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Bounty Hunter Athletics, Perception, Pilot (Planet), Pilot (Space), Streetwise, Vigilance, Brawl, Ranged (Heavy) Assassin Coordination, Skullduggery, Stealth, Melee 5 Grit Lethal Blows Stalker Dodge 10 Precise Aim Jump Up Quick Strike Quick Draw 15 Targeted Blow Stalker Lethal Blows Anatomy Lessons 20 Stalker Sniper Shot Dodge Lethal Blows 25 Precise Aim Sniper Shot Dedication Master of Shadows Gadgeteer Coerce, Computers, Mechanics, Ranged (Light) 5 Brace Toughened Intimidating Defensive Stance 10 Spare Clip Jury Rigged Point Blank Disorient 15 Toughened Armor Master Natural Enforcer Stunning Blow 20 Jury Rigged Tinkerer Deadly Accuracy Improved Stunning Blow 25 Intimidating Dedication Improved Armor Master Crippling Blow Survivalist Resilience, Survival, Knowledge(Lore), Knowledge (Xenology) 5 Forager Stalker Outdoorsman Expert Tracker 10 Outdoorsman Swift Hunter Soft Spot 15 Toughened Expert Tracker Stalker Natural Outdoorsman 20 Toughened Hunter Expert Tracker Blooded 25 Enduring Dedication Grit Heroic Fortitude Anatomy Lessons: Spend 1 Destiny Point to add damage equal to Intellect to one hit of successful attack. Armor Master: When wearing armor, increase total soak value by 1. Blooded: Add per rank to all checks to resist or recover from poisons, venoms or toxins. Reduce duration of ongoing poisons by one round per rank (min. 1). Brace: May perform Brace maneuver: remove added by environmental circumstances per rank from next action. Crippling Blow: Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever they move for remainder of encounter. Deadly Accuracy: Choose 1 combat skill. Add ranks in that skill to one hit of a successful attack made using that combat skill with non-starship scale weapons. Dedication: Gain +1 to a single characteristic (max 6). Defensive Stance: Once per round, may perform Defensive Stance maneuver: suffer a number of strain (max ranks). Until start of next turn, upgrade difficulty of melee attacks targeting the character a number of times equal to strain suffered. Disorient: After making a successful attack, may spend to disorient the target for a number of rounds equal to ranks. Dodge: When targeted by attack may perform Dodge incidental: suffer a number of strain (max ranks). Upgrade difficulty of attack a number of times equal to strain suffered. Enduring: Gain +1 soak value. Expert Tracker: Remove per rank from checks to find tracks or track targets. Decrease time to track a target by half. Forager: Remove up to from skill checks to find food, water or shelter. Survival checks to forage take half normal time. Grit: Gain +1 strain threshold. Heroic Fortitude: Spend 1 Destiny Point to ignore effects of critical injuries on Brawn or Agility checks until end of encounter. Hunter: Add per rank to all checks when interacting with beasts or animals. Add +10 per rank to Critical Injury rolls against beasts or animals. Improved Stunning Blow: When dealing strain damage with Melee or Brawl checks, may spend to stagger target for 1 round. Intimidating: May suffer a number of strain (max ranks). Downgrade difficulty of attempted Coerce checks, or upgrade difficulty when targeted by Coerce checks, a number of times equal to strain suffered. Jump Up: Once per round, may stand from seated or prone as an incidental. Jury Rigged: Choose 1 weapon, armor, or other item and give it a permanent improvement. Lethal Blows: Add +10 per rank to Critical Injury rolls inflicted on opponents. Master of Shadows: Once per round, suffer 2 strain to decrease difficulty of next Stealth check by 1. Natural Enforcer: Once per session may re-roll a Coerce or Streetwise check. Natural Outdoorsman: Once per session may re-roll a Resilience or Survival check. Outdoorsman: Remove per rank from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Point Blank: Add 1 damage per rank to damage inflicted while using Ranged (Heavy) or Ranged (Light) skills while Engaged or at Short range. Precise Aim: Once per round, may perform Precise Aim maneuver: reduce target’s defense by number equal to ranks. Quick Draw: Once per round, draw or holster a weapon or accessible item as an incidental. Quick Strike: Add per rank to attacks against targets that have not yet acted. Sniper Shot: Before making non-thrown ranged attack, may perform Sniper Shot maneuver: upgrade attack difficulty a number of times (max ranks) and increase weapon’s range by that number of range bands. Soft Spot: Spend 1 Destiny Point to add damage equal to Cunning to one hit of successful attack. Spare Clip: Cannot run out of ammo due to . Stalker: Add per rank to Coordination and Stealth checks. Stunning Blow: When making Melee checks, may inflict damage as strain instead of wounds. Swift: Do not suffer usual penalties for moving through difficult terrain. Targeted Blow: Spend 1 Destiny Point to add damage equal to Agility to one hit of successful attack. Tinkerer: May add 1 additional hard point to an item per rank (max 1 additional hard point per item). Toughened: Gain +2 wound threshold.

