Upload
vgmetrics
View
218
Download
0
Embed Size (px)
Citation preview
7/27/2019 Summer 2012 Video Game Consumer Survey
1/20
SUMMER 2012 CONSUMER VIDEO GAME SURVEY
We recently conducted a survey of over 400 video game consumers in an attempt to gauge
awareness and purchase intentions for hardware, software, and peripherals heading into the 2012
holiday season as well as longer-term trends surrounding the upcoming console transition and theundeniable evolution towards digital products, services, and distribution. If our previous surveys are
any indication, the responses from our participants are a strong directional indicator of upcoming
trends within the video game space.
Consumer Awareness of Upcoming Software Titles
Our first question was an attempt to gauge consumer awareness of seventy-six upcoming video
games (forty games with specific release dates and thirty-six which do not yet have a date scheduled
but are expected in 2012/2013). We simply asked consumers to identify which games they had
previously heard of.
In a deviation from our three previous consumer surveys, a Call of Dutytitle did not take the top spot
in awareness. The most recognized game among our contacts was Assassins Creed III (93%
awareness), no huge surprise given that Assassins Creed titles occupied the #2 slot in both our fall
2010 and fall 2011 iterations of the survey. Call of Duty: Black Ops II finished a close 2nd
(90%),
followed by Microsofts Halo 4 with 89%, Take-Twos Grand Theft Auto V (84%), and TTWOs
BioShock: Infinite (84%). The following chart depicts the top fifteen games ranked in terms of
consumer awareness.
Top Fifteen Upcoming Games Consumer Awareness
CreedIII
ty:BlackOpsII
eftAutoV
Infinite
nds2
Evil6
ce3
Absolution
War:Judgemnt
ar:Ascension
der
Revengeance
30%
40%
50%
60%
70%
80%
90%
100%
(%respondents)
We surveyed over 400video game consumers
about awareness andpurchase intentions
Assassins Creed III(93%) edged out CoD:Black Ops II(90%) inawareness
7/27/2019 Summer 2012 Video Game Consumer Survey
2/20
2M units) of a front-line title, sequels are seen by publishers as much more compelling risk/reward
propositions.
It is worth noting that in general, the percentage of respondents who said they were aware of any
given title came down vs. last year. We attribute this difference to a combination of factors, including
1) the Fall 2011 survey was conducted about a couple months later in the year, which we believeoverlapped with more video game advertising, 2) because of our current late position in the console
cycle, we believe fewer consumers are paying close attention to upcoming releases, a thesis which is
supported by consistently weak year-to-date NPD packaged goods data, 3) exclusive of the overall
trend in video game interest, we believe this years slate of titles is incrementally weaker than the
games released in late 2011, which likely reduces the chances that consumers will stumble across
information about second tier titles, and 4) there were seventy-six games in this years survey, versus
sixty-five and sixty-six games in the past two, likely diluting the responses over a larger pool of
games.
Upcoming Software Purchase Intentions
Our second question asked consumers which of the same seventy-six games they planned to own, on
a scale of one (would most like to own) to five (would like to own, but lowest priority), respondents
were also given the option of answering N/A if they were unaware of a game or had no interest in
owning it.
The top first chart below illustrates which games ranked highest when we counted only the most
desired responses, whereas the bottom chart illustrates the ranking based on our weighted scoring
system. We awarded games five points for each response of most like to own and one fewer pointfor each progressively lower response (ie. four points for a response of two, three points for a
response of three, etc.).
Top 15 Purchase Intentions Most Desired Only
II V OpsII
.Next
U50
60
70
8090
100
110
#respondents)
"Most Desired" Upcoming Releases
We asked gamersabout 76 titles this
year vs. 65 in Fall 2011
Assassins Creed IIIwas also #1 in plans tobuy, followed by threetitles from Take-Two
Call of Duty: Black OpsIIfinished #8 in plansto buy, Modern
Warfare 3was #1 lastfall
7/27/2019 Summer 2012 Video Game Consumer Survey
3/20
Top 15 Purchase Intentions Weighted Score
Assassin'sCreedIII
BioShock:Infinite
GrandTheftAuto
V
Borderlands2
Halo4
TheLastofUs
WatchDogs
CallofDuty:BlackOpsII
ResidentEvil6
SuperSmashBros.Next
Dishonored
TombRaider
StarWars:1313
DeadSpace3
NewMarioBros.U
0
100
200
300
400
500
600
700
800
900
(points)
Most Desired (1) (2) (3) (4) (5)
Source: Independent Research
As with our awareness question, Call of Duty was nudged from the top spot in this years survey,
although in this case it fell to the #8 spot. Assassins Creed III was again the high scorer, scoring over
860 points based on our scoring system, and with over one third of our respondents identifying it as a
1 or 2 on our plans to buy scale. A.C. III was followed by three TTWO titles: BioShock: Infinite,
Grand Theft Auto V, and Borderlands 2. Halo 4 was the #5 game.
