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FIVE-DRAGON FORTITUDE 1m / 2B or 1L Reflexive [3/2] Soak++ Five-Dragon Blocking Technique 4m1w Scene Simple [3/2] Parry += Essence Reflexive Parry @ Essence Can parry lethal damage unarmed Five-Dragon Form 5m Scene Simple [4/3] MA Damage = Lethal Soak Lethal Damage with Bashing Soak Dex += Essence for running & jumping Strength += Essence for lifting & carrying Five-Dragon Fist 6m1w1h Simple [5/4] MA Damage = Lethal Attack; Damage is Aggravated Five-Dragon Invulnerability 5m1w Reflexive [5/3] Ignore all damage from one normal attack For magical attacks & weapons, Soak += Essence Five-Dragon Wrath 1m / attack + 1h Extra Action [5/4] Make up to Essence attacks against one target Five-Dragon Style FIVE-DRAGON CLAW 1m Supplemental [3/1] MA Damage = Lethal Five-Dragon Force Blow 2m Simple [3/2] Attack with double base damage Roll Strength+MA vs Strength+Resistance; Success = knockdown v5.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/ Exalted: The Dragon-Blooded, p. 197-199 Terrestrial Swords and Spears are form weapons for this style.

Terrestrial Five-Dragon Style Exalted: The Dragon …rpgs.mapache.org/sites/rpgs.mapache.org/files/Exalted1stEdMartial... · difficulty to be hit for rest of turn Western Shield

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FIVE-DRAGON FORTITUDE1m / 2B or 1L Reflexive [3/2]

Soak++

Five-Dragon Blocking Technique4m1w Scene Simple [3/2]

Parry += EssenceReflexive Parry @ Essence

Can parry lethal damage unarmed

Five-Dragon Form5m Scene Simple [4/3]MA Damage = Lethal

Soak Lethal Damage with Bashing SoakDex += Essence for running & jumping

Strength += Essence for lifting & carrying

Five-Dragon Fist6m1w1h Simple [5/4]MA Damage = Lethal

Attack; Damage is Aggravated

Five-Dragon Invulnerability5m1w Reflexive [5/3]

Ignore all damage from one normal attackFor magical attacks & weapons, Soak += Essence

Five-Dragon Wrath1m / attack + 1h Extra Action [5/4]

Make up to Essence attacks against one target

Five-Dragon Style

FIVE-DRAGON CLAW1m Supplemental [3/1]MA Damage = Lethal

Five-Dragon Force Blow2m Simple [3/2]

Attack with double base damageRoll Strength+MA vs Strength+Resistance;

Success = knockdown

v5.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 197-199Terrestrial

Swords and Spears are form weapons for

this style.

Spears, Polearms, and Shields are form

weapons for this style. This style may not be

used with armor.

Crimson Pentacle Blade Style

v4.0 Based on material that is ©2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted Players' Guide,p. 239-246

Terrestrial

Speardancer Concentration3m Supplemental [3/1]Initiative += Essence

GRACEFUL TORTOISE TECHNIQUE2m Scene Simple [3/1]

No mobility penalty for shields

Central Pillar Attack Pattern Majesty7m1w Extra Action [5/4]

Attack up to Essence opponents with a single roll at difficulty = min(#targets, 4), doubling extra successes for damage purposes

Crimson Pentacle Blade Form5m Scene Simple [4/3]

MA += Essence

Eastern Root Protocol4m Scene Reflexive [4/3]

Each formation member gets +1 shield bonusAll members must know this charm

Five Directions Formation ProtocolA method for using multi-person Combos

Northern Lotus Petal Discernment Meditation4m Supplemental [4/3]

MA Attack, difficulty to defend += Essence

Sprinting Stag Defense4m Reflexive [4/3]

Roll Dexterity+MA, add successes to difficulty to be hit for rest of turn

Western Shield Crush Counterattack3m Reflexive [4/3]

After an unsuccessful enemy attack, counterattack.If successful, target is prone (-2); If more counterattack successes than enemy's Strength+Essence, enemy is

stunned as well (another -2) and must roll Wits+Combat Ability, difficulty Essence, or be disarmed

Blessing of Jeweled Vambraces and Mantle4m1w Scene Simple [5/3]

Bashing, Lethal Soak += Essence

Glorious Southern Harbinger of War and Fury6m1w Scene Simple [4/3]

Roll Charisma+MA, +1 difficulty for every 3 targetsSuccess = All targets gain 1 temporary Valor

Furious Battle Scythe4m Turn Reflexive [4/3]

Summon ScytheSpd 0, Acc 0, Dmg +12L, Def -2, Rate 3

Requires GSHoWaF to be active

Retribution of Honorable Guardianship Attitude3m1w + 1m / Attack Scene Extra Action [5/3]

May reflexively attack anyone trying to flank or flee within Essence yards; Cannot be moved

Call-to-the-Blade-of-Righteousness Mantra3m1w Day Simple [5/3]

Damage += Essence for a specified task

+1 MA in a Formation Protocol+1 MA in a duel or one-on-one fight+1 bonus to shield+1 MA to inspire or impress+1 MA when defending honor

Eastern True SpearNorthern Ice BlossomWestern ShieldSouthern ScytheCentral Noble Honor Blade

Postures

PILLAR OF MARBLE STANCE1m+ Reflexive [2/2]

Cannot be knocked over or backMundane Attack: Cost = 1m

Magical Attack: Cost = Attacker's Essence in MotesCannot use if Essence < Attacker's Essence

Fortress of One2m per 1L/1B,1w Scene Simple [3/2]

Increase Soak without limitIgnore fatigue penalties

Ends if you move or run out of motesCannot dodge

Jade Mountain Form5m Scene Simple [4/3]

Strength, Stamina += EssenceSoak Lethal Damage with Bashing Soak

Dexterity -= 1, Halve movement rate

Pasiap Still Stands1m per 2B or 1L Reflexive [5/3]

Cancel damage after soakCan reduce damage to zeroDamages the ground instead

Falling Rockslide Onslaught4m1w Simple [5/3]

Double clinch damageChoice of Lethal or Bashing

Jade Mountain Style

BOULDER-CRUSHING GRASP3m Until Released Supplemental [2/2]

Clinch Damage = Lethal

Sliding Glacier Grip4m1w Reflexive [3/3]

Opponent cannot break clinch

v5.0 Based on material that is ©2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Aspect Book: Earth, p. 75-76Terrestrial

One-handed crushing weapons, including Clubs, Hammers,

Maces, and Goremauls, but not Sledges or Grand

Goremauls, are form weapons for this

style. This style may only be used while in

contact with the earth.