SW EotE TalentTrees

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Talent Trees for Star Wars rpg

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Page 1: SW EotE TalentTrees

Bounty Hunter Athletics, Perception, Pilot (Planet), Pilot (Space), Streetwise, Vigilance, Brawl, Ranged (Heavy)

Assassin Coordination, Skullduggery, Stealth, Melee

5 Grit Lethal Blows Stalker Dodge

10 Precise Aim Jump Up Quick Strike Quick Draw

15 Targeted Blow Stalker Lethal Blows Anatomy Lessons

20 Stalker Sniper Shot Dodge Lethal Blows

25 Precise Aim Sniper Shot Dedication Master of Shadows

Gadgeteer Coerce, Computers, Mechanics, Ranged (Light)

5 Brace Toughened Intimidating Defensive Stance

10 Spare Clip Jury Rigged Point Blank Disorient

15 Toughened Armor Master Natural Enforcer Stunning Blow

20 Jury Rigged Tinkerer Deadly Accuracy Improved Stunning Blow

25 Intimidating Dedication Improved Armor Master Crippling Blow

Survivalist Resilience, Survival, Knowledge(Lore), Knowledge (Xenology)

5 Forager Stalker Outdoorsman Expert Tracker

10 Outdoorsman Swift Hunter Soft Spot

15 Toughened Expert Tracker Stalker Natural Outdoorsman

20 Toughened Hunter Expert Tracker Blooded

25 Enduring Dedication Grit Heroic Fortitude

Anatomy Lessons: Spend 1 Destiny Point to add damage equal to Intellect to one hit of successful attack.

Armor Master: When wearing armor, increase total soak value by 1. Blooded: Add per rank to all checks to resist or recover from poisons, venoms or toxins.

Reduce duration of ongoing poisons by one round per rank (min. 1). Brace: May perform Brace maneuver: remove added by environmental circumstances per

rank from next action. Crippling Blow: Increase the difficulty of next combat check by 1. If check deals damage, target

suffers 1 strain whenever they move for remainder of encounter. Deadly Accuracy: Choose 1 combat skill. Add ranks in that skill to one hit of a successful attack

made using that combat skill with non-starship scale weapons. Dedication: Gain +1 to a single characteristic (max 6). Defensive Stance: Once per round, may perform Defensive Stance maneuver: suffer a number

of strain (max ranks). Until start of next turn, upgrade difficulty of melee attacks targeting the character a number of times equal to strain suffered.

Disorient: After making a successful attack, may spend to disorient the target for a number of rounds equal to ranks.

Dodge: When targeted by attack may perform Dodge incidental: suffer a number of strain (max ranks). Upgrade difficulty of attack a number of times equal to strain suffered.

Enduring: Gain +1 soak value. Expert Tracker: Remove per rank from checks to find tracks or track targets. Decrease time to

track a target by half. Forager: Remove up to from skill checks to find food, water or shelter. Survival checks to

forage take half normal time. Grit: Gain +1 strain threshold. Heroic Fortitude: Spend 1 Destiny Point to ignore effects of critical injuries on Brawn or Agility

checks until end of encounter. Hunter: Add per rank to all checks when interacting with beasts or animals. Add +10 per rank

to Critical Injury rolls against beasts or animals. Improved Stunning Blow: When dealing strain damage with Melee or Brawl checks, may spend

to stagger target for 1 round.

Intimidating: May suffer a number of strain (max ranks). Downgrade difficulty of attempted Coerce checks, or upgrade difficulty when targeted by Coerce checks, a number of times equal to strain suffered.

Jump Up: Once per round, may stand from seated or prone as an incidental. Jury Rigged: Choose 1 weapon, armor, or other item and give it a permanent improvement. Lethal Blows: Add +10 per rank to Critical Injury rolls inflicted on opponents. Master of Shadows: Once per round, suffer 2 strain to decrease difficulty of next Stealth check

by 1. Natural Enforcer: Once per session may re-roll a Coerce or Streetwise check. Natural Outdoorsman: Once per session may re-roll a Resilience or Survival check. Outdoorsman: Remove per rank from checks to move through terrain or manage

environmental effects. Decrease overland travel times by half. Point Blank: Add 1 damage per rank to damage inflicted while using Ranged (Heavy) or Ranged

(Light) skills while Engaged or at Short range. Precise Aim: Once per round, may perform Precise Aim maneuver: reduce target’s defense by

number equal to ranks. Quick Draw: Once per round, draw or holster a weapon or accessible item as an incidental. Quick Strike: Add per rank to attacks against targets that have not yet acted. Sniper Shot: Before making non-thrown ranged attack, may perform Sniper Shot maneuver:

upgrade attack difficulty a number of times (max ranks) and increase weapon’s range by that number of range bands.

