Tekken 2 - EGM Unofficial Strategy Guide

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  • 8/10/2019 Tekken 2 - EGM Unofficial Strategy Guide

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    1994, 1995. 1996 Namco Limited

  • 8/10/2019 Tekken 2 - EGM Unofficial Strategy Guide

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    Welcome back

    to the second Iron Fist

    Tournament. This time

    the going is not just

    faster but a whole

    lot more involved

    and convoluted. So

    here are some of the

    best suggestions to

    battling in this mega

    fighting game.

    First, learn every

    character not neces-

    sarily how to play

    them, just what their

    moves and combos

    consist of. This way,

    you can watch for

    oncoming combos and

    block or counter them

    with ease.

    Keeping the above

    in mind, try to use this

    as your advantage as

    well. Learn which

    moves can lead into

    the most variable

    combo enders so that

    you can knock even

    the most experienced

    fighters around a bit

    Learn all the intricate

    combo chains to win.

    By all means, use

    the P ractice Mode

    for practicing your

    combos. There

    are plenty of other

    regular combos

    and air juggles

    in the game that

    are not considered

    actual moves.

    Try out different combos

    in the P ractice Mode.

    The 10-hitters can be

    changed mid-combo

    If you are already familiar

    with the 10-Hitters in the

    first Tekken, you should

    know that all the normal

    players (not Bosses) can

    fluctuate between different

    combos while performing

    the massive string. This is

    where the greatest advan-

    tage is. thus catching your

    opponent off guard.

    P ractice Mode has all the

    10-Hitters for you

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    Left Punch

    Right Punch

    Left Kick

    Right Kick

    = Stick is in a

    neutral position

    = While moving from

    standing to crouch.

    = While you are

    rising from a crouch.

    The moves are in outline format. This

    means if the move below is indented, it is

    to follow the move right above it. For space

    sake, some moves are grouped in threes.

    For those of you who

    just loath being on the

    receiving end of those

    lengthy combos, here's

    some ways to break

    them With some com-

    bos, it is necessary to

    variate the attack

    height. This is usually

    the moment you need.

    Know where the blows

    will land and either sim-

    ply block them. Or be

    really daring and

    counter, which is usual-

    ly doing the opposite

    height attack (low coun-

    ters high, etc.).

    The key is knowing when

    the attacks change pattern.

    Here is where you

    learn how to be really

    cheap Basically use

    nasty air juggle com-

    bos as opposed to

    easily broken 10-Hit

    strings. Keep it up, and

    you should do well.

    You also get to fight all the

    Bosses in this mode

    Bottom line, play it cheap.

    Look for easy patterns.

    Don't place your best

    characters immediately

    first Break them up

    with other characters

    so that you won't lose

    them in the first battles.

    Trick: P ress S tart while

    choosing characters for

    random choices

    Learn from your mistakes

    and fix them later.

    Don't keep all your eggs in

    one baskethint hint

    R a g i n g V a l l a s

    F u n k S n a p p e r

    D e a d l i n e D o w n t i m e

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    His most pow-

    erful assets

    are his kicks,

    but his punch

    combos are

    Very fast.

    Heihachi has always

    been a power character.

    Use him as such and

    your battles will be swift.

    Heihachi does have a

    back-step, but it is very

    hard to pull off

    right when you

    need it most.

    Axe kicks are his best

    frontal defense attack.

    Use his Axe

    Kicks for

    frontal protec-

    tion, and also

    do moves with

    his Spinning

    Sweep for a

    surprise hit,

    B a c k D r i v er

    S t o n e H e a d

    P u n c h C o m b o

    J u m p K i c k S p i n S w e e p

    R i s i n g U p p e r c u t

    D r a g o n U p p e r c u t

    R u n n i n g S i d e K i c k

    A x e K i c k

    D o u b l e H i t A x e K i c k

    F l a s h P u n c h C o m b o

    D e m o n S c i s s o r s

    D o u b l e P u n c h B a c k h a n d

    T w i n P i s t o n s

    S p i n n i n g D e m o n

    A x e K i c k E n d e r

    L e f t A x e K i c k

    P o w e r P u n c h

    D i v e K i c k

    S h i n K i c k

    H e l l A x l e

    D e m o n U p p e r c u t

    S i d e B a c k s t e p

    H a m m e r

    H a m m e r P o we r P u n ch

    G r o u n d S t o m p ( O p p o n e n t i s d o wn )

    U l t im a t e H a m m e r

    This amalgamation of

    Kazuya and Law excels

    inboth kick- and punch-

    style combat skills. Both

    areequally fast and can

    work together for

    great combos

    C r e s c e n t K i c k

    S p i n n i n g S l i d e

    S h i n K i ck C o m b o

    S h i n -H e a d C o m b o

    D o u b l e J u m p K i c k

    J u m p - M i d d l e K i c k

    J u m p - L o w K i c k

    In f i n it y K i c k s (Ge t Up )

    A d d L . K i c k

    Le f t Sp l i t K i ck

    B a c k F l i f ^ j ^

    C h a r g e P o w e r P u n c h

    C a n c e l C h a r g e

    Try to work on

    his Infinity

    Kicks with

    varying kick

    formats. This

    will confuse

    the opponent.