In an effort to better quantify the strength of the upcoming release slate, we calculated that theaverage respondent classified 4.4 games as most desired (1 on our 5 point scale), versus an average
of 6.1 games categorized as 1 in our Fall 2011 survey and 3.3 such-classified games per respondent
in our Fall 2010 survey. We believe this illustrates a general enthusiasm gap relative to last years
release slate (which, at the time, we thought was the most impressive release slate in memory),
although there are clearly many titles on this list which will be blockbusters regardless of when they
are released
Gamers rated fewergames than last year(4.4 vs. 6.1 on average)
7/27/2019 Summer 2012 Video Game Consumer Survey
4/20
Publisher Title Release Date % Aware Plans to Buy Rank
ATVI Call of Duty: Black Ops II 11/13/2012 90% 8
ATVI Transformers: Fall of Cybertron 8/21/2012 57% 36
ATVI The Amazing Spiderman 6/26/2012 57% 41ATVI StarCraft II Zerg: Heart of the Swarm TBA 35% 55
ATVI StarCraft II Protoss: Legacy of the Void TBA 27% 58
ATVI Family Guy: Back to the Multiverse 9/25/2012 26% 65
ATVI World of Warcraft: Mists of Pandaria 9/25/2012 47% 69
ATVI Skylanders Giants 10/21/2012 34% 74
EA Dead Space 3 Feb-13 72% 14
EA Crysis 3 TBA 2013 74% 16
EA Medal of Honor: Warfighter 10/23/2012 57% 33
EA Need For Speed: Most Wanted Oct-12 57% 38
EA Sim City TBA 62% 40EA Madden NFL 13 8/28/2012 58% 48
EA FIFA 13 9/25/2012 57% 52
EA NCAA Football 13 7/20/2012 42% 56
EA NHL 13 9/11/2012 36% 59
EA The Secret World 7/3/2012 31% 68
EA Overstrike TBA 2013 17% 72
EA NBA Elite 13 10/2/2012 28% 77
THQI Darksiders 2 8/14/2012 65% 18
THQI South Park: The Stick of Truth 3/5/2013 53% 25
THQI Metro: Last Light TBA 48% 34
THQI Homefront 2 TBA 38% 46
THQI Company of Heroes 2 TBA 2013 29% 63
THQI WWE '13 10/30/2012 32% 66
THQI Devil's Third TBA 16% 71
THQI inSANE TBA 12% 73
TTWO BioShock: Infinite Feb-13 84% 2
TTWO Grand Theft Auto V TBA 84% 3
TTWO Borderlands 2 9/18/2012 82% 4
TTWO Spec Ops: The Line 6/26/2012 51% 47
TTWO XCOM: Enemy Unknown 10/9/2012 42% 49
TTWO Mafia III TBA 29% 50
TTWO NBA 2K13 10/2/2012 46% 53
Consumer Survey Results: Most Desired Upcoming Games by Publisher
Electronic Arts
A year ago, EA was the standout publisher when these results were taken in aggregate, with three
games in the top ten in terms of plans to buy: Battlefield 3 (#3), Mass Effect 3 (#8), and Star Wars:
BioShock: Infinitewasthe most desired titleamong our coveredpublishers
Dead Space 3was EAshighest ranked gameat #14
7/27/2019 Summer 2012 Video Game Consumer Survey
5/20
(12) than last year (10), and more than any other publisher, none of these games appear to have
made a significant impression in the minds of consumers so far.
The first person shooter that has the honors of standing in for Battlefield 3 this year (with Battlefield
4 likely due out holiday-2013) is Medal of Honor: Warfighter. The game achieved 57% awareness and
ranked #33 in terms of plans to buy, a major drop compared with Battlefield 3 (80% and #3 in plans tobuy last year).
Whereas it is universally expected that Medal of Honorsales will fall well short ofBattlefield 3 sales,
these results seem to imply an even larger-than-anticipated drop. While there is plenty of time for
EAs marketing campaign to shift into high gear, the game appears to be off the radar of gamers as of
now. This is unfortunate, in that our takeaway from E3 was that this years Medal of Honorlooks like
a high-quality title with the chance to undo the damage done to the brand by the disappointing 2010
reboot. Based on the current plans to buy and up against not only this years Call of Duty but also a
Halo sequel, the game may not get an opportunity to do so.