Soft Spot: Spend 1 Destiny Point to add damage equal to Cunning to one hit of successful attack.

Spare Clip: Cannot run out of ammo due to . Stalker: Add per rank to Coordination and Stealth checks. Stunning Blow: When making Melee checks, may inflict damage as strain instead of wounds. Swift: Do not suffer usual penalties for moving through difficult terrain. Targeted Blow: Spend 1 Destiny Point to add damage equal to Agility to one hit of successful

attack. Tinkerer: May add 1 additional hard point to an item per rank (max 1 additional hard point per

item). Toughened: Gain +2 wound threshold.

Page 2: SW EotE TalentTrees

Colonist Charm, Deceit, Leadership, Negotiation, Streetwise, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore)

Doctor Cool, Medicine, Resilience, Knowledge (Education)

5 Surgeon Bacta Specialist Grit Resolve

10 Stim Application Grit Surgeon Resolve

15 Surgeon Toughened Bacta Specialist Pressure Point

20 Improved Stim Application Natural Doctor Grit Anatomy Lessons

25 Supreme Stim Application Master Doctor Dedication Dodge

Politico Charm, Coerce, Deceit, Negotiation

5 Kill with Kindness Grit Plausible Deniability Toughened

10 Inspiring Rhetoric Kill with Kindness Scathing Tirade Plausible Deniability

15 Dodge Improved Inspiring Rhetoric Improved Scathing Tirade Well Rounded

20 Grit Supreme Inspiring Rhetoric Supreme Scathing Tirade Nobody’s Fool

25 Steely Nerves Dedication Natural Charmer Intense Presence

Scholar Perception, Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology)

5 Respected Scholar Speaks Binary Grit Toughened

10 Researcher Respected Scholar Resolve Researcher

15 Codebreaker Knowledge Specialization Natural Scholar Well Rounded

20 Knowledge Specialization Codebreaker Confidence Resolve

25 Intense Focus Mental Fortress Dedication Brace

Anatomy Lessons: Spend 1 Destiny Point to add damage equal to Intellect to one hit of successful attack.

Bacta Specialist: Patients recover 1 additional wound per rank when recovering wounds from Bacta tanks or long term care.

Brace: May perform Brace maneuver: remove added by environmental circumstances per rank from next action.

Codebreaker: Remove per rank from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.

Confidence: May decrease difficulty of Discipline check to avoid fear by 1 per rank. Dedication: Gain +1 to a single characteristic (max 6). Dodge: When targeted by attack may perform Dodge incidental: suffer a number of strain

(max ranks). Upgrade difficulty of attack a number of times equal to strain suffered. Grit: Gain +1 strain threshold. Improved Inspiring Rhetoric: Each ally affected by Inspiring Rhetoric gains on all skill

checks for a number of rounds equal to ranks in Leadership. Improved Scathing Tirade: Each enemy affected by Scathing Tirade suffers on all skill

checks for a number of rounds equal to ranks in Coerce. Improved Stim Application: When performing Stim Application action, may increase

difficulty to Hard [ ] and target only suffers 1 strain. Inspiring Rhetoric: May perform Inspiring Rhetoric action: make an Average [ ] Leadership

check. Each success causes one ally in Short range to recover 1 strain. Spend to allow 1 affected ally to recover 1 additional strain.

Intense Focus: May perform Intense Focus maneuver: suffer 1 strain and upgrade next skill check once.

Intense Presence: Spend 1 destiny point to recover strain equal to Presence rating. Kill with Kindness: Remove per rank from Charm and Leadership checks. Knowledge Specialization: Choose 1 Knowledge skill. When making checks with that skill,

may spend to gain additional successes equal to ranks. Master Doctor: Once per round, suffer 2 strain to decrease difficulty of next Medicine check

by 1.

Mental Fortress: Spend 1 Destiny Point to ignore effects of critical injuries on Intellect or Cunning checks until end of encounter.

Natural Charmer: Once per session may re-roll a Charm or Deceit check. Natural Doctor: Once per session may re-roll a Medicine check. Natural Scholar: Once per session may re-roll a Knowledge check. Nobody’s Fool: May upgrade difficulty once per rank when targeted by Charm, Coerce or

Deceit checks. Plausible Deniability: Remove per rank from Coerce and Deceit checks. Pressure Point: When making a Brawl attack against a living target, instead of dealing

damage may deal strain plus additional strain equal to ranks in Medicine (ignores soak). Researcher: Remove per rank from all Knowledge checks. Researching a subject takes half

normal time. Resolve: When involuntarily suffering strain, suffer 1 less per rank (min 1). Respected Scholar: May downgrade difficulty of checks to interact with institutes of

learning once per rank. Scathing Tirade: May perform Scathing Tirade action: make an Hard [ ] Coerce check.