    Like Heihachi,

    his Axe Kicks

    are great.

    Even better

    is his Back

    Leap for a

    great escape.

    N o o g i e B r e a k

    F o r e a r m D r o pe a d l o c k P u n ch

    K n e e S m a s h

    L e tt R i g h t C o m b o

    M i d K i c k

    C a t a p u l t K i c k H i g h

    C a t a p u l t K i c k L o w

    S h a o l i n S p i n K i c k

    F i v e R a p i d J a b s

    R a v e W a r C o m b o

    S m a l l R a v e W a r C o m b o

    R a i n b o w K i c k

    D r a g o n L o w K i c k

    T r i p l e Head K i ck

    S l i d e K i c k

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    He does have an odd-

    ball style of attack, but

    it provides a very good

    defensive posture. Both

    his Back Turn and

    Get-Up attacks can

    be varied a lot

    to keep your

    enemy guessing.

    He can combo

    anyone from a

    sweep attack,

    use for many

    multiple lay-up

    combos.

    Lying on the ground

    can bring great results

    The best is

    his lying-on-

    the-ground.

    Get-Up moves.

    Surprise your

    enemy by

    using this

    cool ability.

    N e c k C r a c k

    H ip F l i p

    P l a y D e a d

    R a v e S p i n E n d

    R o l l a r o u n d

    T u r n A r o u n d

    U p p e r c u t

    R a v e S p i n

    S i d e K i c k E n d e r

    R a v e S p i n

    D o u b l e S p i n P u n c h

    T o r n a d o K i c k

    S i d e K i c k S we e p

    S p r i n g K i c k

    R o l l O v e r

    R a z o r R u s h

    S i d e K i c k E n d e r

    R u s h C o m b o

    S i d e K i c k E n d e r

    R a z o r A t t a c k

    S i d e K i c k E n d e r

    S m a l l R a z o r R u s h

    S i d e K i c k E n d e r

    C l e a n S we e p

    L e a p i n g K i c k

    C r a n e S t a n c e

    Q u a d K i c k

    U l t ima te K i ck

    Variate his kick

    combos for

    high/low hits

    that are too

    fast for anyone

    to block.

    Use his

    Spinning Elbow

    for a good side-

    step attack, as

    well as his Swift

    Shin Kicks that

    are great

    counter hits.

    is Spinning Elbow is a

    side-stepping attack

    When learned, Bruce is

    a very vile character to

    use. His kicks are some

    of the fastest, and his

    range with his legs is

    almost unmatched. Stick

    mostly with his

    kicks and you're

    good to go

    F r o n t K n e e K i c k

    R i g h t K n e e K i c k

    L e f t K n o c k A wa y

    R i g h t K n o c k A wa y

    B a t K i c k ( d u r i n g L/ R K A )

    F l y K n e e K i c k

    N e c k T h r o w

    F o o t B a z o o k a

    S i d e S t e p E l b o w

    T r i pl e P u n c h

    O n e / T wo P u n ch

    H . K i c k

    S p i n K i c k

    T r i p l e K n e e C o m b o

    D o u b l e K n e e L o w K i c k

    F r o n t K n e e K i c k s

    S l e d g e H a m m e r

    S o m e r s a u l t

    L e g B a z o o k a F i n i s h

    S l a s h K i c k

    L e g S l i c e r T o r n a d o U p p e r

    Q u i c k S p i n K i c k

    T r i pl e S p i n K i c k

    D o u b l e E l b o w

    D o u b l e K i c k

    K i l l i n g E l b o w

    S we e p E n d e r

    S we e p E n d e r

    S p i n K i c k E n d e r

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    J un is a very rhythmic

    character. Almost all her

    moves can be linked

    together for powerful

    combo strings. This is

    good for adding variety

    to the enders,

    keeping anyone

    off their guard.

    Swat her

    sweeps, J ump

    Kicks and

    Windmill Kicks

    for a variety of

    combo enders.