Similarly, Need for Speed: Most Wantedscored 57% on awareness and ranked #38 in plans to buy,
down from last years Need for Speed: The Run (45%, #27), which was a commercial and critical
disappointment. For those closely following the Need for Speed franchise, it is clear that this years
game, under the stewardship of Criterion Games (the creators of the last good Need for Speed Game:
Hot Pursuit), is superior in every way to last years title. We fear, however, that consumers are
somewhat burned out on the franchise, given an overabundance of releases in recent years.
Our survey has historically down a pretty poor job of accurately anticipating the success of major
sports franchises, which we believe is a combination of skew of our sample towards hardcore gamers
(Madden players tend to be more casual in nature than FPS, RPG, or MMO players) and towards
American players (FIFA is not a huge seller domestically but one of the top brands globally). That said,
sports games (to which EA is disproportionally exposed) generally did worse this time around.
However, given the consistent growth from the FIFA franchise and the easy comp for the Madden
Franchise, we are less concerned about EAs sports portfolio than we are about some of the
aforementioned issues (namely holiday sales of Medal of Honor vs. Battlefield).
Take-Two Interactive
Among our publishers, Take-Two was the key winner in our survey, with three of the top five mostdesired games. BioShock: Infinite was #2 in terms of plans to buy (with 84% awareness), Grand Theft
Auto Vwas #3 in plans to buy (84% awareness), and Borderlands 2 was #4 in plans to buy with 82%
awareness. This was a particularly impressive feat given the relative size of the company as well as
the fact that a few of the companys premier franchises (Red Dead Redemption, L.A. Noire) have yet
to announce sequels and were therefore not included in the survey.
TTWO had three of thetop 5 most desiredgames (BioShock:Infinite, GTA V,Borderlands 2)
7/27/2019 Summer 2012 Video Game Consumer Survey
6/20
although Take-Twos game is likely to be hurt by the expected return of EAs basketball franchise this
year or next.
Activision
In a change from our previous surveys, Call of Duty: Black Ops II was not the #1 title in terms of either
awareness or plans to buy, finishing #2 (69% awareness) and #8, respectively. Although it is important
to note that only three of the games ahead ofBlack Ops II on the list (Assassins Creed III, Borderlands
2, and Halo 4) are actually due out in 2012, this is nonetheless a significant fall from grace for the
game, in that a Call of Duty game has been #1 in both categories in each of the five iterations of the
survey.
To be 100% clear, there is no chance that Call of Duty: Black Ops II will be the eighth best selling title
this year. In fact, we would be shocked if the game was not the best selling game of the year.
However, given a fall from #1 in every previous survey to #8 in this survey is likely an indication of
some level of Call of Duty fatigue, making it difficult for this years game to set all-time opening-dayand opening-week records, as has been the case during each of the past three years.
This is especially true given a particularly challenging slate of competitive releases immediately
preceding the Call of Duty release this year. Although Battlefield 3 was released just two weeks ahead
ofCall of Duty: Modern Warfare 3 last year, Black Ops II hasAssassins Creed 3 and Halo 4 coming out
two weeks and one week ahead of it, not to mention Medal of Honor: Warfightercoming out three
weeks prior.
Of these games, the release of Halo 4 just a week ahead of Black Ops (as opposed to the traditional
September release window for Halo) is the most concerning, given the enormous overlap between
those two premier FPS franchises. The only mitigating factor is that Halo is an Xbox exclusive, so PS3
owners will likely see less of an impact.
The following table shows the history of our survey as it pertains to both awareness of the game as
well as plans to buy (percentage of respondents that put the game on their most wanted list). It is
important to note that the current surveys timing is before a number of releases on the list, but
nonetheless, this is such a high profile title (as evidenced by awareness numbers that essentially
match MW3s all-time highs from last fall) that the plans to buy percentage is lower than each of the
games three predecessors: Modern Warfare 2, Black Ops, and Modern Warfare 3.
For the first time, aCall of Duty title wasnot #1 in awareness orplans to buy
7/27/2019 Summer 2012 Video Game Consumer Survey
7/20
Call of Duty Survey Score History
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Cod: MW2
(Oct-09)
CoD: Black Ops
(Sep-10)
CoD: MW3
(Jan-11)
CoD: MW3
(Sep-11)
CoD: Black Ops 2
(Jul-12)
(%respondents)
Awareness Most Likely to Buy
Source: Independent Research
Last year, our survey correctly predicted that the awareness and plans to buy for Call of Duty: Modern
Warfare 3 were significantly higher than for those of the record-breaking Black Ops, and indeed,MW3 outsold its predecessor by 8% in its first month on the market. We were also of the opinion that
MW3 would struggle to keep pace with its predecessor as time wore on (based primarily on the
competitive set), and that has also turned out to be the case, with life-to-date sales of MW3 trailing
Black Ops by 4%.