Each success causes one enemy in Short range to suffer 1 strain. Spend to cause 1 affected enemy to suffer 1 additional strain.

Speaks Binary: When directing NPC droids, grant them per rank on checks. Steely Nerves: Spend 1 Destiny Point to ignore effects of critical injuries on Willpower or

Presence checks until end of encounter. Stim Application: May perform Stim Application action: make an Average [ ] Medicine

check. If successful, engaged ally increases 1 characteristic by 1 and suffers 4 strain. Supreme Inspiring Rhetoric: Suffer 1 strain to perform Inspiring Rhetoric as a maneuver. Supreme Scathing Tirade: Suffer 1 strain to perform Scathing Tirade as a maneuver. Supreme Stim Application: When performing stim application action, spend to increase

an additional characteristic by 1 (max. 5). Surgeon: When making a Medicine check to help a character recover wounds, target

recovers 1 additional wound per rank. Toughened: Gain +2 wound threshold. Well Rounded: Choose any 2 skills. They permanently become class skills.

Page 3: SW EotE TalentTrees

Explorer Astrogation, Charm, Cool, Perception, Pilot (Space), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology)

Fringer Astrogation, Coordination, Negotiation, Streetwise

5 Galaxy Mapper Street Smarts Rapid Recovery Street Smarts

10 Skilled Jockey Galaxy Mapper Grit Toughened

15 Master Starhopper Defensive Driving Rapid Recovery Durable

20 Rapid Recovery Jump Up Grit Knockdown

25 Dedication Toughened Dodge Dodge

Scout Athletics, Medicine, Pilot (Planet), Survival

5 Rapid Recovery Stalker Grit Shortcut

10 Forager Quick Strike Let’s Ride Disorient

15 Rapid Recovery Natural Hunter Familiar Suns Shortcut

20 Grit Heightened Awareness Toughened Quick Strike

25 Utility Belt Dedication Stalker Disorient

Trader Deceit, Negotiation, Knowledge (Core Worlds), Knowledge (Education)

5 Know Somebody Convincing Demeanor Wheel and Deal Smooth Talker

10 Wheel and Deal Grit Spare Clip Toughened

15 Know Somebody Nobody’s Fool Smooth Talker Nobody’s Fool

20 Wheel and Deal Steely Nerves Black Market Contacts Black Market Contacts

25 Know Somebody Natural Negotiator Dedication Master Merchant

Black Market Contacts: When purchasing illegal goods, may reduce rarity by 1 per rank and increase cost by 50% of base cost per reduction.

Convincing Demeanor: Remove per rank from Deceit or Skullduggery checks. Dedication: Gain +1 to a single characteristic (max 6). Defensive Driving: Increase defense of vehicle or starship being piloted by 1 per rank. Disorient: After making a successful attack, may spend to disorient the target for a

number of rounds equal to ranks. Durable: Reduce any Critical Injury suffered by 10 per rank (min. 1). Dodge: When targeted by attack may perform Dodge incidental: suffer a number of strain

(max ranks). Upgrade difficulty of attack a number of times equal to strain suffered. Familiar Suns: Once per session, may perform Familiar Suns maneuver: make a Hard [ ]

Knowledge (Outer Rim) or Knowledge (Core Worlds) check to reveal the current type of planetary environment and other useful information.

Forager: Remove up to from skill checks to find food, water or shelter. Survival checks to forage take half normal time.

Galaxy Mapper: Remove per rank from Astrogation checks. Astrogation checks take half normal time.

Grit: Gain +1 strain threshold. Heightened Awareness: Allies within Short range add to Perception and Vigilance checks.

Engaged allies add . Jump Up: Once per round, may stand from seated or prone as an incidental. Let’s Ride: Once per round, mount or dismount a vehicle or beast, or enter a cockpit or

weapon station on a vehicle, as an incidental. Knockdown: After making a successful melee attack, may spend to knock target prone. Know Somebody: Once per session, when purchasing legal goods, reduce rarity by 1 per

rank.

Master Starhopper: Once per round, suffer 2 strain to decrease difficulty of next Astrogation check by 1 (min. 1).

Master Merchant: When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25% more, buy for 25% less pay off 1 more Obligation or take 1 less.