SPIRIT SIGHT5m Scene Reflexive [3/2]Perceive immaterial spirits

+1 difficulty on all actions relating to corporeal worldCan end prematurely as a dice action

Spirit Walking3m1w Scene Simple [3/3]

Can affect immaterial beingsNegates penalty from Spirit Sight

Spirit Mastery

v4.0 Based on material that is ©2002-2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 241-242

Celestial

Iris Bulb Understanding of Secular and Profane Brokerage

Tiger-and-Bear Initiation

Exalted Players' Guide, p. 236

Exalted Players' Guide, p. 237

WALKER-AMONG-IRISES-PERCEPTION5m Scene Simple [3/2]

As Spirit Sight, except that the Exalt only perceives a cutout of the god's shape filled

with a field of irises

Iris-Bulb Discourse5m1w Scene Reflexive [3/3]

As Spirit Walking, except that the Exalt's feet leave irises and the spirit or Exalt with lesser Essence suffers a difficulty penalty

on Social rolls equal to the difference

TIGER-AND-BEAR AWARENESS6m Scene Reflexive [3/3]

Detect all beings within Essence yards who are not magically hidden

Cannot be ambushedCan activate reflexively when sneak-attacked

Tiger-and-Bear Unity4m1w Supplemental [4/3]

MA automatic successes on attack roll

AIR DRAGON'S SIGHT3m Scene Simple [2/1]Cannot be surprised

Awareness += Essence w/1 minute of concentration

Shrouding the Body and Mind4m MA Turns Simple [3/2]

Invisible for MA Turns

Air Dragon Form5m Scene Simple [4/2]

DBs must roll Dex+MA to activateRanged attacks += MA

Dodge += MAReflexive Dodge @ MA

Tornado Offense Technique4m / attack Extra Action [4/2]

Up to MA ranged or MA attacks

Avenging Wind Strike3m Supplemental [5/3]

MA or ranged attack as normal;Target blown back MA x 10 yards

-5 yards / success on Strength+Athletics roll

Wrathful Winds Maneuver5m1w Simple [5/3]

Knockdown and stun all in an arc with a shout

Lightning Strike Style4m1h MA Turns Simple [5/3]

Can attack anyone within Essence x 10 feetAttacks do Strength+Essence damage

Cloud-Treading Method3m MA Turns Reflexive [5/3]

Double movement rate & leaping distanceCan set foot anywhere

Thunderclap Kata5m Simple [5/3]

Stun & damage all with a clap

Hurricane Combat Method10m1w+1h/Turn MA Turns Reflexive [5/4]

Initiative += MADodge += MA; Reflexive Dodge @ MA

Triple movement rate, double jumping heightEssence extra attacks each turn

Air Dragon Style

Wind Dragon Speed2m Reflexive [2/2]Initiative += MA

Breath-Seizing Technique4m MA Turns Simple [3/1]

Attack with no damageRoll Strength+MA vs Stamina+Endurance;

Successes = penalty for MA turns

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 243-247

Chakrams are form weapons for this style.

Air Dragon Immaculates may throw MA chakrams in a single attack (which

needs only one defense).

Celestial

FORCE OF THE MOUNTAIN2m Supplemental [3/1]Damage += Essence

If using weapon, cost += 1mCan hit immaterial spirits

Earth Dragon Form4m Scene Simple [4/2]

DBs must roll Dex+MA to activateBashing Soak += MALethal Soak += MA

Can Soak Aggravated Damage

Shattering Fist Strike3m MA Turns Simple [4/2]

Double raw damage vs objects

Stillness of Stone3m Varies Supplemental [5/3]

Attack normally; paralyze for 1 turn / health level

Avalanche Method5m While in LoS Supplemental [5/3]

Attack, then roll Strength+MA vs Stamina+AthleticsPenalty = successes

No Weapons

Earthshaker Attack5m Simple [5/3]

Everyone in Essence x 10 feet must roll Dex+Resistance or take MA Bashing Damage

Hungry Earth Strike5+m1w Simple [5/3]

Earth swallows target+1m / extra target

Ghost-Grounding Blow5m1w Supplemental [5/3]

Wits+MA to materialize a spirit

Earth Dragon Style

STONE DRAGON'S SKIN2m Turn Reflexive [4/2]Bashing Soak += MALethal Soak += MA

Can parry lethal damage unarmed

UNMOVING MOUNTAIN STANCE3m MA Minutes Simple [3/1]

Immune to knockdownEssence automatic successes vs displacement

Essence automatic successes vs detection

Perfection of Earth Body10m1w Scene Simple [5/5]

Double StrengthUnarmed Accuracy, Damage, Defense, Rate = Essence

Bashing Soak += EssenceLethal Soak = Stamina + EssenceIgnore Wound Penalties; No Armor

Weapon-Breaking Defense Technique1-5m1w Reflexive [3?/3]

Strength+MA roll after successful parry:Success = weapon destroyed

Failure = opponent must succeed at Strength+Athletics roll or be disarmed

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 247-252

Sledges and Tetsubos are form weapons for this style.Earth Dragon Immaculates

ignore the Strength and Accuracy penalties and halve the Speed penalties on such

weapons.

