9
TH E GAMES NG THE M BT1® SIVASAI LAM "TH lAG I" TH IAGAAA.JAN Mountain View, CA

TH E Inside/6490.pdfWHO CAN CONDUCT THESE GAMES? Any trainer, manager, or consultant can conduct the games. No special facilitation skill or MBTI expertise is required. The games can

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TH E

CA~D GAMES

FO~ MASTE~1 NG THE M BT1reg

P~EFE~ENCES

SIVASAI LAM TH lAG I TH IAGAAAJAN

Mountain View CA

CPP Inc

1055 Joaquin Road 2nd Floor

Mountain View CA 94043

wwwcppcom

The Type Deal Copyright 2002 by CPP Inc All reserved No part of this publication may be

reproduced stored in a retrieval or transmitted in any form or media or by any means elecshy

tronic mechanical photocopying recording or otherwise without the prior written permission of

CPP except as expressly indicated on the reproducible masters

Myers-Briggs Type Indicator MBTI and Introduction to Type are trademarks or registered trademarks

of the MBT Inc in the United States and other countries The CPP logo is a tradeshy

mark of CPP Inc

Printed in the United States of America

13 12 II 10 09 10 9 8 7 6 5 4

LIST OF REPRODUCIBLE MASTERS v

ACKNOWLEDGMENTS vii

ABOUT THE AUTHOR ix

PART ONC INTRODUCTION 1

Basic Questions 2

PARTrw0 BEF 0 R E YO U BEG I N 5

Supplies 6

Getting Ready 7

Briefing the Players 9

Facilitating the Card Game 10

Debriefing the Players middot 11

Reproducible Masters 12

PARr THRce TH E MBT Ireg CA RD GAM ES 13

Reproducible Masters 15

Game 1 Faster 17

Game 2 Team Time 21

Game 3 Two-Minute Sprint 25

iii

THE TYPE DEAU

Game 4 Card Sets

Game 5 Audio Slapjach

Game 6 Bluff

Game 7 Auction Rummy

Game 8 Match

Game 9 Ten Tricks

Game 10 Round and Round

Bonus Game Classify

PART fOUR RESOURCES

29

33

37

39

43

47

51

55

59

iv

RM 1 Feedback Table

RM2 Extraversion

RM 3 Introversion

RM4 Sensing

RM 5 Intuition

RM 6 Thinking

RM 7 Feeling

RM 8 Judging

RM9 Perceiving

RM 10 Extraversion Introversion Sensing and Intuition

RM 11 Thinking Feeling Judging and Perceiving

RM 12 Sample Game Cards

RM 13 How to Play Faster

RM 14 How to Play Team Time

v

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

CPP Inc

1055 Joaquin Road 2nd Floor

Mountain View CA 94043

wwwcppcom

The Type Deal Copyright 2002 by CPP Inc All reserved No part of this publication may be

reproduced stored in a retrieval or transmitted in any form or media or by any means elecshy

tronic mechanical photocopying recording or otherwise without the prior written permission of

CPP except as expressly indicated on the reproducible masters

Myers-Briggs Type Indicator MBTI and Introduction to Type are trademarks or registered trademarks

of the MBT Inc in the United States and other countries The CPP logo is a tradeshy

