to1000,0beinghighestpriority(first),with1000beinglowestpriority(last).

ReturnValue

Remarks

DSPunitswiththesamepriorityasapreviousunitalreadyinthechainwillbeplacedAFTERalllikepriorityunits.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_GetPriority

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FSOUND_DSP_GetPriority

ReturnstheprioritystatusintheDSPchain,ofaspecifiedunit.

intF_APIFSOUND_DSP_GetPriority(FSOUND_DSPUNIT*unit);

Parameters

unit PointertoDSPunittogetpriorityvaluefrom.

ReturnValue

Onsuccess,thepriorityoftheunit,from0to1000.Onfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_SetPriority

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FSOUND_DSP_GetClearUnit

ReturnsapointertoFSOUND'ssystemDSPclearunit.

FSOUND_DSPUNIT*F_APIFSOUND_DSP_GetClearUnit();

ReturnValue

PointertotheDSPunit.

Remarks

TheFSOUNDclearDSPunitsimplysetsthemixbufferto0,silencingit.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_GetClipAndCopyUnit,FSOUND_DSP_GetFFTUnit,FSOUND_DSP_GetMusicUnit,FSOUND_DSP_GetSFXUnit

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FSOUND_DSP_GetClipAndCopyUnit

ReturnsapointertoFSOUND'ssystemClipandCopyDSPunit.

FSOUND_DSPUNIT*F_APIFSOUND_DSP_GetClipAndCopyUnit();

ReturnValue

PointertotheDSPunit.

Remarks

TheFSOUNDClipAndCopyDSPunitclipsthe32bitbufferdowntofitthesoundcard's16bitstereooutput,andsendsitofftothehardware.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_GetClearUnit,FSOUND_DSP_GetFFTUnit,FSOUND_DSP_GetMusicUnit,FSOUND_DSP_GetSFXUnit

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FSOUND_DSP_GetMusicUnit

ReturnsapointertoFSOUND'ssystemDSPMusicmixerunit.

FSOUND_DSPUNIT*F_APIFSOUND_DSP_GetMusicUnit();

ReturnValue

PointertotheDSPunit.

Remarks

TheFSOUNDMusicDSPexecutestheFMUSICengineandmixesthesoundsspawnedbythemusicplayer.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_ClearMixBuffer,FSOUND_DSP_GetClearUnit,FSOUND_DSP_GetClipAndCopyUnit,FSOUND_DSP_GetFFTUnit,FSOUND_DSP_GetSFXUnit

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FSOUND_DSP_GetSFXUnit

ReturnsapointertoFSOUND'ssystemDSPSFXmixerunit.

FSOUND_DSPUNIT*F_APIFSOUND_DSP_GetSFXUnit();

ReturnValue

PointertotheDSPunit.

Remarks

TheFSOUNDSFXDSPunitmixessoundeffectstogetherspawnedbytheuser.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_ClearMixBuffer,FSOUND_DSP_GetClearUnit,FSOUND_DSP_GetClipAndCopyUnit,FSOUND_DSP_GetFFTUnit,FSOUND_DSP_GetMusicUnit

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FSOUND_DSP_GetFFTUnit

ReturnsapointertoFSOUND'ssystemDSPFFTprocessingunit.

DLL_APIFSOUND_DSPUNIT*F_APIFSOUND_DSP_GetFFTUnit();

ReturnValue

PointertotheDSPunit.

Remarks

TheFSOUNDFFTDSPexecutestheFFTenginetoallowFSOUND_DSP_GetSpectrumtobeused.TheFFTunitisoffbydefault,duetothecpuexpenseincurredinrunning.TurnitontouseFSOUND_DSP_GetSpectrum.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_DSP_GetClearUnit,FSOUND_DSP_GetClipAndCopyUnit,FSOUND_DSP_GetMusicUnit,FSOUND_DSP_GetSFXUnit,FSOUND_DSP_GetSpectrum

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FSOUND_DSP_GetSpectrum

Functiontoreturnapointertothecurrentspectrumbuffer.Thebuffercontains512floatingpointvaluesthatrepresenteachfrequencyband'samplitudeforthecurrentFMODSoundSystemmixingbuffer.Therangeoffrequenciescoveredbythespectrumis1tothenyquistfrequencyorhalfoftheoutputrate.Soiftheoutputrateis44100,thenfrequenciesprovidedareupto22050.(entry511)

F_FLOAT_API*F_APIFSOUND_DSP_GetSpectrum();

ReturnValue

Apointertoabuffercontaining512floats.

Remarks

Notethathardwaresounds,MIDI,filesdonotregisteronthespectrumgraphastheyarenotrunthroughFMODsDSPsystem.NotethattousethisyouhavetoturnontheFSOUNDFFTDSPunit.ThisisachievedbycallingFSOUND_DSP_GetFFTUnit,thenusingFSOUND_DSP_SetActivetoturniton.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_DSP_GetFFTUnit,FSOUND_DSP_SetActive

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FSOUND_DSP_MixBuffers

Allowstheusertomixtheirowndatafromonebuffertoanother,usingFSOUNDsoptimizedmixerroutines.ThiswasmainlyprovidedforDSProutines,thoughitcanbeusedforanything.

signedcharF_APIFSOUND_DSP_MixBuffers(void*destbuffer,void*srcbuffer,intlen,intfreq,intvol,intpan,unsignedintmode);

Parameters

destbuffer Pointertoabuffertohavethedatamixedinto.srcbuffer Pointertothesourcebuffertobemixedin.len AmounttomixinSAMPLES.

freq

Speedtomixdatatooutputbuffer.Rememberifyoumixataratedifferentthantheoutputrate,thebufferlengthswillhavetobedifferenttocompensate.Ieiftheoutputrateis44100andyousupplyavalueof88200toFSOUND_DSP_MixBuffers,youwillonlyneedadestbufferthatishalfthesizeofsrcbuffer.Ifyousupplyavalueof22050thenyouwillneedadestbufferthatistwiceasbigassrcbuffer.Iftheyareboththesamesizethenitwillonlymixhalfofthedata.

vol volumescalarvalueofmix.Validvaluesare0(silence)to255(fullvolume).SeeFSOUND_SetVolumeformoreinformation.

pan

panvaluefordatabeingmixed.Validvaluesare0(fullleft),128(middle),255(fullright)andFSOUND_STEREOPAN.SeeFSOUND_SetPanfor

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moreinformation.

mode

Bitsettingstodescribethesourcebuffer.ValidvaluesarefoundinFSOUND_MODES,butonly8/16bitandstereo/monoflagsareinterpreted,otherflagsareignored.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

'destbuffer'shouldalwaystheformatofthemixingoutputbuffer,asitwillusethemixercurrentlyrunningtodothemixing.ForMMXitis16bitstereo,soitis4bytesperoutputsample(wordleft,wordright)ForStandardBlendmodeitis32bitstereo,soitis8bytesperoutputsample(leftdword,rightdword)ForFPUmixeritis32bitfloatstereo,soitis8bytesperoutputsample(leftfloat,rightfloat)FSOUND_GetMixercanbeusedtodeterminewhichmixerisbeingused.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,GameCube

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_MixBuffers,FSOUND_GetMixer,FSOUND_MODES,FSOUND_SetFrequency,FSOUND_SetPan,FSOUND_SetVolume

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FSOUND_FX_Disable

DisableseffectprocessingforALLeffectsonthespecifiedchannel.

signedcharF_APIFSOUND_FX_Disable(intchannel);

Parameters

channel Channelnumber/handletodisableallfxfor.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupported.PassingthiswilldisablefxonALLchannelsavailable.Thiscommandcanonlybeissuedwhilethechannelispausedorstopped.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Enable,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_Enable

Enableseffectprocessingforthespecifiedchannel.Thiscommandcontinuestoaddeffectstoachannel(upto16)untilFSOUND_FX_Disableiscalled.

intF_APIFSOUND_FX_Enable(intchannel,unsignedintfxtype);

Parameters

channel Channelnumber/handletoenablefxfor.fx Asinglefxenumvaluetoenablecertaineffects.

ReturnValue

Onsuccess,anFXidisreturned.Onfailure,-1isreturned.

Remarks

FSOUND_ALLissupported.PassingthiswillenablefxonALLchannelsavailable.Thiscommandcanonlybeissuedwhilethechannelispaused.Ifaneffectisnotenabled,thenitwillnotbeaffectedbyitscorrespondingFSOUND_FX_Setfunctions.ThisfunctionmustbeplayedafterapausedPlaySoundEx(ieFSOUND_PlaySoundEx(FSOUND_FREE,sound,NULL,TRUE)),andbeforetheFSOUND_SetPaused(FALSE)sothatthehardwarecangettheresourcebeforeitstartsplaying.Atotalof16FXperchannelisallowed,anymorewillresultinanerror.FXareresetto0afterasoundisstoppedorplayed.(butasabove,beforetheunpausingofaplay-pausedsound).Warning:Thisfunctionisexpensivetocallasithastosetupfxbuffersetc.Itisbesttocallitonce,reservethechannelthenreusethechannelindexwhen

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callingplaysoundwithoutcallingitagain.Note:UnderDirectX8,channelswithFXenabledsoundscannothavetheirfrequencychanged.DirectX9andabovedonothavethislimitation.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb,FSOUND_PlaySound,FSOUND_PlaySoundEx,FSOUND_SetPaused

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FSOUND_FX_SetChorus

Setstheparametersforthechoruseffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetChorus(intfxid,floatWetDryMix,floatDepth,floatFeedback,floatFrequency,intWaveform,floatDelay,intPhase);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetchorusparametersfor.

WetDryMix Ratioofwet(processed)signaltodry(unprocessed)signal.Mustbeintherangefrom0through100(allwet).

DepthPercentagebywhichthedelaytimeismodulatedbythelow-frequencyoscillator,inhundredthsofapercentagepoint.Mustbeintherangefrom0through100.Thedefaultvalueis25.

Feedback Percentageofoutputsignaltofeedbackintotheeffectsinput,intherangefrom-99to99.Thedefaultvalueis0.

Frequency FrequencyoftheLFO,intherangefrom0to10.Thedefaultvalueis0.

Waveform

WaveformoftheLFO.Definedvaluesare0triangle.1sine.Bydefault,thewaveformisasine.

Delay Numberofmillisecondstheinputisdelayedbeforeitisplayedback,intherangefrom0to20.Thedefaultvalueis0ms.PhasedifferentialbetweenleftandrightLFOs,intherangefrom0through4.Possiblevaluesaredefinedasfollows:

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Phase0-180degrees1-90degrees20degrees390degrees4180degrees

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_CHORUSbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetCompressor

Setstheparametersforthecompressoreffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetCompressor(intfxid,floatGain,floatAttack,floatRelease,floatThreshold,floatRatio,floatPredelay);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetcompressorparametersfor.

Gain Outputgainofsignalaftercompression,intherangefrom-60to60.Thedefaultvalueis0dB.

Attack Timebeforecompressionreachesitsfullvalue,intherangefrom0.01to500.Thedefaultvalueis0.01ms.

Release SpeedatwhichcompressionisstoppedafterinputdropsbelowfThreshold,intherangefrom50to3000.Thedefaultvalueis50ms.

Threshold Pointatwhichcompressionbegins,indecibels,intherangefrom-60to0.Thedefaultvalueis-10dB.

Ratio Compressionratio,intherangefrom1to100.Thedefaultvalueis10,whichmeans10:1compression.

Predelay TimeafterlThresholdisreachedbeforeattackphaseisstarted,inmilliseconds,intherangefrom0to4.Thedefaultvalueis0ms.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_COMPRESSORbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetDistortion

Setstheparametersforthedistortioneffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetDistortion(intfxid,floatGain,floatEdge,floatPostEQCenterFrequency,floatPostEQBandwidth,floatPreLowpassCutoff);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetdistortionparametersfor.

Gain Amountofsignalchangeafterdistortion,intherangefrom-60through0.Thedefaultvalueis0dB.

EdgePercentageofdistortionintensity,intherangeintherangefrom0through100.Thedefaultvalueis50percent.

PostEQCenterFrequencyCenterfrequencyofharmoniccontentaddition,intherangefrom100through8000.Thedefaultvalueis4000Hz.

PostEQBandwidthWidthoffrequencybandthatdeterminesrangeofharmoniccontentaddition,intherangefrom100through8000.Thedefaultvalueis4000Hz.

PreLowpassCutoffFiltercutoffforhigh-frequencyharmonicsattenuation,intherangefrom100through8000.Thedefaultvalueis4000Hz.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

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Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_DISTORTIONbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetEcho

Setstheparametersfortheechoeffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetEcho(intfxid,floatWetDryMix,floatFeedback,floatLeftDelay,floatRightDelay,intPanDelay);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetechoparametersfor.

WetDryMix Ratioofwet(processed)signaltodry(unprocessed)signal.Mustbeintherangefrom0through100(allwet).

Feedback Percentageofoutputfedbackintoinput,intherangefrom0through100.Thedefaultvalueis0.

LeftDelay Delayforleftchannel,inmilliseconds,intherangefrom1through2000.Thedefaultvalueis333ms.

RightDelay Delayforrightchannel,inmilliseconds,intherangefrom1through2000.Thedefaultvalueis333ms.

PanDelayValuethatspecifieswhethertoswapleftandrightdelayswitheachsuccessiveecho.ThedefaultvalueisFALSE,meaningnoswap.PossiblevaluesaredefinedasTRUEorFALSE.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

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MakesureyouhaveenabledthiseffectwithFSOUND_FX_EnableandFSOUND_FX_ECHObeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetFlanger

Setstheparametersfortheflangereffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetFlanger(intfxid,floatWetDryMix,floatDepth,floatFeedback,floatFrequency,intWaveform,floatDelay,intPhase);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetflangerparametersfor.

WetDryMix Ratioofwet(processed)signaltodry(unprocessed)signal.Mustbeintherangefrom0through100(allwet).

DepthPercentagebywhichthedelaytimeismodulatedbythelow-frequencyoscillator(LFO),inhundredthsofapercentagepoint.Mustbeintherangefrom0through100.Thedefaultvalueis25.

Feedback Percentageofoutputsignaltofeedbackintotheeffectsinput,intherangefrom-99to99.Thedefaultvalueis0.

Frequency FrequencyoftheLFO,intherangefrom0to10.Thedefaultvalueis0.

Waveform

WaveformoftheLFO.Bydefault,thewaveformisasine.Possiblevaluesaredefinedasfollows:0-Triangle.1-Sine.