Celestial

FLASH-FIRE TECHNIQUE3m Reflexive [3/1]

Reroll Initiative, use best

Flame-Flicker Stance1m / +1 difficulty Turn Reflexive [3/2]

Add to difficulty to be hit, up to Essence

Fire Dragon Form5m Scene Simple [4/2]

DBs must roll Dex+MA to activateAutomatic Dodge Successes = MA

No Armor

Fiery Hand Attack4m Supplemental [5/3]

MA Damage += MA, LethalRoll Strength+MA vs Stamina+Resistance;

Success = Targets bursts into flames,Each turn must roll Stamina+Resistance at

difficulty 3; Success = 2L, Failure = 6L

Essence-Igniting Nerve Strike5m1w Simple [5/3]

Attack with no damage; target takes 1L damage per current mote they have,

up to Essence x 2; ignores armor soak

Overwhelming Fire Majesty Stance4m Until abandoned Supplemental [5/3]

Enemy Die Pool -= MAIf attacking a friend within Essence yards,

Enemy Die Pool -= MA / 2Can't attack, movement halved

Smoldering Wound Attack4m Varies Supplemental [5/3]

Post-soak damage echoes next turn

Consuming Might of the Fire Dragon6m1w Scene Simple [5/4]

Fire Aspects get triple Anima DamageNon-Fire Aspects get ordinary Fire Anima

Enemy Die Pool reduction as OFMS

Fire Dragon StyleSEARING FIST ATTACK

3m Turn Supplemental [3/2]-1 penalty per point of damage for rest of scene

Perfect Blazing Blow2m Reflexive [3/2]

Reroll attack, use best

Breath of the Fire Dragon1m / Essence Damage Simple [5/3]

Spit fire up to Essence in yards, attack is Perception+MA w/ Essence automatic successes

Essence damage per mote, up to MA motes+1 Willpower lets it affect spirits

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 252-255

Paired Short Swords are form weapons for

this style. Fire Dragon Immaculates may attack and parry

with each weapon separately. (-1 Off-hand penalty if vs. different targets.)

Celestial

Drowning-in-Blood Technique4m Simple [3/2]

Attack with no damage; roll Strength+MA vs Stamina+Resistance; Success =

-1 Stamina for net successes in turns

Water Dragon Form5m Scene Simple [4/2]

DBs must roll Dex+MA to activateBashing Soak += MA

Lethal Soak = Stamina + MACan buy extra soak at 1m per 2

MA += Essence

Theft-of-Essence Method4m1w Supplemental [5/3]

Attack normally; roll Essence+MA, steal 3m per success; can only be spent on

Water Dragon charms, fades at 1m per minute

Essence-Dousing Wave Attack8m1w Varies Supplemental [5/4]

Attack normally; roll Essence+MA, difficulty target's Essence;

Suppress all charms and sorceries on target for net successes in turns

Flow Reversal Strike4m Simple [5/3]

Attack normally; resist original attack with Stamina+Resistance; Failure = death for

mortals, 1L unsoakable for Exalts,Success = -2 Die Penalty for MA turns

Crashing Wave Style4m Extra Action [5/3]

Attack again after successful attack with -1 penalty. If successful again,

double penalty and repeat

Water Dragon StyleRippling Water Strike2m Supplemental [3/2]

All within 10 feet of target take bashing damage = damage of attack

Shrugging Water Dragon Escape3m Simple [3/2]

Escape from all restraints

Ghost-Restraining Whirlpool Stance5m1w Until abandoned Simple [5/3]

Roll Dex+MA vs Essences of all spirits in Essence x 10 yards

Net successes = penalties for spiritsIf penalty > Essence & Spirit's Essence ≤ Character's Essence, spirit is immobilized

Tsunami Force Shout10m1w1h Simple [5/4]

All in 45° arc out to Essence yards take Essence+MA damage; Targets make Essence roll to

determine type: Botch = Unsoakable Aggravated,Fail = Aggravated, 1 Success = Lethal,

3 Successes = Bashing

FLOWING WATER DEFENSE1m Essence Turns Reflexive [2/1]Character's Attack Die Pool -= 1

Enemy Die Pool -= 3

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 255-259

Tiger Claws are form weapons for this style.

Water Dragon Immaculates ignore the

speed and accuracy penalties.

Celestial

Bottomless Depths Defense5m1h 6m1w Turn Reflexive [5/3]

Old: The Health Level cost of this charm is Aggravated; Ignore all other damage this turnPower Combat: Reduces all attacks to 1 die of damage after soak, before rolling

EYES OF THE WOOD DRAGON2m Up to 5 Turns Simple [2/2]

Damage += EssenceExtra damage ignores armor soak

Can affect immaterial spirits

Mind-Over-Body Meditation2m / Health Level Simple [3/2]

Heal bashing damage

Wood Dragon Form5m Scene Simple [4/3]

DBs must roll Dex+MA to activateRegenerate 1 Bashing Damage per Turn

Regenerate 1 Lethal Damage every other turn

Enthralling Blow Attack8m1w Simple [5/3]

Attack with no damage, rollEssence+MA vs Essence+Willpower

Success = enthrallment, target must roll Essence+Willpower, difficulty character's

initial successes, each turn to break

Spirit-Wracking Method4m1w Supplemental [5/3]

Attack spirit, can be immaterialRoll Essence+MA, difficulty spirit's Essence-1 penalty per success, fades at 1 per turn

Death-Pattern Sensing Attitude5m1w + 1m / dodge Scene Simple [5/3]

Reflexive dodge for 1m,up to Essence times per turn

Wood Dragon Succor3m / Health Level Simple [5/3]

Transfer damage from other to self

Soul Mastery10m1h Up to Essence Turns Simple [5/4]

Attack normally; roll Essence+MA vs Stamina+Endurance;Success = target dies, Failure = target takes Essence Aggravated Damage;

Spirits with Essence ≤ Character's destroyed utterly

Wood Dragon Style

Wood Dragon Vitality2m Turn Simple [3/2]Bashing Soak += MA

Lethal Soak = Stamina

Soul-Marking Strike3m Scene Supplemental [4/3]

+1 automatic attack success vs targetIf target is a spirit, Die Pool -= 1

Spirit-Rending Technique8m1w Simple [5/3]

Attack spirit, can be immaterialRoll Essence+MA, each spirit's Essence

successes = 1 Aggravated Damage

Unbreakable Fascination Kata4m Until abandoned Simple [4/3]

Observers must win Wits vs Charisma+MA each turn or be transfixed

Character cannot attack, movement halved

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Dragon-Blooded, p. 259-263

Bows are form weapons for this style. Wood Dragon Immaculates add a +2

damage bonus.