    Her Backflip

    Kick is proba-

    bly best fit for

    this category.

    Lastly, you

    can finish with

    her Strong

    -UppercuL

    W r i s t T h r o w

    W r i s t C l u t c h S l a m

    W h i p l a s h

    T o e K i c k E

    Tooth F a i r y

    T r i p l e Sp in A t t a ck

    S c i s s o r S p i n K i c k

    B a c k B l o w L o w K i c k

    1 - 2 U p p e r c u t

    3 R i n g C i r c u s

    D o u b l e L i f t U p K i c k

    S p i n n i n g H i g h K i c k

    L e g C u t t i n g 3 R i n g C i r c u s

    W h i p l a s h L e g C u t t e r

    S c r e w B o d y B l o w

    W i n d M i l l K i c k

    Too th F a i r y E

    B l i z z a r d C o m b o

    C o u n t e r S t r i k e

    B a c k S p i n K i c k

    The G-Clef will hit in

    different locations.

    Again, he is

    basically

    Michelle, so

    his Skyscraper

    Kick is great

    as well as his

    G-Clef attack

    postures.

    This scruffy old man is

    a near-exact replica of

    Michelle. His only vari-

    ance are some of his

    P ower P unches, which

    can strike at multiple

    levels. Use the

    same tactics as

    with Michelle.

    B o d y S l a m

    H u r r i c a n e

    B a c k E l bo w S m a s h

    G - C l e f C a n n o n

    S we e p O p e n e r

    R a z o r E d g e

    S k y s c r a p e r K i c k

    F o o t S t o m p

    T e q u i la S u n r i s e C o m b o

    S t r o n g P o we r P u n ch

    S l ow P o w e r P u n c h C o m b o

    F r o n t S n a p K i c k

    S p i n n i n g S w e e p C o m b o

    M e d i u m P o w e r P u n c h

    P o w e r P u n c h

    K i c k - S we e p O p e n e r

    S . K i c k E n d

    H e a v y U p p e r c u t

    C a n c e l Mo v e

    I n d i go P u n ch

    All of his

    combos are

    a variation

    of Michelle's,

    so his best

    are his Tequila

    combos.

    J un excels with her

    Backflip Kick defense

    H e a d l o c k T o s s

    P / S u p l e x

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    His Rising

    Palm is a

    great setup for

    his Sumo

    Stomp attack.

    A really big

    ouch at that

    She has a powerful G-

    Clef, and her

    Rising Uppercuts

    can be linked

    into combos.

    Variety in her

    G-Clef will give

    her the advan-

    tage. Try her

    Crouching

    Uppercuts, too.

    Her Skyscraper

    Kick is fast and

    can catch any-

    one off guard.

    The Palm Rush is good

    for air attackers.

    It's hard to

    say with this

    guy. Try using

    his Palm Rush

    on jumping

    enemies or his

    Rising Palm

    attack.

    This sappy little sumo is

    basically a kid version

    of J ack. Though with his

    new Ris ing Palm attack,

    it makes his Sumo

    Stomp very effective.

    Also, his Sumo

    Tackle is a great

    ranged attack.

    M a c h i n e G u n P u n c h

    P u n ch E .

    B o d y E l b o w

    U p p e r M i d d l e S m a s h

    B o w A r r o w C o m b o

    H e a v y B o w A r r o w K i c k

    Q u i c k S l a s h U p p e r

    Qu i ck E .

    S . U . G - C l e f C a n n o n

    G - C l ef C o m b o

    P u n c h S w e e p

    H .K i ck E .

    P u n ch / S we e p A r r o w

    D o u b l e S p i n K i c k

    H . K i c k E .

    E l b o w S k y s c r a p e r K i c k

    F l a s h U p p e r

    H e a v y U p p e r c u t

    K n e e S u p l e x

    A r m L o c k S u p l e x

    S p i n B e h i n d B a c k S u p l e x

    G - C l e f C a n n o n

    S w e e p

    R a z o r s E d g e E n d e r

    S we e p T o L o w K i c k

    S k y s c r a p e r K i c k

    F o o t S t o m p ( wh i le J u m p i n g )

    T e q u i la S u n r i s e C o m b o

    T w i n A r r o w

    S l o w P o w e r P u n c h

    P o p - u p E .