Natural Hunter: Once per session may re-roll a Perception or Vigilance check. Natural Negotiator: Once per session may re-roll a Cool or Negotiate check. Nobody’s Fool: May upgrade difficulty once per rank when targeted by Charm, Coerce or

Deceit checks. Quick Strike: Add per rank to attacks against targets that have not yet acted. Rapid Recovery: When recovering strain after an encounter, recover 1 additional strain per

rank. Shortcut: During a chase, add per rank to any checks made to catch or escape opponent. Skilled Jockey: Remove per rank from Pilot (Planet) and Pilot (Space) checks. Smooth Talker: Choose Charm, Coerce, Negotiate or Deceit skill. When making checks with

that skill, may spend to gain additional successes equal to ranks. Spare Clip: Cannot run out of ammo due to . Stalker: Add per rank to Coordination and Stealth checks. Steely Nerves: Spend 1 Destiny Point to ignore effects of critical injuries on Willpower or

Presence checks until end of encounter. Street Smarts: Remove per rank from Streetwise or Knowledge (Underworld) checks. Toughened: Gain +2 wound threshold. Utility Belt: Spend 1 Destiny Point to perform Utility Belt incidental: produce a non-weapon

tool from a utility belt or satchel, with a rarity no greater than 3. Wheel and Deal: When selling goods legally, gain 10% more credits per rank.

Page 4: SW EotE TalentTrees

Hired Gun Athletics, Discipline, Pilot (Planet), Resilience, Vigilance, Brawl, Melee, Ranged (Light)

Bodyguard Perception, Pilot (Planet), Gunnery, Ranged (Heavy)

5 Toughened Barrage Durable Grit

10 Body Guard Hard Headed Barrage Brace

15 Body Guard Side Step Defensive Stance Grit

20 Enduring Side Step Defensive Stance Hard Headed

25 Dedication Barrage Toughened Improved Hard Headed

Marauder Coerce, Resilience, Survival, Melee

5 Toughened Frenzied Attack Feral Strength Lethal Blows

10 Feral Strength Toughened Heroic Fortitude Knockdown

15 Enduring Lethal Blows Toughened Frenzied Attack

20 Toughened Feral Strength Natural Brawler Lethal Blows

25 Frenzied Attack Enduring Defensive Stance Dedication

Mercenary Soldier Discipline, Leadership, Gunnery, Ranged (Heavy)

5 Command Second Wind Point Blank Side Step

10 Second Wind Confidence Strong Arm Point Blank

15 Field Commander Command Natural Marksman Sniper Shot

20 Improved Field Commander Grit Toughened Targeted Blow

25 Deadly Accuracy True Aim Dedication True Aim

Barrage: Add 1 damage per rank to damage inflicted while using Ranged (Heavy) or Gunnery

skills while at Medium or Long range. Brace: May perform Brace maneuver: remove added by environmental circumstances per

rank from next action. Body Guard: Once per round may perform a Body Guard maneuver to protect an engaged

ally: suffer a number of strain (max ranks). Until start of next turn, upgrade difficulty of attacks targeting that ally a number of times equal to strain suffered.

Command: Add per rank when making Leadership checks. Affected targets add to Discipline checks for next 24 hours.

Confidence: May decrease difficulty of Discipline check to avoid fear by 1 per rank. Deadly Accuracy: Choose 1 combat skill. Add ranks in that skill to one hit of a successful

attack made using that combat skill with non-starship scale weapons. Dedication: Gain +1 to a single characteristic (max 6). Defensive Stance: Once per round, may perform Defensive Stance maneuver: suffer a

number of strain (max ranks). Until start of next turn, upgrade difficulty of melee attacks targeting the character a number of times equal to strain suffered.

Durable: Reduce any Critical Injury suffered by 10 per rank (min. 1). Enduring: Gain +1 soak value. Feral Strength: Add 1 damage per rank to damage inflicted while using Brawl or Melee

skills. Field Commander: May perform Field Commander action: make a Medium [ ] Leadership

check. A number of allies equal to Presence may immediately suffer 1 strain to perform a free maneuver.

Frenzied Attack: When making a melee or brawl check, may suffer a number of strain (max. ranks) to upgrade the attack an equal number of times.

Grit: Gain +1 strain threshold. Hard Headed: When staggered or disoriented, perform the Hard Headed action: make a

Daunting [ ] Discipline check to remove status. Difficulty decreases by 1 per additional rank (min Easy [ ]).

Heroic Fortitude: Spend 1 Destiny Point to ignore effects of critical injuries on Brawn or Agility checks until end of encounter.

Improved Field Commander: Field Commander action affects allies equal to double Presence, and may spend to allow allies to suffer 1 strain and gain a free action instead.

Improved Hard Headed: When incapacitated due to strain exceeding threshold, may make a more difficult Hard Headed action to regain consciousness and reduce strain by 1.