Celestial

STRIKING COBRA TECHNIQUE3m Reflexive [3/1]Initiative += MA

Serpentine Evasion3m Reflexive [3/1]

Dodge += MA

Snake Form5m Scene Simple [4/2]

Initiative += MABashing Soak += MA

Enemy Die Pool -= EssenceNo Armor

Essence Fangs and Scales Technique6m Scene Simple [5/2]

MA Damage = Lethal, PiercingLethal Soak = Bashing Soak

No Armor or Weapons

Armor-Penetrating Fang Strike5m1w 4m1w Supplemental [5/2]

Ignore Armor Soak; Stamina Soak Only

Snake Strikes the Heel4m Reflexive [5/2]

Counterattack@MA + Attacker's Successes

Crippling Pressure-Point Strike3m Simple [5/2]

Attack with no damage,gives penalty = damage for MA turns

Uncoiling Serpent Prana3m Supplemental [5/3]

Attack up to Essence yards away

Striking Serpent Speed6m1w 6m Extra Action [5/3]

Roll MA; Extra actions = Successes

Essence Venom Strike10m1w1h 7m1w Simple [5/3]Attack; Damage += Essence

Damage is Aggravated

Snake Style

v4.0 Based on material that is ©2001 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted, p. 160-162Celestial

Seven-Section Staves and Hook Swords are form weapons for this style.

CRIMSON LEAPING CAT TECHNIQUE3m Turn Supplemental [2/2]

Dex += MA for running & jumping

Striking Fury Claws Attack2m Supplemental [3/2]MA Damage = Lethal

Tiger Claw Damage += Essence

Tiger Form6m Scene Simple [4/2]MA Damage = LethalMA Damage += MA

Bashing Soak += EssenceLethal Soak += Essence

No prone penaltiesHands or Tiger Claws Only

No Armor

Raging Tiger Pounce2m Turn Supplemental [4/2]

Successful attack = automatic knockdown

Spine-Shattering Bite3m+1m/die Simple [4/3]

Bare Hand Damage = 4LTiger Claw Damage += 4

Attack += Dice

Stalking Cat Movement Meditation3m+1m/die Scene Simple [5/2]Stealth & Awareness += Dice

Leap From Cloaking Shadows Attack5m Supplemental [5/3]

Unaware target's soak is halved

Celestial Tiger Hide5m1w Scene Simple [5/2]

Bashing Soak += MALethal Soak += MA

No Armor

Angry Predator Frenzy Style7m1w Scene Extra Action [5/4]

2 MA attacks / turnCan parry or dodge instead of each attack

Counterattack@MA + Attacker's SuccessesMA Damage = Lethal

No Armor

Tiger Claws are form weapons for this style.

Tiger Style

v4.0 Based on material that is ©2001 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Caste Book: Dawn, p. 73-74Celestial

IMAGE OF DEATH TECHNIQUE2m ≤ 24 Hours Simple [2/2]

Appear Dead

Wall Climbing Technique1m Turn Reflexive [3/2]

Move vertically at normal rate

Ebon Shadow Form5m Scene Simple [4/2]

Initiative += MAStealth += Essence

Difficulty to hit += EssenceChoose bashing or lethal damage

No ArmorDisappear upon death

Seven Points of Weakness Strike3m Supplemental [4/3]

Opponent's Soak -= MA

Limb-Immobilizing Method3m Scene Simple [4/3]Attack at +1 difficulty to

paralyze a limb

Elusive Flicker Evasion4m Turn Reflexive [4/2]

Dodge += EssenceReflexive Dodge @ Essence

Shadow-Stepping Motion7m1w Simple [5/5]

Step into a shadow and emergefrom another up to Essence miles away

Distracting Finger-Gesture Attack2m Reflexive [3/2]

Opponent's Initiative -= MAOpponent cannot split dice pool

Paralyzing Touch Attack6m1w Scene Simple [5/3]Completely paralyze target

Blow-Concealing Gesture Technique2m1w Supplemental [5/3]

Target cannot react to attack

Shadow-Body Style3m1w Scene Reflexive [5/4]

Can fit through a finger's breadthCannot be identified

Bashing Soak += EssenceLethal Soak += Essence

Can see in the darkNo Armor

Ebon Shadow Style

v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Caste Book: Night, p. 67-70Celestial

Fighting Chains and Sai are form weapons

for this style.

LEAPING MANTIS TECHNIQUE3m Reflexive [2/1]

Leaping distance += MA in yardsInitiative += MA, only if leaping

Iron-Arm Block3m Reflexive [3/1]

Parry += MACan parry lethal damage unarmed

Mantis Form6m Scene Simple [4/2]

Initiative += MABashing Soak += MALethal Soak += MA

Can parry lethal damage unarmedCan abort to Cascading Parry

MA Damage = LethalNo Armor

Grasping Claw Method3m Simple [4/5?]

Disarm attempts += MA

Grasping Mantis Defense5m Reflexive [5/3]Parry @ Dex + MA

If successful, opponent is now in a hold

Joint-Locking Technique3m Turn or Hold Reflexive [4/3?]

Difficulty to break hold += Essence

Joint-Breaking Attack4m Simple [5/2?]

Attack with no health damage,penalty = damage for rest of scene

Unfolding Retribution Stance6m1w Reflexive [5/3]

For the rest of the turn,Counterattack @ Dex + MA

against all attacks

Flying Mantis Kick2m Supplemental [5/3]

Make unarmed kick attack,double extra successes for

damage purposes

Crushing Claw Technique3m / Turn Simple [5/3]

Clinch Damage = LethalOld: Clinch Damage += MAPower Combat: Double net successes when calculating

clinch damage

Mantis Style

v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Caste Book: Eclipse, p. 73-75Celestial

War Fans and Multi-Section Staves are form weapons for this style.

