Systems Development Visuals

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    NCC Education Limited, 2007

    Businesses, Systems and Teams - 1.2

    V 2. .0

    ContentsComputers in the Modern World

    Information Systems Velotec Case Study

    The Information Systems Department

    Velotec Information SystemsRelationships with Business Managers

    Overview of System Development Life Cycle

    Townsfield Case Study

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    Businesses, Systems and Teams - 1.3

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    Introduction

    Module covers a number of topics involved withcomputer based systems development

    Emphasis will be on business use of computers

    Knowledge gained will enable you to become ajunior member of a systems development team

    A case study approach and exercises will be used toreinforce the topics

    The exercises and discussion points will involve allstudents in class discussions

    A second case study is provided to enable studentsto consider alternatives

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    Businesses, Systems and Teams - 1.4

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    Computers in the ModernWorld

    Computers are used everywhere

    1981 the first IBM PC ran on a 4.77 MHzmicroprocessor

    1990 PC became widely used, many applications

    available 1987 Internet became commercially available

    around 28,000 host computers connected

    now we have around 500 millionWe are thus still in the early days of development!

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    Businesses, Systems and Teams - 1.5

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    Computers in the Modern WorldDiscussion point 1

    As a group exercise, discuss how computers affectthe lives of group members

    What would change if all computers failed to workfor say one week?

    What effect would this scenario have on you, onyour family; on anyone you know who has a job?

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    Computers in the Modern WorldAnswer Discussion point 1

    There is no correct answer, the purpose of the discussion is

    to raise the groups awareness of the impact computers haveon our daily lives

    Each person should determine how their life would change ifall computers failed to work for one week

    Most shops which use computerised checkout machineswould shut, banks would have to close, no one couldwithdraw money from their account. Traffic lights and cellphones would cease to work, aircraft could not land or in

    some cases, fly safely. Hospital life support machines wouldstop and patients would die

    Many many others!

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    Businesses, Systems and Teams - 1.7

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    Computers in the Modern WorldDiscussion point 2

    Discuss some of the good and bad uses ofthe Internet

    What will computers be used for in yourlifetime?

    Note: as a computing student, you will be partof this development

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    Businesses, Systems and Teams - 1.8

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    Computers in the Modern WorldAnswer Discussion point 2

    Identifying the good and bad uses of the Internet will enableyour group to appreciate that inventions of man are notalways used for peaceful or ethical purposes. Some peopleuse technology to commit crime and to create unsuitablecontent for websites. You will be aware of hacking but thatis a very mild form of bad use compared to some illegal uses

    of the Internet

    You may wish to debate how this can be stopped orcontrolled

    You should also consider what computers might be used forin your l ifetime, for as a computing student, you will be partof this development. Will everything be on the web?

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    Businesses, Systems and Teams - 1.9

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    Communicating Design

    How do we show a user what a computer system

    will look like? Like other professions, we use models

    Later we look at types of model we can use

    First we need to understand a computer systemin business it is usually called an Information

    System

    the purpose of an IS is to provide information toits users

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    Businesses, Systems and Teams - 1.10

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    Information Systems A system is a

    collection of components- machine, software and humans,which all co-operate in an organised way to achieve somedesired result

    M E C Hull, K Jackson, A J J Dick. (2004) Requirements Engineering, Springer ISBN 1-85233-577-7

    NOTE the use of quotation marks, hence words not plagiarised

    A railway is a system. The components include:

    track, signals, drivers, guards, passengers, controls,

    finance procedures, ticket sales, timetables,etc it has sub systems, such as track and signal control

    systems

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    Businesses, Systems and Teams - 1.11

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    Information SystemDiscussion Point 3

    In groups, identify a typical InformationSystem that you have seen or ideally used inyour daily life

    Identify how the IS uses computers for the

    benefit of the business and for the customer

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    Businesses, Systems and Teams - 1.12

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    Information SystemDiscussion Point 3

    Could select fast food outlet e.g. McDonalds

    typical Information system (IS)

    process of collecting data, the procedures andpeople involved, all combining together in astructured way

    in a business organisation an IS collects, storesand analyses data to provide information to staff,customers and management

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    Information SystemDiscussion Point 3

    What happens when you enter a McDonalds?

    What type of data entry keyboard is used andwhy?

    How are changes made when new productsare available for sale?

    What information is displayed and where?What data is collected and how can this be

    used to improve the business?

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    Businesses, Systems and Teams - 1.14

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    Information SystemDiscussion Point 3

    Collects the type and number of each product sold in each 15minute slot of each day

    Connects to head office to automatically reorder productsfor next delivery

    Store managers can identify: the number of products needed in stock to ensure they do

    not run out

    number and type of product to be cooked and readynumber of staff required for each period

    Analyses sales pattern of new products versus old

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    Businesses, Systems and Teams - 1.15

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    Velotec - The Business

    Medium sized manufacturing and retail

    services companyProduces car accessories and tuning

    equipment for the enthusiast

    Fits new brakes and exhausts via ten drive-inworkshops

    Produces high technology components andassemblies for the specialist automotiveindustry

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    Businesses, Systems and Teams - 1.16

    V 2. .0

    VelotecOrganisation

    Structure

    IS Manager

    Chief Accountant

    Finance Director

    Director Retail Operations

    Director Workshop Operations

    Director Human Resources

    Director Marketing

    Manager High Performance Products

    Manager Consumer Products Engineering

    Director Manufacturing

    Managing Director

    Company Secretary

    Chairman

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    Businesses, Systems and Teams - 1.17

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    Velotec Major Systems

    A recently set up website and the associated

    back-end systems

    A large stock control system

    A customer loyalty scheme based on abudget card

    Special purpose engineering analysis

    programsSpecial purpose accounts system

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    Businesses, Systems and Teams - 1.18

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    The Information SystemsDepartment

    IS Manager

    Operationsmanagement

    User supportSystems support

    Telecommunications

    or networkmanagement

    Developmentmanager

    Project manager

    Systems analystDatabase

    administrator

    Programmer

    Project support

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    Businesses, Systems and Teams - 1.19

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    Development Project Team Roles - 1 Project manager

    takes full responsibi lity for the delivery of a system ontime, on budget and to an agreed quality standard

    Systems analyst

    defines what a system is required to do in order to meet

    the needs of the business

    Database administrator

    responsible for designing the database so that it is able to

    meet performance, security and integration requirements

    often continues to provide support after the development

    project is completed

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    Businesses, Systems and Teams - 1.20

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    Development Project Team Roles - 2

    Programmers

    programmers use their knowledge of a programming language to

    implement the system defined by the system specification

    large projects often use contract programmers who are hired for their

    very detailed knowledge and skill of the particular programming

    language and specific development tools

    Project support

    large projects may also use a number of people to provide support

    services to the project teame.g. project l ibrarians, auditors and technical specialists in areas

    such as Operational Research (OR)

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    Businesses, Systems and Teams - 1.21

    V 2. .0

    Velotec Information Systems

    Started twenty years ago with a combination of anexternal bureau service and a small mainframe thatwas used for accounts and stock control

    Replaced by a UNIX based system

    Network introduced to allow file and print sharing

    The old UNIX system was replaced by more modernUNIX servers and incorporated into the network