Delay Numberofmillisecondstheinputisdelayedbeforeitisplayedback,intherangefrom0to4.Thedefaultvalueis0ms.PhasedifferentialbetweenleftandrightLFOs,intherangefrom0through4.Possiblevaluesaredefinedasfollows:

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Phase0-180degrees1-90degrees20degrees390degrees4180degrees

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_EnableandFSOUND_FX_FLANGERbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetGargle

Setstheparametersforthegargleeffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetGargle(intfxid,intRateHz,intWaveShape);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetgargleparametersfor.

RateHz Rateofmodulation,inHertz.Mustbeintherangefrom1through1000.

WaveShapeShapeofthemodulationwave.Thefollowingvaluesaredefined.0-Triangularwave.1-Squarewave.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_EnableandFSOUND_FX_GARGLEbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,

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FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetI3DL2Reverb

SetstheparametersfortheI3DL2Reverbeffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetI3DL2Reverb(intfxid,intRoom,intRoomHF,floatRoomRolloffFactor,floatDecayTime,floatDecayHFRatio,intReflections,floatReflectionsDelay,intReverb,floatReverbDelay,floatDiffusion,floatDensity,floatHFReference);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetI3DL2Reverbparametersfor.

Room Attenuationoftheroomeffect,inmillibels(mB),intherangefrom-10000to0.Thedefaultvalueis-1000mB.

RoomHF Attenuationoftheroomhigh-frequencyeffect,inmB,intherangefrom-10000to0.Thedefaultvalueis0mB.

RoomRolloffFactorRollofffactorforthereflectedsignals,intherangefrom0to10.Thedefaultvalueis0.0.Therollofffactorforthedirectpathiscontrolledbythelistener.

DecayTime Decaytime,inseconds,intherangefrom.1to20.Thedefaultvalueis1.49seconds.

DecayHFRatioRatioofthedecaytimeathighfrequenciestothedecaytimeatlowfrequencies,intherangefrom0.1to2.Thedefaultvalueis0.83.

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ReflectionsAttenuationofearlyreflectionsrelativetolRoom,inmB,intherangefrom-10000to1000.Thedefaultvalueis-2602mB.

ReflectionsDelayDelaytimeofthefirstreflectionrelativetothedirectpath,inseconds,intherangefrom0to0.3.Thedefaultvalueis0.007seconds.

ReverbAttenuationoflatereverberationrelativetolRoom,inmB,intherangefrom-10000to2000.Thedefaultvalueis200mB.

ReverbDelay

Timelimitbetweentheearlyreflectionsandthelatereverberationrelativetothetimeofthefirstreflection,inseconds,intherangefrom0to0.1.Thedefaultvalueis0.011seconds.

Diffusion Echodensityinthelatereverberationdecay,inpercent,intherangefrom0to100.Thedefaultvalueis100.0percent.

Density Modaldensityinthelatereverberationdecay,inpercent,intherangefrom0to100.Thedefaultvalueis100.0percent.

HFReference Referencehighfrequency,inhertz,intherangefrom20to20000.Thedefaultvalueis5000.0Hz.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_EnableandFSOUND_FX_I3DL2REVERBbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,

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FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetParamEQ

SetstheparametersfortheParamEQeffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetParamEQ(intfxid,floatCenter,floatBandwidth,floatGain);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,tosetParamEQparametersfor.

CenterCenterfrequency,inhertz,intherangefrom80to16000.Thisvaluecannotexceedone-thirdofthefrequencyofthebuffer.Defaultis8000.

Bandwidth Bandwidth,insemitones,intherangefrom1to36.Defaultis12.Gain Gain,intherangefrom-15to15.Defaultis0.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_EnableandFSOUND_FX_PARAMEQbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,

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FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetWavesReverb

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FSOUND_FX_SetWavesReverb

SetstheparametersfortheWavesReverbeffectonaparticularchannel

signedcharF_APIFSOUND_FX_SetWavesReverb(intfxid,floatInGain,floatReverbMix,floatReverbTime,floatHighFreqRTRatio);

Parameters

fxid fxhandlegeneratedbyFSOUND_FX_Enable,number/handletosetWavesReverbparametersfor.

InGain Inputgainofsignal,indecibels(dB),intherangefrom-96through0.Thedefaultvalueis0dB.

ReverbMix Reverbmix,indB,intherangefrom-96through0.Thedefaultvalueis0dB.

ReverbTime Reverbtime,inmilliseconds,intherangefrom.001through3000.Thedefaultvalueis1000.

HighFreqRTRatio Intherangefrom.001through.999.Thedefaultvalueis0.001.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

MakesureyouhaveenabledthiseffectwithFSOUND_FX_WAVES_REVERBbeforeusingthisfunction.___________________Supportedonthefollowingplatforms:Win32

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SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_MODES,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ

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FSOUND_Record_GetDriver

Returnsthecurrentlyselectedrecordingdrivernumber.DriversareenumeratedwhenselectingadriverwithFSOUND_Record_SetDriverorotherdriverrelatedfunctionssuchasFSOUND_Record_GetNumDriversorFSOUND_Record_GetDriverName

intF_APIFSOUND_Record_GetDriver();

ReturnValue

Currentlyselecteddriverid.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_GetDriver,FSOUND_Record_GetDriverName,FSOUND_Record_GetNumDrivers,FSOUND_Record_SetDriver

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FSOUND_Record_GetDriverName

Returnsthenameoftheselectedrecordingdriver.DriversareenumeratedwhenselectingadriverwithFSOUND_Record_SetDriverorotherdriverrelatedfunctionssuchasFSOUND_Record_GetNumDriversorFSOUND_Record_GetDriver

constchar*F_APIFSOUND_Record_GetDriverName(intid);

Parameters

id EnumerateddriverID.ThismustbeinavalidrangedelimitedbyFSOUND_Record_GetNumDrivers,

ReturnValue

Onsuccess,apointertoaNULLterminatedstringcontainingthenameofthespecifieddeviceisreturned.ThenumberofdriversenumeratedcanbefoundwithFSOUND_Record_GetNumDrivers.Onfailure,NULLisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_GetDriver,FSOUND_Record_GetNumDrivers,FSOUND_Record_SetDriver

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FSOUND_Record_GetNumDrivers

Returnsthenumberofsoundcardsordevicesenumeratedforthecurrentinputtype.(DirectSound,WaveOutetc.)

intF_APIFSOUND_Record_GetNumDrivers();

ReturnValue

Totalnumberofenumeratedsounddevices.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_GetDriver,FSOUND_Record_GetDriverName,FSOUND_Record_SetDriver

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FSOUND_Record_GetPosition

Getsthepositioninthesamplebufferthathasbeenrecordedto.

intF_APIFSOUND_Record_GetPosition();

ReturnValue

Onsuccess,theoffsetinSAMPLES,fortherecordbufferthattheinputdevicehasjustwrittenuptoisreturned.Onfailure(recordingdevicehasntbeenstarted),-1isreturned.

Remarks

Note.Thisisnotthe'recordingcursor',butratherthelatestpointthattheinputhasbeencopiedtoyoursample___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_StartSample

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FSOUND_Record_SetDriver

Selectsasoundcardrecordingdriver.Itisusedwhenanoutputmodehasenumeratedmorethanonerecordingdeviceandyouneedtoselectbetweenthem.

signedcharF_APIFSOUND_Record_SetDriver(intdriver);

Parameters

driverno

Recordingdrivernumbertoselect.<=0willselecttheDEFAULTrecordingsounddriver.>0SelectsothervaliddriversthatcanbelistedwithFSOUND_Record_GetDriverName.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_GetDriver,FSOUND_Record_GetDriverName,FSOUND_Record_GetNumDrivers

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FSOUND_Record_StartSample

Startsrecordingintoapredefinedsampleusingthesample'sdefaultplaybackrateastherecordingrate.

signedcharF_APIFSOUND_Record_StartSample(FSOUND_SAMPLE*sptr,signedcharloop);

Parameters

sptr Thesampletorecordinto.

loop

TRUEorFALSEflagwhethertherecordershouldkeeprecordingonceithashittheend,andstartfromthestartagain,thereforecreatingacontinuousrecordingsessionintothatsamplebuffer.Loopingtherecordingbufferisgoodforrealtimeprocessingofrecordedinformation,asyoucanrecordandplaybackthesampleatthesametime.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Ifyouwanttoplaybackthesampleatthesametimeisisrecording,youwillhavetoplaythesoundandtryandkeepitjustbehindtherecordingcursor.UnderFSOUND_OUTPUT_OSSmode,itissingleduplex,soplaybackwillstopwhenrecordingisinprogress!TryFSOUND_OUTPUT_ALSAforfullduplexastheyhavebetterdriversinthisrespect.-------------Therecording/playbackratesareslightlyinnacurateandarenotidentical(ie44100.0forplayback,44100.1forrecording),soonecouldpossiblybefasteror

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slowerthantheother.Inthiscasetherecordingandtheplaybackcursorcouldoverlap,andtheoutputwillsoundcorrupted.Tocounterthisyoumightadjusttheplaybackfrequencyofthechannelyouareplayingtherecordsampleonwhileitplays,usingFSOUND_GetCurrentPositionandFSOUND_Record_GetPositionascalibrationpoints.Intherecordingsamplethereisanexampleoftryingtoplaybacksoundasitrecords,andthemechanismtotryandkeepthe2cursorsasafedistancefromeachotherisemployed.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_GetCurrentPosition,FSOUND_Record_GetPosition,FSOUND_Record_Stop

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FSOUND_Record_Stop

Haltsrecordingtothespecifiedsample.

signedcharF_APIFSOUND_Record_Stop();

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh

SeeAlso

FSOUND_Record_StartSample

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FSOUND_Reverb_SetProperties

Setshardwarereverbparametersforadvancedtuning.Thebestwaytomodifytheseistoseteverythingtousepre-definedpresetsgivenintheheader,andthenstartmodifyingvalues.

signedcharF_APIFSOUND_Reverb_SetProperties(constFSOUND_REVERB_PROPERTIES*props);

Parameters

prop ApointertoaFSOUND_REVERB_PROPERTIESstruct.Thedefinitionforthisstructureisgiveninthelinkbelow.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

YoumustbeusingFSOUND_OUTPUT_DSOUNDastheoutputmodeforthistowork.Indsound,thereverbwillonlyworkifyouhaveanEAXcompatiblesoundcardsuchastheSBLive,andyoursample/streamwascreatedwiththeFSOUND_HW3Dflag.ForGameCube,useFSOUND_AUXFX_xxxapi.___________________Supportedonthefollowingplatforms:Win32,XBox,PlayStation2

SeeAlso

FSOUND_Reverb_GetChannelProperties,FSOUND_Reverb_GetProperties,FSOUND_REVERB_PROPERTIES,FSOUND_Reverb_SetChannelProperties

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FSOUND_Reverb_GetProperties

Returnsthecurrenthardwarereverbenvironment.

signedcharF_APIFSOUND_Reverb_GetProperties(FSOUND_REVERB_PROPERTIES*props);

Parameters

props PointertoaFSOUND_REVERB_PROPERTIESstructuredefinition.Thedefiniotionforthisstructureisgiveninthelinkbelow.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThesevaluesareonlyrelevantifyouareinDSOUNDmodewithanEAX3compatiblesoundcard,orXBOXandPS2.___________________Supportedonthefollowingplatforms:Win32,XBox,PlayStation2

SeeAlso

FSOUND_Reverb_GetChannelProperties,FSOUND_REVERB_PROPERTIES,FSOUND_Reverb_SetChannelProperties,FSOUND_Reverb_SetProperties

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FSOUND_Reverb_SetChannelProperties

Setsthechannelspecificreverbpropertiesforhardware,includingwet/drymix(roomsize),andthingslikeobstructionandocclusionproperties.

signedcharF_APIFSOUND_Reverb_SetChannelProperties(intchannel,constFSOUND_REVERB_CHANNELPROPERTIES*prop);

Parameters

channel Thechanneltohaveitsreverbpropertieschanged.FSOUND_ALLcanalsobeused(seeremarks)

prop PointertoaFSOUND_REVERB_CHANNELPROPERTIESstructuredefinition.Thedefinitionforthisstructureisgiveninthelinkbelow.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FSOUND_ALLissupportedhere.PassingthiswillsetALLchannelstospecifiedreverbproperties.IfFSOUND_ALLisusedthelastchannelsuccessflagwillbereturned.Thisreturnvaluenotusefulinmostcircumstances.-----------------UnderWin32,youmustbeusingFSOUND_OUTPUT_DSOUNDastheoutputmodeforthistowork.InDSound,thereverbwillonlyworkifyouhaveanEAXcompatiblesoundcardsuchastheSBLive,andyoursample/streamwascreatedwiththeFSOUND_HW3Dflag.-----------------OnPlayStation2,the'Room'parameteristheonlyparametersupported.The

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hardwareonlyallows'on'or'off',sothereverbwillbeoffwhen'Room'is-10000andonforeveryothervalue.-----------------OnXBox,itispossibletoapplyreverbto2dvoicesusingthisfunction.Bydefaultreverbisturnedofffor2dvoices.Ifthis2dvoicewasbeingpositionedina5.1arraywiththexboxonlyfunctionFSOUND_SetLevels,thencallingthisfunctionwilldisablethatcapabilityinfavourofenablingreverbforthe2dvoice.Itisalimitationofthexboxhardwarethatonlyoneoftheotherofthesefeaturescanbeexecutedatonetime.___________________Supportedonthefollowingplatforms:Win32,XBox,PlayStation2.

SeeAlso

FSOUND_REVERB_CHANNELPROPERTIES,FSOUND_Reverb_GetChannelProperties,FSOUND_Reverb_GetProperties,FSOUND_Reverb_SetProperties,FSOUND_SetLevels

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FSOUND_Reverb_GetChannelProperties

Thisfunctiongetsthecurrentreverbpropertiesforthischannel.

signedcharF_APIFSOUND_Reverb_GetChannelProperties(intchannel,FSOUND_REVERB_CHANNELPROPERTIES*prop);

Parameters

channel Thechanneltohaveitsreverbmixreturned.

prop PointertoaFSOUND_REVERB_CHANNELPROPERTIESstructuredefinition.Thedefinitionforthisstructureisgiveninthelinkbelow.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,XBox

SeeAlso

FSOUND_REVERB_CHANNELPROPERTIES,FSOUND_Reverb_GetProperties,FSOUND_Reverb_SetChannelProperties,FSOUND_Reverb_SetProperties

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[Define]

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FSOUND_CAPS

Driverdescriptionbitfields.UseFSOUND_Driver_GetCapstodetermineifadriverenumeratedhasthesettingsyouareafter.Theenumerateddriverdependsontheoutputmode,seeFSOUND_OUTPUTTYPES

FSOUND_CAPS_HARDWARE 0x1/*Thisdriversupportshardwareaccelerated3dsound.*/FSOUND_CAPS_EAX2 0x2/*ThisdriversupportsEAX2reverb*/FSOUND_CAPS_EAX3 0x10/*ThisdriversupportsEAX3reverb*/

SeeAlso

FSOUND_GetDriverCaps,FSOUND_OUTPUTTYPES

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[Define]

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FSOUND_CDPLAYMODES

PlaybackmethodforaCDAudiotrack,withFSOUND_CD_SetPlayMode

FSOUND_CD_PLAYCONTINUOUS 0/*StartsfromthecurrenttrackandplaystoendofCD.*/

FSOUND_CD_PLAYONCE 1/*Playsthespecifiedtrackthenstops.*/

FSOUND_CD_PLAYLOOPED 2/*Playsthespecifiedtracklooped,foreveruntilstoppedmanually.*/

FSOUND_CD_PLAYRANDOM 3/*Playstracksinrandomorder*/

SeeAlso

FSOUND_CD_Play,FSOUND_CD_SetPlayMode

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[Define]

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FSOUND_DSP_PRIORITIES

ThesedefaultprioritiesareusedbyFMODinternalsystemDSPunits.TheydescribethepositionoftheDSPchain,andtheorderofhowaudioprocessingisexecuted.YoucanactuallythroughtheuseofFSOUND_DSP_GetxxxUnit(wherexxxisthenameoftheDSPunit),disableorevenchangethepriorityofaDSPunit.

FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT 0/*DSPCLEARunit-donefirst*/

FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT 100/*DSPSFXunit-donesecond*/

FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT 200/*DSPMUSICunit-donethird*/

FSOUND_DSP_DEFAULTPRIORITY_USER300/*Userpriority,usethisasreferenceforyourownDSPunits*/

FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT900/*ThisreadsdataforFSOUND_DSP_GetSpectrum,soitcomesafteruserunits*/

FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT 1000/*DSPCLIPANDCOPYunit-last*/

SeeAlso

FSOUND_DSP_Create,FSOUND_DSP_GetSpectrum,FSOUND_DSP_SetPriority

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[Define]

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FSOUND_MODES

Sampledescriptionbitfields,ORthemtogetherforloadinganddescribingsamples.NOTE.Ifthefileformatbeingloadedalreadyhasadefinedformat,suchasWAVorMP3,thentryingtooverridethepre-definedformatwithanewsetofformatflagswillnotwork.Forexample,an8bitWAVfilewillnotloadas16bitifyouspecifyFSOUND_16BITS.Itwilljustignoretheflagandgoaheadloadingitas8bits.Forthesetypeofformatstheonlyflagsyoucanspecifythatwillreallyalterthebehaviourofhowitisloaded,arethefollowing.---------Loopingbehaviour-FSOUND_LOOP_OFF,FSOUND_LOOP_NORMAL,FSOUND_LOOP_BIDILoaddestination-FSOUND_HW3D,FSOUND_HW2D,FSOUND_2DLoadingbehaviour-FSOUND_NONBLOCKING,FSOUND_LOADMEMORY,FSOUND_LOADRAW,FSOUND_MPEGACCURATE,FSOUND_MPEGHALFRATE,FSOUND_FORCEMONOPlaybackbehaviour-FSOUND_STREAMABLE,FSOUND_ENABLEFXPlayStation2only-FSOUND_USECORE0,FSOUND_USECORE1,FSOUND_LOADMEMORYIOP---------Seeflagdescriptionsforwhatthesedo.

FSOUND_LOOP_OFF 0x00000001/*Fornonloopingsamples.*/FSOUND_LOOP_NORMAL 0x00000002/*Forforwardloopingsamples.*/

FSOUND_LOOP_BIDI 0x00000004/*Forbidirectionalloopingsamples.ifinhardware).*/

FSOUND_8BITS 0x00000008/*For8bitsamples.*/FSOUND_16BITS 0x00000010/*For16bitsamples.*/FSOUND_MONO 0x00000020/*Formonosamples.*/FSOUND_STEREO 0x00000040/*Forstereosamples.*/

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FSOUND_UNSIGNED 0x00000080/*Forusercreatedsourcedatacontainingunsignedsamples.*/

FSOUND_SIGNED 0x00000100/*Forusercreatedsourcedatacontainingsigneddata.*/

FSOUND_DELTA 0x00000200/*Forusercreatedsourcedatastoredasdeltavalues.*/

FSOUND_IT214 0x00000400/*ForusercreatedsourcedatastoredusingIT214compression.*/

FSOUND_IT215 0x00000800/*ForusercreatedsourcedatastoredusingIT215compression.*/

FSOUND_HW3D 0x00001000/*Attemptstomakesamplesuse3dhardwareacceleration.(ifthecardsupportsit)*/

FSOUND_2D 0x00002000/*Tellssoftware(nothardware)basedsamplenottobeincludedin3dprocessing.*/

FSOUND_STREAMABLE 0x00004000/*Forastreamimgsoundwhereyoufeedthedatatoit.*/

FSOUND_LOADMEMORY 0x00008000/*"name"willbeinterpretedasapointertodataforstreamingandsamples.*/

FSOUND_LOADRAW 0x00010000/*Willignorefileformatandtreatasrawpcm.*/

FSOUND_MPEGACCURATE

0x00020000/*ForFSOUND_Stream_Open-foraccurateFSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime.WARNING,seeFSOUND_Stream_Openforinitalopeningtimeperformanceissues.*/

FSOUND_FORCEMONO0x00040000/*Forforcingstereostreamsandsamplestobemono-neededifusingFSOUND_HW3Dandstereodata-incursasmallspeedhitforstreams*/

FSOUND_HW2D 0x00080000/*2Dhardwaresounds.allowshardwarespecificeffects*/

FSOUND_ENABLEFX

0x00100000/*AllowsDX8FXtobeplayedbackonasound.RequiresDirectX8-Notethesesoundscannotbeplayedmorethanonce,be8bit,belessthanacertainsize,orhaveachangingfrequency*/

FSOUND_MPEGHALFRATE 0x00200000/*ForFMODCEonly-decodesmpegstreamsusingalowerqualitydecode,butfasterexecution*/

FSOUND_IMAADPCM 0x00400000/*ContentsarestoredcompressedasIMA

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ADPCM*/

FSOUND_VAG 0x00800000/*ForPS2only-ContentsarecompressedasSonyVAGformat*/

FSOUND_NONBLOCKING

0x01000000/*ForFSOUND_Stream_Open/FMUSIC_LoadSong-Causesstreamormusictoopeninthebackgroundandnotblocktheforegroundapp.SeeFSOUND_Stream_GetOpenStateorFMUSIC_GetOpenStatetodeterminewhenitISready.*/

FSOUND_GCADPCM 0x02000000/*ForGamecubeonly-ContentsarecompressedasGamecubeDSP-ADPCMformat*/

FSOUND_MULTICHANNEL 0x04000000/*ForPS2andGamecubeonly-Contentsareinterleavedintoamulti-channel(morethanstereo)format*/

FSOUND_USECORE0 0x08000000/*ForPS2only-Sample/Streamisforcedtousehardwarevoices00-23*/

FSOUND_USECORE1 0x10000000/*ForPS2only-Sample/Streamisforcedtousehardwarevoices24-47*/

FSOUND_LOADMEMORYIOP0x20000000/*ForPS2only-"name"willbeinterpretedasapointertodataforstreamingandsamples.TheaddressprovidedwillbeanIOPaddress*/

FSOUND_IGNORETAGS0x40000000/*Skipsid3v2etctagcheckswhenopeningastream,toreduceseek/readoverheadwhenopeningfiles(helpswithCDperformance)*/

FSOUND_STREAM_NET 0x80000000/*Specifiesaninternetstream*/

FSOUND_NORMAL (FSOUND_16BITS|FSOUND_SIGNED|FSOUND_MONO)

SeeAlso

FMUSIC_GetOpenState,FMUSIC_LoadSong,FSOUND_Stream_GetLength,FSOUND_Stream_GetLengthMs,FSOUND_Stream_GetOpenState,FSOUND_Stream_Open,FSOUND_Stream_SetTime

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[Define]

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FSOUND_REVERB_PRESETS

AsetofpredefinedenvironmentPARAMETERS,createdbyCreativeLabsTheseareusedtoinitializeanFSOUND_REVERB_PROPERTIESstructurestatically.ieFSOUND_REVERB_PROPERTIESprop=FSOUND_PRESET_GENERIC;

FSOUND_PRESET_OFF

{0,7.5f,1.00f,-10000,-10000,0,1.00f,1.00f,1.0f,-2602,0.007f,{0.0f,0.0f,0.0f},200,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,0.0f,0.0f,0x33f}

FSOUND_PRESET_GENERIC

{0,7.5f,1.00f,-1000,-100,0,1.49f,0.83f,1.0f,-2602,0.007f,{0.0f,0.0f,0.0f},200,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_PADDEDCELL

{1,1.4f,1.00f,-1000,-6000,0,0.17f,0.10f,1.0f,-1204,0.001f,{0.0f,0.0f,0.0f},207,0.002f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_ROOM

{2,1.9f,1.00f,-1000,-454,0,0.40f,0.83f,1.0f,-1646,0.002f,{0.0f,0.0f,0.0f},53,0.003f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

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FSOUND_PRESET_BATHROOM

{3,1.4f,1.00f,-1000,-1200,0,1.49f,0.54f,1.0f,-370,0.007f,{0.0f,0.0f,0.0f},1030,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,60.0f,0x3f}

FSOUND_PRESET_LIVINGROOM

{4,2.5f,1.00f,-1000,-6000,0,0.50f,0.10f,1.0f,-1376,0.003f,{0.0f,0.0f,0.0f},-1104,0.004f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_STONEROOM

{5,11.6f,1.00f,-1000,-300,0,2.31f,0.64f,1.0f,-711,0.012f,{0.0f,0.0f,0.0f},83,0.017f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_AUDITORIUM

{6,21.6f,1.00f,-1000,-476,0,4.32f,0.59f,1.0f,-789,0.020f,{0.0f,0.0f,0.0f},-289,0.030f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_CONCERTHALL

{7,19.6f,1.00f,-1000,-500,0,3.92f,0.70f,1.0f,-1230,0.020f,{0.0f,0.0f,0.0f},-2,0.029f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

{8,14.6f,1.00f,-1000,0,0,2.91f,1.30f,1.0f,-602,

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FSOUND_PRESET_CAVE 0.015f,{0.0f,0.0f,0.0f},-302,0.022f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x1f}

FSOUND_PRESET_ARENA

{9,36.2f,1.00f,-1000,-698,0,7.24f,0.33f,1.0f,-1166,0.020f,{0.0f,0.0f,0.0f},16,0.030f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_HANGAR

{10,50.3f,1.00f,-1000,-1000,0,10.05f,0.23f,1.0f,-602,0.020f,{0.0f,0.0f,0.0f},198,0.030f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_CARPETTEDHALLWAY

{11,1.9f,1.00f,-1000,-4000,0,0.30f,0.10f,1.0f,-1831,0.002f,{0.0f,0.0f,0.0f},-1630,0.030f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_HALLWAY

{12,1.8f,1.00f,-1000,-300,0,1.49f,0.59f,1.0f,-1219,0.007f,{0.0f,0.0f,0.0f},441,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_STONECORRIDOR

{13,13.5f,1.00f,-1000,-237,0,2.70f,0.79f,1.0f,-1214,0.013f,{0.0f,0.0f,0.0f},395,0.020f,{0.0f,0.0f,0.0f

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},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_ALLEY

{14,7.5f,0.30f,-1000,-270,0,1.49f,0.86f,1.0f,-1204,0.007f,{0.0f,0.0f,0.0f},-4,0.011f,{0.0f,0.0f,0.0f},0.125f,0.95f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_FOREST

{15,38.0f,0.30f,-1000,-3300,0,1.49f,0.54f,1.0f,-2560,0.162f,{0.0f,0.0f,0.0f},-229,0.088f,{0.0f,0.0f,0.0f},0.125f,1.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,79.0f,100.0f,0x3f}

FSOUND_PRESET_CITY

{16,7.5f,0.50f,-1000,-800,0,1.49f,0.67f,1.0f,-2273,0.007f,{0.0f,0.0f,0.0f},-1691,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,50.0f,100.0f,0x3f}

FSOUND_PRESET_MOUNTAINS

{17,100.0f,0.27f,-1000,-2500,0,1.49f,0.21f,1.0f,-2780,0.300f,{0.0f,0.0f,0.0f},-1434,0.100f,{0.0f,0.0f,0.0f},0.250f,1.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,27.0f,100.0f,0x1f}

FSOUND_PRESET_QUARRY

{18,17.5f,1.00f,-1000,-1000,0,1.49f,0.83f,1.0f,-10000,0.061f,{0.0f,0.0f,0.0f},500,0.025f,{0.0f,0.0f,0.0f},0.125f,0.70f,

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0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_PLAIN

{19,42.5f,0.21f,-1000,-2000,0,1.49f,0.50f,1.0f,-2466,0.179f,{0.0f,0.0f,0.0f},-1926,0.100f,{0.0f,0.0f,0.0f},0.250f,1.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,21.0f,100.0f,0x3f}

FSOUND_PRESET_PARKINGLOT

{20,8.3f,1.00f,-1000,0,0,1.65f,1.50f,1.0f,-1363,0.008f,{0.0f,0.0f,0.0f},-1153,0.012f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x1f}

FSOUND_PRESET_SEWERPIPE

{21,1.7f,0.80f,-1000,-1000,0,2.81f,0.14f,1.0f,429,0.014f,{0.0f,0.0f,0.0f},1023,0.021f,{0.0f,0.0f,0.0f},0.250f,0.00f,0.25f,0.000f,-5.0f,5000.0f,250.0f,0.0f,80.0f,60.0f,0x3f}

FSOUND_PRESET_UNDERWATER

{22,1.8f,1.00f,-1000,-4000,0,1.49f,0.10f,1.0f,-449,0.007f,{0.0f,0.0f,0.0f},1700,0.011f,{0.0f,0.0f,0.0f},0.250f,0.00f,1.18f,0.348f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x3f}

FSOUND_PRESET_DRUGGED

{23,1.9f,0.50f,-1000,0,0,8.39f,1.39f,1.0f,-115,0.002f,{0.0f,0.0f,0.0f},985,0.030f,{0.0f,0.0f,0.0f},

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0.250f,0.00f,0.25f,1.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x1f}

FSOUND_PRESET_DIZZY

{24,1.8f,0.60f,-1000,-400,0,17.23f,0.56f,1.0f,-1713,0.020f,{0.0f,0.0f,0.0f},-613,0.030f,{0.0f,0.0f,0.0f},0.250f,1.00f,0.81f,0.310f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x1f}

FSOUND_PRESET_PSYCHOTIC

{25,1.0f,0.50f,-1000,-151,0,7.56f,0.91f,1.0f,-626,0.020f,{0.0f,0.0f,0.0f},774,0.030f,{0.0f,0.0f,0.0f},0.250f,0.00f,4.00f,1.000f,-5.0f,5000.0f,250.0f,0.0f,100.0f,100.0f,0x1f}

FSOUND_PRESET_PS2_ROOM

{1,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_STUDIO_A

{2,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_STUDIO_B

{3,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}{4,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f

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FSOUND_PRESET_PS2_STUDIO_C },0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_HALL

{5,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_SPACE

{6,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_ECHO

{7,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_DELAY

{8,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

FSOUND_PRESET_PS2_PIPE

{9,0,0,0,0,0,0.0f,0.0f,0.0f,0,0.000f,{0.0f,0.0f,0.0f},0,0.000f,{0.0f,0.0f,0.0f},0.000f,0.00f,0.00f,0.000f,0.0f,0000.0f,0.0f,0.0f,0.0f,0.0f,0x31f}

SeeAlso

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FSOUND_REVERB_PROPERTIES,FSOUND_Reverb_SetProperties

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[Define]

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FSOUND_MISC_VALUES

MiscellaneousvaluesforFMODfunctions.

