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Community driven business Habbo's social game evolution at 10 years and going

Sulake

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Page 1: Sulake

Community driven businessHabbo's social game evolution at 10 years and

going

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2Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

World’s Leading Online Hangout and Social Game for Teens

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3Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Osma Ahvenlampi

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Social places for games, self-expression and communication

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2010

8

20052000 2002 2003 20042001 20082006 2007 2009

» 182 million registered Habbo-

characters

» 45 million hours of play / month

» 2 million visits / day› Source: Sulake Statistics, August 2010

182Million

45 Millionhours!!

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9Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Community as a focal point

Service vs product development

Customers, extended

Metrics-driven guided business

Agility as a business enabler

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10Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

10 years of 10 years of

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2001 2002 2003 2004 2005 2006 2007 2008 2009 2010

5

10

15

20

25

30

35

40

45

50

55

60

65Revenue, million €

H1

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The secret to long life?

Continuous reinvention

TechnicalConceptual

Business focus

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Software industry under change

“software as a service”“service oriented architecture”

“lightweight clients”“zero deployment”200

6

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14Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Software as a Service

• Customer PoV: less systems investments

• Web removes distribution delay.. and demands a corresponding increase in capability for change

• Competition is more immediate

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Increasing pace of innovation

“Internet speed” is getting faster

From 6 updates a year (2006) to daily live testing (today)

New version to all markets globally once a week

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16Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Why go this fast?

Feedback loop

Early data helps shape final results

Reaction speed matters

Customers prefer the fastest rate of change they can keep up with

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17Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Shape of change

• Continuous stream of updates– Features, functions, items– Campaigns, competitions– In-game economy improvements– Usability improvements– Gaming features

• Most content is by players– Every new trend, fad, fashion, event is reflected

– Constant reuse of stuff in new ways

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Rapid cycle and big changes

• Most changes are small, even if they sum up to big differences in the end... but not all

• We spent most of 2009 re-developing the entire technology to a completely new platform– Higher performance– Better compatibility– Wider range of supported devices– Enabling other changes

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Habbo on the social graph

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Social Play

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Free-to-play economics

• Micropayments for virtual items and VIP membership

• Advertising as a secondary revenue stream

• Player-to-player marketplace and trading means a market which follows common economic principles– Exchange volumes 10x primary sales

• Non-paying players are also valuableas community members and culturemakers

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User created game

World Cup Soccer Arena

Player-created games

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A way to reach consumers

Age of Broadcast Media is overEver-smaller, tightly focused behavioral clusters

Reaching large audiences todayrequires reaching multitude of niche

audiencesCost of get-to-market is lower

Complexity of large audiences is higher

Use of word of mouth

Context mattersRelevance is time-sensitive

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Metrics-driven innovation?If it's worth doing,

it's got to be worth measuring

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Performance measurement

• At daily updates pace, measuring change is sub-daily

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Community opinions

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Metrics can't tell you what to do

Constant performance measurement is lifeblood for recognizing both problems

and successes

But numbers aren't ideas

Great design comes from vision, skill and experience

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An agile, community focused vision

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31Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Creativity

FriendsFun

Attention FASHION&

LOOKS

PARTIES & EVENTS

MUSIC

PLAYER CREATEDGAMES

PETS

HOBBIES

?

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Osma Ahvenlampi - Verkkoteollisuus Ry - 2010-10 - Copyright Sulake

Thank [email protected] - twitter.com/osma