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Running head: E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 1
E-Learning Project Proposal:
Student Digital Citizenship
Tammy Randall
Purdue University
EDCI 569
February 15, 2015
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 2
Subject and Learning Context
The ABC School District provides iPads to all high school students. The students can and
generally do take the iPads home to use them. They are intended for school work, and they have
software to limit access to non-academic sites, but students can and do use them for personal use.
Many parents have little understanding of the technology or its potential uses, and assume that
the school system will take responsibility for the tools it provides to students. For this reason, the
school district would like to create an educational tool to teach students the acceptable use of
school-provided equipment, internet and social media, as well as the dangers of improper usage.
While the school district currently provides a documented Acceptable Use Policy (Danville
Community School Corporation, 2012) for electronic resources to students and parents, the
purpose of the intended e-learning module is to provide ABC High School students with a more
detailed, interactive learning experience to reinforce the policy and to provide valuable
citizenship skills that can be used in school and beyond. The primary goal is to provide a clear
understanding of the districts’ expectations for good digital citizenship. The need for this project
was made clear to me in discussions with my mentor, our district’s Director of E-Learning, and
through observations of the number of infractions of school policy as well as the number of poor
choices made by both students and adults in their online activities.
Project Scope
The main deliverable for the proposed project is a digital citizenship e-learning module that will
cover the Acceptable Use Policy and online citizenship. The complete project development
schedule can be no more than six weeks. The target module must be accessible to students from
the Learning Management System (LMS) during the Teacher Supervised Study (TSS) class
period.
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 3
Target Learner Analysis
The target learners will be high school students within the ABC School District. Additionally,
the district would like to make this module available to parents of these high school students.
Each student has access to, and must electronically sign each year, the Acceptable Use Policy
(AUP) (DCSC, 2012). It is assumed that each student has access to a provided iPad and to other
internet-capable devices, and is proficient enough in their use to access the target module. Since
these students have grown up with ready access to electronic devices and to the internet, they
already have a good understanding of how to perform desired actions online, but may not have a
good understanding of the implications of their actions. Students in the special education
department will receive assistance as needed.
Intended Instruction
For general education high school students, the target module will be a self-paced, stand-alone
module that will be made available through the schools Learning Management System (LMS).
For special education students, the module will cover the same material, but will be instructor-
led. The only prerequisite knowledge will be the ability to access the module using an electronic
device, and teachers will be available to help any student who is not able to do so and to provide
guidance and answer any questions. Each learner will need access to their school-provided iPad.
Since the module includes a link to a video to assist in student learning, each learner will need to
bring their own headphones to avoid disturbing other students. A limited number of spare
headphones will be provided to each teacher to account for students who have none or have
forgotten to bring them. A transcript of the video will be available to assist hearing-impaired
students.
The module will include the following sections:
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 4
Overview of the Digital Citizenship module and course objectives
Digital Citizenship Toolbox
Discussion of the dangers of sharing information on social media, and of the importance
of following safety precautions in all online interactions.
Discussion of plagiarism and copyright law, and how material from the internet should be
used and attributed to meet the law and follow basic rules of etiquette.
Overview of the school corporation’s Acceptable Use Policy.
Assessment Plan
In order for students to be allowed to take their iPads off-campus, they will be required to
electronically sign the Acceptable Use Policy and complete the electronic module, scoring at
least 80% on the assessment quiz presented at the end of the module. Questions will be presented
based on the material presented. When complete, the results will be sent to the LMS and be made
available to staff members based on each student’s TSS (Teacher Supervised Study) teacher of
record. Those not completing the module in time or with a passing grade will be required to
attend a traditional class and to pass a paper-and-pencil quiz in order to participate in the
program.
Check for Understanding pages:
After the Online Safety and the Acceptable Reuse modules, students are given the opportunity to
evaluate their understanding of the material on “Check for Understanding” pages. If the correct
answer is provided, the student will progress automatically to the next page. If the answer is
incorrect, then a feedback page will be presented explaining why the chosen answer is not the
best of those offered.
Check for
Understanding
gg
Feedback Page
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 5
Learning Environment and Delivery Method
ABC High School students will access the module through the LMS using their school provided
iPads. This will allow for a safe internet experience while also providing the students time during
school hours to complete the module and have instructors available for questions.
