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Super Smash Bros. Melee/Intermediate Techniques Contents [ hide ] 1 Stealing a life 2 Dash-canceling 3 Dash-dancing (DD) 4 Edge/Ledge Hogging 5 Shorthop 6 Fast Falling 7 Wall Jump 8 L canceling 9 Teching 10 Meteor Smash 11 Meteor Recovery From StrategyWiki, the video game walkthrough and strategy guide wiki 0 < Super Smash Bros. Melee These techniques are fairly easy to learn and implement. Stealing a life [ edit ] In a team multiplayer stock game if you lose all your lives, and your team- mate has more than one life left, press the to steal one of his lives. This will not work if your team-mate has one life. Dash-canceling [ edit ] You can "cancel" your dash by crouching (down on the joystick). This works well as a fake out tactic or if you don't want to attack with the dash attack. Dash-cancel to get your opponent to shield (in an attempt for a shield-grab) and then dash-grab. It also works for quickly picking up items from the ground and then continuing on running. Dash-dancing (DD) [ edit ] A technique that involves quickly tapping the joystick back and forth. When successfully executed, it results in the character rapidly turning around in the opening dash animation. Dash-dancing is used as a fake-out tactic because you can dash in either direction at any time. Edge/Ledge Hogging [ edit ] Holding onto the edge of the stage, preventing an opponent from doing the same, as only one player can hold a ledge at a time. The fastest way to do this is to wavedash backwards into the Edge/Ledge hog position. Shorthop [ edit ] [show] Super Smash Bros. Melee | Table of Contents | Walkthrough Create account Log in Discussion Edit History Page View Main page Games Community Staff lounge Recent changes Random page Help Facebook Twitter Google+ Search Navigation Tools Table of Contents

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  • Super Smash Bros.

    Super Smash Bros.

    Melee/Intermediate Techniques

    Melee/Intermediate Techniques

    Contents [hide] 1 Stealing a life2 Dash-canceling3 Dash-dancing (DD)4 Edge/Ledge Hogging5 Shorthop6 Fast Falling7 Wall Jump8 L canceling9 Teching10 Meteor Smash11 Meteor Recovery

    From StrategyWiki, the video game walkthrough and strategy guide wiki 0< Super Smash Bros. Melee

    These techniques are fairly easy to learn and implement.

    Stealing a life [edit]In a team multiplayer stock game if you lose all your lives, and your team-mate has more than one life left, press the to steal one of his lives.This will not work if your team-mate has one life.

    Dash-canceling [edit]You can "cancel" your dash by crouching (down on the joystick). This works well as a fake out tactic or ifyou don't want to attack with the dash attack. Dash-cancel to get your opponent to shield (in an attemptfor a shield-grab) and then dash-grab. It also works for quickly picking up items from the ground andthen continuing on running.

    Dash-dancing (DD) [edit]A technique that involves quickly tapping the joystick back and forth. When successfully executed, itresults in the character rapidly turning around in the opening dash animation. Dash-dancing is used as afake-out tactic because you can dash in either direction at any time.

    Edge/Ledge Hogging [edit]Holding onto the edge of the stage, preventing an opponent from doing the same, as only one playercan hold a ledge at a time. The fastest way to do this is to wavedash backwards into the Edge/Ledge hogposition.

    Shorthop [edit]

    [show]Super Smash Bros. Melee | Table of Contents | Walkthrough

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  • The shorthop is just what it sounds like: a hop that is shorter than a normal jump. It is performed simplyby tapping the jump button very quickly and lightly. This is easier with certain characters, such as Falco,and very dicult with others. It is very useful as it can be used to pump out aerial attacks moreeciently, and is also used in many advanced techniques.

    Fast Falling [edit]At the peak of any jump, press , and you will fall faster than usual. This helps quicken your pace.

    Wall Jump [edit]Not everyone can wall jump. Samus, Captain Falcon, Mario, Sheik, Link, Young Link, Pichu, Fox, and Falcoare characters who can. The wall jump is performed by tapping the stick in the opposite direction of awall just as you make contact with the wall. You will bounce off the wall. This can be repeated as muchas you wish. It can be used as a recovery, or to surprise an enemy with an aerial attack. However, if donein rapid succession, such as between buildings in the Foursides level, the height gained with each jumpwill slowly diminish until you can no longer gain height on a wall jump. Returning to the stage will resetthis.

    L canceling [edit]L canceling is a staple of advanced play. All characters can benet from it. It involves pressing , or

    immediately before hitting the ground after executing an aerial attack. This effectively halves the lagtime after said attack, and is essential for many advanced techniques. It also gives you a competitiveedge over players who do not L cancel. Try to press as late as you possibly can before hitting theground; the timing is no more complex than that. Link's aerial down and Bowser's aerial back are good test moves, since the lag reduction is very noticeable. Note that only aerial attacks can beL-canceled. aerial moves do not benet from L-canceling.

    Teching [edit]When your character is knocked to the ground, there is a recovery time where you must press toget up, or to perform a rising attack.

    However, by pressing or just before you hit the ground, wall, ceiling, and even the ledge off theside of the stage (20 frames before impact), your character's knockback will be reduced to nothing .

    If you press or while teching the oor, you will roll the direction you chose instead of getting upin place.

    Meteor Smash [edit]Many characters have a Meteor Smash. This is basically a smash that sends your opponent downwardand is designated by the game as a special move. Meteor Smashes, while powerful, can be meteorrecovered. The term most people use to refer to an attack that sends your opponent straight or close tostraight down, allowing you to get kills at a very low percent if your opponent is off of the edge, is a spike(note, "spike" only refers to downward attacks where the knockback CANNOT be meteor canceled).

    Meteor Recovery [edit]If you use your midair jump or an up- recovery move at the exact moment someone is MeteorSmashing you, you will recover quickly and jump and there will be a little ashy graphic. It only works onocial "Meteor Smashes" though. See Spikes for "unocial" Meteor Smashes.

  • This page was last modied on 23 December 2013, at 20:43. This page has been accessed 36,471 times.Content is available under Attribution-Share Alike 3.0 Unported unless otherwise noted.

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    ocial "Meteor Smashes" though. See Spikes for "unocial" Meteor Smashes.

    [show] Multiplayer Modes | Intermediate Techniques | Advanced Techniques [Go to top]

    NavigationSuper Smash Bros. Melee/Intermediate TechniquesToolsTable of ContentsContentsStealing a life[edit]Dash-canceling[edit]Dash-dancing (DD)[edit]Edge/Ledge Hogging[edit]Shorthop[edit]Fast Falling[edit]Wall Jump[edit]L canceling[edit]Teching[edit]Meteor Smash[edit]Meteor Recovery[edit]