    As PC power increases, the UNIX system is being

    phased out eCommerce being considered

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    Businesses, Systems and Teams - 1.22

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    Velotec IS DepartmentOrganisation Structure

    Secretary

    Network

    technician (2)

    Networkmanager

    Help desk

    staff (2)

    Support

    technician (5)

    IT supportmanager

    Databaseadministrator

    Systems

    analyst

    Programmer

    (2+X)

    Project

    manager

    Developmentmanager

    IS Manager

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    Businesses, Systems and Teams - 1.23

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    Many titles over the last 20 years

    Computer Department was common

    Data Processing (DP) Department

    Management Information Systems (MIS) orInformation Systems Department

    Ownership of systems moved from IS Department to

    business managers

    History of the IS Department

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    Businesses, Systems and Teams - 1.24

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    Historical View of the RelationshipBetween Systems Development

    Teams and Business Functions Neither the business manager nor his staff had any real

    ownership of the project

    the users would often feel that the new system was beingimposed on them by another (the IS) department

    the business manager would take no responsibil ity for the

    success of the new system, because it was an ISdepartment system, not his

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    Businesses, Systems and Teams - 1.25

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    A More Modern Approach

    Recognises that business systemsshould be owned by business

    managers and that ownershipshould extend to thedevelopment process

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    Businesses, Systems and Teams - 1.26

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    Decision Making Processes - 1

    Leading up to a development project

    The business manager recognises that an opportunityexists to improve the way his/her department operates, or

    that a new requirement exists that requires an IS to

    support it A business justification for a new or modified system is

    produced and presented to the IS Steering Committee for

    approval and for prioritisation as part of the IS Department

    workload

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    Businesses, Systems and Teams - 1.27

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    Decision Making Processes - 2

    The IS Department forms a project team which carries out an

    initial investigation with the business manager

    If an internal development project is undertaken, the

    business manager willown the project

    take responsibil ity for the implementation of the system

    be held to account for the achievement of the expected

    business improvement

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    Businesses, Systems and Teams - 1.28

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    Reasons for Problems - 1 Business managers usually do not understand requirements

    The systems analyst may have no previous experience of thebusiness area

    The language (not programming language) needed to define a

    specification is usually very obscure from the businessmanagers perspective

    The business managers requirements usually result in

    changes to the requirements specification

    S

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    Businesses, Systems and Teams - 1.29

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    Reasons for Problems - 2

    Some system development life cycle models require the full

    requirements specif ication to be completed before work startson system design and implementation

    We expect systems to be user-friendly, but this quality isextremely diff icult to define and to specify

    Is there a solution ?

    We will see later in the module how we try to produce modelsof the system which business managers can understand

    B i S t d T 1 30

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    Do this

    withSkill A

    Then this

    withSkil l B

    Then this

    withSkill C

    Then this

    withSkill D

    Pass all results to the next phase

    Start

    Finish

    Linear Life Cycle Model

    Businesses Systems and Teams 1 31

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    Businesses, Systems and Teams - 1.31

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    System Maintenance

    DevelopMaintain

    Phase

    outResources

    Time

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    Maintenance Work Categories Corrective

    putting right any errors that remain in the system

    Perfective

    improving the system so that it better meets the needs of

    the business

    Adaptive

    changes that are needed because the organisation orperhaps legislation has changed

    Businesses Systems and Teams - 1 33

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    Businesses, Systems and Teams 1.33

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    Velotec System Maintenance

    No separate maintenance function within

    the IS Department

    All maintenance work is undertaken byfull-time programmers and contractors

    Corrective maintenance is prioritised onthe basis of the seriousness of theproblem

    Businesses, Systems and Teams - 1.34

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    , y

    V 2. .0

    A Maintainable System

    Should have a well defined developmentmethodology

    Is fully documented

    Conforms to good programmingstandards

    Has been tested effectively

    Businesses, Systems and Teams - 1.35

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    y

    V 2. .0

    Summary The development of large business systems is always a collaborative

    effort, needing

    a combination of ski lls and experience that no one individual is likelyto possess

    a sufficiently large resource to be able to complete a project beforethe business needs change and to contribute to the business

    We have emphasised

    the main skills and functions that typically comprise an IS projectdevelopment organisation structure

    that successful projects are owned by the business function thatcommissions them

    that the need for collaboration between the IS specialists and users isa key requirement for success

    that the development process may not be the most costly part of thelife cycle of a system

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    Businesses, Systems and Teams - 1.37

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    Townsfield Soft Drinks Co. - 2

    The data collected via the terminal includes the

    number of units sold for each product, and themoney taken

    This data is analysed to identifystock sold and which therefore needs replacing

    performance of each outlet against expected sales

    trends in sales of products

    income against predictions and business efficiency

    reports produced for each director

    Businesses, Systems and Teams - 1.38

    T fi ld S ft D i k C

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    Townsfield Soft Drinks Co.

    Exercise 1

    Bearing in mind the type of business, would it be

    useful to collect the date and time of each sale?

    Could this extra data be used to provide useful

    information to local and senior management?

    Is there any advantage to be gained by transmittingthe data directly to HQ as it is collected at theterminal?

    Businesses, Systems and Teams - 1.39

    Townsfield Soft Drinks Co

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    Townsfield Soft Drinks Co.

    Answer Exercise 1

    Some useful information would include:

    Collecting this data would enable an analysis to identify busy andslack periods in order to facilitate more accurate scheduling of staffand assist in establishing the loss of income if the opening times ofthe outlet were changed. (Identify operating costs per hour againstincome per hour)

    Transmitting the data directly as it is collected would provide aninstant analysis, and ensure data is not lost if for any reason theterminal fails, is damaged or destroyed in a fire. However there wouldbe a cost associated with having communication lines permanently

    connected between HQ and each of the 200 outlets.

    YOU should think of more benefits!

    Businesses, Systems and Teams - 1.40

    Townsfield Soft Drinks Co

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    Townsfield Soft Drinks Co.

    Business Review

    Old computer system run by IT Department

    Business reorganised, Director for each division

    Objective placed on profit, identified by

    customer

    product Four key databases identified and set up

    financial

    retailwholesale

    HR

    Businesses, Systems and Teams - 1.41

    Townsfield Soft Drinks Co

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    Townsfield Soft Drinks Co.