    F r o n t S n a p K i c k

    S p i n n i n g Sw e e p C o m b o

    S p i n K i c k

    Pa r t y C r a she r

    R a p i d C o u n t e r A t t a c k

    H i p T h r o w

    B a c k T h r o w

    G e t - U p P u n c h ( W h i l e y o u ar e d o wn )

    S u m o S q u a s h

    S u m o S t o m p

    S u m o H a m m e r

    D o u b l e H a m m e r

    O v e r h e a d S m a s h

    S t r o n g O p e n P a l m

    D o u b l e P a l m

    W i n d M i l l P u n c h

    D o u b l e S t e p - i n - P a l m

    T h u n d e r S l a p

    O p e n P a lm R u s h

    T r i p l e Uppe r Cu t _

    T r i p l e Uppe r Cu t 02

    S u m o T a c k l e

    B o d y S l a m

    N e c k S l a m

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    If you hadn't

    noticed, variety

    i$ Nina's best

    weapon.

    F l i p Ove r

    B i g S l a m

    A r m S l a p

    G r o u n d A r m S n a p

    A r m S n a p

    D o u b l e A r m S n a p

    F o l l o w - t h r o u g h S n a p

    K n e e A r m C r a c k

    N e c k C r a s h e r

    C r a b H o l d

    He l l Ho ld

    L e g C r o s s H o l d

    D o u b l e H e l l H o l d

    C o m m a n d A r m L o c k

    S h o u l d e r B u s t e r

    E l b o w G r o u n d J a b

    D o u b l e P u n ch L e ft K i c k

    B l o n d e B o m b

    S m a l l C o m b o S t a r t e r

    S . K i c k E .

    L e g S l i c e r C o m b o

    B l o n d e B o m b E n d e r

    F l a s h K i c k s

    L o w L e f t K i c k E n d

    B l o n d e B o m b E n d e r

    B l o n d e K i c k s S t a r t er

    H . K i c k

    4 4

    Anna is similar

    to Nina. Though

    she doesn't

    have as many

    moves, she still

    has some nasty

    combos. Anna's

    best attacks come

    with her grappling

    attacks.

    She is suited to grappling

    and kick combo attacks.

    B a c k T o s s

    E l b o w H i t

    B a c k h a n d S l a p

    A r m S n a p

    A r m B r e a k

    F a l l A r m B r e a k

    D o u b l e A r m B r e a k

    D o u b l e A r m T o s s

    C h i n B a s h

    R e a r C r o s s L o c k

    B e r m u d a T r i an g l e

    B l o n d e B o m b

    F l a s h K i c k

    J a b , R o u n d h o u s e

    J a b , S we e p

    F o r wa r d F l i p K i c k

    S i d e K i c k B a c k h a n d

    Q u a d K i c k

    U p p e r c u t - J a b

    J a b - L o w K i c k

    R u n n i n g J u m p K i c k

    S l a p C o m b o

    C a t a p u l t K i c k H i g h

    C a t a p u l t K i c k L o w

    C r o u c h J a b R u s h

    C r o u c h S l a p R u s h

    G ro in H i t

    P u n ch / K i c k

    S we e p / U p p e r c u t

    K i c k / B a c k h a n d

    2 - S p i n K i c k s

    T r ip l e K i c k S p i n S l a p s

    T r i pl e J a b S we e p

    C r e e p i n g S n a k e

    R H K i c k

    M i d d l e / H i g h K i c k

    H i g h K i c k / S we e p

    R e v e r s e P D K

    C o u n t e r A t t a c k

    C r a n e C h o p

    S w a n C h o p

    G r a n d C o m b o S t a r t er

    J . C r u s h 1

    S .K i ck E .

    B i t e

    Creep ing Snake S t a r t e r

    Doub le Hi t E.

    L . H igh K i ck E .

    S p i k e C o m b o S t a r t e r

    H . K i c k

    Hop K i ck S t a r t e r

    H . K i c k

    F l i p K i c k

    U p p e r J a b C o m b o

    C a n O p e n e r

    L e a p i n g L e g C r a b G r a b

    S p i n K i c k C o m b o

    P o p - U p K i c k

    K i c k - F a l l S we e p

    G u t S t u n n e r

    S i d e C h o p

    M i d d l e - H i g h K i c k

    B i g C o m b o

    Toe

    L o w K i c k / S p i n C h o p

    C o u n t e r ^

    C r a n e S t a b

    C a n c e l C r a n e S t a b

    A r m F l i p

    A r m F l i p

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    With his Rising

    Hell, you can

    set up anyone

    in some great

    uppercut chain

    attacks.

    This big bulky droid has

    had a definite refurbish-

    ment since the first bat-

    tle. He has plenty of

    uppercut combos

    that can vary to

    many degrees.

    Use his

    Spinning Low

    P unch. It starts

    like a high

    attack, but fin-

    ishes low.