Knockdown: After making a successful melee attack, may spend to knock target prone. Lethal Blows: Add +10 per rank to Critical Injury rolls inflicted on opponents. Natural Brawler: Once per session may re-roll a Brawl or Melee check. Natural Marksman: Once per session may re-roll a Ranged (Light) or Ranged (Heavy) check. Point Blank: Add 1 damage per rank to damage inflicted while using Ranged (Heavy) or

Ranged (Light) skills while Engaged or at Short range. Second Wind: Once per encounter, may use Second Wind incidental to recover strain equal

to ranks. Side Step: Once per round, may perform a Side Step maneuver: suffer a number of strain

(max ranks). Until start of next turn, upgrade difficulty of ranged attacks targeting the character a number of times equal to strain suffered.

Sniper Shot: Before making non-thrown ranged attack, may perform Sniper Shot maneuver: upgrade attack difficulty a number of times (max ranks) and increase weapon’s range by that number of range bands.

Strong Arm: Treat thrown weapons as if they had 1 greater range. Targeted Blow: Spend 1 Destiny Point to add damage equal to Agility to one hit of

successful attack. Toughened: Gain +2 wound threshold. True Aim: Once per round, may perform True Aim maneuver: gain benefits of aiming and

upgrade combat check once per rank.

Page 5: SW EotE TalentTrees

Smuggler Coordination, Deceit, Perception, Pilot (Space), Skulduggery, Streetwise, Vigilance, Knowledge (Underworld)

Pilot Astrogation, Pilot (Planet), Pilot (Space), Gunnery

5 Full Throttle Skilled Jockey Galaxy Mapper Let’s Ride

10 Skilled Jockey Dead to Rights Galaxy Mapper Rapid Recovery

15 Improved Full Throttle Improved Dead to Rights Grit Natural Pilot

20 Grit Supreme Full Throttle Tricky Target Defensive Driving

25 Master Pilot Dedication Toughened Brilliant Evasion

Scoundrel Charm, Cool, Brawl, Ranged (Light)

5 Black Market Contacts Convincing Demeanor Quick Draw Rapid Reaction

10 Convincing Demeanor Black Market Contacts Convincing Demeanor Quick Strike

15 Hidden Storage Toughened Black Market Contacts Side Step

20 Toughened Rapid Reaction Hidden Storage Side Step

25 Dedication Natural Charmer Soft Spot Quick Strike

Thief Skulduggery, Stealth, Vigilance, Knowledge (Underworld)

5 Street Smarts Black Market Contacts Indistinguishable Bypass Security

10 Black Market Contacts Dodge Grit Hidden Storage

15 Stalker Grit Rapid Reaction Shortcut

20 Bypass Security Natural Rogue Street Smarts Jump Up

25 Master of Shadows Dodge Indistinguishable Dedication

Black Market Contacts: When purchasing illegal goods, may reduce rarity by 1 per rank and

increase cost by 50% of base cost per reduction. Brilliant Evasion: Once per encounter may perform Brilliant Evasion action: select 1

opponent and make opposed Pilot check to stop opponent attacking for rounds equal to Agility.

Bypass Security: Remove per rank from checks made to disable a security device or open a locked door.

Convincing Demeanor: Remove per rank from Deceit or Skullduggery checks. Dead to Rights: Spend 1 Destiny Point to add damage equal to half Agility (round up) to one

hit of successful attack made with ship or vehicle mounted weaponry. Dedication: Gain +1 to a single characteristic (max 6). Defensive Driving: Increase defense of vehicle or starship being piloted by 1 per rank. Dodge: When targeted by attack may perform Dodge incidental: suffer a number of strain

(max ranks). Upgrade difficulty of attack a number of times equal to strain suffered. Full Throttle: May perform a Full Throttle action: make a Hard [ ] Pilot check to increase

vehicle’s speed by 1 for a number of rounds equal to Cunning. Galaxy Mapper: Remove per rank from Astrogation checks. Astrogation checks take half

normal time. Grit: Gain +1 strain threshold. Hidden Storage: Gain hidden storage in vehicles or equipment that holds items with total

encumbrance equal to ranks. Improved Dead to Rights: Spend 1 Destiny Point to add damage equal to Agility to one hit

of successful attack made with ship or vehicle mounted weaponry. Improved Full Throttle: Suffer 1 strain to attempt Full Throttle as a maneuver and decrease

its difficulty to Medium [ ]. Indistinguishable: Upgrade difficulty of checks to identify character once per rank. Jump Up: Once per round, may stand from seated or prone as an incidental.

Let’s Ride: Once per round, mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.

Master of Shadows: Once per round, suffer 2 strain to decrease difficulty of next Stealth check by 1.