    IT support

    Consultants used to identify how IT could support

    reorganised businessConsultant report useless

    A new consultant advised

    TO PLACE CONTROL OF IT with USERSAll IS systems to be controlled at board level

    All projects reviewed by Company Steering

    Committee consisting of all 6 board directors

    Businesses, Systems and Teams - 1.42

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    Townsfield Soft Drinks Co.Company Steering Committee

    CSC considers projects on basis of

    what advantage will be gained by the business?

    what will the business lose if it does not

    implement the proposed project?what information do we need this project to

    provide?

    will it be cost effective?CSC then approves best; achievable within resource

    base

    Businesses, Systems and Teams - 1.43

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    Townsfield Soft Drinks Co.Company Steering Committee

    CSC meets every 2 months to

    Review current project progress

    Review list of projects

    Consider new projectsgiven business needs may change over time

    external factors cause change

    Ad hoc projects- minor changes possible with anyboard member signed approval

    (Effect of ad hoc projects discussed later)

    Businesses, Systems and Teams - 1.44

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    Townsfield Soft Drinks Co.Exercise 2

    In groups, students should discuss theinternal and external changes which are likelyto affect a business

    Students should select a business they usethemselves and hence know about

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    Townsfield Soft Drinks Co.Answer Exercise 2

    Depending on the type of business selected,ideas may include; new chief executive withdifferent ideas for the companys future,takeover by a rival company, price changesand delivery issues with raw materials, effectof competitors entering or leaving the market,government tax or other business legislation

    changes, population change, staff changes,loss of particular expertise

    Businesses, Systems and Teams - 1.46

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    Townsfield Soft Drinks Co.CSC

    Project delay may be due to too many ad hoc

    projects

    board will require person who signed approval, to

    justify to the board (removes blame from IT

    section)

    Is this an improvement on Velotec project

    developments?

    Businesses, Systems and Teams - 1.47

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    Townsfield Soft Drinks Co.External Data

    External data bought in from specialist

    organisations, for example:

    demographics; population changes due to births, deaths,

    plans for new house building, developments in

    workplaces (expansion or reduction)weather, history and predictions

    major sporting and other large events

    These all have an effect on sales

    Businesses, Systems and Teams - 1.48

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    Townsfield Soft Drinks Co.Business Change

    Customer needed more responsive delivery

    So to retain customers:

    improved order system

    improved stock controlnew warehouse locations

    IT section unable to provide in time for business

    needs External package bought, modified by contract staff

    Businesses, Systems and Teams - 1.49

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    Townsfield Soft Drinks Co.Exercise 3

    In groups, students should discuss how vital the

    use of IT is to this business

    could the business manage without IT?

    briefly explain what the impact of no IT would be

    Could Townsfield use IT in other areas of itsbusiness?

    Businesses, Systems and Teams - 1.50

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    Townsfield Soft Drinks Co.Answer Exercise 3

    The main purpose of this exercise is to establish how wellstudents understand the use of IT within a business and

    appreciate that having implemented IT systems it is, for mostbusiness organisations, impossible to return to manualsystems

    Clearly, having implemented a system linking outlets to HQand with computerised stock control, it would be impossible

    to manage the business without IT Townsfield have their own outlets linked to the head off ice

    system for stock replenishment, they could have allcustomers linked directly to the head off ice system. Are

    there delivery vans linked to a GPS (Global Satelli te System)so that they can be tracked and diverted by HQ if necessary?Do the delivery vans carry web enabled portable devices sothat all deliveries they make can be instantly uploaded to theHQ system?

    Mathematics for Computing - 2.1

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    1

    International Diploma in

    Computer Studies

    Systems Development

    Mathematics for Computing

    Mathematics for Computing - 2.2

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    2

    ContentsNumber systems

    Introduction to numberbase conversions

    Non-decimalconversions

    Arithmetic calculations

    Data structures

    Check digits

    Statistics

    Measures of spread ordispersion

    Elementary probability

    Mathematics for Computing - 2.3

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    3

    Introduction

    Members of systems development teams need to be

    numeratesystems analysts, programmers and project

    managers

    The purpose of this chapter is to ensure that youhave the appropriate level of mathematicalknowledge to enable you to progress with the

    courseA range of topics will be covered to just sufficient

    depth to be useful, but no further

    Mathematics for Computing - 2.4

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    4

    Number Systems

    DecimalBinary

    Octal

    Hexadecimal

    Fractions and decimals

    Mathematics for Computing - 2.5

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    Number BasesNumber system Decimal Binary Octal HexadecimalBase 10 2 8 16Digits available

    0 0 0 01 1 1 12 2 23 3 34 4 45 5 56 6 67 7 78 89 9

    A

    BCDEF

    In the case of the decimal system, this base is 10since there are ten different symbols used to show

    quantities in that system (0 to 9)

    Each number system has

    a base, which indicates

    the number of differentsymbols used in that

    system

    Mathematics for Computing - 2.6

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    Decimal

    Hundreds Tens Units

    102

    101

    100

    2 5 8

    10 is the base of the decimal system

    Place values in the decimal system, move right to leftof a whole number

    For number 258, the place value of 5 is tens i.e. 5 x 10

    =50

    Mathematics for Computing - 2.7

    Binary

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    BinaryPowers of 2 2

    5 2

    4 2

    3 2

    2 2

    1 2

    0

    Positional value 32 16 8 4 2 1

    1 1 0 1 0 1

    The base of the binary system is 2

    The table above shows the meaning of the binary value 1110101

    Multiplying positional values by the binary values and adding them

    up:

    1 x 32= 32 1 x 4 = 4

    1 x 16 = 16 0 x 2 = 0

    0 x 8 = 0 1 x 1 = 1

    So if the number 53 was stored in a numeric form internally in a

    computer, it would be stored as binary value 110101

    Mathematics for Computing - 2.8

    Octal

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    Powers of 8 84 83 82 81 80

    Positional

    value

    4096 512 64 8 1

    3 0 5 6

    Multiplying values and adding them up

    3 x 512 = 1536

    0 x 64 = 0

    5 x 8 = 406 x 1 = 6

    Decimal total 1582

    The table below shows how an octal value of 3056 would berepresented

    Mathematics for Computing - 2.9

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    9

    Hexadecimal

    Powers of 16 163 162 161 160

    Positional value 4096 256 16 1

    2 F A 6

    Multiplying values and adding them up:

    2 x 4096 = 8192

    F(15) x 256 = 3840

    A(10) x 16 = 160

    6 x 1 = 6

    Total 12198

    Mathematics for Computing - 2.10

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    Fractions and Decimals - 1

    Multiplying values and adding them up:3 x 10 = 30

    6 x 1 = 6

    5 x 0.1 = 0.5

    2 x 0.01 = 0.028 x 0.001 = 0.008

    Total = 36.528

    Powers of 10 103 102 101 100

    . 10-1 10-2 10-3

    Positional value 1000 100 10 1 0.1 0.01 0.001

    3 6 5 2 8

    Mathematics for Computing - 2.11

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    11

    Powers of 2 23 22 21 20

    . 2-1 2-2 2-3

    Positional value 8 4 2 1 0.5 0.25 0.125

    1 0 1 0 1 1

    Multiplying values and adding them up:

    1 x 4 = 4

    0 x 2 = 0

    1 x 1 = 1

    0 x 0.5 = 01 x 0.25 = 0.25

    1 x 0.125 = 0.125

    Total = 5.375

    Fractions and Decimals - 2

    Mathematics for Computing - 2.12

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    Quotient Divide by Result Remainder

    117 2 58 1

    58 2 29 0

    29 2 14 1

    14 2 7 0

    7 2 3 1

    3 2 1 1

    1 2 0 1

    Reading the remainder column from the bottom up we see

    that 117 Decimal =1110101 Binary

    Decimal to Binary

    Mathematics for Computing - 2.13

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    Decimal to Octal

    Quotient Divide by Result Remainder 236 8 29 4

    29 8 3 5

    3 8 0 3

    The result is 354, reading the remainder column inreverse

    Mathematics for Computing - 2.14

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    Quotient Divide by Result Remainder