ESSENCE-DISCERNING GLANCE6m Scene Simple [2/2]

Can see immaterial beingsCan pay 1 mote to scrutinize Traits

Shrouded Claw Attack3m Supplemental [2/2]

Halve opponent's parry & dodge poolsAttacks are silent

No Weapons

Hungry Ghost Form5m Scene Simple [4/2]MA Damage = Lethal

Gain 1 mote per health level inflictedMay hit immaterial spirits for 3 motes

No Armor

Power-Reaping Prana1w Reflexive [4/3]

Requires Essence-Discerning GlanceRoll Perception+MA, Each Success = Gain 2 motes another person spentAt end of turn, all but Essence of the

motes gained dissipate

Charm-Smothering Technique(1+)m Reflexive [5/4]

Counter a charm unless opponent spends a like number of motes

Consuming Entropy Strike1m / 2L Supplemental [5/2]

MA Damage = LethalOpponent's Soak -= 2L per mote

Blood-Freezing Technique6m1w Supplemental [5/3]

MA Damage = LethalOpponent loses Dex = Damage inflicted

Unnatural Shambling Deftness5m1w Extra Action [5/2]Extra Actions = Essence

Lunging Phantom Method4m Supplemental [5/2]

Magically attack from behind

Soul-Flaying Strike10m1w1h Simple [5/4]

Attack, Damage is Aggravated; If you hit, roll Essence vs. EssenceSuccess = opponent takes MA Additional Aggravated Damage

Slain mortals arise as a Hungry Ghost; Spirits and Fair Folk are destroyedNo Armor

Hungry Ghost Style

v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Abyssals, p. 162-165Celestial

Tiger Claws are form weapons for this style.

SECRETS OF FUTURE STRIFENone Permanent Special [1/1]

Double Base Initiative on 1st Turn of Combat

Blade of the Battle Maiden2m / Die, 2w Scene Reflexive [3/2]

MA += Motes Spent / 2Parry Lethal Damage Unarmed

Violet Bier of Sorrows Form6m Scene Simple [4/2]

Each successful attacks removes one point of a Virtue from the target (heal at one / day)

Always roll at least MA damage dice,instead of just one

Death Parrying-Stroke2m / HL Reflexive [5/2]

Reduce damage by half the motes spent, after it's rolled

Must have tried to parry the attack

Flight of Mercury1m / +1 Init Scene Reflexive [2/1]

Initiative += Motes Spent (MA Max)

Joy in Adversity Stance5m Scene Reflexive [2/1]

Roll Essence after you successfully block or dodge

Gain twice your successes in motes

Life-Severing Blow2m / HL Reflexive [5/3]

After you hit an opponent, buy up to Essence in automatic damage successes

May be used with Brawl

Metal Storm3m / Attack Extra Action [5/3]

Make up to MA attacks against a single target

Conclusion-Pursuing Approach10m1w1h Scene Simple [5/4]

Gain one Willpower when you harm an opponentTriple opponent's wound penalties to attack you or defend against you

If using Prayer Strip: Weapon is indestructible &Target loses one Willpower to each successful MA attack

(If no Willpower, 10 motes. If < 10 motes, all damage is auto-success)

Violet Bier of Sorrows Style

v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/

Exalted: The Sidereals, p. 179-182

Knives, Swords (including Daiklaves), Staves, and Seven-Section Staves are

form weapons for this style. None of these charms may be used while wearing armor.

Celestial

This style may not be used with weapons or

armor, though see Celestial Godbody

Understanding.Also, those with any Virtue higher than 3 cannot learn any of

these charms.

Celestial Monkey Form5m Scene Simple [4/2]

No need to make Virtue rolls

Walking in the Footsteps of Ten Thousand Things10m1w2XP Simple [5/3]

Roll Perception+MA, difficulty Opponent's MANet successes = permanent bonus on MA attacks vs. that opponent

Can pay mote cost on multiple successive turns to decrease difficulty by one per turn,minimum three, and keep best roll

Four Halo Golden Monkey Palm3m1w Supplemental [5/3]

Attack at +3 difficulty, if damage exceeds soak, opponent takes lethal damage equal to one of his Virtues

Celestial Godbody UnderstandingN/A Permanent Special [5/4]

All weapons are form weapons for this style, and armor may be worn when using all its charms. Halve the Strength, Dexterity, and MA minimums of all weapons.

Four Halo Golden Monkey Realignment8m1w Scene Reflexive [5/3]

Parry all attacks with Dexterity+MAMA Attacks += Essence

Celestial Monkey Style

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Exalted Players' Guide, p. 246-249Celestial

MONKEY TAIL DISTRACTION STRIKE2m Simple [2/1]

Cannot already be in combat; make an attack.Opponent cannot attack back this turn, rolls Perception

+Awareness, difficulty attacker's Essence,Failure = cannot block or dodge this attack without charms

BODY OF WAR MEDITATION4m / Strength or Stamina, 6m / Dexterity Scene Simple [3/2]

Requires 20 minutesRaise Physical Attributes by up to Essence

Withering Paw Strike4m1w Simple [3/2]

Dexterity+MA attack, difficulty 1, no damage, difficulty to dodge or parry = Essence.Opponent rolls Wits+Combat Ability

Failure to match successes = disarmedCan take weapon or throw it (extra successes x 10) feet

Flowing Mirror of Opposition Technique1m Reflexive [2/1]

Initiative += EssenceNegate enemy weapon's speed & accuracy bonuses

Fans, Sashs, Capes, and Whips are form

weapons for this style. This style may not be

used with armor.

