Temporary Urban Solutions

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TEMPORARY URBAN SOLUTIONS

23-27/11/2009Prof. Davide FASSITutor: Silvia Danes in collaboration withOptional course for 2009/10 academic year@School of Design Politecnico di Milano

framework

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HOSPITALITY

HOSPITALITYRELATIONSHIPRESPECT

In the Ancient Greece,

XENIA was an sacred RELATIONSHIP whereby

refreshment and hospitality to the stranger for the night was a custom of undeniable civilization. This practice was focused on three main requirements: 1_ RESPECT by the host to the guest 2_ respect by the guest to the host 3_ delivery of a "PARTING GIFT" to the guest by the host

GIFT

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The way we travel has changed, we live and work IN MOTION, and this new form of NOMADISM or HUMAN TRANSHUMANCE introduced mobility as permanent condition. This widespread and increasingly rapid shift has therefore raised the question of being able to quickly ADAPT THE AREA to the needs of intermittently flow.

IN MOTION

ADAPT THE AREA

NOMADISM HUMAN TRANSHUMANCE

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Today, offering hospitality can therefore define a new NEED/EMERGENCY. through the development of innovative solutions, under the terms of

TEMPORARINESS and SUSTAINABILITY, we may relieve thetouristic congestion that many towns living in some periods of the year. It may become the new instrument to ADD VALUES to the territory or CATALYST of additional events.

NEED/

ADD VALUES CATALYST

TEMPORARINESSSUSTAINABILITY

EMERGENCY

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This "ephemeral meeting" is to host a guest in a light way and respectful of the

SOCIO-CULTURAL TRADITION through a predisposition to FLEXIBILITY.Design Camping stimulates responses to temporary, light, REVERSIBLE needs, as indeed is evidenced by the practice of camping.

FLEXIBILITY REVERSIBLE

SOCIO-CULTURAL TRADITION

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Hospitality may result in PARTICIPATION to planning and communication since the host, as the PUBLIC LAND, is the town itself, rather than a single subject. It therefore raises the need to give the values of design and INNOVATION to the projects that are fundamental elements of the IDENTITY of the city itself.

PARTICIPATION

PUBLIC LAND INNOVATION IDENTITY

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DEVELOPMENT AREAS

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Design of cell-based hospitality of urban camping, showing the internal configuration of devices that provide the flexibility of use from 1 TO 4 PEOPLE Multiple cells could be joined easily by users to have a LARGERSPACE

OUSING

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Design of COLLECTIVE SPACES of urban camping, with great flexibility of use, which can accommodate both functions of SOCIAL AND REFRESHMENT (lounge, bar), and PRIMARY FUNCTIONS (toilets , kitchens, laundries)

OMMUNITY

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Design of the NETWORK CONNECTION between the cell housing (pedestrian paths, lighting, signage etc) and "immaterial" communications services as (internet, radio, booking system, etc..).

ETWORKING

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temporariness

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1 TO 15 DAYS Time to be spent by tourist/visitor/user in the urban camping 7 DAYS TO 6 MONTHS Time for urban camping SHORT TERM 7days to 1 month LONG TERM 1 month to 6 monthTUS

goals

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Not to move the MODEL OF CAMPING in the natural areas (sea, mountain, country) or emergency scenarios (natural disasters) to the city. Stimulate NEW URBAN VISIONS, rooted in the territory and able to embody its values

MODEL OF CAMPING NEW URBAN

VISIONS

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To create a KIT FOR THE TRAVELLERS (WANDERER) in BOUTIQUE order to let him build its own HOTELS idea of house, to personalize LOW COST his space in a foreign town, to create a sense of community with several wanderers, hosts and guestsTUS

To break the association of design hospitality and BOUTIQUE HOTELS, stimulating BOUTIQUE HOTELS design experiments in which the LOW COST design of products, environments and services focus solutions like LOW COSTTUS

To generate positive VISIONS far from 1 star hotel rooms and create places not only to accommodate but also for meeting, exchange and socialization.

VISIONS

INNOVATIVE

ATTRACTIVE

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Urban Design Camping becomes a device of REAPPROPRIATION of urban land that is often perceived as shared by everybody but no owned by anybody"

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To create A SYSTEM TO BE ADAPTED in several Milan contexts according to its features (landscape, environment, users MODEL OF CAMPING etc.) NEW URBAN VISIONS To adapt the system to VILLA ARCONATIS SITE to support people overload during international event (EXPO, MILAN DESIGN WEEK)

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Villa Arconati, Bollate (MI)

OUTPUT

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RESEARCH / VISION References to use as a cultural base and approach to the project. It takes to a definition of a scenario and a vision (a metaphor, a word)Pics, words, schemes, references Tools: Brainstorming, mind-mapping, ecc

CONCEPT PROJECT DEFINITION

RESEARCH / VISION

COMMUNICATION REPRESENTATION

FINAL PRESENTATION

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CONCEPT Main ideas about the project. How RESEARCH / VISION to develop it, which features it CONCEPT belongs to, users, trends, PROJECT DEFINITION COMMUNICATION strategies to make it feasible REPRESENTATIONSketches, models, drawings, words, music, images, design references. Tools: brainstorming, mind mapping, SWOT analysys etc.

FINAL PRESENTATION

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PROJECT DEFINITION Project description (strategies, masterplan, service, target, technology, materials, models)

CONCEPT PROJECT DEFINITION

RESEARCH / VISION

COMMUNICATION REPRESENTATION

FINAL PRESENTATION

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PROJECT DEFINITION

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PROJECT DEFINITION

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IL SALONE FUORI, Milan Design Week, ESTERNI

PROJECT DEFINITION

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FINAL PRESENTATION

DESIGN YOUR IDEAS? SELL YOUR IDEAS1 DESK (SET UP!) 1 DIGITAL RECORD (SHOW IT!) 1 BROCHURE (PRINT IT!)

CONCEPT PROJECT DEFINITION

RESEARCH / VISION

COMMUNICATION REPRESENTATION

FINAL PRESENTATION

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SCHEDULE

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23/11/20099.00am-1.00pm

MONDAY

INTRODUCTION+CASE HISTORY+ESTERNI+GROUPS

1.30-5.30pmVISIT AT VILLA ARCONATI (BOLLATE-MI)

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24/11/20099.30am-13.00pmWORK IN CLASS

TUESDAY

2.00-4.00pmPRESENTATION ON CONCEPT AND VISION WORK IN CLASS

4.00-6.00pm

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25/11/20099.30am-1.00pmWORK IN CLASS: PROJECT

WEDNESDAY

2.00am-4.00pmPRESENTATION ON PROJECT (IN PROGRESS) WORK IN CLASS: PROJECT

4.00am-6.30pm

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26/11/20099.30am-6.30pm

THURSDAY

WORK IN CLASS: PROJECT

27/11/20099.30am-13.00pm 2.30am-6.30pmFINAL PRESENTATION

FRIDAY

WORK IN CLASS: PROJECT

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27/11/20099.30am-6.30pm

FRIDAY

WORK IN CLASS: PROJECT

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