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Student Engagement Through
Interactive Mathematics
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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School
Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School
1995-1998: Multimedia Facilitator, Tech TeacherWaialae, & Pohakea Elementary
1993-1995: District Technology Resource TeacherCampbell Complex - 11 schools (K-12)
1991: State Computer Education Specialist1983-1990, 1992: Secondary Computer Science & Math Teacher
McKinley, Moanalua, Waianae, Pearl City, & Waialua Intermediate/ High
MED - Educational Technology
Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School
Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School
June, 2006: Japan Fulbright Memorial Fund Teacher Participant / Completion Certificate
May, 2005: Education World Feature Teacher
February, 2004: George Lucas Educational Foundation (GLEF Youtube Video)
January, 2003: Classroom Connect: Top 12 Finalist for the Internet Educator of the Year 2003
December, 2002: National Ed Tech Leaders of the Year 2002
December, 2001: Ed Tech Leaders of the Year 2001 Semi-finalist
October, 2000: All USA Today 2000 First Teacher Team
August, 1999: Disney American Teacher Award Honoree: Elementary Specialist: Technology (Disney Press Release)
May, 1999: Honolulu District Y2K Teacher of the Year
New Generation of Children
► Game Generation► Edutainment► High Speed► Fantasy World► Social Networking
Russell A Sabella, Ph.D.
► Games Changed Learners’ Cognitive Skills
► Computer adjusts difficulty to the player’s preference or need
► Learning Tool
Video Games Teach
► Deductive reasoning ► Memory Strategies► Eye-hand Coordination
Learning Is Fun
► Software Companies, Parents & Educators Collaborate
► Introduction of Content to Appropriate Levels
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Serious Gaming
► Game designed for a primary purpose other than pure entertainment
► Designed for the purpose of problem solving
► Main purpose is to train
Serious Games for Training
► Known as “Game-learning”► Students learn valuable skills and
knowledge under the disguise of a game► Engaging & Entertaining► Gaming Used for a Serious Purpose
Casual versus Hard Core Gaming
► Simple Rules, Simple Skills► Short Term Commitment► Wide Appeal
Engagement Through Serious Gaming
► Not Simply Holding Attention► Activates Higher Cognitive Processes► Repetitive Participation► Choice: Decision making, Personalization► Feedback: Stimulus & Response► Incentive: Motivation
Engagement Through Serious Gaming
► Choice: Virtual Worlds / Avatars► Sharing► Gameplay► Meaningful ► Choice► Flow Psychology
Flow: Psychology of Optimal Experiences
► “In the Zone”► “Lose themselves” - Into Work
Flow: Psychology of Optimal Experiences
► Fully immersed in a feeling of energized focus
► Full involvement► Success in the process of the activity► Focused motivation
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Digital Game-Based Learning:Learning tools
► Ongoing research conducted by DGBL► Today’s “Net Generation,” or “digital
natives,” - disengaged with traditional instruction
► Increased popularity of games
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Digital passes boxed in PC games market
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Serious Gaming: Feedback
Multimedia
Corrective
Incentive: Encourages Specific Behavior
Performance
Feedback
Rewards
Choices to Worlds
Planet Turtle
► Kindergarten-3rd Grade► Math Skills Practice► Aligned With Standards► Ability to Customize► Highly Engaging
Planet Turtle
► Virtual World► Children can Interact with Peers► Protected Web Environment
Planet Turtle
► Completing Learning ”Challenges”► Progress as their Skills Improve► Allows Teachers to Instantly Assess
Students’ Proficiency Level
Administrators Can
► View Statistics► Monitor Progress
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Administrators Can View► % Correct► Time Per Session & Questions Answered
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Administrators Can View
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Teachers Can
► Customize Instruction► Align Content to Match Student Needs► Monitor Progress
Customize Activities
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Customize Activities
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Align to EveryDay Mathematics
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Monitor Student Progress
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Monitor Student Progress
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Monitor Student Progress
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Monitor Student Progress
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Monitor Student Progress
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Monitor Student Progress
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Monitor Student Progress
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Children Can…
► Receive Content ► Customize Turtle► Engage in Gaming Activities
Customize Turtle
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Customize Turtle
Explore Planet Turtle
Explore Planet Turtle
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Explore Planet Turtle
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Explore Planet Turtle
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Explore Planet Turtle
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Must complete 25 game sessions with a score of 80 percent or higher
to receive a game token
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Engage in Gaming Activities
Two-player games focus on problem solving skills
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Learn
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http://www.nuuanu.k12.hi.us/
Planet Turtle @ Nuuanu School
Feedback
Incredible amount of excitement . . .
I have witnessed kids begging their teachers
Easy interface for management of individual student learning.