Dreaming Pearl Courtesan Style

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Exalted Players' Guide,p. 246-249

Celestial

DEMURE CARP FEINT4m Reflexive [2/1]

Difficulty to be hit += Essence

PEARLESCENT FILIGREE DEFENSE1m / (1L & 2B) Soak Scene Simple [3/1]

Raise natural soakSpend up to Essence motes

LETHAL PAPER FAN ATTACK3m Supplemental [3/1]

Use a prop as a lethal weaponAdd Essence to Spd, Acc, Dmg, or Def of MA weapons

Knowing the Soul's Price10m1w Simple [Socialize 5/2]

Know someone's price

Fragrant Petal Fascination Technique10m1w Until Disturbed Simple [5/3]

All within Essence yards roll contest of Willpower, Success = Essence penalty to all die pools, Failure = trance and,

if Essence lower than Exalt's, will follow commands.After Kata ends, Essence dice penalties linger for Essence

turns, +1 difficulty to Conviction rolls for Essence days

Resplendent Sash Grapple Technique3m / Turn Varies Reflexive [5/2]

After avoiding attack, make a counterattack to clinch or disarm; May make one attack per prop

Seven Storms Escape Prana8m1w Simple [5/4]

Teleport MA x 5 yards

Invoking the Chimera's Coils15m1w + 1w to end Varies Simple [5/4]

Become a Chimera; +6L/12B Armor Soak, Essence fins with Strength+3 damage each, Can fly at 45 MPH, Cannot be surprised or deceived, Essence Independent Actions per turn

For each scene after the first, roll Willpower, difficulty increasing by +1, Failure = Vanish forever

Flurry of August Leaves Concentration2m / Weapon Simple [5/2]

Use props to attack target up to MA x 5 yards awayTarget only makes one defense for all the props

Vindictive Concubine's Pillow Book Understanding3m Supplemental [5/3]

Negate Essence+MA points of target's armor soak

Motive-Discerning Technique6m Simple [Socialize 4/2]

Discern motives

Dreaming Pearl Courtesan Form5m Scene Simple [4/2]

Control up to Essence propsPresence, Socialize += MA

WISE-EYED COURTIER METHOD3m Simple [Socialize 2/1]

Read Social subtexts

MASTERY OF SMALL MANNERS3m Scene Reflexive [Socialize 2/1]

Blend in socially

This style may only be used with Firewands

and other flame weapons. It may NOT

be used unarmed.

Righteous Devil Form5m Scene Simple [4/2]

Extras fleeTargets must roll Willpower, difficulty Exalt's

Essence, each turn, or approach him

Phoenix Flies on Golden Wings Attack1m Supplemental [4/2]

Double firewand's range

Twin Salamander Fist3m Scene Reflexive [4/2]

No off-hand penalty for firewands

Azure Abacus Meditation4m1w Simple [5/3]

Perfect MA Firewand AttackCannot be dodged

Can only be parried as an insubstantial attackTarget must roll Willpower, difficulty 2 to take

any actions at all

Righteous Devil Style

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Exalted Players' Guide, p. 253-258Celestial

Lightning Draw Stance2m Reflexive [3/2]

Initiative += EssenceCan shoot without drawing first

Cloud of Ebon Devils1m Reflexive [3/2]

Roll Wits+MA, difficulty 2 to reload instantly

Blessing of Righteous Solar Spark Meditation2m Until Fired Simple [3/2]

Damage += EssenceAggravated if against the deadOnly Solars may use this cham

Phantom Flamebolt Prana2m Supplemental [4/2]

No need for ammunition

Caress of 1,000 Hells7m1w Varies Supplemental [5/3]

MA Firewand Attack, Items within Essence yards of target burnt to ash, Damage is Aggravated Target set on fire for Essence turns, soaking base lethal damage of firewand each turn

Target must roll Stamina+Resistance, difficulty 3, difficulty +1 each turn Success = penalty equal to Essence, Failure = Unable to act

Fire Blossom of Inevitable Demise Technique3m Supplemental [2/2]

Double pre-soak damage from a MA Firewand Attack

KISS OF THE SUN CONCENTRATION1m / Die Supplemental [1/2]MA Firewand Attack += Dice

Dance of the Howling Magma Sprites4m1w Extra Action [4/2]

MA Firewand AttackIf successful, make another attack against the same or another targetRepeat, Essence attacks maximum

FLUTTERING WING TECHNIQUE3m Reflexive [3/1]

Parry += MACan parry lethal damage unarmed

Unexpected Pecking Strike3m Reflexive [3/1]Initiative += MA

Crane Form5m Scene Simple [4/2]

Parry += MAMA Damage doubled, but bashing

Can abort to Cascading ParryNo Armor

Force-Focussing Kata5m Supplemental [5/2]

Attack normally; divide Stamina Soak by Essence, Armor Soak applies fully

Breastplate-Shattering Strike5m1w Supplemental [5/3]

Attack normally, roll Strength+MA vs Bashing Soak of armor, net successes

= reduction in soak until repaired

Thrashing Crane Typhoon4m1w Extra Action [5/3]

Attack up to Essence opponents within Essence yards

Uncanny Balance Meditation3m Turn Reflexive [4/3]

Athletics += MAEssence automatic successes

when resisting knockdown

Bounding Flight Technique5m Scene Simple [5/3]

Double movement rate & leaping distance

Can set foot anywhere

Beak Pairs with Claw7m1w Scene Extra Action [5/4]

2 MA Attacks / TurnCan split each attack separately, but only for attacks & parries

Reflexive Parry @ MANo Armor, Requires Staff

Crane StyleStaves are form weapons for this style, including the

following specialized martial arts staves:

Spd Acc Dmg Def MinJo +3 +1 +2L +1 D••, MA••Bo +3 +0 +2L +2 D••, MA••

Backward-Kicking Talon4m Reflexive [5/2]

Counterattack@MA + Attacker's Successes

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http://rpgs.mapache.org/exalted/crane-style-martial-arts

Celestial

CAPERING SIMIAN DANCE3m Reflexive [3/1]

Dodge += MA

Obnoxiously Loud Shriek3m Reflexive [3/2]

Halve opponent's attack pool

Fivefold Monkey MasteryN/A Permanent Special [5/5]

Can activate multiple Monkey Form charms simultaneously

Drunken Monkey Form10m1w Scene Simple [5/4]

Initiative += EssenceDifficulty to hit += Essence

Reduce Multiple Action Penalty by EssenceMA Damage += Essence, Lethal

No penalty for being prone

Tall Monkey Form6m1w Scene Simple [5/3]

Initiative += MAMA Damage = Lethal

Counterattacks @ MA + Dex

Distractingly Lewd Gesture2m Reflexive [4/1]

Opponent's Initiative -= MAOpponent cannot split dice pool

Fivefold Monkey Style

Wooden Monkey Form8m Scene Simple [4/4]

MA += EssenceMA Damage = Lethal

Pay 1w & 1h per attack to make MA Damage Aggravated & give opponent

penalty equal to damage inflicted,penalty reduces by one per turn

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None of these charms may be used

with weapons or while wearing armor.