FSOUND_FREE -1/*valuetoplayonanyfreechannel,ortoallocateasampleinafreesampleslot.*/

FSOUND_UNMANAGED-2/*valuetoallocateasamplethatisNOTmanagedbyFSOUNDorplacedinasampleslot.*/

FSOUND_ALL-3/*forachannelindex,thisflagwillaffectALLchannelsavailable!Notsupportedbyeveryfunction.*/

FSOUND_STEREOPAN-1/*valueforFSOUND_SetPansothatstereosoundsarenotplayedathalfvolume.SeeFSOUND_SetPanformoreonthis.*/

FSOUND_SYSTEMCHANNEL-1000/*special'channel'IDforallchannelbasedfunctionsthatwanttoaltertheglobalFSOUNDsoftwaremixingoutputchannel*/

FSOUND_SYSTEMSAMPLE-1000/*special'sample'IDforallsamplebasedfunctionsthatwanttoaltertheglobalFSOUNDsoftwaremixingoutputsample*/

SeeAlso

FSOUND_PlaySound,FSOUND_PlaySoundEx,FSOUND_Sample_Alloc,FSOUND_Sample_Load,FSOUND_SetPan

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[Enum]

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FMOD_ERRORS

OnfailureofcommandsinFMOD,useFSOUND_GetErrortoattainwhathappened.

Enumerators

FMOD_ERR_NONE /*Noerrors*/

FMOD_ERR_BUSY/*CannotcallthiscommandafterFSOUND_Init.CallFSOUND_Closefirst.*/

FMOD_ERR_UNINITIALIZED/*ThiscommandfailedbecauseFSOUND_InitorFSOUND_SetOutputwasnotcalled*/

FMOD_ERR_INIT /*Errorinitializingoutputdevice.*/

FMOD_ERR_ALLOCATED/*Errorinitializingoutputdevice,butmorespecifically,theoutputdeviceisalreadyinuseandcannotbereused.*/

FMOD_ERR_PLAY /*Playingthesoundfailed.*/

FMOD_ERR_OUTPUT_FORMAT/*Soundcarddoesnotsupportthefeaturesneededforthissoundsystem(16bitstereooutput)*/

FMOD_ERR_COOPERATIVELEVEL /*Errorsettingcooperativelevelforhardware.*/

FMOD_ERR_CREATEBUFFER /*Errorcreatinghardwaresoundbuffer.*/

FMOD_ERR_FILE_NOTFOUND /*Filenotfound*/FMOD_ERR_FILE_FORMAT /*Unknownfileformat*/FMOD_ERR_FILE_BAD /*Errorloadingfile*/FMOD_ERR_MEMORY /*Notenoughmemoryorresources*/

FMOD_ERR_VERSION /*Theversionnumberofthisfileformatisnotsupported*/

FMOD_ERR_INVALID_PARAM /*Aninvalidparameterwaspassedtothisfunction*/

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FMOD_ERR_NO_EAX /*TriedtouseanEAXcommandonanonEAXenabledchanneloroutput.*/

FMOD_ERR_CHANNEL_ALLOC /*Failedtoallocateanewchannel*/

FMOD_ERR_RECORD /*Recordingisnotsupportedonthismachine*/

FMOD_ERR_MEDIAPLAYER/*WindowsMediaPlayernotinstalledsocannotplaywmaoruseinternetstreaming.*/

FMOD_ERR_CDDEVICE /*AnerroroccuredtryingtoopenthespecifiedCDdevice*/

SeeAlso

FSOUND_Close,FSOUND_GetError,FSOUND_Init,FSOUND_SetOutput

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[Enum]

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FSOUND_MIXERTYPES

ThesemixertypesareusedwithFSOUND_SetMixer,tochoosewhichmixertouse,ortoactuponforotherreasonsusingFSOUND_GetMixer.Itisnotnescessarytosetthemixer.FMODwillautodetectthebestmixerforyou.

Enumerators

FSOUND_MIXER_AUTODETECT/*CE/PS2/GCOnly-Noninterpolating/lowqualitymixer.*/

FSOUND_MIXER_BLENDMODE /*Removed/obsolete.*/FSOUND_MIXER_MMXP5 /*Removed/obsolete.*/FSOUND_MIXER_MMXP6 /*Removed/obsolete.*/FSOUND_MIXER_QUALITY_AUTODETECT,/*

FSOUND_MIXER_QUALITY_FPU/*Win32/Linuxonly-Interpolating/volumerampingFPUmixer.*/

FSOUND_MIXER_QUALITY_MMXP5/*Win32/Linuxonly-Interpolating/volumerampingP5MMXmixer.*/

FSOUND_MIXER_QUALITY_MMXP6/*Win32/Linuxonly-Interpolating/volumerampingppro+MMXmixer.*/

FSOUND_MIXER_MONO/*CE/PS2/GConly-MONOnoninterpolating/lowqualitymixer.Forspeed*/

FSOUND_MIXER_QUALITY_MONO/*CE/PS2/GConly-MONOInterpolatingmixer.Forspeed*/

FSOUND_MIXER_MAX

SeeAlso

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FSOUND_GetMixer,FSOUND_SetMixer

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[Enum]

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FSOUND_OUTPUTTYPES

TheseoutputtypesareusedwithFSOUND_SetOutput,tochoosewhichoutputdrivertouse.FSOUND_OUTPUT_DSOUNDwillnotsupporthardware3daccelerationifthesoundcarddriverdoesnotsupportDirectX6VoiceManagerExtensions.FSOUND_OUTPUT_WINMMisrecommendedforNTandCE.

Enumerators

FSOUND_OUTPUT_NOSOUND/*NoSounddriver,allcallstothissucceedbutdonothing.*/

FSOUND_OUTPUT_WINMM /*WindowsMultimediadriver.*/

FSOUND_OUTPUT_DSOUND

/*DirectSounddriver.YouneedthistogetEAX2orEAX3support,orFXapisupport.*/

FSOUND_OUTPUT_A3D /*A3Ddriver.*/

FSOUND_OUTPUT_OSS/*Linux/UnixOSS(OpenSoundSystem)driver,i.e.thekernelsounddrivers.*/

FSOUND_OUTPUT_ESD/*Linux/UnixESD(EnlightmentSoundDaemon)driver.*/

FSOUND_OUTPUT_ALSA /*LinuxAlsadriver.*/

FSOUND_OUTPUT_ASIO /*LowlatencyASIOdriver*/

FSOUND_OUTPUT_XBOX /*Xboxdriver*/FSOUND_OUTPUT_PS2 /*PlayStation2driver*/

FSOUND_OUTPUT_MAC /*MacSoundManagerdriver*/

FSOUND_OUTPUT_GC /*Gamecubedriver*/

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FSOUND_OUTPUT_PSP /*PlayStationPortabledriver*/

FSOUND_OUTPUT_NOSOUND_NONREALTIME

/*Thisisthesameasnosound,butthesoundgenerationisdrivenbyFSOUND_Update*/

SeeAlso

FSOUND_GetOutput,FSOUND_SetOutput,FSOUND_Update

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[Structure]

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FSOUND_REVERB_PROPERTIES

Structuredefiningareverbenvironment.Formoreindepthdescriptionsofthereverbpropertiesunderwin32,pleaseseetheEAX2andEAX3documentationathttp://developer.creative.com/underthe'downloads'section.IftheydonothavetheEAX3documentation,thenmostinformationcanbeattainedfromtheEAX2documentation,asEAX3onlyaddssomemoreparametersandfunctionalityontopofEAX2.NotethedefaultreverbpropertiesarethesameastheFSOUND_PRESET_GENERICpreset.Notethatintegervaluesthattypicallyrangefrom-10,000to1000arerepresentedindecibels,andareofalogarithmicscale,notlinear,wherasfloatvaluesaretypicallylinear.PORTABILITY:Eachmemberhastheplatformitsupportsinbracesie(win32/xbox).Somereverbparametersareonlysupportedinwin32andsomeonlyonxbox.Ifallparametersaresetthenthereverbshouldproductasimilareffectoneitherplatform.Thenumericalvalueslistedbelowarethemaximum,minimumanddefaultvaluesforeachvariablerespectively.

Members

unsignedint Environment /*0,25,0,setsalllistenerproperties

(WIN32/PS2only)*/

float EnvSize /*1.0,100.0,7.5,environmentsizeinmeters(WIN32only)*/

float EnvDiffusion /*0.0,1.0,1.0,environmentdiffusion(WIN32/XBOX)*/

int Room /*-10000,0,-1000,roomeffectlevel(atmidfrequencies)(WIN32/XBOX/PS2)*/

int RoomHF /*-10000,0,-100,relativeroomeffectlevelathighfrequencies(WIN32/XBOX)*//*-10000,0,0,relativeroomeffectlevelatlow

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int RoomLF frequencies(WIN32only)*/

float DecayTime /*0.1,20.0,1.49,reverberationdecaytimeatmidfrequencies(WIN32/XBOX)*/

float DecayHFRatio /*0.1,2.0,0.83,high-frequencytomid-frequencydecaytimeratio(WIN32/XBOX)*/

float DecayLFRatio /*0.1,2.0,1.0,low-frequencytomid-frequencydecaytimeratio(WIN32only)*/

int Reflections /*-10000,1000,-2602,earlyreflectionslevelrelativetoroomeffect(WIN32/XBOX)*/

float ReflectionsDelay /*0.0,0.3,0.007,initialreflectiondelaytime(WIN32/XBOX)*/

float ReflectionsPan[3] /*,,[0,0,0],earlyreflectionspanningvector(WIN32only)*/

int Reverb /*-10000,2000,200,latereverberationlevelrelativetoroomeffect(WIN32/XBOX)*/

float ReverbDelay /*0.0,0.1,0.011,latereverberationdelaytimerelativetoinitialreflection(WIN32/XBOX)*/

float ReverbPan[3] /*,,[0,0,0],latereverberationpanningvector(WIN32only)*/

float EchoTime/*.075,0.25,0.25,echotime(WIN32/PS2only.PS2=DelaytimeforECHO/DELAYmodesonly)*/

float EchoDepth /*0.0,1.0,0.0,echodepth(WIN32/PS2only.PS2=FeedbacklevelforECHOmodeonly)*/

float ModulationTime /*0.04,4.0,0.25,modulationtime(WIN32only)*/

float ModulationDepth /*0.0,1.0,0.0,modulationdepth(WIN32only)*/

float AirAbsorptionHF /*-100,0.0,-5.0,changeinlevelpermeterathighfrequencies(WIN32only)*/

float HFReference /*1000.0,20000,5000.0,referencehighfrequency(hz)(WIN32/XBOX)*/

float LFReference /*20.0,1000.0,250.0,referencelowfrequency(hz)(WIN32only)*//*0.0,10.0,0.0,like

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float RoomRolloffFactor FSOUND_3D_SetRolloffFactorbutforroomeffect(WIN32/XBOX)*/

float Diffusion/*0.0,100.0,100.0,Valuethatcontrolstheechodensityinthelatereverberationdecay.(XBOXonly)*/

float Density/*0.0,100.0,100.0,Valuethatcontrolsthemodaldensityinthelatereverberationdecay(XBOXonly)*/

unsignedint Flags

/*FSOUND_REVERB_FLAGS-modifiesthebehaviorofaboveproperties(WIN32/PS2only)*/

SeeAlso

FSOUND_3D_SetRolloffFactor,FSOUND_REVERB_FLAGS,FSOUND_Reverb_GetProperties,FSOUND_REVERB_PRESETS,FSOUND_Reverb_SetProperties

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[Structure]

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FSOUND_REVERB_CHANNELPROPERTIES

Structuredefiningthepropertiesforareverbsource,relatedtoaFSOUNDchannel.Formoreindepthdescriptionsofthereverbpropertiesunderwin32,pleaseseetheEAX3documentationathttp://developer.creative.com/underthe'downloads'section.IftheydonothavetheEAX3documentation,thenmostinformationcanbeattainedfromtheEAX2documentation,asEAX3onlyaddssomemoreparametersandfunctionalityontopofEAX2.NotethedefaultreverbpropertiesarethesameastheFSOUND_PRESET_GENERICpreset.Notethatintegervaluesthattypicallyrangefrom-10,000to1000arerepresentedindecibels,andareofalogarithmicscale,notlinear,wherasfloatvaluesaretypicallylinear.PORTABILITY:Eachmemberhastheplatformitsupportsinbracesie(win32/xbox).Somereverbparametersareonlysupportedinwin32andsomeonlyonxbox.Ifallparametersaresetthenthereverbshouldproductasimilareffectoneitherplatform.LinuxandFMODCEdonotsupportthereverbapi.Thenumericalvalueslistedbelowarethemaximum,minimumanddefaultvaluesforeachvariablerespectively.