Master Pilot: Once per round when piloting a starship or vehicle, may suffer 2 strain to perform any action as a maneuver.

Natural Charmer: Once per session may re-roll a Charm or Deceit check. Natural Pilot: Once per session may re-roll a Pilot (Space) or Gunnery check. Natural Rogue: Once per session may re-roll a Skulduggery or Stealth check. Quick Draw: Once per round, draw or holster a weapon or accessible item as an incidental. Quick Strike: Add per rank to attacks against targets that have not yet acted. Rapid Reaction: Suffer a number of strain (max. ranks) to add an equal number of to

initiative checks. Rapid Recovery: When recovering strain after an encounter, recover 1 additional strain per

rank. Shortcut: During a chase, add per rank to any checks made to catch or escape opponent. Side Step: Once per round, may perform a Side Step maneuver: suffer a number of strain

(max ranks). Until start of next turn, upgrade difficulty of ranged attacks targeting the character a number of times equal to strain suffered.

Skilled Jockey: Remove per rank from Pilot (Planet) and Pilot (Space) checks. Soft Spot: Spend 1 Destiny Point to add damage equal to Cunning to one hit of successful

attack. Stalker: Add per rank to Coordination and Stealth checks. Street Smarts: Remove per rank from Streetwise or Knowledge (Underworld) checks. Supreme Full Throttle: When performing Full Throttle, speed increases by 2 instead of 1. Toughened: Gain +2 wound threshold. Tricky Target: Vehicle or starship piloted counts as having silhouette 1 lower when

attacked.

Page 6: SW EotE TalentTrees

Technician Astrogation, Computers, Coordination, Discipline, Mechanics, Perception, Pilot (Planet), Knowledge (Outer Rim)

Mechanic Mechanics, Pilot (Space), Skulduggery, Brawl

5 Gearhead Toughened Fine Tuning Solid Repairs

10 Redundant Systems Solid Repairs Gearhead Grit

15 Solid Repairs Enduring Bad Motivator Toughened

20 Contraption Solid Repairs Fine Tuning Hard Headed

25 Natural Tinker Hold Together Dedication Improved Hard Headed

Outlaw Tech Mechanics, Streetwise, Knowledge (Education), Knowledge (Underworld)

5 Tinkerer Utinni! Speaks Binary Tinkerer

10 Solid Repairs Grit Utinni! Toughened

15 Utility Belt Side Step Brace Defensive Stance

20 Jury Rigged Speaks Binary Inventor Jury Rigged

25 Inventor Dedication Known Schematic Brace

Slicer Computers, Stealth, Knowledge (Education), Knowledge (Underworld)

5 Codebreaker Grit Technical Aptitude Bypass Security

10 Defensive Slicing Technical Aptitude Grit Bypass Security

15 Natural Programmer Bypass Security Defensive Slicing Grit

20 Defensive Slicing Improved Defensive Slicing Codebreaker Resolve

25 Skilled Slicer Master Slicer Mental Fortress Dedication

Bad Motivator: Once per session, may perform Bad Motivator action: make a Hard [ ]

Mechanics check to cause one targeted device to spontaneously fail. Brace: May perform Brace maneuver: remove added by environmental circumstances per

rank from next action. Bypass Security: Remove per rank from checks made to disable a security device or open

a locked door. Codebreaker: Remove per rank from checks to break codes or decrypt communications.

Decrease difficulty of checks to break codes or decrypt communications by 1. Contraption: Once per session, may perform a Contraption action: make a Hard [ ]

Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.

Dedication: Gain +1 to a single characteristic (max 6). Defensive Slicing: When defending computer systems, add per rank to opponent’s checks. Defensive Stance: Once per round, may perform Defensive Stance maneuver: suffer a

number of strain (max ranks). Until start of next turn, upgrade difficulty of melee attacks targeting the character a number of times equal to strain suffered.

Enduring: Gain +1 soak value. Fine Tuning: When taking an action to reduce the amount of strain a starship or vehicle

suffers, reduce 1 additional strain per rank. Gearhead: Remove per rank from Mechanics checks. Halve the credit cost to add mods to

attachments. Grit: Gain +1 strain threshold. Hard Headed: When staggered or disoriented, perform the Hard Headed action: make a

Daunting [ ] Discipline check to remove status. Difficulty decreases by 1 per additional rank (min Easy [ ]).

Hold Together: Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain.

Improved Defensive Slicing: Defensive Slicing now upgrades opponent’s difficulty once per rank, replacing usual Defensive Slicing benefits.

Improved Hard Headed: When incapacitated due to strain exceeding threshold, may make a more difficult Hard Headed action to regain consciousness and reduce strain by 1.

Inventor: When constructing new items or modifying attachments, add or remove per rank.