The Teacher Supervised Study (TSS) period will be used for this purpose on the first and second
Wednesday of the school year. Each Wednesday the high school schedule includes two TSS
class periods (TSS1 and TSS2) that are 45 minutes each with a five minute passing period or
break in between. Using the first two Wednesdays of the school year will allow for
approximately 3 hours of TSS class time, which is equal to four 45-minute classes. The Digital
Citizenship Module can be paused to allow for the 5 minute break and also marked to show
where the student stopped in order to complete the module at a different time. This will allow for
picking up where the student left off after the first Wednesday, so that the Module can be
completed on the second Wednesday without having to repeat any of the previous material
unless the student chooses to. For continuing use of the module, yearly updates will be made to
keep it interesting and current based on student evaluations and assessment of current trends.
The module will be developed using SmartBuilder based on the site map and PowerPoint
included with this prototype, and will include links to video and to other sites for further
resources.
Learning Objectives
The learning objectives will follow Horton’s (2012, p. 51) guidelines, and activities will use the
Absorb, Do, Connect system.
After completing this module, students will be able to:
Describe the current and future impacts of social media actions.
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 6
Distinguish between risky and safe behavior on the internet by providing basic examples
of safe internet social media practices and relate sharing of inappropriate information to
level of risk and opportunities.
Describe appropriate safety precautions for protecting user privacy.
Distinguish between acceptable and non-acceptable reuse of material from the internet,
including instances of plagiarism and copyright infringement, as well as the concept of
fair use of copyrighted material.
Apply the school acceptable use policy as it relates to appropriate social citizenship.
Learner Evaluation of Module
In order to improve the content of the module over time, a learner evaluation is presented to each
student upon completion of the assessment. This evaluation will elicit student responses on how
well the module fulfilled the course objectives, as well as feelings about the presentation of the
material.
Site and Directory Map with Legend
The site below summarizes the pages available in the e-learning module. The student may
navigate forward or backward from most pages, as shown by the bi-directional arrows. Once in
the assessment or evaluation areas, the user may not navigate back from the current page, as
shown by uni-directional areas.
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 7
Introduction
What is Digital Citizenship all about?
What You’ll Learn
Your Digital Citizenship Tool Box
Future Impact
Personal Image
Journal… Blog… Post…
Lasting Effects
Your Public Image
Think Before You Share or Post
Lasting Impressions
Content Control Filter
Safety Tips to Follow
Evaluating Internet Sources
Set Strong Passwords
Protect Yourself and Your Information
Hard to Take It Back…
Permanent Damage
Plug In…Connect
Personal Integrity
Online Safety
Examples of Risky Behaviors
You should report anyone who…
TMI (Too Much Information)
What is Personal Information
Safe Practices
Inappropriate Content
Before Posting or Sharing…
Remember…
Check Your Understanding
Acceptable Reuse
Plagiarism
Copyright
Fair Use
Check Your Understanding
Acceptable Use Policy For Electronic Resources
Acceptable Use
Prohibited Uses
AUP Assessment
Course Evaluation
Legend
Purple: Check for Understanding
(not graded)
Blue: Assessment (graded)
Gray: Course Evaluation
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 8
Storyboard / Instructional Content
Please refer to the PowerPoint presentation.
The table below summarizes the screens presented in the module. Orange lines are ‘absorb’
activities; purple lines are ‘do’ activities; and the gray line represents a ‘connect’ activity.
Screen Notes
What is Digital Citizenship all about?
What You’ll Learn
Your Digital Citizenship Tool Box
Future Impact
Personal Image
Journal… Blog… Post…
Lasting Effects
Your Public Image
Think Before You Share or Post
Lasting Impressions
Content Control Filter
Safety Tips to Follow
Evaluating Internet Sources
Set Strong Passwords
Protect Yourself and Your Information
Hard to Take It Back…
Permanent Damage
Plug In…Connect
Personal Integrity
Examples of Risky Behaviors
You should report anyone who…
TMI (Too Much Information)
What is Personal Information
Inappropriate Content
Before Posting or Sharing…
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 9
Remember…
Check Your Understanding
Plagiarism
Copyright
Copyright & Fair Use (video)
Fair Use
Check Your Understanding
Acceptable Use
Prohibited Uses
AUP Assessment
Course Evaluation a ponder activity that asks the learner to judge the value
of the module and to assess their changes in behavior
Additional Resources
The school’s Acceptable Use Policy is available online at:
https://docs.google.com/document/pub?id=1JXQy0fJ0aSqAWgzIJxpiiQ907LvfyiPS9AJ
m1GtmvEI.