    473 16 29 9

    29 16 1 D

    1 16 0 1

    The result is 1D9, reading the remainder column in

    reverse

    Decimal to Hexadecimal

    Mathematics for Computing - 2.15

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    Binary to Octal

    Binary 000 001 010 011 100 101 110 111

    Octal 0 1 2 3 4 5 6 7

    The table can be used to do rapid conversions

    from binary to octal

    Mathematics for Computing - 2.16

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    Octal to Binary The process is the reverse of binary to octal and you can use

    the same table

    Any unnecessary zeros can be removed. For example:

    Octal 2 7 4 3

    Binary 010 111 100 011

    The left hand zero is not needed, so we are left with

    10111100011

    Mathematics for Computing - 2.17

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    Binary to Hexadecimal look up tableBinary Hexadecimal Binary Hexadecimal

    0000 0 1000 8

    0001 1 1001 9

    0010 2 1010 A

    0011 3 1011 B

    0100 4 1100 C

    0101 5 1101 D

    0110 6 1110 E

    0111 7 1111 F

    Split binary numbers into groups of four digits (24 = 16 which is the

    hexadecimal base), zeros may be added if necessary

    Binary 0110 1011 1011

    Hexadecimal 6 B B

    Notice that the leftmost group was padded on the left with an extra zero

    Mathematics for Computing - 2.18

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    Hexadecimal to Binary

    This reverses the previous process, just as

    we saw with Octal to Binary conversions

    For example:

    Hexadecimal 9 A C

    Binary 1001 1010 1100

    Mathematics for Computing - 2.19

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    Binary Addition

    Rules of binary addition

    0 plus 0 produces 0

    0 plus 1 produces 1

    1 plus 1 produces 0 with

    a carry of 1 into the next

    most significant place

    Look up tables make lifeeasier and less mistakes!

    Decimal Binary

    0 0

    1 1

    2 10

    3 11

    4 100

    5 101

    6 110

    7 111

    Mathematics for Computing - 2.20

    Data Structures- Memory

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    Data Structures MemoryOrganisation

    13 2AF 1 00 3 19 4 D4 5 00 6 00 7 11 8 C6 9 00 A 89 B 12 C

    AF 1Address

    Content

    Mathematics for Computing - 2.21

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    Arrays

    An array is a series of individually numbered

    elements e.g T 3,4 or customer 7,15

    An element is single unit of data, such as aninteger or a character

    All the elements in an array are of the sametype

    Mathematics for Computing - 2.22

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    Two Dimensional Arrays

    3,43,33,23,13,0

    2,42,32,22,12,0

    1,41,31,21,11,0

    0,40,30,20,10,0

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    Mathematics for Computing - 2.24

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    Queue

    Head (remove)

    Tail (add)

    Mathematics for Computing - 2.25

    Check Digit Calculation

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    Check Digit Calculation

    Check digits used to detect errors at data entry

    The modulus 11 check digit system is one of the most

    popular methods for calculating check digits Choose a random number weight the same length as the

    number to be checked

    Multiply the matching digits in the random number and the

    entered number Add up all the numbers resulting from the multiplications

    Divide the sum by 11, recording the remainder, if any

    Subtract the remainder from 11; this is the check digit soappend it to the end of the number

    Mathematics for Computing - 2.26

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    The Mean - 1 Eight numbers: 7, 21, 13, 17, 23, 18, 9, 20

    Add them up (giving 128)

    Then divide the total by the number of items (8), giving the mean of 16

    This particular average can only be used with data which is quantitative

    Note that the presence of even one value which is disproportionate to theothers may easily distort the value of the mean - for example if theoriginal set of values contained the 12 numbers:

    3, 3, 4, 4, 4, 4, 5, 5, 6, 6, 6, 176

    The mean would be the total (226) divided by the number of items (12)giving 18.83, which is not typical of the majority of the numbers

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    Mathematics for Computing - 2.28

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    The Median Example: Take 14 values, arranged in order of magnitude:

    10900 11600 12500 12700 13400 13800 14100 15700 16200

    17200 17700 17800 18700 19000 The median is way, i.e. between 7th and 8th value

    (14100 + 15700) = 14900, which is more easily found thanthe mean and it is not so affected by extreme values

    The median of the seven items below, is 8:3 4 7 8 12 15 8164

    it is exactly the same as the median of the seven items:3 4 7 8 12 15 17

    Disadvantage is that the value of the median does not at allreflect the values of anything but the middle term(s) in adata set, whereas the mean is affected by each value

    Mathematics for Computing - 2.29

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    Language Used Frequency

    FORTRAN

    C

    JAVA

    VISUAL BASIC

    C++

    SQL

    24

    43

    8

    16

    14

    1

    The Mode The mode is defined to be the

    value which appears mostcommonly in a list of data items

    especially well suited to data

    which is qualitative

    In the table shown, the popularityof a number of different

    programming languages wasinvestigated

    if two values appear with equal

    frequency, both are classified as

    the modes and the distribution is

    referred to as bimodal

    Ease of determination - may beused for planning purposes

    The mode is therefore C

    Mathematics for Computing - 2.30

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    Frequency Distribution

    Frequency Distribution of RepeatPurchases with a Loyalty Card

    0

    20

    40

    60

    80

    0 1 2 3 4 5 6 7 8

    Mathematics for Computing - 2.31

    Relative Frequency Distribution of PC Ages

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    RelativeFrequency

    Distribution0.00

    0.05

    0.10

    0.15

    0.20

    0.25

    0.30

    0.35

    0.40

    0.45

    1 2 3 4 5 6

    Department A

    Department B

    Age of PC 1 2 3 4 5 6 Total

    Department A 16 10 8 4 2 1 41

    Relative Frequency 0.39 0.24 0.20 0.10 0.05 0.02 1

    Department B 5 3 3 3 2 1 17

    Relative Frequency 0.29 0.18 0.18 0.18 0.12 0.06 1

    Mathematics for Computing - 2.32

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    Measures of Spread

    2 4 6 8 10 12 14 16 18 20

    A

    D0

    0.5

    1

    1.5

    2

    2.5

    3

    Three Frequency Distributions

    A

    B

    C

    D

    Mathematics for Computing - 2.33

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    Distribution RangeA 6

    B 6

    C 14D 6

    The Range The range is the

    simplest measure ofdispersion

    found for any distribution

    by subtracting the

    smallest data value in thedistribution from the

    largest

    Mathematics for Computing - 2.34

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    Standard Deviation The features that we require of a good measure of dispersion

    are

    that every data value is taken into account that data values are weighted according to their

    frequency

    The standard deviation satisfies these criteria. Inmathematical terms this is shown as:

    =

    n

    i

    i

    n

    xx

    1

    2

    1

    )(

    Mathematics for Computing - 2.35

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    Probabilities - Definitions Sample space the sample space is defined as the

    set of all possible outcomes of an experiment

    Event each possible outcome of an experiment isa sample point; a collection of sample points with acommon property is an event

    Probability the probability of a sample point is theproportion of occurrences of the sample point in a

    long series of experiments

    Mathematics for Computing - 2.36

    Relative Frequency

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    Definitions and Probability

    Relative frequency measures the way in which oneparticular category occupies the distribution as awhole and in what proportion

    ExampleHow likely is it, that a piece of equipment chosen at

    random from Workshop W8, will be between 4 and 5 years

    old?