We believe the disappointing showing from Black Ops II is far from the last word on the subject for
two reasons. First, it is apparent that the marketing campaign for Black Ops II has barely gotten off
the ground at this point. This is in contrast to a game likeAssassins Creed III, which had a barrage of
marketing in conjunction with the Fourth of July in anticipation of the Revolutionary War setting ofthe game.
Second, from what we have seen of the game so far, including an extensive walk-thru at E3, the game
brings a number of fresh new game play aspects and storytelling angles to the Call of Duty mega-
franchise. We actually think the game looks better than the prior two iterations of the franchise, and
while the relative quality of the game probably plays a small role in the opening month or two of
l i ld h l h i i l i MW3 h l h b i l
We believe the BlackOpsbrand hasovertaken the ModernWarfarebrand incommercial appeal
7/27/2019 Summer 2012 Video Game Consumer Survey
8/20
June 2012, vs. a fraction of a percent in the year ago period). The sequel will allow users to import
characters from the 32 featured in the original game (with an upgraded level cap), and also features
new characters, which will be larger than the original both in the game and in their physical toy form,
as implied by the title.
AlthoughSkylanders Giants
was way down the list, this is hardly a survey to capture the potential of a
game like Skylanders, which is clearly targeted towards young children (of which there were very few
among our respondent group).
Conversely, this is a group that probably does a good job of capturing the relative excitement
surrounding a World of Warcraft expansion pack, and in this respect, Mists of Pandaria (the
expansion pack scheduled for a September 25 release) had a particularly disappoint outing. While
Cataclysm, the previous expansion pack for World of Warcraft, was the 30th
most anticipated game
among our respondents, Mists of Pandaria came in at #69 this time around. This would seem to
corroborate the anecdotal commentary that we have heard from Warcraft fans, which is that this
expansion pack is by far the least compelling one so far.
THQ
The good news for THQ is that Darksiders 2 scored better in this survey than any of the companys
games did in our year ago survey (and rose 15 spots in the plans to buy rankings, the most of any title
which appeared in both surveys). The bad news is that this was still only good enough for 65%
awareness and #18 in plans to buy, while the majority of the companys upcoming titles are still in the
bottom half of notable games in terms of awareness and plans to buy.
In our year ago survey, Saints Row: The Thirdranked 21st for plans to buy and scored 49% awareness,
on its way to selling 661k units in its debut month and 1.8M life-to-date in the U.S. alone. Similar to
Saints Row, Darksiders 2 is a sequel in an already well known franchise, although we believe
advertising support for Darksiders has been less than what we saw in support of Saints Rowlast year
to this point. We are currently modeling more modest results from Darksiders 2, with an assumption
of ~300k U.S. units in its August debut, although in light of our survey results that estimate now
appears to be more conservative in nature.
WWE 13 was the only other THQ title which appeared in our Fall 2011 survey, and it also performed
better this time, with a 14% increase in awareness and an 11 spot rise in the plans to buy ranks. Thisyears iteration of the WWEfranchise performed essentially in-line with last years (32% awareness
vs. 23%), while actually falling from #52 to #66 in the plans to buy ranks. This is yet another indication
that the WWEfranchise is nowhere near its peak in terms of commercial appeal, with U.S. sales of
WWE 12 down over 50% vs. the current cycle peak ofWWE: Smackdown vs. Raw 08.
We would attribute the generally low awareness and buying intentions for the remainder of THQIs
Darksiders 2rose inthe rankings andscored best for THQ,but the company stilllacks blockbusters
7/27/2019 Summer 2012 Video Game Consumer Survey
9/20
are released each year and advertising reaches a crescendo. However, what we see is just the
opposite. In our January 2011 survey, 38% reported being more excited, 52% said they were about
the same and 10% reported being less excited for the upcoming release slate y/y.
Given the level of detail known about a given years blockbuster games in mid-summer vs. January,
these results are somewhat disappointing, although in line with the general low levels of excitement
that are evident elsewhere in our results.
Excitement for Upcoming Releases
Less excited16%
About the
same
48%
More excited
36%
Source: Independent Research
Nintendo the Odd Man Out For Next-Gen Console Cycle
We next asked consumers about their interest in owning a next-gen console from each of the three
major console manufacturers. Clearly, this is a difficult question to answer at this point, since we (andeven the best-informed consumers) have limited information about the WiiU and basically no
information about the next-gen consoles from Microsoft and Sony (which we refer to as the Xbox 720
and PlayStation 4 for the purposes of this report).