    B o d y S l a m

    B . B r e a k

    R i s i n g H e l l

    F u l l B l a n k e t F a c e S m a s h

    G e t - U p P u n ch ( W h i l e O n G r o u n d )

    Ma ch i n e g u n B l a s t )

    J a b - El b o w S m a s h

    J a c k H a m m e r

    D o u b l e H a m m e r

    T r i p l e uppe r cu t

    Me g a t o n B l a s t

    C r o s s c u t S a w

    L o w C r o s s c u t

    L o w C r o s s c u t S a w

    W i n d m i l l P u n ch

    M . E n d

    H a m m e r R u s h

    L . E n d

    D o u b l e A x e

    D e b u g g e r

    C o s s a c k D a n c e

    S i t D o wn

    S i t t in g P u n ch e s ( A f te r

    P a n c a k e P r e s s

    2nd P . P r e s s

    S m a l l R u s h

    L . E n d

    T wo - H it R u s h

    L . End

    Wind -up P .

    Though still basically

    J ack-1. he has a lot

    more moves: plenty of

    unblockables and a killer

    Megaton Uppercut

    that is terrific for

    combo setups

    W i n d m i l l P u n ch e s

    S l i d i n g A t t a c k

    L o n g U p p e r cu t C o m b o

    H. End

    M e d i u m U p p e rc u t C o m b o

    H . E n d

    S m a l l C o m b o S t a r t er

    H . End

    Le f t T r ip l e Upp e r

    R igh t T r i p l e Uppe r

    G i a n t F l i gh t S t o m p

    S e c o n d B o o s t

    Da r k G ree t i ng

    W i n d - U p P u n ch

    B lanke t

    B o d y S l a m

    Me g a t o n B l a s t e n d e r

    G e t - u p p u n ch ( W h i l e d o wn )

    Ma ch i n e g u n B l a s t

    D o u b l e H a m m e r

    Le f t T r i Uppe r cu t

    R igh t T r i Uppe r cu t

    Me g a t o n B l a s t

    C r o s s c u t S a w

    P a n c a k e P r e s s

    S i t t i ng Punche s ( a f t e r

    S i t D o wn

    Me g a t o n U p p e r c u t

    D o u b l e U p p e r c u t

    His Megaton

    Uppercut is a

    great combo

    starter. Try to

    finish it with a

    Megaton Blast

    for damage

    His Double

    Hammer is

    fast and great

    for a two-hit

    counter strike

    against

    anyone.

    P.Dr iver

    8 .D r i v e r

    R . He l l C

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    P aul is still one of the

    strongest forces in the

    game. Now he has plen-

    ty of powerful combo

    enders that can vary

    from high to low blows.

    Use his new vari-

    1

    ety to confuse

    your opponent.

    He has plenty

    of two-hitters.

    Use ones that

    vary on the

    ending location

    for variety.

    His Sweep Elbow attack

    is still a great counter.

    His Double

    J ump Kick

    is good for

    shorter protec-

    tion. The best

    is his Surprise

    Sweep Elbow

    attack.

    F l i p

    B i g S h o v e

    A r m T w i s t T o s s

    F l i p Ove r Tos s

    O v e r s l a m

    D o u b l e P u n ch

    D o u b l e J u m p K i c k

    P h o e n i x S m a s h e r

    P K C o m b o

    P D K C o m b o

    H a n g O v e r

    N e u t r o n B o m b

    J a w B r e a k e r

    G r o u n d P u n c h ( O p p o n e n t i s d o wn )

    D o u b l e J u m p / S i d e K i c k

    D o u b l e J u m p / S we e p

    H a m m e r / P o we r P u n ch

    G u t B u s t e r

    F l a s h E l b o w

    S t o n e B r e a k e r

    T a k e d o wn

    V o l le y O P u n ch e s

    Pa in fu l

    P u n c h S w e e p

    J a b S p i n K i c k

    C o u n t e r

    F l a m e P u n ch

    Yup, a grizzly bear.

    Though he is the

    biggest target on the

    block, he does excel

    with his punches, hav-

    ing the farthest attack

    range. The key: Hit

    from afar, don't get

    too close to anyone

    He's all J ack,

    so basically his

    only combos

    are his upper-

    cuts. Use them

    on air attackers.

    His punches cover his

    front for a distance.

    His Hammer

    Drop has great

    coverage, but

    surprisingly,

    any punch has

    adequate

    range for

    defense.