Members

int Direct /*-10000,1000,0,directpathlevel(atlowandmidfrequencies)(WIN32/XBOX)*/

int DirectHF /*-10000,0,0,relativedirectpathlevelathighfrequencies(WIN32/XBOX)*/

int Room /*-10000,1000,0,roomeffectlevel(atlowandmidfrequencies)(WIN32/XBOX/PS2)*//*-10000,0,0,relativeroomeffectlevelathigh

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int RoomHF frequencies(WIN32/XBOX)*/

int Obstruction /*-10000,0,0,mainobstructioncontrol(attenuationathighfrequencies)(WIN32/XBOX)*/

floatObstructionLFRatio /*0.0,1.0,0.0,obstructionlow-frequencylevelre.maincontrol(WIN32/XBOX)*/

int Occlusion /*-10000,0,0,mainocclusioncontrol(attenuationathighfrequencies)(WIN32/XBOX)*/

floatOcclusionLFRatio /*0.0,1.0,0.25,occlusionlow-frequencylevelre.maincontrol(WIN32/XBOX)*/

floatOcclusionRoomRatio /*0.0,10.0,1.5,relativeocclusioncontrolforroomeffect(WIN32)*/

floatOcclusionDirectRatio /*0.0,10.0,1.0,relativeocclusioncontrolfordirectpath(WIN32)*/

int Exclusion /*-10000,0,0,mainexlusioncontrol(attenuationathighfrequencies)(WIN32)*/

float ExclusionLFRatio /*0.0,1.0,1.0,exclusionlow-frequencylevelre.maincontrol(WIN32)*/

int OutsideVolumeHF /*-10000,0,0,outsidesoundconelevelathighfrequencies(WIN32)*/

floatDopplerFactor /*0.0,10.0,0.0,likeDS3DflDopplerFactorbutpersource(WIN32)*/

float RolloffFactor /*0.0,10.0,0.0,likeDS3DflRolloffFactorbutpersource(WIN32)*/

float RoomRolloffFactor /*0.0,10.0,0.0,likeDS3DflRolloffFactorbutforroomeffect(WIN32/XBOX)*/

float AirAbsorptionFactor/*0.0,10.0,1.0,multipliesAirAbsorptionHFmemberofFSOUND_REVERB_PROPERTIES(WIN32)*/

int Flags /*FSOUND_REVERB_CHANNELFLAGS-modifiesthebehaviorofproperties(WIN32)*/

SeeAlso

FSOUND_REVERB_CHANNELFLAGS,FSOUND_Reverb_GetChannelProperties,FSOUND_REVERB_PROPERTIES

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,FSOUND_Reverb_SetChannelProperties

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[Structure]

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FSOUND_TOC_TAG

StructuredefiningaCDtableofcontents.ThisstructureisreturnedasatagfromFSOUND_Stream_FindTagFieldwhenthetagname"CD_TOC"isspecified.Note:AlltracksontheCD-includingdatatracks-willberepresentedinthisstructuresoit'suseforanythingotherthangeneratingdiscidinformationisnotrecommended.Seethecddaexampleprogramforinfoonretrievingandusingthisstructure.

Members

char name[4] /*Thestring"TOC",justincasethisstructureisaccidentallytreatedasastring*/

int numtracks /*ThenumberoftracksontheCD*/int min[100] /*Thestartoffsetofeachtrackinminutes*/int sec[100] /*Thestartoffsetofeachtrackinseconds*/int frame[100] /*Thestartoffsetofeachtrackinframes*/

SeeAlso

FSOUND_Stream_FindTagField,FSOUND_Stream_Open

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FMUSICAPIReferenceFMODApi.Usethistomodulefilesetc

Functions,Structures,Defines,Enums

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-Functions

FMUSIC_CALLBACKFMUSIC_FreeSongFMUSIC_GetBPMFMUSIC_GetGlobalVolumeFMUSIC_GetMasterVolumeFMUSIC_GetNameFMUSIC_GetNumChannelsFMUSIC_GetNumInstrumentsFMUSIC_GetNumOrdersFMUSIC_GetNumPatternsFMUSIC_GetNumSamplesFMUSIC_GetOpenStateFMUSIC_GetOrderFMUSIC_GetPatternFMUSIC_GetPatternLengthFMUSIC_GetPausedFMUSIC_GetRealChannelFMUSIC_GetRowFMUSIC_GetSampleFMUSIC_GetSpeedFMUSIC_GetTimeFMUSIC_GetTypeFMUSIC_GetUserDataFMUSIC_IsFinishedFMUSIC_IsPlayingFMUSIC_LoadSongFMUSIC_LoadSongExFMUSIC_OptimizeChannelsFMUSIC_PlaySongFMUSIC_SetInstCallbackFMUSIC_SetLoopingFMUSIC_SetMasterSpeedFMUSIC_SetMasterVolumeFMUSIC_SetOrderFMUSIC_SetOrderCallback

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FMUSIC_SetPanSeperationFMUSIC_SetPausedFMUSIC_SetReverbFMUSIC_SetRowCallbackFMUSIC_SetSampleFMUSIC_SetUserDataFMUSIC_SetZxxCallbackFMUSIC_StopAllSongsFMUSIC_StopSong

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-Structures

FSOUND_REVERB_CHANNELPROPERTIESFSOUND_REVERB_PROPERTIESFSOUND_TOC_TAG

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-Defines

FSOUND_CAPSFSOUND_CDPLAYMODESFSOUND_DSP_PRIORITIESFSOUND_INIT_FLAGSFSOUND_MISC_VALUESFSOUND_MODESFSOUND_REVERB_CHANNELFLAGSFSOUND_REVERB_FLAGSFSOUND_REVERB_PRESETSFSOUND_STATUS_FLAGS

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-Enums

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FMOD_ERRORSFMUSIC_TYPESFSOUND_FX_MODESFSOUND_MIXERTYPESFSOUND_OUTPUTTYPESFSOUND_SPEAKERMODESFSOUND_STREAM_NET_STATUSFSOUND_TAGFIELD_TYPE

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[APIfunction]

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FMUSIC_CALLBACK

CallbackdefinitionforFMUSICcallbacks(mod/s3m/xm/it).

voidF_CALLBACKAPIFMUSIC_CALLBACK(FMUSIC_MODULE*mod,unsignedcharparam);

Parameters

mod Themusicfiletohavecallbacksperformedon.

paramTheargumentrelatingspecificallytothecallbackmade,whetheritisarow/orderorZxxcallback.Forexampleontherowcallback,therownumberwouldbereturned.

ReturnValue

void

Remarks

Thecallbacksaremadefromwithinthemixersystem,soitisbesttokeepthecodetoanabsoluteminimumtopreventsoundbreakup.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetInstCallback,FMUSIC_SetOrderCallback,FMUSIC_SetRowCallback,FMUSIC_SetZxxCallback

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[APIfunction]

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FMUSIC_FreeSong

FreesmemoryallocatedforasongandremovesitfromtheFMUSICsystem.

signedcharF_APIFMUSIC_FreeSong(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtobefreed.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

SeeAlso

FMUSIC_LoadSong,FMUSIC_LoadSongEx

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[APIfunction]

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FMUSIC_LoadSong

Toloadamoduleorbankwithagivenfilename.FMUSICSupportsloadingof-.MOD(protracker/fasttrackermodules)-.S3M(screamtracker3modules)-.XM(fasttracker2modules)-.IT(impulsetrackermodules)-.MID(MIDIfiles)-.RMI(MIDIfiles)-.SGT(DirectMusicsegmentfiles)-.FSB(FMODSampleBankfiles)

FMUSIC_MODULE*F_APIFMUSIC_LoadSong(constchar*name);

Parameters

name Filenameofmoduletoload.

ReturnValue

Onsuccess,apointertoaFMUSIC_MODULEhandleisreturned.Onfailure,NULLisreturned.

Remarks

Thisfunctionautodetectstheformattype,regardlessoffilename.TheMIDIloaderdoesnotsupportuserfilecallbacks.ForWADtypedatastructureswithembeddedMIDIfilesFMUSIC_LoadSongExwillhavetobeusedwithmemoryloading.VariousotherfunctionalityisnotprovidedinMIDI.SeerelevantFMUSICfunctionstoseeifafeatureissupportedornot.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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SeeAlso

FMUSIC_FreeSong,FMUSIC_LoadSong,FMUSIC_LoadSongEx,FSOUND_File_SetCallbacks

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[APIfunction]

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FMUSIC_LoadSongEx

Toloadamoduleorbankwithagivenfilename.FMUSICSupportsloadingof-.MOD(protracker/fasttrackermodules)-.S3M(screamtracker3modules)-.XM(fasttracker2modules)-.IT(impulsetrackermodules)-.MID(MIDIfiles)-.RMI(MIDIfiles)-.SGT(DirectMusicsegmentfiles)-.FSB(FMODSampleBankfiles)

FMUSIC_MODULE*F_APIFMUSIC_LoadSongEx(constchar*name_or_data,intoffset,intlength,unsignedintmode,constint*samplelist,intsamplelistnum);

Parameters

name_or_dataNameofsongorpointertodatacontainingsongtoload(ifloadingfrommemoryandnotfile).OnPlayStation2datamustbe16bytealignedifloadingfrommemory.

offset Optional.0bydefault.If>0,thisvalueisusedtospecifyanoffsetinafile,sofmodwillseekbeforeopening.

length

Optional.0bydefault.If>0,thisvalueisusedtospecifythelengthofamemoryblockwhenusingFSOUND_LOADMEMORY,oritisthelengthofafileorfilesegmentiftheoffsetparameterisused.OnPlayStation2thismustbe16bytealignedformemoryloading.

mode

Modeforopeningsong.Withmodulefiles,onlyFSOUND_LOADMEMORY,FSOUND_NONBLOCKING,FSOUND_LOOP_NORMAL,orFSOUND_LOOP_OFFare

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supported.ForFSBfiles,FSOUND_2D,FSOUND_HW3D,FSOUND_FORCEMONOalsowork.

samplelistOptional.Pointertoarrayofsampleindiciestoload.LeaveasNULLifyouwantallsamplestobeloaded(defaultbehaviour).SeeRemarksformoreonthis.

samplelistnum Optional.Numberofentriesinthesamplelistarray.

ReturnValue

Onsuccess,aFMUSIC_MODULEhandleisreturned.Onfailure,NULLisreturned.

Remarks

Loadingasongfromamemoryhandleisdangerousinonerespect,ifthedataiscorruptedortruncated,thenFMUSICcouldcrashinternallytryingtoloadit.OnPlayStation2thedataandlengthpointermustbe16bytealignedforDMApurposes.Thesamplelistandsamplelistnumparametersareusefulforlimitingtheamountofdatafmodloads.ThisfeatureisfortheFSBformatonly.Itisespeciallyusefulifyouhaveabankofsoundsandwanttorandomizetheloadingabitbytellingwhichsoundstoloadwithrandomvalues,andconsequentlywhichnottoload.OnPlayStation2,samplelistnumhasalimitof1536entries.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_FreeSong,FMUSIC_LoadSong

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FMUSIC_OptimizeChannels

Thisfunctionhelpswithchannelusage.Ifyouaredesperateforchannels,andyouarepreparedtoletthemusicroutinesdropafewchannels,thencallingthisfunctioncanhelp.Itbasicallydoesnttrytoplayanynewsoundsifacertainchannellimitisbeingplayed(includingsoundeffects),andthenewsoundisbelowacertainspecifiedvolume.ie.Yousetittomaxchannels=16,andminvolume=0x10.Inthiscase,themodwillplaynormallyaslongasthetotalnumberofchannelsbeingplayedinclusingsoundeffefctsisbelow16(seeFSOUND_GetChannelsPlaying).Ifthenumberofchannelsplayingexceeds16(throughachangeinthemusic,orextrasoundeffectsarespawned,thensoundswithamusicianspecifiedvolumeoflessthan0x10willbeignored.Thevolumeisbasedonvolumecolumn/defaultvolume/volumesetcommandsinthemod.mastervolume,envelopevolumesetcarenottakenintoaccount(thisgivesmorecontroloverhowitwillworkfromthetracker).

DLL_APIsignedcharF_APIFMUSIC_OptimizeChannels(FMUSIC_MODULE*mod,intmaxchannels,intminvolume);

Parameters

mod Pointertothesongtosetchannel/volumeoptimizationsettings.

maxchannels Channelcounttobemixedbeforefmusicstartstodropchannelsfromthesong.

minvolume

Ifmaxchannelsisexceeded,thenmusicchannelswithvolumesbelowthisvaluewillnotbeplayed.Rangeis0-64.Thisisthevaluethetrackerdisplays.All

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trackersuse0-64.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

maxchannelswilldefaulttothenumberofchannelsallocatedbyFSOUND,sothiswillneverhappenbydefault.minvolumewilldefaultto0,soitwillalwayssucceedbydefault.ToseehowmanychannelsarecurrentlybeingMIXED,useFSOUND_GetChannelsPlaying.Asamusicianmentionedtomeonce,mostofhisdefaultvolumesaresetfairlyhigh,andanylowendvolumesareusuallyechoesetc,andcanaffordtobedropped.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_GetChannelsPlaying

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FMUSIC_PlaySong

Startsasongplaying.

signedcharF_APIFMUSIC_PlaySong(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtobeplayed.