That said, based on what consumers currently know about the WiiU and what they expect from the
X720 and PS4, they are much more excited for the latter two consoles. 43% of respondents said theyGamers say they are
h it d f
7/27/2019 Summer 2012 Video Game Consumer Survey
10/20
Consumer Interest in Owning Next Gen Consoles
1(most)
1(most)
1(most)
2 2 23 3 34 4 45(least)
5(least)
5(least)
unaware
unaware
unaware
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
(%respondents)
1 (most) 2 3 4 5 (least) unaware
Source: Independent Research
These numbers are obviously fluid, and are likely to shift meaningfully as we learn more about all the
consoles and the software to be released for each. That said, these results support our previousthoughts on the upcoming console cycle, which we have long believed will be more difficult for
Nintendo given that the WiiU only matches the X360 and PS3 in terms of graphics, and seems to rely
heavily on an innovative controller which leaves the door open for copycats. Although we would put
the likelihood of Sony or Microsoft winning the next console generation at even odds, we believe
Nintendo is likely to be the odd man out.
From the perspective of both the publishers and the retailers, however, the rollout of next-
generations consoles has historically been a major driver of both hardware and software sales. We
believe that investors have been too quick to jump to conclusions regarding the secular decline of the
video game industry, and overlook the repeating pattern of sales with regard to console cycles.
As seen below, during each of the past three cycles, we have seen 3-4 years of meaningful growth,
which has in turn ceded to annual declines in the lead up to the subsequent console generation.
7/27/2019 Summer 2012 Video Game Consumer Survey
11/20
Console Generations Drive Recurring Software Patterns
$0
$2
$4
$6
$8
$10
$12
$14
1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
$Billions
U.S. Console Pkg. Goods Software $ Seventh GenerationXB360: Nov-05
PS3: Nov-06
Wii: Nov-06Sixth Generation
Dreamcast: Sept-1999
PS2: Oct-2000
Xbox: Nov-2001
Fifth Generation
Playstation: Sept-1995
Nintendo 64: Sept-1996149%
176%
218%
Source: Independent Research, Industry Sources
The contractions during the current generation have been more protracted for a number of reasons.
First and foremost, the torrid pace of digital video game growth has cut into packaged game sales in
recent years. Second, the aging of the console generation coincided with the 2008/2009 recession,
amplifying the industry slowdown. Finally, we are now entering the 6th
/7th
(depending on when we
start counting) year of the current console cycle compared to five years in the prior cycle and just
four years in the cycle prior to that.
When we couple these three factors with a number of disruptive technologies (namely the iPhone
and the iPad) introduced during this generation, it is no wonder that we have seen the meaningful
declines of the past few years. While the factors listed above would suggest that we should see a
sharp rebound in overall spending during the upcoming cycle,we believe that if video game company
multiples are any indication, investors have attributed a fourth factor to the recent declines: the
Deeper contractionthis console cyclepartly due to length ofthe cycle and recession
7/27/2019 Summer 2012 Video Game Consumer Survey
12/20
The next generation Sony console will be released during November 2013 with an ASP of$399.
Based on the continuing trend toward digital distribution of video games, amplified by anincreasing focus on digital by the next-gen consoles, we expect attach rates of packaged
goods games to be meaningfully short of what they were for the prior generation. Short-term, we expect console sales of the next generation consoles to approximate what
we saw during the beginning of the last cycle. Longer-term, due to the proliferation of other
gaming platforms such as tablets and smartphones, we assume overall console hardware
sales during the next generation to be short of the current generation.
We Expect Smaller Next-Gen Installed Bases
0
10
20
30
40
50
60
2005 2006 2007 2008 2009
Million
s
PS3
XB360
Wii
0
10
20
30
40
50
60
2012E 2013E 2014E 2015E 2016E
Million
s
PS4
XB720
Wii U
Source: Independent Research, Industry Sources
Downloadable Content (DLC) Becoming Ubiquitous
Digital download of console games is far from a new concept, in that millions of games have been
downloaded via Xbox Live, Playstation Network, and other online gaming platforms over recent years.
For the most part, however, these games are either of the casual variety or they are add-ons (DLC) to
previously purchased packaged goods games. In both cases, they are typically much smaller in size
than the frontline titles that garner the lions share of attention and sales.
