Story Construction and Expressive Agents in Virtual Game Worlds

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    Paper presented at the Other Players conference (http://www.itu.dk/op), Center for Computer Games

    Research, IT University of Copenhagen, Denmark. 6-8 December 2004.

    Proceedings available online:http://itu.dk/op/proceedings.htm

    Editors: Miguel Sicart and Jonas Heide Smith

    Story Construction and

    Expressive Agents in Virtual Game Worlds

    ABSTRACT

    Author Keywords

    ! ""#$ %&

    INTRODUCTION

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    Fig. 1 Creation of narrative potential in virtual game worlds

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    3

    TEXT LEVELS

    , (:) M

    8

    Text levels in virtual game worlds

    Story level Discourselevel

    Code level

    Story Construction

    Narrative level

    Designed narrative potential Played narrative potential

    Engines,

    frameworkand gameprogramming.Thesetogether

    manifest thegeographicstructure as

    well as the

    conditions forthe deep

    structure ofthe narrative,

    the overallstory and its

    construction.

    The overall

    story (ifthere isone), thedeepstructure

    and theindividualexpressive

    agents and

    the staticstory

    elements,which at the

    discourselevel

    manifest theoverallstory,

    possibleside-storiesand separateindependent

    stories.

    The states of

    the individualelements in thenow of theplaying, andthe sequential

    order createdbetween thedifferent parts

    of the

    narrativesimultaneously

    with themovements of

    the playercharacters and

    theautonomousagents through

    the game.

    The

    narratives toldabouttheactions

    an theeventsin the

    game

    world.The

    narratives are

    toldboth in-

    gameand out-of-

    game.

    Fig. 2, Text levels in virtual game worlds

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    THE CODE LEVEL

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