    We could view the result as a measure of the probability

    that the age of the equipment lies between those limits

    Mathematics for Computing - 2.37

    S

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    SummaryWe have covered a range of basic mathematical

    techniques The ability to use and understand numbers in any of

    the common bases such as decimal, binary, octaland hexadecimal is frequently needed in systemdevelopment activities

    There are other mathematical topics, for examplesets, logic, and particularly for graphics, matrix

    manipulation. These topics are not required at thelevel of study for this module

    System Development Life Cycles - 3.1

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    International Diploma in

    Computer Studies

    Systems Development

    System Development Life Cycles

    System Development Life Cycles - 3.2

    C t t

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    Contents Software engineering

    Project stages andproject control

    The Waterfall li fe cycle

    model The V model

    Velotec training systemhistory

    Prototyping

    Velotec product datamanagement system

    Rapid application

    development The Spiral life cycle

    model

    System Development Life Cycles - 3.3

    I t d ti

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    Introduction

    This chapter will give a brief overview of:

    history of software development leading to i t becoming an

    engineering discipline

    size and complexity issues

    quality and productivity

    Project stages and control

    System Development Life Cycles (SDLC)

    System Development Life Cycles - 3.4

    S ft E i i

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    Software EngineeringSoftware engineering originated in 1968

    in response to the software crisis

    Need to regard software development assoftware engineering (disciplined andstructured)

    Regarding software development as acraft causes problems

    System Development Life Cycles - 3.5

    S ft E i i

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    Software EngineeringDefinitions Software engineering is an engineering discipline,

    using a systematic and organised approach(including theories, methods and tools) which isconcerned with all aspects of software productionfrom the early stages of systems specificationthrough to maintaining the system after it has goneinto use

    Source: Ian Sommerville (2006) Software Engineering 8th Ed,Addison Wesley ISBN - 0321313798

    System Development Life Cycles - 3.6

    Prod cing Soft are is Diffic lt

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    Producing Software is Difficult Large software systems are the most complex products that

    man has ever produced

    Some of the most complex products include ships, largeaircraft, cars, worlds tallest buildings, worlds longestbridges

    Small increases in the complexity of a system can mean thediff iculty of production increases almost vertically

    Software is intangible (cannot see it)

    Software is not subject to well-understood physical laws

    System Development Life Cycles - 3.7

    System Complexity

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    Difficulty

    ofproduc

    tion

    Complexity of product

    System Complexity

    System Development Life Cycles - 3.8

    Size is Important

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    Size is ImportantReasons why scaling does not work:

    The complexity of a computer system does notincrease linearly with size measured in lines ofprogram code

    The idea that adding more resources to a projectwil l allow it to be completed more quickly seems

    reasonable in fact adding resources to a project in order to reduce the time needed for

    completion usually has exactly the opposite effect - it extends the entire

    project duration

    System Development Life Cycles - 3.9

    Quality

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    QualityWe expect that a consumer durable ( razor, hairdryer,

    cell phone, TV, car etc) from a well-known supplier

    will function well for its entire lifespan

    Unfortunately, this is not the normal expectation for

    softwareRecall the many software failures you read about

    The level of quality we obtain from software productsis not the same as we expect from other products

    Why is this?

    System Development Life Cycles - 3.10

    Productivity

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    Productivity Productivity is the amount of useful output

    produced per hour

    The productivity of two people using the same toolsand process is often quite different

    Studies of programmer productivity (same taskswith the same tools) showed a variation between

    programmers of at least 16:1Would any other industry accept such a large variation?

    System Development Life Cycles - 3.11

    Programmer Productivity

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    Programmer Productivity Studies of activity vary from one organisation to

    another; the following was not unusual:

    Programming 13%

    Reading programs and manuals 16%Job communication 32%

    Personal 13%

    Miscellaneous 15%

    Training 6%

    Mail 5%

    System Development Life Cycles - 3.12

    Project Stages and Project

    Control

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    ControlBrief Overview of Stages

    Strategic study Business study

    Feasibility study

    Requirements analysisRequirements

    specification

    Logical systemsspecifications

    Logical design Physical design

    Coding

    Testing Implementation

    Maintenance

    Phase out

    System Development Life Cycles - 3.13

    The Waterfall Life Cycle

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    The Waterfall Life CycleRequirements

    Analysis

    Requirements

    Specification

    System Design

    Code and Test

    Maintenance

    Implement

    System Development Life Cycles - 3.14

    The Waterfall Life Cycle -Assumptions

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    The Waterfall Life Cycle -Assumptions

    It is possible to divide project activities intodiscrete, isolated stages

    Each stage is completed before the next one isstarted

    Each stage relies on the information produced bythe previous stage, and only on that stage

    A project plan can be constructed, based on

    milestones, represented by the completion of eachstage

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    System Development Life Cycles - 3.17

    Velotec Training SystemHistory

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    History

    Staff need correct training and their skills need to be

    monitored; for review against any potential newproject

    All training organised by Human Resources (HR)

    and carried out by specialist training companiesHR Director commissioned a training tracking

    system

    Two major issuesDynamic requirements

    Reluctance to accept design

    System Development Life Cycles - 3.18

    Benefits of Prototypes

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    Benefits of Prototypes

    Any misunderstanding between business managers

    and analysts quickly resolved

    Make an ideal tool for defining and discussing user

    interaction

    Easier to understand from users view point

    Easier to create

    System Development Life Cycles - 3.19

    Drawbacks of Prototypes

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    Drawbacks of Prototypes Business managers may not understand the

    purpose of a prototype

    Some prototypes are so realistic that they give theimpression that the project is almost finished whilststill at the systems analysis stage

    The effort required to produce a prototype may leadto the development team using it as a part of thenew system

    System Development Life Cycles - 3.20

    Velotec Product DataManagement System

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    Management System

    Case Study:High performance products division had

    a major problem with parts produced for

    motor racing teamCommissioned a system

    V Model used by systems development

    There were significant problems with thefinished system

    System Development Life Cycles - 3.21

    Initial Strategy

    Iterative Development

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    Systems Analysis

    Requirements Analysis

    Initial Strategy

    Feasibili ty StudyReview

    Maintenance

    Implementation

    Testing

    Development

    Design

    Specification

    System Development Life Cycles - 3.22

    Rapid Development

    Requirements

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    Code

    Integrationtest

    Unit test

    Design

    Prototype

    analysis & spec.

    System &acceptance test

    System Development Life Cycles - 3.23

    Create

    Agree schedule Identify functionalprototype

    FeasibilityBusiness study

    DSDM

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    Implement

    Userapproval &userguidelines

    Train users

    Review

    designprototype

    Design and Build

    Iteration

    Createfunctionalprototype

    p yp

    Agreeschedule

    yReviewbusiness

    Identifydesignprototypes

    Reviewprototype

    Create

    designprototype

    Implementation

    FunctionalModel

    Iteration

    .