ReturnValue

TRUEsongsucceededplayingFALSEsongfailedplaying

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_IsPlaying,FMUSIC_SetLooping,FMUSIC_StopAllSongs,FMUSIC_StopSong

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FMUSIC_SetInstCallback

Setsausercallbacktooccureverytimeainstrumentisplayed,triggeredfromaMOD,S3M,XMorITfile.

signedcharF_APIFMUSIC_SetInstCallback(FMUSIC_MODULE*mod,FMUSIC_CALLBACKcallback,intinstrument);

Parameters

mod Themoduleorsongtosetthecallbackfor.callback Thecallbackfunctionyousupplytogetcalled.instrument Callthecallbackwhenthisinstrumentnumberistriggered.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ItisimportanttonotethatthiscallbackwillbecalledfromdirectlyWITHINthemixer/musicupdatethread,thereforeitisimperativethatwhateveryoudofromthiscallbackbeextremelyefficient.Iftheroutinetakestoolongthenbreakupsinthesoundwilloccur,oritwillbasicallystopmixinguntilyoureturnfromthefunction.Thissortoffunctionisusuallybestforjustsettingaflag,ordosomesimplevariablemanipulation,andthenexiting,lettingyourmainthreaddowhatitneedstobasedontheseflagsorvariables.------------

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ThiscallbackisLATENCYadjusted,sothatthecallbackhappenswhenyouHEARthesound,notwhenitismixed,foraccuratesynchronization.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantittobecalledbackatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_CALLBACK,FMUSIC_SetOrderCallback,FMUSIC_SetRowCallback,FMUSIC_SetZxxCallback

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FMUSIC_SetLooping

Setsloopingmodeformidiandmodfiles.

signedcharF_APIFMUSIC_SetLooping(FMUSIC_MODULE*mod,signedcharlooping);

Parameters

mod Pointertothesong.

looping SettoTRUEtomakeitloopforever,orFALSEtoonlyhaveitplayonce.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

DefaultstoTRUE.TodisableloopingyoumustcallthisfunctionusingFALSEastheparameter.FormidifilesthisonlytakeseffectbeforeFMUSIC_PlaySongiscalled.Formodfilesthiscanbecalledatanytimeincludingduringplayback.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_PlaySong

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FMUSIC_SetMasterSpeed

Setsasongsmasterspeedscale,sothatthesongcanbespeduporsloweddown.

signedcharF_APIFMUSIC_SetMasterSpeed(FMUSIC_MODULE*mod,F_FLOAT_APIspeed);

Parameters

mod Pointertothesongtohaveitsspeedscaleset.

speed Speedscaleforsong.1.0isdefault.Minimumis0(stopped),maximumis10.0.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_SetMasterVolume

Setsasongsmastervolume.

signedcharF_APIFMUSIC_SetMasterVolume(FMUSIC_MODULE*mod,intvolume);

Parameters

mod Pointertothesongtohaveitsmastervolumeset.volume valuefrom0-256.0=silence,256=fullvolume.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Noteifthehardwaremidisynthisselected,youcannotsetthemastervolume.ThiscommandwillonlyworkreliablyifFSOUND_INIT_USEDEFAULTMIDISYNTHisselected.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetGlobalVolume,FMUSIC_GetMasterVolume,FSOUND_GetSFXMasterVolume,FSOUND_SetSFXMasterVolume

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FMUSIC_SetOrder

Setsasongsorderposition/currentplayingposition.

signedcharF_APIFMUSIC_SetOrder(FMUSIC_MODULE*mod,intorder);

Parameters

mod Pointertothesongtohaveitsorderchanged.orderOrdernumbertojumpto.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetOrder

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FMUSIC_SetOrderCallback

Setsausercallbacktooccuroneveryorderdivisiblebytheorderstepparameter,playedfromaMOD,S3M,XMorITfile.

signedcharF_APIFMUSIC_SetOrderCallback(FMUSIC_MODULE*mod,FMUSIC_CALLBACKcallback,intorderstep);

Parameters

mod Themoduleorsongtosetthecallbackfor.callback Thecallbackfunctionyousupplytogetcalled.orderstep Callthecallbackeverymultipleofthisnumberoforders.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ItisimportanttonotethatthiscallbackwillbecalledfromdirectlyWITHINthemixer/musicupdatethread,thereforeitisimperativethatwhateveryoudofromthiscallbackbeextremelyefficient.Iftheroutinetakestoolongthenbreakupsinthesoundwilloccur,oritwillbasicallystopmixinguntilyoureturnfromthefunction.Thissortoffunctionisusuallybestforjustsettingaflag,ordosomesimplevariablemanipulation,andthenexiting,lettingyourmainthreaddowhatitneedstobasedontheseflagsorvariables.------------

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ThiscallbackisLATENCYadjusted,sothatthecallbackhappenswhenyouHEARthesound,notwhenitismixed,foraccuratesynchronization.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantittobecalledbackatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_CALLBACK,FMUSIC_SetInstCallback,FMUSIC_SetRowCallback,FMUSIC_SetZxxCallback

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FMUSIC_SetPanSeperation

Setsthemasterpanseperationforamodule.

signedcharF_APIFMUSIC_SetPanSeperation(FMUSIC_MODULE*mod,F_FLOAT_APIpansep);

Parameters

pansep Thepanscale.1.0meansfullpanseperation,0meansmono.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

Thisissetto1.0bydefault.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetPanSeperation

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FMUSIC_SetPaused

Pausesasong

signedcharF_APIFMUSIC_SetPaused(FMUSIC_MODULE*mod,signedcharpause);

Parameters

mod Pointertothesongtobepaused/unpaused.pause TRUE-songshouldbePAUSED,FALSE-songshouldbeUNPAUSED

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetPaused

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FMUSIC_SetReverb

TurnsonreverbforMIDI/RMIfiles.

signedcharF_APIFMUSIC_SetReverb(signedcharreverb);

Parameters

reverb SettoTRUEtoturnMIDIreverbon,FALSEtoturnMIDIreverboff.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ReverbmaybeenabledthroughsoftwareemulationinthefutureforMODbasedformats.___________________Supportedonthefollowingplatforms:Win32

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FMUSIC_SetRowCallback

Setsausercallbacktooccuroneveryrowdivisiblebytherowstepparameter,playedfromaMOD,S3M,XMorITfile.

signedcharF_APIFMUSIC_SetRowCallback(FMUSIC_MODULE*mod,FMUSIC_CALLBACKcallback,introwstep);

Parameters

mod Themoduleorsongtosetthecallbackfor.callback Thecallbackfunctionyousupplytogetcalled.rowstep Callthecallbackeverymultipleofthisnumberofrows.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ItisimportanttonotethatthiscallbackwillbecalledfromdirectlyWITHINthemixer/musicupdatethread,thereforeitisimperativethatwhateveryoudofromthiscallbackbeextremelyefficient.Iftheroutinetakestoolongthenbreakupsinthesoundwilloccur,oritwillbasicallystopmixinguntilyoureturnfromthefunction.Thissortoffunctionisusuallybestforjustsettingaflag,ordosomesimplevariablemanipulation,andthenexiting,lettingyourmainthreaddowhatitneedstobasedontheseflagsorvariables.------------

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ThiscallbackisLATENCYadjusted,sothatthecallbackhappenswhenyouHEARthesound,notwhenitismixed,foraccuratesynchronization.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantittobecalledbackatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_CALLBACK,FMUSIC_SetInstCallback,FMUSIC_SetOrderCallback,FMUSIC_SetZxxCallback

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FMUSIC_SetSample

Replacesamod'ssamplewithasampledefinitionspecified.

signedcharF_APIFMUSIC_SetSample(FMUSIC_MODULE*mod,intsampno,FSOUND_SAMPLE*sptr);

Parameters

mod Pointertothesongtosetthesamplefor.sampno indextosampleinsidemodule.sptr Pointertothesampledefinitiontoreplacemodsample

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

BecauseoftheinstrumentnatureofsomeformatslikeXM,thisfunctionlistsallthesamplesinorderofinstrumentsandtheirsubsamples.ieifinstrument1has2samplesandinstrument2contains3samples,thensampnointhiscasewouldbe0and1forinstrument1'ssamples,and2,3&4forinstrument2'ssamples.------------FMODdoesnotfreetheexistingmodsamplethatyoumaybeoverwriting.Ifyoudooverwriteanexistinghandle,itmaybelost,andyoumayincuramemoryleak.Itisagoodideatofreetheexistingsamplefirstbeforeoverwritingit.------------Important:ForPlayStation2,thisfunctionhastodoablockingquerytotheIOP,andcantakesignificantlymoretimethanastandardnonblockingfmod

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function.Thismeansitisbesttocachethepointersforsampleswhileloading,andnotcallthisfunctioninrealtime.------------ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetSample

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FMUSIC_SetUserData

Setsauserdefinedvaluetostorewiththemusicfiletoberetrievedlater.

signedcharF_APIFMUSIC_SetUserData(FMUSIC_MODULE*mod,void*userdata);

Parameters

mod Pointertothesong.userdata Valuetostorewithmusicobject.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetUserData

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FMUSIC_SetZxxCallback

SetsausercallbackforanyZxxcommandsencounteredinanS3M,XMorITfile.

signedcharF_APIFMUSIC_SetZxxCallback(FMUSIC_MODULE*mod,FMUSIC_CALLBACKcallback);

Parameters

mod Themoduleorsongtosetthecallbackfor.

callback ThecallbackfunctionyousupplytogetcalleduponexecutionofaZxxcommand.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

ThevaluepassedintotheparamparameterofthecallbackisthexxvaluespecifiedintheZxxcommandbythemusician.------------ItisimportanttonotethatthiscallbackwillbecalledfromdirectlyWITHINthemixer/musicupdatethread,thereforeitisimperativethatwhateveryoudofromthiscallbackbeextremelyefficient.Iftheroutinetakestoolongthenbreakupsinthesoundwilloccur,oritwillbasicallystopmixinguntilyoureturnfromthefunction.Thissortoffunctionisusuallybestforjustsettingaflag,ordosomesimplevariablemanipulation,andthenexiting,lettingyourmainthreaddowhatitneedsto

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basedontheseflagsorvariables.------------ThiscallbackisLATENCYadjustedbydefault,sothatthecallbackhappenswhenyouHEARthesound,notwhenitismixed,foraccuratesynchronization.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantittobecalledbackatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively.------------Note:ThisfunctionisnotsupportedwiththeMIDIformat.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_CALLBACK,FMUSIC_SetInstCallback,FMUSIC_SetOrderCallback,FMUSIC_SetRowCallback

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FMUSIC_StopAllSongs

Stopsallsongsfromplaying.Thisisusefulifyouhavemultiplesongsplayingatonceandwantaquickwaytostopthem

voidF_APIFMUSIC_StopAllSongs();

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_PlaySong,FMUSIC_StopSong

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FMUSIC_StopSong

Stopsasongfromplaying.

signedcharF_APIFMUSIC_StopSong(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtobestopped.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_PlaySong,FMUSIC_StopAllSongs

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FMUSIC_GetBPM

Returnsthesong'scurrentBPM.

intF_APIFMUSIC_GetBPM(FMUSIC_MODULE*mod);

Parameters

mod PointertothesongtoretrievecurrentsongBPMfrom.

ReturnValue

Onsuccess,song'scurrentBPMisreturned.Onfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetSpeed

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FMUSIC_GetGlobalVolume

Returnsthesong'scurrentglobalvolume

intF_APIFMUSIC_GetGlobalVolume(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievesongglobalvolumefrom.

ReturnValue

Songscurrentglobalvolume,from0(silence)tothemaximumvaluedeterminedbythemusicformat.Globalvolumemaximumsaredifferentinrespecttoeachformat,theyrangefrom64to256.Onfailure,-1isreturned.

Remarks

GLOBALvolumeisnotthesameasMASTERvolume.GLOBALvolumeisaninternaloverallvolumewhichcanbealteredbythesongitself(ietheremightbecommandstofadeinaparticularpartofthesongbyscalingallthevolumesinthesongupslowlyfromnothing).GLOBALvolumeisdifferenttoMASTERvolumeinthatthesongcanmodifywithoutyourpermission,whereasMASTERvolumeisanoverallscalarthatyoucancontrol.Forgeneraluse,MASTERvolumeismoreuseful,butyoumaywanttoresetasong'sGLOBALvolumeatcertaintimesinthesong.(forexamplethesongmighthavefadedoutbyusingGLOBALvolumeandyouwanttoresetit)___________________

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Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetMasterVolume,FMUSIC_SetMasterVolume

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FMUSIC_GetMasterVolume

Returnsthesong'scurrentmastervolume

intF_APIFMUSIC_GetMasterVolume(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievesongmastervolumefrom.

ReturnValue

Onsuccess,thesong'scurrentmastervolume,from0(silence)to256(fullvolume)isreturnedOnfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetGlobalVolume,FMUSIC_SetMasterVolume

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FMUSIC_GetName

Returnsthenameofthesongsetbythecomposer.WithMIDIformat,thefilenameisreturned.

constchar*F_APIFMUSIC_GetName(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenamefrom.

ReturnValue

Onsuccess,thenameofthesongasaNULLterminatedstringisreturned.Onfailure,NULLisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetNumChannels

Returnsthenumberofchannelswithinthissongspatterndata

intF_APIFMUSIC_GetNumChannels(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenumberofchannelsfrom.

ReturnValue

NumberofchannelswithinthissongspatterndataOnfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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[APIfunction]

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FMUSIC_GetNumInstruments

Returnsthenumberofinstrumentscontainedinthissong.

intF_APIFMUSIC_GetNumInstruments(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenumberofinstrumentsfrom.

ReturnValue

Onsuccess,thenumberofinstrumentscontainedinthissongisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetNumOrders

Returnsthenumberofordersinthissong.

intF_APIFMUSIC_GetNumOrders(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenumberofordersfrom.

ReturnValue

Onsuccess,thenumberofordersinthissongisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetNumPatterns

Returnsthenumberofpatternscontainedinthissong.

intF_APIFMUSIC_GetNumPatterns(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenumberofpatterns.

ReturnValue

Onsuccess,thenumberofpatternscontainedinthissongisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetNumSamples

Returnsthenumberofsamplescontainedinthissong.

intF_APIFMUSIC_GetNumSamples(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenumberofsamples.

ReturnValue

Numberofsamplescontainedinthissong.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetOpenState

IfamodisopenedwithFSOUND_NONBLOCKING,thisfunctionreturnsthestateoftheopeningmod.

intF_APIFMUSIC_GetOpenState(FMUSIC_MODULE*mod);

Parameters

mod Pointertothemodtogettheopenstatefrom.

ReturnValue

0=modisopenedandready.-1=modhandlepassedinisinvalid.-2=modisstillopening-3=modfailedtoopen.(filenotfound,outofmemoryorothererror).

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetOrder

Returnsthesong'scurrentordernumber

intF_APIFMUSIC_GetOrder(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievecurrentordernumberfrom.

ReturnValue

Onsuccess,thesong'scurrentordernumberisreturned.Onfailure,-1isreturned.

Remarks

Thisvalueislatencyadjustedbydefault,andreturnsthenumberyouarehearing,notthe'mix-time'value.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantthevalueatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively,orfromaDSPcallback.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetPattern,FMUSIC_GetPatternLength,FMUSIC_SetOrder

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FMUSIC_GetPattern

Returnsthesong'scurrentpatternnumber

intF_APIFMUSIC_GetPattern(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievecurrentpatternnumberfrom.

ReturnValue

Onsuccess,Thesong'scurrentpatternnumberisreturned.Onfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetOrder

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FMUSIC_GetPatternLength

Returnsthethelengthinrowsofthepatternforthespecifiedordernumber.

intF_APIFMUSIC_GetPatternLength(FMUSIC_MODULE*mod,intorderno);

Parameters

mod Pointertothesongto.

ReturnValue

Onsuccess,thesongspatternlengthatthespecifiedorderisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetOrder

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FMUSIC_GetPaused

Returnswhethersongiscurrentlypausedornot.

signedcharF_APIFMUSIC_GetPaused(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtogetpausedflagfrom.

ReturnValue

Onsuccess,TRUEisreturnedtosaythesongiscurrentlypausedOnfailure,FALSEisreturnedtosaythesongisNOTcurrentlypaused

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetPaused

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[APIfunction]

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FMUSIC_GetRealChannel

ReturnstherealFSOUNDchannelplayingbasedonthemod'sFMUSICchannel.

intF_APIFMUSIC_GetRealChannel(FMUSIC_MODULE*mod,intmodchannel);

Parameters

mod Pointertothesong.modchannel Themodchannelindex,toquerytherealchannelfrom.