Jury Rigged: Choose 1 weapon, armor, or other item and give it a permanent improvement. Known Schematic: Once per session may perform Known Schematic maneuver: make a

Hard [ ] Education check. Success grants familiarity with building or capital ship design. Master Slicer: Once per round, may perform Master Slicer incidental to suffer 2 strain and

descrease difficulty of Computers or other slicing check by 1 (min Easy [ ]). Mental Fortress: Spend 1 Destiny Point to ignore effects of critical injuries on Intellect or

Cunning checks until end of encounter. Natural Tinker: Once per session may re-roll a Mechanics check. Natural Programmer: Once per session may re-roll a Computers or Astrogation check. Redundant Systems: Once per session, may perform Redundant Systems action: make an

Easy [ ] Mechanics check to harvest components from functioning device to repair a broken device of similar size and function, without breaking functioning device.

Resolve: When involuntarily suffering strain, suffer 1 less per rank (min 1). Side Step: Once per round, may perform a Side Step maneuver: suffer a number of strain

(max ranks). Until start of next turn, upgrade difficulty of ranged attacks targeting the character a number of times equal to strain suffered.

Skilled Slicer: When making a Computers check, may spend to make further Computers checks within this system as maneuvers.

Solid Repairs: When taking an action to repair a starship or vehicle, repair 1 additional hull trauma per rank.

Speaks Binary: When directing NPC droids, grant them per rank on checks. Technical Aptitude: Reduce time needed to complete computer-related tasks by 25% per

rank. Tinkerer: May add 1 additional hard point to an item per rank (max 1 additional hard point

per item). Toughened: Gain +2 wound threshold. Utility Belt: Spend 1 Destiny Point to perform Utility Belt incidental: produce a non-weapon

tool from a utility belt or satchel, with a rarity no greater than 3. Utinni!: Remove per rank from checks to find of scavenge items or gear. Such checks take

half normal time.

Page 7: SW EotE TalentTrees

Non-Career Force Sensitive Exile Force Sensitive Bonus Ability: Gain Force Rating 1.

5 Uncanny Senses Insight Forager Uncanny Reactions

10 Convincing Demeanor Overwhelm Emotions Intense Focus Convincing Demeanor

15 Sense Danger Sense Emotions Balance Touch of Fate

20 Street Smarts Uncanny Senses Uncanny Reactions Street Smarts

25 Sixth Sense Force Rating Dedication Superior Reflexes

Balance: When recovering strain after an encounter, may roll per Force Rating. Recover 1

additional strain per . Convincing Demeanor: Remove per rank from Deceit or Skullduggery checks. Dedication: Gain +1 to a single characteristic (max 6). Forager: Remove up to from skill checks to find food, water or shelter. Survival checks to

forage take half normal time. Force Rating: Gain +1 Force Rating. Insight: Perception and Vigilance become career skills. Intense Focus: May perform Intense Focus maneuver: suffer 1 strain and upgrade next skill

check once.

Overwhelm Emotions: Add per Force Rating to Charm, Coerce or Deceit checks. and add to some checks and to others.

Sense Danger: Once per session, remove from any check. Sense Emotions: Add to Charm, Coerce and Deceit checks unless target is immune to

Force powers. Sixth Sense: Gain +1 ranged defense. Street Smarts: Remove per rank from Streetwise or Knowledge (Underworld) checks. Superior Reflexes: Gain +1 melee defense. Touch of Fate: Once per session, add to any check. Uncanny Reactions: Add per rank to Vigilance checks. Uncanny Senses: Add per rank to Perception checks.

Force Power Tree: Influence Prerequisites: Force Rating 1+

0 Influence Basic Power

5 Range Upgrade Magnitude Upgrade Control Upgrade

5 Control Upgrade Strength Upgrade

10 Range Upgrade Magnitude Upgrade Duration Upgrade Duration Upgrade

10 Range Upgrade Magnitude Upgrade Duration Upgrade Duration Upgrade

Force Power Tree: Move Prerequisites: Force Rating 1+

0 Move Basic Power

5 Range Upgrade Strength Upgrade Magnitude Upgrade Magnitude Upgrade

5 Range Upgrade Strength Upgrade Control Upgrade

10 Range Upgrade Strength Upgrade Control Upgrade Magnitude Upgrade

10 Range Upgrade Strength Upgrade Control Upgrade Magnitude Upgrade

Force Power Tree: Sense Prerequisites: Force Rating 1+

0 Sense Basic Power

5 Control Upgrade Control Upgrade

5 Duration Upgrade Range Upgrade Magnitude Upgrade

10 Strength Upgrade Range Upgrade Magnitude Upgrade

10 Control Upgrade Range Upgrade Magnitude Upgrade