Story Theatre Workshop

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    2) get them to want something desperately

    3) make them suffer by obstructing them

    4) force them to make moral choices5) torment them (spiritually, physically or intellectually) and then trash them or

    make them stronger

    6) give the story structure by justifying the mysteries that were introduced earlier

    think the fisherman and his wife

    fisherman goes fishing fish talks to him (mystery) wife wants and wants fishermantormented

    Listen, dont make assumptions, listen, dont preconceive, listen

    5 minute story

    5 players each player continues player 1s story. Each have one minute.

    Platforms/ 2 lines: 1 person enters creates where by establishing an action or routine2 person enters endows the first dialogue 1 leaves

    Tableaux: create objects

    Boat, clock, horse drawn carriage, tree, house

    Pictures 2 person scenario: 1 is astronaut, 2 is astronaut running out of oxygen

    1 is dog, 2 is dog walker1 is sibling with hose, 2 is getting sprayed

    Create setting: throne room, forest, hovel or hut, kitchen

    Character transformation

    Tell beginning of Brementown MusiciansFrom standing count backward from 5 to 1 into a ball. Count forward from 1 to 5

    transform from ball into a statue of character

    Add movement as the character, add animal sounds, add animal voice and dialogue (likean introduction) Give details

    Do several characters Donkey/ farmer/ wife

    Tell beginning of storyIn groups of 3 act/show the story

    Side coach, fine tune

    Transform other charactersTell the rest of the story

    In groups create the story. Show us dont tell us.

    This process can be used for almost all folktales, fairytales, myths or legends. And Aesop

    Fables.

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    Tableau or Tableaux

    Vocabulary: tableau: a still picture that tells a story, cooperation: working together.

    Make a criteria list of what makes a good tableau: levels, facial expression, gesture,

    energy, focus ALWAYS ANSWER WHAT IS THE STORY!

    Part of a Whole: One student begins to form a complex object by becoming one

    part of it in a frozen position. One at a time, other students add on. Repeat using

    another object. Examples: car, computer, amusement park ride. Make it more

    complex by adding sounds of a car engine that wont start; radio turns on and

    changes stations, windshield wipers begin, etc.

    You can also do settings.

    Give and Take: In groups of 5-6, students freeze. Then one person starts a

    movement (stop moving) and another student starts to move, etc. etc. Only one

    person can move at a time, do NOT go in order.

    Same as above, only the student moving does not give up the movement; another

    student takes over the movement. The original student must then freeze. Again,

    only one person moves at a time.

    C. Give and Take: students can either give up the movement or have it taken from

    them.

    Action/Reaction Tableaux: In back to back pairs, students are given action

    situations.

    Examples: one person is falling off a cliff, the other tries to save them, Kitten in a

    tree/ firefighter, kid with water hose/being sprayed, Doctor/Patient getting shot,

    two astronauts on space walk / ones air hose is being blocked.

    Rotate pairs.

    Group tableaux: In groups of 6-8, students create tableaux in context. Examples:

    group stare at a fire down the street. Stares at a fire in their house. Groups stare

    at rainbow, then stare at a UFO. Groups stare touchdown, groups stare at the

    opposing team scoring the winning touchdown.

    Group setting, characters, and tableau: Choose a setting with lots of people.

    Create a scene with large groups, one by one, each person enters the scene as a

    specific character and freezes

    Have them story board a familiar story like a comic strip.