    B e a r C h o m pe a r H u g

    Bea r Headbu t t

    B l anke t D rop

    T r ip l e S m a s h

    S t r a i gh t / E l bow Uppe r

    B e a r H a m m e r

    D o u b l e H a m m e r

    T r i p l e Uppe r Cu t

    L e f t - h an d e d U p p e r s

    R i g h t - h a n d e d U p p e r s

    G r i z z l y C l a w

    D o u b l e C l a w

    P a n c a k e P r e s s

    S i t t i ng H i t s

    S i t D o wn

    W i n d m i l l P u n ch

    U p p e r C u t C o m b o

    E n d

    R u s h C o m b o

    E n d

    2 - H it R u s h C o m b o

    H. End 4

    1

    D e a d l y C l a w

    R o l l B e a r

    S a l m o n S w i p e

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    Law can

    combo nearly

    all his moves

    into a Flip Kick,

    a great advan-

    tage to have.

    Again, his Flip

    Kicks are a

    great defense,

    and can also

    move him

    quickly away

    from anyone.

    Knee L i f t

    H e a d l o c k P u n ch

    H e a d - l o c k D r o p

    L e f t - R i g h t C o m b o

    M id K i c k,

    m m

    C a t a p u l t K i c k

    S h o r t C a t a p u l t K i c k

    S h a o l i n S p i n K i c k

    R a v e W a r C o m b o

    D r a g o n C o m b o

    R a i n b o w K i c k

    D r a g o n L o w K i c k

    T r i pl e H e a d K i c k

    S l i d e K i c k

    C r e s c e n t K i c k

    R u n n i n g S i d e K i c k

    D o u b l e I m p a c t

    L a w K i c k S o m e r s a u l t

    F r o n t K i c k S o m e r s a u l t

    S i d e K i c k S o m e r s a u l t

    H i g h K i c k S o m e r s a u l t

    B o d y b l o w S o m e r s a u l t

    3 K i c k S o m e r s a u l t

    S p i n K . S o m e r .

    S o m e r s a u l t B a c k f l i p p e r

    Dragon ' s Ta i l

    C h a r g e P o w e r P u n c h

    C a n c e l P o w e r P u n c h

    es he can

    Baek can combo

    all his kicks. His

    Pop-Up Kick is

    good for air jug-

    gle setups.

    His main

    defense is his

    offense. J ust do

    his kick volleys

    and watch the

    enemy

    wimper

    Bruce should get

    lessons from this guy.

    Baek is undoubtedly the

    best kick fighter in the

    game. He is lightning

    fast, so it's best to

    be offensive and

    don't let up

    F l i p Ove r

    N e c k C r a c k

    T h r e e S i d e K i c k s

    S w e e p K i c k E n d

    D o u b l e S p i n S we e p

    K i c k S we e p

    Q u a d H i t E n d

    B i g A x e K i c k C o m b o

    T wo S i d e A x e

    B i g H i t E n d e r

    A x e S i d e K i c k s

    R i s i n g A x e O p e n e r

    B i g H i t E n d e r

    P o p - U p K i c k

    J u m p i n g K i c k O p e n e r

    S p i n K . E n d

    S h i n D o u b l e A x e K i c k s

    S h i n K i c k E n d e r

    A x e S p i n K i c k

    T wo S i d e S we e p

    A x e D o u b l e S i d e K i c k

    S i d e K i c k s E n d

    F l a m i n g o S t a n c e

    Mo v e F o r wa r d o r B a c k w a r d

    K i c k O u t wa r d

    T w o S h i n K i c k s

    P o p - U p E n d e r

    F l a m i n g F o o t S w i p e

    Bruce Lee's rendered coun-

    terpart, Law now excels

    with his ability to add in Flip

    Kicks to his already power-

    ful combos. Also use his

    Speedy Kicks to

    keep a good

    offensive out.

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    Apart from his

    spin attacks,

    his best is his

    leap attacks

    with the Pop-

    Up Kick.

    Though he finally learned

    to do more than two

    things with his sword,

    Yoshi still leaves himself

    wide open. Use his

    sword for distance

    and his kicks for

    close encounters.

    His Front

    Spinning Sword

    is a good trap,

    and his Regular

    Slash is a

    quick hit

    deterrent.