Other resources linked to from the module are the Center for Missing and Exploited Children
and Common Sense Media.
Assessment Tools
The student will be presented with “Check for Understanding” screens, an assessment that covers
the Acceptable Use Policy, and a course evaluation. Mock-ups of these screens are included in
the PowerPoint presentation.
Check for Understanding screens are presented after the sections on Online Safety and
Acceptable Reuse. These are intended to serve as practice activities, and grades for these
assessments are not recorded. These pages consist of a variety of question types, including
scenarios in which the student will be asked to apply their newly-acquired understanding to real-
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 10
world problems. The approach will be to present appropriate scenarios and present the student
with a list of objective options from which they must select the one that best describes the
depicted situation. Horton (2012, p. 251) describes scenario questions as a form of performance
assessment that is both engaging and predictive of real-world performance. He also states that
performance questions are best for situations in which the objectives are to decide something, to
do something in order to achieve a desired goal, or to believe something (Horton, 2012, p. 242). I
chose scenario questions because all of my objectives fall into these categories, and I am most
interested in how well the students will perform in real-world scenarios, since the ultimate goal
of this module is to raise students’ awareness and understanding of their actions and to
encourage conscious choices to help ensure their safety.
The Acceptable Use Policy Assessment is an assessment of understanding of the corporation’s
AUP. This is the only part of the module that the student must pass in order to have full use of
their iPad, and the results of this assessment are recorded and reported. This assessment consists
of ten true / false and multiple choice questions to evaluate the student’s understanding of the
AUP.
Self-Evaluation using Merrill’s 5 Star Instructional Design Rating (Merrill, 2001)
Stage Criteria Explanation
PROBLEM
Is the courseware presented in
the context of real world
problems?
Does the courseware show
learners the task they will be
able to do or the problem they
will be able to solve as a result
of completing a module or
course?
The course includes an overview
of the learning objectives and
the activities that will be
included in the module. The
objectives are related to real-
world issues that face the
students daily, and the course
engages them to acquire the
tools to deal with these issues.
Are students engaged at the
problem or task level not just the
operation or action levels?
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 11
Stage Criteria Explanation
Does the courseware involve a
progression of problems rather
than a single problem?
The courseware progresses
through four of the most
important and commonly
encountered areas of online
safety and citizenship, and
where appropriate provides links
for further investigation.
RATING FOR PROBLEM STAGE: Gold
ACTIVATION
Does the courseware attempt to
activate relevant prior
knowledge or experience?
Does the courseware direct
learners to recall, relate,
describe, or apply knowledge
from relevant past experience
that can be used as a foundation
for new knowledge?
The first part of the courseware
attempts to relate the issues of
online citizenship to common
experiences, such as toothpaste
squirting out of the tube or
indelible markers.
The courseware then provides
relevant experience through do
activities that simulate real-
world situations. Due to the
nature of social media and the
school’s acceptable use policy,
there is no reasonable way to
permit them to practice their
skills in real situations as part of
the module.
There is no opportunity given
for demonstration of previously
acquired knowledge. All
students are required to
complete the module and pass
the assessment.
Does the courseware provide
relevant experience that can be
used as a foundation for the new
knowledge?
If learners already know some of
the content are they given an
opportunity to demonstrate their
previously acquired knowledge
or skill.
RATING FOR ACTIVATION STAGE: Silver
DEMONSTRATION
Are the demonstrations
(examples) consistent with the
content being taught?
Are the demonstrations
(examples) consistent with the
content being taught?
• Examples and non-examples
for concepts?
• Demonstrations for
procedures?
• Visualizations for processes?
• Modeling for behavior?
The examples in each section are
drawn from the real world, and
present realistic scenarios that
students often encounter online.
Since the purpose of this module
is to influence behavior,
modeling is used to demonstrate
the correct approach to these
problems.