7/27/2019 Summer 2012 Video Game Consumer Survey
13/20
Console Add-On Content
Yes
79%
No
21%
Ever Purchase Console Add-On
Content?
Yes
26%
No
74%
Purchased Console Add-Ons In
Store?
Source: Independent Research
With its successful foray into in-store DLC GameStop has a dominant share of those consumers who
have opted to purchase DLC at the store level. While the success of such a business model was
surprising at first (given the relative ease of downloading the games at home) there is clearlysomething to it. In order to gain a better understanding of what motivates gamers to buy add-ons in
store, we asked the group of consumers who said they had purchased in store about their primary
reason for doing so.
Most often, gamers said they purchased in store in order to pay with cash (25% of responses),
followed by for convenience (23%); 19% said they purchased at retail because they were buying the
game and add-on simultaneously, 14% did so in order to use store credits, 9% each said they did so
for the sake of clarity and ease of purchase and for other reasons (which ranged widely). Only 1% of
gamers said they bought in store because a store associate convinced them to do so.
Reasons for Purchasing Add-On Content in a Physical Store
25%
30%
s)
26% of those surveyedhave purchased add-on
content through aretailer
7/27/2019 Summer 2012 Video Game Consumer Survey
14/20
Tipping Point for Full-Game Downloads Drawing Nearer
The biggest long-term threat to video game retailers is the idea that console games will eventually be
digitally downloaded as opposed to being sold in physical form, resulting in the disintermediation of
the video game industry.
The biggest barrier to the download of full-size video games (as opposed to the wide-spread practice
of downloading DLC) is the length of time currently required to download large games.
In an effort to determine what the tipping point will be in terms of the broadband speeds required to
prompt a more pervasive adoption of full-game downloads, we asked consumers how long they
would be willing to wait to download a full-length console title.
The following table illustrates the distribution of users willing to download a full-sized video game
based on various download times for both the current survey as well as the last time we asked thesame question (January-2011).
Willingness to Wait for Console Digital Downloads
0%
10%
20%
30%
40%
50%
60%
70%
80%
7/27/2019 Summer 2012 Video Game Consumer Survey
15/20
questions, not only has the comfort level with waiting a given period of time to download a game
increased, but the average amount of time that it takes a game to download has come down. With
current projections of another four years for the required download speeds (1-2 hours) to become
more readily available.
A typical frontline game on the Xbox 360 takes up just over 6 Gigabytes (GB) of disk space, whereas a
comparable game on the PS3 takes up just over 8 GB. The table below shows a range of game sizes,
including the aforementioned console averages, and the varying amounts of time required to
download them at different speeds.
Full Game Digital Download How Long Does it Take To Download a Top-Tier Video Game?
S. Korea Japan U.S. U.K. France Global
Title 17.5 Mbps 9.1 Mbps 5.8 Mbps 4.9 Mbps 3.7 Mbps 2.3 Mbps
L.A. Noire Complete Ed. (21.6 GB) 2.7 hours 5.3 hours 8.3 hours 9.8 hours 12.9 hours 20.8 hoursAssassin's Creed: Revelations (14.9 GB) 1.9 hours 3.6 hours 5.7 hours 6.8 hours 8.9 hours 14.4 hours
PlayStation 3 Average (8.3 GB) 1.1 hours 2.0 hours 3.2 hours 3.8 hours 5.0 hours 8.0 hours
Call of Duty: Modern Warfare 3 (7.8 GB) 1.0 hours 1.9 hours 3.0 hours 3.5 hours 4.7 hours 7.5 hours
Need for Speed: Hot Pursuit (6.7 GB) 0.8 hours 1.6 hours 2.5 hours 3.0 hours 4.0 hours 6.4 hours
Xbox 360 Average (6.2 GB) 0.8 hours 1.5 hours 2.4 hours 2.8 hours 3.7 hours 6.0 hours
Madden NFL 11 (5.2 GB) 0.7 hours 1.3 hours 2.0 hours 2.4 hours 3.1 hours 5.0 hours
Borderlands (3.4 GB) 0.4 hours 0.8 hours 1.3 hours 1.5 hours 2.0 hours 3.3 hours
Country - Avg. download speed
Source: OECD, Akamai, Industry Sources, Independent Research Estimates
While the average global video game consumer can expect to wait 6-8 hours for a typical full-lengthtitle to download, the typical U.S. broadband customer can expect a typical game to download in 2.5-
3.0 hours, and gamers in the fastest Asian download markets can expect to download a game in
only 1-2 hours currently.
While downloading larger titles still takes a prohibitive amount of time (according to our consumer
video game surveys), download speeds have been increasing rapidly, with both the global and U.S.
average up roughly 50% over the past three years.