ReturnValue

Onsuccess,thechannelindexfortherespectivemodchannelisreturned.Onfailure,-1isreturned.

Remarks

NoteFMUSICmodplaybackonlyallocatesarealchannelonamodchannelthefirsttimeaninstrumentisplayed.NNA'swillnotregister.Thisfunctiononlyreturnstheprimaryrealchannelforthemodchannel.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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[APIfunction]

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FMUSIC_GetRow

Returnsthesong'scurrentrownumber.

intF_APIFMUSIC_GetRow(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievecurrentrowfrom.

ReturnValue

Onsuccess,thesong'scurrentrownumberisreturned.Onfailure,-1isreturned.

Remarks

Thisvalueislatencyadjustedbydefault,andreturnsthenumberyouarehearing,notthe'mix-time'value.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantthevalueatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively,orfromaDSPcallback.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_GetSample

Returnsapointertoasampleinsideamodule.Onceyouhaveaccesstothemodule'ssample,youcandoalotofthingstoit,includinglockingandmodifyingthedatawithin;usingtheFSOUND_Sample_functionality.

FSOUND_SAMPLE*F_APIFMUSIC_GetSample(FMUSIC_MODULE*mod,intsampno);

Parameters

mod Pointertothesongtoretrieveasamplehandlefromsampno indextosampleinsidemodule.

ReturnValue

Onsuccess,avalidsamplehandleisreturned.Onfailure,NULLisreturned.

Remarks

BecauseoftheinstrumentnatureofsomeformatslikeXM,thisfunctionlistsallthesamplesinorderofinstrumentsandtheirsubsamples.ieifinstrument1has2samplesandinstrument2contains3samples,thensampnointhiscasewouldbe0and1forinstrument1'ssamples,and2,3&4forinstrument2'ssamples.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetSample

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FMUSIC_GetSpeed

Returnsthesong'scurrentspeed.

intF_APIFMUSIC_GetSpeed(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievecurrentsongspeedfrom.

ReturnValue

Onsuccess,Thesong'scurrentspeedisreturnedOnfailure,-1isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_GetBPM

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FMUSIC_GetTime

Returnsthetimeinmillisecondssincethesongwasstarted.Thisisusefulforsynchronizingpurposesbecuaseitwillbeexactlythesameeverytime,anditisreliablyretriggereduponstartingthesong.Tryingtosynchronizeusingotherwindowstimerscanleadtovaryingresults,andinexactperformance.Thisfixesthatproblembyactuallyusingthenumberofsamplessenttothesoundcardasareference.

intF_APIFMUSIC_GetTime(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtogettimefrom.

ReturnValue

Onsuccess,thetimeplayedinmillisecondsisreturned.Onfailure,-1isreturned.

Remarks

Thisvalueislatencyadjustedbydefault,andreturnsthenumberyouarehearing,notthe'mix-time'value.UseFSOUND_INIT_DONTLATENCYADJUSTifyouwantthevalueatmixtime,whichisusefulifyouwanttocontrolthemusicinteractively,orfromaDSPcallback.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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[APIfunction]

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FMUSIC_GetType

Returnstheformattypeasong.

intF_APIFMUSIC_GetType(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenamefrom.

ReturnValue

Onsuccess,thefollowingvaluesarereturned:FMUSIC_TYPE_NONEFMUSIC_TYPE_MODFMUSIC_TYPE_S3MFMUSIC_TYPE_XMFMUSIC_TYPE_ITFMUSIC_TYPE_MIDIOnfailure,FMUSIC_TYPE_NONEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_TYPES

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FMUSIC_GetUserData

RetrievesthedatasetbyFMUSIC_SetUserData

void*F_APIFMUSIC_GetUserData(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesong.

ReturnValue

Onsuccess,userdatasetbyFMUSIC_SetUserDataisreturned.Onfailure,0isreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_SetUserData

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FMUSIC_IsFinished

Returnswhetherthesonghascompletedplaying,orwhenthelastorderhasfinishedplaying.Thisstayssetevenifthesongloops.

signedcharF_APIFMUSIC_IsFinished(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongthatyouwantcheckiffinishedornot.

ReturnValue

TRUESonghasfinishedplaying.FALSESonghasnotfinishedplaying.

Remarks

Somesongsmayuseapatternbreakorpatternjumpandneverreachthelastpattern.___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

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FMUSIC_IsPlaying

Returnswhetherthesongiscurrentlyplayingornot.

signedcharF_APIFMUSIC_IsPlaying(FMUSIC_MODULE*mod);

Parameters

mod Pointertothesongtoretrievenamefrom.

ReturnValue

TRUESongisplaying.FALSESongisstopped.

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FMUSIC_PlaySong

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[Enum]

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FMUSIC_TYPES

Thesedefinitionsdescribethetypeofsongbeingplayed.

Enumerators

FMUSIC_TYPE_NONEFMUSIC_TYPE_MOD /*Protracker/Fasttracker*/FMUSIC_TYPE_S3M /*ScreamTracker3*/FMUSIC_TYPE_XM /*FastTracker2*/FMUSIC_TYPE_IT /*ImpulseTracker.*/FMUSIC_TYPE_MIDI /*MIDIfile*/FMUSIC_TYPE_FSB /*FMODSampleBankfile*/

SeeAlso

FMUSIC_GetType

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[Define]

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FSOUND_INIT_FLAGS

Initializationflags.UsethemwithFSOUND_Initintheflagsparametertochangevariousbehaviour.FSOUND_INIT_ENABLESYSTEMCHANNELFXIsaninitmodewhichenablestheFSOUNDmixerbuffertobeaffectedbyDirectX8effects.NotethatduetolimitationsofDirectSound,FSOUND_Initmayfailifthisisenabledbecausethebuffersizeistoosmall.ThiscanbefixedwithFSOUND_SetBufferSize.IncreasetheBufferSizeuntilitworks.WhenitisenabledyoucanusetheFSOUND_FXapi,anduseFSOUND_SYSTEMCHANNELasthechannelidwhensettingparameters.

FSOUND_INIT_USEDEFAULTMIDISYNTH0x0001/*Win32only-CausesMIDIplaybacktoforcesoftwaredecoding.*/

FSOUND_INIT_GLOBALFOCUS

0x0002/*Win32only-ForDirectSoundoutput-soundisnotmutedwhenwindowisoutoffocus.*/

FSOUND_INIT_ENABLESYSTEMCHANNELFX

0x0004/*Win32only-ForDirectSoundoutput-AllowsFSOUND_FXapitobeusedonglobalsoftwaremixeroutput!(useFSOUND_SYSTEMCHANNELaschannelid)*/

FSOUND_INIT_ACCURATEVULEVELS

0x0008/*ThislatencyadjustsFSOUND_GetCurrentLevels,butincursasmallcpuandmemoryhit*/

FSOUND_INIT_PS2_DISABLECORE0REVERB

0x0010/*PS2only-DisablereverbonCORE0(SPU2voices00-23)toregainSRAM*/0x0020/*PS2only-Disable

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FSOUND_INIT_PS2_DISABLECORE1REVERB reverbonCORE1(SPU2voices24-47)toregainSRAM*/

FSOUND_INIT_PS2_SWAPDMACORES

0x0040/*PS2only-BydefaultFMODusesDMACH0formixing,CH1foruploads,thisflagswapsthemaround*/

FSOUND_INIT_DONTLATENCYADJUST

0x0080/*Callbacksarenotlatencyadjusted,andarecalledatmixtime.Alsoinformationfunctionsareimmediate*/

FSOUND_INIT_GC_INITLIBS 0x0100/*GConly-InitializesGCaudiolibraries*/

FSOUND_INIT_STREAM_FROM_MAIN_THREAD

0x0200/*Turnsofffmodstreamerthread,andmakesstreamingupdatefromFSOUND_Updatecalledbytheuser*/

FSOUND_INIT_PS2_USEVOLUMERAMPING0x0400/*PS2only-Turnsonvolumerampingsystemtoremovehardwareclicks.*/

FSOUND_INIT_DSOUND_DEFERRED

0x0800/*Win32only-ForDirectSoundoutput.3DcommandsarebatchedtogetherandexecutedatFSOUND_Update.*/

FSOUND_INIT_DSOUND_HRTF_LIGHT

0x1000/*Win32only-ForDirectSoundoutput.FSOUND_HW3Dbuffersuseaslightlyhigherqualityalgorithmwhen3dhardwareaccelerationisnotpresent.*/

FSOUND_INIT_DSOUND_HRTF_FULL

0x2000/*Win32only-ForDirectSoundoutput.FSOUND_HW3Dbuffersusefullquality3dplaybackwhen

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3dhardwareaccelerationisnotpresent.*/

FSOUND_INIT_XBOX_REMOVEHEADROOM

0x4000/*XBoxonly-Bydefaultdirectsoundattenuatesallsoundby6dbtoavoidclipping/distortion.CAUTION.Ifyouusethisflagyouareresponsibleforthefinalmixtomakesureclipping/distortiondoesn'thappen.*/

FSOUND_INIT_PSP_SILENCEONUNDERRUN

0x8000/*PSPonly-Ifstreamsskip/stutterwhendeviceispoweredon,eitherincreasestreambuffersize,orusethisflaginsteadtoplaysilencewhiletheUMDisrecovering.*/

SeeAlso

FSOUND_GetCurrentLevels,FSOUND_Init,FSOUND_SetBufferSize,FSOUND_Update

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[APIfunction]

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FSOUND_GetFreeHWRam

ReturnfreeSRAMandIOPramafterorbeforeFMODisinitialized.

signedcharF_APIFSOUND_GetFreeHWRam(int*spu2ram,int*iopram);

Parameters

spu2ram PointertovariabletocontainfreeSPU2ram.iopram PointertovariabletocontainfreeIOPram.

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

FreeIOPrammeansIOPmemoryfreebeforeinitializingFMOD,orafterFMODmemorypoolsizeisspecifiedwithFSOUND_SetMemorySystemandFSOUND_Init.Forexampleona2mbIOPsystem,beforeFSOUND_Inititmightreturn2mb,andafter,ifyoucallFSOUND_Initwithamemorypoolsizeof1.5mb,thisfunctionwouldreturn.5mb.ThisisdifferenttothevaluesreturnedbyFSOUND_GetMemoryStats,whichisthememoryinformationwithinthat1.5mbpool.------------------NoteusingFSOUND_INIT_DISABLE_CORE0_REVERBor/andFSOUND_INIT_DISABLE_CORE1_REVERBwillregainSPU2ram,butdisableshardwarereverb.Usethisifyouwanttofitmoresoundsinandarenotworriedaboutreverb.------------------

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ThisfunctioncanbecalledbeforeorafterFSOUND_Init.___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_GetMemoryStats,FSOUND_Init,FSOUND_SetMemorySystem

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[APIfunction]

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FSOUND_GetSpeakerMode

Getsthemodeforcurrentlysetspeakermode.

unsignedintF_APIFSOUND_GetSpeakerMode();

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:Win32,WinCE,Linux,Macintosh,XBox,PlayStation2,GameCube

SeeAlso

FSOUND_SetPanSeperation,FSOUND_SetSpeakerMode,FSOUND_SPEAKERMODES

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[APIfunction]

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FSOUND_IOP_Alloc

AllocatesIOPRam

void*F_APIFSOUND_IOP_Alloc(intlength);

Parameters

length LengthinbytesofIOPRAMtobeallocated.

ReturnValue

TheIOPaddressofthedataallocated.Thisisnotdirectlyaddressable.TheonlywaytogetdatatothisvalueistoDMAit.FSOUND_SendDatawillDMAdatafromtheEEtotheIOP.

Remarks

ThememoryallocatedistakenfromFMOD'smemorypoolusingFMOD'sinternalmemorymanager.ThepoolofmemorythisistakenfromisspecifiedwithFSOUND_SetMemorySystem.___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_IOP_Free,FSOUND_SendData,FSOUND_SetMemorySystem

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[APIfunction]

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FSOUND_IOP_Free

FreesablockofIOPram.

voidF_APIFSOUND_IOP_Free(void*iopptr);

Parameters

data IOPpointertobefreed.MusthavebeenallocatedwithFSOUND_IOP_Alloc

ReturnValue

void

Remarks

___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_IOP_Alloc

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[APIfunction]

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FSOUND_SendData

DMA'sdatafromEEtoIOP.ForDSPandstreamcallbacksusethisfunctiontogetdatatotheIOP.

signedcharF_APIFSOUND_SendData(void*iopaddr,void*eeaddr,intlenbytes,signedcharwait,void(*callback)(void*param),void*param);

Parameters

iopaddr destinationIOPAddress.eeaddr sourceEEAddress.lenbytes Lengthofdatablockinbytes.

wait TRUEorFALSEvaluetodeterminewethertowaitonthecompletionofDMAornot.Setto0fromcallbacks.

callback CallbackforcompletionofDMA.param UserdatathatwillgetpassedbacktotheendofDMAcallback.

ReturnValue

srcandlenbytesmustbe16bytealigned.

Remarks

Usuallyonlyusedwithauserstreamcallback,togetyouruserdatatotheIOPaddressthatFMODprovided.YoucanalsoallocatesomeIOPmemorywithFSOUND_IOP_Allocifsodesired.___________________Supportedonthefollowingplatforms:PlayStation2

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SeeAlso

FSOUND_IOP_Alloc,FSOUND_Sample_Lock,FSOUND_Stream_Create,FSOUND_STREAMCALLBACK

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[APIfunction]

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FSOUND_SetDiskBusy

TellsFMODthattheuserisaccessingthedisk,sothatFMODwillwaituntilitisfinishedwithit.ThisisessentialforoptimalgamefileaccessincooperationwithFMOD.

voidF_APIFSOUND_SetDiskBusy(signedchardiskbusy);

Parameters

diskbusy TRUEtotellFMODthecallerisabouttoaccessthedisk.FALSEtotellFMODithasfinishedwiththedisk.

ReturnValue

Remarks

ItisrecommendedtowrapFSOUND_SetDiskBusy(TRUE)andFSOUND_SetDiskBusy(FALSE)aroundallgamefileaccessfunctions.--------------------NoteiftheuserhaltsthediskaccessforlongerthanthebuffersizesetbyFSOUND_Stream_SetBufferSize.Evenlessthanthiscancauseskippingorcorruptedsound,duetoseekingandtheactualtimeittakestodotheaudiostreamreadinthestreamsubsystem.Toavoidthisitisrecommendedtosplitgamereadsupintochunks,toallowFMODaccesstothediskperiodically.--------------------ThisfunctionwillblockuntilFMODisnotusingthediskanymore.___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

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FSOUND_IsDiskBusy,FSOUND_SetDiskBusy,FSOUND_Stream_SetBufferSize

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[APIfunction]

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FSOUND_SPU2_Alloc

AllocatesSPU2Ram

void*F_APIFSOUND_SPU2_Alloc(intlength);

Parameters

length LengthinbytesofSPU2soundRAMtobeallocated.