    2

    1

    3

    1

    23

    2

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    System Development Life Cycles - 3.25

    Summary

    Software life cycle development models have been examined

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    Software life cycle development models have been examined

    Two case studies used to illustrate the problems of theWaterfall model

    Introduced the ideas of prototyping and iterative

    development

    Introduced two alternative life cycles, DSDM and the Spiralli fe cycle, used to demonstrate there are many alternatives

    and in many organisations no standard is used, while inothers a standard is adopted, but does not always meet thedemands of the project

    Software Analysis and Design Methods - 4.1

    International Diploma in

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    International Diploma inComputer Studies

    Systems Development

    Software Analysis and Design Methods

    Software Analysis and Design Methods - 4.2

    Contents

    Analysis and design methods

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    Analysis and design methods

    Modelling techniques

    A history of methods at Velotec

    Some traditional methods

    Object technology

    Program specification

    Software Analysis and Design Methods - 4.3

    IntroductionS f i i f

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    Software engineering attempts to turn a craftdiscipline into an engineering discipline

    Need for a software development life cycle

    SDLC provides a framework for development

    The heart of the development process is theanalysis and design of applications

    Software Analysis and Design Methods - 4.4

    Analysis and Design Methods

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    y gAnalysis methods are those that we use during the

    requirements analysis and requirements definitionstages

    where we try to discover exactly what is required by the

    user

    Design methods are used during the system designstage and are closely aligned with the coding

    activity that follows

    where we use structured methods and produce models

    Software Analysis and Design Methods - 4.5

    Choosing the Correct Method

    Guidelines:

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    Guidelines:

    Look for a method that is widely used

    Look for a method that is adopted by governmentsand other important organisations

    Look for a method that is freely available, notproprietary

    Look for a method that reflects modern thinking

    about life cycles and suits the organisation

    Software Analysis and Design Methods - 4.6

    Bohm and Jacopini*

    Every possible system and every possible

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    Every possible system and every possibleprogram requires only the following three

    types of construction:Sequencing

    Selection

    Iteration

    *Bohm C and Jacopini G "Flow Diagrams, TuringMachines and Languages with Only Two FormationRules Communications of the ACM (1966)

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    Software Analysis and Design Methods - 4.8

    Data Model

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    Book

    Borrower Author

    Crows foot One relationship

    Crows foot, manyrelationships

    Software Analysis and Design Methods - 4.9

    Data Flow Diagrams

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    Data Flow Diagrams show how data moves

    within a system and where it is storedOne of the first types of models to be widely

    used

    Now a fundamental building block of manyanalysis and design methodologies

    Comment on how easy to understand you

    find the following models

    Software Analysis and Design Methods - 4.10

    Person Apply for membershipDFD

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    Completedapplication form

    Person Apply for membership

    Librarian

    Member

    Membership cardReception desk1

    Change memberdetails

    2

    Delete memberdetails

    3

    LibrarianDetail changes

    Member

    Member left

    M1 Member f ile

    M1 Member file

    Application form

    Producemembership card

    Software Analysis and Design Methods - 4.11

    Context Diagram

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    Supplier

    Chief l ibrarian

    Member

    Book processing

    Delivery

    New bookorders

    Reservesbook

    Returnsbook

    Borrows

    bookJoinslibrary

    List of old books

    Software Analysis and Design Methods - 4.12

    Decomposition of DFDContextdi

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    Further detail

    Lowest level DFD

    Expands into

    is supported by

    diagram

    Expands into

    Mini-spec

    Software Analysis and Design Methods - 4.13

    Lib B k

    Entity Life History

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    Library Book

    Acquire Available Remove

    Buy Gift Loan

    Issue Return

    Sell Scrapo o * o o

    Sequences are represented by boxes

    read left to right on the same level

    Al ternatives are marked with a small o

    in the top right hand corner of the boxRepetitions are marked wi th a small *

    in the top right hand corner of a box

    Software Analysis and Design Methods - 4.14

    A History of Methods at

    VelotecMost projects have not used any recognised

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    p j y gmethodology, relying entirely on the person

    developing the project

    Velotec has used some techniques asdescribed in recognised methodologies, suchas Data Flow Diagrams

    Previous IS managers thought methodologieswere a waste of time

    Software Analysis and Design Methods - 4.15

    Structured Systems Analysis

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    Attempts at structure led to varioustechniques, including:

    Data flow diagramsData dictionary

    Decision tables and decision trees

    Structured English and pseudocodeNormalisation of data

    Software Analysis and Design Methods - 4.16

    Jackson Structured

    Programming (JSP)S 1 d l h bl b d fi i h i

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    Stage 1 model the problem by defining the inputand output data structures, using the tree-likestructure used in the ELH

    Stage 2 transform the input/output models into astructural model for the whole system by looking forpoints of correspondence between items in theinput and output structures

    Stage 3 expand the structural model into adetailed design model that specifies all theoperations needed for the complete system

    Software Analysis and Design Methods - 4.17

    SSADM

    A variety of techniques are used including

    entity l ife histories using a Jackson-like notation

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    entity l ife histories using a Jackson like notation

    data modelling based on an entity relationship approach

    data flow modelling

    data normalisation

    One of the most highly developed conventionalanalysis and design methodologies

    A well-proven methodology that is freely availableand openly documented, used by many governmentdepartments for all projects

    Software Analysis and Design Methods - 4.18

    Object TechnologyBecame popular in the early 1990s

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    Became popular in the early 1990s

    Has influenced much thinking about systemsanalysis and design

    Has resulted in:

    - Object Oriented Programming (OOP)- Object Oriented Analysis and Design (OOA

    and OOD)

    - Object Databases etc

    Software Analysis and Design Methods - 4.19

    Attributes of an Object - 1 Encapsulation

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    an object packages together data and the access methods

    to that data the data within an object can only be changed by using

    these methods

    the object effectively hides the data from the outside worldMessages

    the only way that an object can communicate is by means

    of a message

    a message can be passed between two objects and may

    result in the object carrying out one of its methods

    Software Analysis and Design Methods - 4.20

    Attributes of an Object - 2 Inheritance

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    an object belongs to a class of objects that share the same methods

    a new class can be defined that inherits the data structure andmethods of its parent class

    the new class can override some of the methods of the parent class

    and add new methods

    inheritance from a single class can be further elaborated toinheritance from multiple classes

    Polymorphism a word of Greek origin, meaningmany shapes in object technology terms, classes that are different can implement

    the same message

    Software Analysis and Design Methods - 4.21

    Object Oriented Analysis and

    Design

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    Based on objects

    Does not mean a total break with the existingstructured analysis and designmethodologies

    The Unified Modelling Language (UML) hasgained a lot of acceptance

    Software Analysis and Design Methods - 4.22

    PseudocodeDO WHILE there are more text records

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    DO WHILE there are more words in the text record

    extract the next text wordsearch the word table for the extracted word

    IF the extracted word is found

    increment the words occurrence count

    ELSE

    insert the extracted word into the tableENDIF

    increment the words-processed count

    ENDDO at the end of the next record

    read the next text recordENDDO when all text records have been read

    Display the table

    Software Analysis and Design Methods - 4.23

    Structure DiagramProduce

    invoice

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    invoice

    Write title

    Produce

    invoice

    body

    Write

    footer

    Write itemdescription

    Calculate

    tax

    Write

    value

    *Calculateinvoice

    line

    Software Analysis and Design Methods - 4.24

    Start

    Locate library

    A process is

    shown as a box

    Flowchart

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    Fine? Processfine

    No

    Yes

    y

    member

    Process

    book returned

    Another

    book?