Full Game Digital Download How Long Does it Take To Download a Top-Tier Video Game?
5 0 Mb
6.0 Mbps
7.0 Mbps
8.0 Mbps
9.0 Mbps
10.0 Mbps
ed,
Mbps)
7/27/2019 Summer 2012 Video Game Consumer Survey
16/20
Download speeds are expected to accelerate over the next decade, with Cisco calling for a four-fold
increase by 2015 and an FCC 2020 goal of 100 Mbps downloads for 100M U.S. households (for whom
even the largest games could be downloaded in less than half an hour).
Although we would need to consider the source of such an aggressive projection (Cisco would be
among the biggest beneficiaries of this focus on internet infrastructure), even if we see another 50%
increase in average broadband speeds over the next three years (which seems reasonable), we would
be at the 9 Mbps threshold that would put the vast majority of games within the 1-2 hour download
time sweet spot by 2014.
Clearly, it is only a matter of time until digital download becomes feasible in all of the worlds
developed markets. For the purposes of our long-term estimates, we are assuming that the
combination of the next generation console roll-out (2012-2014) and the continuing march towards
ever-faster download speeds, we will begin to see an accelerating shift towards full-game digital
downloads during 2014-2016.
One possible caveat to this scenario is a rapid increase in the size of video games during the next
console generation. Between the two current HD consoles, the PS3 can accommodate larger games,
because it reads single layer Blu-Ray discs, which can hold roughly 25 GB of data. Conversely, the
Xbox 360 uses dual layer DVDs, which may hold up to 8.5 GB. This much lower limit has effectively
placed a ceiling on the size of current gen games for developers, unless they want to publish
exclusively for one of the consoles, produce radically different versions of the game for each console,
or sell a game on multiple discs.
It has been widely rumored that the Xbox 720 will also incorporate Blu-Ray technology, meaning both
consoles will be able to read games up to 25 GB on a single disc (and possibly up to 50 GB if the next
gen consoles can read dual layer Blu-Rays). We will have to wait and see, however, if this is
accompanied by a meaningful increase in the size of a game, or whether (more likely) we could
actually see a transition to a more fragmented game buying experience, where certain portions of a
game are served up a la carte, making the download time less onerous for a given piece of content.
EAs Origin Gaining Ground on Steam in PC Download Space
We next asked gamers a series of questions in order to better understand consumer adoption of full-
length PC game downloads, as well as preferred sites for downloading these games. This isparticularly important as we try and assess the current strength and future potential of GameStops
Impulse and EAs Origin, both of which are digital download platforms.
We first asked self-identified PC gamers whether they had ever downloaded a full-length PC game.
Sixty-five percent of the over 330 respondents to this question said they had, up slightly from 59%
who answered yes to the same question in last years survey. While the response was unsurprising
65% of PC gamers wesurveyed havedownloaded a full
7/27/2019 Summer 2012 Video Game Consumer Survey
17/20
While these numbers were mostly consistent with what we heard last year, we saw a huge increase in
the percentage of gamers who reported using EAs Origin (+33%), and smaller increases in the
percentage who said they had used Steam (+9%) and GMEs Impulse (+4%).
What Service Do You Use For Digital Downloads?
0%
10%20%
30%
40%
50%
60%
70%
80%
90%
(%respondents)
Source: Independent Research
The progress that EA has made in such a short period of time is quite striking, especially when we
consider the rampant skepticism expressed by consumers and investors alike when the company first
announced Origin. Like other e-commerce sites, the biggest hurdle is getting consumers credit card
information for the first time. In this respect, the exclusivity to Origin of Star Wars: The Old Republic
and the enormous success ofBattlefield 3 have gone a long way towards establishing Origin, and EA
has further capitalized on this success by continually signing other third party publishers.
While GME certainly has Impulses numbers moving in the right direction since its March 2011
acquisition, some of this can likely be attributed to the websites association with the worlds biggest
stand-alone game retailer. Unlike Origin, Impulse does not have the benefit of exclusivity on any
major releases. Conversely, Impulse does have the benefit of being owned by a retailer, and as such
h b tt h f tti t bli h d b EA l tit
The percentage whosaid they havedownloaded using EAsOrigin increased from3% to 36% y/y
7/27/2019 Summer 2012 Video Game Consumer Survey
18/20
While both Impulse and Origin appear to have made headway over the past year, Steam remains the
clear market leader in PC game downloads with an estimated market share ranging from 65-80%.
From a consumers perspective, there is some benefit to a centralized one stop shop from which to
download all of their favorite games, and Steam appears to have taken that mantle so far.
