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8/7/2019 Story Construction and Expressive Agents in Virtual Game Worlds
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Paper presented at the Other Players conference (http://www.itu.dk/op), Center for Computer Games
Research, IT University of Copenhagen, Denmark. 6-8 December 2004.
Proceedings available online:http://itu.dk/op/proceedings.htm
Editors: Miguel Sicart and Jonas Heide Smith
Story Construction and
Expressive Agents in Virtual Game Worlds
ABSTRACT
Author Keywords
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INTRODUCTION
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Fig. 1 Creation of narrative potential in virtual game worlds
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TEXT LEVELS
, (:) M
8
Text levels in virtual game worlds
Story level Discourselevel
Code level
Story Construction
Narrative level
Designed narrative potential Played narrative potential
Engines,
frameworkand gameprogramming.Thesetogether
manifest thegeographicstructure as
well as the
conditions forthe deep
structure ofthe narrative,
the overallstory and its
construction.
The overall
story (ifthere isone), thedeepstructure
and theindividualexpressive
agents and
the staticstory
elements,which at the
discourselevel
manifest theoverallstory,
possibleside-storiesand separateindependent
stories.
The states of
the individualelements in thenow of theplaying, andthe sequential
order createdbetween thedifferent parts
of the
narrativesimultaneously
with themovements of
the playercharacters and
theautonomousagents through
the game.
The
narratives toldabouttheactions
an theeventsin the
game
world.The
narratives are
toldboth in-
gameand out-of-
game.
Fig. 2, Text levels in virtual game worlds
$ E
THE CODE LEVEL
(M
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