    T r i p S l am

    H e a d D r o p S l a m

    S o l a r K i c k

    S h a r k A t t a c k

    S t o n e F i s t

    S l a p -U-S i l l y

    S p i n n i n g S we e p

    F i n i s h i n g S p i n K i c k

    T r i p l e Sp in K i ck

    P a l s o n W i n d

    K n e e S m a s h

    Z i g z a g

    K n e e C a p

    P u n c h / K i c k C o m b o

    P u n c h/ S w e e p C o m b o

    S i t o n g r o u n d

    H e a l th R e g e n e r a t i o n

    Te l epor t t o o ther s i d e

    W i n d m i l ^ j g

    B a c k h a n d

    D e a t h S l a s h

    D e l a y D e a t h S l a s h

    Samura i Cu t t e r

    Dea th Cop te r

    Q u i c k D e c e n t S l a s h

    Ha ra k i r i

    Tu rn Abou t Ha ra k i r i

    C a n c e l T A H a r a k i r i

    rar

    She can use her

    knife in many

    uppercut com-

    bos. But also

    try her Spinning

    Kicks to end.

    Her knife can be used

    as a quick counter.

    Her Knife Stab

    is a quick

    unblockable, but

    still, her skills

    mostly lie in

    her long-ranged

    and well-

    placed kicks.

    The once he-now-she is

    probably the weakest

    character in the game.

    She is best made up by

    her quick unblockable

    knife stabs. But still,

    she's no different

    in style of Y oshi

    from Tekken 1.

    S c y c l e B a s h

    J u d o T h r o w

    s o i a r K i c K a a n m

    S h a r k A t t a c k

    S p i n n i n g F i s t

    C r o u ch i n g S p i n n i n g K i c k

    K i c k C o m b o E n d e r

    Z i g z a g

    K n e e C a p

    J a b / S we e p

    3 K ic k C o m b o

    P o i s o n W i n d

    K n e e B a s h

    Dead l y S t ab

    D e a d l y S l i c e

    D e a d l y S l a s h

    69 B o d y S l a m

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    Armor King has bare-

    ly changed since his

    first appearance. His

    new unblockables are

    worthless, so just

    rely on the basics:

    throws and his

    piinnhinp mrnhns

    His Franken-

    steiner is a

    quick flip hit

    and a deadly

    throw if they

    are in close.

    His combos are

    very limited,

    but best to do

    are his combos

    that involve his

    punches.

    Like King, the

    Frankensteiner

    is his best

    defense, espe-

    cially if you are

    in real close

    S u p l e x

    D D T

    P.Dr iver

    W i n d m i l l T o s s

    S t o m a ch S m a s h C o u n t e r H i t

    H i - J a c k B a c k b r e a k e r

    J agua r D r i v e r

    B u s t e r

    I t Hu r t s

    A n k l e S n a p

    C r a b N e c k S n a p

    D o u b l e L e g S n a p

    B ig S t a r t

    B i g F i n i s h

    D o u b l e P u n ch U p p e r

    D r o p K i c k

    S h o u l d e r F l i p

    R e v e r s e S l a m

    S e co n d R e v e r s e S l a m

    P i l e D r i v e r

    W i n d m i l l F i n i s h

    S p i n n i n g D r o p K i c k

    S n a p K i c k

    H a m m e r D r o p

    S h i n H i t s

    B i g C o m b o

    P o u n c e

    K n e e S l a m ( W h i l e J u m p i n g )

    L o w / M e d iu m P u n c h

    S t a n d i n g E l b o w D r o p

    F l i p L eg Ta ck l e

    J agua r L a r i a t

    S u p l e x

    H e a d to K n e e B a s h

    J u m p i n g P i l e D r iv e r

    T o m b s t o n e P i l e D r i v e r

    P i l e D r i v e r

    Sp inn ing Te r r o r

    L e f t / R igh t J ab Up pe r cu t

    E x p l o d e r

    S p i n n i n g E x p l o d e r

    K o n v i c t K i c k

    C a p i t a l P u n i s h m e n t

    S t a g g e r K i c k

    E l b o w D r o p

    K ' s F l i ck e r

    G r o u n d P u n c h

    C r o u ch i n g U p p e r c u t

    H e a d F i r s t L u n g e

    J u m p i n g K n e e D r o p

    F r a n k e n s t e i n e r

    J a b / U p p e r c u t

    T ig e r Uppe r cu t

    D r a g o n U p p e r c u t

    C r o u ch i n g J a b / U p p e r c u t

    D o u b l e K n u c k l e

    A r r ow B l o w

    S h o u l d e r T a c k l e

    J u m p A n d A K i c k

    Leg F l i p Ta ck l e

    B u r n i n g D o u b l e K n u c k l e

    He has throw

    combos Also,

    try to end with

    a Mid-stun

    P unch to

    throw.