mark of CPP Inc

Printed in the United States of America

13 12 II 10 09 10 9 8 7 6 5 4

LIST OF REPRODUCIBLE MASTERS v

ACKNOWLEDGMENTS vii

ABOUT THE AUTHOR ix

PART ONC INTRODUCTION 1

Basic Questions 2

PARTrw0 BEF 0 R E YO U BEG I N 5

Supplies 6

Getting Ready 7

Briefing the Players 9

Facilitating the Card Game 10

Debriefing the Players middot 11

Reproducible Masters 12

PARr THRce TH E MBT Ireg CA RD GAM ES 13

Reproducible Masters 15

Game 1 Faster 17

Game 2 Team Time 21

Game 3 Two-Minute Sprint 25

iii

THE TYPE DEAU

Game 4 Card Sets

Game 5 Audio Slapjach

Game 6 Bluff

Game 7 Auction Rummy

Game 8 Match

Game 9 Ten Tricks

Game 10 Round and Round

Bonus Game Classify

PART fOUR RESOURCES

29

33

37

39

43

47

51

55

59

iv

RM 1 Feedback Table

RM2 Extraversion

RM 3 Introversion

RM4 Sensing

RM 5 Intuition

RM 6 Thinking

RM 7 Feeling

RM 8 Judging

RM9 Perceiving

RM 10 Extraversion Introversion Sensing and Intuition

RM 11 Thinking Feeling Judging and Perceiving

RM 12 Sample Game Cards

RM 13 How to Play Faster

RM 14 How to Play Team Time

v

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

LIST OF REPRODUCIBLE MASTERS v

ACKNOWLEDGMENTS vii

ABOUT THE AUTHOR ix

PART ONC INTRODUCTION 1

Basic Questions 2

PARTrw0 BEF 0 R E YO U BEG I N 5

Supplies 6

Getting Ready 7

Briefing the Players 9

Facilitating the Card Game 10

Debriefing the Players middot 11

Reproducible Masters 12

PARr THRce TH E MBT Ireg CA RD GAM ES 13

Reproducible Masters 15

Game 1 Faster 17

Game 2 Team Time 21

Game 3 Two-Minute Sprint 25

iii

THE TYPE DEAU

Game 4 Card Sets

Game 5 Audio Slapjach

Game 6 Bluff

Game 7 Auction Rummy

Game 8 Match

Game 9 Ten Tricks

Game 10 Round and Round

Bonus Game Classify

PART fOUR RESOURCES

29

33

37

39

43

47

51

55

59

iv

RM 1 Feedback Table

RM2 Extraversion

RM 3 Introversion

RM4 Sensing

RM 5 Intuition

RM 6 Thinking

RM 7 Feeling

RM 8 Judging

RM9 Perceiving

RM 10 Extraversion Introversion Sensing and Intuition

RM 11 Thinking Feeling Judging and Perceiving

RM 12 Sample Game Cards

RM 13 How to Play Faster

RM 14 How to Play Team Time

v

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

THE TYPE DEAU

Game 4 Card Sets

Game 5 Audio Slapjach

Game 6 Bluff

Game 7 Auction Rummy

Game 8 Match

Game 9 Ten Tricks

Game 10 Round and Round

Bonus Game Classify

PART fOUR RESOURCES

29

33

37

39

43

47

51

55

59

iv

RM 1 Feedback Table

RM2 Extraversion

RM 3 Introversion

RM4 Sensing

RM 5 Intuition

RM 6 Thinking

RM 7 Feeling

RM 8 Judging

RM9 Perceiving

RM 10 Extraversion Introversion Sensing and Intuition

RM 11 Thinking Feeling Judging and Perceiving

RM 12 Sample Game Cards

RM 13 How to Play Faster

RM 14 How to Play Team Time

v

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

RM 1 Feedback Table

RM2 Extraversion

RM 3 Introversion

RM4 Sensing

RM 5 Intuition

RM 6 Thinking

RM 7 Feeling

RM 8 Judging

RM9 Perceiving

RM 10 Extraversion Introversion Sensing and Intuition

RM 11 Thinking Feeling Judging and Perceiving

RM 12 Sample Game Cards

RM 13 How to Play Faster

RM 14 How to Play Team Time

v

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

THE TYPE DEAU

RM 15 How to Play Two-Minute Sprint

RM 16 Instructions to Game Masters

RM 17 How to Play Card Sets

RM 18 Ranks of Card Sets

RM 19 How to Play Audio Slapjack

RM 20 How to Play Bluff

RM 21A How to Play Auction Rummy

RM 21 B How to Play Auction Rummy (continued)

RM 22 How to Play Match

RM 23 What Card Is That

RM 24 How to Play Ten Tricks

RM 25 Hows Tricks

RM 26 How to Play Round and Round

RM 27 How to Play Classify

RM 28A Classification Exercise

RM 28B Classification Exercise (continued)

RM 28C Classification Exercise (continued)

RM 28DClassification Exercise (continued)

RM 28E Classification Exercise (continued)

vi

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

THE TYPE DEAU

BASIC QUEST10NS

WH ATS 1 N TH 1 S BIN DE 1t1

This binder contains a collection of 10 games that can be played with

the deck of MBTI game cards included with this program

HOW IS THE BINDEIt OltGAN1ZED1

The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to

prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to

the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources

WHAT AItE M BTIreg GAM E CAltDS1

There are 120 cards in the MBTIreg deck Most of the cards contain a

number and a statement that is associated with one of the eight MBTI

preferences

WHO CAN PLAY THESE GAMES1

Anyone who has taken the MBTI personality inventory (or is about to

take it) can play

2

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

JNT~ODUCTJON

WHO CAN CONDUCT THESE GAMES

Any trainer manager or consultant can conduct the games No special

facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of

MBTI workshops in just about any setting

WHY PLAY THESE GAMES

The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people

acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In

contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback

WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES

The games motivate people to take an active role in the mastery

of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play

HOW DO YoU PLAY THESE GAMES

The binder gives detailed instructions for conducting (and playing) each

of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games

Enjoy

3

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25

G AM E 3

The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the

trading ~Loor o~ the Chicago Board o~ Trade ALthough

thi6 ~a6t-paced game can be played by it6eL~ it i6 an

euuective uollow-up to the previou6 game Team Time

Two-Minute Sprint reward6 individual player6 uor

rapid and correct cla66iuication Ou MBTI card6

Participants 6 to 25 Ideal number is 12 to 25 participants

organized into teams of four or five

Time Frame 15-30 minutes

Supplies Standard itemamp

bull Game cards

bull RM 1 Feedback Table

bull RMs 2-9 Preference summaries (overheads)

bull RMs 10 and 11 Preference summaries

(handouts)

25