ReturnValue

AnIOPbasedhandlefortheSPU2ramblock.

Remarks

Thisfunctionismainlyusedtoreservememoryforpurposessuchas3rdpartylibrariesneedingmemoryfortheirownspu2use.DONOTusethisastheoffsetintospu2ram!UseFSOUND_SPU2_GetRawAddresstogetthespu2offsetintosoundramfromthishandle.-----------TheSPU2has2mboframavailable,unlessreverbisactivatedonbothcores,thenitisless.YoucandisablereverbusingFSOUND_INIT_PS2_DISABLECORE0REVERBandFSOUND_INIT_PS2_DISABLECORE1REVERBwithFSOUND_Init.___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_Init,FSOUND_SPU2_Free,FSOUND_SPU2_GetRawAddress

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[APIfunction]

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FSOUND_SPU2_Free

FreesSPU2Ram

voidF_APIFSOUND_SPU2_Free(void*iopptr);

Parameters

iopptrHandletofreegeneratedbyFSOUND_SPU2_Alloc.

ReturnValue

void

Remarks

PassthevaluefromFSOUND_SPU2_Alloc,NOTthevaluefromFSOUND_SPU2_GetRawAddress.___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_SPU2_Alloc,FSOUND_SPU2_GetRawAddress

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[APIfunction]

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FSOUND_SPU2_GetRawAddress

GetstherawSPU2offsetinsidetheSPU2memoryspacefromthehandlereturnedfromFSOUND_SPU2_Alloc

unsignedintF_APIFSOUND_SPU2_GetRawAddress(void*iopptr);

Parameters

iopptr PointertotheIOPbasedsoundramhandle.

ReturnValue

TheSPU2addressofthedataallocated.Thisisnotdirectlyaddressable.TheonlywaytogetdatatothisaddressistoDMAitfromtheEEtotheIOPfirst,thenfromtheIOPtoSRAM.

Remarks

___________________Supportedonthefollowingplatforms:PlayStation2

SeeAlso

FSOUND_SPU2_Alloc,FSOUND_SPU2_Free

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[APIfunction]

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FSOUND_Stream_Net_SetTimeout

Setsthetimeoutforinternetstreams.

signedcharF_APIFSOUND_Stream_Net_SetTimeout(inttimeout);

Parameters

timeout Thetimeoutvalueinms

ReturnValue

Onsuccess,TRUEisreturned.Onfailure,FALSEisreturned.

Remarks

___________________Supportedonthefollowingplatforms:Win32,Macintosh,Linux

SeeAlso

FSOUND_Stream_Close,FSOUND_Stream_Net_GetBufferProperties,FSOUND_Stream_Net_GetLastServerStatus,FSOUND_Stream_Net_GetStatus,FSOUND_Stream_Net_SetBufferProperties,FSOUND_Stream_Net_SetMetadataCallback,FSOUND_Stream_Net_SetProxy,FSOUND_Stream_Open,FSOUND_Stream_Play,FSOUND_Stream_Stop

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[APIfunction]

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FSOUND_Stream_OpenFromHandle

FSOUND_STREAM*F_APIFSOUND_Stream_OpenFromHandle(HANDLEhandle,unsignedintmode);

Parameters

handle ApointertoafileHANDLEtypethatwasretrievedfromXOpenSoundtrackSong.

ReturnValue

Onsuccess,avalidstreamhandleisreturned.Onfailure,NULLisreturned.

Remarks

UsetheXDKfunctionsXFindFirstSoundtrack,XFindNextSoundtrack,XGetSoundtrackSongInfoandXOpenSoundtrackSongtoenumerateandopenWMAfilessavedontothedashboardbyusers.___________________Supportedonthefollowingplatforms:XBox

SeeAlso

FSOUND_Stream_Close.,FSOUND_Stream_Open

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[APIfunction]

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sceSifAddCmdHandler

Foradvancedusersonly.OnlyusedifusersaregettingconflictswithFMOD'scommandhandlerwhenwritingIOPmodulesoftheirownorusingothermiddlewarethatusesSIFCMD.ThisfunctiontellsFMODabouttheuser'sSIFCMDbufferthathasbeensetwithsceSifSetCmdBuffer,andtheindiciesintothatsceSifCmdDataarraythatFMODcanuse.TheusermayhavespecifiedaSIFcommandhandleroftheirownbeforecallingFSOUND_InitandloadingFMOD.IRXwhensettinguptheirownIOP<->EEcommunication.ItsimplyenablesFMODtoknowthesize,andwhatindiciesintothesceSifCmdDataarraytheuserhassetthatFMODcanuse.Itallowstheuser'sappandFMODtosharethebufferthattheuserhascreated.FMODuses2sifhandlers.Amainoneandsecondaryone.

sceSifAddCmdHandler(YOURHANDLERINDEX,yourhandler,NULL);

Parameters

buffersize ThesizeofthesceSifCmdDataarraythattheuserhasset.

bufferindexmain TheindexintotheusercreatedsceSifCmdDataarrayfortheprimaryFMODsifcmdhandler.

bufferindexsecondary TheindexintotheusercreatedsceSifCmdDataarrayforthesecondaryFMODsifcmdhandler.

ReturnValue

void

Remarks

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FMODwillautomaticallyusethepreviouslysetcommandbuffer,assceSifSetCmdBufferreturnsthepreviouslysetbufferwhichFMODuses.Thisiswhyyoudonthavetopassintheactualbufferitself.-----------IMPORTANT!FMOD.IRXmustalsobenotifiedwhenitisinitialized!TheIOPsideofthecommandhandler,whichisinitializedwhenFMOD.IRXisloaded,mustalsobenotifiedoftheuser'sIOPsidebuffersizeandindicies.BypassingitascommandlineparameterwithsceSifLoadModule,youcandothis.Ifthisisnotdone,unexpectedresultsmayoccur.TheFMOD.IRXtakes3parameters.Theyaresimply3integersseperatedbyaspace.Parameter1isequalto'buffersize'Parameter2isequalto'bufferindexmain'Parameter3isequalto'bufferindexsecondary'------------HereisanexampleofusingsceSifLoadModuletonotifyFMOD.IRXofyourIOPsidesifCmdbuffersizeandcommandhandlerindex.sprintf(s,"49894721238404205",CMDBUFSIZE,FMODINDEXMAIN,FMODINDEXSECONDARY);//NOTE:mustbeformattedas3integersseperatedbyaspace.sceSifLoadModule("host0:api/fmod.irx",strlen(s),s);ThenlaterontheEEside,beforecallingFSOUND_Init,youwillcallthisfunction,ieFSOUND_SetSifCommandInfo(CMDBUFSIZE,FMODINDEXMAIN,FMODINDEXSECONDARY);Andbeforeanyofthis,youwouldhavesetupyourowncommandhandlerwithsomethinglikethis.sceSifInitCmd();sceSifSetCmdBuffer(&yourcommandbuffer;

SeeAlso

FSOUND_Init

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[Define]

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FSOUND_REVERB_CHANNELFLAGS

ValuesfortheFlagsmemberoftheFSOUND_REVERB_CHANNELPROPERTIESstructure.

FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001/*Automaticsettingof'Direct'fromlistener*/

FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002/*Automaticsettingof'Room'fromlistener*/

FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004/*Automaticsettingof'RoomHF'duetodistancefromlistener*/

FSOUND_REVERB_CHANNELFLAGS_DEFAULT (FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO|FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO|FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO)

SeeAlso

FSOUND_REVERB_CHANNELFLAGS,FSOUND_REVERB_CHANNELPROPERTIES

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[Define]

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FSOUND_REVERB_FLAGS

ValuesfortheFlagsmemberoftheFSOUND_REVERB_PROPERTIESstructure.

FSOUND_REVERB_FLAGS_DECAYTIMESCALE 0x00000001/*'EnvSize'affectsreverberationdecaytime*/FSOUND_REVERB_FLAGS_REFLECTIONSSCALE 0x00000002/*'EnvSize'affectsreflectionlevel*/

FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004/*'EnvSize'affectsinitialreflectiondelaytime*/FSOUND_REVERB_FLAGS_REVERBSCALE 0x00000008/*'EnvSize'affectsreflectionslevel*/

FSOUND_REVERB_FLAGS_REVERBDELAYSCALE 0x00000010/*'EnvSize'affectslatereverberationdelaytime*/

FSOUND_REVERB_FLAGS_DECAYHFLIMIT 0x00000020/*AirAbsorptionHFaffectsDecayHFRatio*/FSOUND_REVERB_FLAGS_ECHOTIMESCALE 0x00000040/*'EnvSize'affectsechotime*/FSOUND_REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080/*'EnvSize'affectsmodulationtime*/

FSOUND_REVERB_FLAGS_CORE0 0x00000100/*PS2Only-ReverbisappliedtoCORE0(hwvoices0-23)*/

FSOUND_REVERB_FLAGS_CORE1 0x00000200/*PS2Only-ReverbisappliedtoCORE1(hwvoices24-47)*/

FSOUND_REVERB_FLAGS_DEFAULT (FSOUND_REVERB_FLAGS_DECAYTIMESCALE|FSOUND_REVERB_FLAGS_REFLECTIONSSCALE|FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE|FSOUND_REVERB_FLAGS_REVERBSCALE|FSOUND_REVERB_FLAGS_REVERBDELAYSCALE|FSOUND_REVERB_FLAGS_DECAYHFLIMIT|FSOUND_REVERB_FLAGS_CORE0|FSOUND_REVERB_FLAGS_CORE1)

SeeAlso

FSOUND_REVERB_FLAGS,FSOUND_REVERB_PROPERTIES

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[Define]

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FSOUND_STATUS_FLAGS

Thesevaluesdescribetheprotocolandformatofaninternetstream.UseFSOUND_Stream_Net_GetStatustoretrievethisinformationforanopeninternetstream.

FSOUND_PROTOCOL_SHOUTCAST 0x00000001FSOUND_PROTOCOL_ICECAST 0x00000002FSOUND_PROTOCOL_HTTP 0x00000004FSOUND_FORMAT_MPEG 0x00010000FSOUND_FORMAT_OGGVORBIS 0x00020000

SeeAlso

FSOUND_Stream_Net_GetStatus

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[Enum]

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FSOUND_FX_MODES

ThesevaluesareusedwithFSOUND_FX_EnabletoenableDirectX8FXforachannel.

Enumerators

FSOUND_FX_CHORUSFSOUND_FX_COMPRESSORFSOUND_FX_DISTORTIONFSOUND_FX_ECHOFSOUND_FX_FLANGERFSOUND_FX_GARGLEFSOUND_FX_I3DL2REVERBFSOUND_FX_PARAMEQFSOUND_FX_WAVES_REVERBFSOUND_FX_MAX

SeeAlso

FSOUND_FX_Disable,FSOUND_FX_Enable,FSOUND_FX_SetChorus,FSOUND_FX_SetCompressor,FSOUND_FX_SetDistortion,FSOUND_FX_SetEcho,FSOUND_FX_SetFlanger,FSOUND_FX_SetGargle,FSOUND_FX_SetI3DL2Reverb,FSOUND_FX_SetParamEQ,FSOUND_FX_SetWavesReverb

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[Enum]

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FSOUND_SPEAKERMODES

ThesearespeakertypesdefinedforusewiththeFSOUND_SetSpeakerModecommand.Note-OnlyreliablyworkswithFSOUND_OUTPUT_DSOUNDorFSOUND_OUTPUT_XBOXoutputmodes.OtheroutputmodeswillonlyinterpretFSOUND_SPEAKERMODE_MONOandseteverythingelsetobestereo.UsingeitherDolbyDigitalorDTSwillusewhatever5.1digitalmodeisavailableifdestinationhardwareisunsure.

Enumerators

FSOUND_SPEAKERMODE_DOLBYDIGITAL/*DolbyDigitalOutput(XBOXorPConly).*/

FSOUND_SPEAKERMODE_HEADPHONES /*Thespeakersareheadphones.*/

FSOUND_SPEAKERMODE_MONO /*Thespeakersaremonaural.*/

FSOUND_SPEAKERMODE_QUAD /*Thespeakersarequadraphonic.*/

FSOUND_SPEAKERMODE_STEREO/*Thespeakersarestereo(defaultvalue).*/

FSOUND_SPEAKERMODE_SURROUND /*Thespeakersaresurroundsound.*/

FSOUND_SPEAKERMODE_DTS /*DTSoutput(XBOXonly).*/

FSOUND_SPEAKERMODE_PROLOGIC2

/*DolbyPrologic2.Playstation2andGamecubeonly.PlayStation2doesntsupportinteriorpanning,butsupports48voices

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simultaneously.*/

FSOUND_SPEAKERMODE_PROLOGIC2_INTERIOR

/*DolbyPrologic2.Playstation2andGamecubeonly.PlayStation2doessupportinteriorpanning,butonlysupports24voicessimultaneously.*/

SeeAlso

FSOUND_SetSpeakerMode

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[Enum]

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FSOUND_STREAM_NET_STATUS

Statusvaluesforinternetstreams.UseFSOUND_Stream_Net_GetStatustogetthecurrentstatusofaninternetstream.

Enumerators

FSOUND_STREAM_NET_NOTCONNECTED /*Streamhasn'tconnectedyet*/

FSOUND_STREAM_NET_CONNECTING /*Streamisconnectingtoremotehost*/

FSOUND_STREAM_NET_BUFFERING /*Streamisbufferingdata*/FSOUND_STREAM_NET_READY /*Streamisreadytoplay*/

FSOUND_STREAM_NET_ERROR /*Streamhassufferedafatalerror*/

SeeAlso

FSOUND_Stream_Net_GetStatus

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[Enum]

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FSOUND_TAGFIELD_TYPE

Describesthetypeofaparticulartagfield.

Enumerators

FSOUND_TAGFIELD_VORBISCOMMENT /*Avorbiscomment*/FSOUND_TAGFIELD_ID3V1 /*PartofanID3v1tag*/FSOUND_TAGFIELD_ID3V2 /*AnID3v2frame*/FSOUND_TAGFIELD_SHOUTCAST /*ASHOUTcastheaderline*/FSOUND_TAGFIELD_ICECAST /*AnIcecastheaderline*/

FSOUND_TAGFIELD_ASF /*AnAdvancedStreamingFormatheaderline*/

SeeAlso

FSOUND_Stream_FindTagField,FSOUND_Stream_GetNumTagFields,FSOUND_Stream_GetTagField

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