    King really took off from

    Tekken 1, for he now has

    double the throws. Knowing

    this, stay in close

    and slam away at

    your enemy

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    Kazuya is extremely

    beefed up in this ver-

    sion, having plenty of

    Spinning Demon com-

    bos, a new Gut Punch,

    Tackle and even a

    Hop-forward side-

    step. He rocks as

    his human self

    F l i p T h r o w

    Headbu t t

    R u s h i n g T a c k l e

    S i t t i n g B l o ws

    D e m o n S l a y e r

    L e a p K i c k S w e e p s

    R i s i n g U p p e r c u t

    D r a g o n P u n ch

    S w e e p E n d

    R u n n i n g K i c k

    R i g h t S p l i t s K i c k

    T s u n a m i K i c k

    F l a s h P u n c h C o m b o

    Again, his Axe

    Kicks are

    good,but even

    better is just

    to tap forward.

    This is a mini-

    side-step to

    get in close

    D o u b l e U p p e r c u t

    Le t t Sp l i t s K i ck

    S i d e H o p F o r wa r d

    S i d e R i g h t U p p e r c u t

    S i d e L e f t U p p e r c u t

    D o u b l e S p i n S we e p

    S p l i t s K i c k 0 2

    S t u n B I O I f t a M M M i

    S u p e r D r a g o n P u n ch L

    S u p e r D r a g o n P u n ch S

    Most of

    Kazuya's com-

    bos rely solely

    on punches.

    He's better with

    air juggles.

    Devil and his alter ego

    Angel (selectable

    by pressing Kick)

    is very short on

    moves. Even

    though they have

    projectiles, the

    moves really

    leave them open.

    Axe Kicks are good for

    front protection.

    Their Axe

    Kicks are

    about the

    only thing

    that will

    protect them

    in any

    way possible.

    Very small in

    combos. They

    mostly are

    good for a

    well-placed

    Southern Eye

    Beam or two.

    H ip F l i p

    Headbu t t

    D o u b l e P u n c h B a c k h a n d

    T r i p l e J ab W K K K K K K t M

    J u m p K i c k / S p i n S we e p

    D e m o n U p p e r c u t

    D r a g o n P u n c h

    A x e K i c k

    D o u b l e A x e K i c k

    F l i p O v e r K i c k

    E l b o w / P o we r P u n ch

    D o u b l e S p i n S we e p

    L e f t A x e K i c k

    S t a n d i n g S o u t h e r n E y e B e a m

    F l y i n g S o u t h e r n E y e B e a m

    His Quick Dash-in move

    is good for gettin' in

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    Hold Select and

    Up when you

    choose your

    character. Y ou'll

    hear a noise

    then the fun hits

    begin

    Hold Select while loading

    for a Bia Kid code.

    Hold Select next match and.

    while holding L1 & L2, choose

    a mode and wait for the fight.

    Most of their

    combos rely

    on punches.

    The best being

    their big bang

    combo.

    Roger & Alex (Alex being

    selectable by pressing

    Kick) are basically King

    with a few bangs

    and whistles. Use the

    same tactics as him,

    but also don't for-

    get your far-

    reaching punches.

    A low squat that

    attacks high.

    They have

    plenty of dif-

    ferent cover-

    ing moves, the

    best are the

    Animal Kicks

    that keep you

    quite low.

    Headbu t t

    Head Dr i v e r

    F . Ste iner

    Very simple. J ust beat the

    game with the Boss'

    respective opponent.

    Beat the game without losing

    a round.

    Kazuya in C igar Suit:

    C hoose him with Start.

    Beat the game using

    Kazuya. Too easy

    Here's the fun bit. On the

    third opponent, win the final

    round with less than 5 per-

    cent health. You should hear

    a "Great." Your next oppo-

    nent will be Roger. Beat him

    to play as both him and Alex

    Back Dr i v e r

    D D T

    P. Dr iver

    W i n d m i l l T o s s

    T r ip l e P u n ch C o m b o

    D r o p K i c k

    S p i n n i n g D r o p K i c k

    B i g F o o t

    S h i n K i c k s

    S h o u l d e r D r o p ( W h i l e J u m p i n g )

    H i g h U p p e r c u t

    M i d d l e S t o m a ch J a b

    B i g U p p e r c u t

    A n i m a l P o u n c e

    K n e e D r o p ( W h i le J u m p i n g )

    E l b o w - P u n c h

    S p e e d b a g P u n c h

    A n i m a l L e g K i c k s

    L e a p B a c k F i n i s h

    A . L e g K i c k s S t a rt R o l l

    A . L e g K i c k s L e a p i n g S t a r t

    T a il S w e e p

    D r a g o n P u n ch

    B i g B a n g C o m b o

    W i n d - U p K i l l e r P u n ch

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