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Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

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Page 1: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

Team Scrub’s 3D Rendered

AnimationAutomatic Card Shuffler/Dealer

Page 2: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

INSPIRATION

One day…

Page 3: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PROBLEM

Do you ever get tired of shuffling a pack of

cards? Tired of fighting over whose turn it is to

deal? A product such as an automatic card

shuffler has been used in the consumer market;

however it is not extremely popular and it

requires you to split the deck into two before

shuffling, and it does not deal to players.

Page 4: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

HYPOTHESIS

Combining an automatic card shuffler with an automatic

card dealer may be just what card players are looking for!

No more dropping the cards, no more cheating while

shuffling or “setting up the cards.”

These automatic card shufflers are widely used within

casinos however they are big, overly priced, and do not

deal to players

Our product allows consumers to have the ease of shuffling

and dealing done without doing it themselves

Page 5: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT

Our card shuffler/dealer will shuffle the cards

automatically and it will have an LCD screen

allowing different options, and sit on a

rotating device which allows an easy deal to

each player.

Page 6: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT CONT’D

When the deck of cards is inserted, the machine will count

the cards (alerting you if cards are missing), and the LCD

screen will also allow for options such as number of players,

and cards per player. There will also be an option to deal the

entire deck of cards depending on the amount of players. If

the remaining pack will be used, there will also be a button

allowing for quick dispersal of cards and they will sit near the

bottom so each player may grab a card when needed (button

called “eject”). The LCD screen will also show the number of

remaining cards left in the machine

Page 7: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT CONT’D

This product will also be battery operated making

it portable. Once you insert the deck of cards, you

can press a button on the LCD screen that says

shuffle, press a button for the number of players,

and a button for cards per player (or deal entire

deck).

Page 8: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT CONT’D

Depending on the number of players, the machine

will adjust its angles (90 degrees each rotation if

two players, 45 degrees each rotation if four

players, and 30 degrees if six players).

Page 9: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT CONT’D

Unlike existing card shufflers, you do not need to

split the deck into two, you can just insert the

deck into the indicated slot and the machine will

do the work. If you feel the deck has not been

shuffled well (if a new deck is being used) then

you can easily hit the shuffle button again and the

cards will be shuffled again

Page 10: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

PRODUCT CONT’D

The card shuffler/dealer will spit out the amount of

specified cards per player, and the games can

begin! Once the game has ended, press the deal

button to repeat the specified settings (example:

four players, thirteen cards each).

Page 11: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Computer VisualizationBeing able to manipulate a certain product before it

is assembled proves to be cost efficient, time efficient, and helps in waste reduction (Saakes, 2006)

It is cost efficient since physical materials are not yet being used and wasted when virtual manipulations are being done

It is also time efficient since doing virtual manipulations takes seconds as opposed to physical manipulations which may take up to a couple of hours

Being able to visualize the automatic card shuffler and dealer would prove to be helpful when creating final product.

Page 12: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Economic

By incorporating the automatic card shuffler and

automatic card dealer into one unit, consumers will not

only save time and money by only having to purchase one

item, but they will save their cards from wear and

tear/damages

The automatic card shuffler and dealer will also be made

for a fraction of what casinos charge, allowing for

consumers to buy product without spending ample

amounts of money.

Page 13: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Ergonomic

Our design of the automatic card shuffler and dealer will be in the form of a rounded edge cube, unlike previous card shufflers or dealers which are made in all different sizes and shapes

Being in the shape of a cube, allows for easier storage as well

The LCD screen allows for easy programming, easy options allows for less confusion (which button does what) and buttons are large enough to press and read as so they do not interfere with other options

Page 14: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Gibson’s Affordance Theory

Theory states that: the world is perceived not only in

terms of object shapes and spatial relationships but

also in terms of object possibilities for action

(affordances) — perception drives action. (Gibson,

2008)

We created our product with an interface that makes

usage easy for the consumer

Page 15: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Gibson’s Affordance Theory Cont’d

The easy lift lid that allows for individual to open and place cards inside will be made see-through so consumers are able to see where the cards sit, and know that it is a lid that opens. The opening where the cards are dealt from is easily distinguishable from any other parts since it is literally a hole in the product (a mouth even)

The LCD screen will light up depending on options the user chooses, making options easy to read and easy to press (with labels indicating what button does what option)

The size and shape of the product will allow ease of moving it from one place to another, along with ease of storage.

Page 16: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 1st

Stage

Information is processed in parallel to extract basic

features of the environment:

If the user is looking at the product, they are

automatically undergoing parallel processing

(independent of what they choose to attend to –

extraction of features)

Page 17: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 2nd Stage

Active processes of pattern, perception pull out structures,

and segment the visual scene into regions of different

colour, texture, and motion patters

The colour, texture, ability to remember what options do

depending on the LCD screen buttons, and the ability of

the product to move at different angles depending on

the settings

Page 18: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

3-Stage Model for Perceptual Processing: 3rd

Stage

The information is reduced to only a few

objects held in visual working memory by

active mechanisms of attention to form the

basis of visual thinking (Ware, 2004).

Page 19: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Gestalt Laws of Pattern Perception

Are rules that describe the way we see patterns in

visual displays. There are many laws including:

proximity, similarity, connectedness, continuity,

symmetry, closure, relative size, and common fate

Page 20: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

THEORETICAL CONCEPTS

Gestalt Laws of Pattern Perception

Proximity is used when dealing with the LCD screen (since the similar things are grouped together)

Similarity is used since the shapes of the product determine how they are grouped together (the top where the cards are placed, the LCD screen, the mouth where the cards are dispersed)

Continuity is used since the design of the product is smooth, and does not have any shapes or objects that are unidentifiable) (Ware, 2004).

Page 21: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

OUR FINDINGS…

Since there was not much information regarding

automatic card shufflers/dealers, we decided to

conduct our own research using surveys of 50 random

individuals

Our questions consisted of:

1. Do you trust casino dealers?

2. Do you trust your friends/family when they deal?

3. Would you purchase a product like this for future use?

Page 22: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

OUR RESULTS…

1. Do you trust casino dealers?

• Yes = 44%

• No = 50%

• Not Affected = 6%

Page 23: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

OUR RESULTS…

2. Do you trust your friends/family when they deal?

Yes = 28%

No = 68%

Not Affected = 4%

Page 24: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

OUR RESULTS…

3. Would you purchase a product like this for future use?

• Yes = 82%

• No = 16%

• Not Affected = 2%

Page 25: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

3D RENDERED PRODUCT

Page 26: Team Scrub’s 3D Rendered Animation Automatic Card Shuffler/Dealer

BIBLIOGRPAHY

Affordance Theory (Gibson)." Learning-Theories.com. 2008. Web. 19 Feb. 2010.<http://www.learning-theories.com/affordance-theory-gibson.html>.

CSOFT - One World, One Market: Complete Multilingual Globalization Solutions. Web. January 28, 2010.http://www.csoftintl.com/index.php

Saakes, Daniel. "Hit and Render Teaching CAD Visualization to Product Designers." Docstoc – Documents, Templates, Forms, Ebooks, Papers & Presentations. 2006. Web. January 28, 2010. http://www.docstoc.com/docs/20554384/Hit-and-Render-Teaching-CAD-Visualization-to-Product-Designers

Ware, Colin. Information visualization perception for design. San Francisco: Morgan Kaufman, 2004. Print.