    End

    NoYes

    shown as a box

    A decision isshown as a

    diamond

    The flow of

    processing is

    shown as arrows

    linking the

    symbols

    Software Analysis and Design Methods - 4.25

    Decision TablesA decision is represented

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    A decision is represented

    in a flowchart by the diamond symbol

    in pseudocode by the IF ... ELSE statement

    In a decision table, the question is asked firstfollowed by the answer

    either Yes or No

    Software Analysis and Design Methods - 4.26

    Decision Table - Four BasicElements

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    The condition stub

    The condition entryThe action stub

    The action entry

    Software Analysis and Design Methods - 4.27

    Rules 21 3 4 5 6 7 8Decision Table

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    YCreditworthy?

    Salaried?

    Reject

    Accept

    -

    -

    -

    N

    Special person?

    Y

    Y N N N

    Y Y Y

    Y Y Y N N N N

    N N NN

    Y Y Y

    -----

    Software Analysis and Design Methods - 4.28

    Simplified Decision Table

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    Creditworthy?

    Salaried?

    Reject

    Accept

    N

    Special person? N

    -

    N

    ELSE

    -

    -

    -

    Software Analysis and Design Methods - 4.29

    Decision Tables - Useful

    FeaturesSimple - easy for the user to understand

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    Simple easy for the user to understand

    Complete and unambiguous - the analyst cancalculate the exact theoretical number ofrules to be specified

    Statements of policy - they say nothing abouthow the policy is carried out

    Working documents - like all good analysis

    tools, the decision table is a useful workingdocument

    Software Analysis and Design Methods - 4.30

    Summary

    Notations, methods and methodologies forsystems analysis and design

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    some notations such as simple flowcharts now

    rarely used

    other methods have matured and been put to use

    in coherent methodologies

    Everybody should be using an appropriate

    methodology to suit their softwaredevelopment projects

    Software Analysis and Design Methods - 4.31

    Answer 4.1 - Exhaust Fitting

    Context DiagramStock

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    Warehouse

    Head Office

    Customer

    Operate workshop

    Delivery

    Order parts

    Stockresponse

    Requestswork

    Pays for workStockquery

    Sales returns

    HR Department

    Training request

    Certi fied fitters

    Software Analysis and Design Methods - 4.32

    Answer 4.2 - ExhaustComponent ELH

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    Exhaust Part

    Receive Inspect Use

    Accept Return

    o o Scrap Returno o

    Fit o

    Documentation and Standards - 5.1

    International Diploma inComputer Studies

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    Computer Studies

    Systems Development

    Documentation and Standards

    Documentation and Standards - 5.2

    Contents

    The need for standards

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    Standards and quality

    Documentation and codingstandards

    Types of documentation

    Documentation and Standards - 5.3

    Introduction

    The purpose of this chapter is to show that there is much tobe gained from good documentation and compliance with

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    be gained from good documentation and compliance with

    appropriate standards

    We have shown that by far the largest proportion of the lifecycle costs of a system can be absorbed in maintenance,

    and that using appropriate standards and documentation is agood way to minimise those costs

    In this chapter we wil l take these ideas and apply them morewidely, so that we can see how standards and documentationbenefit us all the way through the development life cycle

    Documentation and Standards - 5.4

    Standards

    Used throughout the world

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    Some examples are:the traffic light system

    PC operating systemsfood standards

    Can you think of any standardswhich apply to you?

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    Documentation and Standards - 5.6

    Standards and Quality

    In order to improve quality we have first toha e a process that is ell eno gh defined to

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    have a process that is well enough defined tobe repeatable and susceptible to monitoring

    A standard provides the framework for this

    repeatabilityThis is one of the reasons why written

    procedures form part of Quality ManagementSystems

    Documentation and Standards - 5.7

    Good DocumentationAccessible

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    Readable

    Understandable

    Correct

    Controlled

    Documentation and Standards - 5.8

    Accessible

    Documents need:

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    Documents need:

    a clear structure

    a table of contents

    a detailed indexpointers to other relevant documents

    to be catalogued

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    Documentation and Standards - 5.10

    Correct

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    Documentation should be subject to the fullverification and validation processis this the right thing to document?

    is this documentation correct?

    Correctness requires testing by means ofpeer review

    Documentation and Standards - 5.11

    Controlled

    All the products of the software development lifecycle are subject to change, and this includes

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    cycle are subject to change, and this includes

    documentation Version control systems possess some features

    that help to keep control over project products

    a check in/check out facili tya baseline and release control capabili ty

    the abil ity to create branches in the line of development

    A system that does all this can be very complex,but it is necessary to maintain control ifdocumentation is to remain useful

    Documentation and Standards - 5.12

    Understandable

    Documentation is intended to convey information

    It can only do this if the reader is able to comprehend the

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    text

    Comprehension is based partly on style, but also on theassumptions made by the author about the expertise and

    experience of the user

    The writer should have a very clear idea about what can beassumed of the reader

    Advisable to ask someone to proof read the document

    Documentation and Standards - 5.13

    Coding Standards - 1

    Coding standards define rules that a

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    programmer must follow

    Using coding standards helps to produce code

    that will be efficient, effective, easy to maintainand understandable by another programmer!

    Internal standards usually define other aspectsof a programmer's work

    Documentation and Standards - 5.14

    Coding Standards - 2

    Function per page, single entry/exit point

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    Restrict scope of variables Restrict use of some code statements Standard for variable names uses date for calendar

    date, not fruit date!! Never allow pet names or

    family names

    Use in-line comments to explain code

    Documentation and Standards - 5.15

    Types of Documentation - 1

    Type Use Stage

    Project Initiation

    Document

    Define scope of project FS, BS

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    End of Stage Report Defines the status of developmentat the end of a project stage

    FS - I

    Data Flow Diagram Define processes and flows of data FS, RA, RS,

    LSS, LD

    Entity Life History How an entity changes over time FS, RA, RS,LSS, LD

    Logical Data Model Relationships between entities FS, RA, RS,

    LSS, LD

    Flow Chart Show logic of system RA, PD(if at all)

    Structure Diagram Shows the processing done by a program LD

    Documentation and Standards - 5.16

    Types of Documentation - 2

    Decision Table Define complex logic LD

    Program Listing Documents a program C

    Type Use Stage

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    Test Report Summarises testing results TTest Plan Describes how and what will be tested T

    Test Case Describes a particular test T

    Test Data Defines the data to be used with a test case T

    Modification History Tracks changes to a system MUser Manual Describes how to use a system from users

    perspective

    I

    System Manual Describes the operation of a system from a

    technical viewpoint

    M

    Release Notes Describes what has changed since the last release

    and any special installation requirementsI, M

    Documentation and Standards - 5.17

    Summary

    Ensure you fully understand the purposes of

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    notations, methods and methodologies forsystems analysis and design

    ask yourself, who benefits from their use?