Stone Monkey Form5m Scene Simple [4/3]

MA Damage += MA, LethalBashing Soak += MA

Lethal Soak = Stamina + MAAggravated Soak = Essence

Poo-Flinging Strike3m Supplemental [4/2]

Make Thrown attack with improvised projectileDie Pool += MA, Damage += Essence

Characters withoutFive-Fold Monkey Mastery may reflexively switch at

the beginning of each round to any Monkey

Form they have previously activated this scene.

Celestial

Lost Monkey Form5m Scene Simple [4/3]

Dodge += MAHalve opponent's parry & dodge pools

Double movement rate & leaping distance

FIVE-FOLD SENSORY EXERCISE /SENSORY ACUITY PRANA

5m Scene Simple [Awareness 2/1]Awareness += Essence

Raven Form5m Scene Simple [4/2]Dexterity += Conviction

Wits += ValorIntelligence += Temperance

Manipulation += CompassionCan damage spirits

May use MA for thrown knife attacksNo Armor

Three-Fold Partition of the Soul10m1w1h Essence Turns Extra Action [5/4]

Hun & Po materialize, act separatelyHun has Raven Form

Po has Wolf FormBody has Essence automatic successes on MA rolls

Wolf & Raven Styles

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Wolf Form5m Scene Simple [4/2]Strength += Conviction

Stamina += ValorPerception += TemperanceCharisma += Compassion

MA Damage = LethalArmor Mobility Penalty Applies to

MA Attacks & Parries

[Remaining the] Unobserved Observer3m Scene Simple [3/1]

Stealth += MA

Stamina of the Wolf5m Scene Simple [5/3]

Essence Extra (-4) Health LevelsWound Penalties become Bonuses

Wit of the Raven1m, 1w / Charm Reflexive [5/3]Can use up to Essence other

charms this turn

Rending the Heart and Soul8m2w Supplemental [5/3]

AttackUnsoaked damage dice are

automatic successesSteal Willpower equal to absolute value of target's wound penalty

Tearing Out the Flesh10m1w Supplemental [5/3]

Attack at +EssenceHeal HL equal to damage

inflicted

[Identifying the] Scent of Danger3m Scene Reflexive [3/1]

Danger Sense

Catching the Thrown Focus4m Reflexive [5/3]

Dodge += MASteal motes equal to successes canceled

Quickening the Shaped Essence5m Scene Simple OR 2m Supplemental [4/3]

Cut Sorcery/Necromancy times by 1 turnSupplemental usage can be comboed with

any Sorcery/Necromancy charm

Knives, Daggers, and Katars are form weapons

for these styles.

RAITON'S NIMBLE PERCH /GRACEFUL CRANE STANCE

3m Scene Reflexive [Athletics 1/1]Perfect Grace & Balance

FLESH-MENDING DISCIPLINE /BODY-MENDING MEDITATION

10m Day Reflexive [Medicine 1/1]Heal 10x Faster

Inflicting the Horrendous Wound7m1w Supplemental [5/2]

Initiative += MAOpponent at -1 on all die pools until end of scene per HL inflicted by this attack

Celestial

RAIN OF UNSEEN THREADS8m Extra Action [5/4]

Essence threads: each thread can pick up an object, attack,

disarm, sweep, or hold

Charcoal March of Spiders Form12m Scene Simple [5/5]

3 fully independent actions per turnNo Social or Mental actions

Unnatural Many-Step Stride each turnDance of the Hungry Spider each turn

Cannibalistic Heritage Technique20m1w Reflexive [6/6]

Deal Dex+MA dice of lethal damage to unarmed attacker or destroy weapon

Make MA counterattacks, doubling raw damage

Thumbnail Spider March12m1w Extra Action [6/6]

Move up to Essence x 10 yardsMake three MA attacks

All foes withing 5 yards of path hit by all attacksNo counterattacks allowed, can hit spirits and

be used while dematerialized

Dance of the Hungry Spider8m Five Turns Reflexive [5/4]

Can move twice Dexterity in yards when attacked or attacking

Enemy Attack & Parry -= Initiative / 2Enemy Dodge -= Essence

Nest of Living Strands15m1w Scene Simple [5/4]

Threads tangle all foes in Essence x 10 yards, cumulative penalty of Dex+MA

successes / 2 each turn to all foes

Pattern Spider Touch20m1w Supplemental [6/6]

Change target into anything, including unmaking them

Charcoal March of Spiders Style

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Exalted: The Siderealsp. 184-189

Knives and Seven-Section Staves are

form weapons for this style. None of these charms may be used while wearing armor.

MAW OF DRIPPING VENOM5m Supplemental [5/4]

Attack; Target loses 5m / Turn for damage dice rolled in turnsTarget out of motes = collapse for MA days; Can eat souls of

collapsed targets in three turns, restoring all motes

UNNATURAL MANY-STEP STRIDE6m1w Scene Simple [5/4]Can run and stand on air

Spend 1m to vanish until next initiativeFoes w/o this charm must succeed at Valor check each round or lose action

Grandmother Spider Mastery20m1w Turn Simple [6/7]

Each MA attack made this turn hits all foes in sight (needs CMoS Form or other independent actions)

Water Spider Bite20m1w Supplemental [6/6]

Attack; Success = paralyze enemy Essence (Cannot spend motes or regain motes or willpower)

Can spend target's Essence as your own

Jumping Spider Strike20m1w Supplemental [6/6]

Attack any visible targetAdd Essence automatic successes to damage roll

Target must roll Stamina+Resistance vs Essence or die

Sidereal

FLICKERING MOONSILVER APPROACH10m Five Turns Reflexive [5/4]

Can attack anyone within Essence x 5 yards, target's defense pool -= MA

Four Magical Materials Form15m Scene Simple [5/5]

All Four Prerequisites every turnConvert Lethal Damage to Bashing

Prismatic Arrangement of Creation Form10m1w Scene Simple [5/5]

Double base initiative, cannot be overriddenImmune to sensory penalities, sense everything within 10 x Essence yardsCan activate all prerequisite forms or any two other forms simultaneously

Games of Divinity Form7m1w Scene Simple [5/5]

Foes must fail Compassion test to attackFoes must pass Temperance test or be addicted

Demense and Manse Form12m Scene Simple [5/5]

4 or 5-dot Hearthstone in forehead

Prismatic Arrangement of Creation Syle

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Exalted: The Siderealsp. 189-195

None of these charms may be

used while wearing armor.