Many More Consumers Expect to Use Steam in the Next 12 Months Than Its Competitors
0
100
200
300
400
500
600
700
800
900
(points)
5 unlikely
4
3
2
1 most like ly
Source: Independent Research
INDUSTRY OUTLOOKAs much as we may try and explain away any one-month underperformance of the packaged goods
video game space based on a particularly weak release slate or some sort of calendar shift, the
undeniable truth is that we have seen meaningfully weaker-than-expected packaged goods console
(NPD) numbers through the first five months of 2012.
A h b l th bi ti f t i l l th t f th i d th
7/27/2019 Summer 2012 Video Game Consumer Survey
19/20
Packaged Goods Industry Trends Deteriorating Before Our Eyes
-40%
-20%
0%
20%
40%
60%
Source: Independent Research, Industry Sources
As shown, while we continued to see mid-to-high-single digit declines over the course of 2011, there
appeared to be somewhat of a bottoming process taking root, with trailing twelve month results
getting down to 9% as of May 2011 but improving to 7% by November.
During 2012, however, we have consistently seen 20%+ declines, with 30%+ declines during three of
the five months. As a result, trailing twelve month software sales were down 14% through May, witha decidedly negative trend.
Clearly, an accelerating shift towards digital delivery and content is having a big role on the
deterioration of these numbers, but so too are declining numbers of titles released on a year-over-
year basis. Year to date, there have been 27% fewer new software titles introduced into retail, as we
believe mid-tier titles have gotten pummeled by the increasing popularity of cheaper (and sometimes
better) social and casual gaming experiences.
In essence, as sales from average-quality console titles have come down, publishers have opted to
focus on a smaller number of high-quality titles, which has in turn lowered the number of titles atretail and ultimately the monthly sales totals in 2012. Hence, while we believe this to be the right
move for publishers looking to maximize their profitability, it creates a downward spiral for packaged
goods video game retailers.
While we would expect the trend towards digital to continue (and maybe even accelerate) as we
move forward we would also expect the release slate to improve during the back half of the year
Packaged goods saleshave trended steadilyworse since mid-2008
Monthly packagedgoods down 20-30%+so far in 2012
7/27/2019 Summer 2012 Video Game Consumer Survey
20/20
Jan
Dec JanJun Jul Aug Sep Oct Nov
*Expected dates only, subject to change
Jun Jul Aug Sep Oct Nov Dec
Hitman:Absolution(11/20/12)
Release Calendar - 2011
Deus Ex: HumanRevolution8/23/11
MaddenNFL 128/30/11
Warhammer40K: SpaceMarine9/6/11
Red Faction:Armageddon5/31/11
Duke NukemForever6/10/11
Lord of the R ings:The War in theNorth11/1/11
NCAA Football
'127/12/11
Transformers:Dark of theMoon6/14/11
Cars 26/21/11
Forza Motorsport 410/11/11
Gears of War39/20/11
Batman: ArkhamCity
10/18/11
The Elder S crolls:Skyrim11/11/11
Call of Duty:Modern Warfare 311/8/11
Uncharted 3:Drake's
Deception11/1/11
FIFA 2012~9/30/11
Harry Potter& DeathlyHallows Pt. 27/12/11
NBA 2K1210/4/11
Battlefield 310/25/11
Saint's Row: TheThird11/15/11
Need for Speed:The Run11/15/11
UFCUndisputed 3Jan '12
The Darkness 22/7/12
Release Calendar - 2012*
Spec Ops: TheLine (6/26/12)
Aliens: ColonialMarines (2/12/13)
LEGOBatman 2:D.C.Superheroes
(6/19/12)
The Amazing
Spiderman(6/26/12)
Darksiders 2(Aug-12)
Madden NFL13 (8/28/12)
Far Cry 3(9/4/12)
NCAA Football13 (7/10/12)
Sleeping Dogs(8/14/12)
Borderlands 2(9/18/12)
Dead orAlive 5(9/25/12)
Resident Evil6 (10/2/12)
Skylan ders Giants(9/30/12)
XCOM: EnemyWithin (10/9/12)
NBA 2K13(10/2/12)
NBA Elite 13(10/2/12)
Medal ofHonor:Warfighter(10/23/12)
Assassin's CreedIII (10/30/12)
Halo 4
(11/6/12)
Need for Speed:Most Wanted(Oct-12)
Call of Duty:Black Ops II(11/13/12)
DmC(1/15/13)
BioShock: Infinite(2/26/13)
WWE '13 (Nov-12)
LollipopChainsaw(6/12/12)