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Tangible Flags Collaborative Educational Technology to enhance grade school field trips Gene Chipman PhD Candidate in Computer Science [email protected] University of Maryland Human Computer Interaction Lab www.cs.umd.edu/hcil Copyright Gene Chipman 2006. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from

Tangible Flags Collaborative Educational Technology to enhance grade school field trips Gene Chipman PhD Candidate in Computer Science [email protected]

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Tangible Flags

Collaborative Educational Technology to enhance grade

school field trips

Gene ChipmanPhD Candidate in Computer Science

[email protected]

University of MarylandHuman Computer Interaction Lab

www.cs.umd.edu/hcil

Copyright Gene Chipman 2006. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that

this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written

permission from the author.

Classroom of the Future project

Research Focus Educational

Technology Design processes

Target users Grade school children Parents and Educators

Think outside the classroom

Our perspective on developing a mobile learning application

Designed for grades K-4

Broad themes apply to older students

A gap in learning experiences

Field Trip Learning in an

authentic context Exploration Observation Note taking

Hard to collaborate Awareness Access to information

Classroom Create Explicit

Representations Expression Synthesis Collaboration

Removed from original learning context

Notes removed from context

Can not iteratively explore

What can mobile technology do?1. Situate information in the real world

1. Information accessed in a relevant context1. Compare information and environment

2. Information created in a relevant context1. More synthesis in context2. Further exploration of environment

2. Support collaboration1. Awareness of others’ activities

1. Exploration and information creation activities2. Awareness in context

2. Switch between individual and collaborative activity1. Freedom to individually explore2. Easy to initiate collaboration

Tangible Flags Technology

Situating information Tangible Flag marks real

world Flag has RFID tag

Tablet PC views info RFID reader Info on wireless server

Enhance students’ awareness

Visual flag indicates Exploration activity Information creation Identity of author

Easily turn awareness into collaboration

Collaborative Interface

Flag page Concurrently shared space

Instant collaboration Color indicates author

Flag thumbnail Access discovered flags

Context of original discovery

See changes real time ScratChat IM

Temporary messages

Tangible Flags at a National Park

Rock Creek National Park ¼ mile forest walk Scavenger hunt

Situated information Learner directs learning

Ranger participation Observer mode Flagged interesting spots

Enhanced collaboration Concurrent interaction Remote access

Conclusion Situate

Information

Enable students to Both access and create

information in context Iteratively examine the

real world while working with learning materials

Guide their own learning

Support Collaboration

Support students in Awareness of peer

activity and joint work Easily switching

between individual and joint work

Concurrent interaction

Acknowledgements

National Park Service

Microsoft

Center for Young Children

National Park Examples

Future Considerations Addressing issues of scale

Colored pens limits number of authors Shared space on Flag pages cluttered

How to scale for many students

Integrating artifacts with the classroom Both learning environments important

Content specific application Structure around learning task Support for within team collaboration

Teachers videotape field trip In class reviewing software

Match Tangible Flags in video with student created information

Optical barcodes Students see both during

discussion

Possible Extension –Returning to the Classroom

Possible Extension –Plant Identification Application Different user interface based on task

Data collection Data entry for plant characteristics

Data comparison Graphs and statistics Allows comparison between different data

Same plant or different plant Web-based identification guide Teams’ analysis and comments

Each team member has a mobile device Independently view/edit information

Easily distribute tasks within team Display aggregate of team’s input