    Every organisation should use an appropriatemethodology to suit their softwaredevelopment projects

    Testing - 6.1

    International Diploma inComputer Studies

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    Systems Development

    Testing

    Testing - 6.2

    Contents

    Defining testing

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    Types of testing

    Designing and implementing tests

    Planning and managing tests

    Velotec testing

    Testing - 6.3

    Introduction

    Testing is important you would hope any train, car or plane you use has been thoroughly

    tested; increasingly software is controlling such vehicles

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    Why and when should you test?

    What should you expect to achieve as a result oftesting?

    How do you plan, what do you test and for howlong?

    We will consider some of the issues involved withserious testing problems

    Testing - 6.4

    Defining Testing

    The average persons definition:

    testing makes products work and adds quality to them

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    Other definitions include: testing is the process of demonstrating that errors are not

    present

    testing shows that a program performs its intendedfunctions correctly

    testing is the process of establishing confidence that a

    program does what it is supposed to do

    These definitions are all flawed in quite a seriousway

    Testing - 6.5

    Testing or V and V

    When you read text books on testing you will find thatverification and validation is the name given to the checkingand analysis processes that ensure the software conforms to

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    its specification and meets the needs (requirements) of thecustomer. The difference between validation andverif ication was expressed by Boehm (1979). Sommerville*

    Validation are we building the right product?

    Verification are we building the product right?

    * Software Engineering, Ian Sommervil le, Addison Wesley ISBN 0 201 39815

    Testing - 6.6

    Testing

    Testing increases reliability, or suitability forpurpose

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    The process of testing is costly

    Discovering and rectifying errors

    Objective of testing is to find the most costeffective tests available to uncover errors in a

    system

    Testing - 6.7

    What is a Good Test?

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    A successful test is one that finds anew error

    A good test is one that has a highprobability of finding a new error

    Testing - 6.8

    Types of Error

    Difficult to recognise

    Not uncommon for suppliers of bespoke software

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    and customer to resort to l itigation

    In order to define an error you need to know what

    the system is supposed to do (specification)

    Important that specifications are produced whichenable the design of tests to explore (use all)

    programme code

    Testing - 6.9

    The V Model

    Maintenance

    Initial concept

    Requirements definition

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    Tested modules

    System design

    Requirementsspecification

    Acceptance test

    Testedsystem

    Integration and test

    Code and unit test

    Software design

    Detailed design

    Tested software

    Tested system

    Tested software

    Testedmodules

    Module design

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    Testing - 6.11

    We Cannot Test Everything

    Would take too long if for example, Microsoft fully tested each new Windows

    l ld th t t th k t?

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    release, would they ever get to the market?Too expensive

    Labour intensive - good tests cannot be

    automatedReal situation

    warship test of software controlled torpedo

    Testing - 6.12

    Probability of Further Errors

    errors

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    Errors already found

    Probability

    offurthere

    Testing - 6.13

    Types of Testing

    Black box testing

    White box testing

    Testing through thelife cycle unit

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    package

    integration

    code inspection

    system testing acceptance testing

    beta testing

    usability testing

    conformance testing

    Testing - 6.14

    Black Box Testing(cannot see inside)

    Data-driven

    Input/output

    F ti l

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    Functional

    No knowledge of systeminternals

    Tests use only standardinput interfaces ?

    Testing - 6.15

    White Box Testing(can see inside)

    Logic-driven

    Structural

    Glass box

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    Glass box

    Complete knowledge ofinternals

    Tests can use specialinterfaces

    Testing - 6.16

    Types of System Testing

    Used to discovermismatches between thesystem specification and thesystem actually produced

    Functional testing

    Volume testing

    Stress testing

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    system actually produced

    There are a number of

    different types of systemtests that can be used tohighlight specific types oferror

    Stress testing Usabili ty testing

    Security testing

    Performance testing

    Documentation testing

    Testing - 6.17

    Acceptance Testing

    A form of black box testing

    Critical difference is that it is normally carriedb h f h

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    Critical difference is that it is normally carriedout by the customer or user of the system

    Completion of acceptance testing is usually atrigger for a major stage payment and sign off

    Often carried out using a previously defined

    test plan and test cases

    Testing - 6.18

    Beta Testing

    Copies of system released to trusted usersunder a non-disclosure agreement

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    Intended to supplement and follow on fromfull internal system testing designed to

    uncover errors in field use of the system

    Should never be a replacement for thoroughsystem testing

    Testing - 6.19

    Usability Testing

    Investigates how easy a new system is to use

    Determines whether the system behaves in an

    acceptable way for specific types of user/specific

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    acceptable way for specific types of user/specifictasks

    Points to be considered are:ease of learning

    ease of use

    flexibilityattitude

    Testing - 6.20

    Conformance Testing

    Testing of hardware or software against a welldefined standard

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    Not usually undertaken by small and medium

    sized organisations

    Requires a great deal of careful planning and

    in-depth knowledge of the relevant standards

    Testing - 6.21

    Regression Testing

    When a system is in its maintenance phase, and even earlierduring its development, a large number of changes may bemade to the program code in order to correct errors

    a significant risk that these changes may re introduce previously

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    a significant risk that these changes may re-introduce previously

    corrected errors

    Regression testing is designed to detect this type of error re-introduction

    a series of tests that are run in succession and that are known to be

    effective in finding the errors that have already been removed

    usually automated regression test tools are widely used by maintenance programmers

    Testing - 6.22

    Test Teams

    Testing must be a destructive process if it isto be successful

    A successful test is one that discovers an

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    A successful test is one that discovers anerror

    Need a team of people independent of thedevelopment team, who have an incentive tofind errors

    Costs are very high

    Testing - 6.23

    Designing and ImplementingTests

    How do we design tests?

    Desk checking and dry running code

    Simple testing occurs when a program is compiledC t f h li f d

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    Simple testing occurs when a program is compiledCount use of each l ine of code

    Further errors can be detected at run-time by theOperating System or the interpreter, if using aninterpreted language

    Difficult to test for logic

    There is no substitute for human based testing

    Testing - 6.24

    Integrated Development

    Environments (IDE)

    These software tools make the process of editing,compiling linking running recording and

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    These software tools make the process of edit ing,compiling, linking, running, recording anddebugging results more convenient

    Used to handle all the files that make up a largeproject

    Typically offer some programmer oriented features

    Testing - 6.25

    Design Guidelines for Effective

    Tests

    Need to look actively for conditions that are

    likely to cause a system to fail

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    likely to cause a system to fail

    For black box testing scenarios we must lookat systems in terms of input, output and datastorage

    Testing - 6.26

    Further Reading on Testing

    For those of you who wish to understand moreabout the whole process of testing, perhaps if you

    intend to become a software engineer, we suggest

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    g , ggyou read the chapter on

    Software Testing in the text book:

    Software Engineering, Ian Sommerville, Addison WesleyISBN 0 201 39815

    Testing - 6.27

    Design Guidelines - Inputs

    Inputs:- screen layout - ease of use, clarity, handling of incorrect entries