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 12
Stage Criteria Explanation
Are at least some of the
following learner guidance
techniques employed?
• Learners are directed to
relevant information?
• Multiple representations are
used for the demonstrations?
• Multiple demonstrations are
explicitly compared?
Learners are directed to relevant
information on multiple
associated web pages, as well as
a link to a video about
copyrights and fair use.
In each case where media is
used, it is relevant to the content
and is used to enhance learning.
In addition to the explicit
examples, the students are using
their school-issued iPads to
interact with the module in an
acceptable educational
experience, and so are practicing
good digital citizenship as they
progress through the module.
Is media relevant to the content
and used to enhance learning?
RATING FOR DEMONSTRATION STAGE: Gold
APPLICATION
Are the application (practice)
and the posttest consistent with
the stated or implied objectives?
Are the application (practice)
and the posttest consistent with
the stated or implied objectives?
• Information-about practice
requires learners to recall or
recognize information.
• Parts-of practice requires the
learners to locate, name, and/or
describe each part.
• Kinds-of practice requires
learners to identify new
examples of each kind.
• How-to practice requires
learners to do the procedure.
• What-happens practice
requires learners to predict a
consequence of a process
given conditions, or to find
faulted conditions given an
unexpected consequence.
Both the “check for
understanding” pages and the
assessment are closely aligned to
the stated objectives. Where
appropriate, the scenarios
presented in the “check for
understanding” pages require
students to predict the
consequences of decisions. The
assessment and some “check for
understanding” exercises test
information acquisition, and so
require the learner to recall or
recognize information from the
module.
During the “check for
understanding” exercises,
students are required to solve
problems. When incorrect
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 13
Stage Criteria Explanation
Does the courseware require
learners to use new knowledge
or skill to solve a varied
sequence of problems and do
learners receive corrective
feedback on their performance?
answers are given, they are
taken to a page that explains
why that response is not the best
one for the situation provided.
While there is no context-
sensitive help provided, through
most of the module the student
may return to the instructional
pages for assistance. This option
is removed when the student
reaches the assessment for the
acceptable use policy. Coaching
and help will always be
available from the TSS
instructor even though the
module is self-paced.
In most application or practice
activities, are learners able to
access context sensitive help or
guidance when having difficulty
with the instructional materials?
Is this coaching gradually
diminished as the instruction
progresses?
RATING FOR APPLICATION STAGE: Gold
(Although practice questions for the AUP section might have made this a more solid gold, we felt that
this was not necessary since the target audience had been subject to the AUP since they started school)
INTEGRATION
Does the courseware provide
techniques that encourage
learners to integrate (transfer)
the new knowledge or skill into
their everyday life?
Does the courseware provide an
opportunity for learners to
publicly demonstrate their new
knowledge or skill?
The student evaluation at the
end of the module actively
encourages positive changes in
behavior. Even though the
school environment prohibits
demonstrations of the new
knowledge and skills since
social media is not allowed, the
students are encouraged to
practice the new skills when
they are online away from
school, and to apply the skills to
their personal online experience.
The courseware does provide
reflect-on activities through the
“Check for Understanding” and
the Module Evaluation at the
end. The learners can reflect on
how they will handle online
activities differently after this.
They are asked to rate how
strongly they feel about applying
each of the 5 learner objectives.
Does the courseware provide an
opportunity for learners to
reflect-on, discuss, and defend
their new knowledge or skill?
Does the courseware provide an
opportunity for learners to
create, invent, or explore new
and personal ways to use their
new knowledge or skill?
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 14
Stage Criteria Explanation
RATING FOR INTEGRATION STAGE: Gold
E-LEARNING PROJECT PROPOSAL: STUDENT DIGITAL CITIZENSHIP 15
References
Danville Community School Corporation (DCSC). (2012). Acceptable use policy for electronic
resources. Retrieved from
https://docs.google.com/document/pub?id=1JXQy0fJ0aSqAWgzIJxpiiQ907LvfyiPS9AJ
m1GtmvEI.
Horton, W. (2012). E-learning by design (2nd ed). San Francisco, CA: Pfeiffer.
Merrill, M.D. (2001). 5 Star instructional design rating. Retrieved from
https://mycourses.purdue.edu/.