ORICHALCUM SHEATHING STANCE5m1w Five Turns Reflexive [5/4]

12L/12B Armor

DEADLY STARMETAL OFFENSIVE5m Five Turns Simple [5/4]

Hands are +2 Speed, +2 Accuracy,+7L Damage, +2 Defense

Can parry lethal damage and ranged attacks

SPELL-SHATTERING PALM12m Reflexive [5/4]

Roll Dex+MA vs Target's Essence+Spell Circle; Success = Counter Spell

Soul Fire Shaper Form15m Scene Simple [5/5]

Permanent Essence = 10One of Charm Redirection Technique, Sequential

Charm Disruption, Spell-Shattering Palm, or Astrology Interruption Method free per turn

Sequential Charm Disruption5m+Mote cost of target charm, 1w Supplemental [5/4]

Cancel active charms orRedirect or cancel Combo

DEMENSE EMULATION PRACTICE20m1w1h Scene Simple [5/4]Roll Dex+MA; MA attacks do

aggravated damage equal to successes

ASTROLOGY INTERRUPTION METHOD10m1w Reflexive [5/4]

Roll Dex+MA vs. Target's EssenceSuccess = Cancel Astrological Effect,

Attacker and target get one paradox eachGOD WAYS

6m Indefinite Simple [5/4]Roll Charisma+MA vs. Target's Essence. Success = PossessionTarget rolls Willpower, difficulty 2, each minute to regain control

FIVE JADE FURY10m Five Turns Reflexive [5/4]MA Damage Lethal or Bashing

MA Attacks & Damage: +1 Automatic Success per 3 Dice Rolled

1 Yard Knockback / HL Inflicted+3 Initiative

CHARM REDIRECTION TECHNIQUE7m Supplemental [5/4]

Roll Dex+MA vs. Target's EssenceSuccess = redirect or cancel charm

(TYPE) EXALT WAYS10m1h Five Turns Simple [5/4]

Mimic Anima banner and effect of another Exalt typeAdd Essence automatic successes to a favored Ability or Attribute

Sidereal

Spiritual Perfection1m Reflexive [6/6]

Gain permanent immunity to any disease or poison,Cancel any disabling effect, or

Halve the rolled damage from any attack

Gentle Touch of the Wicked Hand15m1w Supplemental [6/7]

Inflict any 3rd Circle Disease

Essence-Disrupting Infectious Atemi12m1w Supplemental [5/4]

Inflict any 1st or 2nd Circle Disease

Inner Dragon Unbinding12m1w Turn Reflexive [5/4]

Cancel hostile charms on selfOthers must succeed at Essence roll, difficulty character's Essence to affect

with Charms or Spells

Essence-Shattering Typhoon6m1w Turn Simple [7/7]

15 Dice Aggravated Damage or 3rd Circle Disease on all within three yards of character's front, unblockable, undodgeable; For each turn maintained, increase

area of effect by one mile forward and one-tenth of a mile to each side

Citrine Poxes of Contagion Style

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Exalted: The Siderealsp. 195-201

Staves, Seven-Section Staves, Hammers, and Goremauls are form weapons for this

style, but only if doing bashing damage (+1 Difficulty). None of these charms may be

used while wearing armor.

DISJOINTED ESSENCE INFECTIOUS ATEMI

12m Supplemental [5/4]Drunken Moth Sickness (6/4):

Each turn, use a charm or spend at least half your actions serving the attacker's purpose

FEVERISH ESSENCE DISCHARGE ATEMI

7m Supplemental [5/4]White Sun Sickness (6/3): Each charm usage costs a cumulative one mote more

penalty, reduce all dice pools by victim's permanent Essence

Double all Limit gains

Glorious Sidereal Protection15m1w Scene Simple [6/7]

Target (which can be self) converts aggravated damage to lethal, before soak

CONVULSIVE DISPLACEMENT

INFECTIOUS ATEMI12m1w Supplemental [5/4]

Jigsaw Organ Condition (10/4): When injured, roll Stamina,

difficulty of HL taken; Failure = limb falls off or organ falls outFail automatically on attacks

by the original infector

PERFECT RECONSTRUCTION METHOD8m1w1xp Simple [5/4]

Attack any visible targetRoll Dex+MA plus Medicine autosuccesses, Difficulty target's Essence. Success = target heals all bashing

damage, MA lethal damage (1 agg = 2 lethal), can spend 1xp to restore lost Trait, must succeed at Temperance

difficulty 2 or fall unconscious

Flare of Invulnerability Method10m Scene Simple [5/4]

Bashing & Lethal Soak += motes of temporary Essence

Must spend at least 10 motes per turnCannot regain more than 5 motes per turn

SPIRIT AND BODY PURIFICATION TOUCH8m1w Simple [5/4]

Roll Dex+MA plus Medicine autosuccesses, Difficulty target's Essence. Success = target

heals all disease, poison, possession, & curses. Can transfer motes & willpower, erase memories

Citrine Poxes of Contagion Form15m1w Scene Simple [5/5]

Immune to disease and poisonRevel Outside the Sealing of the Gates (10/4):

All within Essence x 10 yards take one unsoakable aggravated damage per turn until -0 and -1 HLs are agg, must spend one action

per turn dancing or have Dex of zero, fail a Temperance roll or lose action

Base pool to resist this disease is zero

Sidereal